(Topic ID: 385896)

The New American Pinball (w/comments from Bryan)

By 95er

5 days ago


Jan 15th 2026
Jan 20th 2026
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  • 160 posts - Hot topic!
  • 67 Pinsiders participating
  • Latest reply 13 minutes ago by stubborngamer
  • Topic is favorited by 36 Pinsiders

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    There are 160 posts in this topic. You are on page 4 of 4.
    #151 2 hours ago
    Quoted from AMpinball:

    Hi fellow pinheads -this is Bryan here and I did buy AP. I know many folks have tracked me down on pinside and wished me the best - thanks! It’s clear I love pinball since this is my only social media Anyway, I am going to be doing a couple of podcasts soon. This is a 100% investment for me and my family - no institutional investment etc. I really want to support the community and build great games and take care of our customers. It will take a little time to right the ship and get things going so thanks everyone for your patience - this is just day 2. I will do my best to any answer questions or concerns. Thanks! Bryan

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    It was API's original involvement with pinside that convinced me to buy Houdini and Oktoberfest. They really seemed to be working with the pinball community and had a genuine interest in supporting the games and the people that bought them. It has been sad and disappointing to see the decline over the past few years and I wish you all the best in tuning this ship back on the right course.

    #152 2 hours ago
    Quoted from BillDog:

    And higher state income taxes. It’s hard to beat 0% = Texas

    But those property taxes in TX - oof!

    And the power grid is more reliable in IL.

    #153 1 hour ago
    Quoted from Aurich:

    I know Studio MDHR’s side of the Cuphead story, but not American Pinball’s. AP does not look great in it though from what I’ve heard. It’s a shame they blew a great license.
    I dunno if the new company can unburn that bridge, and maybe it’s better they just go their own way at this point.
    The one I feel bad for is Ryan McQuaid, he got a raw deal from what I can tell.
    I would rather see new designers like Ryan get a shot at this point than keep going back to the well of the old school guys. Dennis is a legend, but at some point we need new talent to be fostered, not just turning back to the same hired guns.

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    Sorry, where can MDHR’s side be read/ heard? Outta the loop and was really hoping for this game to come out.

    #154 1 hour ago
    Quoted from Yoreland:

    Sorry, where can MDHR’s side be read/ heard? Outta the loop and was really hoping for this game to come out.

    Does the OLD AP own them $$$ for not makeing the game?

    #155 58 minutes ago
    Quoted from AMpinball:

    Chicago is where it’s at for pinball. Come see me though if you come through Angelo. I am sure we know some of the same people !

    Congrats on the purchase. Early Houdini owner here and still own it.

    So with you being in Tx and AP being in Chicago, how will you manage it long distance?

    And exactly how did you go about mentioning buying a pinball company to the wife?

    #156 45 minutes ago
    Quoted from Roostking:

    This is the problem and not directed at you specifically, but having someone,"dive in and fix code" doesnt seem like a great idea from a support standpoint. Better option is to bring back those who made AP a real up and comer, until the "fix" was in.

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    Yeah, I completely acknowledge that from a support standpoint, it's a risky move; I've been there before, someone reports a bug to support, and after troubleshooting for days the user casually drops "I made some changes to the software, do you think that might have caused it?". That can be somewhat mitigated with image hashes in logs provided to support to know if it's a custom or official version.

    But on the flip side, having the community be able to help with code commits may help a ton; I'm a big believer that "more eyes on code results in better code", faster and more reliable bugfixes, which would allow the hired software engineers to focus more of their time on new products. Also adds a longevity to the game in a worst case scenario where support does get dropped; I know my local spot has a custom rom for our Theater of Magic for better competitive play.

    I'd totally understand if AP didn't want to go that direction, but as a big open source advocate, how often do I get a chance to talk to the owner of a company and pitch the idea?

    #157 41 minutes ago

    Came here to ask…
    Please save Cuphead.
    That is all.

    #158 40 minutes ago
    Quoted from PinMonk:

    But those property taxes in TX - oof!
    And the power grid is more reliable in IL.

    Yeah, I certainly am sensitive to property taxes (as someone who was born and raised in the upper Midwest). I can’t speak to Illinois’ power grid superiority, but the property tax in both IL and TX are among the highest in the country. At the very least, TX offsets some of that by having no state income tax.

    And now, back to our regular scheduled programming!

    #159 29 minutes ago

    If you're into open source pinball my suggestion would be to find a way to contribute to https://missionpinball.org/

    There are so many reasons a commercial company would not want to open source their code, a lot of them really good ones, but first and foremost it's probably a non-starter for most license discussions.

    Mission Pinball though is totally open source, and is an awesome way to be involved in coding games.

    #160 13 minutes ago

    So White Water 2 is essentially White Water 1, just you are shooting to the right in the upper playfield, rather than to the left like it was in the original...

    GENIUS!

    There are 160 posts in this topic. You are on page 4 of 4.

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