[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
4chan
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: file.png (1.62 MB, 1987x725)
1.62 MB
1.62 MB PNG
A.K.A. /eu5g/ - Europa Universalis 5 General
Hyper Korea edish

>NEWS
>Patch 1.0.10 is live + Tinto Talk 92
>https://forum.paradoxplaza.com/forum/developer-diary/patch-1-0-10-is-live-now-tinto-talk-92.1889614/
>Patch 1.0.10 will be the last patch until February next year

Scuttled >>2302363
>>
>>2311071 (OP)
Why is it always Wu?
Why doesn't Mao ever win?
>>
>>2311074
its usually ming because events are stacked in their favor. wu has a decent shot because they show up in one of the best regions of china.
>>
>>2311074
Because I don't want to be reminded of that retard when playing TRAD CHYNA. Also Wú dialect is based https://www.youtube.com/watch?v=7ko5vtUgpFM. [Embed]
>>
>>2311071 (OP)
>still no missions edition
>>
File: 20251229112105_1.jpg (968 KB, 2560x1440)
968 KB
968 KB JPG
Holy shit it's actually over for the Czechs

England saved my ass though kek I'll have to help them against France later
>>
>>2311095
VGH..... total Habsburg domination....
>>
File: eu5_g08xUMxDjW.jpg (756 KB, 2560x1440)
756 KB
756 KB JPG
johan you retard why am I not war leader
>rebellion in a vassal
>all of france somehow joins
>I somehow join
>opm vs opm war
>>
>>2311095
>they agree to half the country including their capital, as well as liberating 6 countries
>only 52 antagonism
Is the coalition CB that good? I've only had it used against me
>>
>>2311103
Liberating gets minus antagonism so I got half their country and barely anyone gave a shit
>>
File: eu5_shOoL8lSH1.jpg (808 KB, 2560x1440)
808 KB
808 KB JPG
>>2311102
t-thanks
>>
>Patch 1.1 coming mid-January to early February
>Byzantine DLC planned for 2nd Quarter 2026

Do you think we'll hit patch 1.3 before Paradox demands more of your precious ducats? Will you pay for it?
>>
>>2311118
>1356
what the fuck is that map? did you get the PU on France and then rename them?
>>
>>2311119
I feel like Paradox is getting a bit nervous about their amazing "fuck you, release the game anyway"-plan.
>>
>>2311124
france somehow became a revolt tag after the original one got annexed (vassal can press annex revolt button and take everything)
>>
>>2311133
it's quite a wellknown bug, if the rebel tag ceases to exist - like if it's a society of pops and has its armies destroyed - the country they called in will become warleader and can be annexed by reaching 10% warscore like the rebel tag would
working as intended, as the swede says
>>
>>2311118
I wish I could just take Brittany and end the HYW
I don't want to deal with the frogs, I just want my celtic brothers
>>
>>2311138
Can't you just concede or fulfill whatever criteria that needs to be fulfilled for the HYW event to stop and then conquer Brittany after?
>>
>>2311119
I'm amazed they delayed the DLC. Thwy should've delayed the whole release
>>
>>2311139
I guess I could
>>
Is it just me or is the Byzantine start soo much easier now?
I just ally with Naples and have them crush The ottomans and the initial rebellion for me.
>>
>>2311143
I think they're one of the easiest starts due to their unique reforms, periodic events that move your social values early barack buildings and the broken cavalry unit
>>
>>2311143
It's even easier than you think. Release OPM subjects so that you only have 2 provinces and get your legitimacy up and you'll never have a disaster. Embargo the Ottomans day 1 and they'll delete all their forts since you own their market. Or just nocb them as soon as possible and let your vassals win the war.
>>
>>2311146
The starting crisis is kinda crushing though
>>
>>2311102
That's not even bad, I got pulled into a war against my ally by myself when 10 (ten) men rebelled in one of their provinces, they didn't even get a province just the 10 dudes that couldn't siege anything in scotland. Then they got wiped by GB army and I was stuck fighting GB and their allies for nothing.
>>
>>2311119
I bought the deluxe edition like a good little goy.
>>
>>2311150
I mean, not really. If you don't want to cheese it like the guy above said you just need to max legitimacy till you can tax peasants, build some barack buildings and get your heavy cav. Then you xan walk over any rebellions till the crisis is over.
>>
A few questions
>Does france or england always invade the lowlands within 30 years?
>Does france always run away with the game?
>Are there any good mechanics to avoid going into a pu?
>Are there any good mechanics to get out of being a subject?
>Do small-medium sized nations just suck to play?
>>
>>2311164
yes
yes
dont marry into stronger countries
independence war
in europe? yes. otherwise no
>>
>>2311168
Is there any way to get other nations to support your independence? Am i just missing it?
>>
>>2311164
>Does france or england always invade the lowlands within 30 year
Yes
>Does france always run away with the game?
Sometimes they get cockslapped and England runs away with the game instead, Bohemia, Hungary, Naples, France and England usually share Europe between the 5 of them so pick your poison.
>Are there any good mechanics to avoid going into a pu?
Marry your niggers. If you need to just change your succession law so you get to pick a better candidate.
>Are there any good mechanics to get out of being a subject?
You can pretty easily get all the major powers to support your independence. You just need to become disloyal first. You can set your cabinet to promote disloyalty which ought to be enough, you may need to wait for a moment of weakness though in some cases (took me like 50 years as Finland vs Sweden), do things like send insults and what not.
>Do small-medium sized nations just suck to play?
Those are the best ones to play. If you are struggling then don't start next to France though.
>>
>>2311102
Cheevo autism
>johan you retard why am I not war leader
Stopping cheevo related abuses probably
>if rebellions cannot call in others they will always lose
>but it players get to sign peace treaties from those he may annex land while ignoring alliances and truces
>so let him get called into a war where he is at the mercy of the ai and cannot peace out. Genius!
>>
https://forum.paradoxplaza.com/forum/threads/holiday-tinto-talks-2-29th-of-december-2025.1892336/
>>
>>2311185
>alot
>>
>>2311185
>heavy QA for a few days
lol
>>
I hate how the game leaves wastelands as ugly white splotches on the map. Are they retarded?
>>
>>2311198
Pretty sure the colored wasteland option is just broken
>>
>>2311194
He couldn't even QA his post with a spellchecker.
>>
>>2311194
I swear he made a post right after release saying essentially "I implemented and tested this levy change today and it's coming out tomorrow"
>>
>>2311198
>>2311199
It breaks specifically when wastelands are next to other wastelands in some configuration. I'm booty blasted that there's few provinces in USA that just won't color because presumably they border other wastelands and the wasteland doesn't get that the wastelands it border are "owned" so it won't color up.
>>
Over the holidays I've found myself gravitating towards playing EU4 without even thinking about EU5. Wasn't a conscious choice; I just wanted to play a game that was fun.
>>
File: 32135132.png (73 KB, 1214x476)
73 KB
73 KB PNG
Johan uses Grok
>>
>>2311071 (OP)
Eu4>Timurids are the strongest nation
Eu5>Timurids once again the strongest nation, although they don't exist at game start
>>
>>2311214
It's really not that much to read through. The fact that he even tried having AI do it for him first is a red flag.
>>
>>2311216
Trying out new things is not a red flag.
>>
File: 20251229130518_1.jpg (517 KB, 2560x1440)
517 KB
517 KB JPG
I saw someone post a guide specific to Ethiopia before, what the hell do I do to develop myself? There was a suggestion for a capital but I can't remember what it was, all my capitals fucking suck. I can't remember where in the UI the upgrade to town/city button is. I think it had a suggestion about maxing decentralization because the terrain is fucking horrid for control early on. Trying to colonize takes way too fucking long.
>>
>>2311214
Elonchads keep winning
>>
this entire game reeks of vibe coding
>>
>>2311071 (OP)
I see the Hyperwar is finishing up, looks like those Finngolians lost
>>
>>2311243 <- Guy who has never written a single line of code in his life
>>
>>2311071 (OP)
Is Africa still fully colonized by europeans by the 1500s while the far east is on par technologically with europe?
I saw they even added some techs to avoid malaria now.
>>
File: file.png (740 KB, 1008x636)
740 KB
740 KB PNG
>>
>>2311243
Paradox invented vibe coding, before LLMs even existed
>>
>>2311227
looking at the top bar resources, everything is going swimmingly. what are you lacking? institutions?
>>
>>2311252
nice concept but doesn't adress the main issue with the war being about "le religion" instead of HRE centralization
>>
what's the use case for PoWs?
>>
>>2311246
retard
>>
>>2311252
utterly pointless until the HRE is fixed
>>
>>2311263
hire them and automate sieges
>>
>>2311263
executing them to establish dominance
>>
File: 20251229233219_1.jpg (835 KB, 2560x1440)
835 KB
835 KB JPG
Winnable or should I give up?
>>
>>2311271
>7k regulars
you can solo them
>>
File: 20251229233554_1.jpg (891 KB, 2560x1440)
891 KB
891 KB JPG
>>2311271
They even got a union over Naples somehow, words cannot fully describe how much I hate them.
>>
>>2311278
what did you do to Bohemia
>>
File: 1756955394088098.png (148 KB, 841x774)
148 KB
148 KB PNG
When are people going to admit this game is shit and half baked compared to EU4
>>
>so ashamed she had to hide shit4's all time peak
Embarrassing.
>>
>>2311285
I did a little raping during the hussite wars
>>
>>2311287
>a game that's just released has less content and is not as polished as a 10 year old game with hundreds of patches
Wow I'm shocked!
>>
>>2311292
Literally a direct copy and paste CK3 and VIC3 cope, nice
>>
vicky 3 is unironically a better representation of the era than vicky 2 don't @ me
>>
>>2311294
Because that's how the industry works tard.
Give eu5 a couple years and DLCs and it'll be as good or better than 4.
>>
I'm sure if you give Johan 5 years the UI will eventually stop looking like shit (lol)
>>
>>2311292
>>2311296
Don't reply to the redditor, just report and ignore it.
>>
>>2311296
CK3 is still worse than CK2 btw even with the expanded map
>>2311298
This isn't pdxforums, paradrone
>>
>>2311278
do you not build anything? How do you have so much money this early
>>
>>2311278
why does it have so few regulars? that's a pushover. what version of the game are you playing?
>>
File: 20251230001235_1.jpg (1.09 MB, 2560x1440)
1.09 MB
1.09 MB JPG
>>2311271
Another rape promptly delivered
Too bad I'm not the war leader, I'm can't wait to see the retarded peace deals the AI will make.
>>2311302
current 1.0.10. I do have some mods enabled that try to tune down AI aggressiveness, but I don't think that should impact how many regulars the AI builds.
>>
File: 20251230001128_1.jpg (831 KB, 2560x1440)
831 KB
831 KB JPG
>>2311305
Meant to post this one, my bad
>>2311300
I have no Idea, all I did was building the most profitable RGOs and buildings the entire time.
>>
>>2311263
antagonismmaxxing
>>
>>2311287
>When are people going to admit this game is shit and half baked
I admit
>compared to EU4
KEK no
>>
File: 20251230002754_1.jpg (746 KB, 2560x1440)
746 KB
746 KB JPG
Not as bad as I expected, but still kinda ugly.
>>
>>2311311
You should make Occitania a client state.
>>
File: Concern.jpg (18 KB, 639x475)
18 KB
18 KB JPG
>>2311071 (OP)
How dead is the game?
I played one campaign with the Ottomans up until the 1730s and I haven't felt the need to open the game again.
>>
File: 20251230003608_1.jpg (974 KB, 2560x1440)
974 KB
974 KB JPG
>>2311312
I can do that? How?
>>
>>2311313
Its not dead at all.
>>
>time since last post
>>
>Muscovy
>have to take so many locations to form Russia
>the borders already have 0-15 control after integration.
>not even halfway done.

