Anran
Last Modified:
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◀ | ▶ | Talon's Reign Season 2 | ||
In-game hero gallery description | |
ANRAN Anran | |
real name | |
role group | Attack - flanker |
voice actor | |
release date | February 6 - February 11, 2026 (Early Access) February 11, 2026 (Live)[3] |
1. outline2. Basic Information3. story4. line5. ability information
5.1. Passive Ability - Role: Damage5.2. Passive Ability - Subrole: Flanker5.3. Passive Ability - Ignition5.4. Primary Weapon (Primary Fire) - Zhuque Fans5.5. Primary Weapon (Alternative Fire) - Fan The Flames5.6. Left Shift - Inferno Rush5.7. E - Dancing Blaze5.8. Q (if alive) - Vermillion Ascent5.9. Q (on death) - Vermillion Revival
6. Privilege information7. operation8. Performance9. evaluation10. compatibility11. compatibility12. Related Achievements and Challenges13. hero gallery14. patch notes15. Pre-release information16. etc16.1. secondary creation
1. outline
2. Basic Information
key art 파일:키 아트 사진 |
main screen 파일:메인 화면 사진 |
Hero introduction text |
The fire in my heart never goes out. (The fire in my heart will never burn out.) ― Hero selection line |
It was revealed on the Overwatch Spotlight broadcast on February 5, 2026 .
3. story
4. line
5. ability information
introduction video |
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- Basic Ability Patch History 【Expand/Collapse】
- 20?? year ? month ? day
- patch contents
- Patch description
Like Genji and Tracer, Anran also has a base movement speed of 6m/s, which is slightly faster than the average (5.5m/s).
5.1. Passive Ability - Role: Damage
Dealing damage to an enemy temporarily reduces the amount of healing the target receives. | |
Purification[Purification_possible] Reduction of healing : healing -30%(default), healing -15%(assault) Healing reduction duration : 3 seconds Vitality playback delay : 6 seconds | |
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[Purification_possible] Apply the negative state effect. It can be removed through purification.
Anran, whose basic attack has a burning effect, has a very good healing reduction efficiency.
5.2. Passive Ability - Subrole: Flanker
Restore more health with health packs. | |
Additional recovery amount : 75 | |
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5.3. Passive Ability - Ignition
Damages and sets enemies on fire with a fire attack. | |
Attack power : 10 per second (basic), 20 (fanning the flames) Burn duration : 3 seconds Ignition charge duration : 3 seconds | |
Interaction by technology
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When you attack an enemy with a basic attack or skill, the ignition gauge is charged in yellow above the enemy's health bar. When the gauge is full, it changes to a flame icon and sets the enemy on fire. Burning an enemy by fanning a fire or using fanning a fire on a burning enemy increases the damage per second to 20 and increases the duration of the ignition.
5.4. Primary Weapon (Primary Fire) - Zhuque Fans
Fires a fiery projectile with a hand fan. | |
Attack Type : Projectile Number of bullets : 20 rounds Reload time: 1.5 seconds Attack power : 20×2 (total 40) Attack Speed : 1 shot per 0.1 second[7] (DPS: 66[8] ) Recovery time after firing : 0.5 seconds Ignition charge rate : 25% per shot (basic), 16.6% (assault hero), 2x on critical hit Projectile speed : 85m/s Critical hit judgment : ✓ (2x) Ignore Armor : ✓ (Burn) | |
Interaction by technology (additional explanation)
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It is a projectile attack that fires in two bursts. Although it is the most important means of charging the ignition gauge, the projectile velocity is quite slow. When making a critical hit, the ignition gauge is charged twice, so it is best to aim for the head as much as possible. It is difficult to hit because it is a projectile, but there is no damage reduction depending on distance, so it deals the same damage no matter how close or far away it is.
Due to the nature of the 2-burst fire, the magazine consumes 2 rounds each, so the actual capacity is limited to 10 rounds, so its performance as a basic projectile weapon is not good. It has the same bullet speed as Zenyatta's Orb of Destruction or Kiriko's Kunai, but it is harder to hit because it is a 2-shot fire with a post-delay of 0.5 seconds, and considering that you have to frequently aim for critical hits for quick ignition, the basic damage is only 80 per shot even if both shots hit the head, and the accuracy of poking and fire power itself are much lower than the dealer average. Even though it is a projectile that requires a critical hit to get the highest score, the basic launch DPS of 66 is lower than that of Winston, Moira, or Brigitte, let alone a dealer.
For a melee attack, fold the fan and thrust forward.
Due to the nature of the 2-burst fire, the magazine consumes 2 rounds each, so the actual capacity is limited to 10 rounds, so its performance as a basic projectile weapon is not good. It has the same bullet speed as Zenyatta's Orb of Destruction or Kiriko's Kunai, but it is harder to hit because it is a 2-shot fire with a post-delay of 0.5 seconds, and considering that you have to frequently aim for critical hits for quick ignition, the basic damage is only 80 per shot even if both shots hit the head, and the accuracy of poking and fire power itself are much lower than the dealer average. Even though it is a projectile that requires a critical hit to get the highest score, the basic launch DPS of 66 is lower than that of Winston, Moira, or Brigitte, let alone a dealer.
For a melee attack, fold the fan and thrust forward.
5.5. Primary Weapon (Alternative Fire) - Fan The Flames
Hot gusts increase fire damage. | |
Attack Type : Ray Number of bullets : 8 rounds Reload time : 1.5 seconds Attack power : 4×6 (total 24) Attack speed : 1 shot per 0.5 seconds (2 shots per second, DPS: 48) Range : 10m Additional ignition damage : 20 per second Ignition charge rate : up to 25% (basic), 16.6% (assault hero)[13] Critical hit verdict : ✓ (limited to ignition damage, burning enemies or objects) Ignore Armor : ✓ (Burn) | |
Interaction by technology (additional explanation)
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It is a ray weapon with a range of 10m that penetrates and damages enemies within the range, and its listed characteristics are very similar to Mei 's coolant. Anran's secondary fire is a similar weapon to Mauga's trigger cannon, and can deal increased skill critical damage from Ignition, as the official description states, adding amplified "fire damage" to burning enemies.[14]
Like Baptiste's biological bullet, it uses a separate magazine from the basic firing, but if either magazine runs out, it is reloaded immediately, and the two magazines cannot be reloaded separately. Since it only has 8 bullets, the range is short, and its attack power is basically too low, it is ideal to use it as a close-range nuking device after applying ignition. The 48 DPS of fanning a fire itself is the same as 48 DPS to the ignited target, and instead, the DPS of ignition is increased to 10 times the existing amount, and the duration is extended by 3 seconds in real time to the target hit by fanning. In other words, taking into account the continuous damage from burns (20 per second), the "critical hit DPS" of fanning is 68. Fanning's ray judgment only applies 70% of its pure power against armored targets, so against armored targets, the base DPS of fanning on fire is 33.6, and the critical damage calculated with ignition is 53.6.
