[–] ▶ №15024434[Quote]
link the doc btw
▶ №15024479[Quote]
nobaldi cared
▶ №15024481[Quote]>>15024491
kys circus_2 won
▶ №15024491[Quote]>>15024493>>15024498
>>15024481He uses this board now btw so this is 100 percent him
▶ №15024725[Quote]
Bump
▶ №15024772[Quote]>>15024796
give cryptpad
▶ №15024807[Quote]
didnt notice the rapeson art geg
▶ №15024819[Quote]
>>15024808Pass should still be cobson
▶ №15024837[Quote]>>15024882
>>15024796no xe is too fat to jumpscare you he just blocks the door and says
>Ay caramba when you feed him tacos ▶ №15024852[Quote]
>>15024840mi es not the doc owner o algo
I'll paste what's there here doebeit
▶ №15024882[Quote]
>wont let me copy and pasteus phonecucks stay losing o algo
>>15024837works with the goyslop mechanic, adding it to the doc
▶ №15024898[Quote]
>>15024889made me geg award
▶ №15024957[Quote]>>15026700
what 'jaks should fit in the vents?
>fnfpedo
what else?
<'dit
should long-dead websitecuck and shemmycuck be reskins mechanics-wise
like bonnie and chica in fnaf 1 o algo
▶ №15024959[Quote]
>>15024947getting on mi computer to make this geg
▶ №15024962[Quote]>>15024990
how do i get access to the document doe
▶ №15024968[Quote]
Make jaxpedo work like spring trap and add an audio lure that only works on him
▶ №15024987[Quote]
give access to the document senor how
▶ №15025001[Quote]
Chat make a version of eleggtroswing and call it le negroswing
▶ №15025009[Quote]
shared to nusoipoopa
▶ №15025011[Quote]
>>15024990Still says I'm not authorised
▶ №15025012[Quote]
>>15024990did it o al gore
▶ №15025030[Quote]>>15025046
shared to exxteen (IRCGOD)
dont know why the doc is locked to viewers, you vvill keep this thread bumped until the euroGOD comes back online
▶ №15025040[Quote]>>15025050>>15026255
>>15024432 (OP)I had an idea that the cast could combine into one big slopjak when its 4am and the game would get harder
▶ №15025046[Quote]
>>15025030>>>15025030well poo, i still can't access it. I am under the impression that i'm part of the coding team if there is one. I'd like to setup unity and the project so i don't become late.
And sheeit and whatnot and whatever or something.
▶ №15025050[Quote]>>15025228
>>15025040heckin incomprehensible o algo
>joining together to become a mass the size of lesothogem
▶ №15025185[Quote]
up
▶ №15025192[Quote]>>15025208
exxteen and nusoipoopa can you two access the doc?
▶ №15025208[Quote]>>15025214
>>15025192No I can't I put in "cobson" it doesn't let me in geg
▶ №15025214[Quote]>>15057870
>>15025208cucked ahh site
waiting for the euroGOD to come online since xes the doc owner
▶ №15025407[Quote]
bumpy bump
▶ №15025588[Quote]
Up
▶ №15025794[Quote]
up
▶ №15025807[Quote]
up
▶ №15025971[Quote]
>>15025937Learn to bump nusoi
▶ №15026034[Quote]
>>15025898You should make the springtrap suit look like jax. For example, make the mouth like his.
▶ №15026193[Quote]
Bumo
▶ №15026255[Quote]
>>15025040Nah the big twist for the game will be Rape Night where the og FNAC cast kill all the slopjaks and then come to kill and rape you
▶ №15026577[Quote]
>>15026303saars look at my oc
▶ №15026700[Quote]
>>15024957Fnf&jaxpedo is enough, unless mameson should be in both the tube and the vents
▶ №15026749[Quote]
what ways to defend will there be
>trap door
what else?
▶ №15027444[Quote]
Vp im trans btw
▶ №15027452[Quote]>>15027560>>15027630
>>15026303GEMERALD
can you save it in png so the quality isn't niggerpoopie
▶ №15027560[Quote]
>>15027452dont know why it was saved as a jpg geg
Sending it
▶ №15027813[Quote]
bump
▶ №15027819[Quote]
>>15027699thanks saar
also dubs
▶ №15027835[Quote]>>15027837>>15027845
shared doc with cobsononthelog
euroGOD where are (you)
▶ №15027844[Quote]
>>15027837people cant view the doc even with the password or something
▶ №15027845[Quote]>>15027888
>>15027835dafug is happening why cant i see it
▶ №15027888[Quote]
>>15027845the doc owner was the only euroGOD before this geg
think the doc owner has to invite (you) or something instead, other people couldnt access it when i invited xhem
waiting for xim to get online, i'll paste whats in the doc here
▶ №15027976[Quote]>>15028014>>15028197
One Night at Hunky’s
PROJECT STATUS: Concept Phase
Engine: Unity
PREMISE:
Pepe and his homies were out of weed, so he needed to go out and get money.
He ended up getting a job at the Soyslum to scout out schizos for potential patients.
While searching, he ended up in the wrong place at the wrong time and got abducted by Rapeson.
Now, he must survive till dawn in the abandoned Hunky Twink goyslop factory or get ‘aped.
STORY:
ev&oe thats the premise (the premise is just a basic summary of what’s going on, dis would include backstory and lore or whatever o algo) (muh heckin lore and shieet mayne dis is just like my favorite troonslop media!)
SETTING:
The abandoned Hunky Twink goyslop factory. It has a ground floor, and a basement.
The Office (placeholder): picrel 1
The Ground Floor: picrel 2
▶ №15028014[Quote]
>>15027976>cant send pasted imagesmarge
<the rest of the docCHARACTERS:
Player Character:
Pepe
Regular Night:
Hunky Twink Sex Machine / Hubert T.S. Manchester
Rapeson
Meximutt
FNF Pedo
long-dead websitecuck & The long-dead websiteflies
Shemmycuck & Mameson
Jaxpedo
Jimbo
Rape Night:
Cobson / Rapeson
Feraljak
Squirreljak
Chudjak
Swedejak
Plierjak
Fingerboy
Troonella
Wholesomejak
Custom Night (maybe):
GAME MECHANICS:
Meximutt: Meximutt blocks your doorway with xis fat and lets other jaks get in. You have to stop what you are doing and feed him goyslop that are stored behind you to make him leave your door
▶ №15028033[Quote]
>>15028012
"back in my day" "I was born in 203-" ahh namefags 🥀😭🙏
▶ №15028045[Quote]>>15028126
>>15027999quotecord.std wont let me send images or something
>>15028012should just be reskins of fnfpedo and htsm, other goyim wanted namefags in or something
▶ №15028058[Quote]
kkabsan13 the doc doesnt work for some 'teens even with the password o algo
▶ №15028085[Quote]
Since document isn't working for somephonos, I'll put this
https://cryptpad.fr/doc/#/2/doc/view/O8-cAEmGLH0JM3z118scFkfP4O5MPOg5AZQai1f0raI/p/If this still doesn't work, then do this instead
https://cryptpad.fr>make an account (no email required)https://cryptpad.fr/profile/#/2/profile/view/LxvHyUz-rdgEEDi6AbszAjh80CP9zyZLZc9jWvIdWws/>send contact request to this profile>wait for document share notification>password is cobson▶ №15028126[Quote]>>15028335
I don't get it how would meximutt let other people enter your office if he's blocking it
I think we should forgo closable doors altogether and fixate on the trapdoor as the main 'jak deterrant and maybe dilute the more complex mechanics to rape night
>>15028045you can just download the images
▶ №15028133[Quote]>>15028144
>>15024990I'll give you owner permissions so you can actually do that when I'm not online
▶ №15028144[Quote]
>>15028133Actually I think the issue was just that I had access list checked on, so I don't have to do dat
▶ №15028276[Quote]
bumo
this vvill not get slid again
▶ №15028335[Quote]>>15028430
>>15028126think ths trapdoor being the sole deterrent would be sort of cheap
the 'teen who suggested it explained it as a way to pick and choose which 'jaks to deal with, or a get-out-of-jail-free card
▶ №15028389[Quote]
or something
▶ №15028396[Quote]
>>15028197definitely needs more walls
easier to set up cams that way
▶ №15028430[Quote]>>15028487
>>15028335>the 'teen who suggested it explained it as a way to pick and choose which 'jaks to deal with, or a get-out-of-jail-free cardI am that 'teen nigga
by "consciously deciding what set of 'jaks to make yourself vulnerable to" I was thinking something like that FNAF 1 fake ransomware port where you can only keep one door closed at once, or ONAF 2 where the owl can go through either vent and you can only close one
▶ №15028438[Quote]>>15028504
it will never be fnac
▶ №15028487[Quote]>>15028616
>>15028430so opening the trap door opens the right door/the vent?
▶ №15028504[Quote]
>>15028438this is making my clitty leak STOP DEMORALIZING ME im trans btw
▶ №15028616[Quote]>>15028700
>>15028487if the trapdoor is closed 'jaks can't come from below but they can easily come from the door or vent, if the trapdoor is open they fall through if they come from the door or vent but other 'jaks can easily come from underneath
▶ №15028646[Quote]>>15028691
day 4 of asking for a
>>>/v/ thread
▶ №15028648[Quote]
just having fun and FNF
▶ №15028700[Quote]>>15029099
>>15028616should there be a cooldown on the trap door then? have it consume lots of power upon opening or closing?