This not any fun anymore, this is just a boring slog. War, take as much land as possible, integrate over decades and repeat. Meanwhile the AI is blobbing and committing bordergore all over the place. Oh and every single major nation has had a dynasty change thanks to queens.
>>
okay
>>
>>2311350
>This not any fun anymore, this is just a boring slog.

Maybe. But look at the bright side: player expansion has been slowed down dramatically. THAT is what matters. That was the primary concern that drove the design decisions here. It's not about if it's fun; it's about if it slows down the player. EU4 players were expanding too well and it was pissing us off. So we stopped it.
>>
we used to make fun of blobbers, now the majority of the fanbase are blobbers.
the west has fallen
>>
File: c4jhe0qt4yxf1.png (570 KB, 946x918)
570 KB
570 KB PNG
>we should have catered more to the ryukyu wc fags
>>
>get a prodigy as an heir

he's going to go hunting at 16, isn't he?
>>
>>2311311
where is austria going
>>
File: 1760229156102322.png (113 KB, 500x506)
113 KB
113 KB PNG
How the living FUCK do I make money?? How the hell are all my neighbors making 60 ducats a month and sitting on 5g's?
>>
File: 20251229173634_1.jpg (954 KB, 2560x1440)
954 KB
954 KB JPG
>>2311258
Control is shite and the geography is so bad I'm not sure where I even want to put my capital. Innovations would be nice but I'll get there eventually.

Btw does anyone know if you can move slaves around? They are all stacked on my one city and town, would be really nice if I could distribute them around since I've got short-staffed RGOs pretty much everywhere.
>>
>>2311313
>>2311320
It is dying though
>>
File: mixed.png (728 KB, 669x966)
728 KB
728 KB PNG
We're down to mixed
>>
>>2311358
Well it didn't work, considering people have ALREADY done world conquests.
>>
>>2311404
>English reviews: Very positive
That's the only category that matters.
>>
File: 20251229225116_1.jpg (933 KB, 2560x1440)
933 KB
933 KB JPG
Did the river changes massively buff Korea or something, this shit is ridiculous
>>
>>2311383
build slave centers where u want the pops, make a billion vassals for pseudo-control, also you get to move your capital whenever your ruler dies, you want to aim alum or whatever its called
>>
>>2311350
Honestly this is a mostly an issue with Muscovy/Russia in particular, since they're supposed to take huge swathes of land, but there's pretty much no incentive to because all the land in central asia is basically worthless. I guess the idea is to make vassals everywhere but that's just as tedious to do.
>>
File: 20251229210324_1.jpg (718 KB, 2560x1440)
718 KB
718 KB JPG
>>2311416
Christians can't build slave centers, though I start with a couple. I've had the Itinerant court option several times before I got rid of it and there isn't a city anywhere called Aim Alum.
>>
>>2311415
Korea was already OP before that, so if anything it just made them even more OP.
>>
>>2311419
Doesn't Russia get an absurd amount of proximity cost reduction over land to compensate? I think they have some pretty strong unique techs/events that give powerful bonuses and cabinet slots. It might take you a while to get there but it isn't like Russia had perfect control over Siberia in 1500.
>>
>>2311424
I think he might have meant that you want to aim for Aksum/Axum/however it's spelt?
>>
>>2311414
>counting all the release day bot reviews
>>
>>2311430
>release day bot reviews
Shitty cope my friend.
>>
Holy shit the difference the difference between the Ottomans and Mamluks is astonishing

Is crazy how chill and easy Mams are

Why are Ottos the recommended nation instead of Mams again?
>>
>>2311450
Historically they're supposed to be better but gameplay mechanics get in the way
>>
>>2311313
It's below what EU4 was at this time last year.
>>
hey, uh, dear estates
love you guys
but can you please stop wasting resources on building slave-based buildings when we have no slaves and in fact outlawed slavery decades ago? thanks
>>
Have devs said anything on adding the oprion to return cores to nations as a peace deal option back to the game?
It's quite ridiculous that such an important thing from previous games got cut from this one.
>>
>have fully powered men at arms levy stack keeping a siege up while I go swat a nearby fr*nchgroid army
>one of his vassals sends a single cavalry levy stack
>it somehow routes an army that outnumbers it 20 to 1
>>
>>2311464
>builds 3 rural clothmakers in your path
Nothing personnel your highness
>>
>kick France's ass
>end war taking multiple provinces worth 500k+ pops
>anti-France coalition declares war
>France takes expands further into the HRE
>repeat forever
I AM TIRED OF THIS HYW
AHHHHHHHHHHH
>>
>>2311499
Can't you just join the coalition and keep taking their land with an ever juicier CB?
>>
>>2311500
Cant join it while I have a truce.
All I know is it's irritating.
I own 120 settlements in France+ 35-ish between two Vassals, and I stole Flanders from them, and Burgundy got free from them, but they STILL are a higher GP than me, still have more population and still have higher base tax
However, I will continue to beat them until they die for good.
>>
File: 20251119_065036.jpg (248 KB, 1713x979)
248 KB
248 KB JPG
>Finish my 2nd Russia campaign (not counting all the test attempts)
>Maybe I should try a different country
>Start 3rd Russia campaign
The region is just too fun. The small start, rapid expansion and low development you need to build a functioning economy on top of gives you a taste of every mechanic EU5 has to offer.
>>
>>2311490
Dont see the problem here
>>
>>2311503
90% of my EU3 playthroughs were probably as Brandenburg, Aachen or Holland
>>
>>2311463
What if EU5 kills the EU saga by being to buggy to play while making EU4 appear too ugly to go back to
>>
>>2311404
I want to leave a negative written review but I already got 200 hours and people will make fun of me
>>
>>2311404
https://www.reddit.com/r/EU5/comments/1psyidh/i_lost_my_entire_army_350k_due_to_a_shattered/
No wonder if unironically game breaking stuff like this keeps happening
>>
>>2311467
> For example, returning land in peace deals was a very useful feature in Eu4 for both game play and role playing. However it is not present in the peace deal system.


