RimWorld

RimWorld

3,080 ratings
The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.877 MB
24 Dec, 2023 @ 7:16am
7 Dec, 2025 @ 7:30am
90 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 2 collections by AOBA
Universe of the Dead Man's Switch
8 items
3rd party expansions of DMS mod
44 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (65)
10
4 Mar @ 2:27pm
Sorry if annoying but how many things are included
ejaaac
289
4 Mar @ 1:24am
Bugs and Errors
TheRedPriest
1
6 Mar @ 4:26am
Как достать Модуль T/R
Pepe_Danse
2,418 Comments
Neptune 20 hours ago 
Is there a way to make the sentry turret self power forever or a way to recharge it?
Behemoth64 6 Mar @ 4:43am 
The blaster screen shell doesn't work with CE it seems ?
Peter Parker 5 Mar @ 6:38pm 
if you're having trouble with DMS 1.6 version not loading and causing errors, go into the mod's file location and add a folder named "1.6" then verify file integrity
florian 5 Mar @ 1:42pm 
umm how do you get the color for the armor (for det soldiers)???
Some1AteMyBrain 5 Mar @ 11:03am 
There is a synth xenotype that needs to be charged but i can't find which charger is the one for it
Loopin 5 Mar @ 10:24am 
I return to say if you have the same issue I did where mechs couldn't path then it may be the work modes mod. Turn off I believe hive mind research and scavenging modes and it should work again. (Make sure to have the work mode set to a vanilla one before changing or the save is gone.)
Kona 5 Mar @ 9:14am 
Can confirm from the previous comment by Halcyon that their method works to get DMS working on 1.6 if your game is having trouble reading the correct version.
Loopin 3 Mar @ 7:40pm 
I am a fool beyond measure
Loopin 3 Mar @ 4:51pm 
Just going to put it here hoping it's quick but:
My droids aren't moving. I do have a lot of mods but I'm thinking it's an odd bug as it says there's no verse for DMS_Mechanoid which I'm interpreting as their pathing ability.
Any suggestions?
Nathaviel 3 Mar @ 7:36am 
Not sure if it's just me or if it's this mod but it seems trashpan station has texture bug showing rain on it even indoor?