1)
Temples always charge for healing, in the form of “offerings we expect you to make.”
The same for births, but it’s a very nominal amount/value.
Raising from the dead is different, and the “price” varies with the nature of the dead: consecrated to the deity...
#realmslore
Do temples tend to charge for birth services, or for healing in general?
And if an adventuring party came with a fallen comrade but didn't have the coin to compensate for the revival, is the body kept safe by the temple until then, or do they allow them to be indebted?
Jan 28, 2026 · 2:51 AM UTC
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2)
...(clergy, paladins, on a mission for the temple or the priesthood) gets the lowest/best “price” (expected offering); a faithful worshipper of the deity (participates in rituals, gives offerings) gets the next lowest; and so on.
Adventurers are a special case: ...
#realmslore
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3)
...yes, wealthy adventurers can pay well (give big offerings) and “settle things clear and proper” for a fallen comrade, but if they can’t or won’t pay to go to the head of the line, they can instead perform a service for the temple, typically something...
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4)
...adventuring-related and dangerous (and temples never run out of a long list of desired services that need performing). The head of the temple will negotiate with them in a private audience about this.
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