>Valid point.. adding for the 1.2/1.3 plans.

https://forum.paradoxplaza.com/forum/threads/holiday-tinto-talks-2-29th-of-december-2025.1892336/post-31023270
>>
>>2311502
Cant you wait and join the coallition when the truce ends
>>
>>2311514
>something that could be done by integrating a mod has to wait two more patches
Jesus Christ
>>
>From my perspective, the levy/professionals was about fixing bugs and major complaints. As I have mentioned in the past though, these fixes were "changing" things too much
The "" around changing is really funny to me
>>
>>2311521
Johan seems physically incapable of admitting he did something wrong. Killing off levies and making 100% cavalry armies brokenly op is no biggie, your fault for making me do it anyway.
>>
File: 20251230131401_1.jpg (903 KB, 2560x1440)
903 KB
903 KB JPG
>france casually joining the HRE
what the fuck
>>
>>2311530
vghhh the legacy of charlemagne restored
>>
File: 20251230131817_1.jpg (767 KB, 2560x1440)
767 KB
767 KB JPG
Le funni 1444 date
>>
>>2311530
Do we have a button to add provinces to the HRE like in eu4? I didn't manage to find it
>>
>>2311530
So HRE is saved since outsiders aren't blobbing?
>>
>>2311536
More like the predator evolved to become a parasite and feed from within
>>
File: 3.png (1.17 MB, 688x876)
1.17 MB
1.17 MB PNG
>>2311534
>I didn't manage to find it
This sadly applies to so many things with this game's UI, I don't know what they were thinking when designing it
>>2311536
Until I manage to figure out how to enforce perpetual peace, the members can still eat each other, even with the golden bull enacted
>>
>>2311520
we have to HEAVILY QA it
>>
>>2311541
>Making Johan throw a tantrum again
>>
>>2311538
>, I don't know what they were thinking when designing it
Starting with a really neat design, kept adding stuff to click and then you got this mess of an UL
>>
>>2311530
Is there any actual benefit to joining the HRE if you're France? I think you can do iterant court memes and move your capital to a province that's already within the HRE and after that you just add provinces all the way back to Paris. I guess you get to blob without having to fight the emperor every time? Or you could become emperor and create a giga-HRE
>>
>>2311547
I think you answered your own question
>>
>you can steal research points with spies
huh
>>
>>2311551
they've to kill you now for knowing that
>>
>>2311450
The nile delta region is rich as fuck and got a very high population. Their downside is the shitty climate making their pop cap lower and thus they will peak faster and the rest of their land is shitty.
>>
>make age 1-2 infantry cost as much as as age 1-2 cavalry
>make the cavalry stronger
>make cavalry cost less
working as intended btw
>>
>>2311551
always been the case, but you can only do it against nations with more researched tech than you
in general the pope, small theocracies and OPM tech fast because of their higher general literacy, it also incentivize you to not research too much old tech at a discount and focus on the newer more expensive techs
>>
>>2311562
you can build irrigation everywhere though
>>
File: cav.png (69 KB, 1237x478)
69 KB
69 KB PNG
>>2311563
prepare your anus.
>>
File: 20251230142803_1.jpg (1.02 MB, 2560x1440)
1.02 MB
1.02 MB JPG
Looks like you CAN enforce perpetual peace in the HRE through parliamentary debate.
The good: no internal wars, my monthly +0.4 imperial authority is safe.
The bad: it also applies to the emperor, and I'm literally cucked out of wars for three years.
>>
What system can be added so the ai does play aggressively but doesnt run away with Europe if they are on a big nation?
>>
>>2311379
Maximize income, minimize expenses. Trade and subjects make good money, other than that make sure you have maxed out peasant and burgher taxes. On the expenses side make sure to sit at 100 legitimacy or at 0 and don't over invest into stability. Invest into RGO's and good urban buildings.

>>2311562
>peak faster
It's not really possible to even "peak" in most regions and population in a single location beyond like 100k is all wasted, you get 1 level of RGO and 1 more building when the extra 50k could just be another city with 150 levels of buildings instead.

>>2311582
HRE just needs a strong emperor and mechanics to protect itself against outsides. AI expansion is not a problem and arguably too low in every other region except the feast where Hungary, Bohemia, France, England and Naples kill the hundreds of HRE minors. Poland never does anything, Russia never forms, GB almost never forms, Spain never forms, Ottomans never do anything etc.
>>
>>2311582
overextension
>>
>>2311582
massively increased antagonism gains for taking HRE territory that you don't have a proper claim on
>>
>AI starts war to put someone on a throne
>doesn't put them on the throne because the antagonism cost of putting said person on the throne is higher than the limit in the defines file
lol
>>
>>2311551
>you can kill characters with spies
>except the king
Feels bad
>>
>>2311591
maybe they don't want you to land your wife and kill her every time she gets 40+
>>
>>2311591
can't you assassinate rulers? thought I saw that option before
>>
File: file.png (453 KB, 443x645)
453 KB
453 KB PNG
>raise levies for first time in few hundred years
Wú lad!
>>
>>2311569
Knowing Johan cav will now be useless.
>>
File: file.png (134 KB, 574x115)
134 KB
134 KB PNG
>>2311533
why would you want any of this clutter, what is wrong with you?
>>
>>2311503
For me it's China, having such high pop count while not being a smelly indian is fun.
>>
saw Anglicanism spawn in the wild, but it's a shitty very ahistorical game, with tons of rando dynastys and and this guy who doesn't even have his capital in london.
>>
>>2311620
>bro why would you want to be able to see things immediately in a small box in the corner instead of having to jump through 8 menus and 43 nested tooltips to see one modifier value?????
we'll never know...
>>
>>2311630
can you post a screenshot of this anglican country that doesn't have his capital in london?
>>
>>2311617
marh them all onto some mountain to increase CPU performance
>>
File: 351719.jpg (538 KB, 1920x1080)
538 KB
538 KB JPG
>>2311632
fuck, I meant to, here.
>>
>>2311631
so you can't navigate the menus and must use hyperbole to make your arguement work.
>>
File: file.png (8 KB, 94x38)
8 KB
8 KB PNG
>>2311633
Rather just conquer india and delete all their infastructure with food imports turned off DESU.
>>
>>2311631
Everything in this game is cluttter. At least that is useful clutter.
>>
>>2311634
sovl....
london is a decadent hellhole
>>
>>2311582
make antagonism effective by always giving it to the antagonist's enemies and not merely by proximity. very easy fix.
>>
>>2311565
They got arid hot that give them nothing, Ottomans should get a mix of mostly med and oceanic climate that give them 150% and 100% more population. I don't think a couple of irigations can offset that.

>>2311584
by peak, I mean the pop growth from free space diminish faster and the population hit the cap faster. Especially easy to happen with slavery
You can notice this because at the start of the game, they have a slightly higher population than France but after a century, France over take them easily(assuming no blobbing). Their base high pop give them a strong demographic growth until it slow down. France has a population that is spread around and got some of the best land in the whole game meaning they will keep that free space growth for far longer.
Not that egypt suck, but if you just sit on your ass and get rich off selling sugar, everyone will start to catch up.
>>
>>2311585
Fuck off you dumb nigger. Artificial unfun mechanic for eu4 toddlers.
Integration is already slow and give -50% unrest to the pops, if you annex a ton of land then you will deal with a ton of rebels which some countries could back. Also the simple way around it is to make vassals which the AI does.

