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Overview[]

Anran is an upcoming Flanker Damage hero in Overwatch. She will be released in Season 1 - Conquest, making her the 46th hero to be added to the game.

Abilities[]

Role: Damage
Hero-ability-circle
Role Damage Circle
Type
Passive Ability
Damaging an enemy temporarily reduces their healing received.
Healing modification:
-30% received (non-tanks)
-15% received (tanks)
Duration:
3 seconds

Additional details:
  • Does not stack with itself or the passive from another damage role hero.
  • Stacks multiplicatively with other modifiers that affect healing received.
  • Objects that deal damage, such as turrets, may also apply the effect.
  • Self-damage does not apply the effect.

6v6 details:
  • No longer has reduced effectiveness for tank heroes.

Ignition
Hero-ability-circle
Placeholder ability icon
Type
Passive Ability
Hit enemies with fire attacks to burn them.
Damage:
10 per second (base)
20 per second (fan the flames)
Headshot:
Duration:
3 seconds

Additional details:

Zhuque Fans
Key mouse 1
Hero-ability-circle
Placeholder ability icon
Type
Weapon (Primary Fire)
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hand fans that shoot fiery projectiles.
Damage:
20 (per shot)
40 (per volley)
Headshot:
✓ (x2)
Ammo consumption:
2
Ammo:
20
Reload time:
1.5 seconds
Projectile speed:
90 m/s
Projectile radius:
0.225 meters
Burning
Critical
Travel Time

Additional details:
  • 25% ignition per shot hit, 17% on tanks.
    • Takes 4 hits (2 volleys) to trigger ignition, 6 hits (3 volleys) for tanks.
    • Ignition % gained is affected by headshots.
  • Holding left click and right click on an Ignited enemy deals ~109.12 damage per second.

Keywords:
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Critical
Deals 2x damage when hitting critical locations.
Travel Time
Projectile attacks and healing with travel time. Can be Negated.

Fan The Flames
Key mouse 2
Hero-ability-circle
Placeholder ability icon
Type
Weapon (Secondary Fire)
Effect Type
Beam Beam
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hot wind blasts that amplifies burning damage.
Damage:
24 (base)
48 (burning)
Headshot:
Rate of fire:
2 shots/s
Ammo consumption:
1
Ammo:
8
Reload time:
1.5 seconds
Max. range:
10 meters
Projectile speed:
90 m/s
Projectile radius:
0.4 meters
Ability Critical
Beam
Burning
Piercing

Additional details:
  • 25% ignition per shot hit, 17% on tanks
    • Takes 4 hits (2 volleys) to trigger ignition, 6 hits (3 volleys) for tanks.
  • Amplifies burning damage from 10 to 20 damage per second, for 3 seconds.
    • The duration is refreshed each time the target is hit (while burning).
    • The burning damage can be amplified, regardless of the source (such as from Ashe's Ability-ashe2 Dynamite).
  • If Ignition is triggered by Fan the Flames, the critical burning affect is applied.

Keywords:
Ability Critical
Deals bonus damage in an Area of Effect or under specific conditions. Ignores Critical Immune.
Beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Piercing
Ranged attacks and healing that can pierce heroes.

Inferno Rush
LSHIFT
Hero-ability-circle
Placeholder ability icon
8.5 seconds,
2 charges
Type
Ability
Effect Type
Movement Movement
Propel yourself forward and damage enemies you impact.
Damage:
50
Headshot:
Duration:
1.3 seconds
Movement speed:
18 m/s (initial burst)
Mov. speed buff:
+110%
Knockback speed:
8.5 m/s
Burning
Evasive
Movement

Additional details:
  • 50% ignition on enemies hit, 33% on tanks
  • Can provide an initial vertical boost if the ability is activated while looking up.
  • The ability makes the player to go in the direction they are facing.
    • Using the ability locks them out of moving left or right, forcing them to go forward.

Keywords:
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
An ability that grants the hero enhanced movement that ends prematurely when interrupted by Hacked, Hinder, Sleep, and Stun.