This method fires six light projectiles in succession with very short firing intervals, so if you turn the screen at the moment of firing, they are scattered and fired. The burn gauge is applied even when hit by just one projectile. So, when enemies are grouped together, you can build up the ignition gauge for many enemies at once by spreading them out and attacking them.
5.6. Left Shift - Inferno Rush
Move forward quickly and deal damage to enemies you collide with. | |
Cooldown : 8.5 seconds (2 charges) Duration : 1.3 seconds Attack Power : 50 Ignition charge rate : 50% (basic), 33.3% (assault hero) Speed : 18m/s (rushing), 12.6m/s (moving) Push speed : 8.5m/s Critical hit judgment : × Ignore Armor : ✓ (Burn) | |
Interaction by technology
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A movement technique that accelerates for a moment like the torrent of Oyang and applies an ignition effect to enemies it hits. Like Freya's quick sprint, it is rechargeable and can be charged up to two times and used in succession. Considering that it can be used up to two times in a row, the speed and distance of movement as well as its own attack power and ignition charge rate are quite strong. Instead, with the exception of Dancing Flame's 'Dodge' and Ultimate ability's 'Resurrection', An Ran does not have any survival skills, so he has to move around with caution, avoiding danger in advance with a fierce sprint. Thanks to the ability to immediately bury half of the ignition gauge on the enemy when approaching and dealing 50 contact damage, it has the characteristics of an aggressive mobile device that also serves as a dealing aid.
If you use it like D.Va's booster , it will run in the direction you are facing. The movement keys are completely sealed and must be turned only by switching screens. However, unlike boosters, constant mid-air movement is not possible, and it is more like leaping with instantaneous acceleration when using a skill like Doomfist's Seismic Strike and then moving with Soldier's sprint, so the jumping distance is somewhat short, so you often end up slipping while trying to jump to high ground, so you need to learn a sense of distance.
As with other acceleration-based movement skills, the movement distance varies depending on the angle used. The pure movement speed of the fierce flame sprint itself is slower than that of Hanzo's double jump or Mauga's breakthrough, so the screen change and target capture speed are required to be quite fast.
The movement method, actions while sprinting, and skill icons are very similar to Ouyang's Torrent. A composition that clearly shows that they are a family that attends the same university.
If you use it like D.Va's booster , it will run in the direction you are facing. The movement keys are completely sealed and must be turned only by switching screens. However, unlike boosters, constant mid-air movement is not possible, and it is more like leaping with instantaneous acceleration when using a skill like Doomfist's Seismic Strike and then moving with Soldier's sprint, so the jumping distance is somewhat short, so you often end up slipping while trying to jump to high ground, so you need to learn a sense of distance.
As with other acceleration-based movement skills, the movement distance varies depending on the angle used. The pure movement speed of the fierce flame sprint itself is slower than that of Hanzo's double jump or Mauga's breakthrough, so the screen change and target capture speed are required to be quite fast.
The movement method, actions while sprinting, and skill icons are very similar to Ouyang's Torrent. A composition that clearly shows that they are a family that attends the same university.
5.7. E - Dancing Blaze
Avoids all damage and strikes nearby enemies. | |
wide area[widearea] | Burning[burn] | purification[purification] | invincibility[invincibility] | vicinity[Almost] | phase state[phase_state] | strong movement[strong_movement] Cooldown : 10 seconds Duration : 0.8 seconds (base) + 0.16 seconds (plus per target in range) Attack Power : 50 Ignition charge rate : 50% (basic), 33.3% (assault hero) Range : 8m Travel distance : 1.5m Critical hit judgment : × Ignore Armor : ✓ (Burn) | |
Interaction by technology
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Becomes invincible for a while and attacks all nearby enemies. It is not simply invincible, but like Moira 's disappearance, it disappears from the map and hits all nearby enemies in the form of a flame, then reappears at the casting location. Of course, since you are declared systematically invincible, all debuffs such as heal ban, burns, and reduced healing are forcibly removed. The basic invincibility duration is 0.8 seconds, but the duration increases by 0.16 seconds of attack motion for each enemy attacked, making it an ability specialized for melee situations. There is no limit to the number of hits, so if the number of enemies that can be hit increases, the hit continues and the duration increases.[25] It is a high-performance skill that is perfect for both attack and defense with invincibility and guided attacks. Of course, since it is an AoE attack, its own damage is not that strong, but the ignition gauge of the enemy hit fills up to 50%, so it is good for adding follow-up combos by fanning the flames, so it is mainly used to start combos. However, since it has a short duration to be used as an invincible weapon and has a cooldown of 10 seconds in exchange for its powerful performance, it is not a skill that can be used too much, so it requires considerable skill to use it properly.
As a side note, many people say that the mechanism of disappearing for a moment and then appearing again after attacking all nearby enemies in turn is similar to Master Lee's one-hit kill (Q) in League of Legends . The difference is that the one-shot special is a targeting skill and follows the enemy until the end, while the dancing flame does not require targeting, and attacks nearby enemies and reappears in place.
5.8. Q (if alive) - Vermillion Ascent
Rush forward, exploding enemies you collide with and immediately ignite them. | |
wide area[widearea] | barrier penetration[barrier_penetration] | Burning[burn] | evasion[evasion] | movement[movement] | reload[reload] Ultimate charge cost : 2000 points[Chargingcalculation][automaticrecharge] Duration : 3 seconds Attack power : 165 (2.5m) ~ 90 (10m) Ignition charge rate : 100% Range : 40m Pulling speed : 6.1~10.8m/s Speed : 40m/s (rush), 13m/s (climb), 0.8m/s (flight) Critical hit judgment : × Ignore Armor : ✓ (Burn) | |
Interaction by technology
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Like Sigma 's gravitational collapse, it levitates in the air for a moment and aims at the hitting point. When used, it quickly rushes to that point and creates an explosion in a fairly wide area, immediately igniting the enemy it hits. In addition, it is possible to switch left and right perspectives like Vendetta while levitating. However, the ignition judgment is relatively generous, but if it is not a collision damage, the only thing it can do is ignite, so a direct hit is the key. However, the direct hit damage range is somewhat narrow, so you need to aim more precisely than Sigma. Somehow, the high central damage is more similar to Doomfist's Strike of Destruction than Gravity Collapse.
Although the damage is decent when hit directly, it is not enough to kill a full-blooded enemy in one hit without additional combinations such as nano enhancers or tsunami explosions, and the after-effects are long, so there is a high risk of being counterattacked and dying before the enemy can be killed. Therefore, it is best to secure skills in advance to deal with immediately after an attack, and you should not miss this timing when dealing with An Ran.
Another thing to note is that, unlike the flashy effect, you are not invincible while charging, so if you die or get hit by CC while flying, you will naturally be invincible. This can also happen with Junkrat 's steel trap, as the judgment of getting caught comes before the judgment of landing .
Although the damage is decent when hit directly, it is not enough to kill a full-blooded enemy in one hit without additional combinations such as nano enhancers or tsunami explosions, and the after-effects are long, so there is a high risk of being counterattacked and dying before the enemy can be killed. Therefore, it is best to secure skills in advance to deal with immediately after an attack, and you should not miss this timing when dealing with An Ran.