▶ №15028717[Quote]>>15028730
make a fucking document you phoney and actually put up sections on what you gonna do instead of scrambling those ideas in a imageboard
▶ №15028730[Quote]
>>15028717we have a doc it's just hosted on a nophono website so we can't get datamined, and its access is approval only to avoid certain
(((long-dead websitecucks))) spamming 'p
▶ №15029099[Quote]>>15032154
>>15028700I don't know about nicking the power mechanic every FNAF game already has but there should probably be a limited number of uses, someone already suggested the trapdoor would break after a certain amount of time and you need to repair it o algo
▶ №15029357[Quote]
bump
▶ №15029386[Quote]>>15032154
Should the room to your left you can run to have more functionality than a trapdoor repair room? Maybe it could also be where you actually check the camera
▶ №15029427[Quote]
miserable bump
▶ №15029807[Quote]
up
▶ №15029811[Quote]
le up o algo
▶ №15029822[Quote]
bvmo keep working on this its going to be the gemerald of the year
▶ №15029841[Quote]
>>15028197why are you adding a literal who circus 2 but not even warrior z
▶ №15029855[Quote]
>>15029845geeeeg dont even call groypers conservative
▶ №15029994[Quote]
up
▶ №15030007[Quote]
how to chat in der crypt
▶ №15030041[Quote]>>15030049
I should start drawing the office
▶ №15030049[Quote]>>15031675>>15032088
>>15030041Make the office empty and take suggestions on what should decorate it
▶ №15030105[Quote]
>>15029862You've been giving him HRT since he was 8 years old. No wonder he sounds so faggy geg
▶ №15030395[Quote]
UP!
▶ №15031635[Quote]
bump
▶ №15031665[Quote]
Bumo
▶ №15031675[Quote]>>15031677
>>15030049as a concept right?
still figuring out office mechanics
▶ №15031681[Quote]
I asked circus what his mechanic would be if he was in fnaf and he said spring trap so we should make him work like Springtrap
▶ №15031866[Quote]
make fnfpedo work like springtrap or something
▶ №15032027[Quote]>>15032088>>15032111>>15033366
>adding namefags
marge why
▶ №15032088[Quote]>>15032091>>15039017
>>15028197attaching the 'jaks from the doc
>>15029862ohnononono frogcacas this is groyper logic
>xe's an adult nowfrogpedos groomed buster
>>15030049>adding a soytan body pillow>>15032027tsmt
▶ №15032098[Quote]>>15032154>>15035170
>>15032091Why does htsm have two variations
▶ №15032111[Quote]>>15032154
>>15032027Warrior 'P and jaxpedo are sharty culture now.
And the fnfpedo was once just a namefag
▶ №15032154[Quote]
>>15029099should it need the minigame to have its position reset?
can using it too much get it jammed into whichever position its in, needing the minigame to fix it?
>>15029386the room to the left is supposed to be a hallway doe making it the camera room is gemmy
>needing to make yourself vulnerable to check the cameraswould it be a good thing to discourage camera use this much doebeit?
>>15032098fancy htsm
hubert t.s. manchester o algo
>>15032111nu kway the game
and trips geg
▶ №15032166[Quote]>>15032207
>>15028197What are the blue lines on the map and oreos
▶ №15032207[Quote]
>>15032166windows
so you can see 'jaks approaching the office
▶ №15032232[Quote]>>15033163
give poster ideas xisters
▶ №15032946[Quote]>>15032974
up
▶ №15032990[Quote]>>15033313>>15043511

>>15032974
you vvill choose one
▶ №15033002[Quote]>>15033192
>>150329742/4 are literally who niggers
▶ №15033006[Quote]
what if the player was nate
▶ №15033163[Quote]
>>15032232make them workplace signs
like a hazard sign or something
▶ №15033288[Quote]
bvmo
▶ №15033313[Quote]
>>15032990Hubertpilled will fit the game more as Hunky turns into the Hubert design on certain cams and when he's about to enter the office
▶ №15033366[Quote]>>15033387
>>15032027Personally I think they shouldn't be added as actual threats but instead as skins for the characters
▶ №15033387[Quote]>>15033480>>15033560>>15033609
good general cam placement? will remove some if needed
cyan is repair room, green is office
>>15033366tsmt
▶ №15033432[Quote]
>nameroll
▶ №15033480[Quote]>>15034976
>>15033387will make it so that the cyan room is only accessible to 'jaks by vent
▶ №15033496[Quote]>>15033505>>15033723
I'm taking a break for a bit from making concept art and posters, don't wanna burn out
▶ №15033505[Quote]>>15034755
>>15033496what posters did you start on saar
▶ №15033560[Quote]>>15033561
>>15033387You can even see dado in the cama geg
▶ №15033609[Quote]>>15033706>>15033804>>15035624
>>15033387should i add back the 2 other cameras to fill 'cado in better
>>15033574OYYYYY
▶ №15033723[Quote]>>15034755
>>15033496What do the posters look like
▶ №15033740[Quote]>>15034941
>>15033706some of the cams seem redundant
doe it does help shape 'cado
▶ №15033966[Quote]
revive
▶ №15034645[Quote]
up
▶ №15034805[Quote]>>15034868
>>15034755Is it inspired by censorslop
▶ №15034811[Quote]
gem go up
▶ №15034831[Quote]>>15034840
>sproke
>plant burgers
>soylent
>thrembos
what else does the factory produce
▶ №15034868[Quote]
>>15034805No it's meant to be like an advertisement that a soyjak would look at and go
>OH MY SCIENCE I MUST CONSOOM THAT AT ONCE!!!1!!!1 ▶ №15034873[Quote]>>15034893
>>15034775It's a jug of goyslop not sproke
▶ №15034881[Quote]
>>15034840does not make sense, the factory is supposed to produce products soyjaks consoom in lore
▶ №15034893[Quote]>>15034962
>>15034873>sproke isn't goyslopsnopes
▶ №15034941[Quote]
>>15033804>map 1:2 votes>map 2:1 vote10 hours left albeit
>>15033740trvke
>thrembillionth hallway cameramap 1 looks enough like 'cado
▶ №15034962[Quote]>>15034990
>>15034893I'm not saying that, don't put words into my mouth, the jug is filled with generic goyslop, not sproke, if it was sproke the color would be more accurate to how sproke looks IRL
▶ №15034976[Quote]
>>15033480marge does that mean 2 vents in the usable space (1 in office + 1 in repair room)
or is the vent being moved to the repair room
▶ №15034990[Quote]>>15035024
>>15034962whatever you say saar
▶ №15035046[Quote]
>>15035038wtf why did it post a thumbnail? nophono is posessing my pc maybe
▶ №15035170[Quote]
>>15032098he copys birthday boy blam's gimmick of turning into a fancy version of himself
▶ №15035459[Quote]
bvmo
▶ №15035579[Quote]>>15035614
>>15024432 (OP)how do (you) defend yourself in this game
and does it really need circus_2 and jimbo
▶ №15035614[Quote]
>>15035579>circus_2 and jimbothink the consensus is to make the two skins, should be removed from the todo list
>todo listgoing to add it to the doc
>the dochttps://cryptpad.fr/doc/#/2/doc/view/O8-cAEmGLH0JM3z118scFkfP4O5MPOg5AZQai1f0raI/p/password is cobson, access list should be fixed
▶ №15035624[Quote]
>>15033609>>15033706>>15033804adding whichever map the poll chooses or something
then vent cams should be figured out
▶ №15035737[Quote]>>15035741
>>15035730Had fun with this poster
▶ №15035793[Quote]>>15035824
where do we store all the made assets for now
cryptpad compresses the images when pasted to the doc o algo
▶ №15035824[Quote]>>15035836
>>15035793Ill make a /v/ thread
so we can store assets and concept art, give me a moment
▶ №15035829[Quote]
does everyone on the doc right now have edit perms
▶ №15035856[Quote]>>15035874
>>15035836nvm forgot to get ID'S
▶ №15035875[Quote]>>15035942
>decide on a repair minigame/extra trap door details & mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
>choose/finalize cam placement for ground floor, vents, and basement
>get codeGODS and artGODS onboard
would the above be enough to start prototyping or something
▶ №15035942[Quote]>>15035954
>>15035875Rapeson could maybe be like FNAC but when he's in the office the slopjaks cant enter it because they're scared of Rapeson, the rest of the OG cast aren't though because they've genuinely befriended Rapeson and will try to kill you if he's inside your office, except Troonella
▶ №15035954[Quote]>>15035974
>>15035942marge what did rapeson do in fnac again
▶ №15035974[Quote]>>15035978>>15036014
>>15035954He would enter your office, you had to have the lights off while he was in it, he then leaves once enough time has passed, if you have the door closed when he makes his attempt he will bang on the door making noise and causing squirreljak in that game to freak out and eat the bars instead of the nuts
▶ №15035978[Quote]
>>15035974forgor to add that you must let him in or he keeps banging
▶ №15035987[Quote]>>15036006
Hunky should be the toy version of Nate
▶ №15036006[Quote]
>>15035987nate isn't in this
▶ №15036025[Quote]>>15036031
>>15036014I guess rapeson would claw at the door this time though since he's mutated since last game due to the evil in his soul
▶ №15036031[Quote]>>15036046
>>15036025yeah so he gets in the office then what
▶ №15036046[Quote]>>15036195
>>15036031just a redo of FNAC I guess, except you can see his red eyes darting around
▶ №15036172[Quote]
gem
▶ №15036328[Quote]
>>15036252Normal night it's showers, but then doors become available on rape night, custom night has both available since the slopjaks won't be dead in custom night unless none that require showers are active
▶ №15036484[Quote]
Bumping this so it isn't slid in the drama
▶ №15036893[Quote]
bumpy
▶ №15037071[Quote]
>hidden by xittermigrants complaining about the cacacaust
▶ №15037961[Quote]
up
▶ №15038310[Quote]>>15038370
>>15038281i thought this was going to be a 3d game like fnac was geg
▶ №15038315[Quote]
>>15038281still gemmy doe
▶ №15038370[Quote]>>15038655
>>15038310there was one guy in the last thread who already had 3/4ths of FNAC 2 made with an entire 3D rendered map but he never posted again. I think 2D fits soyjaks better anyway
▶ №15038559[Quote]>>15038804
>>15038038htsm done
onto fnfpedo
▶ №15038637[Quote]
>>15038614There is a window right in front of the office, so could be interesting
▶ №15038640[Quote]
'gated
▶ №15038655[Quote]
>>150383702d works just fine since this is meant to be more like ONAF, keep at it. I'm currently working on a big 'toss that is taking a lot of my time but when I'm done I'd like to do a prototype for a possible intro (nothing huge, just a simple slideshow)
▶ №15038659[Quote]
Guess who’s blaked
blaked again
Tyrone’s back, from Tel Aviv
Guess who’s blaked
Guess who’s blaked
Guess who’s blaked
Guess who’s blaked
Guess who’s blaked
Guess who’s blaked
Guess who’s blaked
▶ №15038804[Quote]>>15038905>>15038950
>>15038559long-dead websitecuck is next
then meximutt
then shemmycuck
then mameson
▶ №15038848[Quote]>>15047217>>15047227>>15047292>>15048261
Ideas I had from the other slid thread
>the player must eat goyslop regularly throughout the night or starve to death
>as the player gets hungrier, they start to move slower and their vision gets worse alongside other debuffs until eventually they die
>the player will have a goyslop reserve, which is resupplied by the conveyer belts throughout the building
>the player can change the path of and swap the direction of the conveyer belts through their monitor
>mameson will be riding on the conveyer belts to try and get inside the goyslop tubes, the player will have to keep an eye on him and prevent him from doing this by redirecting his path
>if mameson gets inside the goyslop tubes, he will be sent directly to the goyslop reserve and eat all of it and any more incoming goyslop from the conveyer belts, which will prevent the player from getting any more for the rest of the night leading to the player to starve
▶ №15038870[Quote]
not sure where, but the omori bus should at least have a cameo
▶ №15038899[Quote]>>15038913>>15038917
The cameras should run on cuckflare servers that go down every now and then
▶ №15038913[Quote]>>15038946
>>15038899GEEEEEEEG, maybe you'd have to reset them when they fail like fnaf 3, but that might risk mechanical overload
▶ №15038917[Quote]
>>15038899TSMT
dubs of trvth
>>15038905thanks saar
▶ №15038946[Quote]>>15038991
>>15038913this game is already mechanical overload personified
▶ №15038991[Quote]>>15039009>>15039031
>>15038950looks hilarious, but FNFpedo stands out a bit too much when compared to the rest, maybe you should use some darker colors?