Dancing Blaze
E
Hero-ability-circle
Placeholder ability icon
10 seconds
Type
Ability
Effect Type
Melee Melee
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Strike nearby enemies while dodging all damage.
Damage:
50
Headshot:
Duration:
0.8 seconds (base) + 0.16s (bonus per target if base ends)
Radius:
8 meters
Area of Effect
Burning
Cleanse
Invulnerable
Melee
Phased
Strong Movement

Additional details:
  • Movement range of 1.5 meters
  • 50% ignition on enemies hit, 33% on tanks

Keywords:
Area of Effect
Affects targets in a spherical area.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Cleanse
Removes Cleansable status effects.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Strong Movement
Silenced by Hinder.

Vermillion Ascent
Q
Hero-ability-circle
Placeholder ability icon
2000 points
Type
Ultimate Ability
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Charge forward, exploding on impact and instantly igniting enemies.
Damage:
165 - 90
Headshot:
Duration:
3 seconds (targetting)
Max. range:
40 meters
Radius:
2.5 - 10 meters
Movement speed:
40 m/s (charge)
13 m/s (launch)
0.8 m/s (ascent)
Knockback speed:
6.1 m/s (min)
10.8 m/s (max)
Area of Effect
Barrier Piercing
Burning
Evasive
Movement
Reloads

Additional details:
  • Targets hit receive 100% ignition
  • Targets hit are knocked towards the point of impact.
  • The radius is spherical from the point of impact.
  • If targeted at a player, the landing zone will automatically be set below the player (when launched).
  • If targeting an area out of range, Anran will travel the furthest distance possible, then explode.

Keywords:
Area of Effect
Affects targets in a spherical area.
Barrier Piercing
Pierces Barriers and heroes.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
An ability that grants the hero enhanced movement that ends prematurely when interrupted by Hacked, Hinder, Sleep, and Stun.
Reloads
Fully reloads the hero's weapon.

Vermillion Revival
Q
Hero-ability-circle
Placeholder ability icon
2000 points
Type
Ultimate Ability
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
When dead, revive yourself in a fiery explosion.
Damage:
10 damage over time
55 - 30 (area of effect)
Headshot:
Duration:
3 seconds
2.3 seconds (explosion)
Radius:
2.5 - 7 meters
Area of Effect
Armor Piercing
Burning
Invulnerable
Phased
Reloads

Additional details:

Keywords:
Area of Effect
Affects targets in a spherical area.
Armor Piercing
Deals damage to Armor as if it were Health.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Reloads
Fully reloads the hero's weapon.

Perks[]

Minor Perks[]

A Minor Perk can be chosen at level 2.

Smoulder
Hero-ability-circle
Placeholder ability icon
Type
Minor Perk
Ignited enemies burn 1.5 seconds longer.

Additional details:
  • Increases duration of burning triggered by Ignition to 4.5 seconds.
  • Does not increase the duration of critical burning from Fan the Flames

Heat Shield
Hero-ability-circle
Placeholder ability icon
Type
Minor Perk
Gain 60 overhealth for each enemy ignited by your Ultimate, up to a maximum of 180.
Overhealth:
60 per enemy Ignited by either ultimate
180 (max)

Additional details:
  • Overhealth decays 4 seconds after gaining it.

Major perks[]

A Major Perk can be chosen at level 3.

Short Fuse
Hero-ability-circle
Placeholder ability icon
Type
Major Perk
Impacting an enemy with Inferno Rush reduces its cooldown by 1.5 seconds.

Additional details:
  • Impacting multiple enemies will reduce the cooldown by 1.5 per each hit.
  • If all 5 enemies are hit, it will be reduced by 7.5 seconds (for a 1 second cooldown).

Hungering Blaze
Hero-ability-circle
Placeholder ability icon
Type
Major Perk
Heal 50 health for each enemy hit by Dancing Blaze.
Healing:
50 per enemy hit

Additional details:
  • Can fully heal back to 250 HP if 5 targets are hit.

Story[]

This section is a stub section. You can help by adding any available information to this section.

