Vivi had fallen in love with Seven Cataclysms in part because of the spell diversity. The developers had tried to make magic feel real, a part of the world. The arsenal available to a high-level mage wasn’t just fireballs and bolts of lightning—though, the show-stopping offensive spells might have sold her on the game alone.

No, a mage had access to deeper and wider magic than that. As seen by her buffs and debuffs, invisibility, spatial warps, and even that tracking spell. All had been usable in the game, and often helpful in quests and combat.

There was even divination magic. The classic abilities, of course: [Detect Presence], [Detect Magic], [Detect Poison], and so on. But more interesting ones too: [Identify], for example, which described items more comprehensively than the built-in [Inspect], and [Farsight], which she’d made heavy use of.

For the most part, they were utility-based spells. Not a comprehensive branch of magic, and probably the one she was weakest in, since, speaking from a reasonable meta perspective, developers could hardly implement ‘reading the future’.

Scrolling through the filtered list of spells, she found what she wanted nestled between [Locate Person] and [Locate Object].

[Locate Creature].

Unfortunately, the spell required something to anchor off. An article of clothing for a missing person, perhaps. For a pet: hair, a collar, something like that. While she was a powerful mage, she wasn’t omnipotent. She couldn’t will the location of the missing cat into existence with nothing to go off of.

Studying the instructions for how to cast the spell, noting the suggested spell circle, she nodded to herself and dispelled the skill screen. Opening her inventory, she tapped the icon to summon the poster again.

She didn’t actually have to touch items to bring them out of inventory, but muscle memory was hard to shake. Seven Cataclysms hadn’t hooked into the brain so deeply it could read a person’s thoughts, which meant physical gestures were necessary for interacting with the game system, but this system did read people’s minds. Mental commands were often enough to perform a given task.

Which weirded her out when she thought about it, that something was reading her mind to fulfill her silent requests, but she piled it atop the growing mountain of strangeness.

With poster in hand, she scanned the drawing of a dapper gentleman of a cat. The paper announced him as Monocle, the name no doubt inspired by the distinctive black fur eye patch. A reward stood out in bold at the bottom: a full gold piece. She had a skewed sense of money, surely, but she expected that was quite a lot for a missing animal.

She didn’t have a great grasp on how technologically advanced this world was, and she doubted she could rely on her tentative understanding of Earth’s development as a parallel when magic suffused the world so thoroughly anyway, but she didn’t think paper would be the cheapest thing to procure in large quantities in this time period. Creating posters to hang and pass around wasn’t something a commoner would normally bother with, she figured.

Thus, it didn’t surprise her when her quest took her to a wealthy-looking three-story manor in one of the better parts of Prismarche. Having flown over the city a few times, she knew where the noble’s district was, and this was decidedly not that. A well-to-do merchant, perhaps, but not a family drowning in gold.

A servant fielded Vivi when she arrived at the door: a young woman in a maid’s outfit. She secretly admired the uniform, since, aesthetically speaking, she had always loved maids and butlers. Her own assistant—personal assistants were an integrated feature of Seven Cataclysms—had been a butler.

Winston. She wondered whether he was alive. It had been a hundred years. It wouldn’t be unreasonable to assume natural causes had claimed him. Then again, levels seemed to prolong lifespans. He might still be alive.

After explaining why she’d come, the maid escorted Vivi to the sitting room. Ten minutes later, she met with the person responsible for the save-Monocle campaign. Vivi’s earlier guess had been right: it was a young girl, around nine or ten, with brown hair and brown eyes. She looked hopeful as she walked into the room, earnestly blurting out, “You know divination magic?”

“I do,” Vivi said, standing to meet her. “But I’ll need something of his. His brush, if you have one. A toy. Hair would suffice but wouldn’t be ideal. The more conceptually linked the item is, the better the results.”

“Wow,” Daisy breathed.

“Divination magic is unreliable in the best of circumstances, Miss Daisy,” the maid said, obviously trying to moderate the young lady’s expectations for her own sake. “Not that the help isn’t deeply appreciated,” she added gracefully, giving a curtsy toward Vivi.