>>15038946I think a bit of that is fine seeing as it's still in the brainstorming phase and the night is meant to be a tad overwhelming
▶ №15039009[Quote]>>15039031>>15039054
>>15038991>FNFpedo stands out a bit too much when compared to the rest, maybe you should use some darker colors?if they were all the same color it would look like an abstract mess of brown
▶ №15039028[Quote]
>>15039017can this obsessed wordfilter kill itself
▶ №15039031[Quote]>>15039054>>15039139
>>15038991like this saar?
>>15039009that's how it'll end up anyways geg, how could you tell?
▶ №15039054[Quote]
>>15039031Personally I think it looks a lot better like this, but I'll refrain from further comments until you've done some more
>>15039009 made a good point to consider how the final result may look
▶ №15039086[Quote]>>15039112>>15039127
hello saars
very important design question, should namefags like jimbo and circus2 be in the game? it might benefit the game to use broader slopjaks like bran igger
▶ №15039112[Quote]
>>15039086I feel like Jimbo is so ubiqutous inside the 'sphere (he has more posts on the 'ru than most variants) that including him is fine, replacing circus 2 with brandon or brannigger makes some more sense
▶ №15039157[Quote]>>15039163
>>15039139so far so good, the mexiARYAN provides a good break in-between all the brown
▶ №15039163[Quote]
>>15039157meximutt is white confirmed
▶ №15039239[Quote]
the really fat 'jaks (hunky twink, meximutt, groyper) should break the trapdoor
▶ №15039312[Quote]>>15039334
>>15039282make the shemmycuck's skin a bit greener, he's not that pale
▶ №15039313[Quote]
>>15039282love yourself this is gemmy
▶ №15039321[Quote]
>>15039308GEG that would be funny
▶ №15039326[Quote]>>15039335>>15039336
there's no good sideways xitter bran igger so i'll make one for the artGOD
▶ №15039332[Quote]
gem that WILL be better than FNAC
▶ №15039335[Quote]
>>15039326there was a sideways groyper dailyjak i'll go and find it rq
▶ №15039344[Quote]
>>15039343FUCK I DROPPED MY CHEVRON JANNIES HAVE MERCY ON ME
> ▶ №15039513[Quote]>>15039522>>15039542
Add cobblestone and make her really fat and disgusting and make her very brown because she’s Egyptian and make long-dead website flies swarm her
▶ №15039522[Quote]
>>15039513were you gooning while writing this?
▶ №15039562[Quote]>>15039594>>15039789
>>15039390added rapeson
what else should be added
▶ №15039594[Quote]>>15039609
>>15039562rapson shouldn't be there because thats a suprise for night 2
▶ №15039609[Quote]>>15039620
>>15039594i'll darken xim
>>15039571on it saar
▶ №15039620[Quote]
>>15039609*to put xim in the shadows o algo
▶ №15039686[Quote]
bump
it would be really funny if the xitter bran igger permanently stopped you from viewing a part of the window for the night, but should there be a counter to it?
▶ №15039714[Quote]>>15039724
dee en bee
▶ №15039724[Quote]>>15039727
>>15039714it's dnb hours for the entire site, be patient
▶ №15039727[Quote]
>>15039724i'm too used to mutthours
anyways the thread got lQQpe
▶ №15039728[Quote]
lQQped
▶ №15039789[Quote]>>15039799>>15039814
>>15039562added groyper
cover not finished doebeit
▶ №15039814[Quote]>>15039859
>>15039789flip the verified checkmark on the left antenna, it looks weird
▶ №15039874[Quote]>>15039888
>>15039859going to bed
what else do i add xisters
list xhem in the doc
▶ №15039888[Quote]>>15039905
>>15039874good night xista
when do you wake up?
▶ №15039905[Quote]>>15042880
>>15039888in 8-9 hours
+1 hour for morning routine
might be off for longer doe since i have to start applying for scholarships
good night saars
▶ №15040179[Quote]
up
▶ №15041249[Quote]
up
▶ №15041255[Quote]
since when was this thread looped?
▶ №15042499[Quote]
Page 19 bump
▶ №15042690[Quote]
gemmy gem
▶ №15042880[Quote]>>15042898
>>15039905back saars
what else do I add to the cover
or should I start on adding the shadows over xhem now
▶ №15042898[Quote]>>15042929
>>15042880instead of leaving a white blob for rapeson's eye, his face should be barely visible with a gradient over
▶ №15042929[Quote]>>15042969
>>15042898there's already a gradient over xis face doe
do (you) mean making the eye more grey?
▶ №15042992[Quote]>>15043012>>15043027
experimenting with the blur tool
should the eye glow like this
>>15042982I see saar
▶ №15043012[Quote]>>15043027
>>15042992that could be interesting as well
try experimenting with a red glint like this gif
▶ №15043027[Quote]>>15043034
>>15042992gradient adjusted
>>15043012i'll see what i can do
▶ №15043034[Quote]
>>15043027tone it down a tiny bit more
▶ №15043035[Quote]>>15043133
as in the gradient, so the white is more visible
▶ №15043038[Quote]
'gated
▶ №15043133[Quote]>>15043145>>15043190>>15043234
>>15043035like this?
going to add another band between the first 2 shades to make the transition look better
▶ №15043145[Quote]
>>15043133yes, exactly like that
▶ №15043190[Quote]>>15043234
>>15043133is this cover going to be used on the title screen
▶ №15043198[Quote]>>15043202
qoot please provide us with qdl codefags so we can make this into a reality
▶ №15043202[Quote]
>>15043198we code this ourselves
▶ №15043215[Quote]>>15043234>>15043255
plus if we do get qdl codefags then it'll be controlled by quote and we won't have much free will on what to do fuggen jerdee
▶ №15043234[Quote]>>15043263>>15043273>>15043281
which rapeson is better, 1 or 2
>>15043133couldn't add a good band
>>15043190hoping so
>>15043215margerald
▶ №15043281[Quote]>>15043297>>15043429
>>15043234Rapeson 2, and I'd suggest making him lighter since when the static effects are added it will reduce the brightness!
▶ №15043297[Quote]
what other 'jaks are being added to the cover
should I try adding shadows onto the other 'jaks?
>>15043263i'll work with 2, but i'll keep both layers and release the psd when done with the cover
>>15043273>4>>15043281i'll try xister
▶ №15043324[Quote]
>>15043309that was what I was thinking of when i put the window in the initial office mockup geg
▶ №15043329[Quote]
expanding on the meximutt concept
he gets lodged in the doorway and wriggles loose to jumpscare you if you don't feed him the tacos behind you in time
▶ №15043334[Quote]>>15043348>>15043374
>>15039859Isn't it missing jaxpedo and z
▶ №15043348[Quote]
>>15043334jaxpedo got scrapped i think
▶ №15043374[Quote]>>15043389
>>15043334I wouldn't want namefags to be part of the game just saying maybe a reference or 2
▶ №15043389[Quote]>>15043396>>15043399
>>15043374The esl fnf peso was a namefag though
▶ №15043396[Quote]
>>15043389he was more of an avatarfag but no one sees him as that anymore due to being boogeymanned to death
▶ №15043399[Quote]
>>15043389really? I didn't even know.