Anran Ye is the older sister of Wuyang Ye, and member of Overwatch. She was recruited to join the organization at the same time as her younger brother.[2]

Background[]

Anran's parents were alumni of the Fire College of Wuxing University. They fought in the Omnic Crisis and survived as celebrated veterans.[3]

Anran followed in her parents' footsteps. She was accepted into the Fire College, and was regarded as the institution's star student since her first year. In her third year, her brother, Wuyang, tried to apply to the Fire College, but failed to pass the exam, and ended up in the Water College, causing a distance in their sibling bond for a period.[4]

Anran was friends with a Metal College student named Ming. They worked together on a joint project to create a fire staff. However, the staff set the courtyard aflame. Later, Anran was aghast when she saw Wuyang talking with Ming about creating his own staff.[4]

Against the Tide[]

During Null Sector's attack on Chengdu, Anran, now a fourth year student, was among the Fire College students supporting evacuation efforts in the city as she fought on the frontlines. Wuyang wanted to come with her, but she refused, telling him to stay in the med bay. During the altercation, Anran told her brother that she didn't want him to get in her way. Wounded, Wuyang exclaimed that after all this time, she still didn't trust him, and while Anran regretted her words, the two parted on bad terms. Wuyang stayed in the dropship while Anran and her fellow Fire College students headed into the fray.[4]

As Null Sector kept making ground, Anran ordered everyone to fall back while she held the line on her own. When Wuyang caught wind of what she did, he ran in to help her fight back against the Nulltroopers. Anran scolded him at first, but quickly pulled him into a hug, grateful that he saved her life before they worked together to fight off more Nulltroopers.[4]

Wuyang didn't tell his parents about his role in the attack, but Anran did. Three weeks later, they arrived, bearing gifts, effectively reconciling with their son. Anran teased her brother, stating that the medal he'd won for the attack wouldn't affect his GPA.[4]

The Invitation[]

Winston of Overwatch noticed Anran and Wuyang upon viewing a video recording of their fight to repel the Nulltroopers in Chengdu. Inspired by their heroism, bordering on nostalgia, Winston set to recruit the pair.[5]

Elemental Kin[]

One full moon night, Anran received an Overwatch invitation medallion on the same evening first-year Wuyang received his. Noticing his oddness before dinner, she confronted Wuyang, snatched his Overwatch medallion, and he subconsciously revealed his unconfident acceptance of his Overwatch invitation. Hiding her Overwatch medallion, Anran falsified her anger as a result of Wuyang's negative response. She forced and dragged him, ten minutes later, to fight in the university's deserted sparring arena. Anran, wielding her fire folding fans, successfully induced Wuyang's full wide-powered Guardian Wave to knock her down and then with her higher martial arts, hugged her younger brother with her soaked clothes to show how proud she was for Wuyang's invitation from Overwatch. A few seconds later, Anran teases out her Overwatch medallion to Wuyang for her enjoyment, but instead, she received his criticism for her previous violent antic, especially her endangerment with fire, as the siblings walked out the arena under the moon.[6]

Trivia[]

  • Anran's main weapon is her paired Zhuque fans that can release fire on their tops' edge via technology like Wuyang's Xuanwu staff.[2][7] Contrary, during the Null Sector invasion of Chengdu, she fought with her fire fists.[4]
  • Anran's hairstyle changed after the Null Sector invasion, sporting a hybrid style of her previous one and the current Wuyang's.[7]
  • Anran is narratively a huge Lucio fan.

Etymology[]

  • Anran's Chinese name is "安燃", literally meaning "burn safely".
  • The "Rán" part of her name contains the radical "火" (huǒ), which is the radical classifying the word as fire-related.
  • When paired together with her brother Wuyang's name, it sounds like the common Chinese idiom 安然无恙 (ān rán wú yàng), meaning "safe and sound".

Cultural references[]

  • The Zhuque, the Vermillion Bird represented by Anran, is the Wuxing representation of the fire element.

Development[]

Anran in the Christmas 2025 post

Anran in the Christmas 2025 post

Prior to her official reveal, various hints existed for Anran being a playable hero, including:

  • Anran was invited to join Overwatch at the same time as Wuyang.[2]
  • She cameoed with the game's other heroes in a Christmas 2025 post.[8]
  • In January 2026, Anran's ultimate voice lines were leaked in which she says "scorch the sky."[9]

Her in-game appearance's facial features were softened compared to her earlier cinematic and facial ones.[10]

References[]

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