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Which is your fav waifu? Is she better than chocolate?
>>
>>2336362 (OP)
buy an ad or use the thread already up
>>
I'm not buying your game
>>
>>2336362 (OP)
imagine fighting a war vs alien abominations and your squad leader is a high school girl
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>women on the battlefield
>>
>>2336580
shes canonically shit
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>>2336592
All women in this game are pretty terrible, if cheap... except the negress Darcy who is S+++ best leader in the entire game. There's essentially a power gap between her and everyone else.
>Reywa
Reywa is "okay" as a vehicle pilot, but I think the only pilots worse than her are another woman (a pirate) and the drunk old white trash dude who proudly claims he doesn't even have a drivers license. You just don't have enough normal vehicle pilots to make the difference as obvious as with infantry, where aside from aformentioned negress every single squad leader between good and terrible is a man, and you only get women afterwards.
All in all it probably does make sense to recruit women, especially since you recruit random ass mercenaries and ex-pirates too, since you got fucked during the transit, the ship is barely there and you've got like 50 people to hold it all together.
>>
>>2336613
Bog is the best pilot. Cheap and reliable.
>>
>>2336613
i like darcy but i think the terrorist guy does her job better
>>
>>2336613
There's a Wayback heiress girl who's kinda hot, I haven't leveled her much yet but she's got some interesting perks
>more uses for items
>cheaper supply cost
>extra loot
>>
Anyone have success with using the shotguns? I feel like the range is too miserable
>>
>>2336618
>>2336624
>>2336630
I mean yeah, terrible means cheap essentially, which is a quality of it's own and perks exist separately from stats in general, but if you take stats (and growth potential) into account some characters are just better.
>>
>>2336633
They're decent against bugs if you can dance around at correct range because then the bugs will come up close but won't bite.
Keep a longer range heavier weapon on hand for the ranged bugs though.
>>
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The correct way to breach the walls.
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>>2336639
Huh, I tried to destroy the walls in the demo bridgehead missions with C4, but even if it said it was "destroyed" I couldn't move units past it.
>>
>>2336637
I love Bog because he lets me take a vehicle but also spend on other stuff. I just keep him out of direct fire as much as possible and use the range of an autocannon or something like that.
For this, he's great and comes on more missions than Rewa.
>>
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Best armour?
>>
Something feels wrong with defence missions now. Used to feel overwhelming with enemies rushing in on vehicles. Now they seem to be too scared to approach most angles except lightly pushing at your weakest point (but still hesitantly).

>>2336639
I hate these ones so much because of the artillery. That being said, I wasn't expecting it so maybe next time I'll do better.
>>
>>2336644
There's exosuits that are even better and don't encumber.
>>
>>2336644
If you can tank the downsides. The one just below it has 90 armor, -1 vision, -1 concealment and no movement penalty.
>>
>>2336645
Yeah after the first time, they become the easiest mission type. Very easy to prepare for. You just need something to blase past the wall and get you through fast.
>>
>>2336362 (OP)
I want to fuck the Dice lady so bad
>>
>>2336645
>>2336649
They're just random. Some of them have environments that make the AI scared to approach you, others have environments where the AI goes full caveman retard and charges you full force. Strangely enough Rogue Army defense missions have been easier than the others for me
>>
>>2336644
the pirate one with the jetpack is super fun to use desu
>>
>>2336637
if you take growth potential into account Carda wins because she can get growth 12 on her first perk
>>
>>2336649
So basically you can just rush the wall without being spotted, blast through it and you're scot-free? Makes me wonder about taking a very limited small squad, vehicles, charges, and hope to avoid any combat at all.

>>2336654
I feel the same, the pirates play a lot more aggressive and are more motorised. The Rogue Army just dance around with weapons teams in the open while the commander blows his whistle. I don't even get many mechs when on defence.
>>
>>2336654
Rogue Army defences are nuts for me because you can't use the towers. They just obliterate them in one turn or suppress anyone that's in them. Although my all vehicle strat has been working against them because I can just attack them back and hunt down the mortar teams.
>>
>>2336652
she seems to want to fuck the player so it's pretty mutual
>>
>>2336657
Sort of. You just cling to the edge of the map and blast the 2 bunkers that will be firing at you and rush through the wall. Usually there'll be a couple of infantry units and a walker on the other side, but shouldn't be much of a problem. If you got vehicles, use them or at least have something to carry your infantry in case they get suppressed trying to make it through. You can of course still get unlucky with the arty and have it land right on you, but it's pretty low chances.
>>
what happens if the operation timer runs out?
There's a 1 next to a rogue army operation that I have been avoiding because im a scaredy bitch
>>
>>2336662
It disappears and the game rerolls a new operation.
>>
>>2336663
no consequences? cool
>>
>>2336663
nta but thanks, was bothering me as well
>>
mfw I got 8 squaddies killed because im retarded
>>
>forgot I was on a contaminate nest mission and destroyed a nest instead, failing the mission
whoops
>>
>>2336674
Major you fucking retard...
>>
>>2336679
>I *know* you're listening, Hayflick.
>>
impregnating my XO-slash-sexcretary, Hayflick
>>
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Screw this bullshit
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>this mission
>11-12 rounds of fighting 3 FUCKING GIGA STUGS
>my tonk with the long anti tank gun, laser Lim, russian boi with emp rifle and Darby as a scout
nearly spent all my resources on those and after that I had to clean up the fucking REST of the army, Expert mode be fun
>>
>>2336362 (OP)
>>2336362 (OP)
Rule 34 niggas be eating good todayh.
>>
>Darcy has unique voice lines specifically for her phobia of bug aliens
Cute
>>
>>2336362 (OP)
Ok, how do I do sabotage missions? I thought you need to have a squad in the highlighted area, but there was no indication that they were sabotaging the systems, so I just started shooting the special buildings, which sucks cuz I barely have any AT
>>
>>2336728
Once you're in the zone you gain an ability that costs 60 AP to sabotage the thing
>>
>>2336687
The amount of damage that thing (and all the other Menace units) takes is absurd. The jump from Rogue Armies to facing those fuckers is the real difficulty spike.
>>
>>2336741
>got a single operation against Menace and it was the first operation offered after their introduction
>the rest was just bugs and RA
I feel cheated
>>
Genuinely what are you expected to do on these pirate defense missions with rocket trunks? This is my first time facing multiple of them in a mission and there is no feasible way I can stop them from destroying me
>>
i just got The Yaz, he's so freakin cool bros...
>>
>>2336741
They're not even that hard because you can suppress and disable them like everyone else. It's just tedious and fucking boring because you have to pour a billion points of damage between the huge armor, HP pools and I'd wager they have DR on top of it all as well.
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Yeah okay there's no way they balanced the defense missions on extreme, the sheer amount of shit that gets thrown at you all at once is ludicrous.
Featured: Pirate EMP team, Pirate Commando, two chaingun trucks, one lasergun truck, nine squads of infantry.
Not Featured: Two rocket trucks raping my shit, and the EMP team, flamethrower team, and infantry I have already killed.
>>
>>2336751
Yeah. The difficulty spike is finding out how much firepower you need to dump into them.
>>
>>2336757
See, that'd be doable without the artillery. The problem is currently is artillery is too oppressive for the player to deal with since you don't have enough "Clear suppression and begin pushing" active abilities in this game. To say nothing of accidentally running into an enemy hidden in the fog who squad wipes you.
>>
>trying to 5 star a RA op
>almost did it
>enemy walker does a 180 and instantly takes out a SL
I wasted an hour, fuck the game can be annoying, especially when the AI decides to target POWs
>>2336748
get a scout/recon unit whose only purpose is to locate the rocket trucks.
Then bomb them from orbit
>>
>>2336762
Yeah I agree, my ability to fight back was basically instantly crippled. I would have had to have two vehicles ready to go and kill the truck wherever they spawned to counter this, but that means I required meta knowledge to not fail the mission
>>
they say the game isnt optimized for HDD
how are you guys on linux feeling loading times if u compress it in dwarfs and just dump the game to zram
>>
>>2336767
Not a linux user, but I've got a mediocre computer on the low end of what the game wants and an HDD and the load times are pretty good. There's just a weird delay between turns, selecting units or voice lines every so often.
>>
>>2336764
>I wasted an hour, fuck the game can be annoying, especially when the AI decides to target POWs
The AI is really strange with POWs. I've found it will happily sneak around in the fog of war, get into your backline and snipe your POWs.
>>
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>>2336364
>>2336366
>>
Bog is kind of a shitter that is only really valuable early game for his supply cost reduction perk, but I absolutely love his personality. Got that slightly senile old man that doesn't give a fuck anymore energy.
>>
>>2336774
his perk is really good for mobile taxi where you want its mobility and armor for the MI, and dont really care about HP
>>
>>2336771
The AI tends to send a small contingent of flankers pretty often. Really easy to notice on those "prevent from leaving" missions on open ground with bugs. This can sometimes also work out badly, because they'll just attempt to circle around the entire map if there is something blocking movement&sight in the middle
also fuck chain link fences
>>
>>2336776
I dunno, I feel like the HP penalty is just too harsh. You're always gonna want your vehicle playing an IFV role in practice, or you're dumping an entire infantry squad just to have a slightly more mobile unit to do nothing. To say nothing of it being able to get fire superiority for you when there's artillery or heavy machine gun presence around.
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Has anyone done the math to see if it's better with the general 5% increased supply IOC, or the 15% supply cost reduction for vehicle one
>>
>>2336783
Playing on normal I went for 5% since its more flexible and you get so much base supplies it ends up being an extra 100+
Higher difficulties and if running multiple vehicles should make the 15% better since supply cost for equipment are flat
>>
>>2336783
It obviously just depends on what you're bringing. 5% works for everything, 15% is better if you're bringing two (or somehow even three) vehicles in non-taxi modes
>>
Playing on challenging and I am getting so overwhelmed by this defense mission i want to quit. It's my 2nd fucking operation.
>>
people told me the trigger for the rogue army is at 5 ops but I've been getting it for 4 ops twice now, I think its mainly if you quit the game and reload so either bugged or something
>>
>>2336783
They both stack, if you're insane enough to do it. It seems like past 1,000 supply the +5% is better overall, since you get +50 and 15% cheaper vehicles only saves you 60 or more if you have a 400 point+ machine.
>>
>>2336790
Defense is currently in a really shit place. About as bad as the bridgehead mission in the demo
>>
>>2336757
Lol you played it wrong.
You should intercept enemies in 1 turn range to blue zone.
Also
>muh Pike stronk
We see.
>>
>>2336774
idk man, i picked him as my starting pilot and immediately picked new tricks for him. now he has 100 ap and decent accuracy. i use him in the starting vehicle with a tank gun and he just one shots everything from long range without ever getting hit, so his only downside is negated, and he has insanely low deploy cost compared to other pilots
>>
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>>2336801
>>muh Pike stronk
>We see.
What's wrong with Pike? He is a cool guy
>>
>>2336801
>Also
>muh Pike stronk
>We see.
Huh?
>>
>>2336804
>>2336803
No idea what he's on about. Pike's rally ability is objectively one of the best abilities in the game. 30 AP to instantly clear all suppression on a unit, and refund their turn and AP if they haven't acted yet.
>>
i like pike's design but it looks like he's relegated to being a support cuck with his ability
>>
>>2336816
He can either be a command cuck or a pretty solid rifle grunt. Disruptive fire is pretty solid and synergizes with people like Rewa or Yaz with their finisher perks, you don't even need to kill an element to inflict the status.
>>
>>2336803
>>2336804
He work as power multiplier, but his efficiency is too low so he don't deserve a slot in most cases.
Basically anon run 2 vehicles, neither of them is Rewa, Lim + 2 supports.
For fucking sake Pike should do there, give Lim additional attack, so he will have 4 short range attacks per round instead of 3? Lmao.
>>
So pirates apparently eventually hit a difficulty spike where their armored units take multiple rocket / drone / anti materiel rifle / melta bombs to destroy. It used to be that one hit from any antiarmour weapon reliably took out their shit, now it's two or three at best.
This happened right before a mandatory "defend the zone" mission where one million pirates are shooting me to death with rocket trucks and rolling up en masse in their hamas pickup trucks to molest my little boy bussy
What the fuck do I do here?
>>
>>2336821
Pike's ability works on vehicles
>>
>>2336823
So? You will keep your vehicle near Pike with his 2 moves per turn? You deserve your lose then.
>>
>>2336824
You're weirdly hostile but alright
>>
>>2336713
She'll also congratulate Carda for good hits by name.
She's the only one I've seen address another SL by name.
>>
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>even the pirates start correcting your young marines mispronouncing POG
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>Dice of the Gods cougar canonically sends you a video of her playing with her pussy
We need a chud SL next so I can share it with a brother.
>>
>>2336831
What does that even mean? I looked up what DOPE means when Pike says it and apparently that stands for "data on previous engagements".
Nothing on DAGGER ZERO though
>>
>>2336841
People Other than Grunt
Muhreens hate anyone who isn't infantry
>>
>>2336639
are you buying vehicles or have u found them post missions?
i cant afford 240 for another apc ever
>>
>>2336845
Murder as many enemies as you can before you end the mission. More kills = more loot
>>
How do I get more squaddies? I wanna field more full squads but I don't wanna pay 240 just for 5 guys. I already have hospital and WOO. Do I just gotta pay the gang tax?
>>
>>2336850
That's it
>>
give me one(1) reason why i shouldn't put all my dudes on Crowbar.. its clearly the best gun in the game
>>2336819
>>2336816
NTA.. I'm using him as my CQC meatgrinder (with SOF PPP) but I KNOW that i'm basically wasting most of his skills.. thinking of recruiting another squad leader to change things a bit
>>
>>2336831
wait do they? thats pretty funny
>>
>>2336852
i put everyone on krowbars the first 3 missions and realized it's not that great because a lot of engagements will be closer range, and the accuracy is ass at close range
>>
>>2336852
tech is my cqc guy and he absolutely shreds everything. i got him with the heavy jumpsuit + shotgun with REND ammo and he tears through heavy armor too
>>
>>2336852
Because the KPAC is better than the Crowbar. It loses range but it's accuracy loss doesn't outpace the fact that it can actually do more than a single model's worth of damage between ranges 1-4.
>>
>>2336855
It can delete a group of bugs in one attack if you're crouched next to them and use burst but I feel divided on it atm, the accuracy at closer ranges really does suck when you have to fight a lot of pirates but the ARC does not feel any better to me either
>>
i love that The Yaz is a friendly russian that get's along and compliments my marines
>>
>>2336852
Dps is low.
>>
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>>2336852
>Crowbar.. its clearly the best gun in the game
I prefer HaMER bros.
>>
i fucking love how concealment works in this game and how you can have actual stealth squads. darby feels so powerful
>>
>>2336850
Disregard this retard >>2336851
You can build EXWOO out of the gate for 3 squaddies per mission, also consider upgrading to the advanced medical bay for 3 prevented deaths + 50% for all further downed squaddies asap
>>
>>2336866
EXWOO and WOO are right next to each other, obviously he knows that's an option already. Pretty ironic you call me a retard writing dumb shit like that
>>
>>2336866
this was the worst noobtrap i hit and consider just restarting the game. because you will lose 5 people per mission minimum
especially with the broken acid grenade from the entire map alien
>>
>>2336878
>because you will lose 5 people per mission minimum
Skill issue
>>
I am no longer able to use vehicles vs. rogue army.