>>2311591
you can at 100 but enjoy the malus that come with doing that shit
>>
>>2311634
>where should we move our capital to if not London?
>just somewhere that doesn't smell like piss. whatever faken hamlet
>>
Can somebody pls explain to me the EU5 equivalent of the Treaty of Tordesillas?

First of all, what are the "criteria the Location must fulfill" (verbatim from the game) so that I can shift the line?

Also, how do I see where the line is?

And finally, is there any way for me to ignore that shit and do whatever I want as Portugal, or do I have to break RP and convert to Protestantism or something? Cos right now the tooltip says I can't colonise, because I'm Catholic and bound by that stupid treaty.

Overall, do you have any tips for the colonisation treaties and how to deal with them so that I come out on top?
>>
>>2311635
Anon, you might be able to make a retarded sarcastic post, but you aren't able to convince anybody that the UI in this game is terrible.
>>
>>2311700
Covering up so much of your screen for unimportant or easily accessed values is retarded, even if the game has a bad ui your mod is even worse and your retarded takes will just lead to more dumb changes like the parliament icon needing to be a glowing green to cater to blind retards like yourself.
>>
>>2311631
Yeah no, that's a really bad mod, somehow even worse than the base game. That information is not useful, there's no situation in the game where you need to know your research point generation to a decimal at a glance, that will save you maybe 0.5 seconds across a whole playthrough. More information just for the sake of it isn't always good.
>>
>>2311704
retard
>>
>>2311704
It's not even more information, it's "I'm too retarded to hover over the research button to see the exact numbers" it's just moving a bunch of numbers infront of your face for no good reason when that screen space can be used for looking seeing more of whats going on on the map. Also the coloured buttons look awful, are people really so blind they need everything to be bright and shiney or else they can't distinguish things?
>>
>>2311519
I'm almost always in another war when that happens, and that's when Fr*nce tries to backdoor me, only for me to kick their teeth in for the 100000th time.
>>
>>2311675
i think this a very good idea not only because it's mine. it utilizes existing mechanics, is easy to implement, easy to tune with one parameter, easy to understand, dynamic, reactive instead of restrictive. it addresses the problem of ai seemingly lacking any balance of power awareness with regards to its main competitors (rivals). currently england just does not care if france annexes all of iberia, because iberia is distant from england. that completely flies in the face of history and game sense.

give input.
>>
>>2311698
I was never able to do anything with it other than attempt to hurry on a resolution. I never noticed any issue with just ignoring it so I’m not sure what it’s supposed to do
>>
>>2311675
That doesn’t work because no one in Europe should care if Russia annexes some central Asian shithole
>>
>>2311792
if I declare Russia my rival then yeah I should care what they do
>>
>>2311582
>>2311675
>>2311792
>>2311822
I don't know if it would be an unfun mechanic but you could get diplo penalties based on your GP score, if you become too powerful then other GPs will become more likely to want to gang up on you to preserve some balance of power.
>>
>>2311698
It doesn't do anything, every AI country (including your colonies) will instantly ignore it with no penalties, and after you ratify it will automatically fade and the situation in end in ~10 years.
>>
New Tinto Talk about railroading: https://forum.paradoxplaza.com/forum/threads/htt-3-30-12-2025-where-do-we-stand-on-the-railroad-debate-for-eu5.1892558/#post-31024165

Johan has indicated that the following are things you should be seeing basically every game and they will keep tweaking until we start seeing this:

>The Holy Roman Empire should not get gobbled up immediately, but keep being fragmented until the last age.
>Hordes should fall apart and disappear by the mid game.
>The Ottoman Empire that grows deep into the Balkans and Levant, creating a France-level-threat in the south east.
>Russia should unite and go towards Siberia.
>Western European powers should build strong colonial empires.
>Europe should grow more advanced and powerful than the rest of the world as ages go by.
>>
>>2311843
Godhan does it again
>>
>>2311843
why did you delete the line about habsburg empire forming to counterbalance france in the west and ottos in the east?
>>
>mamluks builds worlds only heavy
>china collapses into their 50th century this century and mamluks become a great power
>end up naval hegemonm
>fabricates dismantle hegemony
>90% less take land cost
nothing personal Nileniggers
>>
>>2311676
>by peak, I mean the pop growth from free space diminish faster and the population hit the cap faster.
That's a non issue because you already have the population. You want pop growth to get population, if you have it it no longer matters.
If you need more locations to bloat your population then simply blob. It's far easier to do that if you already have high pop in your core.

>>2311698
>First of all, what are the "criteria the Location must fulfill" (verbatim from the game) so that I can shift the line?
No idea lmao
>Also, how do I see where the line is?
You can see it if you click the situation and just check the map. Some of the locations will be colored based on if they are east or west of the point. Notice that America and Africa are in play so likely if the "point" is in Brazil or something all provinces in Americas are one color and then African stuff is another. It requires you to have explored these areas which is not given.
>And finally, is there any way for me to ignore that shit and do whatever I want as Portugal
Yes you can just break the agreement immediately, which is what all parties usually do.
You can also convert if you like.
>>
>>2311582
There should be a threat modifier independent of antagonism. France's weaker neighbors should see that they're mutually threatened and form a defensive pact
>>
>>2311843
I kneel.
>>
>>2311826
I liked this idea from previous games
>>
>>2311843
Blackpillers btfo
>>
>>2311919
They'll need to start dumping hard nerfs and penalties to non-europeans to make euros stronk.
>>
File: file.png (54 KB, 1389x383)
54 KB
54 KB PNG
>>
>labmber gets blown out on forums
>posts here about how he got blown out
many such posts
>>
bet lammy would pay big money to see Muscovy railroaded to failure
>>
>>2311946
Lord Lambert is right for once.
>>
>>2311950
broken clock and all
>>
if Timmy invades Anatolia (another thing that never happens) and the Kubdaids still exist, he should secure most of it for them
>why?
his whole justification was restoration of Seljuk rule and they're ruled by a branch of the Seljuks so obscure that their Wikipedia page is only available in Turkish and Russian
>>
>>2311946
This guy is such an insufferable fag. He literally thinks that the less history you see happening in the history game, the better it is. Oh, unless it's about his pet autistic topic, calling the Byzantines the Romans, then he'll rant and rave about how history must be adhered to 100% of the time.
>>
>>2311955
Timmy was just making shit up as he went.
>>
>>2311967
point still stands
>Why am I doing this? To restore Seljuk rule, obviously! The legitimate rulers of R--
>Hey, Mr. Timur? I'm a Seljuk. Can I be the ruler?
>...huh?
>>
>>2311955
His justification for the invasion of Anatolia was "Why the fuck are you trying to get tribute from one of my Emirs?"
>>
>>2311955
>justification
on declaring with conquest casus bellis you should be prompted for justification. it's a choice of similar gravity to the one you have to make when sending an insult.
>>
>>2311843
Every time I read Johan's posts it feels like he only ever uses one sentence on a topic that really needs three. I get it: map painting game players are autists and the devs must be even more so, but that's all the more reason to have someone help him out. Things like
>Russia should unite and go towards Siberia
Yes most people agree, but you're the ones who know what making that happen could look like. Are they planning an economic rebalance that makes fur a lucrative enough goal to encourage expansion? Do they think the proto-Russian countries need more proximity buffs to encourage blobbing? Are they tweaking Mongol culture to make coring their lands easier?
>>
>>2311956
>History autist
>Is autustic
Water is wet
>>
>>2311984
These are aspirational. He doesn't know how it will happen, only that they will make it happen.
>>
File: oh no.jpg (84 KB, 1480x880)
84 KB
84 KB JPG
>>2311988
>These are aspirational
>He doesn't know how it will happen
This is my biggest fear for the game. That the plan is that there is no plan.

