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Expose CNewParticleEffect::SetShouldSimulate #3014

@artemking4

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@artemking4

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Zero reason not to have it, but we dont. Allows to implement better particle occlusion systems for people, as not only the source engine visleaf system is suboptimal on largely unsegmented maps, but it also does not really stop particle simulation for some reasons. Allowing people to customize that is a must.

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robotboy655

robotboy655 commented on Nov 27, 2025

@robotboy655
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Done.

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    Lua APIA request to add a new function.

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