>Move walker forwards to take a shot, back out again
>still get lased
>THREE atgms fly in and onetap it
>>
>>2336855
>>2336858
The thing about the crowbar is that while the accuracy does suck at close range, the falloff mechanic means it retains its damage and AP when you're close as well. If you're struggling with the range still, then you can always stagger your units to cover overlapping fields of fire.
>>
is there any way to see how many uses a weapon has outside of combat?
>>
i'm actually addicted but getting fatigued from constant missions at the same time
>>
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>>2336891
count the yellow blips, yeah it's stupid, UI is super WIP
>>
>>2336894
ah, yeah didnt catch that when looking
some sort of number tally would be nice yeah, at least when hovering over it
>>
>>2336895
>>2336894
>>2336891
What catches me out constantly is I keep mistaking the hotkey number on the weapon for the ammo count.
>Oh I only have 4 shots left that's weird, better be careful
>I actually have 10
>>
>>2336840
>He doesn't ping the redneck terrorist wanted for killing space UN politicians as a fellow chud
Bro?
>>
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oh yeah it's gaming time
>>
>Battle Brothers trained falcon gives you vision over the map
>Recon drone in Menace is called the "Falcon"
Cute. I'm a sucker for reference-to-previous-game. Half expecting The Menace to be the work of some futuristic Davkulfags.
>>
>>2336909
I tried that

it does not work in the late game where everything's rocking level 4 plate
>>
>>2336913
there's also a "hound" drone you can sic on enemies like the BB hounds
>>
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hunter guy is suprisingly strong and cheap as an indirect fire team, mortars or the grenade launcher
does as much damage as carda and rena on menace missions, while costing only about 100 supply, just shoots grenades all day everyday, one salvo of grenades overloads a construct platoon (as well as shooting up the overload meter of those nearby from the splash) and all these overloaded hordes just end up not moving and ticking down to bleed damage

plus it's hilarous taking out a scout construct going for a cheeky flank while it's a ? that you don't see yet
>>
>>2336913
There's also a promotion called berserk, bags and belts and recover. Probably more
>>
>>2336916
>it does not work in the late game where everything's rocking level 4 plate
it does work for late game bug defense missions
>>
>>2336925
i wouldn't know i don't GET ANY BUG OPS AAAAA
>>
I'm playing on expert and I don't really lose people or see the need for armor beyond class 2 for the accessory slot

Scout+binocs and killing everything from out of their sight range is pretty strong and straightforward. Only thing that can get a bit messy are defense missions, especially rogue army ones
>>
>>2336362 (OP)
Menace is actually really fucking good.
>>
>>2336930
Rangemaxxing doesn't really work once you get to the namesake of the game
>>
what are we all hoping for in terms of what the grand map gameplay will look like down the line? As much as theyve worked hard on the current iteration, i feel like right now its very restrictive

maybe they could do something like the BATTLETECH system with a big map you jump around to do jobs in, with competing factions in each system

could make prosperity in a system you focus on a thing too
>>
>A medium tank able to transport troops safely across the battlefield while providing fire support
>Deploy the tank
>Troops can't get in it
>>
>>2336926
the defense missions are fucked up on expert late game with bugs, you WILL get swarmed, you WILL get bombed by 3-4 bombardiers, you WILL get rushed by copious amounts of alien warriors and blast bugs, the only way to win them is to deal with the bombardiers with long range and killing enough little dude swarms that all other break/flee/retreat, I legit havent found the firepower of doing it any other way
>>
>>2336937
if you put a heavy weapon on it, it loses the ability to transport, it is working as intended but you never get told how it works/UI doesnt say it
>>
>>2336933
False. Range maxxing is the only thing that keeps you from getting shredded.
>>
>>2336933
If anything Menace are the easiest to bully this way, theyre slow as fuck and don't have indirect fire options that rogue army or pirate organs or even Bombardiers do. I just take out all guncrawlers and scouts as priority then the rest are pretty helpless to being outranged/outdetected
>>
the yaz is a fucking monster man, his pseudo execute is so strong
>>
Turns out your drone can trigger AP mines as it flies around.
Poor drone.
>>
>>2336958
very funny imagining some ap mine bouncing 500 feet into the air to kill a drone
>>
>>2336959
My own minefield as well, by the way. So the Major gets to look extra retarded for ordering that.
>>
>>2336713
I dunno it kinda throws me off, she's supposed to be a hot shit spec ops recon graduate and the moment a single spiderling appears she pisses and shits herself
>>
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>>2336939
That's my situation with late-game outpost relief with RA.
>stormtroopers get bussed onto the point, driving over my mines and then smoking up
>try to counter-snipe with Darvy WILL have some random jaeger team bumble upon her during the AI's mad rush end-of-turn and have her gunned down because there are just so many of them
>vehicles will be instantly lased by jaegers or HQs and die to a bevy of ATGMs
>infantry trying to hold the point will be suppressed by mortars and whittled down by swarm launcher medium mechs
>holding a tower will get you mortared to death or get the tower blown out from under you
>the swarm of light walkers providing fire support
>those original storm troopers are still hotboxing btw and now they've capped it
>>
>>2336962
Bugs have shit high detection and her common ninja sniper build isn't good against swarms.
>>
>>2336845
NTA but I restarted a couple times while learning the game and on my third restart got a free APC on the very first mission which was dope

