Aliens have landed in futuristic Los Angeles and it's up to the Duke to bring the pain and show them the door. After the initial entries of side-scrolling platform games, Duke Nukem 3D introduces a first-person perspective to the series and turns the game into a full-fledged shooter with 2.5D graphics. Duke's arsenal includes pistols, pipe bombs, laser trip mines, Nordenfelt guns, a chain gun and various rocket launchers, but also his mighty foot to kick enemies. The game sports a high level of interactivity. Many objects in the environment can be broken or interacted with, such as pool tables, arcade machines, glass, light switches and security cameras. The protagonist is also able to hand strippers a dollars to have them remove their top.
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Reviews
I hate it even more because I actually like the design of weapons and enemies.
This game just did some things right in a right time to become a classic. But there are better games that deserve more to be classics.
The standout addition is a completely new episode, Alien World Order, which expands the campaign with several large, original levels designed by some of the game’s original creators. And by far this additional content is the hardest levels of the bunch, being the most chaotic and unpredictable, displaying the creators' evolution in level-design. At its core, the game preserves the fast and old-school gameplay that made it famous. Combat is immediate and aggressive, levels are dense with secrets and interactive elements, and the game’s irreverent humor and pop-culture satire remain front and center. And even though it can start to become annoying like on Shadow Warrior, Duke is way less frequent with his comments. The level design, while sometimes maze-like, still rewards exploration and experimentation, offering a refreshing contrast to more linear modern shooters.
The new episode generally fits well with the classic content, even if its level pacing can feel uneven at times. The presentation upgrades are subtle rather than transformative. You can really notice a big difference compared to other similar titles when it comes to the level-design. This game tries to use the most out of the tech available at the time, to try and mimic real-world objects and structures. I'm particular fond to levels that tries to replicate cities and more detailed environments, rather than alien-like or otherworldly scenarios, and this title is packed with those. Improved lighting and rendering give environments more depth, and the cleaned-up audio enhances weapon feedback and atmosphere. Control adjustments, including mouse input and camera behavior, have also been criticized for feeling less precise than expected on PC.
Content-wise, this game is somewhat incomplete as a “definitive” release. While it adds new material, it omits some classic expansions found in earlier editions, making it less comprehensive than alternatives available to PC players. Overall, this title is a strong nostalgic package that succeeds in preserving the spirit of a landmark shooter while offering just enough new content to justify its existence. It is best enjoyed by fans of retro FPS games or those with fond memories of Duke’s best days, but newcomers may find its dated mechanics and uneven polish a barrier compared to more modern reinterpretations of the genre. I highly recommend this game if you like old FPS to any extent, especially because it is easily available for modern platforms, there is no reason to play the original inferior versions, it'll absolutely be a good time.
(from my blog.)
I didn’t complete it yet and I’m planning to come back to it soon, but nothing about the game feels massively off. At the same time, I just don’t enjoy it enough to call it one of the games that I have a "connection" with. Still, as a piece of gaming history, Duke Nukem 3D absolutely deserves its legendary status