Ryder Remaster
Water Effect- Ocean Beach
Weapon SPAS-12
Fixes: Kendl & Smoke in-game skins, some weapons anims
THANK YOU
you're unbelievable people for sticking with me on this project,
I will admit here and say I am loosing motivation now and then, but thanks to you, I will keep rocking
INFO:
❌Water effect to be like in video:
https://youtube.com/shorts/uNYVD_BnaQU
You will have to use specific water texture that mimic waves direction of actual game,
and with less details, texture comes in release for you to put it in particle.txd
use Magic TXD Editor for that.
✅Proper Fixes latest cut.img is included in the release, I always work on latest proper fixes cuts.img file ( different clothes for characters in scenes )
more info if you care:
Nothing is freaking easy in this life, If I made one character remake you would think, GREAT, we have recipe for it now let's just do the rest with same method, universe tries to fuck me up, Autodesk 3ds max licence error came out of nowhere, with cracked exe or whatever,
I use 2 versions due to complex of rendering and baking, but I ain't backing down, we good for now I hope, faced some new limitations this time with Ryder cutscene character, apparently game has limit for mesh size of actors too, his hair suppose to have more details than this.
So far support is flat, nothing new, but also people are getting bored I can feel it, I might won't do all characters, takes to much time, and it's stall CJ progress, so we might switch projects after Cesar and C.R.A.S.H remaster and start doing CJ and some Map, Props, Interiors remakes.
Trees I paused due to better options next year to see are we gonna have LOD stages per dff options for this game.