If you have more vehicles than you can deploy, and you take damage on one in a mission, you can swap it out for a fresh one
>>
Apparently there's a Ukraine style FPV drone that's literally just a recon drone with an RPG warhead strapped to the bottom, I love it, more games should have these horrors beyond comprehension
>>
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So fucking tedious.
>>
>>2336974
>turn 22
dont snail
>>
holy shit i just found a fokin LASER RIFLE
>>
>>2336974
>fancy grenade launcher and motion sensor
>fatigues and C1A2s
huh?
>>
>>2336984
I imagine the carbines are because of the fancy equipment hitting the supply cap.
>>
>>2336913
The death sounds for the spiderlings is the exact same as for spiders in BB as well
>>
>>2336986
am I retarded for spending my points making sure my soldiers have basic assault rifles and soft armor before splurging on the fancy gear
>>
I have not found a Single Weapon that Tech can take advantage of. I keep getting tripod guns that are fine on Rich Bitch, but Tech can't use them undeployed. He's still rocking the machine gun you get in your starting equipment, and it's not good. I bought a mining laser for him to try and it turned out to be the shittiest weapon ever. Why can't I find a minigun or something cool?
>>
>>2337003
any RPG is quite useful on him, just for his ability to scoot close and shoot
>>
>>2336975
Not snailing, just the bugs retreating outside my effective zones turn after turn after turn.
>>2336984
She's there to shoot nades and motion sensor, not hold the line.
>>
>>2337003
the starting MG isn't awful, it's cheap on supply and suppresses okay

pretty useless against bugs though
>>
I might have to restart my run, I wasn't preserving squaddies as much as I should've been now I'm severely gimped on manpower
Oh well you live you learn
>>
>>2337008
The MMG is decent against bugs, since it's got good pen and better damage than most of the rifles in the game. Even without suppression if you hit the bugs with a bullet or two you'll cut down the squads of spiderlings and young warriors pretty easily.
>>
>>2337003
There's a few different varieties of RPGs that Tech can use without deploying, including the one you start with on normal. Currently he's mostly just an AT guy.
I think I saw some shit on their d*scord from the devs that they intend to let him use tripod weapons but they want to give him proper animations for doing it with each, and it's literally just not done yet.
>>
>>2337003
I just use the rocket launcher on him. I find that things like the machine gun can be planned a bit more proactively, but sometimes you can't anticipate the arrival of a vehicle that needs to go away right now and not having to deploy the launcher is huge in those moments.
>>
>>2337003
Mining laser is fine as a tool to literally mine buildings; breaking through walls on assault missions or something.
It's not really an actual weapon.
>>
>>2337003
I like the anti material rifle on him. i run him as an assault rifle squad and this gives him the ability to deal with a variety of things like blaster bugs, pirate technicals, and heavily armored guys.
>>
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>construct units appearing on non-menace operations
>>
I hope they add big boss
>>
The light mortar is really funny. Slap it on Cara with Share the Load and max squaddies and you can just blap HE indefinitely. Deeply satisfying when it lands a direct hit on squishies.
>>
>>2336994
Well if she just carries a heavy weapon and shouldn't be shooting with her primary then you can save that supply cost to make the squads doing heavy fighting more useful, or maybe bring someone else.
>>
>fuck up and lose my APC
>next mission rewards me with a Pirate truck
>it can't use the APC's machine gun
>I picked Rewa as my pilot
She won't be happy learning that she's now a glorified taxi driver until I find a usable turret
>>
>>2337071
Actually Rewa very decent even w/o gun. Just take improved ram.
>>
So how are you guys doing early game pirate defense missions on expert? Whatever I try seems to lead to me getting swarmed and overwhelmed
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I so hate this.
>>
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I AM FIELD MARSHAL ZAMA

DE GLORIOUS LEADER OF DE PLANETARY JINGWEI

U ARE NASTY TEKKER AND WILL BE LASER DESIGNATED

U CRITICIZE DEFENSE MISSION AND WILL BE ATGM'D

U NO LIKE DE SUPPLY CAP? MORTAR'D

U COMPLAIN ABOUT DE TIME LIMITS? JAEGER TEAM'D

IT HAS COME TO DE ATTENTION OF DE GLOROUIS PLANETARY JINGWEI THAT DE NASTY MAJOR HAS BEEN SPREADING RUMORS OF UNKNOWN THREATS IN DE WAYBACK. DIS IS A SHAMEFUL DISPLAY AND IS AN ATTEMPT TO SPREAD TEKKER TYRANNY.

END OF LINE
>>
>the women are hot (and the DICE chicken flirts with you)
>the antagonist is a mugabe parody
>the bugs are just bugs and not a social commentary
how was this allowed in the big 2026
>>
any rips for the art yet?
>>
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This thing is so very handy.
>>
>>2337097
I like how even though everything's got fake names and is Spacerized it's all based on pretty real equipment, hell yeah I'll slap a J-CROWS on my mech what other game allows that
>>
>>2337086
The Wayback being space Africa, does wonder to help me accept the pozzed crew and leaders.
>>
>>2336362 (OP)
>bugs sometimes make Battle Brothers spider sounds
>recon drone is called "falcon"
>the armed drone is called "wardog"
kino....
>>
>>2337100
A nice little nod to their longtime fans
>>
>>2337097
i prefer the starting troop carrier since it can hold a heavy tank cannon for armored targets + a medium machine gun for soft targets
>>
>>2336845
I found one of the walkers but bought the rest. When you go all in on vehicles it means you can sell infantry equipment, so you have plenty of trade value to work with.
>>
>>2337105
I haven't gotten a heavy tank cannon yet, can the space!LAV still carry troops while equipped with it?
>>
>>2337109
no, once you put the tank cannon on it, it basically becomes a tank, can't carry troops anymore
>>
>>2337111
roughly what I expected, that's how the Stryker works irl, it'd be nice if it actually said that somewhere in the UI though
>>
>give Rewa the better vehicular homicide perk
>give her the canister attachment
>run into the middle of a massive pack of spiderlings or scavvers
>POP
There are some very satisfying combinations in this game
>>
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Juicy
>>
>>2337115
is that two walker chassis in the loot?
>>
>>2336687
These things are weak as shit. A couple of ATGM shots or tank shots and they are kill. The real threat are those little squads of 3 dudes. Autocannons and AM rifles work really well against the menace though. Anything with high single target damage since most of their stuff is small unit count but big health pool.
>>
>>2337115
Damn son save some loot for the rest of us
>>
>>2337097
It's a shame the accessories don't alter the appearance of the vehicle. I feel like all of them could be modeled easily enough.
>>
>>2337100
>bugs sometimes make Battle Brothers spider sounds
That bug sound has to be from some asset kit or stock sounds or something. I swear I've heard it from other games as well, but I'm blanking on what it was.
>>
>>2337116
Yup.
>>
Match ammo, take it or leave it? It feels really good (I gave it to Lim with the not-AK to bring his range up to equal with the basic not-AR15s) but it's a lot of supply
>>
>>2336613
Darcy is a fucking MUST HAVE, nobody fucking else even close to her. Equipping her with the suppressed crowbar and Jager+camo is fucking obscene, she can slaughter entire armies by herself and never get spotted.
>>
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Rewa with both anti-armor perks is a menace
>>
>>2336633
Shotguns and SMG's are for Mobile Infantry units, use the IFV to drop them point blank and laugh as you delete units.
>Rend ammo
Is utterly broken for shotguns and SMG's, as they have shit AP by default and armor shredding only goes until you reach that weapons AP rating, but Rend ammo lowers your weapons AP rating, which isn't a problem for shotguns and smgs, and allows you to sandblast armored units for follow up damage.
>>
>>2337131
Is a mobile infantry based strategy viable? 1:1 APCs and well equipped mobile infantry perk squads is a lot of supply cost
>>
>>2336774
>bog
>shit
Juryrigged is fucking GOAT, a engine kill is pretty much a vehicle kill, and the ability to undue that is amazing.
>>
>The red mission rewards aren't actually penalties, they are already active enemy buffs that doing the mission cancels
Fuck, I completely misunderstood that my whole first campaign. I only just realised now that they are active throughout the missions unless you do those ones.
>>
>>2337123
holy based
Is it possible to field 4 walkers at once
>>
>>2337144
If you have the supply, you'd probably want AI logistics and supply discount leaders, but I don't see why not
>>
>>2337147
neat... I just got to rogue armies for the first time and realize my run is turbo gimped so Im going to restart
I like the amount of options you have in this game to field different kinds of forces
>>
>>2336841
>dope
Is a logbook for a weapon, when a soldier/Marine gets issued a weapon and when you qualify or check if the weapon is properly sighted in and a soldier/Marine will mark point of aim/point of impact and establish a battlesight zero which is a "set it and forget it" setting for iron sights or red dot sights that allows a shooter to engage a target out to 300 meters without adjustment.
>POG
Person Other than Grunt, which is a slur against anyone who isn't a infantryman, even other combat arms (artillery/armor/heavy weapons) gets called this.
>>
>>2337148
did you run into a low authority deathspiral trying to hire enough squads because you didn't know about fatigue which the game never mentions anywhere until it pops up

I might have done this
>>
>>2337091
>/pol/ tards freaking out about how woke the game is
>it's more on the based end of the spectrum
Figures
>>
>>2337153
>low authority deathspiral
This and not realizing how important squaddie manpower is
>>
>>2337154
>it's more on the based end of the spectrum
The overton window shifts once more
>>
>>2337086
>cheeky krauts were doing a Stanley Woo bioware janny callback the entire time
vgh... wie basiert...
>>
>>2337042
what do you mean the menace can show up outside menace missions
>>
>>2337156
Honestly as soon as I saw the african warlord stand in, and the second he leaves the briefing lady called him a fucking retard I knew all the screeching about "woke" was just classic thin skinned wignat bullshit
>>
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>>2337091
I genuinely find this girl hot anons what do I do
the dice lady too
and Hayfar, good lord, shes so cute
>>
>>2337161
For me it's Cara and Sy
>>
>>2337009
Get a Wayback Outreach Office as soon as you can next run. First upgrade you gotta get for the Impetus.
>>
>THE PLANETARY JINGWEI ARE A CORRUPT, BADLY-LED, AND BADLY-TRAINED INSTITUTION, ROTTEN TO THE CORE, AND ILL-EQUIPED TO SPREAD PEACE IN THE WAYBACK t. sage analysis

Oh okay, so they're some shitty african warlord militia, facing their rogue elements should be eas-
>eats 3 ATGMs from the map edge

yeah sage and haywick are full of it. needs rape correction for this misinfo
>>
>>2337164
Yup definitely the first lesson I learned
>>
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>convenient, very convenient
>Major, you are a CONVENIENCE STORE!
why do germans write black characters so well
>>
>>2337165
So quick are we to forget the jihad of Abu TOW

The Jingwei controls a shithole planet, yes, but shitholes like Iran can mass produce ATGMs and supply them to rebel groups all around the region
>>
So why was Greifinger even willing to sign on to the Marines if he hates the TCR? Did he change his mind? Is he stupid?
>>
>>2337165
Consider for a moment that your cruiser is SUPPOSED to have a plethora of advanced combat rifles, lasguns, plasmaguns, power armor suits and walkers, and thats considering that this is before considering that this is a deeply unpopular move politically for the TCR to do. And it DOES have nuclear bombs loaded on it. Compared to the TCR, the Jingwei's shit is completely backwater.
>>
>>2337171
Because otherwise you'd have exactly zero crackas that aren't some kind of cheap gimmicky support unit.
>>
>>2337164
Fuck that, save and get an EXWOO
One early EXWOO and manpower problems are instantly solved for the entire run.
I really think ship upgrades should be upgradable rather than making you pay full price a second time. It just feels like the wrong decision to ever pay for the basic version.
>>
>>2337171
He's from the core worlds. He was fighting against them. Now that he's in the wayback, he probably sees just how much shitter things can be. It's like when someone that thinks Russia is based and trad actually moves there and gets raped to death in the first week.
>>
>>2337180
i've never heard of that personally, usually it's refugees or other people moving to america and getting murdered by random drug addicts for no reason
>>
alright, the enemy AI knowing where your line of sight is at all time bullshit is so jarring, they need to adjust this shit because it's so fucking lame playing peekaboo with enemies that keep running away even though your units are completely concealed.
>>
>>2337182
umm don't be racist mkay
>>
>>2337182
Well of course. America is also a 3rd world shit hole.
>>
>>2337184
But you have the exact same tools as the Ai. The concealment indicator on top of your units.