“Are you from the Institute?” Daisy asked.

The Institute?

Vivi wracked her brain. The Institute. The Thaumaturgical Institute? It hadn’t been the most crucial organization of Seven Cataclysms, but it had been featured somewhat prominently. Especially as a mage. It had been the background location for a number of Class Quests.

Lore-wise, the academy served as a place of learning for mages of all varieties—besides those who drew their power from the divine, like priests. But all others, such as mages, druids, conjurers, necromancers, and so on, attended the Institute. She’d been there many times, and had a strong mental image of the looming tower of white stone, with all its winding staircases, classrooms, and multi-storied libraries within.

“I’ve visited,” Vivi said. “But I’m not a graduate, or officially associated.”

Daisy seemed disappointed, but surprisingly for a nine-year-old, she had the grace to wipe the look away. Vivi wasn’t so socially daft she couldn’t read a child’s expression. Apparently, an Institute education represented a badge of merit for mages in this world, and not having one, the opposite.


This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

“Um,” Daisy said, remembering the thread of conversation. “A brush or toy? We didn’t brush him much.” She glanced at the maid, who nodded in confirmation. “There was a ball of yarn he liked though? He played with it every day. I could go find it.”

“That would suffice.”

Vivi idled in the waiting room for a handful of minutes before Daisy and the maid returned with the ball of pale blue yarn in question. The thing was a shredded mess. Good. It seemed like a well-used toy of Monocle’s, an item that had become closely associated with him over the years.

“This will help?” Daisy asked hopefully.

“Perhaps,” Vivi said, already wincing at how she would need to fake a failure. Because she was here to help Saffra. The spell would almost certainly work, but she would have to claim that it hadn’t. She was orchestrating a sinister scheme: Saffra would be the hero of the day, not her.

She took the ball of yarn and set it on a side table. Her staff appeared with a pop of displaced air. She lowered the length of wood toward the item and began to cast.

She considered whether to repress the vocal command and hide the spell circle, but ultimately saw no reason to. The glowing arcane diagram appeared in the air as she slowly pulled together the spell. Very slowly. Trying to seem less competent than she was, so Daisy wouldn’t be surprised when she failed.

The maid pulled a starry-eyed Daisy away, and Vivi glanced toward them, mildly offended at the implication that she might hurt someone with wayward magic. But she guessed she couldn’t blame the maid for being protective.

“[Locate Creature].”

There had been a chance the cat was dead. It might have escaped somehow, yes, but it also might have met some grisly fate that had been covered up by the parents or another party, since the young lady of the house clearly cherished the animal.

She repressed a sigh of relief when images filled her head, and she confirmed Monocle was definitely alive.

As she had discovered earlier, even basic spells tended to be amplified when cast by her, no doubt thanks to the outrageous multi-million points she had in the two primary magic stats. She could adjust the strength mentally if she focused, but in this instance she hadn’t. Divination magic was finicky, and she had wanted the best information she could get.

The mythical Sorceress who had purged the world of seven earth-rending Cataclysms, it turned out, had more than enough magical strength to divine the location of a missing cat.

Images appeared in her head, snippets of Monocle jumping out an open window, being startled by some crashing noise out of vision, and bolting over the low garden wall. He disappeared into the hectic mass of the city.

The visions settled on a rather bedraggled cat, not nearly as finely distinguished as in his poster, slouched in a dark alley somewhere. And not somewhere—a tickling in her brain had her eyes drifting in the direction automatically.

“Did it work?”

Vivi braced herself for crushing the dreams sparkling in the eyes of a ten-year-old girl. “It did not. I’m not certain why. I apologize.”

The poor girl deflated so badly it looked like she might start crying. “Is there anything else you can do?”

Playing the villain, even if she wasn’t actually being a villain, was harder than she had thought it would be. Thankfully, the dismay didn’t reach her face. “I’m afraid not. I’ll keep an eye out, though.”

