1) Oh, yes. First: the game posits fallible gods (flawed, make mistakes, can't foresee, are not all-knowing). Otherwise, PCs can't be heroes, just pawns following a script (and, having no agency, lack moral responsibility, too). So the best way to view D&D gods is... #realmslore
Wow, thatis a good question… there’s a lot of feuding, and ascension is tied in part to belief… but randomness? Now I’m really thinking about this. I wonder if @TheEdVerse has thought about this or has an answer?

Nov 6, 2023 · 2:49 AM UTC

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2) ...that they are akin to the Greek and Roman gods: superpowered humans, who behave like humans (lying, cheating, childish tantrums, etc. as well as noble and kind acts). We have some maniacally power-hungry gods (the Dead Three), we have insane gods (Cyric), and we have...
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3) ...selflessly generous deities (Eilistraee). We have gods who didn't want godhood (Finder) and we have gods who, yes, achieved godhood randomly (Moander). And yes, godhood or the thought of achieving it (Karsus) does funny things to the minds of mortals. We even have fusion...
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4) ...deities (Angharradh). The idea is to provide a full array of divine minds and characters, not just alignments and portfolios, so there will be constant drama = maximum adventure opportunities. #realmslore
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As both a Greek AND Roman god...can confirm. ⚡️⚡️⚡️
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Oh you better believe this one goes in the collection!
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