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I am building a massive real time strategy game. Would you play something like this?
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Why are there so much use of Racism in this game?!! Why are there so much use of Racism in this game?!!
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I've had 3 games I a row where I've seen heinously racis things being said about Chinese people, black people, Jewish people.

I have played for many years and I have gotten more and more fed up with the sheer quantity of hate speech and slurs that passe through the game filters and that doesn't result in a chat ban. Multiple games a day I will see heinous shit being said. Anyone should be able to play this game without being subjected to this behaviour. Especially considering the amount of kids that play.

As for reporting manually which I do, for every instance I see, in all the years that I have been playing I have only had 2 player that have had any action taken for their racism, and I'm talking use of slurs and violent speech not a curse word or just someone being an asshole.

I hope Gaijn find a way to better moderate the in game chat. And no I don't think I have a thin skin, this is genuinely intolerable behaviour.



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その軽さに、驚く。約975gの14型ボディに、2.8K有機ELと120Hzのなめらか表示。触れた瞬間に伝わる上質感。独自の放熱設計で薄型でもパワフルに動作。インテル® Core™ Ultra 7 プロセッサー搭載。
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This Forum topic requesting the addition of stock Chaff for Rank IX has gained uncontested traction; however, it does not appear to be achieving anything yet. Apparently, it is considered appropiate to face 16x planes each armed with 8-12x FOX-3 missiles without basic radar missile countermeasures. This Forum topic requesting the addition of stock Chaff for Rank IX has gained uncontested traction; however, it does not appear to be achieving anything yet. Apparently, it is considered appropiate to face 16x planes each armed with 8-12x FOX-3 missiles without basic radar missile countermeasures.
All Air
r/Warthunder - This Forum topic requesting the addition of stock Chaff for Rank IX has gained uncontested traction; however, it does not appear to be achieving anything yet. Apparently, it is considered appropiate to face 16x planes each armed with 8-12x FOX-3 missiles without basic radar missile countermeasures.




Gaijin: No, you cannot have more ATGMs. Anymore than 4 Spikes/TOWs in your NATO AFV isn't reasonable for combat conditions. I dont care if it can carry triple that easily. Also Gaijin: BEHOLD THE HUMBLE SOVIET WONDER PROTOTYPE AMMO STOWAGE!!! Gaijin: No, you cannot have more ATGMs. Anymore than 4 Spikes/TOWs in your NATO AFV isn't reasonable for combat conditions. I dont care if it can carry triple that easily. Also Gaijin: BEHOLD THE HUMBLE SOVIET WONDER PROTOTYPE AMMO STOWAGE!!!
All Ground
r/Warthunder - Gaijin: No, you cannot have more ATGMs. Anymore than 4 Spikes/TOWs in your NATO AFV isn't reasonable for combat conditions. I dont care if it can carry triple that easily. Also Gaijin: BEHOLD THE HUMBLE SOVIET WONDER PROTOTYPE AMMO STOWAGE!!!


CAM Assistを使えば3軸や3+2軸のパーツを数分でプログラム。⬇️
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Where can I find pilot audios? Where can I find pilot audios?
Mil. History

Where can I find Audio between pilots and wingman or command center? I wana make a war thunder video where I create a real combat scene where I am giving CAS or am dogfighting and I would like to use the real audio from pilots to put it in my video and take inspiration. I was searching for the last recorded audio from the f117 before crash but couldn't find it so I am looking for a diffrent kind of scenario.

It can be any language but it would be nice if there are subtitles.

Thanks

(Edit) I currently only have ww2 Germany/usa/UK/Russia and soon have the gripens from Sweden aswell as the imported f16.