>only that they will make it happen
1.0 release btw, no early access here
>>
>>2312005
No such thing as early access. If you can gain access to the product by giving them money then it's released and potentially final product. Early access is one of the biggest things jews have succesfully sold goys.
>>
>>2311956
I thought you were exaggerating because I don't pay attention to him but he literally calls them the Romans in his post lol
>>
>is literally the Eastern Roman Empire
>UHHH AKSHULLY THEY WUZNT ROMANS OKAY???? DA GERMINS WUZ ROMAN N SHEEIT!!!!!!
>>
>>2312007
I think early access is a scam too, but knowingly labeling an early access (IE incomplete) product as a full release is even more of a scam
>>
another game to be steered by internet consensus. very sad - a certain shipwreck.
>>
>>2312010
He is so remarkably autistic it almost becomes based. He went on a rant about how he refuses to play Muscovy because Russians are inherently subhuman.
>>
Can a railroadfag explain the appeal to me? I get not wanting dumb shit like hordes lasting to the end of the game or the pope going on a colonizing spree every game but to me those are a symptom of broken gamplay. I could see how somebody who's just going to play a couple of campaigns and be done with the game might have a better time with a heavily railroaded game, but these people advocating for it on the forums are, I assume, the kind of people who are going to be playing this game for hundreds if not thousands of hours
>>
>>2312018
On the forums? Do you have a screencap?
>>
>>2311956
Kek I await the day I see my username called out here
>>
>>2312010
He has a video where he absolutely SEETHES that there is an option to let the game call them Byzantium instead of forcing them to be called "Roman" (even "Eastern Roman" is unacceptable to him) for an hour and just absolutely fumes at anyone and everyone who thinks otherwise:

https://www.youtube.com/watch?v=XVAXFM8UT0g [Embed]
>>
the name of byz displayed should be whatever the player tag called them historically. to my limited knowledge that'd be some variation of 'greek empire' for most of the west and 'rome' for muzzies.
>>
File: kneelposting.png (446 KB, 630x347)
446 KB
446 KB PNG
Haha, Lambert you fat simulationist retard. Bet your neckbeard ass would want the simulation to EMERGENTLY result in the destruction of Russia and rise of ebin KYIV SLAVA UKRAINI all the time. Can't have proper history HAHA

Mogged hard by Johan pleading his allegiance to railroadGODS.

TRVE patriots are in control.....
>>
>>2312036
You are just as autistic as he is.
>>
>>2312038
And you are Lord Lambert, deliberately entering this thread to seethe.
>>
>>2312019
Maybe I'm underestimating the autism of the average pdxplazafag but I don't believe there are very many hardcore railroadfags who just want to watch timelapses for hours. I really think that there's a misunderstanding between people who think that railroading means HoI4's historical focuses only setting and people who think that railroading means that some kind of Russian state should form and that some Anatolian power should dominate the Eastern Med most of the time.
>>
>>2312040
He's an autistic fuck too.
You both are.
>>
>>2312041
I'd be fine with missions style railroading.
>>
>>2312044
Well, you know, that's fine by me. Lambert is still a fat retarded subhuman.
>>
>>2312020
it was on his discord. I don't think I have screenshots of that specifically. The dude says some crazy shit on there.
He called a Paradox moderator an insipid retard who had "Power over him." for forcing him to change his Ukraine flag siggy.
Paradox continued to pay him even after this.
As I said, his autism is so powerful it becomes based.
>>
Simulationfags openly state they want the history game to have as little history in it as possible. Talk of "railroaders want the same timelapse each time!" is a red herring to try and make opposing them sound unreasonable.

This is a solved problem. EU4 had enough railroading to let most historical events happen but they sometimes failed, adding variety. Pretending people want some strawman, same result every time outcome is just a weak attempt at covering for how retarded what they want is.
>>
>>2312054
Why not just play civ on the earth map at that point?
>>
>>2312047
I don't watch him. I'm more of a Zlewikk man myself.
>>
>>2312058
For me its watching Florry lose his mind while his leader kept getting assassinated multiple times a year leading to endless civil wars and rebellions all while still expanding.
>>
>>2312058
I don't watch Soibert either. I watch TheStudent & LemonCake mainly.
>>
>>2312063
I can't watch Lemon cause his voice puts me to sleep.
>>
>>2312060
I wish florry had started making edited videos like he said he would. Simply don't have time for livestreams
>>
Nestled tooltips are messing with my brain, now I hover over 4chan's replies hoping to be able to read replies to the reply of a post.
>>
>>2312065
You can't cram all of florry's hilarious antics into a 30 minute video.
>>
File: eu5_IyhfDLG3gC.jpg (807 KB, 2560x1440)
807 KB
807 KB JPG
>entire country is a cloth-paper-book giant factory
do peasants eat books or what
>>
>>2312074
You also get to eat the sheep when you shear them for some reason
>>
File: 1756725251467378.png (544 KB, 1246x800)
544 KB
544 KB PNG
>>2312054
>>2312056
Look, it should be entirely possible for African uh peasants to conquer Europe, right?
>>
>>2312076
Why would you think you wouldn't be able to eat the sheep if you shear them?
>>
File: eu5_2025_12_30_16_32.png (247 KB, 567x433)
247 KB
247 KB PNG
Whats the best army comp ratio now that things will be settled for a couple months? I know heavy cav are still really strong but i saw people mention they nerfed them just a little that having some normal infantry mixed in helps?
>>
File: file.png (465 KB, 928x729)
465 KB
465 KB PNG
>I'm being sieged by ELVES
>>
>>2312089
Spam heavy cav still. I stomped france's army as netherlands when I was outnumbered ten to one.
>>
>>2312087
You could do that but the wool doesn't grow back after you eat it
>>
>>2312089
Cav hasn't changed yet.
Full pure cav stacks are still the strongest option.
>>
>>2312095
But it does on the baby sheeps. Unless you think they are eating sheep that haven't bred yet? Do you even understand animal industry?
>>
>>2312097
>>2312093
Okay sounds good. What about canon? I know you still want some for sieges at least.
>>
>>2312089
Full cav all flanks full frontage for combat armies
IDK about sieging but I'm using a bunch of inf + a few cannons + an auxiliary
I don't really know if it's optimal, it works for me
>>
>>2312100
if you assault with regular inf you'll take any fort, no need for cannons
>>
>>2312099
Baby sheep grow their coats back after you eat them? What are you saying my man?
>>
>>2312105
You don't eat the babies you dumb fuck.
Learn how animal husbandry works.
>>
>>2312109
Read your own posts
>>
>>2312103
>>2312102
Ahh so people have been running a cav army to murder then some inf or canon to siege? I honestly haven't paid much attention to the army makeups till now cause it was changing up so much at the start.
>>
>>2312110
ESL detected.
>>
Countries that should be nerfed:
Bohemia
Korea
Kyiv
Golden Horde
Mamelukes

Countries that should be buffed:
Austria
Ottomans
Muscovy
>>
>>2311071 (OP)
Why do Russian states just never colonize the east, I was just doing this myself as Korea
>>
>>2312115
Just investing a bunch in a professional army is enough desu but cav is still king. This game would be hell if the AI actually put as much money into regulars as their economy could support.
>>
>>2312118
Its Kiev. Say it right faggot.
>>
>>2312117
Me:
>You could do that but the wool doesn't grow back after you eat it
You, in response
>But it does on the baby sheeps
Explain how this makes any sense
>>
File: Annoyed girl.png (723 KB, 696x684)
723 KB
723 KB PNG
>Half of the content is modifiers, so nobody cares
>Other half is events. For those events to fire you need to fulfill specific conditions you don't know about unless you look at the files of the game
>Situations suck and are so broken most of them don't work
>Every country feels exactly the same. Except the ones that are broken
>Achivements are the most milquetoast stuff ever made
Dead game.
Buy the DLC lol
>>
>>2312100
For the first two ages with guns you need to put them in the rear or in flanks filled with cavalry. Otherwise they get to the front and dies
>>
>>2312127
Read the rest of the post instead of cherry picking.
>>
>>2312128
>Other half is events. For those events to fire you need to fulfill specific conditions you don't know about unless you look at the files of the game