“I understand,” Daisy mumbled.

Vivi extracted herself from the scenario, feeling like dirt even if Daisy would be reunited with her beloved cat in an hour or two.

Now the trickier part. Arranging Saffra’s rescue mission.

First, she wrapped herself in [Invisibility] the moment she escaped from potential curious eyes. Flying across the city, she followed the magical link pointing her to Monocle. Divination spells typically gave vague hints at best, but she had enough mana to raze a city. Monocle’s presence was a blazing beacon to her senses.

She found the cat slumped in that alleyway she’d seen at the end of the divination. She dispelled her invisibility and stepped cautiously toward him. Sensing her, Monocle sprang to his feet, hissing and spitting with an arched back.

She paused as she considered what to do. Just…kidnap him?

She hadn’t formulated a master plan. The extent was: find Monocle, get him in front of Saffra, and let her be hailed as Daisy’s hero. Seizing the poor creature with a [Telekinesis] spell felt rather mean though.

She [Calmed] him first, and his panic at some stranger invading his alleyway eased into him settling on his haunches and seeming wary.

Mentally, she checked on Saffra’s tracking spell. She wasn’t far, searching through the same wealthy section of the city Vivi had just come from. Not a bad idea, but somehow Monocle had ended up slinking around the slums. No wonder Saffra, or anyone else, was having little success finding him.

“Guess I don’t have any choice,” she sighed. “Sorry for this, Monocle.”

Two [Invisibilities], [Flies], and a [Telekinesis] later, she was escorting her prisoner across the city. As expected, the cat found the whole process more than a little disturbing. She cast [Calm] as needed, though it was a bandaid solution.

“Oh, it’s for your own good, stop complaining,” she said, somewhat guiltily, to the flailing animal.

She flew until she found the red-haired catgirl prowling along, eyes swiveling left and right. She was stopping occasionally to show the missing cat poster to random passersby, who received her with varying levels of goodwill. Vivi almost set one of the rude ones on fire, but that would probably be an overreaction. She still considered it.

The floating, invisible cat who was only being moderately assuaged by Vivi’s calming spells made it clear she needed to sort this situation out sooner than later. She set him down in the corner of a set of steps and layered one last [Calm] onto him before dispelling the invisibility and hovering away to see how the situation developed.

Saffra’s vigilant posture wasn’t for show. Her swiveling head and keen eyes landed on Monocle the moment she turned the corner and found the—perhaps more disturbed than was logically appropriate for the situation—cat. She froze, referenced the paper in hand, and hesitated.

Vivi feared she would dismiss the creature as some other stray. The difference between the cat in the poster and the cat in reality wasn’t small. Monocle had had a tough few weeks.

But she didn’t. Incredulity spread across her face. Monocle’s trademark black eye-patch likely dispelled her doubts. Or maybe she was hoping for a win, and seized it when it came.

Appeasing and securing the cat made for an ordeal that Vivi watched with amusement.

Forty-five minutes later, Saffra had made her way across the city and arrived at Daisy’s house.

Daisy started howling the moment she laid eyes on the filthy cat, and surprisingly, he wasn’t put off by the loud noises and sobbing girl: Monocle was happy to be scooped up and pampered.

Daisy made such a ruckus the lady of the house came down and checked on her, seeming surprised but pleased her daughter had reunited with her pet, though wrinkled her nose and made a clear allusion toward the maid to get it cleaned up posthaste.

Saffra all but glowed with happiness throughout, and even staunchly refused the reward of a full gold coin.

It was when Vivi was basking in satisfaction at a plan well executed that everything went wrong.

Daisy, clearing the last of her tears away and still petting Monocle despite the maid’s tentative but increasingly desperate requests to have him bathed, asked Saffra, “Did the woman from earlier help?”

Saffra blinked, a cup of tea half-raised to her lips. “The woman?”

“The demon. With white hair. Vivi, I think she called herself?”


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Att441 ago

So close to being a home run, now to see if she will get sniffed out or if she wont think to hard about it.

