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Previous thread: >>2322664 →

THD edition
>>
>>2327048 →
Drop the heavy maulers for thumpers
>>
Vengeance for Mayasura
satbomb Pather worlds to dust
conquer and industrialize Church worlds
break the Hegemony
>>
Is the Conquest any good?
I don't really see a niche for it.
Am I missing something?
Seems significantly worse than Onslaught/Paragon for fighting the three spoilers.
It's faster, but is it fast enough to kite any of their capitals?
Prior to that, it seems expensive and difficult-to-acquire overkill for pirate/LP bullying.
Worse at catching runners than a Falcon, Aurora, or Fury.
For hunting stations early on, I think carriers with Perdition bombers are better, and those are still useful against the ungainly pirate ships.
>>
starsector is some elements of good gameplay and cool setting in a not actually very good game, and thats a shame
>>
I actually enjoy the story and hope to see it continued.
>>
>>2338512
Its a kiter. You always go with cautious doctrine and you assign like 2 cruisers with ranged mods/escort package along with them like eagles and eradicators. It tends to do well against core fleets but not so well against "outside" enemies because the moment an enemy is both tough and fast it suffers.
>>
>>2338512
4 gauss
>>
I wonder if the planet Earth is still alive in the game.
>>
>ask anon for advice
>anon gives advice
>follow anons advice to the letter
>anons advice does not pay off
>tell anon their advice didn't work
>WeLL yOu sHoULd hAvE dOnE tHeSe thiNgS i neVeR mEntiOneD
yeah that makes total sense buddy
>>
>>2339034
>handhold retard
>retard complains you didn't handhold him enough
should i just play the game for you?

the correct solution is of course to just tell you to kys right off the bat instead of lending a hand
>>
just pet the fucking dog
>but, like, how
>>
>>2339044
I was pretty clear what information I was looking for.
not really my fault you're too stupid to meet the request.

pretty conceited of you to think you actually lent a hand when all you said was
> lol just use ziggy, its completely braindead autowin
even when I started out saying I was not going to be a pilot.
guess it was not so braindead if I had to use some specific build eh?
and I asked for build, your ass is just too afraid to give one in case someone else gives you shit for it not being perfect somehow.

basically, why did you respond to a request you could never adequately fulfill?
you are a disappointment anon.
>>
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okay star sector pros how about this?
would this hull and build be useful against remnant?

since you can't give more than 5words worth of advice you can just give me a yes/no and I can keep throwing pics at you to approve or disapprove of until I am done.
>>
>>2339115
I dont remember the nova loadouts but the radiants will shoot reapers if no shield is present. The rockets might stop some, specially if linked and if theres ammo left, but if some land its devastating. If they have HILs (cant remember) they will just wipe you right away.
>>
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>>2339133
cool
>>
>>2339137
Is that from Moar XIV?
>>
>>2339143
>>
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yes? no?
>>
>>2339106
>you you you
i'm a bystander simply commenting on what a bitch you are, i have no idea what your retarded question was
>>
Nice to see this general is as shit as ever. Update, when.
>>
>>2339163
thats the best excuse you could come up with? pathetic
>>
>>2339044
>the correct solution is of course to just tell you to kys right off the bat instead of lending a hand
Almost always is.
>>
>>2338267 (OP)
I don't recognize the capital ship on the left, is it new?
>>
>>2338267 (OP)
Hey, I dunno what you guys think about Gwyvern (the guy who made LOA and the lizard mod). Is there's a version of LoA Dev (The one that has the old lizard ships before they got turned into a different mod) that works on 0.98.
>>
>>2339249
Fuck I forgot the "?".

It was supposed to be a question btw.
>>
>>2339254
"is there an X that works on Y"
is still a question without the questionmark.
the only people who would be confused are people you do not want answers from anyway
>>
>>2339158
Gonna be effective only against human hi tech stuff. You need a tiny bit of armor cracking.
>>
>>2339158
No.
>>
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>>2339106
Anon, your request was help you clear a remnant system without using s-mods or without piloting your own ships.
If you're too lazy to play the game yourself, too lazy to use the in-game good boy points to make any ship build work, and too lazy to actually test/theorycraft your own builds, then why should any of us help you?
>oh but I have one arm
Not an excuse, you can rebind the game to be played with one hand
>oh but I'm too much of a shitter to grind story points
Okay then use your millions of credits to try different builds, maybe read a build guide.