I use it to peekaboo fire my long barrel apfsds and break los all the time, why shouldn't AI play with the same ruleset and information of the player?
>>
>>2337187
Because fuck you that's why. See if I have to do anything except spam the overwatch hotkey and watch the enemy suicide into me endlessly then it's a bad game. Duh.
>>
I went looking through the demo assets and I found audio files of Rewa saying "I'm happy." and her laughing in a non-psychotic way. I love her, bros
>>
>>2337187
Because it creates only one efficient playstyle. I don't like to overwatch spam
>>
>>2337187
because they don't? if an enemy unit is concealed they are completely invisible until you see them once then they become question marks, why should the enemy know my line of sight and constantly skirt out of it if they never seen my unit?
>>
>>2337191
Yes, the problem is that they know whether they are close or are within your range of fire. Hopefully they'll hotfix this today. Pretty annoying
>>
>>2337187
Because they should probably at least intelligently take up defensive positions or use faster/cheaper units to find your scout using the information they have. Instead, they endlessly run one tile beyond your FOV, allowing you to effectively push them around the map and then bomb them into dust with arty and mortars.
>>
>>2337184
I dunno man, a pirate ambush buggy zapping you and and hitting full reverse feels pretty accurate. I don't see shit like the RA stugs doing the peekaboo reverse. They tend to slowly converge and overwhelm you. The only one it feels weird on is the bugs who need to get into melee but know they can't get close enough with their AP so they move back instead. That feels goofy.
>>
>>2337189
The game having at least 5 viable waifus wasn't in my wishlist but Ill take it
>>
Man this game is hard, I lose too many squadies and it's just a death spiral.
>>
>>2337191
Even if the enemy is concealed you can still see the broken eye icon over your units or have it disappear you're in the LoS afaik, giving you the notice to back up or deploy. Same as them

It's more noticeable if you have a dedicated scout unit with binocs or you have a high mobility, low vis vehicle cautiously advancing them backing up
>>
>>2337199
On Normal it's fine. I haven't made the jump to the next difficulty level, but once you get the hang of the gameflow, it's easy enough. You basically just learn what to target with what tools. Mortars? Rush them with a vehicle. Mass infantry? Machine gun suppress them all. Heavy infantry? Autocannons. Vehicles? Literally any of the many AT options. And you'll work out what tools you need to bring for each faction.
>>
Can somebody confirm or deny that we can get the Stugs? Some anon posted that he captured one.
>>
After facing all the enemies I'm impressed like in battle bros. They get different mechanical flavors so well, reminds me of orcs, undead, nobles, monsters, bosses, barbarians, southerners, etcetera back in bb
Excited to see what else they implement. Hopefully the factions get their own armies and you can face DICE mercs or backbone fanatics

I'm kinda afraid aliens will go the way of forest spiders/monster hunts in bb though. Annoying to fight, not that interesting, shitty loot, so always a clear miss
>>
>>2336362 (OP)
I need this game to get at least as many DLC as BB, but better DLCs tho
>>
>>2337200
good point, food for thought, the problem is that the AI knows where it can or cannot be seen without needing to test it, like they will approach you from buildings or tree lines even though they've never seen your people, also they just keep running away even though they have more than enough force to wipe me out easily which is just not fun, they should be aggressive when they have high numbers instead of just running to the corner of the map in a big group, i think the last hotfix might have caused this behavior.
>>
>>2337204
I thought BB DLC was bretty gud... the one that added the Northmen was really cool, the sand people one, eh
>>
I'm pretty certain that recent patches fucked up AI behavior, they wouldn't kite around your vision before.
>>
Not gonna bring Lim or Darby on my next run. They are my dual crutches and just fucking smoke anything they see effortlessly

>>2337203
I've gotten forced into 3 alien ops in a row in midgame and it's just a slog. Dual HMGs on an APC mow anything down short of warriors, Darby just goes on a stealth big game hunt, and a weapons team with the AM rifle kills any warriors. Unless there is still something coming to shake things up, the bugs are just too easy once you get geared.
>>
>>2337207
Damn. Hopefully they fix it soon. When you have a well geared scout it's really tiresome watching the bugs just run away the second they get seen.
>>
>>2336840
>she sends you a video of her pussy
You can't just post that with no proofs.
>>
>>2337207
Yeah I was thinking the same thing, they didn't seem to do this in the same patch where the alien queens would just spawn stuck on the forest planets.
>>
>younger marines mispronounced pogue as pog
lmao who does this? Hasn't happened with Carda so far.
To much pogger twitch emoji brainrot with these zoomarines
>>
>>2337124
Match works best for long range weapons.
>>
>>2337134
Very viable, you don't need fancy shit for your vehicles as the MI does most of the killing while using your taxi to suppress and cover.
>>
>>2337186
>3rd world
>HDI is 0.938
Fucking moron, never post again.
>>
>>2337216
I thought every marine says it as Pog other than Pike, who gives them shit for it.
>>
>>2337216
>>2337221
https://www.military.com/off-duty/2020/02/05/fascinating-beginning-term-pog.html

"Person other than Grunt" but the marines would probably have recruits from that generation by now.
>>
I gave Pike a Wardog and a mortar and it's very funny

Maybe I'll give him the harness gear so he can have two drones and the extra mortar ammo
>>
>>2337224
Are drones that useful?
It's great they have recon and the AT one but I wish there was something more spammable like Ukrainian FPVs. Maybe have it controlled by offmap SLs/Squaddies
>>
>>2337226
>fpv's
The Wayback would probably lynch your entire crew for wasting valuable electronics in such a manner.
>>
>>2337227
niga i drop 2 disposal fully functional 360° optics telelinked autonomous armored auto laser turrets every mission
what's 3d printed plastics in comparison
>>
>>2337230
Yeah, those are permanent and valuable beyond "hurr blow up". FPV's get absolutely rekt by functional EW systems and this is a universe where EMP weapons are piss cheap.
>>
>>2337226
Yes, the wardog is very funny and trades 1:1 for a light vehicle while providing a little bit of vision and a big distraction, the recon drone doesn't suicide bomb but has much more vision

the AI really likes wasting time shooting at them too
>>
holy shit this exhausted debuff is retarded, the unit is fucking useless for 2 missions.
>>
>>2337212
Bombardiers will fuck you up good
>>
>never played longwar
ngmi
>>
>>2337235
You get warned before they go exhausted. Look for "weary" status effects before sending them out for an op.
>>
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>Early plasma rifle
The RNG is making for good replayability.
>>
>>2337233
Okay, I just watched a pirate rocket technical full salvo it's rockets at a wardog which then went on to cripple a pirate flame tank
10/10 no notes would drone again
>>
>Sell sick edits of my Marines killing retards and xenos
>Suddenly Carda is frustrated for 5 missions
Silly girl, too idealistic sometimes. Anyway, what music should Hayflick put on the edit?
>>
>>2337242
>RNG
It's a bit too RNG for my tastes, a better system would have both the world and faction reputation matter, with better reputation with a faction effecting price and better items becoming available.
>no negative reputation
It would be great to have more factions to fight, if your reputation gets below 0 there is a chance for said faction to drop in on you and send a killteam after you.
>dice
Better equipped pirates essentially.
>ZB corporation
VERY well equipped mercenaries, top of the line gear and lots of mechs.
>backbone
Better equipped rogue army.
>>
>>2337245
Can't go wrong with Danheim, https://files.catbox.moe/m3ns7m.mp4
Damn I miss 2022
>>
>>2337201
Well I have been playing on challenging... the problem is getting the gear you are talking about. I die before I get good gear.
>>
>>2337255
Yeah can't help you there then. I'd probably suck if I raised the difficulty.
>>
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I might stop playing until they tweak the ai because this is frustrating. Dumbass here ran into the corner and camped for the entire op.
>>
>>2337214
Where? We need Rule 34 asap
>>
Playing on expert but turtling and cheesing LOS detection to be (mostly) lossless, except for fucking rogue army defense missions is fun but slow. Legendary/Legendary Longwar feels
>>
They 100% NEED to tweak the way the AI handles knowing where your units and LoS is.
It's especially bad on those don't let the enemy cross this line missions because without fail the bulk of the enemy force will sneak through where you can't see even if it's only one tile wide.
It'd bad enough that they avoid getting into range of concealed units if they can help it but the sneaky conga-line is just way too egregious.
>>
I think AI LoS cheese should depend on the faction and doctrine. Like aliens should never do it, MENACE also prolly, pirates some times, rogue army very often especially they're heavy on standoff and BVR and have jaegers to spot.

I always loved how BB factions used 'cheap' tactics against you like goblin nets and disengage. No reason to outright remove a playstle that's also available to the player. But make it thematic and appropriate to doctrine and flavor
>>
Defense missions are my favorite. Destroying transport trucks activates my neurons.
>>
If you stick around after completing the objective to get more kills, do you get more loot?
>>
>>2337272
Yes, as far as I can tell. Loot is determined by enemies killed. Rewards are separate.
>>
>>2337272
Yeah. In one of the pre-release things they said they were changing to way loot worked from a bunch of random tier appropriate stuff at the end of the mission to be that every enemy killed has their own loot pool and drop chances.
So more kills = more stuff and what you kill influences what actually drops, so no ATGMs from MG squads and you'll never see pirate gear drop from bugs.
>>
>>2337283
do the pirates even have shit worth looting besides pipe guns and commando suits? feels like bugs drop more valuable items + are easier.
>>
>>2337284
Depends on your definition of worth.
Their guns generally cost fuck all so you can sneak in some more gear and the flamethrowers are actually fucking nuts against organics if you can close the distance. The EMP guns are super situational obvious but they halt Rogue army armour in their tracks.
>>
>>2337284
yes
some basic stuff like ass rifles, looted PDW
concealment rags, scavenger armor, better scavenger armor, pirate jumpsuit
chainguns, rpg launchers
cars and trucks, mounted weapons like lasgun, chaingun, rocket launcher
shitload grenades including termite, ammo bags
>>
>pirates get completely deleted and replaced by rogue armies/bugs/menace
I didn't appreciate how nice it was to fight them. Hopefully they'll bring them back in a future update for mid and late game ops. I miss having actual chaotic firefights instead of a suicide melee congaline or running around a fuck huge map chasing after a couple of bitch boy spotters
>>
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>>2337294
They are actually still there, RNG just didn't generate the mission for you.
Just go into the Operation and immediately abandon a mission and you suffer a penalty of -5 relations to reroll.