Another thing to note is that, unlike the flashy effect, you are not invincible while charging, so if you die or get hit by CC while flying, you will naturally be invincible. This can also happen with Junkrat 's steel trap, as the judgment of getting caught comes before the judgment of landing .
5.9. Q (on death) - Vermillion Revival
When you die, you respawn in a violent explosion. | |
wide area[widearea] | Defense Penetration[Defense_Penetration] | Burning[burn] | invincibility[invincibility] | phase state[phase_state] | reload[reload] Ultimate charge cost : Shared with Phoenix Ascension Attack power : 10 per second (continuous), 55 (2.5m) to 30 (7m) (explosion) Explosion delay time : 2.23 seconds Ignition charge rate : 100% (explosion) Activation grace period after death : 5 seconds Push speed : 4.1~5.7m/s Critical hit judgment : × Ignore Armor : ✓ | |
Interaction by technology
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It is a dual ultimate that has appeared only three times in the entire history of Overwatch.[40] , If the ultimate skill is used within 5 seconds after death, the skill is changed to a resurrection skill that causes an area explosion in the surrounding area . In the history of Overwatch, the only abilities that activate after one's death are Junkrat's Complete Mess, the now-deleted Lifeweaver's Parting Gift, and Vendetta's Quick Revenge perk, and these are all passives that are automatically triggered by death. However, Anran's main skill, Resurrection, is the first post-active skill that can be used after death and can directly choose whether to activate or not, and it is also quite effective in that it can be used by selecting resurrection , which was exclusive to Mercy . It is a unique and powerful skill. Also, unlike Mercy's resurrection, it deals area damage to all nearby enemies and even sets them on fire, so it has the added effect of driving away nearby enemies, so Mercy's greatest weakness, which is the vulnerability immediately after casting Resurrection, is also covered, so it is a high-performance ability suitable for the ultimate in many ways.
Instead, it is not only an advantage, but as a penalty to this powerful effect, if you die while holding the ultimate, a soul in the form of a flame remains on the corpse, informing the enemy that Anran has the ultimate. And when you use resurrection, you can see the resurrection in real time, but the time it takes for resurrection is quite long, so it is not easy to bury the ignition with the resurrection attack. Also, the cooldown is not refunded when you revive, so you may not have any survival skills such as dancing flames or fiery flame rush right after resurrection. If this happens, you may get poked right away as soon as you are revived, die twice, and end up wasting your life in vain, so you need to watch the timing carefully.
Instead, it is not only an advantage, but as a penalty to this powerful effect, if you die while holding the ultimate, a soul in the form of a flame remains on the corpse, informing the enemy that Anran has the ultimate. And when you use resurrection, you can see the resurrection in real time, but the time it takes for resurrection is quite long, so it is not easy to bury the ignition with the resurrection attack. Also, the cooldown is not refunded when you revive, so you may not have any survival skills such as dancing flames or fiery flame rush right after resurrection. If this happens, you may get poked right away as soon as you are revived, die twice, and end up wasting your life in vain, so you need to watch the timing carefully.
6. Privilege information
6.1. Secondary Perks
embersBurn lasts 1.5 seconds longer. |
The duration of Burning increases by 1.5 seconds, lasting a total of 4.5 seconds, and the damage increases to a total of 45. This is a perk that increases Anran’s maximum damage by increasing the burning duration.
heat shieldGain 60 additional life for each enemy you burn with your ultimate (maximum 180). |
A perk that gains additional life for each enemy burned by the ultimate. This is a perk that reduces risk by significantly increasing survivability after using the ultimate skill. It can also be applied to resurrection, preventing situations where you are helplessly focused and die.
6.2. Main privilege
short temperIf you collide with an enemy with a fierce sprint, the cooldown is reduced by 1.5 seconds. |
A perk that reduces cooldown when colliding with an enemy with a fierce sprint. This is a perk that increases Anran's high point and further strengthens his hit-and-run ability.
hungry flameHeals 50 health for each enemy hit by dancing flames. |
Perk of self-healing for each enemy hit by dancing flames. It is a privilege that raises Anran’s low point. The unique thing is that the dancing flame enters an invincible state the moment it is used, so it is not affected by heal ban and attack group healing reduction, so you can always recover 50 health for each enemy hit.
7. operation
8. Performance
8.1. Advantages
- Burning present in every action.
Following Mauga, he is a hero who uses the Burning status effect as his main attack method, but he can ignite enemies with all of his basic attacks, skills, and ultimate, so his Burning is more efficient than Mauga, and because of this, he can utilize the various advantages of Burning to the fullest. From the perspective of someone on fire, the bright red flames burn at the edge of the screen, which puts a lot of visual pressure on them, and because their stamina continues to leak, they have to move passively until the fire goes out. The combination of Mauga - Ash - Anran - Illyari Burn can maximize Mauga's critical strike rate, creating a variety of combination options.
- Merit of skills as survival and attack skills
Flame Sprint is a movement skill that can be charged up to 2 times, and movement speed increases by 50% for 1 second. Additionally, it grants 50 damage and 50% ignition charge to the enemy that hits it, assisting Anran's positioning and operation. Dancing Flame enters a phased state for 0.8 seconds as soon as it is cast, allowing you to evade attacks or CC attacks that inflict high damage at once, such as D.Va's self-destruction, Reinhardt's hammer, Cassady's flashbang, Ana's sleep gun or heal ban, like Just Guard, and the more enemies in the range, the more invincible time. It is a very suitable design for Anran, who traverses the middle of enemy lines and accumulates ignition charges. Although the duration is short, it is possible to escape by using multiple survival techniques at the right time and place.
- Powerful ultimate performance
- Phoenix Ascension that collapses the camp with powerful wide-area damage
Phoenix Ascension is an attack that charges at the enemy after flying and explodes with great damage and ignition. If it hits the center, it inflicts near-death damage to non-assaulting troops, and causes damage close to the collapse of the camp when enemies are gathered together. In addition, the casting range is 40m, so it is possible to use it like Vendetta to attack enemies outside of their cognitive range. Even if you don't kill the enemy, you can ignite for sure, so there's no problem jumping right into the enemy's camp and finishing off your stamina. - The resurrection of the phoenix, which becomes a variable in the water fight through self-resurrection
Phoenix Resurrection is a unique and powerful skill unique to Anran, which allows you to resurrect on the spot by casting the ultimate skill after death. Death on the battlefield is a variable and it takes about 20 seconds to return from leaving the front line, but Anran can be revived on the spot and not take the risk. Rather, if you die while possessing the ultimate skill, a phoenix mark will remain on your corpse, showing the possibility of resurrection, and upon resurrection, ignition will accumulate around you, forcing enemies to respond. In general, death is a negative variable for the team, so Mercy's resurrection is highly valued, but Anran has low risk even if she fights aggressively with the utility of personal resurrection and wide area damage upon resurrection, and even if she falls, she can use resurrection strategically.