Good. Obfuscation breathes life in this genre
>>
>>2312136
Practice your language skills.
>>
>>2312142
You first, ESL.
>>
>>2312140
nah, that's dumb
try playing eu4 with a mod that hides missions until you complete them
>>
File: 1744137405843078.jpg (461 KB, 1169x1550)
461 KB
461 KB JPG
>>2312118
>>2312122
It's actually ReichskommiSSart KYIV tyvm.
>>
File: file.png (1.52 MB, 995x1052)
1.52 MB
1.52 MB PNG
>tribe
>supreme court
big thonk
>>
>>2312159
The whole tribal/non tribal distinction is pretty whacky. A OPM with 1 city should cease being a tribe
>>
>>2312103
this will cause death for your pops and will backfire if you are on a campaign far from locations that can reinforce
I don't know the assault mechanics that well as far the numbers goes but if it got more than 650soldiers in it, im not rushing unless I can't wait
>>
>>2312128
>annoyed girl
>girl
I might be a faggot but I know you are a bigger faggot because you post cropped yaoi porn and probably play goi$
>>
>>2312180
>cropped yaoi porn
Dare I ask how you found this out?
>>
It's time to admit that EU5 needs missions.
>>
>>2312175
Speaking of, it always says I will fail an assault. How am I to know if I will succeed or not?
How much standing army infantry do i need to assault forts? I assume you can't really assault with levies.
>>
>>2312175
>losing pops
Like this guy says
>>2311584
Everyone beyond 150000 pops in your cities are just useless eaters
>>
>>2312181
It is very clearly a boy
>>
File: CiY-iOQWUAAJAUW.jpg (74 KB, 447x732)
74 KB
74 KB JPG
>>2312180
Kaname gets a boyfriend and gets to get lovingly fucked every night wearing girls clothes. What about you, niggy?
>>
File: file.png (1.38 MB, 1437x936)
1.38 MB
1.38 MB PNG
>>
>>2312182
X Respectfully Disagree
>>
>>2312190
I dont want yo have a boyfriend,I dont want to wear girls clothes and I dont want to be fucked by guys
>>
>>2312118
I want buffs for more Tier 2 European countries. HYW ones like Brittany, Flanders, or Aquitaine, or HRE regions like Franconia, Saxony, or the Hanseatic League (Building based countries are such a joke. Watch them never even talk about them until it's time for their DLC). Everyone is watching to see how Tinto saves the HRE so they'll 100% buff Austria in 1.1 in addition to nerfing Bohemia.

>>2312128
Thank you for paying 85 ducats for access to the Europa Universalis 5 Content Platform. Every country is technically playable! Please wait to purchase your favorite country's DLC before expecting it to be interesting.

>>2312180
>>2312188
Maybe enough internet for today, champ
>>
I want to be anschlusched by grossgermany
>>
>>2312196
Don't try to gaslight me, that is not how female faces are drawn
>>
File: file.png (170 KB, 533x246)
170 KB
170 KB PNG
>>
File: file.png (130 KB, 269x275)
130 KB
130 KB PNG
>>
File: G5Z20kVXQAAEul_.jpg (102 KB, 1200x628)
102 KB
102 KB JPG
>>2312202
>>
File: eu5_2025_12_30_18_00.png (357 KB, 761x409)
357 KB
357 KB PNG
>Sforza dies before a single one of his events fires
Did i get rng cucked out of getting ambrosia republic.
>>
>Popup for 3 secconds.
>Suddenly in debt for 50k.
I hate scaling.
>>
>>2312128
>>Every country feels exactly the same. Except the ones that are broken
Ask me how I know you've only been playing in Western Europe. Game plays very differently between actual different parts of the world
>2312182
(You)
>>
>>2312181
>I might be a faggot
it says it right there
>>
File: file.png (1.07 MB, 1354x663)
1.07 MB
1.07 MB PNG
Thinking I just abandon the union at this point and eat them manually.
>>
>>2312183
Well that thing is wrong but it's probably what the AI use to decide if it will assault or not. Castle are heavily useless by the time modern armies can have 5k+ stacks, worse than nothing dare I say. If the AI figured that out, it would make for very fast wars.
The main way to lose an assault is running out of moral or infantry. The former happen more often during the early game because of the lower general morale. I don't know if units get their stats put into consideration if so then levy get their penalities with discipline. I feel you will lose between 3-10x the number of soldiers left in the front but maybe I'm just noticing it less since my armies get bigger.

Personally by the time I get pikemen/early aquebusiers, I assault castles automatically and bastions only if I caught them without a full garrison. It also depend on your manpower/pop situation. A "proper" siege doesn't make you lose people and while reinforcing a castle will cost you manpower it won't kill your pops(they die after a battle/attrition tick, not when manpower is used for reinforcement)

>>2312187
>beyond 150000 pops
Not true, let's say I got a massive capital with 600k but still got some good growth behind it like 0.4-0.5% per year which is really good for 600k people. It's obvious but 0.4 of 600k is way better than 0.6% of 50k. By concentrating all the infracstructure(villages, granaries, irrationals) and allowing migration of peasants, it would become a defacto baby factory. No need to expel people either, just build over the limit until it has negative migration attraction. It wont depopulate to the point of hurting its economy but its high pop growth will fuel the rest of the country.
Bonus point for the capital because those pops contribute even more to your crown power.
ALSO, if you have "useless" peasants in your city, it just mean they will have more power and thus have a greater share of the tax income.They are easier to tax than nobles.
also big number= good
>>
>>2312217
>It's obvious but 0.4 of 600k is way better than 0.6% of 50k.
Apparently not because I've seen Anons not recognize and value this.
>>
>>2312190
I got a girlfriend that I can watch anime with. Sadly there are no girls that like gsg, if they do then they are either lesbians butches(pre-ftm trannies) or mtf trannies(not a girl nor will ever be).
Maybe I should become gay so I can find someone to bully in EU5 while I play France and tell them I will help them reconquer jerusalem as provence(lie)
>>
>>2312221
This is an extremely gay post
>>
>>2312155
Event prereqs is completely different from blindly trying to complete goals
>>
>>2312191
letting non-europeans colonize and explore make for 100% shittier worlds and it get way worse in the last age with imperialism when you have to hunts for random islands because some shithole in vietnam managed to colonize some polynesian location
>>
>>2312204
yes, enjoy your rich organic story bro
>>
i've never seen this explained, but if I arrange for two characters with high attributes to get married and have children, will the attributes of their children be higher? In other words should I be paying attention to attribute scores when picking marriages?
>>
>>2312238
I would also like to know how to eugenics my pops.
I can't get characters with high stats to save my life.
>>
>>2312240
marry young with high stats to young with high stats. simple as.
>>
>>2312217
Also, having lots of pops in your capital or right next to it lets you get more levies and stack more manpower buildings there. Those 600k pops all in one place give you easily 15% more manpower and levies
>>
>>2312238
I have seen no confirmation of this but I think so. Marrying high stat characters give higher stats. Low stats lower stats.
>>
>>2312248
The confirmation is the fact it produces consistant results.
>>
>>2312257
Yeah but none checking the code or doing statistical measurements. It just works
>>
File: 20251229213459_1.jpg (730 KB, 2560x1440)
730 KB
730 KB JPG
>>2311429
Maybe, it is the only city you start with. I have the money to remedy that though. At this point I'm thinking moving my capital to the Nile makes more sense.
>>
>nobles revolt
>take all my colonies
>lose all my legitmacy because you get spammed with colony failed
>lose mandate of heaven
truely epic
>>
>>2312248
>>2312257
Pure placebo.
>>
>>2312238
only education, their kid trait matters and rng matters
maybe if you get too incestuous you might get retards but doubt it, the focus shouldn't be in getting ck type of eugenics
the only thing that matter is making sure your dynasty don't get browned by the thousand of courtiers you get from colonization, you can always marry a lowborn to be sure to get pure breeding stock and if you believe in the high stats giving better kids then lowborns are on avg pretty good and they would also remove the incestuous influence from the blood
>>
>>2312247
yes and I think some modifiers like aristocracy-plutocracy are modified by the size of the population, that +10 nobles won't just be +10 individual nobles so having 1m people will give you more nobles than if they were spread
>>
how do you guys have enough characters that you're able to pick and choose marriages? i'm lucky if there's an available woman in her early 20s most of the time
>>
>>2312281
I stop playing before 1600
>>
>bubonic plague respawns in my capital
>travels nowhere else
>takes out severeal 100k
>vanishes

ok
>>
Ok I have, for the first time, played long enough for the reformation to fire.
Now a bunch of "Lutheran Preacher" buildings are being built in my land.
I thought they would auto convert my pops to lutheran but that doesn't seem to be happening.
What do they actually do?
>>
>>2312285
What did you do for god to smite you
>>
>>2312288
Killed too many Jurchens
>>
File: queenhungary.jpg (1004 KB, 2560x1440)
1004 KB
1004 KB JPG
>Hungary gets a young, nubile, unmarried queen
>Don't have an eligible son/grandson old enough to marry her