You lose when the MENACE paints the map red.
>>
Apparently Pike gives his Inspiring Presence bonus from inside an IFV, so if you have three IFVs advancing together with him in the middle one they all get the bonus
>>
So where's the anime portrait mod?
>>
>MENACE starts appearing in regular operations, making three-way-battles
Kino
>>
I love the swarm airburst launcher... when you get the right situation it can trivialize an encounter
>>
>>2337304
Until you get more than an hour into the game and every enemy unit is wearing body armor so they ignore it lmao.
>>
>Didn't get a single pirate jumpsuit despite doing multiple operations against them
Well fuck me I guess?
Certain items ingame are way too fucking rare, I don't even have enough special variants of guns to outfit my handful of squads.
>>
>>2337305
Yup and then Ill switch to something appropriate
Itll always be useful against bugs
>>
>>2337310
>Itll always be useful against bugs
Oh hohohohoho, you haven't seen the hordes of big boi bugs yet?
>>
>finally get the squads, supply and equipment to field 3 IFVs and 3 well kitted mobile infantry squads
hooah motherfuckers
>>
>>2337309
that is drop from specific enemy unit, you can check what every enemy unit can drop
>>
>>2337314
I killed a few commandos.
>>
So why do marines in the future say hooah instead of oorah, did they start having to call all their camps forts?
>>
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>>2337311
I just ran into rogue armies for the first time
Not even mad there are worse things out there, much more content than I was expecting
>>
>>2337317
>I just ran into rogue armies for the first time
Enjoy when the random generator gives them like 5 light walkers, 4 motar teams and heaps of cloaked snipers that you need to be right next to, to spot. Lmao.
>>
>>2337316
Space marines not marine marines.
>>
>>2337319
That's just pure fodder to any ATGM or tank cannon vehicles.
>>
>>2337321
>Laser lance 2 hit KO'ing your vehicle goes BRRRRRR
>Jager scouted your vehicle and marked it
>Non-LOS ATGM squad in the middle of butfuck knowhere sets your vehicle on fire and makes it panic in the first shot
>>
>>2337319
A direct PAL-100 hit puts light walkers at 1hp and disabled them, and recon drones are good for spotting sneakis and counterbattery with mortars
>>
>>2337325
>Yes just use the PAL which requires deployment as the walker kites around your range
Lol, lmao
>>
>>2337326
agility or the black guy, I think you just like to complain
>>
>>2336829
There is also Ivory and Sachin (the two Jingwei SLs) addressing each other by name when hitting or missing a target.

Though my favorite special interaction is Pike and Lim just laughing after killing someone
>>
>>2337329
Rewa and Rich Bitch constantly tell each other to shut the fuck up
>>
I feel like advanced sensors are a must have on walkers since you're already giving up armour for sight you may as well maximize it.
>>
>>2337331
Unless you are running a pure vehicle army, your squishy infantry are supposed to be your spotters.

Remember that as long as you got camo and you don't fire an unsupressed gun, those dudes are just going to stay almost invisible looking at things for you.
>>
Are there any other platoon leader SLs or just Pike?
>>
Pike views Lim as the son he never had and Carda as his autistic daughter.
>>
>>2337182
STOP. FUCKING. NOTICING.
PRETEND. YOU. DO NOT. NOTICE.
>>
>>2337153
what difficulty are you playing on?
>>
put about 40 hours in the game and really loving it so far but i want to put it down to wait for more content to be added. what are some other games like menace besides battle brothers? is jagged alliance 3 kind of similar?
>>
>>2337345
I'm going to wait until they put out a patch that fixes the weird AI
>>
>>2337345
Im going back and actually beating XCOM2
>>
>>2337343
normal so far, until I finish a playthrough (is there an end?)
>>
>>2337345
>is jagged alliance 3 kind of similar?
not really but its quite decent, you lead bunch of mercs in africa, capture diamond mines and shoot at french negros
the difference is that your unit are single troops, not teams
>>
I am honestly surprised at how fun this is, even if it's clear the game needs a lot of work and a DLC. I am liking all of the characters surprisingly enough, they are all quite genuine and charming.

Tech is actively making me less racist, love this nigger. The AI knowing the vision of your hidden units is cancer tho.
>>
>>2337354
It's not so much that they know where your units are, its more that they actively plan and maneuver around that knowledge.
So like it's not the overarching AI that knows it's the individual units.
A bit of an out there comparison but in Alien: isolation there's a two AI dynamic. The Director which always knows EVERYTHING about the player at all times and the Alien itself which the Director just nudges in the right direction. Well in MENACES case the Director is letting every enemy unit know everything at all times instead of just giving them the occasional. to abstract a bit, "hey check out over there teehee".
>>
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This setup is working out pretty well.
>>
>>2337376
He completely fucking mulches enemy units that aren't near other ones.
>>
>>2337345
ja3 is like the good version of menace tbqh
>>
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>early game
>random pirate loot gives me a heavy vehicle flamethrower
>what I expect it to be: not worth the hassle
>what it actually turns out to be
>>
>>2337382
Great until every second squad has an RPG.
>>
I got the silenced crowboar, plasma mg, smart-link and laser designator as drops(lucky)
Put that all on Darcy and with some backup from a ATGM ATV piloted by the christcuck with adaptive camo she can now full clear rogue army from the map. She wipes squads even behind medium cover in 1 turn from like 10 tiles away, crazy.
Pair that with Terrorist(best boy) and Carda being heavy infantry squads that dig themselves in like ticks and and murder anything that comes at them with deployable atgms and miniguns.
Kino game

>ALL ABOUT THE VALOR HUH MAJOR
>>
>>2337377
Kody is what you get when you release a pitbull into a pre-school’s playground
>>
So once I start seeing the stug is it time to upgrade from the PAL as my main AT?
AT grenades work well, but I guess it's time for ATGMs or something more powerful.
>>
>>2337389
Yeah you need heavy heavy AT to deal with the stugs.
Ideally more than one source so you can flank as well
>>
>>2337392
Sad to miss out on all the MG, mortar and auto-cannon fun I've been having. I imagine the laser cannon isn't good enough on its own either maybe I'll finally take disposable rockets.
Luckily it was the big wide defence mission and it arrived after all the infantry unsupported, still almost killed Rewa, though.
>>
>Pirate get a lucky laser shot on my medium mech
>take out both weapons instantly.
>mech is now totally useless immediately.
>>
>vehicles have a "Unit Size" stat
>implying larger vehicles to come
I can't wait for my pacific rim mechs
>>
>>2337115
the fuck? post ur squads loadouts
>>
At what point does the U60A1 stop being worth it?

Right now my main mechanized force is Bog, Ivory and Rewa in IFVs (20mm, .50 and laser repeater, each with a .30 MG), Carda and Lim as mechanized infantry, and Pike as a support squad with recon drone, AT drone, and mortar
>>
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insane jeet my beloved
>>
What determines the star ranking at the end of an operation? If its side objectives then I don't ever see myself getting five stars with all the
>kill most of the map in 6 turns
types I get
>>
Mig-late game feels impossible.
>>
>>2337413
One side objective = one star
>>
I've been stuck o nthe same mission for 3 hours
>>
>>2337407
I hope never because I love it.
>>
I wish that pirate base defense mission with the walls actually showed you there was a perimeter wall on the pre-deployment map
>>
Still asking for advice on early-game pirate defense missions, expert difficulty. No idea how you are intended to do them
>>
I wonder if anyone started making a wiki, especially for stuff like the enemies which have a ton of uniqueness in how they behave
>>2337416
what do you even consider the mid game and the late game?
>>
>>2337435
avoid them entirely or could maybe cheese them with smoke clouds by popping in and out, i've just accepted i'll lose them desu
>>
>>2337440
There's already a wiki but still a bit unfinished. https://wiki.hoodedhorse.com/MENACE/MENACE_Official_Wiki
>>
>>2337416
There isn't really late game yet, it mostly caps out at t2.
Still need Marine tech tanks, a heavy walker. Possibly menace derived weapons. That fat armour from the trailer.
>>
>>2337326
>give laser gun to Indian rifle guy
>walkers no longer exist on my screen
You're like those fucking babies who used to whine endlessly about orc warriors knocking your guys off the high ground. You don't want to think or adapt your playstyle to the enemy, you just want to hit one button and get loot.
>>
>>2337396
That's why you get the perk to reduce defects to light only that can be played around with. It's the Steel Brow of the game.
>>
The dual miniguns on vehicles whips shit but goddamn does it have no ammo.
Only thing that can withstand it are rogue army tanks.
>>
The difficulty scaling in this game feels very wierd
Mission 1 of the campaign you will be told like yeah some riff-raff is sabotaging a city idk go get’em riger. But actually you will have to assault a city with entrenched pirates inside with no grenades and hardly any armor, while they get boarding commandos and armored trucks.
And then your first rogue army op 5 ops later will have missions where you have to ACHIEVE A BREAKTHROUGH IN A HEAVILY FORTIFIED STRONGHOLD AGAINST A ENTRENCHED ENEMY - SHOCK HORROR. And then the entire mission is just driving over 2 undeployed AC squads and their babysitting officer while you take sporadic mortar fire. To get to a completely undefended extract zone on the other side of the map with 5 units and win with 5 stars in 3 turns out of 16 alloted
>>
>>2337450
Going against rogue army as soon as the cinematic pops up is extremely risky, but also extremely rewarding if you can pull it off. Though, yeah, you can get a set of missions that borders on impossible
>>
>>2337452
>Going against rogue army as soon as the cinematic pops up is extremely risky
I dunno, I did with nothing but the PAL and some disposable AT to deal with the walkers and a recon drone and mortar for the snipers and it went fine

the first few rogue army missions are glorified local defense force
>>
Get some smoke grenades, they completely change your options in this game
t. big smoke
>>
Seems like the side objective on pirate migration is bugged. I killed the boarding commando (map cleared) but it counted it as a failure to kill anyway
>>
>>2337459
why would I spend precious infantry equipment slots on smoke grenades when I could use a mortar

