This is a paid press release. Contact the press release distributor directly with any inquiries.
COCOS 4 Is Here, Fully Open Source
PR Newswire
5 min read
BEIJING, Jan. 4, 2026 /PRNewswire/ -- COCOS, the globally renowned provider of game engines and development tools fully acquired by SUD, today announced the full open-sourcing of COCOS 4.
Scope of Open Source
The following repositories are now publicly available:
The original Cocos Creator is equipped with extensive editing capability, tightly coupled with the engine. Core editing functions will gradually transit to Headless Mode, accessible via CLI, and will be part of the engine core functions.
COCOS 4 is released under the standard MIT License, a permissive, non-copyleft license granting unrestricted rights. All commercial-related clauses originally included in Cocos Creator have been removed, making it fully open source.
COCOS 4 is an evolution of Cocos Creator 3.x, with a long-term commitment to forward compatibility. It strictly follows SemVer boundaries, respects compatibility commitment periods, and maintains a deprecation-to-removal cycle of minimum six months. Long-term development will focus on the following six areas.
1. AI Native
JavaScript and TypeScript remain as the primary languages, with all iterations prioritizing AI friendliness and new features designed to be AI-native. Feature delivery will favor MCPs or Agents over traditional libraries or frameworks. For instance, UI components won't be provided as call-and-use libraries, but as fully deliverable Agents.
2. Lightweight
Faster, smaller, more efficient, and highly modular, designed to run on any device with a screen and to perform reliably even in highly complex scenarios.
3. Cross-Platform
Gradual support for previously unsupported native platforms (such as Steam), alongside progressive unification across all mini-game platforms.
4. Reliability
A deliberate and patient focus on fixing long-standing bugs (such as Spine-related issues) and optimizing performance in key areas such as rich text and lists.
5. Completeness
Systematic enhancement of essential capabilities, including terrain systems, real-time multiplayer networking, tutorials, and sample projects.
6. 3D
A steady, patient approach to strengthening 3D capabilities, beginning with fundamental features, such as increasing the maximum number of rendered polygons, rather than rushing to implement advanced rendering features in the short term.
Motivation for Open Sourcing
1. Best Path to AI Native
Open source is the most effective way to achieve fully AI Native. It allows AI to better understand the engine, and guides the engine to evolve in a direction that AI could understand easily.
2. Activating Pull Requests (PRs)
The more pull requests (PRs) submitted, the more developers are engaged. The more developers involved, the more PRs are generated. More PRs lead to a stronger and better engine.
3. Global Activation
Many international developers are highly capable and deeply committed to open-source values. COCOS aims to attract both game and AI developers worldwide into a unified open-source game engine ecosystem.
4. Ecosystem Activation
By offering powerful and flexible underlying capabilities for Agents, MCPs, Kits, and Extensions, COCOS enables every tool vendor and developer across the production pipeline to thrive.
5. A Complementary Strategic Approach
SUD has set no direct commercialization targets for COCOS 4 or PinK. The focus is instead on whether they can reach more developers and stimulate the creation of more game content which is critical to SUD's long-term business success. Therefore, SUD is strongly motivated to support developers effectively. Full open source, free from commercial constraints, is the fastest way forward.
At the same time, SUD provides advantages in product quality, services, user traffic, global reach, and commercialization all fully integrated into the engine and IDE to benefit developers. This makes the engine easier to use, games more reliable, traffic more accessible, and revenue generation more efficient.
A free, powerful, stable, and easy-to-use open-source universal game engine is the optimal solution for developers. SUD firmly believes that enabling developers to achieve financial success ultimately drives SUD's own success, which forms a long-term, healthy, scalable, and proven business model.
Key Questions
What is the relationship between Cocos Creator and COCOS 4/PinK?
Cocos Creator refers collectively to the engine and editor, covering versions 1.x, 2.x, and 3.x. To enable full open-source access and comprehensive AI support, the engine and editor have been separated—a significant and necessary change. Moving forward:
COCOS will exclusively represent the engine, with its major version upgraded to 4, COCOS 4. Cross-platform components and core editor functionalities will be converted into CLI tools and integrated into the engine core functions, representing a major addition in this open-source release.
PinK will evolve into a fully featured IDE, offering coding capabilities and functioning as a complete production pipeline with a rich set of tools. It promotes an open ecosystem and will gradually reintegrate with most of the visual features from Cocos Creator. Built-in Agents will drive these capabilities, specifically designed to support COCOS development.
