Profession

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Recent employee changes in the steel mill building.

Professions reflect the types of jobs that pops carry out in the buildings where they work. A pop's profession determines its social stratum and affects its base wage, what other professions it might qualify for, and particularly which political interest groups it's prone to supporting. Investing in industries that provide job opportunities for the professions the player wants to encourage in their country is key to the "society building" gameplay of Victoria 3.

Profession types[edit | edit source]

There are 15 pop professions (and an Pop unemployed.png unemployed status). These professions are divided into social classes which belong to different strata depending on the social hierarchy in the country.

Profession Base SoL Wage multiplier Dependent income Special
Pop academics.png Academics 10 4 0.5 +50% Education access
Pop aristocrats.png Aristocrats 20 5 0.0
  • 20% Base workforce ratio
  • 20% Base investment pool contribution
  • Not paid wages outside government-funded buildings
Pop bureaucrats.png Bureaucrats 10 4 0.5
  • 15% Base investment pool contribution
  • +50% Education access
Pop capitalists.png Capitalists 20 5 0.0
  • 30% Base investment pool contribution
  • Not paid wages outside government-funded buildings
Pop clergymen.png Clergymen 10 3 0.5
  • +50% Education access
  • 20% Base investment pool contribution
Pop clerks.png Clerks 7 1.5 0.5 +25% Education access
Pop engineers.png Engineers 10 3 0.5
  • 15% Base investment pool contribution
  • +25% Education access
Pop farmers.png Farmers 10 2 0.5 10% Base investment pool contribution
Pop laborers.png Laborers 5 1 0.5
  • Default pop type
  • Can always be hired (i.e. no qualifications)
Pop machinists.png Machinists 7 1.5 0.5 10% Base investment pool contribution
Pop officers.png Officers 10 5 0.5
  • Ignores employment proportionality
  • +200% More political power[1]
Pop peasants.png Peasants 5 0.2 0.25
  • Loyalism/Radicalism from Standard of Living changes scaled to 1%
  • Consumption multiplied by ×0.05 before adding to state consumption
  • Cannot become unemployed (changes to Laborers instead)
  • Ignores employment proportionality
Pop soldiers.png Servicemen 7 1.5 0.5
  • Can always be hired (i.e. no qualifications)
  • Ignores employment proportionality
  • +50% More political power[2]
Pop shopkeepers.png Shopkeepers 10 3 0.5 20% Base investment pool contribution
Pop slaves.png Slaves 1 0 0
  • 50% Base workforce ratio
  • Needs are purchased by workplace
  • Cannot change profession or workplace
  • Cannot migrate

Social hierarchies[edit | edit source]

Social hierarchy determines which professions or pops belong to which social classes, and the classes in turn to which social strata. There are currently two social hierarchies. Various effects and modifiers can be applied to each social class and strata, in addition to professions directly.

Base Hierarchy[edit | edit source]

This is the default social hierarchy, which applies when no other social hierarchy does.

Stratum SOL strata poor.png Lower SOL strata middle.png Middle SOL strata upper.png Upper
Class Lower Class Middle Class Upper Class
Professions
  • Pop clerks.png Clerks
  • Pop laborers.png Laborers
  • Pop machinists.png Machinists
  • Pop peasants.png Peasants
  • Pop soldiers.png Servicemen
  • Pop slaves.png Slaves
  • Pop academics.png Academics
  • Pop bureaucrats.png Bureaucrats
  • Pop clergymen.png Clergymen
  • Pop engineers.png Engineers
  • Pop farmers.png Farmers
  • Pop officers.png Officers
  • Pop shopkeepers.png Shopkeepers
  • Pop aristocrats.png Aristocrats
  • Pop capitalists.png Capitalists

British Indian Caste System[edit | edit source]

In countries with this social hierarchy, Hindu Hindu pops with a South Asian Heritage culture use an alternate set of social classes, non-Hindu and non-South Asian Heritage pops use the Base Hierarchy. At the start of the game, this hierarchy is used only by Flag of East India East India and the Princely States. Other countries can gain this hierarchy if they have a South Asian Heritage primary culture, 50% or more Hindu pops, and are a subject of Flag of Great Britain Great Britain. Countries with this hierarchy lose it if they have fewer than 10% Hindu pops.