▶ №15043429[Quote]>>15043434
>>15043281shifted the gradient back a shade
which nose tip is better
▶ №15043434[Quote]
>>15043429i think 2 keeps it more discrete
▶ №15043443[Quote]
loopphono
▶ №15043475[Quote]
>>15043449looks pretty good
▶ №15043479[Quote]
SHALOM NIGGERS WHAT IS THERE LEFT TO DO THAT I CAN HELP
▶ №15043487[Quote]
When are the rooms being worked on
▶ №15043511[Quote]>>15043535>>15043628
>>15033804camera map 1 won
>>15032990quote pilled won
▶ №15043535[Quote]>>15043541
>>15043511looks too little like a coinslot
▶ №15043541[Quote]>>15043545
>>15043535doesn't look like a coinslot* fuck my esl niggerbabble life
▶ №15043628[Quote]>>15043643
>>15043511for the first, HTSM would be in the gray room directly above the office
>>15043545for the second, HTSM would be in the gray room on the right side, on the same plane as the office
<redditspaceunless we're having the window be something 'jaks can actually pass by
either map can be adjusted to accomodate that
▶ №15043643[Quote]>>15043666
>>15043628passing by the window is the xitter branlgger's gimmick
▶ №15043666[Quote]>>15043741>>15043834
>>15043643i'll adjust the maps for both then and post them here
▶ №15043741[Quote]>>15043813
would having a door/path behind the player be good?
>>15043666demonic trips
▶ №15043783[Quote]>>15043834
>>15043545marge this is cameras? are you sure 13 cameras isn't too much
▶ №15043813[Quote]>>15043834
>>15043741pipe, vent, 2 doors is enough
▶ №15043834[Quote]>>15043847
>>150436662 cameras concept, adjusted
>>15043813the concept in the doc was pipe, vent, door, hall (accessible to 'jaks through vent)
>>15043783other map was chosen initially
adjusted both maps and changed the 1st one's size to better fit 'cado
▶ №15043847[Quote]
>>15043834*2 possible maps for cameras
▶ №15044035[Quote]
bump
YOU SAW NOTHING
▶ №15044102[Quote]>>15044242
how will long-dead websitecuck and shemmycuck work
▶ №15044232[Quote]>>15044254
>>15043449can't add shadows because im retarded o algo
i'll leave this as the final cover w/o text
thread image btw
>cover psdhttps://files.catbox.moe/pkk1v9.psd ▶ №15044242[Quote]>>15044261
>>15044102similar to bonnie and chica they just walk around until they end up at the door or something to that effect
▶ №15044261[Quote]
>>15044242no way to defend against xhem right
>>15044254thanks saar
▶ №15044371[Quote]
i think the doors being showers is too gimmicky, and meximutt getting lodged in a doorway is his thing
▶ №15044461[Quote]>>15044470>>15044473
Should mechanics or rooms be designed first?
▶ №15044473[Quote]
>>15044461rooms because mechanics is harder
▶ №15044493[Quote]>>15044520
>>15044478I have an idea. Split it into hours of the night
▶ №15044520[Quote]
>>15044493That would disrupt the gameplay thoughbeit
▶ №15044679[Quote]>>15044699
how does the trap door work again
▶ №15044699[Quote]>>15044720>>15045141
>>15044679it's probably going to get removed
▶ №15045096[Quote]
up
▶ №15045162[Quote]
>>15045141it doesn't synergize well with the other things, and why would there be a trapdoor in a goyslop factory
▶ №15045189[Quote]>>15045204>>15045226
the factory is an abandoned one isn't it
how can it have power
▶ №15045204[Quote]>>15045233
>>15045189not everything that's abandoned loses power immediately, and the factory probably isn't too disheveled
a generator gimmick could fix that plot hole
▶ №15045213[Quote]
Everybody needs to remember that this is an ONAF clone.
We should make the map as heckin random and nonsensical as we like
▶ №15045226[Quote]>>15045233
>>15045189Maybe it steals its power from the soysylum
▶ №15045233[Quote]
>>15045204mentioning it because of the conveyor belt mechanic some 'teen suggested in the last thread
>>15045226gem
▶ №15045241[Quote]>>15045255
>>15045238he's already in the game as htsm and hubert t.s. manchester
▶ №15045255[Quote]
>>>/v/51309marge whats the thing at the top
>>15045241HTSM will never be nate
▶ №15045289[Quote]>>15045292>>15045300>>15045604
starting on groyper art btw
▶ №15045292[Quote]
>>15045289geg the wordfilter
▶ №15045309[Quote]>>15045323>>15045331
his concept is that he smears shit on the window each time he passes by hindering your visibility
▶ №15045323[Quote]>>15045338
>>15045309will coat xis hands in yellow-green shit
would it make sense to have xer pathing take xer through a washroom o algo
▶ №15045331[Quote]>>15045338
>>15045309that would be kind of easy to ignore as long as you could see part of whoever is approaching you through the shit doe
▶ №15045338[Quote]
>>15045323>>15045331make the shit curry orange like those ai videos of pajeets
▶ №15045349[Quote]>>15045356
also i don't think we'd really need a game engine since fnaf itself was pre-rendered
▶ №15045356[Quote]>>15045370
>>15045349marge it used clickteam as its engine
▶ №15045370[Quote]>>15045382>>15045386
>>15045356really? i didn't know
then i think onaf has no engine since it's just an exe with sound files in the download
▶ №15045382[Quote]>>15045437
>>15045370all games need an engine saar
▶ №15045386[Quote]>>15045437
>>15045370…marge
that's not how games work
▶ №15045401[Quote]>>15045554
>>15045234pepe was a stoner in boy's club (the comic he originated from)
▶ №15045404[Quote]>>15045420
I have an idea. Since it's one night, and presumably 12AM to 6AM
Split it into 3 or more as you get "breaks" every 2 hours where we can add minigames and the game saves
Make it go on longer than FNAF's nights. Basically = 2 hours is one fnaf night.
The game would be too short if it was one fnaf night. Thoughts?
▶ №15045420[Quote]>>15045434>>15045440
>>15045404there's gonna be a rape night which is the same night but even harder doe, and there's still the possibility there could be a custom night that's both of them mixed
▶ №15045421[Quote]
Someone should make a page on the 'ki about this project.
▶ №15045434[Quote]>>15045491
>>15045420It's still too short doe. FNAF has "7" nights. this will have "3(including custom)", and wouldn't scale in difficulty nicely if the player doesn't have breaks in between.
▶ №15045437[Quote]>>15045463
>>15045382>>15045386not really DOE. you can make games without an engine like unity, but you still use libraries
▶ №15045440[Quote]>>15045491
>>15045420equivalent to hard boiled in onaf
▶ №15045491[Quote]
>>15045440Actually no, hard boiled mode was just the regular night but harder, the rape night is inspired by the flumpty night
>>15045434We could add an equivalent for hard boiled mode too, and there'd technically be 4
Also flumpty's did it (3 times in a row) and it was successful, so I don't think having a ton of nights really matters
▶ №15045507[Quote]>>15045547

Have you played any of the ONaF games?
▶ №15045547[Quote]
>>15045507i played onaf just now
hard ass game
▶ №15045554[Quote]>>15045624>>15045639
>>15045401>>15045543didn't the guy who made the comic kill him off because he was being used by "le lecking chudz"
▶ №15045631[Quote]>>15045633
So basically just fnac 2
▶ №15045639[Quote]>>15045813
>>15045554issa lie,
(((they))) got xim
▶ №15045712[Quote]>>15045770
>>15045624this is why we don't trust xer creator's ideas and why we should rewrite the background btw
▶ №15045770[Quote]
>>15045712I think the premise that's already there is fine, but if we can think of a better one then we can do dat too
▶ №15045813[Quote]
>>15045639He kept smoking all of the weed depriving the blaks of it resulting in the current surge of blak people reading books
▶ №15045909[Quote]>>15045921
>>15045604going to smear shit on xis hands and shirt after adding the details
might even add some around the legs
▶ №15045921[Quote]>>15046167
>>15045909make sure he can lift his arms to stain the window
▶ №15046167[Quote]>>15046223
>>15045921lifted xer arm over xer stomach
now to add the shit filter
▶ №15046223[Quote]>>15046240
>>15046167make it curry orange like ai videos of pajeets
▶ №15046298[Quote]>>15046330>>15046510
>>15046240more orange, and dripping like a liquid
the tvrkaryan flag looks a bit funny, paste the original over and trace it so it looks better
▶ №15046330[Quote]>>15046347
>>15046298was trying to make the flags warp with xer fat
makes more sense to make xhem flat
also found this while browsing /soy/
▶ №15046347[Quote]>>15046370
>>15046330you could warp the flags then trace them or use a something that supports it
coloring book variant btw
▶ №15046370[Quote]
>>15046347>use a somethingesl niggerbabble nvke
▶ №15046510[Quote]>>15046532
>>15046298like this saar?
didnt bother to trace over the flags after warping them o algo
▶ №15046543[Quote]>>15046560>>15046562
>>15046530add groyper symbolism, this is more of a xittertard
▶ №15046547[Quote]>>15046554>>15046562
>>15046530make the strokes on the xitter logo thinner, and add the bird in the middle
also, add the nametag, and swastika flag
▶ №15046554[Quote]>>15046562
>>15046547the flags should have "secretly indian", "secretly mexican", and "secretly turkish" on 2 lines btw
▶ №15046560[Quote]
>>15046543the original bran slopjak would look too cluttered so that's exactly why it lacks groidper symbolism
▶ №15046562[Quote]>>15046578
>>15046554>>15046547>>15046543on it xaars
>>>/v/51358some drawGOD made the office btw
▶ №15046578[Quote]>>15046615
>>15046562also the way you removed the white from the background nvked the colors from the xitter logo
can you also make his shoes bigger o algo?