Dulcis ago

Saffra has a stalker!

 

Edit suggestions:

Vivi’s earlier guess had been right: it was a young girl, around nine or ten, with brown hair and brown eyes. Her name was Daisy.

srkiesser1 ago

YAY! Another level of story posted! Did SH get an update too, I'm off to check!

Death Threat Collector ago

This has been a blast so far. Looking forwards to more!

Hamo4 ago

Thanks for the chapter! Loving the story so far.

Some_Random_Cultivator ago

...Whoops! Disguise doesn't just have one form, does it Vivi?

The Messenger 0 ago

Thanks for the chapter! :D

“The demon. With white hair. Vivi, I think she called herself?”

Damn kids. Snitches, all of ‘em.

The Empire of Dogs ago

so i was thinking back to the 1-10 conversion of the money system and that wouldn't work the best because one starmetal (which was said that some kings only have a few) is only 100,000 copper and it was said that a few copper (for this im going to say a few = 3) is a meal so thats 33,000 meals which assuming 3 meals a day is 1 starmetal in a little over 90 years just for meals alone but if it was instead a 1-100 system it would be 10b copper instead each wich would match up more with the funds a country would have. I guess having 1-10 for a game makes more sense but given its already proven to not be a 1-1 ratio i think changing it to this would be better.

    The Empire of Dogs ago

    i say this because a kingdom probably had at least 100,000 people and if each one goes through at least .75 starmetal in a lifetime from meals (im saying a lifetime is 67.5 years (what it was in around the 1950's) so a king only being able to afford the meals for even 100 people for a lifetime at max is confusing. There are also nobles and other who would have much more expensive things. And there are also people treating a mythril (whichever was above gold) as a lot (like something most people would never even see) but assuming today's economy for a meal (20$ per meal) each copper is 6.6$ which is kinda insane but that also puts a mythril at around the buying power of only 6600$ which is an amount most people will see at least a few times in their life.

      The Empire of Dogs ago

      i think a coppers value should possibly be lowered and it should be changed to a 1-50 or 1-100 system instead of 1-10. could also add like "copper shards" to be a fractional value kinda like how we have quarts are dimes. would help solve a lot of the posible problems i outlined

      The Empire of Dogs ago

      also lets just say a SM (starmetal, i got tired of typing it) is 700k, the richest man in the world in 1900's had around 500m so that would mean he has around 714 SM which don't get me wrong, it is a lot but he is a single man vs an entire kingdom and a literal hero from myth. and if you look at elon or someone like that its what, 200b networth? which is something around 285.7k SM.

      Celesvios ago

      I think the a king will balk at is more of the money they have on hand and could spend at any time easily rather than the total of a kingdom's treasuries. Like in real life most rich person have their assets not in money that they could spend instantly either but more stocks/bonds or real estate.it is their pocket money amount so to speak and this is supported from a a small stack being able to buy a fortress which let called a small stack 40. A kingdom could have thounsands of fortresses and could build more on their land if needed but a king doesn't have enough to get one? I think it just more mean that the king can't get that amount instantly but must instead like withdrawal fund from the treasuries.

      The Empire of Dogs ago

      ahhh, i read it as a king didn't have that much which makes a lot of sense now but i also think that its still weird how if a meal is 3 copper it would be a not miniscule fraction of a mythril or gold. but even still if the kingdom imposed even a 1 silver yearly tax on everyone in it (ima say there are 500k people) thats 50 SM a year and lets say they keep only 5 in reserve per year thats still 500 in just the years she has been gone just in reserve unless they spend it. but a problem with that is that they arn't going to only be taxing 3 meals a person and the kingdom probal yah other ways to make money too.

      Celesvios ago

      In a non dictatorship or utopia scenario a nation about spent about 90%-110% (deficit come from here) of the tax that they collected this is true even during medieval times so the amount that a kingdom reserve is actually pretty little and kings actually don't really have any left-over bugget they have emergency war chests sure and some may have a little treasuries but it isn't that large. In a lot of kingdoms/empire the higher nobles often have more money than the royalty the royalty just have more authority.