Stratum SOL strata poor.png Lower SOL strata middle.png Middle SOL strata upper.png Upper
Class Dalit Shudras Vaishyas Kshatriyas Brahmins
Professions
  • Pop slaves.png Slaves
  • Pop laborers.png Laborers
  • Pop machinists.png Machinists
  • Pop soldiers.png Servicemen
  • Pop peasants.png Peasants
  • Pop clerks.png Clerks
  • Pop farmers.png Farmers
  • Pop shopkeepers.png Shopkeepers
  • Pop aristocrats.png Aristocrats
  • Pop capitalists.png Capitalists
  • Pop engineers.png Engineers
  • Pop officers.png Officers
  • Pop academics.png Academics
  • Pop bureaucrats.png Bureaucrats
  • Pop clergymen.png Clergymen

Countries with this hierarchy have an additional law group: Caste Hegemony

Qualifications[edit | edit source]

List of potentially qualified engineers in the state of Lower Egypt.

Qualifications represent individuals' ability to occupy a specific profession, when they want to change. Each pop has a qualification level for each other type of profession. Qualifications are gained each month based on various factors in proportion to a pop's size, such that larger pops may gain many qualified individuals each month, while smaller pops may even take several months before a single individual gains qualification.[3] Qualifications can be lost either by individuals dying, changing to another pop, or through decay in some cases. When individuals in a pop change profession or otherwise change pops, they take their percentage of qualifications with them. Additionally, they take qualifications for their previous profession into their new profession.

Qualifications for each profession depend on a number of factors, often wealth and literacy, but current profession and acceptance play a role as well. The table below lists the factors to gain qualifications towards the list profession; literacy is the percentage Literacy.png literacy rate of the pop which is converted to a decimal for qualifications; wealth is the base Standard of living.png standard of living of the pop, before any modifiers affecting standard of living. The modifier factors only apply when gaining qualifications, not if they are decaying. Additionally, Building universities.png Universities provide an additional boost to qualification gains, based on their production method and throughput.

Profession Base qualification factor Modifier factors
Pop academics.png Academics
  • If above 20% literacy,
    • +(Literacy−20%)×20
    • +Wealth/10
  • −1 otherwise
  • ×5 is Pop aristocrats.png Aristocrats or Pop clerks.png Clerks
  • ×0.1 has less than +60 cultural acceptance
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop aristocrats.png Aristocrats
  • If 15 wealth or higher,
    • +(Wealth−14)/20
    • +(Wealth-20)/5 (min +0)
    • ×(0.5+Literacy/2)
  • −2 otherwise
  • ×2 is Pop bureaucrats.png Bureaucrats
  • ×3 is Pop officers.png Officers
  • ×5 is Pop farmers.png Farmers or Pop clergymen.png Clergymen
  • ×0.1 has less than +60 cultural acceptance
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop bureaucrats.png Bureaucrats
  • If above 20% literacy,
    • +(Literacy−20%)×20
  • −1 otherwise
  • ×2 is Full Acceptance Full Acceptance
  • ×1.5 is Second-class Citizen Second-class Citizen
  • ×5 is Pop clerks.png Clerks or Pop clergymen.png Clergymen
  • ×0.1 has less than +60 cultural acceptance
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop capitalists.png Capitalists
  • If above 10 wealth,
    • +(Wealth−10)/5
    • +Literacy×2
  • −2 otherwise
  • ×5 is Pop engineers.png Engineers or Pop shopkeepers.png Shopkeepers
  • ×0.1 has less than +60 cultural acceptance
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop clergymen.png Clergymen
  • If above 20% literacy,
    • +(Literacy−20%)×20
  • −1 otherwise
  • ×5 is Pop academics.png Academics or Pop aristocrats.png Aristocrats
  • ×0.5 under Total Separation Total Separation
  • ×0.2 has less than +15 religious acceptance
  • ×0.1 is Atheist Atheist
  • ×0.1 is Pop peasants.png Peasants under Serfdom Serfdom
Pop clerks.png Clerks +Literacy×20
  • ×2 is Pop laborers.png Laborers
  • ×0.1 is Pop peasants.png Peasants under Serfdom Serfdom
Pop engineers.png Engineers
  • If above 20% literacy,
    • +(Literacy−20%)×10
    • +Wealth/20
  • −2 otherwise
  • ×5 is Pop machinists.png Machinists
  • ×4 is Pop clerks.png Clerks
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop farmers.png Farmers
  • If above 10 wealth,
    • +Wealth/2 (max +15)
  • −2 otherwise
  • ×2 is Pop laborers.png Laborers or Pop peasants.png Peasants
  • ×0.2 is Pop peasants.png Peasants under Serfdom Serfdom
Pop laborers.png Laborers N/A N/A
Pop machinists.png Machinists +(Literacy-10%)×20 (min +0)
  • ×2 is Pop laborers.png Laborers
  • ×0.05 is Pop peasants.png Peasants under Serfdom Serfdom
Pop officers.png Officers
  • If above +60 cultural acceptance or Pop soldiers.png Servicemen,
    • +(Literacy-20%)×10 (min +0)
  • +0 otherwise
  • ×5 is Pop aristocrats.png Aristocrats
  • ×5 is deployed Pop soldiers.png Servicemen
  • ×0.1 is under Peasant Levies Peasant Levies and not Pop aristocrats.png Aristocrats
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop peasants.png Peasants N/A N/A
Pop shopkeepers.png Shopkeepers +Wealth−5 (min +0)
  • ×5 is Pop clerks.png Clerks
  • ×4 is Pop farmers.png Farmers
  • ×0 is Pop peasants.png Peasants under Serfdom Serfdom
Pop soldiers.png Servicemen Minimum +20 cultural acceptance N/A
Pop slaves.png Slaves N/A N/A