- Top-tier wide-area aggro ability
Anran's excellent ignition ability, messy movements, and flashy skill effects combine to deliver outstanding aggro to enemies. Therefore, once a teamfight begins, it is possible to immediately ignite the enemy by entering > dancing flames and draw attention to a wide area to disintegrate the enemy camp.
- Relatively high lows compared to the same role group
Even though he is a quick-footed hero who has to perform the activities of a sub-dealer and flanker, his basic vitality is an average of 250, and he has at least a solid set of utilities for himself, such as 2 stacks of mobility, temporary invincibility, and ultimate flight & resurrection skills. Team synergy elements and short damage accumulation elements through the burn mechanism cannot be simply ignored as they cause the opposing healer's vision to be fixed and healing leaks.
8.2. disadvantage
- Poor instantaneous fire power expectations, limitations of the preheater called ignition
Anran is a sub-dealer whose main purpose is to create variables through so-called 'cutting'. It has a dealing mechanism that increases ignition damage and guarantees critical damage by right-clicking to ignite and deals explosive damage. This structure, in which you have to ignite fire to deal explosive damage, does not fit with Overwatch's sub-dealer, whose main operation method is to delete an enemy without a chance to receive healing through instantaneous explosive damage. Also, the basic attack that will be used the most to light the fire has poor projectile speed and judgment, as well as poor damage.[41] If you only light a fire with a normal attack, you and the opponent are both weak, so there are many cases where instantaneous firepower is not very meaningful, so you have to use skills, which is a disadvantage linked to extreme dependence on skills, which will be explained later.
Nevertheless, Anran cannot receive a firepower buff carelessly. This is because all of Anran's skills have damage, so if you mess up the numbers just a little bit, lines below 250 can feel uncomfortable and die without being able to fight back the moment they encounter Anran.
- extreme dependence on technology
Common shortcomings of sub-dealer heroes. At first glance, Anran's ability appears to be capable of stacking the passive ignition with all skills, and the use of the left click (poking & main passive trigger) and right click (reinforced melee dealing) appears to be well divided, but due to the previous drawback, too low basic weapon performance, there are not many situations in which the advantage can be utilized ideally. The fundamental purpose and function of the techniques are all included in a simple loop of "① set fire to the enemy ② approach ③ fight the ignited opponent and attempt close combat ④ hold on for a moment or run away when suppression fails", which causes the problem of making An Ran's play routine easily predictable for opponents and reducing the existence of variables that An Ran can create individually. In addition, since all skills are directly involved in survival, using survival skills to ignite is a negative factor that does not fit the purpose, and since the ignition gauge increases significantly only once contact is made, it is also a significant problem that you cannot position yourself unilaterally or just leisurely shake the opponent's aim. Also, it goes without saying that characters with a high dependence on technology are very vulnerable to CC techniques such as obstruction, hacking, and restraint.
- narrow engagement range
The left click is a two-shot projectile with a slow firing speed, and the right click has a very short range of only 10m, so the actual combat range is narrow and there is no separate stamina compensation unless you use a special privilege, so you are forced to walk an unstable tightrope even in close quarters. Nevertheless, as mentioned above, since there is not enough firepower to kill the enemy instantly, situations often arise where you are counterattacked during an attack or have to retreat midway.
- Low survivability and front line maintenance
Compared to Genji and Venture , where hit-and-run play like Anran is important , survival-related utilities are poor. He has 250 health and a base movement speed of 6, but that's the same as Genji, who has wall climbing and a deflection that reflects almost all projectiles, and Venture also has an invulnerability that guarantees free movement and a shield passive that can be very easily obtained, ensuring superior stability against aggro ping pong. On the other hand, Anran's survival ability can only be directly helped by his invincibility that stays in place for about a second and his resurrection using his ultimate, so he is evaluated as having a noticeably poor survival ability when compared to other sub-dealers. Even the invincibility of normal skills is a movement skill judgment , so you have to use your senses to notice when a CC is coming towards you and avoid it in advance.
- 1:1 ability of strong and weak
Anran is basically strong in 1:1 without the intervention of a healer. All skills are conditioned on "contact" and have an attack power of 50 and an ignition value of 50%, so if the enemy also has the ability to stop time, such as instantaneous invincibility or escape, the longer the fight goes, the more the brakes are placed on Anran to quickly apply stamina pressure with Burning's burn damage. The difficulty of pouring out all your skills to attack a healer/dealer and make a kill is very easy if you can get close, but once you do that, the only way to escape is a second fierce sprint or ultimate. Even so, it relies heavily on technology, but its survival rate varies depending on the opponent it fights, and its fierce flame sprint speed is not so fast that it can disappear out of sight in an instant like lightning. First of all, excluding the ultimate, the only main movement technique, Flame Sprint, is a method of accelerating in the direction of the field of view like D.Va's booster, but it is not possible to move freely or change the field of view immediately after acceleration, so it is not a movement technique that feels smooth to operate whether chasing an enemy or running away.
- High risk of ultimate
Phoenix Ascension has high firepower and range, but it forces a very dangerous play where it directly hits the body. As flying type ultimates such as Mercy, Illyari, and Sigma are exposed to the risk of being shot down while casting, they can at least secure safety by flying far and high, but Anran goes one step further and has to take the risk of entering the middle of the enemy's lines on his own. That's not to say that the return is insanely high; it's just 165 direct hit damage and guaranteed burns within the range.[42] The resurrection of the Phoenix can provide a variable that changes the game, but on the other hand, without proper judgment and good backup from allies, it can lead to the worst outcome, where An Ran blows his ultimate gauge and dies again, filling up the opponent's ultimate twice as much.[43] In addition, the disadvantage is that it shows too well to the opponent whether Anran has a palace due to its structure.
- A structure that creates total chaos
Anran received all of Symmetra/Bastion's powerful conditional close-range weapons, Genji/Tracer's mobility, and Mei/Reaper's self-regeneration abilities, but received nothing properly. In order to project sustained firepower at close range, you have to start with fire, but the basic attack performance is at a low level, so you have to rely on skills. It has movement skills, but it lacks immediate effectiveness and speed, but even this has no advantage in unilaterally shaking the opponent's aim due to the deal structure. It has an invincibility, but active positioning is difficult, so it is difficult to use it as an escape, and its ultimate skill is not even floating in the air, so it even rushes into the middle of the enemy lines on its own, so the risk is insanely high, but the return is zero. It's not cool. As for the resurrection ability, there is no cooldown reset or invincibility immediately after being revived, so if you are focused even after being revived, you are just giving the opponent another free kill. In fact, it is at the level of receiving Moira's conditional short-range weapon, Illyari's mobility, and Ouyang's self-regeneration ability. It has everything, but the high point is ridiculously low, so it can be evaluated as a commonly called 'small hexagon'.