2. What is the attitude toward secondary development?
Encouraging. Developers are free to modify any engine or component to serve their own projects—even to create an entirely new engine. High-quality contributions are welcome to be submitted as pull requests and then channeled to the main branch.
3. What is the stance on secondary packaging?
Encouraging. Developers are free to create and package any tools or features based on COCOS 4 and COCOS CLI, including creating an alternative version of PinK. Premium secondary packages are strongly encouraged to be contributed back to the PinK open ecosystem.
In addition, COCOS has unveiled a brand-new logo. Open source is unstoppable. This is only the beginning and the future will only get better.
About SUD
As the world's leading GI (Gamification Interactive) platform — also known as an in-app game distribution platform — SUD provides services to more than 2,000 top-tier traffic platforms worldwide.
As the world's leading lightweight general-purpose game engine, COCOS boasts a complete workflow including an IDE, along with a global community of over 1.7 million game developers. COCOS holds an absolute leading position in the in-app game space.
Feb 4 (Reuters) - Roblox (RBLX) launched an artificial intelligence technology on Wednesday that can generate fully functioning in-game models using natural language prompts, as the company aggressively pursues machine learning to attract more developers to its videogame platform.
The technology, dubbed 4D creation, released into beta, and builds upon the company's earlier model which could generate static three dimensional objects. The new model allows users to generate a vehicle, interact with its doors and drive it with accurate physics mechanics.
The move serves to lower the entry barrier to Roblox's developer community, which is user-led and responsible for the games played on the platform, as the firm looks to spur the creation of new titles and boost its already sprawling user base. The company had more than 150 million average daily active users at the end of the third quarter.
"You want to create an object, that is one path, and for the artist, the visuals might be easy, the coding might be hard. The other is, you're a game developer who finds the visuals harder, coding easier. So we're trying to bring all of them together, and our highest goal would be that a player can create inside a game," Roblox's senior vice president of engineering for foundation AI and infrastructure, Anupam Singh told Reuters.
Roblox has been investing heavily in expanding server capacity to accommodate the sharp growth in its player base, while also putting funds towards developing AI models and safety - an issue that has come under heavy scrutiny from American state and international governments.
4D creation is a part of Roblox's larger push to develop AI world models, which can understand the rules and dynamics of an environment so that it can predict and generate future gameplay.
The announcement comes a week after Alphabet's Google launched an AI model allowing users to simulate and generate a real-world environment through prompts or uploaded images.
(Reporting by Zaheer Kachwala in Bengaluru; Editing by Krishna Chandra Eluri)
SAN FRANCISCO, Feb 2 (Reuters) - OpenAI is launching a mobile app for its coding tool, Codex, in hopes of seizing momentum -- and customers -- from its rivals in the AI code-generation space.
OpenAI said it designed its Codex app to make it easy for users to simultaneously manage multiple artificial-intelligence agents over a long period of time. The app can also then use code to do things like gather and analyze information, OpenAI officials said during a briefing with reporters.
Coding is arguably the most successful application for AI models in recent years. Coding tools are key to helping AI startups attract business customers and the space has grown increasingly competitive.
OpenAI lags behind its rivals in this area, particularly the AI startup Anthropic, which has dominated the coding market with its Claude Code tool. Anthropic says Claude Code reached $1 billion in revenue, on an annualized basis, in the six months after it was made available to the public.
The Codex app, released on Monday, is part of OpenAI's redoubled efforts to gain ground. OpenAI said it’s also tried to make the app more user-friendly to help make these advanced capabilities more accessible to the masses.
Many observers of the coding space say the code-generation tools aren’t yet good enough to entirely replace human tech workers. But these tools do make their work significantly faster.
“The models just don’t run out of dopamine,” CEO Sam Altman said, relaying a recent conversation with a colleague. “They keep trying, they don't run out of motivation.”
(Reporting by Deepa Seetharaman in San Francisco; Editing by Mark Porter)
AI coding platform Replit is raising $400M in a new funding round that would value the company at about $9B, according to Bloomberg, highlighting accelerating investor interest in developer focused AI tools.
The San Francisco based startup last raised $250M in September at a $3B valuation, with backing from Alphabet's (NASDAQ:GOOGL) AI Futures Fund, Amex Ventures (NYSE:AXP), and a16z. The latest round is being led by Georgian, a Toronto based venture firm, the report said.
