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I'm not asking you to change your position and your future methods of development. You absolutely should do what you think is right. But please do not destroy art because of a regret you have. Let this game be and view is as a step that you have taken in growth.
You see a lot of solo-indies make a game, and the quality of the graphics and or sound is sad, and they get criticized, and it takes FOREVER (that's a lot of parts to do by yourself - and if you take too long, your game will be too dated, even for an indie by the time it comes out).
You see a lot of solo-indies make a game, and they use premade assets - and all the trolls will never relent with all the complaints about how the game is anything but original (and while I HATE this complaint... it does get uninspiring seeing the SAME graphics in multiple entirely different games).
You see a lot of solo-indies make a game, hire out the individual components, sink a ton of money, and they simply can't continue this for long, and they release it half-baked or quit entirely because their real life bills need them to take up a 'real job' (or one that makes money instead of costing money).
You see a TINY minority of solo-indies make a game, they found a way to steamline the design, and it's rough, but fun... and maybe successful, but in the noise that is Steam... probably not.
Reality is... thanks to AI, some game designers with AMAZING unique ideas, but not a lot of money, or a team, or unlimited time can now make and finish games in a time-frame that is reality - they might even make a profit, and this will give them a chance to either re-invest the funds into non-AI media for their game and or make another even better game.