>>2339044
Hell, it's probably bait anyway, there's no way someone would actually be retarded enough to consider 20 monitors and a ziggurat a proper fleet.
>>
>>2339171
i wasn't dumb enough to reply to your initial query because >>2339203, but i will happily call you an ingrate faggot retard for your behavior afterwards. cope however you wish. maybe every post in the thread is me?
>>
>>2339137
Can you try the following build?
Replace all forward facing smalls with railguns, the medium slots with flaks, add ballistic rangefinder, swap extended shields for omnishields, drop the rear and side machine guns
Maybe try alternating fire for the railgun firegroup
>>
>(D) Monitors to distract the AI
>sniper Sunders
>Odysseys to activate Escort Package on the Sunders, while keeping up
good or bad idea?
>>
>>2339707
also, I know the Odyssey is bad in AI hands
Conquest is generally better, but it isn't very fast
I could even use Paragons for minimum speed, maximum power
but I heard that Threat has a ship-printer you need to shut down fast
Will they charge me anyway and I don't need to worry about that?
Or can I just run around them with an Aurora to take care of that?
>>
Does the bootleg Magellan Protectorate work in 0.98?
Anyone used and had/not had problems?
>Last updated 2 years ago
>>
>>2339710
actually nevermind, apparently they only go up to max DP
45 speed should be fine
missile ammo could still be an issue though
>>
>>2339218
The only one new here is (you)
>>
>>2339106
>even when I started out saying I was not going to be a pilot.
Your weapons for it fucking sucks you retarded nigger
Should give it all omega missiles in every slot if you want it to autopilot

Not to mention you don't even have fucking phase anchor because you're a retarded nigger
>>
>>2339891
True :)
>>
>>2339892
based and true
>>
>>2339891
>>2339218 asked a perfectly reasonable question. Not everyone slurps modcock and even if they do there should be no expectation for them to slurp the same cock you do. If you expect everyone to recognize a cock that speaks volumes about, either, how deeply you have it ingrained down your throat, or, your compulsion to slurp and (honestly quiet impressive ability to) remember every cock you come across.
>>
every poster below me slurps cock btw
>>
Selkie pits...
>>
>>2339158
please just put a heavy mortar in one of those hardpoints
otherwise anything more armored than a frigate will take unnecessarily long to kill
>captcha: star of david
>>
Is there any mod that introduces a final boss of sorts? I hate getting burnt out because I unlock everything and have an entire system of ultra-murder fleets killing everyone that blinks in my direction.
>>
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I LOVE RADIANT
>>
Is there a mod to make salvaging derelict/debris field ships always Option 1, and recovering them always Option 2?
If there's a lot of fighting, there can be like a dozen derelicts and debris fields in a system, with more continuously popping up.
>>
>>2340377
Ship and Weapon Packs has the IBB system, with a series of increasingly difficult bounties.
Gladiator Society does something similar with an additional option for fighting randomly generated end-game fleets.
>>
>>2340491
strange migu
>>
>>2338968
one of the first lore things you can read is how historians consider the destruction of old earth the beginning of relevant human history.