smoke IS really good but grenades are range limited and could be something more useful like a wardog
>>
>>2337461
Had the same, sometimes the objective marker fails to follow them when they dismount the truck and you have to blow the truck up too for it to count
>>
>>2337450
The breakthrough mission feels fundamentally flawed compared to all the other mission types, and comparing them feels wrong. It would at least make sense to me if it was a capture operation where you had to take and hold the target zone like the... capture operations, and the enemy had a chance to overwhelmingly respond the moment you touch the box. As it is, armored convoy goes brrr.
>>
>>2337331
walkers are more mobile than wheeled vehicles aren't they?
>>
>>2337462
>mortar with smoke
>smoke open ground, the ai always bum-rushes smoke
>mortar the smoke
gets them every time
>>
>>2337444
oh thats nice.
Wish the enemy factions were more documented though, like how bugs cant be supressed or how the MENACE has an "overloaded" status
>>
>>2337475
>extraction under fire mission
>platoon leader Pike spends the whole time lobbing smoke mortars to cover the local forces while the APCs ferry them back to the evacuate zone
>>
>>2337461
You have to destroy the truck not kill them.
>>
>>2337472
they are, iirc no turning cost
>>
>>2337480
There's that perk for -4AP cost to movement, which I presume makes them quicker. At least when not going in a straight line.
>>
>>2337478
kino
remember smoke offers DR though too, it's incredibly powerful in a pinch.
mortar strikes etc. can still suppress you if it lands in there (same shape as the light mortar barrage) and when the smoke clears they'll be stuck out of cover.
probably lots of ways to use the ai tendency to charge head first into smoke because of the LOS blocking and cover against them.
>>
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I beat a late-game village defense against bugs on expert AMA
>>
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There were a lot of bugs
>>
does this game inherit bullshit from battle brothers or is it more consistent?
it seems like it's less bad
>>
>>2337479
Should be listed as destroy boarding commando truck then
>>
>>2337490
>Achilleas
BASED BASED BASED
>>
>>2337492
The intent of the mission is to actually kill the commandos, it's just bugged in a way that you only need to destroy the truck.
>>
>>2336362 (OP)
she can make my autocannon go 'bam bam bam' all day and even has the traits for it
>>
The ai should also have finite ammo.
>>
>>2337500
At least for special weapons, it's horseshit to see a single squad fire RPG after RPG with no end.
>>
>First campaign on normal. Pretty fun.
>Alright new expert campaign. Lets see what else the game has to offer
>First 3 hires are the same faggots from my first campaign
bruh remove this lame ass gacha hiring system
>>
>>2337491
its far more forgiving of bullshit
>>
>Developers have confirmed AI is not acting appropriately to the game's rules and a fix is underway
>People saying 'git gud' literally BTFO
LOL
LMAO EVEN!
>>
>>2337158
Yeah. It looks like if the planet is getting fucked by the Menace, constructs can start to appear in other operation.
It actually makes missions easier because the AI starts fighting each other rather than throwing all its units at you.
>>
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did you clap at the name drop anons?
>>
>>2337520
The MENACE being given their dumb acronym name is surprisingly accurate to how militaries name shit. They outright make up names like that.
>>
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>>2336362 (OP)
Mods when?


I had the good luck of getting an early drop of the vehicle flamethrower and infantry mortar, the smoke and suppression alone saved my ass into building a terrible Pike that with inspiring presence is fucking carrying the whole team.
>>
>>2337523
Are infantry mortars really that good?
>>
>>2337526
I'll probably never run missions without it myself. The ability to drop smokes in huge radius alone makes it worth it
>>
>>2337526
I dont know I am still early game with 6 dudes, but its certainly powerful early game if you dont care about turn times. Before i had long range weapons for infantry and the IFV I poured smoke on top of those dangerous pirate turrets drove close to them and waited for the smoke to dissipate and destroy them.

Also it wrecks havoc on clustered bugs and pirates.

I hope the game has more enemy factions.
>>
>>2337523
unity is fairly easy to fuck with
>>
>>2337523
>>2337526
NTA, actually havent gotten a mortar at all and instead have been relying on a weird mix of one mobile infantry, a light walker with an autocannon, and some infantry for my OPs, which suprisingly work. The SMGs are so fucking absurdly good at shredding infantry its unreal
>>
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GRAAAAAAAA LETS GO
>>
>>2337532
That was fast.
>>
Is it worth to have early game more powerful armors, they are so fucking supply drop expensive that I am even trying to save for that Corpo ship skill that reduces vehicle drop supply.

I dont like to play defensively but in expert its making do so, with Tek firing at long range with 20mm or mortar, I dont know. I get autistic about mission roles.

Shotguns are fucking powerful on bugs for sure, I feel like my game in expert revolves around having Pike babysit everyone for accuracy and his AP order bonus.
>>
>>2337532
>>2337533
I'm actually surprised at the speed the patches are coming in, one day after release they also put one out
>>
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>>2337535
You only need to upgrade armor when the enemy starts fielding better Anti tank gear.
Armor deflection basically works all the time when you got +50 on the enemy's armor pentration.

Not sure how armor damage works but small arms fire basically never negate strip armor, it needs to be multiple Autocannon+ Hits. Lasers not penetrating armor does nothing.
>>
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anybody seen this armor in game yet?
>>
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also just went into the video files and they tested the subtitles with fucking salad fingers
>>
>>2337539
Makes sense, much like BB this game has shit tutorials on how the numbers work.


Also I hate the squadies system, would be better if they were customisable, dont mind he leaders but I also feel like its bugged, I only have the damage medical bay and either I am very lucky or all the munched suqdies get saved at end mission. maybe I just have not ben noticing things right.
>>
>>2337540
No.
I'm not 100% certain but I'm fairly sure that high tier marine stuff only drops from high star Menace op clears.
>>
>>2337541
keked
>>2337542
I actually like the squaddies system, sure it leads to less of a "your dudes" moment, but it works in Menace which is more character focused. Really like how the SLs react to some of your choices in the starmap events.
>>
>>2337545
Some of the character stuff is kinda neat.
Rewa is still a huge bitch but she's generally nicer to other TCR marines and more likely to accept compliments from them and likewise other Marines are more offended by her being a bitch.
Meanwhile she's far ruder to the Wayback natives.
>>
WHERE DO THEY GET ALL THESE TRUCKS FROM
>>
Does the Recovery Teams ship upgrade repair enemy vehicles?
>>
You know what the game reminds me off? A weird mix of the land based combat of sid meyers pirates with Close Combat series.

Pirates in terms of numbers ( although it was way simpler) and Close Combat cause it was all about ammo count, supression and morale.

Hell even commanding vehicles is similar.
>>
>>2337548
car dealership
>>
>>2337549
No, you get them as loot drops if you're lucky.
>>
>>2337530
>no feet
>>
>>2337558
Yeah why do you think she's so slow?
>>
>>2337551
>close combat
fucking based
>>
>>2337558
the only finished portrait is pike
>>
>>2337543
then can I PLEASE get some FUCKING menace ops
>>
>>2336578
War is mostly 17-19 year olds killing other 17-19 year olds anon. Ironically modern warfare actually reduced the age of combatants, in older times warfare was done mostly by 25+ year olds due to physical strength and the cost of equipment being so high, the Greeks thought it was unseemly to deploy men under 30.
>>
>>2337562
>pants tucked into his boots
>but laces aren't
what a fucking pleb. Anyways I need to see the canon legs and hips of every female character
>>
>>2337567
>>
Bog is such a shit pilot it's not even funny, what a waste of authority
>>
>>2337570
Her shoulders being wider than her hips checks out
>>
>>2337571
no papers no license no nothin
>>
>>2337567
ivey is a midget
>>
An actual huge fucking design choice fuck up.
Game recommends SSD storage to the point where HDD's are kinda fucked.
Fast loading is the desired thing.
There are loading screen blurbs for you to read.
Not a combo that works.
>>
>>2337567
i was mistaken, jean is finished too
>>
>>2337548
Stolen from the planets civvies.
>>
>>2337575
>There are loading screen blurbs for you to read.
can be fixed by just having a "press to continue"
>>2337574
picking her up and doing it on the atv chassis
>>
>>2337567
>>
>>2337577
I want to be a stay at home hubby for my billionare mercenary wife
>>
I wish there was a mod to add custom squaddie names, as it's a fun thing to do with the vros to let someone know they got their arm taken off by an autocannon round
>>
>>2337581
>pirates nick your truck
>oh shit the TCR are here
>they blow your shit the fuck up and crater half the settlement
>send you a bill for the ammo they spent atomizing your ride.
>least it aint the Jingwei
>>
>>2337586
I thought you could rename them? I'm sure I saw a tip about it. I haven't actually tried it myself though.
>>
>>2337587
They don't send bills, they're just "heavily encouraged donations"
>>
>>2337567
>>2337572
look at the arms on this bitch
>>
>>2337560


I mean its really fucking similar, the only difference of course is that battles in close combat take way longer and its more hardcore.

But I bet they are going for it.

>>2337562

They need to add French Legionnaire, Dien Bien Phu type motherfucker.
>>
>>2337592
Isn't the 1.0 supposed to have like 30 SLs? Thats a pretty solid pool
>>
>>2337591
sex
SEEEEEEEEEEEEX
>>
>>2337591
is this one in the game yet
i hope they release squad leaders semi-frequently and not reliant on big content updates
>>
>>2337601
probably not, no voice files
>>
>>2337601
No, but she was in some promo materials iirc and in a fucking game manual of all things.
>>
>>2337567
>tucked
Real Marines use boot blouses and lasso tie their boots.
>>
>>2337605
That's what I meant. Normally you blouse your boots and tuck in the laces. He looks like some shitty cop right now.
>>
>>2337530
>>2337570
>>2337574
>>2337577
>>2337584
>>2337591
>having actually attractive females who aren't utter vile bitches towards men
WHAT FUCKING TIMELINE DID I FALL INTO!?!?
>>
>>2337608
The devs did multi-racial military with women but went Aliens with it instead of current year which turns out is good.
>>
Early Access always kills my joy for games, although is basically anti piracy for devs as well these days. I avoid it in most games but I didnt have anything tactical to play right now.

Well maybe after doing all the content it has right now, it might pull me in again in a year or so.
>>
>>2337607
Yeah, and some of their dialog is kinda unprofessional but that can be attributed to watching 99% of their fellow Marines get turned into paste or ejected from the ship.
>the gate being so fucked
>can only allow things in, nothing out
I bet the MEANCE fucking did something to the gate, it would be perfect for it to get new material while denying retreat and warning getting back.
>>
>>2337611
I'm eagerly awaiting the Rule 34 for this game, time for "morale and comfort" units.
>>
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>this missions for first RA operation
Should i buy amr? I didn't have AT aside pirates one, which terrible bad.
>>
Does the game reveal the cause of the Menace? I'm a scrub that hasn't got that far yet.
>>
>>2337618
If you're relatively early on, the most you should face are light walkers and APCs, which can be dealt with by autocannons and multilasers.
>>
>>2337619
not yet.
>>
Best best skills so far?

Is solid grouping worth it? And putting people on early new tricks so you can demote and then later respec?
>>
Are more of these full character pictures posted somewhere?
I wanna see the rest
>>
>>2337620
Hmm, so just buy mech or car for replace my dying apc?
>>
>>2337623
no i just ripped them from the game
>>
>>2337445
I remember accessing the exosuits in the hacked demo version. Better protection than the heaviest armor we have currently, no encumberance. The fuckers were unkillable except with anti-tank weapons and not even always then.
>>
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>>2337623
tech
>>
>>2336962
she is a woman
>>
>>2337623
greifinger
>>
>"Cutscenes" are just 2d cutouts
Whoever invented this trope for indie games needs to fucking stop because they all do it now and it just looks so fucking cheap and cringe.
They don't even have different poses or mouth movements.
>>
>>2337532
>Temporarily removed heavy tank from loot tables
fucking really
>>
>>2337635
It being for balancing reasons is the odd one as well since that implies it's not the unit itself that's the problem since the rogues still field it just fine but something specific the player could do with it that was fucked.
>>
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>>2337633
>games now have ai generated cg cutscenes
>>
>Normalfags keep bitching about the supply system when it's pretty fucking simple, bring less shit if you are out of supply
>But I want every squad with 8 members and maxxed equipment AND a vehicle!
You're not supposed to do that.
>>
I'm interested to see how the rebalancing/new AI feels in the latest patch, hopefully it makes defense missions less cancer
>>
is there a way to mod save file to get challenging difficulty?
i realized normal is kinda boring
>>
>>2337619
Only a few things it could be.
>ayyla...oh
>umbrella corp style retardation
>government black project gone horribly right
>>
>>2337641
The only problem is the FUCKLOAD of enemies that you have to fight, a fair system would have you "stage" deployments, with a single dropship only being able to hold so much, and going over that limit means you need a 5 turn wait for the rest of your deployment to arrive.
>>
>>2337647
They're a fuckload of units you can mostly outthink or outmatch though.
The issue, which hopefully was fixed, was the AI was cheating too much. Hopefully now you can actually ambush them.
>>
>>2337649
True, getting fucked by rocket trucks, jagers, and strogg rejects was getting grating.
>>
Expert is no joke when you autopilot a bit.

