Version 0.7.4 BETA
This update fixes the game’s performance. 4. REAL.
Added
- Added new weapon (Palach [Psycho, Primary])
- Added 3 new weapon skins (Electrified [Gunslinger’s Leverage, Scapegoat, Dead-Man’s Gambit, Pistol], Sacred [Gunslinger’s Leverage], Magnet [Scapegoat])
- Added new sticker (OK!)
- Added stage hazards to the wave warning
- Added indicator for upgrade station locations
- Added wave signs to all campaign dead spawns
Fixes
- Fixed wave completion EXP being enabled on Classic
- Fixed last played rule being ignored for bosses if all of them have been played in a single match
- Fixed passengers not immediately dying when dropped onto the track
- Fixed extra sector back clipping teleporting players incorrectly
- Fixed Vintage’s clipping being inaccurate on the extra sector
- Fixed weapons with no crit multipliers cutting damage on headshots to crit resistant enemies
- Fixed buffs & debuffs not applying if the base value was 0
- Fixed Police Chief’s chopper not having an EXP cap
- Fixed molotovs being EXP banned
- Fixed Toy Chopper not firing
- Fixed Cart’s rockets not exploding upon impact
- Fixed Transport Helicopter and Toy Chopper not supporting both sides
- Fixed Toy Tank’s driver’s animations
- Fixed damage numbers being able to clump up on different targets
- Fixed Pioneer Classic style’s animations
- Fixed Contest Winner and Participant not adhering to particle rules
- Fixed weight on the Scapegoat’s Ghost skin
- Fixed Scapegoat skins not appearing correctly with UFOs
General Changes
- Improved track performance
- Improved vehicle performance
- Increased screenshake intensity
- EXP is no longer lost on death in Classic
- Restricted Basebound on the Police Chief
- Gunslinger’s Leverage can now upgrade damage again
- Reduced Gunslinger’s Leverage’s damage from 20 > 15
- Reduced Gunslinger’s Leverage’s ammo reserve upgrade’s price from 300 > 200
- Reduced Gunslinger’s Leverage’s fire rate upgrade’s price from 400 > 200
- Reduced Gunslinger’s Leverage’s reload speed upgrade’s price from 400 > 200
- Classic Shotgun now reloads all at once
- Budget Bomber can now pierce defense
- Reduced Budget Bomber’s reload time from 2.5s > 2.2s
- Increased Budget Bomber’s reserve ammo from 3 > 5
- Players now explode to track deaths on Classic
- Updated Pontiac
- Updated colour of wave warning hazards
- Updated Gallery
- Updated Ads
CREDITS
- @matteo19919, Presenting_Nuke - New Weapon
- @peep_island, @matteo19919, @exwumm - New Weapon Skins
- @eternalw0und - New Sticker
- whimsicalducks999 - Building
- @ssails, @Care4Chloe - Assets/Textures
- Skipumi - New Ad
NOTES
For those who’ve completed the Highway campaign on Hard, you’ll now have the new Palach weapon. This is Lieutenant Steels’ prized shotgun! It features a unique firing mechanism where you load in shells by holding your fire button and unleash them in succession upon letting go. The reload speed and fire rate is very fast, though this comes at the cost of lower damage in comparison to similar weapons like the Roadside Rampage or the Mag-Fed Shotgun.
This year’s Halloween items will be going off-sale soon, so a quick patch will be released on November 28th to de-list the items. The previous Christmas tracks & items will automatically be back in rotation throughout all of December and January.
Track and vehicle movement were finally switched to run locally which fixes the game’s sole bottleneck in performance, so the game will no longer be so taxing on your internet and subsequently raising your bill by a couple thousand bucks. It took a lot of boring and tedious work to make the latter function properly as many unexpected things broke in testing due to the change, but hopefully that should all be patched out. If you notice anything broken with the track or vehicles, tell me right away and I’ll have it fixed ASAP
After the aforementioned patch and the upcoming RBLXWare update, that’ll be it for updates for a while as we start working on the release update. This drought should be nowhere near as long as the Highway update’s was as there’s less things to produce overall, so we shouldn’t be too long kay?