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Certainly they have a chance. Solars are of course the D&D version of one tier of angels. I had no hand at all in designing them (they’re “outer planar,” not “Realms”), but the overpowered aspect is due to differing design philosophies among D&D game editions.
#realmslore
@TheEdVerse
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Greetings, Ed the Grand Sage!
I don't know if others had come up with this before, but… I seem to recall that it was either someone else who definitely had a say on a fraction of matters happening in the Realms (perhaps with doubtful precision…
Nov 11, 2024 · 4:03 PM UTC
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In early editions of the game, there were beings who were supposed to be “too powerful” for PCs to defeat; just “out of mortal league.” Later game editions shifted to: gods have stats so your PCs can kill them and take their places.
#realmslore
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So some of my early monsters (and a lot of deities designed by many folks) are “gross” in power level. That was deliberate: DON’T mess with these beings through combat. Negotiate or die. Whereas later on it became: PCs can do anything.
#realmslore
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Just as Gary’s original D&D was: your PC is this one class, the class has strengths and grave weaknesses, too, so for success you MUST band together in a party and co-operate. Successive editions have moved towards min/max your character can have it all.
#realmslore
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