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expedition soon edition

Last Thread: >>2029794 →

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
>>
>>2168586 (OP)
>DW3 starts in three weeks
are you coming CMDRs?
>>
ALL OF YOU COLONIZERS IN THE THREAD, POST THE POPULATION OF YOUR MOST POPULOUS SYSTEM RIGHT NOW

My most populous is 46 million, I'm working on a lot of systems right now.
>>
Gotta travel 5000 ly from start to unlock Palin, is there anything worth going to that's that far out or should I just hitch a ride on the Colonia bus?
I still need to get the Guardian unlocks but idk how far out the Guardian sites are
>>2168591
Probably not, it sounds like a fun idea but I like being able to do bubble activities and being away for weeks sounds boring.
>>
>>2168591
yes
i wish fleetcomm's discord server wasn't such a fucking mess, it's cool that they want to do a bunch of side things but christ it's hard to even find the place to sign up for launch day instances
>>
>>2168591
I genuinely don't care about exploration in Elite Dangerous. That has come and gone, and all I see with regard to exploration as gameplay is people desperately clutching at the shadow of a long dead idea. There is nothing out there in the game, and all it amounts to is going out there to get your account name graffiti'd across a false eternity where it will only last until the servers go offline. The servers could be taken offline tomorrow.
>>
>>2169235
In fact, all this shit really just makes the game itself less mysterious, and the mystery of space is the only reason I gave a rats ass. Letting players put their names on systems was a mistake.
>>
There really should be some rare shit to discover
>>
>got blown up twice in a row doing haz res bounties
fuck it, i'm going salvaging, this is getting too expensive
>>
>>2168586 (OP)
>https://cmdrs-toolbox.com/billionaires-boulevard
ATTENTION WHOEVER MAKES A NEW THREAD!!!!!!!!!!!!!!!!!!!!!!!

The old website has shut down for Billionaires Boulevard

NEW LINK!!!!!!!!!!

https://wanderer-toolbox.com/routes/billionaire-boulevard/

It is still a very easy way to get money as a new player. Odessey does go one sale sometimes and all you need is a hauler, surface scanner, and Artemis Suit. Risk free except if you crash.
>>
>>2168723
>nobody in this thread does colonizing
lol
>>
Can I go in photo mode while on foot ? The normal prompts don't work
>>
>>2169748
Yeah its a different set of keybinds though. I can't remember where in the menus that shit is unfortunately and I rebound mine ages ago, so dig around.
>>
>>2169774
Thanks, I'll look around next time I play
>>
Is there a way to tell which powers are involved in a Conflict Zone before entering it? The only contested system for my power has like 8 other powers in it
>>
>>2168591
I always like the idea of Distant Worlds but when it comes to actually committing to it I become completely unmotivated so I guess I'll just skip it.
>>
Finally got my fleet carrier, time to do narco terrorism in favor of SIRA
>>
>>2171282
Where is SIRA located? Once I'm done colonizing for the Feds I might consider expanding one or two new SIRA controlled systems.
>>
I want to set up a colony just to have a place to call home, but I'm having a damn hard time deciding where to put it. None of the third party tools make it easy to find a candidate, spansh has nearly every filter you need but it isn't easy to find systems that contain at least one ring
>>
>>2171315
All over the place:
https://inara.cz/elite/minorfaction/38108/