▶ №15046615[Quote]
>>15046578i forgot to fill that in geeeeg
i'll stretch out the shoes o algo
tried to make it look like xe had midget feet (like the hands)
▶ №15046757[Quote]
someone asked to add an easter egg to the game last thread does anyone remember what it was
▶ №15046762[Quote]
i thought it was fnf o algo but i'm checking on xheir 'ki and it's not that
▶ №15046869[Quote]>>15046901
>>15046849i think he could use larger hands doe
▶ №15046920[Quote]
added to doc
▶ №15046922[Quote]
i h8 nigger
▶ №15046940[Quote]>>15046953
>>15046901the small hands are funnier cmon now
▶ №15046953[Quote]
>>15046940thing is, his gimmick is to smear your window with shit, reducing visibility
▶ №15046967[Quote]>>15046973>>15046977
what else needs to be done
▶ №15046973[Quote]
>>15046967fnf pedo, rapeson, shemmycuck (mameson), and long-dead websitecuck (long-dead websiteflies) mechanics
▶ №15046977[Quote]>>15046983
>>15046967<answering miself o algopasted from the doc
>TO DO LIST:>decide on a repair minigame/extra trap door details & mechanics>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)>choose/finalize cam placement for ground floor, vents, and basement>get codeGODS and artGODS onboard>finish mapping the factorywould the above be enough to start prototyping or something
▶ №15046983[Quote]>>15047348
>>15046977the trapdoor is an interesting one since it might need reworking
▶ №15046999[Quote]>>15047018
is the trapdoor open or closed by default
▶ №15047015[Quote]>>15047035
snca but what will the title screen look like
▶ №15047018[Quote]
>>15046999checked
should be closed
▶ №15047054[Quote]>>15047073>>15047074
also how long will the one night be? ten minutes? thrembo minutes?
▶ №15047074[Quote]>>15047090>>15047117>>15047123
>>15047054one onaf night is 9 minutes and one fnaf night is 8 minutes 55 seconds
i say 15 minutes, 2 minutes 30 seconds is an hour. it's going to be lots of content for one night too
▶ №15047088[Quote]>>15047108
>>15047073>>15047081both are great ideas in any case, the night itself should last until Ϫ am instead of six
▶ №15047090[Quote]
>>15047074that's gonna be brutal, can't wait
▶ №15047108[Quote]>>15047122
>>15047088the full night would need to be 14 minutes since the next multiple of 7 is 21 and would be excessive
▶ №15047122[Quote]
>>15047108sure, we could also do dumbfuckery and make some hours longer/shorter than others to force thrembo even if 14 minutes doesn't fit
▶ №15047123[Quote]
>>15047074That would make the rape night be 15 minutes too, absolute brutality
▶ №15047138[Quote]>>15047145
>>15024432 (OP)So at what stage is this at? Id love to help in some way.
▶ №15047145[Quote]>>15047153
>>15047138extremely early, you can do literally anything and it would be very helpful
▶ №15047150[Quote]
each hour could be 2 minutes 15 seconds, 15 minutes 45 seconds a night
▶ №15047153[Quote]>>15047157>>15047181
>>15047145What is the engine we are using? I have some coding experience. But nothing in making art assets.
▶ №15047165[Quote]>>15047199
>>15047157Is there a concept file?
▶ №15047181[Quote]
>>15047153CodeGOD join #dev
▶ №15047183[Quote]>>15047188
day 5 of asking for a /v/ thread
▶ №15047188[Quote]>>15047201
>>15047183There already exists one
▶ №15047202[Quote]
>>15047199password is cobson
▶ №15047208[Quote]
found it nvm thanks guys keep it up
>>>/v/51242▶ №15047217[Quote]>>15047230
>>15038848Repping this cause I don't think anyphono saw it
▶ №15047227[Quote]>>15047248>>15047249
>>15038848is the main character a amerimutt or something
▶ №15047230[Quote]>>15047236
>>15047217Ok this is a good idea. We need some form of power system like FNAF, but this is one night so this makes more sense
▶ №15047248[Quote]
>>15047227It's because he's so starved that goyslop just barely gives him enough nutrients to not die for a little bit longer or something along those lines
▶ №15047249[Quote]>>15047349
>>15047227apparently you play as pepe
▶ №15047292[Quote]>>15047380
>>15038848i think that's a bit too hard considering the length of the night
▶ №15047320[Quote]>>15047336>>15047349
GEMMY IDEA FOR THE BACKSTORY: you're an amerimutt who got lost in an alleyway and got kidnapped by rapeson, and you have to survive the night to feast on the goyslop scraps in the factory or else you get raped (rapeson believes you won't make it)
▶ №15047336[Quote]
>>15047320This cuts out the soyslum involvement doe
▶ №15047348[Quote]>>15047351
>>15046983will the game still have the basement level
▶ №15047349[Quote]>>15047354>>15047356
>>15047249>>15047320The story is that you are OG Boys Club Pepe and you and your homies are running our of weed, so you get a job as one of the asoylum's agents responsible for staking and finding potential schizo hideouts or schizo infested areas, however Pepe was in the wrong place, wrong time, and got kidnapped by Rapeson from FNAC, you wake up in Hunky's goyslop factory because Rapeson and his other schizo friends are in a rental situation with Hunky and the slopjaks, this is why Rapeson and the other schizos kill Hunky and the slopjaks because soyboys hate landlords.
▶ №15047353[Quote]
>>15047351Didn't mean to add image award
▶ №15047354[Quote]
>>15047349Also the slopjak death happens during rape night
▶ №15047356[Quote]>>15047362>>15047367
>>15047349we were going to ditch that since the og boys club creator (where the running out of weed thing comes from, since pepe is a stoner) killed off pepe
▶ №15047362[Quote]>>15047424
>>15047356EV&DOE that's absolute SNCA and nophono cares about matt furie
▶ №15047367[Quote]>>15047439
>>15047356No we are not, nophono agreed to that except you
▶ №15047378[Quote]>>15047404
>>15047351for the trapdoor mechanic doe
wasn't the idea that keeping it open exposed (you) to 'jaks in the basement or something
▶ №15047380[Quote]
>>15047292I think it could work, maybe mameson fucks off sometimes and has a secondary mechanic to give the player breaks
I imagine the conveyer belts would go pretty slow too, so in theory it shouldn't be too hard to track him
▶ №15047404[Quote]
>>15047378Something like dat, the basement would still exist in the regular night, it just wouldn't have any relevance to gameplay aside from being an area where characters can go as a mysterious off-camera location
▶ №15047424[Quote]>>15047439
>>15047362Trvke, fuck Matt, Pepe is still living and getting blazed on nigger weed like a giga in my eyes
▶ №15047427[Quote]>>15047475
Maybe every time you open the trap door, a long-dead websitefly enters your room.
Ideas for what they do
>long-dead websiteflies cover screen, obscuring vision
>too many long-dead websiteflies spawns the long-dead websitecuck to kill you, like the clown from onaf 1
>they mess with your systems and waste power
>they mess with your systems and cause errors
▶ №15047439[Quote]>>15047459
>>15047367>saying we when it's more like yourself and yourself onlyokay saars, i'll do votes for this shit
>>15047424pepe, especially as he is in shardee culcha, doesn't sound like a stoner if you never heard of the snca comics, he'd say >KEEEEEEEEEEEEEEEEEEEEEEEEEEEEK NUSOISHITS SMOKE NIGGERWEED OHNONONONO NUSOISHAMALAMADINGDONGFECESLICKERPOOPSHITTERS….
▶ №15047475[Quote]>>15047482
>>15047427what if
the jardeeflies and mameson can go through goyslop pipes
fnf pedo, long-dead websitecuck and shemmycuck can go through vents
htsm, rapeson, and xitter brandon can only move by foot due to being fat
▶ №15047482[Quote]
>>15047475if the trapdoor is ever implemented htsm, rapeson and xitter brandon break it when stepping on it
▶ №15047529[Quote]>>15047573

should there be showers or doors in the office?
the doc says you get showers on regular nights and real doors on rape night, but doors make more sense and we could have an easter egg if you try to crush meximutt while he's lodged in the doorway
▶ №15047542[Quote]>>15047553
>uzing conveyor belts to send a janny up to clean the window
▶ №15047548[Quote]>>15047558>>15047571>>15047575
another important question, will we get normalgods to play this game? we might need to change things like the 'stika on xitter brandon's shirt
▶ №15047558[Quote]
>>15047548Just add a streamer safe mode like fnac did
▶ №15047571[Quote]>>15047592
>>15047548Replace it with a diffrent bránigger symbol
▶ №15047572[Quote]
>>15047563
still in the concept stage and we've got 2 codegods starting development
pre-pre-pre-pre-pre-pre-giganigger alpha
▶ №15047573[Quote]>>15047592>>15047639
>>15047529We could have a shower on the left entrance and a door on the right, or however the middleground is suggested
▶ №15047575[Quote]>>15047592
>>15047548no way someone from outside the sharty finds this game
▶ №15047592[Quote]>>15047606
>>15047571replace the sonnenrad with a tesla logo and the 'tika with a maga logo geg
>>15047573>decontamination chamber on one side and heavy duty door on the other>>15047575we could shill
>>15047578are you an artGOD, devGOD, or conceptGOD
▶ №15047606[Quote]>>15047622
>>15047592I should draw all the characters on paper, it would take a bit doey
▶ №15047622[Quote]>>15047993
>>15047595>>15047606can either of you join the irc(ord) on #dev to ask for access to the concept docs? i'm not sure how to add pipo
▶ №15047639[Quote]>>15047645
>>15047573marge, I thought there wasn't an entrance on the left, only an extension of the office
▶ №15047645[Quote]>>15047672
>>15047639i'm expanding on the map doe
▶ №15047672[Quote]>>15047691
>>15047645will there still be a second room you can enter into?