Job satisfaction[edit | edit source]

All pops have a job satisfaction score which represents their willingness to find new work. Pops with a positive job satisfaction are less likely to change workplaces or migrate, and pops with negative satisfaction are more likely to do so.

Source Amount
Base −130
Employed +100
Employed in government building +50
Recently hired +1000
Income is above expenses +1000
Income is below expenses −100
  • Per difference between standard of living and:
    • Expected standard of living
    • Average state standard of living for strata
    • Average country standard of living for strata
  • ±3
  • ±2
  • ±1
Per percentage above or below normal wage ±1
Per percentage qualification for higher strata −1
  • Dividends base
    • Multiplied by percentage ratio compared to wages
    • Dividends min
    • Dividends max
  • +50
  • +0
  • +250

Hiring process[edit | edit source]

Individuals are hired for available jobs based on their current profession as well as any profession they are qualified for. Pops which cannot be hired by any building are Pop unemployed.png unemployed. Buildings cannot hire pops who do not have the qualifications for the profession in question.

Except for unemployed pops, in order to move to another building a member of a pop must be offered at least a 10% higher wage than the wage they are currently getting from their current employment. If the new position is a different profession, they must also be qualified for that profession.

Professions are kept (roughly) proportional, so for example, a building cannot hire a full slate of laborers unless it can also hire at least 90% of each of the other professions it requires[4]. Equivalently, if a building would lose a large chunk of its e.g. machinists, it must start firing all other professions until the proportion fits again. Certain buildings are allowed to ignore proportional hiring, namely, ownership buildings. Certain professions also ignore proportionality, namely peasants, officers, and servicemen.

Buildings can be subsidized (depending on the current Economic System law) to prevent pops from being fired due to lack of profit.

Wages[edit | edit source]

The base wage is an absolute crucial value, as it dictates how much money the employed workers receive – and therefore get to spend, how high the SoL is, and thereby also affect migration attraction, how much money is made as a profit, how much the produced goods costs.

Each building has a base wage, which is multiplied by each profession's wage multiplier. Thus, with a base wage of £1, a building pays its laborers £1, its machinists £1.5, its engineers £3, etc. As a building can only adjust its base wage, all professions maintain the same ratio. Additionally, pops may be paid more or less based on their acceptance status depending on which Citizenship and Church and State laws are enacted.

Buildings raise their base wage primarily to attract employees when it cannot otherwise fill empty positions. Very profitable buildings may also raise wages if the employees are below the expected standard of living as long as they are accepted; conversely, unprofitable and moderately profitable buildings decrease wages to restore profitability. Thus states with a large, well-qualified population tend to have lower wages, at least until the buildings in the state have employed all of the pops. States with a limited number of qualified workers have higher wages on average.

The country-wide average of base wages in incorporated states is called the normal wage. This is used as the base wage of government-funded buildings as well as the baseline for welfare payments and minimum wage.

It is perfectly possible, that

  • a good is in high demand,
  • there are ample buildings to produce it,
  • there are enough qualified workers (even unemployed ones),

and yet the building is not hiring, because the base wage is too high. In such a situation, the player can either wait until equilibrium is achieved again automatically, which can take a long time, or choose to subsidize the building, which can be expensive and does not solve the underlying issue.

References[edit | edit source]

  1. Inherent ×3 multiplier
  2. Inherent ×1.5 multiplier
  3. See /Victoria 3/game/common/defines/00_defines.txt QUALIFICATIONS_UPDATE_FACTOR
  4. See /Victoria 3/game/common/defines/00_defines.txt EMPLOYMENT_PROPORTIONALITY_LIMIT
  • To update page content see reference files in folder /Victoria 3/game/common/pop_types:
    • Each profession has its own txt file (named after the profession).