NOOO
>>
File: 20251230195919_1.jpg (871 KB, 2560x1440)
871 KB
871 KB JPG
>>2312290
All I can hope for is that she stays unmarried for 9 more years and then she can /ss/ my grandson
>>
>>2312286
They do do that but their effect isn't very pronounced if you're heavily spiritualist
>>
>>2312232
Morocco should be able to colonize the Americas
east asians should have limited colonization of places like Taiwan, Indonesia, and the Philippines
No one should be able to colonize the interior of Africa. Only SA and trade ports along the coast
>>
>>2312290
bwo stop encouraging centralization
>>
>>2312308
>east asians should have limited colonization of places like Taiwan, Indonesia, and the Philippines
they can though?
the default is that anyone can colonise, but only Europeans can explore. so East Asians can do all of that because they can see it all to begin with
>>
How do I get maps? It was super easy when I played England but now as Ethiopia my spy networks get found every time it gets to like 25, which seems to take forever.
>>
Should I create my own market in Florence? I hate how Italy is split between Genoa, Venice and Naples markets.
>>
>>2312290
>Bohemia completely dead
BASED
>>
File: 1483760991793416.jpg (83 KB, 1280x720)
83 KB
83 KB JPG
>playing Holland
>doing well, managed to take Brabant well before the plague struck
>spend the remaining time consolidating and integrating the provinces
>have maxxed out relations with Britain and France to avoid random no-CB DoWs
>France CBs Hainut with a Parliamentary CB to take the state of Hainut, dragging me in because lol PU
>don't even bother raising levies, it's over
>France takes Hainut and half of Holland for good measure
>>
>>2312218
It's because it's wrong. The only way to "get" 600k people into a capital is deliberately expel them from rural areas and immigrate them there. The pops had to come from somewhere and 600k growing in one location with 0.4% is worse than 600k growing in 20 locations at 1%. If we both start as the same country and I do nothing and you "stack" your capital like this then you will end up with less pops than I do. It's even worse if like OP says there and you waste your precious capital slots on fucking granaries too when Granaries have anti synergy with pop to begin with. Pops beyong like 150k in a city are categorically just wasted and should be ideally sent away to do something else because building limit fucks you over long before that but that's micro and probably not worth it.
If you just want to make numbers big then by all means stack your capital though, it's probably more fun than actually playing well. It's just objectively wrong move if you want to make pops.

It's also wrong because the discussion was about military losses. You take so few losses assaulting and sieges take so much time that if you have cities with 100k to begin with and you aren't assaulting but I am then I am growing much faster in pops because I finish wars in months while you take years.

>>2312238
I have not seen any real evidence of this but anecdotally it seems true and I dislike that immensely. Character management is just ass in a game like this.

>>2312279
Those are 10 per 1000 pops in the location I believe. You can see it in the demographics available pops breakdown.

>>2312281
Marry lowborns. Unless you are a catholic at the start of the game then there's just not going to be enough marriageable characters since nobles don't breed
>>
>>2312371
You definitely want a market on your capital. It's probably better to steal one of the other ones for that (or move your capital) because it's quite expensive with decent market access and you would end up with quite a small market squeezed between the other 3.
>>
>>2312391
What if I get the other 3 market centers and destroy them?
>>
>>2312395
Well I mean that's more or less the same as moving one. What ever you want to do really. You just need a market on your capital.
>>
>>2312371
It's cheaper to steal it from Genoa in a war than create a new one.
>>
Is there a bug on how subjects use their cabinet, neither of my vassals are doing any integrating or converting in the last age
>>
>start a crusade as Naples and unlock the reformed crusader knights advance + the reformed crusader clergy reform (the one with 2.5% discipline and 10% morale)
>I can't actually build any reformed crusader knights
fuck this buggy game, give me back my research points Johan you piece of shit
>>
>100% clergy hapiness speeds up reserch by 25%
I thought Johan was a cringe Reddit atheist
>>
Anyone else who use targeted migration to quickly set up cities strategic locations?
>>
>>2312438
Yes that is fairly obvious thing to do.
>>
File: 20251231111525_1.jpg (1017 KB, 2560x1440)
1017 KB
1017 KB JPG
I don't get why there's a limit to how many favors you can curry, how am I supposed to farm 50 favors to get for imperial support from HRE electors?
>>
>>2312443
I think it's fairly obvious now they didn't think through that part of Europe at all
>>
>>2312443
Just don't use favors.
Dynastic power gives like 200 reasons to vote, if your dynasty sucks then start spreading your dynasty.
As the emperor you can also control who gets to expand and who doesn't, who the electors are etc... and you get enough manpower to conquer the entire planet, so. Kill anyone who's getting votes besides you, let competitors grow to split votes so that you can win with less than a majority, etc.
>>
I think I hate the tech system desu.
I skip most techs that I find useless and yet I am still missing lot of what I would consider basic no brainers. It's 1801 and my hyper empire still doesn't know dozens and dozens of Renaissance and Discovery techs (though those are all useless so I don't mind) but more importantly lots of Reformation techs like tier 2 workshops which I had to skip to go for tier 3's which I had to skip to go for tier 4's which don't have time to research.