▶ №15047691[Quote]
>>15047672no, it'll be replaced with the decontamination chamber
▶ №15047731[Quote]
>>15047654What if it was like a company song? Like a jingle that the employees would hear all the time or in factory adverts?
▶ №15047766[Quote]
>>15047747
some 'teen is expanding the map as we speak
▶ №15047844[Quote]
>>15047747
the map is being worked on but there should be a killing floor (where the conveyor belt starts), a freezer and a kitchen
▶ №15047944[Quote]>>15047963
What if Dr. Soyer called Pepe at the start of Rape Night? Like telling him rescues on the way and stuff.
▶ №15047963[Quote]>>15047978
>>15047944If you mean Dr. soyberg, he's fucking dead, maybe it could be Dr. soystein or any other member of the soysylum to be consistent with our SNCA lore.
▶ №15047978[Quote]>>15047987
>>15047963No I mean Dr. SOYER, protag of FNAC
▶ №15047987[Quote]
>>15047978I'm fucking retarded yeah, good idea
▶ №15047993[Quote]>>15048000>>15048046
>>15047622What's your name on cryptpad? I can give you owner permissions and hopefully that will let you do it (I'm da one who made the cryptpad btw, my ID is different because I changed wifis)
Posting it again
https://cryptpad.fr>make an account (no email required)https://cryptpad.fr/profile/#/2/profile/view/LxvHyUz-rdgEEDi6AbszAjh80CP9zyZLZc9jWvIdWws/>send contact request to this profile>send your cryptpad username ITT>wait for document share notification>password is cobson ▶ №15048000[Quote]
>>15047993For if you want edit permissions btw
▶ №15048031[Quote]
what if at the end of normal night, at thrembo hour, glowies raid the entire place and they flash you with that neutralyzer thing, then you wake up at 12 am next day to see every slopjak and glowie 'aped and murdered by cobson and then Rape night starts
▶ №15048099[Quote]>>15048164
what mechanics for long-dead websitecuck and shemmycuck aside from using the vents
▶ №15048121[Quote]>>15048229
>factory
like FNAC 3
▶ №15048134[Quote]
>>15047553ev&pe it would block the window more
▶ №15048144[Quote]>>15048163
as much as I wish for this thread to come to life, its mostly ideas with no real direction
qoot, please give us qdl coders like I said before geg
▶ №15048163[Quote]>>15048173
>>15048144>concept stage>doc has a todo listwhat more direction do you need
▶ №15048164[Quote]>>15048205>>15048261
>>15048099mameson and the long-dead websitefly can only be placed by the shemmycuck and jardeecuck, and will either crawl to the pipes or run to your door like foxy
▶ №15048173[Quote]>>15048229
>>15048163does the game take place in maseru lesotho
▶ №15048205[Quote]
>>15048164what if one came from either door? would basically be an ONAF 2 owl clone thoughbeit
▶ №15048229[Quote]
>>15048121it's candy's 2 geg
>>15048173sure
▶ №15048261[Quote]>>15048274>>15048308
>>15048164Are we not doing dis for shemmycuck?
>>15038848 ▶ №15048308[Quote]>>15048383
>>15048261the goyslop eating mechanic would make things far too hard
since meximutt needs to be fed from a goyslop pile behind you, what if it grew slowly and mameson stopped it before it can form a significant amount of 'slop to feed him?
▶ №15048317[Quote]>>15048326>>15048338
I don't think long-dead websiteflies/shemmyflies should kill you, rather they would shit on your slop and make it inedible. Alternatively they accumulate in your office and you have to swat them individually or they metamorphose into long-dead websitecuck
▶ №15048326[Quote]
>>15048317evendoe it's only jardeeflies and not shemmosquitos
▶ №15048338[Quote]
>>15048317>Alternatively they accumulate in your office and you have to swat them individually or they metamorphose into long-dead websitecucktsmt
▶ №15048340[Quote]
We need to use jerdee or jardee
▶ №15048353[Quote]>>15048401>>15048420
>>15048312Make the room at the bottom (near the incoming deliveries and outgoing deliveries rooms) a restroom., how could you tell?
▶ №15048383[Quote]>>15048445
>>15048308I think the goyslop eating wouldn't be that hard at all, flumpty's 3 has a mechanic that's basically exactly the same with the heater
There would probably be a meter that shows fullness/hunger (depending on which one is less confusing) so you'd just have to eat goyslop when it gets low and that's it
▶ №15048401[Quote]>>15048455>>15048494>>15048581
>>15048353make it either a transgender bathroom or the entrance
▶ №15048420[Quote]>>15048502>>15048593
what can artfags do right now
>>15048353have bran igger pass through it geg
▶ №15048445[Quote]>>15048476>>15048509
>>15048383it's different from flumpty's due to the nights being 15 minutes long with 7 hours, a vent and goyslop pipe system, so forth
▶ №15048455[Quote]
>>15048401i'll make it a valid trxnswxman bathroom
▶ №15048476[Quote]>>15048491>>15048523
>>15048445Does it have to be 15 minutes long doey? And the goyslop pipes would mainly be for the goyslop anyway, it's not like they're a major animatronic entrance like the vents
▶ №15048485[Quote]
>>15048312It would make sense to have a linear path from the shipping and recieving ends but not so much a path that loops them together which would be necessary for gameplay, maybe they take a stairway down and end up back at their starting position
▶ №15048491[Quote]
>>15048476And even if it is 15 minutes, can't we just make the hunger take longer to set in?
▶ №15048494[Quote]
>>15048401Make it a transgender bathroom.
▶ №15048502[Quote]
>>15048420Geggy I like that idea
▶ №15048509[Quote]>>15048523
>>15048445I don't think the vent system should be shown on the cameras, but it could work like the Grunkfuss portals in OWAF where there are several openings throughout the building leading to the office
▶ №15048523[Quote]
>>15048476why should we change a main mechanic (the night's time) in favor of a secondary mechanic (goyslop eating)? it's also a single night at hunky's, and a lot of mechanics
>>15048509perbraps
▶ №15048546[Quote]
>>15048519bumping one more time
▶ №15048548[Quote]
>>15024432 (OP)Meximutt should have a taco stand as his starting place, like a Marionette-type mechanic.
▶ №15048581[Quote]>>15048586
>>15048401GOT AN IDEA
bran igger will start in the transgender bathroom and will start moving at 2AM.
▶ №15048587[Quote]
>>15048572Add a taco stand near the breakroom, that's were meximutt should start.
▶ №15048589[Quote]>>15048600
>>15048572we should probably make a list of rooms first instead of randomly adding on
▶ №15048593[Quote]
>>15048586The bran igger idea was by
>>15048420 ▶ №15048600[Quote]
>>15048589>>15048572killing floor, laboratory, freezer on the left, kitchen and storage room on the right
▶ №15048609[Quote]>>15048613
are we keeping or dropping the trap door
▶ №15048613[Quote]
>>15048609probably dropping
▶ №15048617[Quote]>>15048725

Remove the trapdoor?
▶ №15048618[Quote]>>15048635

>>15048523
Democracy or whatever
If we keep the goyslop eating, we could just adjust it's time to fit the night's length (it takes a few minutes to starve, so you'd have to be a retard to die to the mechanic on it's own but it could be a stressor that trips you up with all the other mechanics)
▶ №15048635[Quote]>>15048715
>>15048618IDEA: you eat from the goyslop dripper behind you, but also need to keep some around for meximutt or else you won't have enough to feed his fat ass
▶ №15048643[Quote]>>15048648>>15048649
also, since jimbo, circus_2, warrior-'p, so forth got scrapped we could have a namefag night
▶ №15048648[Quote]
>>15048643can be worked on after we get the main part of the game down
▶ №15048649[Quote]
>>15048643If we add a custom night, they could be locked to that
▶ №15048704[Quote]>>15048712
is the player going to be set to the back of the office or will he be in the center of it
▶ №15048712[Quote]>>15048724
>>15048704the center, behind the player is a goyslop dripper that accumulates into a pile
▶ №15048724[Quote]
>>15048712would it make sense for it to be a pipe that's bent out of place spewing goyslop out
▶ №15048725[Quote]>>15048739>>15048799
>>15048617The trapdoor probably won't work but I still want the main method of deterring 'jaks to not be closing doors. Maybe you have to redirect the feeding tube to the front of the office and unload a large bout of slop onto the enemy to make them leave, temporarily neglecting meximutt
▶ №15048739[Quote]>>15048765
>>15048725Maybe instead of a shower, you have a hose that sprays goyslop which depletes your reserve faster than the dripper
You spray it at Meximutt's mouth to get him to go away geg
▶ №15048765[Quote]
>>150487397 pipo voted to replace showers with doors doe
▶ №15048783[Quote]>>15048795>>15048809
>>15048758do we have a room for htsm yet? otherwise I think a gooning room for jerdee and shemee cucks to start in is a good idea
▶ №15048795[Quote]>>15048811
>>15048783not really
the break room was supposed to be a rec room with a stage for the fnf pedo
▶ №15048799[Quote]>>15048809
>>15048725what if
>factory still has power, albeit a limited amount>player needs goyslop to not starve or something >goyslop fed to player via pipe/tube system>system uses power (a lot)>functions like the doors, cameras, etc. require power>player can cut power to these functions, therefore he is able to cut power to goyslop system to fuel the other actionsor something
▶ №15048809[Quote]
>>15048783oh then the break room could also be where the other two start but next to a soytan body pillow or something.