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勝利を目指すゲーマーへ。Legion Tower 7は、インテル® Core™ Ultra 9 プロセッサーを搭載し、圧倒的なパワーと冷却性能を実現。長時間のプレイでも安定した最高のパフォーマンスを発揮する、あなたの最強の相棒。
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The Expanse. Wishlist the new sci-fi RPG 🚀
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2.54.0.29 -> 2.54.0.31 2.54.0.29 -> 2.54.0.31
Data Mine

2.54.0.29 -> 2.54.0.31

Miscellaneous:

  • Gaijin forgot to add RP penalties for 8 tier differences, fixed

  • shell penetration blocks: max rate of fire to appear: 1200 -> 3000 rpm

  • shooting tanks in the hangar background:

    • USA: M10 Booker -> M1296 ICV

    • DEU: PzH 2000 A1 -> Boxer A2 sWaTrgInf

    • USSR: 2S19M1 -> T-80BVM

    • GBR: Challenger 2 TES (Dorchester 2H) (2012) "OES" -> AS90

    • JPN: Type 61 TK (B) (13 Sen-3) -> New TK (No. 3) (2009) ("TKX")

    • CHN: ZTZ99A -> ZTZ96B

    • ITA: PzH 2000HU -> Centauro II 120

    • SWE: Leopard 2 A6 -> strv 122B+

    • ISR: Merkava 1 -> Merkava 4M

  • moving tanks in the hangar background:

    • USA: M10 Booker -> M1296 ICV

    • DEU: Jaguar 2 -> Boxer A2 sWaTrgInf

    • USSR: BMPT-72 -> Pantsir-SM-SV

    • GBR: Ajax -> Vickers SP155 ("GBT 155")

    • JPN: Type 61 TK (B) (13 Sen-3) -> BTR-3E1

    • CHN: HQ-17 -> ZTZ96B

    • ITA: Freccia (OWS 30) -> Centauro II 120

    • FRA: VBCI VCI -> Jaguar

    • SWE: CV90 MkIV (E30) -> T 50

    • ISR: Merkava 1 -> Eitan (P)

  • flying planes in the hangar background:

    • USA: F/A-18E-2 -> F-16C-52 PoBIT

    • DEU: Eurofighter (P1Ea) -> F/A-18C (RP 17)

    • USSR: MiG-25PD -> MiG-29M (9-15)

    • GBR: Typhoon F.G.R. Mk. 4 (P4E) -> F/A-18F

    • JPN: F-15J(M) -> F-2A

    • FRA: Rafale M (F3R) -> Rafale C (F3R)

    • CHN: J-10C -> J-15T

    • SWE: JA 37Di -> JAS 39D

    • ISR: F-15I -> F-16I

  • new premiums advertised in the hangar background:

    • USA: Helm (DD-388) (for tier I-III)

    • DEU:

      • Alpha Jet A (JaboG 41) (for tier IV-VI)

      • s.Pz.Spw. (Kw.K. 39/1) (Sd.Kfz. 234/2) "Biene" (for tier I-II)

    • GBR: Vickers SP155 ("GBT 155") (for tier II-IV)

    • JPN:

      • Me 210 V22 (DB 601 F) (for tier I-II)

      • AH-64D (3rd ATHS) [JPN] (for tier V-VII)

    • CHN: ZTZ96B (for tier V-VIII)

    • SWE: T 50 [SWE] (for tier I-II)

  • new shell type: HE-TF (autocannon)

Aircraft FM changes: (by prae)

  • BV 138 C-1:

    • added automatic flap retraction, now will begin retracting from 165 km/h IAS at 100% deployment to 520 km/h IAS to 0% deployment

    • added combat flap position at 20% deployment

  • F/A-18F:

    • empty mass: 14500 -> 14720 kg

    • fuel tank #1 from 1080 to 653 kg, lowering max internal fuel mass from 6667 kg to 6240 kg

  • Fw 189 A-1:

    • added automatic flap retraction, now will begin retracting from 165 km/h IAS at 100% deployment to 250 km/h IAS to 0% deployment

    • minimum throttle RPM from 2790 to 1000 RPM

    • added stock FPE

  • JAS 39D: empty mass: 6750 -> 6830 kg

Aircraft DM changes:

  • B-24D-140: new cockpit

  • B.Kh.18 ("F-5A") [JPN], B.Kh.18Kh (2003) ("F-5T"), B.Kh.18Kh (2014) ("F-5TH"), B.Kh.18Kh ("F-5E FCU"), F-5A, F-5A [CHN], F-5A(G), F-5C, F-5E, F-5E [CHN], F-5E [DEU]: added detailed DM modules

  • Fw 190 F-8 [ITA]: gears didn't break off properly when destroyed, fixed

  • J-15T:

    • new cockpit HUD

    • YJ-83K pylon models changed

  • MiG-29SMT:

    • engine, oil cooler HP increased

    • damaging the radar can no longer lead to the spars getting damaged

  • XF5U-1: added cockpit control DM module

  • AH-6M, Ka-29: added detailed DM modules

Ground changes:

  • M1128 MGS, M1128 MGS (3/2nd Cav.Reg. "Wolfpack"), M1296 ICV: all 12.7 mm HHRHA parts: 12.7 -> 7.31 mm

  • T-50:

    • centre of gravity moved lower

    • 45 mm 20-K obr. 1932/38 gg.: ammo in the racks split into smaller chunks

  • AS90:

    • 155 mm L31A1:

      • now autoloaded

      • the commander can no longer control it

    • 7.62 mm L37A2: controller: commander -> loader #2

    • turret drives can no longer be damaged

  • Ho Ni I:

    • 8 km/h battle CC removed

    • commander and loader swapped

  • Ho Ni II:

    • 8 km/h battle CC removed

    • commander and loader swapped

    • hull roof vents: 25 -> 12 mm

  • Ho Ni III: 8 km/h battle CC removed

  • ZTZ96B: volumetric tracks: ZTZ96 -> ZTZ96B

  • Ariete (20° Corso "Certezza"), Ariete (AMV PT 1), Ariete (P):

    • driver controls, electronic equipment, power system DM modules removed

    • 120 mm OTO Melara 120/44: disabling the turret drives or hydraulics didn't disable rotation and elevation, fixed

  • Ariete (PSO): driver controls, electronic equipment, power system DM modules removed

  • Centauro II 120:

    • 120 mm OTO Melara 120/45 LRF: now autoloaded

    • gear ratios changed

    • max speed: 109.69 -> 110.02 km/h

    • max reverse speed: -13.37 -> -29.97 km/h

  • A.M.X. 30 B2 Brenus: horsepower: 680 -> 750

  • Jaguar: 40 mm CTC: ammo is now tagged as autoloaded

  • strv 74: added 5 mm RHA between the transmission and the rest of the tank

  • T 50 [SWE]:

    • hull upper front add-on armour: it can now be hidden in the viewer

    • turret sides add-on armour: it can now be hidden in the viewer

    • 45 mm 20-K obr. 1932/38 gg.: ammo didn't disappear when consumed, fixed

    • new default skin

Naval changes:

  • Oklahoma (BB-37):

    • removed a fire control room

    • secondary ammo magazine HP increased

    • primary turret HP reduced

    • first bulkhead lower part: 203 -> 203.2 mm

    • bridge roof: 177.8 -> 203.2 mm

    • added 31.75 mm RHA bridge elevator tower

    • second and third primary turret rear undersides: 50.8 -> 101.6 mm

    • crew reorganised

    • secondary ammo reorganised

    • SK radar removed

  • S 61: primary turret HP reduced

  • Stalingrad:

    • primary shell magazine HP reduced

    • transmission, antitorpedo bulge HP increased

    • crew reorganised

Sensor changes:

  • the 200 km range limit (?) that'd been added to the range gates of the search/detection codes of the all those radars in a previous update, then has been reverted, has now been re-added

  • KLJ-10A (J-10C, J-15T):

    • added sea transceiver

    • removed GTM TWS track signal

    • added sea search and sea track signals

    • GTM track signal:

      • speed gate: 1.5 / 1000 -> 2.5 / 1000 m/s

    • scope range sets: 37 / 74 / 148 / 296 / 19 -> 40 / 80 / 150 / 300 / 20 km

  • SOT (9A33BM2 ("Osa-AK") [DEU], 9A33BM3 ("Osa-AKM"), 9A33BM2 ("Osa-AK") [GBR], 9A33BM3 ("Osa-AKM") [ITA]): search transceiver: band: F -> H

  • SOT (9A331-1 ("Tor-M1"), 9A331-1 ("Tor-M1") [CHN]): search transceiver: band: F -> G

  • the following RWRs can now identify the 9S35M3 (9A317M ("Buk-M3")), CS/SA5 (search) (CS/SA5), Giraffe AMB (SV 15t (Giraffe AMB) (Sky Sabre)), SOT (9A33BM2 ("Osa-AK") [DEU], 9A33BM3 ("Osa-AKM"), 9A331-1 ("Tor-M1"), 9A33BM2 ("Osa-AK") [GBR], 9A331-1 ("Tor-M1") [CHN], 9A33BM3 ("Osa-AKM") [ITA]), TRML 4D (IRIS-T SLM (RS)) radars as A/D:

    • SPO-15 (Ka-50, Mi-28A)

    • SPO-15LM (J-11, J-11A, MiG-23MLD, MiG-27K, MiG-27M, MiG-29 (9-12), MiG-29 (9-12A) [DEU], MiG-29 (9-12B) [ITA], MiG-29 (9-13), MiG-29G, MiG-29N, Su-17M4, Su-22M3, Su-22M4, Su-22M4 (WTD 61), Su-22UM3K, Su-25, Su-25 (558-j ARZ) ("Su-25BM"), Su-25K, Su-27, Szu-22M3 [ITA], Yak-141, Mi-24P [ITA], Mi-24V [ITA], Mi-35M, Mi-35M [CHN])

    • SPO-15S (Su-24M2)

Aircraft weapon changes:

  • 40 mm 36 M. (Me 210 Ca-1 (36 M.)): now overheats almost twice as fast

Aircraft missile changes:

  • YJ-83K:

    • mass: 600 -> 670 kg

    • first stage:

      • fuel mass: 100 -> 40 kg

      • force: 2550.5 -> 3300 N

    • length: 5.14 -> 5.145 m

    • distance between centre of mass and stabilisers: 0.15 -> 0.2

    • guidance type: IR + IOG -> ARH + IOG

    • seeker work duration: 20 -> 100 s

    • track rate: 10 -> 20 °/s

    • max lock angle before launch: 45 -> 15°

    • baseline lock range: 5 km IR -> 15 km radar

    • range to target at which the seeker is turned on: 8.5 -> 15 km

    • minimum target size: 20 -> 30 m

    • max break lock time: 600 -> 650 s

    • drag coefficient multiplier: 1.5 -> 1.65

    • wing area multiplier: 5.75 -> 4.75

    • min range: 2 -> 15 km

    • max flight range: 170 -> 180 km

Ground weapon changes:

  • 20 mm GIAT M 693 mle. F2 (A.M.X. 10 P), 20 mm M139 (XM800T), 20 mm MK 20 DM 6 (Marder 1 A3, SpPz 2 A2 Luchs), 20 mm MK 20 DM 6 A1 (Wiesel 1 A4 MK, RCV (No. 1) ("Type 87 RCV (P)"), SUB-I-2 (MK 20)):

    • DM 63 APDS: ballistic calibre: 20 -> 12 mm, leading to less KE penetration dropoff, a.k.a. better penetration at range, so much so that by 1.5 km it's double its old value

  • 105 mm Type 91 (Ho Ni II): reload time: 10 -> 8.99 s

  • 152 mm M-69 (Object 120): HE -> HE-FS

Features:

  • overheating barrels getting red: removed

Statcard and x-ray changes:

  • AH-64D (3rd ATHS) [JPN]: x-ray engine model: General Electric T700-GE-701 -> Ishikawa-Harima T700-IHI-701C

Missions:

  • [Domination #1] White Rock Fortress: AB capture zones moved

New texts:

  • new loading screen text: "J-15T"

  • new setting texts:

    • "FPS limit"

      • "Used to cap the game's frame rate. Disabled when VSync is enabled."