Just got my ass rammed by heavy pirates and vehicles with heavy guns and flamethrowers, in a difficulty spike.
Can only imagine how the actual military enemy is.

I guess that’s were you abort the mission.
>>
Do we know how armour durability works? The dev diary isn't quite clear on how it's degredation effects the squad's armour rating.

By the numbers the ARC seems to be the best choice out of the KPAC, ARC and Crowbar.
Crowbar loses a lot of damage and pen to dropoff distance so really it pens worse than the KPAC, does marginally more damage but has 1 less round.
Depending on how armour damage effects it's effectiveness the ARC's higher armour damage after a couple of rounds should lower the target armour enough to be inline with the KPAC. But I'm only guessing at how armour degredation works.
>>
>>2337654
If you lose armor you get easier to pen.
So unless you have MASSIVE armor values, it can and will be chipped away.
>>
>>2337641
>You're not supposed to do that.
>mfw I manage to do it by using OCI buildings and smart perk usage
>>
>>2337655
I'm aware of that but I want to know how it works.
Armour bar seems to be elements * durability. Losing an element removes his armour from the bar.
But is the chance to penetrate effected by the bar total? The amount of an individual elements bar missing? And how much?

IE:
A raider has 56 armour durability, 4 of them have 224.
If we deal 30 armour damage, the first element is at 26/56(44%) while the whole squad is at 198/224(88%)
Is armour value reduced by this, IE is their armour rating of 75 now actually 44% until the first man dies or 88% of that forever?

It feels as though it's not the first answer because heavily armoured squads seem to tank shots for a while then disintegrate very quickly. So seemingly it's based on the squad as a whole. But does removing 1 guy while taking no armour damage effect the bar? Does the squad lose his armour or does the squad continue to act as if it has 4 guys worth of armour for you to chew through even if one guy ate a laser lance and disintegrated?(I haven't tested specifically but my guess is this)
>>
Doe the single entity bugs couts as vehicles for weapon and AT Grenade targeting?
>>
>>2337663
Nope
>>
>>2337641
>You're not supposed to do that.
You should place this -15% vehicle cost oci modules in you want to play vehicles retard.
Also there several supply discount perks.
Problem with this stupid supply system that you must have certain modules and leaders, and in the end forced to play vehicles setup since they cheaper than most of infantry.
>>
>>2337272
yup
that 1* silver spoon woman SL even has a perk that increases drop chance if she was the one that dealt the finishing blow.
>>
>>2337641
>just bring less stuff
>just don't upgrade your gear
>just don't promote your units
>just don't bring vehicles
>just don't bring any units
This proves that solo Darby is the objectively correct way to play this game. Until you get a defense mission.
>>
>>2337676
Oh also forgot to add. Supply is retarded in its current iteration because it largely stops mattering after 10 or so Operations. Especially on normal where I had enough supply to run 5-7 units, depending on the composition.
>>
>>2337548
walmart
>>
>>2337659
armour seems to be a fixed stat. the armour you equip to a squad gives them x amount of armour points regardless of squad size. armour seems to mitigate damage and becomes degraded as it does. as the armour degrades it soaks up less damage and your guys die easier
>>
>>2336962
She also doesn't seem to get a penalty for facing bugs. Think of it as Darcy gritting her teeth and bearing with it.
>>
>>2336984
Carda gets a bonus to secondary ammo for every squadie she has. My guess is that they're using her as fire support.
>>
>>2336962
According to some old footage with extended character bios in an developer interview, she was born in the menace equivalent of Catachan, so i guess she's afraid of alien bugs cause she saw one eat her friends or something.
>>
>>2337113
>Rewa, You can't Melee with a Tank!
>Oh shit, I guess you can melee with a tank.
>>
>>2337126
Just don't keep Scav Rags on her too long. Sure, they're good early game concealment but they don't protect shit.

Had to learn that one the hard way.
>>
>people keep saying she sends literal nudes as a text quest
>still cant find it
PLEASE Anons, can someone give me the sauce!?
>>
>>2337712
>he didn't get the pics
ngmi
>>
>>2337695

Its weird because usually for a support team of a mortar or gun emplacement you want just two squadies. Few people.


Because of her terrible Acc Ive been using her with the Alien motion detector and flamethrower or mortar right beside pike, mitigate her shit initial acc, she works as another fire team with a choice to flame shit if enemy gets close.

>>2337711
I supposed by looking at her skills Darcy also make a good lone Sniper.
>>
>>2337700
>>
>>2337711
Scout and moving cover to cover, also binoculars/nvg are fucking based.
>>
I feel like the game should have a little more upgrades, weapons wise
I've been playing since release and I'm still holding on to my Crobar and shotguns

>>2336580
Marta and Darby are my strongest units tho?
>>
>>2337719

Binos seem cool, I got the alien motion detector and it seems to do the same thing I would guess, I ping the enemy then fire into the fog of war and hit.
>>
>>2337693
I think it's a pretty good touch that she's NOT good against bugs.
>but the AMR
Put it on Tech. He doesn't need to deploy to use it
>but she's stealthy
Bugs have cracked detection and all their high-priority targets are too armored for basic rifles to take them out reliably
>but the DMR
See above
>>
>>2337586
You can rename squaddies
>>
>>2337520
>combat enemy
>>
>>2337520
>combat enemy
They couldn't use "cyborg enemy"?
>>
>>2337613
BB EA was more fun to play than finished thing
>>
>>2337625
do you have access to sound files?
>>
>>2337738
https://vocaroo.com/16gqlBz8fuYy
>>
>>2337728
She's definitely not the best but high Acc is always welcome.
>>
>>2337739

holy shit this has the potential of a becoming a big meme fest and I'm here for it
u-ah

ps could you post the png of my boy Achilleas too
>>
>>2337739
Would it be possible to rip the lines of SLs reacting to Zero Dagger?
>>
>>2337743
https://vocaroo.com/136a6ZH4ndFj
>>
>Achilleas scores a kill
>Carda compliments him
>Achilleas goes on a 40k larp
>Carda goes "uhhh"
kino
>>
>>2337739
how easy it would be to replace leaders and their sounds with anime girls?
>>
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>>2337745
there are a lot of files and they arent named
>>2337749
probably fairly simple but the amount of shit to replace is massive
>>
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What is the best special weapon for Carda?
I find that tripods in general are kinda awkward to use (besides she requires a full squad, and tripod on a full squad is a waste).
She lacks stats to be a sniper, and light machine gun just kinda sucks in general.
So far I've been able to make her work with handheld GL. But I wonder what else is there she can utilize well?
>>
>>2337755
built for having a large family with me after the war on a farm somewhere
>>
>>2337753
Oh okay, nevermind then. Guess I'll look into it on my own.
>>
>>2337746
thank you anon, I love that guy
and I love that line because of what anon said
>>2337748
>>
>>2337759
But the war ain't over yet soldier.
What kind of weapon will help her best to survive it and safely retire to become a farm wife?
>>
>>2337755
>>2337763

I'm using her with tripod and that short range SMGs with a drum magazine, after deploy she's pretty good for suppression and I use them to cover my moving units
her and the Indian dude are my long range operators, and they do a pretty good job at it
>>
>>2337755
Anything you want aside snipers.
Give her mobile infantry perk, and when she reach 90 ap she can jump out-shoot twice-jump in. With deploying weapon it jump out-deploy-shoot-undeploy-jump in.
>>
>>2337755
Tripod weapons and mobile infantry FUCK, setting up the not!Mk19 and completely fucking over a light infantry push from 10 tiles is magic, and combine her with Pike who can give even more AP is just broken.
>>
>>2337755
Early on I ran her with the CMG as a suppression generator
Late-game where I'm going for killing power over control, I stick her on a ma deuce tripod in bug defense missions, or an autocannon tripod vs. RA in the backline to pick off SOF/vics as they charge in, as she can kill anything but the STuG with an AC
>>
The portraits in the game are very good. Including weapon icons and such. Men are cool, girls are cute (or just hot like Rewa ik don't judge)
But what the fuck is up with Xiao Xiao? Is it a man or woman? Did the g*rman government require devs to put 1 troon in the game or something? This creature looks out of place among other characters that look like normal humans.
>>
>>2337773
>man or woman
Worse, Chi*ese.
>>
>>2337773
typical childless chinese woman
at least she isnt a squad leader, and they immediately balance it out with the dice of gods leader
>>
>>2337773
She is just chinese. The blonde casino lady looks like a high end escort
>>
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I knew I had seen her somewhere before
>>
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>>2337778
>>
>>2337776
Dice of gods chick looks like prime Paris Hilton. Considering the faction is all about tourism maybe that's even intentional.
Still, once mods arrive, the chinese creature gets fucking replaced with some hot asian cyborg lady.
>>
>>2337780
one is an instagram thot bought by the us recruitment office

the other blasts pirates apart with a heavy caliber machine gun while screaming with glee over comms
>>
>>2337745
https://vocaroo.com/1jgbcpiR39vX
>>
found some refences to purple people called firans in the audio files and a character called zaafira
https://vocaroo.com/14l3wUbW5Z5B
>>
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>>2337791
this audio file is uhhhhh
concerning
>mhmm...purple

I cant wait for new updates and shieet guys, this game is fun
>>
>>2337755
So what’s the lore on Martians? The low gravity makes them slobs? Makes breasts bigger? I would think little gravity might even do the opposite and make them more active in sports.
>>
>>2337794
they are slobs becasue they are american maritians
>>
>>2337788
>all responses are from actual Marines
>fucking IRAman out of nowhere
>>
>>2337788
I echo Tech
What the fuck is Zero Dagger?
>>
>>2337115
Bro that is fucking CRAZY, the largest reward I have seen yet is like 1/5 that.
>>
>>2337788
>bog and rewa both hyped for it
>>
>>2337793
that voice is a character i can only find referenced as "Mimic"
>>
>>2337794
Low gravity should make you taller, but physically weaker. Like, significantly. Not to mention you'll basically be a disabled person when the gravity is normal, with multitude of health complications.
>>
>>2337800
Sy gets a perk for loot
OIC can get salvage teams from rep that gives +1 commodity from destroyed vics

loot tends to go up as you just start killing more
>>
>>2337798
I guess some kind of a first contact protocol? Shit's fucked kind judging by some of the reactions and the fact that we nuked the place afterwards.
>>
>>2337788
Those voice lines are so good and burst with character.
Still not sure if it was worth it to transition from random generated chars to pre-written ones, but so far so good. They need to capitalise on that in the future more, though, if they want it to be really worth the change.
>>
>>2337798
>>2337805
Yeah it's just imaginary milspeak for 'our combat AI does not know what this is, so you're going in blind'
>>
>>2337803

I know.
What i mean is that some studies are finding that you dont really need a lot of gravity, just enough gravity to not develop some physical conditions.
And SOME gravity might even come with some benefits.
Obliviously if and when we go outside the best would be not to go into another gravity well but have similar earth like gravity in rotational habitats.