I'm currently trying to take over the systems in the Scutum Dark region
>>
>>2171457
If it were easy to find this way someone else will have gotten it already unless its really far away from any bridges/the bubble.
>>
>>2171468
Fair enough. Found a landable world with a ring ~230 Ly from Sol within colonization range, only downside is the primary port is around a gas giant, which the guides I've seen seem to think is bad?
>>
>>2171497
The primary port is such a useless eyesore that it's best to ignore it and build everything else as if it weren't there. Register to FDev forums and add to the whining every time the topic of them letting us decommission it comes up.
>>
>>2171568
If it doesn't matter that much I'll go ahead and put my 25 mil down.
>>
>>2171468
>write code for a living
>how hard could it be to write a comprehensive colonization tool?
>slap together some a json parser
>the spansh dump is 100 GB compressed
oh my god
>>
she python'd my anaconda until i became elite
also
>found a system with a bunch of unscanned biosigns just 500 LY from the bubble
love to see it
>>
Thought about getting involved in that Powerplay thing, but I am bored to tears of conflict zones and don't see a point given the statistical realities.
>>
>>2168723
mine is at 100m last time I checked but I got burned out and stopped after building a t3 planetary
i did that solely to see how bad it could possibly be to do that alone and yep it fucking sucks ass
>>
>>2173142
>built a t3 planetary
Tell me you at least had a t1 planetary refinery economy on the same body when you did it.
>>
>>2173436
i built it to be an infinity CMM composite factory, yeah
>>
>>2173448
No, I mean did you build a refinery planetary outpost on the same body you built a t3 planetary port in order to make supplying your t3 with refinery commodities while constructing it not complete cancer.
>>
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>>2171497
>>2171622
>gas giant has icy rings with tritium spots
Does this mean I'll get tritium on the market if I spec it for extraction?
>>
>>2173702
as far as I can tell all (orbital?) refinery economies export Tritium, regardless of whether its present in-system
>>
>>2173554
oh oops I misunderstood you, I had one on an adjacent moon for CMM/ceramics and I got all the other refinery crap from my coriolis
I just did 1 carrier load per day until it was done
>>
does anyone knows where i can get ship models to tinker in blender? i know there are stl models for printing but they lack textures
>>
>>2173910
>1 carrier load per day
Did that take you like, two weeks straight?
>>
File: economies.png (75 KB, 804x480)
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From reading the guides I know I want both a surface and an orbital refinery to source materials
I kind of want to build the orbital as an Asteroid Base (they're cool), but if I have it right I'll miss out on the 140% base refinery strength (and 140% industrial) from orbiting a Rocky Ice World.
My question is, how bad is this hit going to be? I'm only going to use it to build up the rest of the system, not make a mini-bubble, and I'm willing to take a small hit for the asteroid aesthetic
Pic related, Coriolis on top, Asteroid on bottom
>>
File: FreeShrugs.png (499 KB, 449x642)
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>Finally regain enough skill to consistently kill Basilisks
>Only about 55 ARX versus 45 average for Cyclops despite way tougher fight
>>
>>2174670
As long as you keep extraction from surpassing industrial or refinery in the top two slots, you should be good. How many slots are on the planet? If it's just one, you're screwed. Two you can at least build a refinery hub to keep refinery as the #1 slot, three you could also build an industrial settlement to make sure extraction stays in third.
>>
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>>2174844
There's 4 slots, the pic I posted was with a planned 1 civilian outpost, 1 refinery, 1 industrial settlement
>As long as you keep extraction from surpassing industrial
How bad is Ext / Ref / Ind (in that order)? The surface outpost is going to be Ref / Ind / Ext, but it's going to be almost impossible to get an orbital Asteroid base to have Refinery or Industrial higher than Extraction. I still don't understand how the "cannibalizing" works, is it fine to have a Ref/Ind ground outpost linked to a Ext/Ref orbital port?
>>
>>2174953
Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization. You might have to ditch the asteroid base idea if you REALLY want to be sure you produce all the materials needed for colonizing.
>>
>>2174974
>Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization
Gotcha, so this means my asteroid will most likely not export industrial goods, but will it also "eat" the industrial goods coming out of the surface port? I don't mind making the extra trip down to the planet, since I only want to build a few stations rather than a whole mini-bubble
The primary port >>2173702 will also supply a few industrial goods, I think.
>>
>>2174670
>tfw spent the last two months straight bridging to and building my own little mini-bubble
I hate myself
>>
>>2175079
Throw me a system, I'll make your mini bubble a little bigger
>>
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>>2174013
something like that
although I didn't play every day at all, according to raven it took me about 2 months in real time
>>
>>2175304
>two months to build a single in-game structure via mind numbing back and forth hauling
Amazing and fun content, for sure. Very cool fdev.



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