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Debasing Grounds Version 0.5.13: "Food Processing Beast & Dungeons" is now available for supporters. Here's the changelog:
Food Processing Beast:
Six new 'beasts' in the food processing center: Alox, Risera, Rozz, Ryam, Valf, Yonka
Players start on the upper floor, surrounded by booths with other "beasts."
Expanded existing food processing scenes
New bondage, tentacle spit-roast, milking, vaginal, masturbation and torture scenes in the food processing center
Players need to meet a production of 1000 mL of protein a day or face transformations
Players can increase their production by enduring for longer, resisting orgasm or relaxing into the pain
The extraction procedure increases control, as well as medical, edging, torture, and milking fetishes
If players fail to meet their production quota by the end of the day, they are transformed to give them a vagina and breasts, or a penis if they didn't have one before, provided that the gender-bending toggle is active
Mutilation configuration toggle (re)added (it was previously removed due to lack of content)
There's a chance that two other beasts will have their limbs amputated every day (Mutilation Toggle)
At the end of the week, Taresha and Hista will visit the facility. If the player meets the production quota, they will discuss replicating the player's results
Added a trust-10 unlock scene with Hista/Taresha that releases the player and introduces the upcoming beast-handler job (follow-up progression not yet available)
If players fail to meet production, they are kept in the facility
If the Mutilation Toggle is active, failing to meet production quotas after a week results in amputation of the limbs, making escape impossible
When the "Bad Endings" toggle is active, players are shown a Game Over sequence
Expanded Ina's rescue scenes to reflect her potential mutilation.
Added quests to guide players through the content
Reviewed the ways players can end in the food processing center
Isara Inc's management now wear different badges
New accessories: Isara Inc management's badge, Hooked elbow and knee stumps
Updated and expanded the food processing center tour
Visiting the upper floor is now a social/trust check, making it easier if players have interacted with Wilda
Added injuries to the food processing center scenes
If sold to the brothel, Ina is given love-item apparel and can be used as any other love item
Dungeons:
Reworked the dungeons/production menu
Updated the icons of devices
Updated the structure in which dungeon data is stored
Dungeons now allow multiple devices of the same type
The number of devices allowed in a dungeon depends on its size, not its tier
The portrait of the captured characters is now shown on top of the device icon, rather than in a different section
Devices are now built using the production menu rather than text buttons
Dungeon devices can now also be removed
The Layout button now opens the production menu
Old dungeons are updated to the new structure when you load the save
The inventory menu now stacks repeated items instead of listing them multiple times
New dungeon item: wall mounted sheers which effortlessly removes bondage
New items sold at the hardware, trinkets and pawn stores: sheers, lockpick training set and wall mounts
The dungeon device wall restraints now require two wall mounts
The Thulle Deviants' dungeon now has wall-mounted shears that players can use
Adjustments:
Chastity devices are now visible in the paperdolls
Rewritten the start and exploring descriptions
Expanded the texts in the police vs NPC encounter
Players can now follow taken NPCs and their captors to the police station
Merged Vigor and Production skills into Vigor
Manual labor is now increased by constitution and not dexterity
The construction job now relies on manual labor skills, not lifting
Added stats effects to curvy body types. Adjusted effects for other body types
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