Sokoban is a type of puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. This might seem simple, but the limited space can make it surprisingly challenging.
The warehouse is a grid composed of floor squares and impassable wall squares. Some floor squares contain a box and some are marked as storage locations. The number of boxes equals the number of storage locations.
The player moves in four directions (up, down, left, or right) and cannot pass through walls or boxes.
Boxes are heavy and can only be pushed one square forward if directly in front of the player, and the space directly beyond the box is free of obstacles (a wall or another box). Boxes cannot be pulled or lifted, and only one can be pushed at a time.
The puzzle is solved when all boxes are on storage locations.
Sokoban requires strategic thinking and careful planning. A misplaced box can block pathways or create dead ends, often forcing players to undo moves or restart the puzzle.
Some puzzles can be really tricky, but the thrill of success makes it all worthwhile!
Last update: November 26, 2025
Sokoban (倉庫番) is a puzzle video game created in Japan in 1981 by Hiroyuki Imabayashi.
In 1982, he founded his software company Thinking Rabbit and began to publish and license many Sokoban games.
However, around the year 2000, Thinking Rabbit became inactive. Subsequently, in 2001, Falcon, another Japanese software company, acquired the Sokoban and Thinking Rabbit trademarks, and has since continued to develop Sokoban games and publish them under the Thinking Rabbit brand, as well as license official Sokoban titles.
In addition, over the years, other companies and individuals created games with the same mechanics, often called Sokoban clones, which also contributed to Sokoban's popularity.
To get an idea of what the official games and clones look like, see the screenshots below.
1982 December - Thinking Rabbit
1982 December - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 August - PCマガジン
1984 May - PCマガジン
1984 February - Thinking Rabbit
1984 March - Thinking Rabbit
1984 November - Thinking Rabbit
1984 December - Thinking Rabbit
1984 - Thinking Rabbit
1984 - Thinking Rabbit
1984 March - MICRO
1984 April - MICRO
1985 January - FLOPPY Magazine
1985 April - Epoch Co.
1984 May - ASCII Corporation
1984 November - ASCII Corporation
1985 December - Sega
1986 July - ASCII Corporation
1987 November - Oh! PASOPIA
1989 - Micro Cabin
1989 - Thinking Rabbit
1989 - Thinking Rabbit
1989 - Thinking Rabbit
1991 November 27 - Thinking Rabbit
1991 - KAO
1993 November - Thinking Rabbit
1989 August - Pony Canyon
1990 June - Pony Canyon
1991 - FCI
1992 - FCI
1990 - Namco
1990 January - Masaya
1990 May - DreamWorks
1990 December - Riverhill Soft
1990 March - Media Rings
1990 October - NEC
1992 - Pack-In-Video
1993 - Thinking Rabbit
1993 January - Pack-In-Video
1995 - Itochu
1996 - Itochu
1996 - Itochu
1996 - Itochu
1996 - Itochu
1997 August - Itochu
1997 October - Itochu
1997 December - Itochu
1998 January - Fujitsu Parex
1998 March - Itochu
1998 August - Unbalance
1998 - Unbalance
1999 April - Unbalance
2000 June - Unbalance
2000 - Unbalance
2004 - Hudson Soft
2005 - Hudson Soft
2007 - Konami
2015 September 25 - Thinking Rabbit
2015 November 20 - Thinking Rabbit
2016 February 09 - Thinking Rabbit
2016 April 25 - Thinking Rabbit
2018 May - Thinking Rabbit
2019 May 23 - Unbalance
2016 March 15 - Thinking Rabbit
2021 October 28 - Unbalance
1988 - Spectrum HoloByte
1988 - Spectrum HoloByte
1988 - Spectrum HoloByte
1988 - Tandy Corporation
1990 - Softstar
1995 September - Softstar
1995 September - Softstar
2002 - Yi-Century
2003 - SALVA
2002 - MSD-JAPAN
Sokoban variant
2008 - Magnolia
1991 - Mega Soft (NTDEC)
1992 - Jeng-Long Jiang
1992 - Microsoft Corporation
1992 - Erik Pallemans
1995 - The Code Zone
1995 - MVP Software
1996 - Sleepless
1997 - Softdisk
1997 - The Code Zone
1998 - R. Fred Williams
2002 February 10 - Lena Pankratova
2004 - Karoshi Corporation
2006 - Compiler Software
2008 - Icon Games
2008 - RTL Games GmbH
2009 - Joven Club de Computación y Electrónica
2010 - Teyon
2012 - GameOn
2020 - KHAN Games
2022 - Raphaël Assenat
2024 - Retrograde Road
2025 - 2NICE
Games that follow Sokoban’s core mechanics but introduce additional behaviors or new elements, such as different types of boxes.
2010 - Cinemax
2014 - Cinemax
2018 - Carlos Pedroso
2021 - Carlos Pedroso
2021 - Carlos Pedroso
2022 January - Chubby Potato
2023 June - Carlos Montiers Aguilera
2024 February - Devcats
2025 - Flip For Fate
Some puzzle games resemble Sokoban because they involve pushing objects through a maze, but the gameplay objective is completely different.
1986 February - POPCOM
Push boxes to open a path and collect all the stars.
1989 - HAL America
Collect hearts, pushing boxes and avoiding monsters when needed, to unlock the Jewel Box and get the item inside.
1990 - Irem
Collect the red Dream Bags, freezing enemies and creating walkways as you go.
1991 - Softdisk
Puzzle-action. Push crates, marble balls and mirrors to disable or avoid robots, and rescue the dog.
1991 - Softdisk
Puzzle-action. Part 2.
1992 - Initialize
Push balls into the target square. L, U, R, and D balls shift gravity when they fall, moving other balls automatically and preventing the player's movement in the opposite direction; N resets gravity, and B explodes along with weaker wall tiles on contact.
1993 - Altron
Push a magic stone to the target square with your hands, or throw magic bubbles whose explosions move the stone.
2023 - Raul Portales
Puzzle exploration.
The word Sokoban is written using Kanji.
Ming Wu, a Chinese fan of the game, kindly explained to me how it was written:
Katakana: ソウコバン. Hiragana: そうこばん.
I'm really grateful to Mr Takatoshi, who helped me with:
If you have any questions or just want to get in touch, please send an email to: cmontiers@gmail.com
— Carlos
Last update: February 17, 2026