    • "Menu FPS limit"

      • "Used to cap the menu's frame rate. Disabled when VSync is enabled."

  • new HUD text: "EPW2"

  • new vehicle text: "▄T-50"

  • new engine model text: "T700-IHI-701C"

Removed texts:

  • removed radar selector text: "STBY ESM"

  • removed HUD text: "ESM"

Text changes:

  • modification text changes: "LS-6 LR" -> "LS-6 IR"

New images:

Image changes:

  • tech-tree image changes: MiG-29 (9-12): old -> new

  • statcard image changes: MiG-29 (9-12): old -> new

Current dev version: 2.54.0.31

Current dev-stable version: 2.53.0.123

Current WiP live version: 2.53.0.122

Current regular live version: 2.53.0.122




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2300 hours and im really struggling to find motivation to play after this next update 2300 hours and im really struggling to find motivation to play after this next update
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I like nato. I main US and have every vehicle both ground and air researched and bought, and I have Sweden 99 percent finished. Stsrted out as a american jet fand and got into tanks about 500hrs in. I've got other nations around midway done like Germany and Japan but I play this game for the top tier. Call me crazy but I actually enjoy (usually) 11.0-maxBR. And I love playing US the most. Im serious when i say I feel like US hasn't gotten a single noteworthy edition in like 2 years besides the apache e. Apache is disgusting dont grt me wrong, but i would guess that's mostly a very shitty modeled dircm on gaijin's side. Im genuinely happy nations like Germany and France have gotten aircraft worth a damn and now have something competent in air and ground, but US ground vehicles havent gotten a damn thing. Turret ring and shot trap still broken and still no sep v3.

Bitching aside, this next update is easily the most insulting update for US i think in years. New plane is actually worse than anything else, new missiles are worse than the old ones, no new air to ground ordnance to make up for the poorly modeled and slow mavericks, the new missiles are going to the f15ge so what's even the point of the new f16 at all, no new ground vehicles for top tier, and not even any adjustments for the current STILL INCORRECTLY MODELED top tier vehicles.

And to top it all off. With all the slow burn frustration I've felt over the years and all the lame decisions ive seen made, at least I was STILL HAVING FUN. Well, the BMPT ruined that. I genuinely just dont want to play anymore. It's just russia ateamrolling everyone in grb and France steamrolling everyone in air. There is no balance in the slightest anymore



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Gaijin don't care so why should we? Gaijin don't care so why should we?
Tech Issues

So I tried reporting a bug about the A129 missing rocket CCIP aim assist.

  • First report? Closed for “lack of information.”

  • Second report? Closed again for “lack of information.”

  • Third report? Discarded because “in our opinion, it doesn’t exist on the helicopter.”

  • Fourth report? I gave them so much evidence — screenshots, video, documentation — and they discarded it because they don’t trust PDFs from third parties.

OK, I get it. Fine. But seriously:

We’re talking about an 11+ BR dedicated ATTACK helicopter. It fires rockets. It’s modern. It should have some ballistic help. Even the wiki claims it has CCIP for rockets. Even just from a gameplay perspective, they should be like: “Yeah, it really should have that in-game because it’s a modern attack helicopter.”

Instead, the way they handle bug reports is absolutely frustrating. You go into their platform, take the time to be polite, provide screenshots, video, research, and detailed explanations — and they just discard your report.

Honestly, if Gaijin doesn’t care about reports in a buggy state of the game, why should we even bother giving them knowledge to make it better?

https://community.gaijin.net/issues/p/warthunder/i/zjn2hOzMAjfz - 1st
https://community.gaijin.net/issues/p/warthunder/i/I8Pnm8qvVChe - 2nd
https://community.gaijin.net/issues/p/warthunder/i/5XeFyGrhEu6a -3rd
https://community.gaijin.net/issues/p/warthunder/i/JpZENRzVx2Wy 4rth








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