Replit builds AI powered coding agents designed to help developers write, test, and deploy software more quickly. That places it in direct competition with platforms from OpenAI and Anthropic, as well as Cursor, which is widely used internally at Nvidia (NASDAQ:NVDA). Google said Replit is demonstrating what is possible with AI agents and plans to work with the company to build tools powered by Gemini for enterprise developers.
The company also rolled out Mobile Apps on Replit for iOS and Android, allowing users to describe an app in natural language and have it built and published automatically.
Investing.com -- Unity Software shares plunged 23% after Google announced access to its interactive world model and creation engine, Project Genie, for U.S. Google AI Ultra subscribers.
William Blair analyst Dylan Becker defended Unity amid the selloff, suggesting market fears about competitive threats to Unity’s Create business are overlooking key advantages of Unity’s platform.
"To us, the price reaction is further evidence of the ’shoot first and ask questions later’ fears attributable to AI uncertainty that have weighed on sentiment throughout the overall software space in recent months," Becker wrote.
Unity’s engine is currently used by approximately 70% of all mobile games. Becker highlighted the platform’s complexity and sophistication, including AI capabilities developed in recent years, and its ability to support the full lifecycle of mobile game development in a unified platform.
The analyst emphasized Unity’s platform-agnostic approach, allowing developers to code once and deploy across more than 20 different platforms. He also pointed to Unity’s cost-effective monetization model, where most users utilize free tiers until reaching $200,000 in annualized revenue.
Becker noted that Google AI Ultra subscriptions start at $250 per user per month, which exceeds Unity Pro’s $210 monthly subscription cost, despite Unity offering greater platform depth and technical capabilities.
The analyst suggested the continued democratization of creative tools could expand the total addressable market for creative professionals while increasing reliance on runtime, discovery, and monetization tools.
Recently, Alphabet’s Google unveiled Project Genie, an AI-powered tool that can build, explore, and remix interactive virtual worlds from text and images, sparking concerns about new competition for established game development platforms such as Unity Software.
While Project Genie raises questions about how AI-first creation tools could reshape workflows, Unity is simultaneously emphasizing partnerships and its own AI integration to position game engines as amplifiers rather than replacements for developers.
With this context, we’ll examine how Google’s AI world-building push reshapes Unity’s investment narrative around competitive positioning and its evolving AI strategy.
To own Unity today, you have to believe that its engine, ad stack and cross‑platform tools remain central to how interactive content is built and monetized, even as AI changes how that work gets done. The recent 20–25% selloff after Google’s Project Genie announcement has clearly rattled confidence, but it mostly sharpens existing questions rather than rewriting the story: can Unity move from a US$1.80 billion revenue base toward profitability, justify a still-full Price‑to‑Sales multiple, and execute under a relatively new management team? Near term, key catalysts look unchanged but more charged: proof that AI integrations, partnerships with Google/DeepMind, Coda and even Epic actually drive Create and Grow usage, and that upcoming earnings inch losses lower from the current US$435.53 million level. The flip side is that Genie puts competitive pressure, insider selling and Unity’s high stock volatility more firmly in focus.
However, one risk around competitive AI tools and developer loyalty is easy to underestimate. Despite retreating, Unity Software's shares might still be trading 47% above their fair value. Discover the potential downside here.
Exploring Other Perspectives
U 1-Year Stock Price Chart
Eight Simply Wall St Community fair value estimates span roughly US$24 to US$55 per share, underscoring how far apart individual views can be. Set that against Unity’s sharp post‑Genie price slide and the elevated competitive risk you saw earlier, and you start to see why many market participants are rethinking how resilient the business model really is.
A great starting point for your Unity Software research is our analysis highlighting 2 key rewards and 2 important warning signs that could impact your investment decision.
Our free Unity Software research report provides a comprehensive fundamental analysis summarized in a single visual - the Snowflake - making it easy to evaluate Unity Software's overall financial health at a glance.
Want Some Alternatives?
Our top stock finds are flying under the radar-for now. Get in early:
The best AI stocks today may lie beyond giants like Nvidia and Microsoft. Find the next big opportunity with these 24 smaller AI-focused companies with strong growth potential through early-stage innovation in machine learning, automation, and data intelligence that could fund your retirement.