>>15048799I think combining the door and goyslop ideas for meximutt would be good, so if he gets stuck at the vent/door you get him away by spraying his mouth with goyslop, otherwise good idea
▶ №15048811[Quote]
>>15048795meant to reply to you at the start , how could you tell?
▶ №15048849[Quote]
IDEA: clicking the goyslop pile picks a glob of goyslop up, and clicking it when it's in your hand eats it
otherwise, you can throw it at doorways to a) feed the meximutt so he doesn't wriggle into your office and jumpscare you or b) throw goyslop at anyone in the doorway once you turn lights on and see them, since doors would close slower
▶ №15048885[Quote]>>15048892>>15048907
>>15048758Where would Rapeson and his fugitive friends go?
▶ №15048892[Quote]
>>15048885rapeson hides in the gooning room, which would have no cameras (the bathroom would doe)
▶ №15048907[Quote]
>>15048885They'd probably all hide in the basement until rape night
▶ №15048968[Quote]
>>15048960nevermind, looks like there's no more room left.
▶ №15049007[Quote]>>15049011
>>15048960should it be called gooning room or goon cave?
▶ №15049013[Quote]>>15049051>>15049091
>>15048960is this the final map? do we start on cam placements now?
▶ №15049045[Quote]>>15049051
updated todo list
>finish mapping the factory (finished?)
>choose cam placement for ground floor, vents, and basement
>decide on a repair minigame/extra trap door details & mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
>get codeGODS and artGODS onboard
▶ №15049051[Quote]>>15049055
>>15049013>>15049045We still need a map for the basement doe because that's where you'll be in the rape night
▶ №15049055[Quote]>>15049064
>>15049051But we don't have to do it until we start making concepts for rape night, so it can be held off
▶ №15049064[Quote]
updated the doc to put the todo list at the top
>>15049055was going to say this
as long as we have enough to start prototyping
▶ №15049071[Quote]
Also, someone had an idea for rape night troonella in one of the slid threads where xhe's hanging in the office and slowly lowering, you have to wind the rope back up or xhe'll kill you or something
▶ №15049082[Quote]
any devGODs feel free to steal this idea, but what if there was an "Ultimate Sharty Night"? that'd be kinda cool
▶ №15049102[Quote]>>15049119>>15049281>>15049314>>15049695
mi last reppy before i get off
check the /v/ thread
>>>/v/51358some artGOD was making an office o algo (picrel)
>>15049091taking it off the todo list thanks 'teen
issa gem
▶ №15049119[Quote]>>15049135
>>15049102already looking gemmy, keep up the good work
▶ №15049135[Quote]
>>15049119not mine albeit, from the /v/ thread
▶ №15049281[Quote]
>>15049102Geg! Its just like flumptys!
Will there be the exposure mechanic in this game? Seeing slopjaks pop in front of the door would be funny af
▶ №15049314[Quote]>>15049332
>>15049102Dis is good but I'm confused as to why there's no window
▶ №15049332[Quote]>>15049346
>>15049314what if side 2 doors become windows?
▶ №15049346[Quote]>>15049379
>>15049332That makes no sense, why would we do that?
>>15048960Also, there's two doors in the office on the map, which are across from eachother so it should be the middle door that gets cut
▶ №15049379[Quote]
>>15049346I didn't read the doc so I was just throwing shit at the wall
▶ №15049413[Quote]
>>15049404the one on the left is for reference, the one on the right should be implemented in game (without the labels but i'll release it tomorrow)
▶ №15050065[Quote]
Up
▶ №15050077[Quote]>>15050078
Deep lore idea, Hunky, Jerdee, and Shoally used to be normal nate, jake, and seanjaks but got corrupted by gooning, if you complete secret minigames before rape night they will purify at 5am before rape night begins and escape
▶ №15050078[Quote]
>>15050077Name roll os gay
▶ №15050268[Quote]>>15050320
Make a mechanic for the cameras so there's a random chance of a giga appearing, obscuring the view. The only way to get rid of the giga is closing the camera and opening it back.
Or by an actual "fun" mechanic to actually type out the giga quote.
▶ №15050282[Quote]
>>15050256I like this. It is funny.
▶ №15050320[Quote]
>>15050268What if there are soylent pipes in the factory and if giga appeared in a cam you open the pipes to spray giga with the soy?
▶ №15050475[Quote]
UUUUUUUUUUUUUUP, how could you tell?
▶ №15051064[Quote]
looping but I don't want to scroll so much, so bumo
▶ №15052054[Quote]
Revive
▶ №15052065[Quote]
>>15049695Just said some 'teen was also making one
▶ №15053886[Quote]>>15054027
>>15049404do we start on cams for the ground floor now?
▶ №15053889[Quote]>>15055465
or something or something
▶ №15054027[Quote]
>>15053886yes. We should decide on cam placement before doing anything else methinks
▶ №15054056[Quote]>>15054082
How will the jumpscares work in the game? Similar to Five Nights at Cobson? I'd love to contribute somehow
▶ №15054082[Quote]>>15054089>>15054598
>>15054056probably, anything, even a basic sketch is great help for now, my idea is that everyone should have custom game over screens (like FNAC) and a couple lines that can play after they kill you like Pizzeria simulator/UCN
▶ №15054089[Quote]>>15054096
>>15054082Voice acting? I could do that
▶ №15054096[Quote]>>15054115
>>15054089yeah sure, go for it
▶ №15054222[Quote]>>15054249>>15054271>>15054800
Why is the thread and IRC dead?
▶ №15054249[Quote]>>15054261
>>15054222I think most of the active guys are busy and IRC is always a dnb, I'm currently working a on a SNCA word document with some ideas for a more concrete vision based on the thread and cryptpad because while we have really good ideas the project currently lacks some direction.
▶ №15054255[Quote]
basically it was a bit better over the weekend, but we just need some extremely concentrated autism if we want this to go anywhere
▶ №15054261[Quote]
>>15054249Could I offer some assistance?
▶ №15054271[Quote]
>>15054222the thread is only alive during late-mutthours and eurohours
▶ №15054291[Quote]>>15054598
>>15053431it's awkward since it has a semi-realistic look
▶ №15054293[Quote]>>15054299>>15054351
hand-drawn in a more 'jakky artstyle would be better
remember that the setting of the game is a goyslop factory
▶ №15054299[Quote]
>>15054293Just add some posters. A sign telling you "Eat the bugs!". Add Klaus Schwab and etc
▶ №15054351[Quote]
>>15054293the best course of action would be to build the rooms and film the camera movements in blender, then trace over them
▶ №15054580[Quote]
>>15053431It looks good, but it contradicts the map layout because there's a doorway in the middle, unless it's just gonna be a pane of glass there I guess
▶ №15054598[Quote]
>>15054082>game over screens>htsm>It's Jardee>>15054291ev&oe realism is aryan or something
do we have any artGODS ITT
▶ №15054731[Quote]>>15054800
>>15054705get him on if you can, anyone that could code anything is key for this
▶ №15054783[Quote]>>15054800
>>15054705go for it
might be a blenderGOD which would help
▶ №15054800[Quote]
>>15054731>>15054783think it was this guy
>>15054222 come back
▶ №15055261[Quote]
>make maps for basement and determine vent paths
>choose cam placement for ground floor, vents, and basement
>decide on a repair minigame/extra trap door details & office mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
what else is there left to do before moving on to prototyping
▶ №15055572[Quote]>>15055578
>>15055525you could always move htsm to the killing room so he stands in the corner ominously, branlgger starting off in the restroom is correlated to his gimmick
▶ №15055578[Quote]
>>15055572That was actually my other idea, my justification for moving groyper was that he would have to make iy to the bathroom to pick up shit to smear on your window, and he would do so before trying to attack you
▶ №15055949[Quote]>>15055983
>>15055889i still think branlgger should start in the restroom and maybe htsm can be in the lab since he's the most competent
>>15055923this is better for the goyslop pipe system, and there should be a pipe that passes above the window
▶ №15055963[Quote]>>15055973>>15055983
>>15055923too basic, what i hate about most heckin fnaf games is "vents that are coincidentally big enough to fit one bad chud in and also coincidentally go straight to you"
▶ №15055973[Quote]>>15055985
>>15055963the pipes are small enough to where only mameson and the long-dead websiteflies can go through
the vents are only big enough for the fnf pedo, long-dead websitecuck and shemmycuck to go through
the rest of the 'jaks are too fat
▶ №15055983[Quote]
>>15055949yeah you're probably right, HTSM will start in lab and branoon in bathroom, better not to fight about these things.
>>15055963as a vent system it's unispired, for the goyslop it's perfect as it passes through the freezer, kitchen. and delivery rooms
▶ №15055985[Quote]>>15056000>>15056011
>>15055973but why have them go straight to you? wouldn't be more interesting if they were to confuse the player on where the pedo is? so it doesn't just march on the same path every single time?
