Batman Doom

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Released

Batman Doom is a total conversion for Doom II, created by ACE Team in 1999. In Batman Doom, the player plays Batman fighting various criminals in Gotham City. The game includes a very complex DeHackEd patch which makes it very different from Doom.


Genres

Shooter

Platforms


More info on IGDB

Avg Rating

3.3

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3.3

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Game Details

More on IGDB


Released

Genres

Shooter

Platforms

Reviews

Very impressive indeed, I just wish the game went full-on Azrael from the get go, instead of torturing you with lame-ass batarangs for the first few levels.

La calidad del TC es genuinamente sorprendente para el año que salió y las herramientas que había en ese momento. El diseño de niveles es bastante bueno para la época pero a veces peca de no dirigir bien al jugador en muchas secciones. La peor parte con diferencia es el combate que en muchas ocasiones se siente injusto por las armas que tienes a tu disposición que han sido modificadas completamente.

Honestly, pretty impressive! Doing Knightfall-era Jean-Paul Valley Batman rather than Bruce was obviously a good idea for tone reasons and letting you actually shoot and maybe kill people. Props for fitting a lot of locations and villains in there, although a full 32 levels(!!!) of this was maybe overkill.

Tell you what - helluva lot better city levels than DOOM II!

Um dos mods essenciais de Doom, que impressiona muito pelo que fizeram na época. O source de doom foi liberado em 98, e já em 99 temos essa total conversion no mundo de Batman.

Falo melhor aqui https://www.youtube.com/watch?v=JD64r41UG-o

Really interesting and incredibly detailed TCM that deserves the recognition. Longtime fans of Batman will definitely want to play it, and the additions to the gameplay (including full weapon overhauls, total art conversions and clever usage of pre-existing mechanics to overlay other weapons or enemies) are all fantastic. It runs and plays great once you get things set up correctly (which is unfortunately a problem in and of itself) but I used Crispy DOOM and a pre-built .bat for it and I had no issues once that was settled. I might go back and finish it, but at this point, I don't need 30-odd levels of it. I got through 2 "storylines" and part of the way through the third, clocking in around 10-11 missions, and am calling it good there. Very impressive to see what the modding team was able to do to this.