9. evaluation
9.1. competition
- Season 20 Early Access
There is also an issue with the skill level of the players, but it is currently rated low. It is highly dependent on ignition, but the damage potential when ignited is not high. Since it is highly dependent on ignition, it is advantageous to team up with other characters that can forcibly ignite (Mauga, Ashe, Illyari with the main perk). Fortunately, Ashe and Illyari are currently Tier 1 picks, so they appear often. As has always been the case with new heroes so far, it is highly likely that they will receive buffs after their official release.
9.2. professional competition
10. compatibility
10.1. charge
Anran is a sub-dealer similar to Genji and Tracer, and because of this, he is at a disadvantage against most assault troops. Due to their low weight class, they struggle quite a bit if they engage in an all-out battle with most tanks. Because of this, it is difficult to establish a 1v1 match with a tank, and Anran's basic management method is to mainly raid the rear to solve the game.
- D.Va -disadvantage
Anran's right-click penetrates the matrix and the self-destruction can be avoided with dancing flames, but Anran itself has low damage and right-clicking does very low damage without the preheating called ignition, but since Diva is an assault force, the ignition gauge fills more slowly than a non-assault force, making it difficult to inflict meaningful damage to Diva with Anran. In addition, Anran is also a hero who is forced to fight in close combat, so Diva's fusion cannon and missiles, which deal explosive damage at close range, are enough to kill Anran. Even if Diva stands next to the reinforcements and only kicks out An Ran, the reason for An Ran's pick disappears.
- Doomfist -verydisadvantage
Due to his overwhelming mobility, even if An Ran runs away, he is caught up in an instant, and most of An Ran's damage can be offset due to the power block. It does not have instant mobility like other high mobility dealers, and there is no skill that can instantly neutralize it when Doomfist approaches. Anran cannot drive out Doomfist alone, but Doomfist can drive out Anran when he surprises the rear, greatly hindering operations in many ways, and a highly skilled Doomfist can erase Anran's very existence. The ultimate compatibility is also the worst. In the case of Phoenix Ascension, the casting speed is so slow that it is virtually impossible to use it targeting Doomfist, and since there is no invincibility time after the Phoenix's resurrection, if you hit the strike of destruction at the right time, you will die as soon as it is revived.
- Ramatra -neutralitydisadvantage(close combat)
Anran has much higher mobility than Ramatra and is free from entry and flight, so if he continuously harasses Ramatra from the flanks and rear instead of engaging in an all-out battle with Ramatra, it will be quite annoying for Ramatra. In omnic form, the weight class is quite low, so Ramatra, who has to manage her stamina, has no choice but to struggle. However, the basic attack, which is a decent check, and the fact that Anran's range of activity is greatly limited by the Vortex of Gluttony are quite disadvantageous, and since Ramatra is basically a hero who sticks together with allies, it is quite difficult for Anran to make a surprise attack on the rear.
When you turn on Nemesis, the situation changes. The weight class increases exponentially, but the range is shortened, so it is good to harass nearby, but the problem is that instead of the range being shortened, you are transformed into a hero with a powerful weight class. In addition, Anran's ignition becomes quite itchy due to blocking, and if you are together with the team, Anran's main method of operating, which is to attack the rear and leisurely escape, is also prone to being blocked. Even if you force yourself to enter, Anran's mobility is not much faster than that of other high-mobility dealers. Because of this, it is easy to be caught up, and it is also difficult to enter prematurely if you use Annihilation.
- Reinhardt -neutrality
The counterpart varies greatly depending on the operation. Of course, it is no match for close combat, and even if An Ran tries to ignite it, it is easily blocked with a barrier. Since Anran is a hero whose barrier is very difficult to break, you should mainly occupy the highlands where Reinhardt cannot go and harass him by lighting him from the flanks and rear. Also, the instantaneous invincibility of E skill means that Anran's hitbox disappears at the same time, so if you react well, you can avoid earth shattering, which is also advantageous. Reinhardt is also a hero in the end, so if you harass Reinhardt outside of his range, you can inflict damage on Reinhardt.
- Wrecking Ball -disadvantage
For Wrecking Ball, whose mobility is by far the best in Overwatch, biting Anran is a piece of cake. Due to her low weight class, if a wrecking ball were to rush in, An Ran would not be able to use her strength and would die.
- Roadhog -verydisadvantage
It is a very disadvantageous opponent, and its health is 250, so it is a guaranteed kill if it is dragged, and Hog is just an itch for Anran, whose firepower only comes from a long distance where the hook cannot reach, and Anran, whose main role is to attack from the rear, cannot use his strength at all even if Roadhog is attached to the main unit. With Anran's low single damage, it is virtually impossible to catch Roadhog, who has very little stamina, even if he uses his ultimate in the center.
- Mauga -
- Sigma -disadvantage
You can ignore the kinetic grip by fanning it when it's on fire, but that's the only advantage it has. Basically, Sigma, who specializes in main battles, will never go alone, and even if he does go alone, it will be quite difficult to kill him with Anran's low single damage. One of the disadvantages is that due to the fairly long range, it is possible to quickly join the battle even if An Ran is behind.
- Orisa -
- Winston -verydisadvantage
Winston, who is poisonous to flies and rats, is so extreme that it is impossible for An Ran to deal with him. Winston's Tesla Cannon is guaranteed to hit no matter how much he moves, so even if An Ran struggles to hit the move, he ends up being grilled by electricity. In addition, Anran is one of the worst dealers at dealing with barriers, so if Winston persistently targets Anran, it becomes nearly impossible for Anran to do anything.
- It's a place -disadvantage
Basically, Anran needs to be ignited to get the right amount of damage, but Zarya doesn't even allow that. Removing all status abnormalities from the barrier is the same as for Anran's ignition, which means that even if you go through a lot of trouble to ignite it, you have to ignite it again, which often results in a lot of wasted turns. Also, Zarya is a hero who gets stronger the more she gets hit, so no matter how much Anran hits, Zarya doesn't do much damage due to Anran's weakness to tanks. In addition, Anran has a short range, so it is essential to stick close to Zarya, which means it comes within Zarya's range. Therefore, even if you ignore Zarya and aim for the rear, you can save your allies with the kitchen, and Anran's ultimate can be easily responded to, so it is immediately reduced to a shuttle that replenishes Zarya's energy. Also, one of its disadvantages is that it is very helpless against gravity bombs, and it is a more powerful hard counter than any other tank.
- Jungker Queen-
- Hazard -
10.2. attack
Anran mainly attacks the rear, but it is very disadvantageous to heroes who are of a higher weight class or have skills that can neutralize Anran, and even heroes who exceed Anran's mobility are quite difficult. It is best to carefully consider the situation and approach it carefully.
- Genji -neutrality
If you light a fire, Anran is advantageous in terms of skill compatibility because you can inflict burn damage by right-clicking, ignoring deflection. The performance of both basic weapons is not good, but while Genji can inflict fatal damage in a short period of time with the Squid Crush combo, Anran has a long damage time, so it is more difficult to deal with Genji than Symmetra and Echo, which are Genji's handlers who can equally pierce deflection. Still, if it is released with a buff in the future, Anran is likely to be a more advantageous match.