▶ №15056000[Quote]
>>15055985working on that, as of right now both jerdee and shemee cucks can attack on doors (one for each door, like chica and bonnie) or go to the vents. they then teleport back to gooning after the attack, give me some minutes and I'll have a more detailed explanation
▶ №15056011[Quote]>>15056016>>15056027>>15056051
>>15055985there could be multiple vents or they could lead to other places than your office
▶ №15056016[Quote]
>>15056011also this, the vent system has not been worked on yet
▶ №15056051[Quote]
>>15056011they would be great ways to cause tension and panic to the player, fake vents sounds alongside real ones, pedos entering vents and getting straight out to confuse the player ecc
▶ №15056185[Quote]
>>15056137I can understand it and it's gemmy
▶ №15056201[Quote]
>>15056195too low res can't see shit
▶ №15056203[Quote]
>>15056195image for ants award
>>15056137gemmy
▶ №15056261[Quote]>>15056278
>>15056246nigga it's 256x181 download or not
▶ №15056269[Quote]
>>15056195ignore the pic, it accidentally got attached when I was replying
▶ №15056278[Quote]
>>15056261also replied to the wrong nigger by accident, meant to reply to you
▶ №15056280[Quote]>>15056294
>>15056246There's supposed to be a vent directly connected to the office
▶ №15056301[Quote]
post fpe if chink nigger tranny pedophile
▶ №15056494[Quote]>>15056508
>>15056451thanks, just need the goyslop tubes now but that's not our highest priority
▶ №15056508[Quote]>>15056559>>15056560
>>15056494have all office mechanics been decided on yet or something
▶ №15056521[Quote]>>15056560
>>15056451with the current cam placements you won't be able to see the incoming and outgoing delivery bays
▶ №15056559[Quote]
>>15056508we still haven't decided exactly on how the trapdoor works or how the goyslop works or how doors work, if there even are going to be doors
▶ №15056560[Quote]>>15056567
>>15056508expressed myself wrong, I was talking about the map, we only have a general idea about the office (window, doors, goyslop)
>>15056521marge? how are the deliveries meant to work? maybe we could hadle it via notifications that inform you about them, but I haven't really heard anyone explain the mechanic in-depth
▶ №15056567[Quote]>>15056613
>>15056560the delivery bays are meant to be rooms with big garage doors, not a delivery system
▶ №15056613[Quote]
>>15056567oh, I thought you were talking about how goyslop would recharge or something, the main usage of that room is for pedos to enter and exit vents since they just connect to other rooms. Adding cameras would be mechanically redundant since you could just check the vents or adjacent rooms (and maybe pedos in vents could make noises) but we could add them for consistency.
▶ №15056637[Quote]>>15056693
>>15056622this but for a factory, the place is HTSM'S goyslop factory
▶ №15056757[Quote]>>15056821
>>15056693that but with a mascot logo somewhere, also quite rusted as the place is abandoned.
▶ №15056821[Quote]>>15056864>>15056883
>>15056757and green fumes coming out the chimney
▶ №15056880[Quote]
sending the blender model of the ouside of the factory so you can take a screenshot and trace that
▶ №15056883[Quote]
>>15056821meximutt's braps
>>15056864thanks
▶ №15063969[Quote]
another day another bump
▶ №15064002[Quote]>>15064029
>>15057870been here for a while xister
samefagging the thread under different ids
▶ №15064029[Quote]>>15064159
>>15064002epic, was scared of this becoming a dnb. I started on some other possible 'jak movement patterns but we really need a solid idea of how the vent system will work.
▶ №15064159[Quote]>>15064203
>>15064029I still think the vent system shouldn't be visible on the cams like in FNAC, but the openings should be and the player has to consciously infer which vents lead where
▶ №15064203[Quote]
>>15064159that could be good, horror/tension thrives on the player not having information or something like that, in any case I think the openings should be in the freezer, delivery rooms, bathroom and office.
▶ №15064205[Quote]
None
▶ №15065817[Quote]>>15065951
bvmo
>>15057210is this on the doc
▶ №15065951[Quote]>>15065985
>>15065817nothing from yesterday is on the doc yet. I am currently working on a big document about how the first night could work (includes office mechanics and all jak behaviors; looking to just release it as a whole since some things don't make too much sense on their own) and that's why the thread has been completely dead today.
For example: I have found a use for the long-dead websiteflies tied to a sanity mechanic that was scraped from the flumpty games and that nicely ties them to the rest of the jaks, it'll take some time to fully complete but the project ain't dead yet. Some things about jerdee and shemeecucks have also changed.
▶ №15065985[Quote]
>>15065951Thank you effortGOD
▶ №15071497[Quote]>>15071537>>15071599
>>15067596so the pipe in the office goes around the ceiling? does the goyslop leak out of a crack or is there an actual feeding tube
▶ №15071537[Quote]>>15071599
>>15071497it will leak out from a dedicated pipe opening
▶ №15071539[Quote]
>>15024432 (OP)How can I become a dev for one night at hunky's saar
▶ №15071599[Quote]>>15071825>>15084141
>>15071497there's an actual feeding tube used to refill a "hunger" meter and feed meximutt when he pulls up, if Mameson enters your office via doors or vent, he will start eating the Goyslop until you click on him, if you run out of Goyslop when he's at the office, he jumpscares you. When he's not at the office, he'll start breaking the tubes from the places marked with Xs in them, thus reducing the amount of goyslop you get over time, you can catch him in the cams and click on him to reset his location back to the goon cave.
>>15071537pretty much this.
▶ №15071825[Quote]>>15071826>>15071837
>>15071599i remember suggesting the leaking thing/broken pipe earlier
>>15071599maybe have the tube be a pipe that meximutt broke and pulled down from the ceiling to drink the goyslop
explains why the office is the way it is
▶ №15071837[Quote]>>15072453
>>15071825yeah, I'm trying to integrate as many things from the thread into the doc as possible.
>>15071826that's aryan
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Up
▶ №15072453[Quote]>>15073043
>>15071837how far alomg are you sister
▶ №15073043[Quote]>>15073323>>15073350>>15073642
>>15072453wasn't able to do as much as I wanted because life got on the way, but I have managed to elaborate on office mechanics and I just have to decide what to do with the trap door (current working idea is to have it be similar to the vents, but 'jaks that go through it will enter your room and you have to suck them out using the terminal). but I need to be sure of how it'll work before working on the more complex 'jaks.
The current system I made up is WEIRD, and I woudn't be opposed to switching to a traditional power system if it turned out to work like dogshit. Feel free to ask questions if it's a margerald.
Some stuff:
>Sprinklers are just doors for the vent, wanted to integrate the idea of "showers" somewhere even if it's strange.>Meximutt makes a hole in your door if he tries to enter office when it's closed, works as described.>Jerdeeflies play jerdeecuck AI songs wherever they go and that's how they reduce your sanity. ▶ №15073323[Quote]>>15073647
>>15073043some other thoughts:
The /v/ thread has a guy that has already made a functioning office in unity, however, it's much more similiar to a flumty's office, he's even made a completely different model for the map.
Maybe the sanity mechanics could be toned down if they are a bitch to code, IDK.
▶ №15073627[Quote]
>>15073350good catch, will replace seven with thrembo
▶ №15073642[Quote]>>15082151
>>15073043Interesting concepts. I like the sanity and hunger (thoughbeit hunger should start at 100% and decrease as the player gets, hungry to make it less confusing).
Repair terminal could be in the game, maybe integrated with camera panel, but should be limited to 3 or 4 functions. I can see what you were going for with the power usage, but not being able to open up doors is unforgiving as shit, we should balance the game so the average fnaftrannycaca fan doesn't get repelled by the dificulty.
▶ №15073647[Quote]
>>15073323someone get xim in here
▶ №15079246[Quote]
O algo
▶ №15082151[Quote]
>>15073642Thanks for the feedback. The hunger and sanity meters should both behave the same (either they start full and decrease or viceversa) to prevent confusion.
The idea with the repair terminal is to have things other than doors/cameras use power, I made it separate from the cameras as it only affects things in your office, will be removing the music option as it's redundant.
When it comes to the doors, making them unable to be opened was just a hard handed attempt to prevent the player from having them closed all night, my other idea is to have them degrade as you use them, thus eventually forcing you to fix them and incentivizing you to have them down for as little as possible. From what I'm seeing, the game might feel more like UCN than ONAF, but I'm fine with that.
The doc itself is turning out well (over 2k words now), I'll try to pull an all nighter and get it finished tonight, but no promises.
▶ №15082476[Quote]
bvmo
don't let this thread die or something
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down
▶ №15083010[Quote]
'gated
▶ №15084303[Quote]
>>15084141As I said before, I tried to integrate as much from the thread as possible. When it comes to visual representation, the slop could be in a container like picrel and then of course the mechanic should just be a depleting bar.
>>15084199The dev for flumty's was exposed as a diddyblud a while ago, then had a mental breakdown like a faggot and quit the internet, nothing to do with our project, no clue why this guy hates it so much.
Doc is close to done, here's some new lore from it:
>HTSM’s goyslop factory was once part of a failed Soysylum project, conceived back when Dr. Soyberg was still alive. Its goal was to slowly assimilate patients back into Soyciety. The project quickly went to shit. The participants complained incessantly about it being a “DNB,” and accused the administrator of both “rulecucking” and “not banning the things they didn’t like”. They eventually killed the administrator, a Soysylum employee known as “Quote.”
>In response, the Soysylum terminated the project and sealed the facility. The office was once the administrator’s room. Now, Dr. Soyer (the FNAC protagonist) has restored a limited amount of power, allowing Pepe to defend himself while Soyer contacts the glowies in an attempt to shut it down for good. Meanwhile, the ’Jaks are closing in, intending to killing Pepe and steal his Soysylum employee ID so they can escape the facility.