(Request) City Textures
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Trooper 077
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(Request) City Textures
Can anyone point me in the direction of city textures? (Besides the duke nukem ones)
Re: (Request) City Textures
Doom 2.
Serious reply: They're all pretty dark, but the TekWar texture pack I put up on Realm667 has a fair number of city textures, not to mention plenty of signs, both static and neon.
I'm also pretty sure Shadow Warrior has a lot of city textures. It's not all Asian-themed stuff. That is also on R667 but if you want to save a little wear on their servers, you can get those packs from my MediaFire account. See this topic:
http://forum.zdoom.org/viewtopic.php?f=37&t=25274
Serious reply: They're all pretty dark, but the TekWar texture pack I put up on Realm667 has a fair number of city textures, not to mention plenty of signs, both static and neon.
I'm also pretty sure Shadow Warrior has a lot of city textures. It's not all Asian-themed stuff. That is also on R667 but if you want to save a little wear on their servers, you can get those packs from my MediaFire account. See this topic:
http://forum.zdoom.org/viewtopic.php?f=37&t=25274
- Zero X. Diamond
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Re: (Request) City Textures
If you want some that haven't gotten much use ever (as far as anyone's told me, anyways) you could always use stuff from Blood 2: The Chosen as found here.
Re: (Request) City Textures
Here are the city textures from my texture pack, building walls with windows:
They should fit well with Doom stuff, plus the Duke/SW textures are made for a bit different player scale (I think that's almost 2x as the doom player, so they look weird unless scaled down)
They should fit well with Doom stuff, plus the Duke/SW textures are made for a bit different player scale (I think that's almost 2x as the doom player, so they look weird unless scaled down)
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- LilWhiteMouse
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Re: (Request) City Textures
Adrenix has some as well.
Re: (Request) City Textures
I also think Necrodome has some, but it's been awhile. I know both of those games can be easily found on abandonware sites and opened with XWE.LilWhiteMouse wrote:Adrenix has some as well.
Come to think of it, those games would make some nice texture packs for R667. To the batmobile!
Edit:
Don't forget about HacX, either.
Edit edit:
Necrodome does have neat textures, but the .POD file with all of the game's data is... Weird, to say the least. File names are all jumbled and messy like they're encrypted. I'll try to make a texture pack from this, but it may take a while.
Re: (Request) City Textures
Not to be an ass, but in my experience, these are about the best you're going to find.Trooper 077 wrote:(Besides the duke nukem ones)
Most of you have seen my attempts at mapping a city with the Duke 3d textures, which, for the most part, turned out alright.
Anyway, yeah, you have to scale pretty much everything up to make it look right, but I tell you what Trooper, if you PM me, I've already done all the work and I'll hook you up.
Re: (Request) City Textures
For god's sake, ew, ew, ew. Do not scale everything up. Scale the goddamn textures DOWN like a normal person.
Re: (Request) City Textures
Is there a convenient way to scale the textures down on a mass scale?
If not, then the work is probably not worth it IMO. The ratio of things to textures seems to favour my method.
But whatever floats your boat, I guess. When you look at the greater scale, scaling the objects up does seem more like a quick-fix, but I would recommend that Trooper choose whatever method he finds the most advantageous, which I predict will be "screw you guys I don't want Duke 3d".
If not, then the work is probably not worth it IMO. The ratio of things to textures seems to favour my method.
But whatever floats your boat, I guess. When you look at the greater scale, scaling the objects up does seem more like a quick-fix, but I would recommend that Trooper choose whatever method he finds the most advantageous, which I predict will be "screw you guys I don't want Duke 3d".
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: (Request) City Textures
Thanks for everyones help first,
Second,Its not that I hate duke 3d,I just find the textures overused,Plus im looking for something unique so i'll take whatever I can find
(Plus cage's textures look bitchin,and I will definately put them to good use)
Second,Its not that I hate duke 3d,I just find the textures overused,Plus im looking for something unique so i'll take whatever I can find
(Plus cage's textures look bitchin,and I will definately put them to good use)
Re: (Request) City Textures
See my resource thread for the Adrenix textures, which I just uploaded. There's some relatively unused, useful stuff in there.
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: (Request) City Textures
I tried to open the PK3 with doombuilder but it didn't work,Anyway you could re-upload it as a WAD?Ceeb wrote:I also think Necrodome has some, but it's been awhile. I know both of those games can be easily found on abandonware sites and opened with XWE.LilWhiteMouse wrote:Adrenix has some as well.
Come to think of it, those games would make some nice texture packs for R667. To the batmobile!
Edit:
Don't forget about HacX, either.
Edit edit:
Necrodome does have neat textures, but the .POD file with all of the game's data is... Weird, to say the least. File names are all jumbled and messy like they're encrypted. I'll try to make a texture pack from this, but it may take a while.
Re: (Request) City Textures
I would like you to read the big bold text above all of the texture packs, sir.
Re: (Request) City Textures
To be fair, the fact that these ".pk3" files are actually .7z format is a tad confusing.Ceeb wrote:I would like you to read the big bold text above all of the texture packs, sir.
- NeuralStunner
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Re: (Request) City Textures
I believe this is why the extension PK7 was agreed upon. It'd be ZDoom's especially, at least until there's a Quake VII or something.NiGHTMARE wrote:To be fair, the fact that these ".pk3" files are actually .7z format is a tad confusing.
(I personally like to use PKZ. I think indicates "ZDoom" a little better.)