- Reaper -verydisadvantage
They are heroes whose firepower only comes out when they are close together, but Reaper, who absorbs blood and deals powerful damage, is very difficult for Anran to deal with. Even if An Ran sets fire to the Reaper, the burn is chewed up by ghost form or the brightness of the shadow, and the instantaneous fire power is high, so there is a very high possibility that An Ran will be torn apart. However, Reaper's ultimate compatibility is much poorer, so if An Ran uses crossbow, An Ran has the upper hand in both formation breaking power and mobility. Also, due to the existence of resurrection, even if it explodes incorrectly, you can continue the turn again, and Reaper's mobility is much lower than Anran, and if you use a skill incorrectly, you die the same way as Anran, so the situation changes depending on who uses the skill better at the right time.
- may -
- Bastion -glass(search mode)verydisadvantage(Lecture mode)
When Bastion is in search mode, its hitbox is very large and heavy, so it is very easy for Anran to set it on fire. If you fan it a few times when it catches fire, Bastion will be torn apart in no time. The problem is in Assault Mode, Anran has no skills to neutralize Bastion's attack itself except for the very short invincibility of the E skill, so when Bastion turns on Assault Mode and casts Galgal, he suffers a fatal accident. Also, because it is hitscan, it is also disadvantageous to be easily targeted by Bastion even when casting the ultimate skill.
- Vendetta -verydisadvantage
Although the texture is similar, Vendetta's overwhelming close combat and durability are so high that Anran cannot dare to match. Also, his mobility is better than that of most dealers, so he follows An Ran even if he runs away, follows him even if he ignores Vendetta, and when he starts an all-out war, he is mercilessly cut down by Vendetta's sword.
In addition to greatly hindering the operation, An Ran, who does not have the skills to neutralize the vendetta, is helpless. If you encounter one, the best option is to just bring out another character.
- Venture -
- Sojourn -
- Sombra -
- Symmetra -
- ash -
- eco- _verydisadvantage
Anran, which has no aerial response, is a light meal for Echo. The projectile speed of the basic attack is very slow, so it is almost impossible to catch Echo in the air, and the fanning range is only 10 meters, which is far from enough for Echo. Ekko's mobility is easily superior to Ekko's, and Ekko's ultimate ability can be easily avoided by flying, so he is at a very disadvantage. Moreover, since Ekko can duplicate Anran, it is a very big problem that Ekko can duplicate Anran and blow up the main base.
- Junkrat -
- Cassidy -verydisadvantage
The presence of a flashbang blocks all of Anran's variables. All of Anran's skills are mobile, so not only is she blocked by a single flashbang, but Anran without mobile skills is no better than a corpse, so Cassady's headshot ends the game. If you succeed in avoiding the flashbang with E skill, it is worth a try, but it is not easy. Also, even if An Ran uses her ultimate, if Cassady counter-arches, her head will be hit. Unlike Anran, which requires you to get close, Anran is not much of a threat to Cassady, who can just comfortably attack from afar and fire wildly when he gets close.
- Torbjorn -
- Tracer -
- blue -
- Hanjo -
10.3. support
An Ran is the easiest role to play. However, there is still an unfavorable compatibility with these opponents, and because of this, it is necessary to light the fire and cut the blood to make it difficult to manage the blood. It's not easy to kill them alone, so you have to deal with them with the mindset of inflicting as much damage indirectly as possible. You must be aware that Anran is not a hero who creates variables by killing enemies, but rather a hero who slowly eats away at the enemy's resources and causes them to wither and die on their own. Therefore, in 1v1 matches, Anran is often at a disadvantage, and he must enter with his allies to capture the enemies.
- Life Weaver -veryglass
Anran's meal, the hitbox is very large, so ignition is very easy, and thanks to the skillset focused on saving allies, Lifeweaver, who does not have the skills to push away even if Anran approaches, is helpless by the fan. Because its mobility is overwhelming, it is easy to catch up. However, if you go up to the stage, you won't be able to catch up, but Lifeweaver, who goes up alone, is not such a big threat that you don't have to deal with it. If the situation arises, you can use a skill to climb up to the platform and chase it away.
- Lucio -
- Mercy -disadvantage(operate)
As he is the lowest ranked player in Overwatch, it is natural that Anran wins in a 1:1 match. However, the factor that makes Anran difficult is the existence of resurrection. Mercy's resurrection has a morale skill that can immediately neutralize Anran even if she has a hard time and takes a turn. Also, there is nothing that can be done against Mercy with basic attacks with Anran's poor performance, as Mercy flies around on allies as a guardian angel. Rather, Mercy with Valkyrie can attack Anran in reverse, so she is advantageous in person-to-person combat, but is very difficult to operate. Having two skills that can easily avoid the ultimate also contributes to the disadvantage.
- Moira -glass
Moira, who has excellent escape value, has many options against Anran, but if the two fight, Anran will take the lead. Anran's ignition is very threatening to Moira, who does not have any hard CC, and even if she fights by throwing marbles, she can immediately avoid it with E skill and at the same time shed the marbles, making it difficult for Moira to use her strength. Because of this, Anran can greatly narrow Moira's range of activities, and Anran's mobility makes it easy for Anran to chase after her, so there is not much difficulty in dealing with her. There is no critical attack, so if you are careful of the presence of the orb, it is unlikely to explode against Moira.
- Baptiste -disadvantage
The advantage is that it is difficult to break through Baptiste's healing wave, and Anran's low average damage makes it difficult to break the immortality device. Also, since Baptiste's own weight class is high, it is easy for him to be killed if he is rashly challenged one-on-one. Additionally, Baptiste's exoskeleton combat boots make it more difficult for Anran to inflict damage.
- Brigitte -
- Ana -verydisadvantage
Ana's basic attack has an overwhelmingly longer range than Anran's, and it deals very stinging damage, so even if she hits Anran with just one or two hits, Anran cannot approach her hastily. In addition, Anran can be sent back to the base with the sleeping gun and heal ban click combo, which are poisonous to all champs such as tanks, dealers, and healers, so it is very difficult to manage and victory cannot be guaranteed even if you approach. However, the only consolation is that the E skill's invincibility allows you to avoid Ana's sleep gun. If you win the psychological battle with Ana and the sleep gun, the initiative will go to An Ran.
- Iliari -
- Zenyatta -verydisadvantage
Anran is also an assassination-type hero, but for Zenyatta, there is nothing better than Anran. No matter how large Zenyatta's hitbox is, Anran's small damage cannot completely kill Zenyatta, and Zenyatta's dps is much higher than Anran's, so you can just beat him up. Compared to other assassin-type heroes, Anran's mobility is lower and he has no proper survival skills, so if Zenyatta's disharmony hits him, he has to just give up. Even the ultimate compatibility is the worst, no matter how much Anran extracts maximum damage with archery, he only has 280 hps.[44] Chew it up with a quick recovery. If it's difficult to focus with your teammates when Zenyatta comes out, let's leave Anran aside.