Martian grav regardless is indeed pretty shitty. But the game is not hard sci fi.
>>
>>2337806

The writing quality is decent but its not even close to BB desu. Maybe they dont have the same writer. Most events that I had until now are pretty forgettable compared to the awesome fucking BB events.
>>
>>2337808
problem with mars is not low gravity but no EM field
>>
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After drawing out 35 hours of enjoyment from two campaigns, I am experiencing post-partum depression from losing my content baby
>>
>>2337808
I mean, maybe they've figured out artificial gravity for living spaces.
>>
>>2337812
True and fair point.

Earth alone is starting to look like a unicorn in terms of planetary conditions. A planet where whenever we look at the sky we the earths crust ( the moon ).
>>
>>2337803
wouldnt that take generations?
matter of fact, in what year does the game take place?
>>
>>2337815
>>2337812
This doesn't feel like a setting that'd have artificial gravity.

And correct me if I'm wrong, but isn't the #1 problem with life on Mars the fucking dust? It's not quite the kind of electrostatic razor sharp microscopic needles of the moon, but it is pretty fucking terrible.
>>
>>2337811
They definitely got different writer for perk descriptions - most of them are some kind of retarded millenial attempt at humor, which I hate very much.
As for the rest, I'm not sure. Seems probable it's still Hollingshead. If they replaced him, like they replaced the composer, it's a huge bummer.
>>
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>>2337817
>A planet where whenever we look at the sky we the earths crust ( the moon ).
> we the earths crust ( the moon ).
the what?
is this some crayon eater code? respond me marine
>>
>>2337818
no, gravity affects bone density and muscle mass, its not a genetic change
>>
>>2337818
The T2 assault rifle mentions that it is named for the year it was introduced, with was like the mid 2200's, but who knows.
>>
>>2337818
2551, or there abouts.
>>
>>2337820
Mars dust can be solved. We invented some magnet fields that make it not a problem. Same applies to the moon, no more clooged air filters.
Can't really elaborate, tech english is a bitch, me not know it good :(
>>
>>2337822

Theia planet impact hypotheses which created the moon, most terrestrial planets have thicc fucking crusts that dont allow for tectonics and renewal.
The impact not only gave energy and spin to earth unlike venus which rotates super slow for example but ctapulted most of the crust into orbit when forming the moon.
Also Devs they need to implement some sort of action camera, also free cam vertical rotation, they said already in some YouTube comments that they want to put action cam for some stuff. All those little details get lost.
>>
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the sexiest and most satisfying thing I have ever used in a video game
>dual linked rotary guns
>that sound
>that usability
>SHREDS armor
>DELETES infantry
>has an ability that goes over 6 (!) tiles which eradicates most enemies
>HUGE suppression
>INSANE morale hits
dis fucking gusting, I could never go back to anything else
>>
>>2337795
>Americans
>sucking at war
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
Regardless of accuracy I still want low gravity to benefit breast growth.
>>
>>2337831
Rotery MG+ATGM/Plasma will fucking delete anything in the game.
>>
Man watching the AI swarm a unit that's under concealment but has nobody nearby it is fucking goofy, I hope RU posts the patch soon
>>
I'm running out of ammo every single time I fight the menace. Every mission ends with exhausted, ammoless marines throwing all of their grenades and drones and whatever else they have left at a million Construct Soldiers until I finally win. The only thing keeping me in the fight is my Medium Mech with two laser weapons on it. Fuck.
>>
>>2337838
>Regardless of accuracy I still want low gravity to benefit breast growth.
based and tittypilled on a related note I wanna bang the casino faction leader lady
>>
>>2337814
Time for a new run!
>>
>>2337847
>>
>>2337845
You need to take only medium+ accuracy shots, carry mag pouches, and learn that suppressed enemies/fleeing can be ignored for a turn.
>>
>>2337831
Gives me Tiberium Sun vibes which is a good thing.
>>
>>2337831
Uhh bro...
The civvies you were sent there to protect?
>>
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>>2337854
>>2337854
>civvies??
>>
>>2337849
I wonder if she's taking applications for a new office chair, I'd be interested
>>
>>2337712
>>2337849
If her nude mod DOSEN'T have her rocking a full bush I'm going to be big fucking mad.
>>
Is there any sort of endgame or story missions?
>>
>>2337860
yes
you fight off expedition from earth that was taken over by real menace germans
>>
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>>2337856
>>2337854
>>
>>2337863
kek
>>
>>2336362 (OP)
I enjoyed the demo and I'll probably get the game when I have some time to play.
Can someone give me a quick rundown on how the campaign works. Is it open ended like Battle Brothers or is there a final boss that ends the game when beaten?
>>
>>2337831
It's dual autocannons for me.
When I found out that yes, you shoot BOTH at the same time if you dual-wield it, I understood that the game is, indeed, pretty good.
>>
>>2337866
its lobby game with instanced combat
you sit on your ship, there are operations on the planet, you choose one, operation is 3+ missions
you fight, collect loot and rewards, repeat
>>
>>2337863
Lore accurate, as the femjeet pilot got removed for excessive friendly fire lamo.
>>
>>2337812
Yeah, you really want to put martian cities underground for more radiation shielding.

...wait, Carda is kinda short. Are Martians all dwarves from living underground?
>>
I want to fuck the dice secretary and the TCR secretary so fucking bad.
I also really like The Board given how weird they are (or it is, since it could just be a schizo AI).
One of their events was them asking to buy a bunch of books which I agreed to, only to realize one of the books was the TCR combat manual, all my SLs berated me.
>>
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This is genuinely impossible; rogue armies are too strong.
>>
>>2337878
It was just a ploy to gain a manual, which pretty much gives a enemy a baseline on what your troops would do in the field, though IRL you can buy USMC and Army Ranger Field Guides right now.
>>
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>>2336362 (OP)
Spend all my capital on acquiring a 12.7mm MG and it was worth it
>>
>>2337880
post your squads anon
>>2337884
bubbly martian GF that used squaddies as ammo mules
>>
>>2337880
Stealth Darcy with a suppressed AR as forward recon gunning down support teams, jaegers and HQ
Pike giving extra turns and marking targets
AC team to gun down walkers
Stormtrooper squad to counter-attack infantry on the point
Do not get in towers
abuse smoke
good luck
>>
>>2337880
Protect the zone missions in general seem overtuned especially if you get one right after a bump in what units are available for the enemy based on how much time has passed in game. I've aborted and took the L on a few of them after several tries. Simply didn't have enough AP and DPS to do it.
>>
>>2337887
Darby, nigga. DARBY
>>
you know, its nice that you can kinda tell what the idea is behind each squad leader so far
like the frenchie fakie, its clear he's kind of based off those pics of african dandys
or carda, obviously based on the propaganda social media posts of e-girl in military outfit
pretty good for making distinct characters
>>
>>2337526
They're very good at killing or suppressing squishies and laying smoke, rather useless against hard targets
>>
>>2337890
defensive missions feels like shit because big buildings are terrible for defending
>>
>>2337891
You ever notice how her name is just one letter off Darky?
>>
>>2337755
I give her the PAL and the share the load perk so she can fire AT rockets all day, her accuracy isn't great but it does improve over time and you can babysit her with Pike for another 15%
>>
>>2337904
>DORKY, DEFEND BURGER TOWN
>>
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>>2337712
She suppress on my dice of the gods until I Menace
>>
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>Late game
>My squadies still run around in cloth fatigues because i never have enough points to give them even basic II level protection
I hope they change this shit, armor is just not cost effective
>>
>>2337854
https://www.youtube.com/watch?v=VOPlMfVMCP8 [Embed]
>>
>>2337921
wtf are you spending on? I'm fielding three IFVs and three mech inf squads and have enough points for soft armor on all of them (except Pike who gets the load webbing so he can carry two drones plus mortar ammo)

High tier armor is as expensive as an APC but it also gives your squad as much armor as an APC
>>
>>2337915
wtf I'm DICE mommy's personal pet mercenary now
>>
>>2337927
nta but I'm using my points mostly on a single IFV turned into a tank and the rest goes on some 5 or so squads with best rifles I can afford them.
Also some tier 3 or so armor on all of them.
>>
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wait, are there two different rocket organ weapons?
>>
So how to build rich girl jean?

She starts with crap accuracy.
>>
>>2337943
You take her on bug missions and try to score as many last hits as you can with trinketing. She is 3rd or 4th worst 1star infantry character imo
>>
>>2337936
Rocket organ is T1
Swarm launcher is T2

speaking of, there are no customized versions of the T2 rifles, which was a letdown
>>
>>2337936
Yeah, one is inaccurate as fuck and the other insta deletes the squad it's fired upon.
>>
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>>2337915
>Gorgeous corpo sends you nude shows for completing missions
Sign me up full time Mommy
>>
>Hayflick rule34 art of her flicking her bean
>>
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>Give Jean perk that gives her 30% more chance of loot
>Give her 8 squadies and laser rifle
>Let her finish off all the suppressed shitters
>???
>Profit
>>
>>2337943
I always take Fast Learner first on basically everyone, then Jean specifically gets the perk that gives her extra infantry accessory uses and a bunch of grenades / drugs / disposable AT
>>
>>2337945

Shes that bad? I was thinking a support role yeah anyway.
>>
>destroy the outpost
>assassinate the officer
>pick up the cargo
easy when you just rocket pod the officer and the building, call in an unguided rocket and use the drone to pick the cargo up.
>>
>>2337963
She's not great but the 15% discount on equipment allows you to give her better gear than a better SL. So you can put, say, the CDTE grenade rifle on her because it has perfect accuracy anyways and the fact she can't hit shit is crutched by the fact her fancy equipment aims for her (which is...remarkably well flavored for a rich pirate with daddy issues?)
>>
So you should pick Athletic only on set up teams, right?
>>
Now that I seem to permanently be fighting Rogue Army, probably Menace soon. I miss bug hunts now after getting bored earlier.
>>
so whats the difference with the tripod lmg?
is it just more accurate?



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