This article by Simply Wall St is general in nature. We provide commentary based on historical data and analyst forecasts only using an unbiased methodology and our articles are not intended to be financial advice. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. We aim to bring you long-term focused analysis driven by fundamental data. Note that our analysis may not factor in the latest price-sensitive company announcements or qualitative material. Simply Wall St has no position in any stocks mentioned.
Shares of video game engine developer Unity Software(NYSE: U) have been sent through the wringer over the past two weeks. In late January, the stock crashed after Alphabet unveiled Project Genie, an AI-powered tech demo that lets users create virtual worlds from text prompts. Then, earlier this week, Unity stock crashed again after the company's outlook fell short of expectations.
Project Genie is impressive, and Unity stock was severely punished partly because investors have grown concerned that AI world generators could make video game engines obsolete. While AI could disrupt many industries, this fear appears misguided.
Where to invest $1,000 right now? Our analyst team just revealed what they believe are the 10 best stocks to buy right now, when you join Stock Advisor. See the stocks »
Image source: Getty Images.
Is AI a threat to Unity's business model?
Project Genie can take a text or image prompt and generate a world that the user can navigate for up to 60 seconds. It's incredible, but there are severe limitations. Resolution and frame rates are limited, input lag is a problem, and the generated world may not remain consistent. An article from The Verge noted that, at one point, a section of road unexpectedly turned into grass, along with other visual oddities.
AI technology will certainly improve, but what Project Genie is producing certainly isn't a game. Unity CEO Matthew Bromberg didn't mince words in the fourth-quarter earnings call. "We believe world models are going to be a source of inspiration and assets for creators, but that they're not in any way going to replace game engines. They are complementary, not duplicative," said Bromberg.
Bromberg continued, saying that "Unity is not an interactive video generator; it's a real-time 3D execution platform designed to build once and then run everywhere efficiently and seamlessly. So that's my feeling about Genie."
The idea of creating real-time, AI-generated, interactive video on the fly, while certainly possible, would be an incredibly inefficient and resource-intensive way to make a video game. It would also be non-deterministic. Large language models are statistical and probabilistic, so the same prompt can generate vastly different experiences.
AI is almost certain to play a major role in video game creation, but not in a way that threatens the video game engine industry. World models like Project Genie and other AI tools can generate assets and even write code that powers video game systems, but ultimately, something like the Unity Engine is necessary to tie everything together. AI is an accelerator for video game development, not a replacement for Unity.
Removing friction for its customers
Unity isn't sitting still as AI tools become more powerful. The company has already launched a beta of Unity Studio, its new browser-based editor that brings the power of the Unity Engine to the web.
Unity Studio accomplishes a few things. First, it attempts to break down silos between developers, artists, and others working on a video game project by enabling easy sharing of interactive 3D applications. Second, it doesn't require users to write code to create 3D assets.
Bromberg sees the combination of this new way of using Unity Engine with AI built into the software as a major opportunity. "AI inside Unity will lower the barrier to entry, raise productivity for existing users, and democratize game development for non-coders. When combined with our new web-accessible authoring environment, our goal is to remove as much friction from the creative process as possible, becoming the universal bridge between that first spark of creativity and a successful, scalable, and enduring digital experience," Bromberg said.
The stock market is panicking over the AI threat, sending Unity shares tumbling. AI will certainly transform and disrupt the video game industry, but Unity is likely to be a beneficiary, not a victim. While Unity stock could remain under pressure, long-term investors should use this opportunity to seriously consider buying the stock.
We just issued 'double down' alerts on 3 stocks — find out if Unity Software made our list
Ever feel like you missed the boat in buying the most successful stocks? Then you’ll want to hear this.
On rare occasions, our expert team of analysts issues a “Double Down” stock recommendation for companies that they think are about to pop. If you’re worried you’ve already missed your chance to invest, now is the best time to buy before it’s too late. And the numbers speak for themselves:
Nvidia:if you invested $1,000 when we doubled down in 2009,you’d have $484,871!*
Apple: if you invested $1,000 when we doubled down in 2008, you’d have $49,838!*
Netflix: if you invested $1,000 when we doubled down in 2004, you’d have $409,108!*
Right now, we’re issuing “Double Down” alerts for three incredible companies, available when you joinStock Advisor, and there may not be another chance like this anytime soon.
Timothy Green has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Alphabet and Unity Software. The Motley Fool has a disclosure policy.