- Juno -
- Kiriko -verydisadvantage
Although they are of the same assassin class, both the first and second attacks depend on Kiriko. Sunbo, who has overwhelming value, is no match for Anran's mobility, and even if he works hard to warm up due to the bell of purification, his efforts will be turned into shame. Unlike Anran, who survives leisurely with Sunbo even if he barely ignites Kiriko, and deals 60 damage even if he is hit by a body shot, and needs to warm up even if they engage in an all-out fight, Kiriko takes the first step because Anran takes more damage even if he lands only one or two throwing stars. In addition, Suzaku Ascension is a very difficult opponent to operate because the damage is immediately neutralized with a single drop of Purification. However, if Kiriko's skill is missing and you succeed in igniting, it is comforting that you can take the initiative for a while.
11. compatibility
11.1. charge
- D.Va -
- Doomfist -
- Mauga -verygood
Both Mauga and Anran have mechanisms to deal additional damage to burned enemies, and they work well together as they reduce each other's warm-up time. If Mauga lights a fire with a flame cannon, Anran saves him the trouble of lighting it, and if he lights it himself, it reduces Mauga's ammo waste. Thanks to his bursting heart, he shows explosive power in melee. In particular, the archery combo is overwhelming. Confining enemies in a cage increases the power of Phoenix Ascension, and casting it outside the cage increases the hit rate and reduces risk. Trapped enemies cannot use mobility, so it is easy to kill many with a direct hit, and even if you do not kill them, you can immediately burn enemies within the range, so you can defeat them with Mauga. It is also a plus to have the ability to deal with long distances, which is lacking.
- Orisa -
- It's a place -verygood
A combination of souls no less than Vendetta. The mere existence of the kitchen completely covers Anran's preheating issues and unstable engagement abilities, and the palace connection is also fantastic. The problem is that although it is somewhat better than the Vendetta and Genji combination, it is difficult to keep in check from a distance.
- Jungker Queen-
- Hazard -
11.2. attack
- Genji -
- Reaper -
- may -
- Bastion -
- Vendetta -
- Venture -
- Sojourn -
- Sombra -
- Symmetra -
- ash -
Like Mauga, it has a burning effect, so it is helpful to An Ran and covers long distances, which An Ran has difficulty with.
- eco -
- Junkrat -
- Cassady -
- Torbjorn -
- Tracer -
- blue -
- Hanjo -
11.3. support
- Lucio -
- Merci -
- Moira -
- Baptiste -
- Brigitte -
- Ana -
- Wooyang-
As they are set up as siblings, the character design itself is designed to maximize synergy between them. Wuyang's healing wave's continuous healing is very helpful to An Ran, who has to hit and run repeatedly in close proximity to the enemy. It can follow An Ran with a torrent of water, which has high survivability but is vulnerable in sustained melee, and can provide healing amplification with the Wave of Protection, greatly increasing An Ran's continuous combat power. Anran can also continuously pressurize and drive away tanks with fire damage, to which Wuyang is weak, and can temporarily give Wuyang time to escape by dealing damage from the dancing flames to the focused Wuyang. The combination of each other's ultimate skills, Tsunami Explosion and Suzaku Ascension, is a deceptive ultimate combination that instantly kills enemies below 250 and devastates the formation.[45]
- Iliari -
The main perk, Sunburn, is a skill that inflicts knockback + burns on enemies, so it has synergy with Anran. However, Illyari is mainly used in poking combinations and has a short heal range, so it is not a good match for Anran. Anran's damage is weak and it's difficult to hit because it's a projectile, so it's not easy to explode Solar Blast. The best is for Anran to finish what Iliari seasoned well. Probably the best combination for Anran is Mauga, Anran, Ash, Ouyang, and Illyari Workplace, but in this case, Illyari is busy healing Mauga, so it is difficult to take care of Anran.
- Zenyatta -
- Juno -
- Kiriko -
12. Related Achievements and Challenges
Achievements | compensation |
Gwiyomi achievement name (English name) How to Unlock Kwiyomi Achievement | |
Pixel achievement name (English name) How to Unlock Pixel Achievements |
13. hero gallery
For hero gallery content, including skins, please use Template:Overwatch/Hero Gallery . |
[include(Template:Details, document name=Hero Name/Hero Gallery)]14. patch notes
- Year 20?? Month ??Day
- (Hero name) added
- Year 20?? Month ??Day
- Buff :
- Nerf :
- Adjustments :
15. Pre-release information
- In the story, he appears as joining Overwatch along with Ouyang, and he is the only non-hero in the 2025 Christmas group illustration posted on the official YouTube, so most users saw the release as a fait accompli.
- Among the replica dialogue data for Echo 's ultimate skill added in the mid-season of the 20th season, the Chinese-speaking woman's dialogue is "Scorch the sky! (English: Scorch the sky!) /火羽焚天(Burning feathers scorch the sky!)", which also drove a wedge in the fact that it will be released in the near future. Later, in the Overwatch Spotlight released in February, it was confirmed as a new hero for next season along with Emre , Domina , Mizuki , and Jetpack Cat . Among them, Anran was the only one whose advance play period was revealed.
16. etc
- The Chinese character for the name is安燃, which means to burn safely. It is a fitting name for An Ran, a fire student who uses flames to protect people. Just as his younger brother used a weapon named after the Four Directions God, Hyeonmu, who controls water, Anran also used a weapon named after the Four Directions God, who controls fire. Use weapons and ultimate skills named Suzaku .
- Following Genji and Hanzo, he is the hero of a brother-sister relationship with Ouyang . In addition to Genji and Hanzo, who have appeared together since the beta period, if you expand the family relationship, this is the third new hero to be released following Ana-Para and Brigitte-Torbjorn, and is related by blood to the existing hero.
- Compared to his appearance in Descendants of the Elements, which was previously produced as a cartoon-rendered 3D animation , his face has changed so much that he appears to be a different character in-game.[46] There are some favorable reviews of this, saying it has been changed to a smaller model, but there are many more critical opinions compared to the Domina, which is scheduled to be released together. The reason is that the modified face was so similar to Kiriko and Juno that there were questions about whether the face model was used again.[47]
In the animation, Ouyang also has a different appearance from the in-game model, and like Juno in the previous "Red Promise" trailer, there are opinions that the severe gap between the in-game model and trailer is simply a problem caused by the difference in art style. However, taking this into account, it is also true that Anran's appearance, which was implemented in 3D media and is completely different from the face depicted in 2D media such as comics and illustrations, resembles Juno more than Ouyang , who is actually a biological brother and sister. # So much so that a satirical video was produced pointing out the similar facial shapes of not only Juno but also other female heroes. #[48] The main criticism is that before Anran, Widowmaker, and among the recently introduced heroes, there were already beautiful female characters with sharp looks like Freya and Vendetta, and that even though Anran's own face already had a personality that could be distinguished from other female characters in 2D illustrations and example animations, the 'Juno type' youthful facial shape was forcibly crumpled and the personality was eliminated.