      The Empire of Dogs ago

      that makes sense, it still just feels weird to know a farmer could probably earn a star metal in their lifetime overall. i was more bringing up how it makes more sense for a video game than an actual world (where the population/interactables) are smaller in quantity and a player progressing faster so need currency to be closer in value. still, a town getting the same amount of yearly tax for a kingdom in only about 100 years just feels... wrong.

      RedPine ago

      I think the best solution is to keep currencies separate. Yes, bronze through gold might be interchangeable, but if your using orich it's for stuff that's only traded in terms of orich, ditto for starmetal.

      Or, coins of special metals aren't actually made of those metals, just a similar looking alloy with a magic stamp.  There are lots of ways to handle things.

    MondSemmel ago

    I see your point re: that's not enough of a "wealth span" between individual peasants and entire economies, but this system of fixed exchange rates between coins made of different precious metals has a more fundamental economic problem which I mentioned in a comment on c3:

    I know this is a common storytelling trope, but economically speaking, it doesn't work. In IRL terms, the prices of gold and silver change over time for whatever reason, and when the ratio of 1 gram of gold = X grams of silver changes, you can sell different amounts of silver to buy a given amount of gold, and vise versa. So there cannot be any coinage system whereby a government or System or even the gods themselves declare that 10 mithril coins = 1 orichalcum coin, if those coin values are supposed to be backed by the raw values of the base metals. Because if mithril becomes more valuable for some reason, then you can exchange all your orichalcum for mithril coins, smelt down the mithril coins, sell the raw mithril for more orichalcum coins than you started with, and then repeat the process until you've extracted all mithril from the bank.

      The Empire of Dogs ago

      i see your point here which is why i said something around 100x with possibility to change and i get that that is a big jump but if you use progressively rarer ores and skip in between ones its still doable. so like if 1-100 copper-silver is not good maybe cut it out and add some other metal in between. could also name it after metals but use something else so maybe its a "copper" but is made out of some magic thing that get exponentially harder to produce with each purity level so lvl 1 purity could be a dime a dozen but purity 2 needs a few more steps and a lot of refining, etc...

      The Empire of Dogs ago

      So i thought on it some more and i think it makes the most sense to have the coins be an energy vessel (so just kinda pure energy like spirit stones in cultivation) that can get refined to higher tiers with maybe a 100x energy investment so you get a fixed 100-1 ratio, unlimited levels of coins you can use, a self regulating system (with coins being added and taken off the market because they could be used to power enchantments, batteries, etc...), a good thing for the bank where they store the energy somehow and can make any level for people but still have the problem of not having enough so they still cant just have all of it universal at once.

      breakdown of Each benefit i can think of:
      1. Coins are universal because their value is based of the energy/power inside them
      2. Coins value being based off of the power inside them means a coins value is a constant, 1 coin is always worth 1 coin but goods price can still change so its effective value can drop
      3. Universal coins means they transcend culture, it would be kinda like gold on earth, everyone wants it
      4. People can mint as many as they want but if its well written its not profitable for a single person and its a little over break even for bulk production so more still get made to replenish the used ones.
      5. Fixes rate to 100-1 or something else because it just takes 100x energy to make a new tier, could be done by having it so if its not that multiple its unstable and could be dangerous
      6. Could be named after the metals because at the stable tiers they take on the sheen and luster of said metal, thus name
      7. Bank can just take peoples coins, extract the energy (some special device that stores it in a big battery) and then exchanged into different coin tiers at will with possibly a small tax the bank takes or loss of some sort.
      8. Can't fake a coin because if it has the energy in it it doesn't matter if its "official" or not, its about the energy, not the vessel.

      there are probably more benefits to doing it this way and maybe some downsides but this is just my thoughts.

      Moonlit Dragon ago

      Imagine thinking a author would ever try to improve there work or make it more realistic etc

      Also totally agree

      Napalm078 ago

      She also has, like, 53 million unidentifiable currency

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