Looking for tips on encouraging (either through rewards or mechanics) RP in TTRPG sessions. Inspiration is meh. Ideas? Does RP and a good story fit in OSR?I like story with my crawl. @Gingerblast @YoDanno, @Mabon5127 @A_DungeonDelver @blueboxrpg @DamndestBastard @ARRGETSTUFFED
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@TheEdVerse I would love your thoughts if you get a minute.
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Sure. The "brute force" way of doing this is to have talking items. Haunted, that is, and with unfinished business that they want the living (the PCs) to do for them. Endless source of not just prodding, but lore drops for the DM, and twisted rumors. And they can ask pointed...
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2) ...questions at strategic moments to push players into moral choices. Example: "So, do you kill him, and add one more trophy to your acclaim? Or do the right thing, and let him live? Or IS it the right thing? Do you ever consider such things at all, Othmorr the Great Hero, ...
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3) ...or do you just butcher your way through life? How will it feel, when some other dunderhead butcher cuts you down? What price your trophy wall THEN?" ...and so on. As I said, brute force, but it can get the roleplaying going. Nothing more startling than a carrion crawler...
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4) ...pleading for its life. Or a talking sword that moans, "Not through the heart AGAIN? Whatever happened to diplomacy?" Roleplaying is the FUN in the game.
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Three are great, @TheEdVerse , and I thank you! Items and NPCs forcing RP is a fun thing I can get into. I just imagine a rapier that critiques swordplay, or a pair of boots that play music when the wearer fights or flees
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We were doing the equivalent of "Brave Sir Robin ran away!" at our gaming table (boardgames, before D&D) before Monty Python was, as we got it from the same place the Pythons did: the Goon Show.

Mar 5, 2024 · 7:28 PM UTC

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