There was criticism that Brigitte 's face was too similar to Mercy's during the 2016 Overwatch series , but Brigitte's face itself has had a consistent design not only in 2D media such as comics and sprays, but also in 3D media, such as the short animation Honor and Glory starring Reinhardt released in 2017. As in the case of An Ran, in the character model of an in-game hero, 'the face suddenly resembles the face of an existing hero. There were almost no negative evaluations like ( #1 , #2 ) that it was completely different from the previous portrayal .
In response to the continued criticism, An Ran's North American voice actor also expressed his dissatisfaction and announced that he would convey this to the development team regarding the modification of An Ran's facial modeling. # - In addition to the face shape, unlike the Five Elements College uniform that was worn perfectly in the previous animation, the default in-game skin was changed to orange 'Jjoljjoli', which caused some negative reactions due to the severe disparity between the images. This seems to be because the younger brother, Ooyang, is already wearing the school uniform of the Five Elements University, which is likely to cause confusion (especially for players who cannot distinguish between colors). An Ran came out in a completely new outfit with no trace of the existing school uniform, a style with missing bottoms . The design problem of the basic skin can be easily solved by adding skin products with different designs in the future.
- The design motif appears to have been taken from Kitana from the Mortal Kombat series in that she is Asian and uses a fan as her main weapon , Sogyo in the Dynasty Warriors series in her ponytail and attire , and Mai Shiranui , a character from the Fatal Fury series known as The King of Fighters series character , in that she deals with pyromancy with the word Suzaku and Dance .[49] In terms of simple appearance, there are many reactions that it is a direct imitation of Ling Xiaoyu from the Tekken series , and in terms of ultimate performance, it is a direct imitation of Phoenix from Marvel Rivals .
16.1. secondary creation
[1] The Korean Chinese character is Yeop An-yeon.[2] He is a streamer- turned-voice actor who often plays the 2016 game Overwatch .[3] In competitive play, it was activated on February 20, 2018, a week after launch.[burn] 4.1 4.2 4.3 4.4 4.5 4.6 Applies a purifiable status effect that ignores armor and deals damage over time.[CriticalHit] If you hit the office, it will double damage.[Mobile_time] It is a projectile attack and healing with time. Validation is possible.[7] It takes 0.1 seconds to fire 2 bursts.[8] If you add 2 bursts of 0.1 seconds + recovery time after firing of 0.5 seconds, it becomes 1 shot per 0.6 seconds, so 40÷0.6 = 66.667[Skill_CriticalStrike] Deals additional damage when within range or when certain conditions are met. Ignores critical hit immunity.[beam] Ignoring the projectile invalidation technology, it does not cause a critical hit.[Penetrate] Ranged attacks and healing penetrate the hero.[13] Adds 25% ignition per projectile, but only applies once to an enemy.[14] Of course, unlike Mauga, who can only inflict burns with flame cannons, Anran can also inflict burns by fanning a fire.[evasion] 16.1 16.2 It can pass through the enemy hero and does not interfere with the movement.[movement] 17.1 17.2 It provides an improved movement effect to the hero and is a technique that exits in advance when it is interfered by hacking, interruption, sleep, and stunning.[widearea] 18.1 18.2 18.3 Affects all targets within the sphere.[purification] Purifies any status effect that can be purified.[invincibility] 21.1 21.2 No damage. They clash at the base but do not capture it.[Almost] It is a short-range physical attack that attacks multiple enemies. Penetrates barriers and nullifies projectiles. Blocks attacks that ignore melee attacks.[phase_state] 23.1 23.2 This is an evasion skill that allows all attacks to pass through the hero. Eliminates adhesive technology.[strong_movement] If interrupted, it becomes invalid.[25] In theory, you can use up to 23 enemies in the workshop, but if you use rice on all 23 Ashes and there are 46 enemies in range, you will hit all 46 enemies and the invincibility time at this time will be a whopping 8.16 seconds. Of course, this is the theoretical maximum in special situations, and in a typical game it is possible to hit up to 5 to 6 people, so the duration can be doubled to 1.6 to 1.76 seconds.[barrier_penetration] Penetrates barriers and heroes.[reload] 31.1 31.2 Hero's weapons are completely reloaded.[Chargingcalculation] Assume that it is charged by 1 point per 1 damage and 1 healing done. reference[automaticrecharge] Ultimate is automatically charged by 5 points per second after the game starts, and is not charged during hero selection time and attack & defense preparation time. Therefore, if you wait without attacking or healing, it will take minutes or seconds for the ultimate to fully charge.[Defense_Penetration] Deals damage to defense like vitality.[40] The dual ultimate holder before Anran was Diva and before the remake, Symmetra . However, Symmetra's ultimate was changed to one after the second remake, and Diva also technically has separate "pilot ultimate" and "mecha ultimate", so the ultimate gauge is managed separately and cannot be 'chosen'. On the other hand, Anran, like Symmetra in the past, has two ultimate functions from the beginning.[41] The pure DPS based on an opponent who is not on fire is 66 for left click and a whopping 48 for right click . Winston, known for his excellent basic DPS, has 70, Moira has 80, and Lucio has 86. Genji, which had the worst basic attack performance in the same attack group, has a left click DPS of 90 and a right click DPS for close combat of 119. Anran's average attack performance is worse than that of Genji. Considering that Winston and Moira's DPS is designed to take into account the fact that they have a guided performance in basic attacks, the damage output is at a level that cannot be described as anything other than disastrous, so you have no choice but to fire up and attack at all costs.[42] Likewise, Vendetta, Pharah, and Genji can be used as examples of high-risk, high-return ultimate skills for mid-air fixation or charging into enemy territory. Considering the amount of damage, Vendetta's Punishment ignores defense at 400, so if it only hits directly, no one but the assault force can survive, and Pharah's barrage has a DPS of 1200. It is infamous.[43] If you are revived through Mercy's resurrection, you will receive invincibility for 3 seconds, and if you respawn at the base, you will receive invincibility within the base, while Anran can be attacked immediately after resurrection.[44] Anran is an offensive force, so there is a feeling of shame.[45] Suzaku Ascension gathers the hit enemies in one place and the tsunami explosion knocks down the gathered enemies, making it quite easy for Anran to finish him off even if he doesn't get a kill with the ultimate combo.[46] An Ran, who appears in the cinematic, had a more sharp-looking face.[47] Overwatch’s ‘Same Face Syndrome’ Has Claimed Another Victim(Kotaku)[48] For reference, the helmet accessory that appears in the 20s is the headgear of Galacta , an NPC who appears as an announcer in the rival game Marvel Rivals .[49] Not only An Ran himself, but also his younger brother Ouyang did not even appear in the proper ultimate performance in the above-mentioned Descendants of Yuan Shao video. In the video, Anran's ability is described as shooting flames from a fan or spinning around to create flames. In-game abilities are limited to a combination of the primary firing attack, the Fan of Suzaku, and the secondary firing attack, Burning Fan, and a small amount of the moving skill, Flame Rush. The description of the younger brother's technique is the same in the grand scheme of things, except that there is a recovery wave, which is an auxiliary fire attack, and a torrent, which is a moving attack.
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