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Former Overwatch director Jeff Kaplan returns with a Western survival shooter

The ex-Blizzard vice president also revealed why he left the publisher after a 19-year stint.

Contributing Reporter
Kintsugiyama/Dreamhaven

After spending many years as the public face of Overwatch, Jeff Kaplan stayed well out of the limelight after leaving Blizzard in 2021. Five years later, the former Blizzard vice president and Overwatch lead director is back with his own studio and a new game, which you might be able to play pretty soon.

The Legend of California is billed as an open-world, action-survival shooter. It looks like a mix of Red Dead Redemption and Rust (Rust Dead Redemption, if you will). It's set during the gold rush era, but Kaplan says he and his team at Kintsugiyama were not aiming for historical accuracy. For one thing, this version of California is an island. Still, the developers wanted to make the game feel authentic to the time period.

There are cowboys and prospectors, and you'll be able to go hunting, build mines and stables, craft tools and weapons, build out your homestead and raid hostile camps. There are "challenging" player vs. environment encounters (Kaplan says there are four difficulty tiers available to start with) and optional player vs. player battles. You'll be able to form a company with up to three other players and share progress, resources, buildings and other things with them.

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Kaplan says his 34-strong team hand-crafted the world, though there's a degree of randomization at play. A certain biome (say, the game's version of the Mojave Desert) might be the easiest, most beginner-friendly area of the game on one server, and the endgame, tier four section on another. The points of interest might pop up in unexpected spots too — an Alcatraz-inspired structure will appear in a Bay Area-style region in some world seeds, and in snowy mountains in others.

The Legend of California is being published by Blizzard co-founder and former CEO Mike Morhaime's company Dreamhaven. It's slated to enter early access on Steam and the Epic Games Store later this year, with closed alpha playtests expected to start soon.

Kaplan announced The Legend of California in unusual fashion. Not during a splashy showcase, but in a five-hour appearance on Lex Fridman's podcast. Kaplan discussed his life and career, including his work on World of Warcraft, the ill-fated Titan and, of course, Overwatch.

In his first public appearance since stepping down as Overwatch director, Kaplan revealed his reasons for leaving Blizzard, where he spent 19 years and previously had no intention of leaving. Business pressures related to the Overwatch League and Overwatch 2 played a part in his departure, but the final straw came in 2020 during a meeting with Blizzard's then-chief financial officer. Kaplan says he was told that if Overwatch didn't reach certain revenue targets, the publisher would lay off 1,000 people and that would be on Kaplan's shoulders.

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Anthropic is opening an office in DC while battling Pentagon in court

It has also established the Anthropic Institute, an AI research initiative.

Contributing Reporter
Don Feria/AP Content Services for Anthropic (ASSOCIATED PRESS)

Anthropic has launched a new research initiative called Anthropic Institute and has revealed that its Public Policy team is opening its first office in Washington, DC this spring. The company has made the announcement just a couple of days after it sued the US government to challenge the supply chain risk designation it received from the Defense Department. As Axios notes, Anthropic is tripling its Public Policy team at a time when AI companies are establishing a presence in Washington, so that they can influence future policies around artificial intelligence. In Anthropic’s case, it might have to find a way to be re-accepted by the US government first after President Trump ordered federal agencies to stop using its technology.

Sarah Heck, who joined the company as Head of External Affairs, will take over from co-founder Jack Clark as Head of Policy. Meanwhile, Clark has taken the role as Head of Public Benefit and will lead the Anthropic Institute. The company explains that the institute’s role is to “tell the world” what it learns about the challenges that arise as AI firms develop more advanced AI systems. Examples include how powerful AI technologies will reshape jobs and economies and what kinds of threats they’ll magnify or introduce.

The institute will bring together and expand Anthropic’s current research teams: The Frontier Red Team that stress-tests AI systems, the Societal Impacts team that looks at how AI is used in the real world, and the Economic Research team that tracks AI’s impact on jobs and the larger economy. Anthropic has hired Matt Botvinick, a former Senior Director of Research at Google DeepMind, and Zoë Hitzig, who studied AI’s social and economic impacts at OpenAI, to be founding members of the Institute.

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Fortnite's original Save the World mode will be free to play starting on April 16

As of tonight, new players won't be able to download the paid version.

Contributing Reporter
Epic Games

Fortnite's original Save the World game mode will be free to play beginning on April 16. This is not the battle royale mode that went on to take over the world, but rather a PvE co-op campaign that focuses on crafting and survival. It currently costs $9 but that ends soon.

As a matter of fact, Epic Games will stop selling the paid version of the content tonight, March 11, at 8PM ET. If you have $9 burning a hole in your pocket to spend on something that'll be free next month, go for it. Current players will still be able to access the content, so there are no worries there.

Once the free version goes live, pre-existing players will get a bunch of perks as a thank you of sorts. This includes vouchers for V-bucks, gold bars and end-game resources that are used to boost player and item levels.

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Save the World will still be a great way to gather V-bucks, for those worried the freemium shift will change things. Epic says players will earn this currency "through Daily Quests, Mission Alerts, Storm Shield Defense Missions and existing Challenges."

Pre-registration for the free mode is already live and there's a welcome bit of news here. For the first time, Save the World will be available on Switch 2. It'll remain unavailable on the original Switch and smartphones. The mode is also playable on PC, PlayStation and Xbox.

Epic promises those who pre-register will get perks when the free version launches, but says the specifics will vary depending on how many people sigh up by April 16. Save the World originally came out in 2017 and was a modest success that was immediately dwarfed by the PUBG-inspired battle royale mode.

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Larry 'Major Nelson' Hryb joins Commodore to help build its community

Hryb is best known for the two decades he spent at Microsoft as the most prominent public face of Xbox.

Contributing reporter
Charley Gallay via Getty Images

Phil Spencer leaving his long-held role at Xbox might have made all the headlines last month, but a few years ago the big story was company veteran Larry "Major Nelson" Hryb’s departure from Microsoft. Hryb recently seemingly hinted at a return to the company at which he spent more than two decades, but he’s now landed at Commodore instead.

The ex-Xbox icon joins the recently revived 80s computer brand as a Community Development Advisor, where his job will be to "help support and expand the global community," Commodore said in a press release. Hryb, who was the public face of Xbox during the brand’s heyday, is now tasked with helping to modernize Commodore by introducing it to "a new generation of creators, developers, and enthusiasts."

"I've always believed the best thing a company can do is partner with its community – and with a passionate fan base carrying the torch for 31 years, Commodore’s situation is truly unique when it comes to community engagement," said Hryb. "The community didn't wait around – instead they built something remarkable. Players, hardware hobbyists, developers, content creators, and publishers are all a part of the Commodore community, and now we get to build what’s next together."

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Hryb’s most recent role was at game engine maker Unity, where he served as Director of Community and Advocacy for less than two years before being laid off in January. As for Commodore, the company might be entering a new era, but its comeback product launch is a firmly nostalgic play, with the recently released Commodore 64 Ultimate being an authentic recreation of its most famous 8-bit computer.

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