>>2338727
Conquests slap around Threat.
>>
Aurora or Odyssey for player flagship?
>>
Where are the "Strange Filaments"?
For the Wide Horizons quest chain, but the posts in the thread don't seem to explain it.
>>
>>2341230
Odyssey
>>
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>add a bunch of mods
>go exploring on a new-ish game
>oh neat there's a paragon circling this star that I can recover
>someone slapped troon colors onto it
Off to a great fucking start I guess
>>
>>2341318
that just looks like pirate colors to me
like the pirate shrike
>>
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>>2341320
Since when does a pirate variant use baby pink colors. It's usually red or at the very least red-ish.
Anyway since they added "This ship is neat." to its description I'll know who's responsible for this shit once Notepad++ finishes looking through all of my mod files.
>>
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>>2341324
Oh yeah
It's "Volantian Reclamation Initiative"
That's what I get for adding a bunch of faction mods on a whim
>>
>>2341326
>trans.skin
FUCKING
L O L
O
L
>>
>>2341326
wait it's actually named "trans"
bloody hell
>>
>>2340542
just reordering the options in rules.csv would be fairly simple
>>
>zoom in and out hotkeys doesn't work on refit screen
FIX THIS ALEX
>>
>>2341326
VRI cant even balance their mod, why would you expect them to have balanced hormones?
>>
>>2340491
perfect opportunity to drawn five titties and what does the artist do? pah
>>
>>2341568
*to have
>>
>>2341568
there is never a good opportunity to "draw five titties"
stop gooning lil nigga
>>
I want to make a fleet-wide fast CR recovery hullmod. (Ideally that uses the proper amount of supplies.)
Idea being maintenance and crew rotation ships.
Anon last thread said this would be like 5 lines of code, I hope I can actually find those 5 lines.
Is there any hullmod which directly affects the stats of other ships in the fleet?
As far as I know, Drive Field Stabilizer actually gives the ship with the hullmod a "burn bonus" stat, rather than affecting the burn level stat of all ships in the fleet.
Efficiency Overhaul affects the CR recovery rate of the ship with the hullmod.
I doubt there's a "whole fleet CR recovery bonus" stat.
I'm looking at skills like Tactical Drills, Crew Training, and Flux Regulation.
It's kinda complicated, but it might be the right path?
I don't know Java or the API, so I can only really copy and paste existing things.
>>
>>2341601
https://pastebin.com/smescpKe

figure the rest out on your own
>>
>>2341741
that one was slightly broken

https://pastebin.com/Qbj69tDB

this one accounts for game save and acquiring new ships
>>
>>2341601
Skills -> Industry -> Field Reapers
"type":"CHARACTER_STATS", "script":"com.fs.starfarer.api.impl.campaign.skills.FieldRepairs$Level1"
Affects repair/CR recovery of all ships in fleet.

Might be worth a dig.
>>
>>2341820
the mechanism that uses does not discriminate between CR and Hull/Armor Repair I believe
>>
>>2341836
Is that a bad thing? I get the flavor for recovering CR but I don't see the purpose in being strict on having no repairs being that the two are mechanical parallels.
>>
>>2341318
>>2341320
>>2341324
>>2341326
51% chance of catastrophic malfunction at any point in time

There's also an Astral version from that same tranny mod
>>
>>2340491
why does she look tired?
>>
Alright explain it to me like I'm retarded because I don't get the Conquest, what's so great about the Conquest? It's armor is meh, it's shield is meh, it's a built for broadside so half the guns are not used unless surrounded which is rapetown for it.
>>
>>2342141
>>2338512
Bot malfunction
>>
>>2342155
Nope I just don't understand. I like my front-towards-enemy Onslaughts and Paragons with herons and eagle escorts.
>>
>>2342141
The Conquest is built for manual control where you can use its broadsides effectively, it fucking sucks on auto. It's useful for flanking maneuvers because you don't have to sacrifice forward speed to get around an enemy ship, so you can quickly open up targets for your fleet to backstab.
>>
>>2341537
They? Take your pills xister, that tranny faggot loser's AI generated code shits itself every time he tries to "fix" one of the innumerable bugs reported in his forum page.
He is a fucking loser and so are you.
>>
>>2342162
this poster does not experience qualia
>>
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>>2342214
>seething because someone used the wrong pronouns
YWNBAW
>>
>>2341758
thanks anon
>>
>Haven't checked in into Starsector anything for almost half a year now
>"Alright, lets check out all the mods I thought were interesting back in the day for a brand new run"
>VIC is still abandoned
>UAF somehow still around and making more progress than VIC
Off to a great start. Are there any new faction mods that have come out in the meantime that are worth checking out?
>>
Yep time for another star wars run
>>
>>2342214
>???
calling all anons, did I say something that could be construed as defending the VRI faggot or is this man just having a melty?
>>
>>2342388
Tahlan Shipworks
>>
>>2342456
you used "they", which is a gender-neutral pronoun
it's a bit of a reach though
>>
>>2342487
fuck off nia
>>
>>2342316
desu it still has a couple of errors; i wrote it in notepad

