"accessibility" needs to stop meaning "low-engagement"

"we are making our TTRPG more accessible!"

"oh, did you make the font bigger and more legible?"

"no we're just doing the next edition in D&D5e"

"we're making our video game more accessible!"

"oh did you add an option to remap the controls?"

"no we just added an option to remove combat so the game is just a bunch of cutscenes"

Doom letting me pick out the exact colour of the cross hair and a bunch of styles to pick out from so I can get one I can see best against the different colour schemes of the levels was fabulous. I am always resentful of games sticking with extremely fixed user interfaces.

Being able to change the color of HUD elements is huge for me too, pure "high visibility" #ffffff white HUD elements drive me crazy and feel like the burn into my fucking eyes and games that I already enjoy and play a bunch of keep adding them in updates with no way to revert them for "better visibility."

remapping controls, highly adjustable visuals, optional/adjustable outlines for important things, bigger text, dyslexia friendly fonts, phobia-reducers/removers, and TTS/STT (for chats in multiplayer games) should always be required features in my opinion. ESPECIALLY if you call your game "accessible".

All of this will always go so much farther to allow more people to "access" your video game than any sort of "easy mode" that bypasses the core gameplay.