just paste it into gemini or chatgpt or something and it will fix it for you
>>
>>2342504
oh
I don't have either of those set up
>>
I think Conquest could use +15 speed and +15% ballistic slot damage.
Sounds like a big buff, but surely it's no stronger for the AI than the braindead Paragon/(XIV) Onslaught.
Nor any stronger in the player's hands than the Odyssey, Afflictor, Harbinger, Ziggurat...
What's the point of a battlecruiser if it can't outrun the Radiant?
It's just gonna die.
Currently, the Executor is faster, and it's a meme battleship instead of a battlecruiser.
>>2340665
I like the design of the Conquest, but the stats seem unforgiving.
What do you equip and support them with?
Where do you tell the AI to go? One Conquest on each side?
(I guess you'd have to either use a symmetrical loadout, or use specific loadouts for left and right.)
Can they handle two Ordos?
>>
>>2342508
What you do with a conquest is pretend like it's sideways.
Select your favorite side. Load that side with big fuckoff guns. spend the leftover on flux and hullmods. You now have an objectively better atlas mk2. Will it perform miracles? not really. but it has a non insignificant amount of frontal firepower.
>>
>>2342508
(Maybe Ziggurat is a silly comparison, since it's a trophy, but I think the others stand. Odyssey is faster, with Plasma Burn for even more speed, and lobs neverending sabot/atropos from bombers ordered to hug - or Xyphos ion beams. Afflictor and Harbinger are phase ships with silly systems, also Doom exists.)
>>2342522
I know it can work, but for a capital it just seems underwhelming.
Monitors have great synergy with Sunders, so a faster Conquest would really complete the lineup.
Odyssey seems like what I want mechanically, but the aesthetic synergy is lost.
>>
Executor should be slower and have better flux stats
It's a battleship, not a battlecruiser
>>
>>2342540
by midline standards it is slow
>>
>>2342524
>Odyssey seems like what I want mechanically, but the aesthetic synergy is lost.
so you're saying you have a brain problem, rather than the game having a balance problem
>>
>>2342505
you dont need to set anything up just paste it into chatgpt.com and tell it to fix the syntax errors and walk you through packaging it
>>
>>2342456
He's having a bit of a spazz, too much tranny fatigue is taking a toll
>>
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Anyone tried the new buckbreaker guns yet?
>>
>>2342670
dead meme
>>
>Browse twitch randomly for Starsector live streams
>"UAF is a high quality mod"
>"Anyway, let us watch the trailer for the new update"
Commander, cringe is upon us. I've already allocated spare monitors to the front line to alleviate the pressure of the endless super fighter spam until our main forces can push them back.
The Buckbreakers already contracted us and offered their assistance if needed.
>>
>>2342871
>USC le bad

oh god the USC posting in these threads will be insuferable for the next month or 2 again
>>
>>2342871
>"UAF is a high quality mod"
It's not even finished, it still has placeholder text, the relevant systems are all out of the way, and the fighter craft are crazy overbalanced to the point they're basically frigates.
>>
>>2342670
what are these from
>>
>>2342547
Well, it's not *exactly* what I want mechanically, but it fills a similar role.
They're both battlecruisers, so they should fill similar roles, Conquest is just bad at being a battlecruiser.
They'd still be different.
I like the focus on guns instead of energy and fighter bays.
Aesthetics and theming are considered important in this game, that's not a "brain problem".
If two ships fill similar niches, but one is significantly worse at it, that IS a balance problem.
(Unless it's a pirate or derelict ship meant to be fodder, which by its visuals communicates to the player its nature as garbage.)
>>
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>no updates in a year
what the fuck is alex doing
i'd bet that scam citizen has a 1.0 before starsector at this pace
>>
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>>
Dominator needs an AI fix and Heavy Ballistics Integration.
Maybe a slight flux dissipation buff.
>>
>>2342946
Hes lost motivation, but doesnt recognize it so he can let go and move on. The interest he does show seems to populating the world with shitty scripted and narrowly defined stories, instead of refining core gameplay and updating poorly implemented systems.
>>
>>2343044
I really wish he hadn't released part of the campaign in that case, it seems like it'll never see a conclusion now.
>>
>>2342946
he opened rules.csv one time too many and said "you know what fuck this"
>>
>>2343044
the updates he did show/mention on social media seem relatively minor too
>>
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I aint really played since 0.95? (2021-2022 something like that) Any cool new mods out worth chucking into my modlist before starting a new game?
>>
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AI cores are based.
Loyal, don't ask to be paid, skills can be changed on a whim.
The only time they are trouble in-game is if you're trying to remove an alpha core administrator - and this is only really unreasonable if there's an incoming Hegemony inspection fleet you want to hide them from.
Otherwise it's completely justified paranoia, though still annoying if you wanted to re-assign them somewhere else.
Both can be solved with the option Nexerelin gives you for a story point - which could be abused to hand them in, but no sane player wants to waste an alpha core like that anyway.
The only times I know AI to be trouble in-lore are if you
>make a retarded paperclip maximizer Threat
>go far beyond Alpha level because you drowned in hubris do we know why the Omega class went rogue?
>>
>>2343104
>Loyal
>>
>>2343122
When have they not been?
Remnants are just following TT's directive to guard their systems.
And as far as I know, Omega isn't even evil, it's keeping the gates shut down to keep the Music away.
>>
>>2343126
oh, and there's the Ziggurat it tries to blow up, but again that's because it's some kind of space horror that the AI justifiably hates/fears, it's protecting itself and/or you
>>
>turn off the limits for Automated Ships, using the mod settings of Quality Captains
>assemble a fleet of salvaged Rampart shitboxes with gamma cores
>>
>>2343089
>Prooooooooooooooooo :--DDD
>>
>>2343050
>>2343057
Thats what im saying.... Its the creators dillema. Theres clearly a demand for the creation to grow into something else, but the creator cant let go of full control of everything.
He wouldnt even have to give it all up... he could let someone else work on aspects hes less interested in while he focuses on story time or whatever actually interest him.
I get it though.... Why the fuck hasnt someone else just ripped off starsector? Or some modder done something besides injecting their waifu faction with op ships in? Gives you the impression you dont have to change anything.
>>
Don't use the Prototype Radiant mod.
It makes the Luddic Church way too strong.
>>
>>2343185
also it's cursed as fuck fighting the Luddic Church and watching multiple reddish-brown Radiants phase skim toward you and fire lasers
>>
>>2343181
>Why the fuck hasnt someone else just ripped off starsector?
https://store.steampowered.com/app/3080070/Order_The_New_Dawn/

China also made a mobile game that seems to use reverse engineered/copy pasted code in many places. I cant remember what its called but it also uses some mod sprites

Cosmoteer would be good if it had a story and a breathing world
>>
>>2343181
>Why the fuck hasnt someone else just ripped off starsector?
m8 starsector is just an escape velocity ripoff
>>
What should I name a hullmod that increases CR restoration speed fleet-wide?
Idea being you put it on a Starliner or similar, and the exhausted crews rotate out with ones who have been resting, plus some parts get swapped out.
>>2342565
This is powerful.
I hope it actually works once I compile it...
>>
>>2343276
by name, I mean the ingame fluff name
the id is just "crewrotationhullmod"
>>
>>2343276
CRcheatmod1
>>
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>>2343241
I always thought it was based on SPAZ
>>
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>>2343089
>>
>>2343170
>>2343408
I have no idea what either of you mean. : (
>>
>>2343418
mammoth
>>
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Am I losing my mind or didn't there used to be a way of getting the game to show multiple rows of the UI buttons at once?
>>
>>2343276
>Idea being you put it on a Starliner or similar, and the exhausted crews rotate out with ones who have been resting, plus some parts get swapped out.
"Crew rotation" is probably the most adept description, it's generally assumed that crew are rotated either amongst the existing crew as part of shift duty and occasionally with other vessels in the case of none-essential personnel. If you want to put focus on why they rotate to this ship in particular "leisure facilities" might be more apt.

If a vessel has it built-in, slap something like this in the description:
>This vessel is equipped with a range of facilities to help crew members relax and recovery when off duty and has a small supply of class-1 shuttles to ferry crew to and from other vessels. The passenger cargo bays, previously used for storing luggage, have been repurposed as a distribution point for parts and components within the fleet.
>>
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Thoughts?
>>
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>>2343276
>>2343511
And here's a low-effort icon if you haven't shitbased one already
>>
>>2338413
Don't forget to fill the holes of the Iron Shell gals. once you're done pounding them to paste.
>>
>>2342915
They were originally from Noah's old mod, Sylphon R&D. Before he removed them, the mod had a pirate faction known as the Sylphon Outcasts. Those were their guns.

The Metafalica from Tahlan was also originally an Outcast ship.
>>
>>2343528
Why should we put thought into this when you clearly haven't?
>>
>>2343641
How so?
>>
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>>2343640
Knew I had the OG Meta somewhere.



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