I think they need to make it easier to get old techs, be it some kind of tech drift where you just get stuff that someone you border has researched from the previous ages, or let the -8 from previous age stack so I could justify picking up the older techs instead of one of the newer ones.
Conceptually I think what should happen is that the final ages techs are mostly fine, you need to make decisions on what you focus on during the last age and you don't really need to be able to get everything, it's why I don't mind stuff like railroads being there because they are aspirational and futuristic options. The earlier ages are a problem though and I'm not really sure how to fix that. Intuitively I feel like most of the techs should be unlocked one age earlier so that if you rush them you get to enjoy them for longer but overall they would be slightly cheaper. Some of these paths should really be thought out more, age of discovery reform being the 9th tech in the military tree behind 6 absolutely worthless techs (the only good ones being the 1st as in the morale, the battle leadership and the reform itself) is a crime against the players. Making the garbage techs stronger doesn't really help because it just means you miss out on more stuff, it's pretty good idea that the tech trees have some useless stuff so if you fall behind (or rather when the AI does) the advantage doesn't snowball hugely instead you get to enjoy a minor bonus instead of some gamebreaking buff.
>>
File: voltaire.png (1.36 MB, 800x906)
1.36 MB
1.36 MB PNG
requesting recommendations of a nation to play until the HRE gets unfucked
>Use the scroll bar below to find the image that does not have a pair
brother what the fuck does this mean
>>
>>2312501
Try Sweden into Victual Brothers (pirate republic based out of Gotland), the event fires in 1380 so you have about 40 years to encourage as much migration and dump as much investment into Gotland as possible.
>brother what the fuck does this mean
Literally what it says, if 2/3 pictures have a star with 6 edges and the other picture is a star with 5 edges then the 5 edged star does not have a pair
>>
>>2312390
I have like 600k in Axum and Lalibela. Granted, most of them are slaves. Still, number big.
>>
>>2312501
So it's not just my impression, captchas did worsen overnight
>>
>>2312503
Another interesting twist on that, you can probably set them up to be Norse as well, especially since you’re already sacrificing the rest of the country for Gotland.
>>
>>2312504
I don't see how that's relevant to my post.
>>
>>2312503
>Literally what it says, if 2/3 pictures have a star with 6 edges and the other picture is a star with 5 edges then the 5 edged star does not have a pair
okay shit I thought it was pairs within the individual pictures and since every picture only had one star I had no idea what it was talking about
>>
https://forum.paradoxplaza.com/forum/threads/the-roadmap-to-1-1-rossbach.1892687/
>>
>>2312510
>no mention of Iberian Holy Orders
Wonder if they're just going to quietly drop that promise
>>
>>2312508
It’s not, I just want to talk about my overpopulated slave cities.
>>
>>2312511
They probably had trouble getting Holy Orders that only exist through buildings to work. If you make them too good, people would complain that they a-historically pop out as states every game. Too weak, and what’s the point of playing them when you can never do anything.
>>
File: file.png (252 KB, 1567x1114)
252 KB
252 KB PNG
Looks like colonization will be restricted to larger base tax nations too
>>2312513
Yeah, that's probably why. I'm just curious if they will mention it given that they promised they would be back in 1.1
>>
>>2312514
It's just railroading pope away from it, 100 tax base is literally opm by the age of discovery
>>
>>2312507
How?
>>
>>2312518
I haven’t tried but couldn’t you instantly swap to Norse faith, especially if you change that game rule to allows for changing outside of religious groups.
You can also choose what cultures and religions to convert people to when you do the action but I’m not sure what criteria need to exist for you to get the option to boost a different religion.
>>
File: eu5_Fz2H0TlHsX.jpg (794 KB, 2560x1440)
794 KB
794 KB JPG
somehow, the romans returned
>>
>>2312523
I've tried it twice, the first time around I ended up being Gutnish primary culture and the second time I became Swedish primary culture, haven't tried changing religions or messing with the game rules. What's the advantage of Norse besides larping? Slave raids?
>>
>>2312286
There is a funny trick, it's called "closing" their building. It wont go away but it will do nothing. Meaning it waste their time and slow their spread internationally because they are limited in numbers.
Probably an exploit so it will get patched, but on 1.0.8 it still worked. You will need to check regularly for new ones.
Preachers only convert peasants and its also limited by the normal bullshit ie cant convert if there are too many groups and it need to create another one.
>>
>>2312533
I’d imagine it would help with the piracy and slaving, plus the larp would be funny
>>
>>2312308
Africa is already a pain in the ass to colonize with malaria and high pop. It also doesn't get the trade winds and the best effects from the columbian exchange. I think it's fine but the AI should learn that it's not worth colonizing.
>>
File: 20251231142909_1.jpg (997 KB, 2560x1440)
997 KB
997 KB JPG
PSA: do NOT enforce imperial peace in the HRE through parliamentary debate, if you're planning to expand in it, it's fucking bugged.
Despite my current Landfirede law's tooltip clearly saying that enforced peace only lasts 3 years, it's been more than 10 years since the debate passed and I still can't declare wars on other HRE members.
>>
>>2312511
>>2312514
probably pushed back to the patch with the spain DLC
>>
>The game will also allow countries to get bonuses (or penalties) to how they are impacted by proximity in certain topographies. Ie, Austria gets some mountain/hills/plateau bonuses.
vgh...
>>
>>2312548
mountainmaxxing alpine confederation....
>>
>>2312390
>only way to get 600k...
Bro stop quitting before you reach 1500, it's pretty easy. Also tribemen and slave count toward the pop growth but these groups don't grow themselves so all their growth boost the peasant cultures(meaning never integrate natives, enslaving and trading are way better to boost your primary culture).
More people in the capital mean more taxes both from more pop and greater peasant proportion, more political power from having a greater proportion of peasants, better levies and better economy of scale. Once you've reach the peak of what you want building wise, it turn into a breeding factory that can be exported to other location in the market.
>You take so few losses assaulting
You can lose up to 2000 soldiers assaulting a full castle before you get units that have stats than 1 combat. That's 2000 manpower AND 2000 pop dead. The pop is random, could be somewhere you will fell it or not.
I don't know why you and others are too retarded to understand that pop is the ultimate resource in this game. More pop= more growth, it snowball. more pop=more money, more resources, more manpower, more levies, more resilience toward diseases and war. It take centuries of peace and prosperity to achieve some good numbers but once you have a clear advantage over your enemies who been wasting their pop on stupid fort assault, you can run them over. 2000 dead pop in 1350 is terrible because it's relatively bigger than in 1550(on top of probably being more costly because better units seem to die less) and it's 200 years of growth that these pops didn't participate in.
>finish wars in months while you take years
Doesn't matter, don't get in wars often early if you can. If you do, mercs are insane because they dont cost pop when they die(come at the disadvantage of not having any national bonus so shit discipline). I just disband my peasant levies and keep my noble levies allowing me to retain a high number of pop having SEX at home
>>
>>2312514
I think it would be better if they changed the AI's internal logic for some country. The pope's priority should be in wasting its money on art and playing influence games over italy to fuck with the emperor and once it happen to fuck with the reformation. That way you would get them to steer away from colonising without putting a hard limit. They should still colonize via foreign buildings ie missions or unique foreign buildings.
>>
>>2312555
uhhh if I see anyone in the new world that isn't England, France, Spain, or Portugal then I am going to firebomb the tinto offices....
>>
>>2312554
>muh pop
>muh exponential growth
small-minded, miserly play. coddling pops is not required to become a juggernaut by 1500. but to each his own.
>>
>>2312554
you are the type of person that picked innovative in eu4
>>
>>2312554
>it turn into a breeding factory that can be exported to other location in the market.
I already explained to you why this is wrong. I don't think it's worth responding or reading the rest of your post.
>>
>>2312551
Can't wait for the Tibet mountain meta to hit
>>
getting real fucking annoyed with hungary trying to take exclaves in southern germany as austria
>>
>swap from catholic to lollardy to qualify for empire taking a -50 stab hit
>immediately get the "empire in decline" disaster for having negative stability
Fuck this game. At least now I know to save enough stability AND prestige before going empire.

>>2312443
Give gifts or wait for them to burn their favours since favours cap is based on total favours owned by both sides (e.g. if both sides have 25 favours with 50 favours cap, neither side can gain any more favours until someone uses theirs).
>>
File: 1642777829767.png (141 KB, 398x387)
141 KB
141 KB PNG
>can't force country to release vassal in peace
>>
>>2312615
>do something retarded
>something bad happens
>>
>>2312491
Skill issue. I'm consistently running out of useful techs to research 20/30 years before the age is over, and that's playing in Asia with late institutions
>>
>>2312591
I can get 40m-70m pops by the 1600s without blobbing. Colonizing helps a bit but it's just 3-8m extra. At the same time in my current game, Bohemia has blobbed like an absolute nigger, it own a third of germany directly but only 12m pops. Take this as a lesson you stupid ape, bohemia might be sitting on gold and silver and have more land because it played like your blobbingnigger self but I can build way more barracks than him if I wanted and overrun his ass(sadly just having a proper proffessional army stack is enough to bully his ass).
Let's go back to 1500, to be a juggernaut without leading in pop you need either great rgo(depend on the starting nation) or having built up your trading or urban economy. The less peasants you have lying around doing "nothing" the less buffer you have. You just need a resurgence of the plague or starvation to kill enough people that you will be depopulated and now you have too much buildings and not enough people to replace the loses. Not only that but you will also deal with having way more burgers on top of the nobles for estates powers. Without a big number of peasants in high control locations, you won't get as much crown power even if you have 0 privileges given. A burger is worth around 100peasants in political power all and eat 4 time more and unlike peasants you don't get ways to reduce their food consumption(noble serfdom privilege, peasant privilege and the free subject value) so you cuck your own pop growth from food reserve even more. Enjoy being a citycuck for a couple of decade when everyone around you enjoy more pop growth and better crown power. This will translate into you losing your edge over time.
Of course if you mean by juggernaut you mean just playing a strong nation and urbanizing early then why bother arguing since you can't lose as a player if you pick certain nations.
>>
>>2312593
Innovative was good even before all the buffs, but after the buffs it's even better. You also avoid the gay ass comet event and the flavor events from the group itself are really good. Mana is gay as fuck and the only reason to use it is tech, core and dev. If you can tech earlier with mil, you can already win most wars without investing as much into mil ideas. If you can get tech for cheaper that mean more mana to dev if you don't need to core.
also the policies are good, especially the 20% inf cbt ability.

This reminded me of playing tall in eu4 vs eu5, in eu4 you just sit around, do nothing until you can dev and then you wait again. All while stacking modifiers. It's boring as fuck and gay. EU4 is a map painting game. EU5 has more nuance, you can be tall with demographics, urbanization/industrialisation or being a big trading kike. Each of these can done in multiple ways. You can still paint the map which is a good thing but it's not the only way to play anymore.
Btw the best way to play is cause others to starve and die while you masturbate at their pop curve going downward
>>
>>2312644
>I can get 40m-70m pops by the 1600s without blobbing
can you post a screenshot showing this
>>
>>2312556
Historically a lot of countries colonized, including the Dutch which were big players.
You had poland and sweden colonizing irl. The issue is that fucking naple and the pope are doing it too. It's bad enough, but italian city-states shouldn't do this shit. There should be some internal AI logic that make them focus on small colonies for the purpose of giving them trade and not map painting. Sending away half their total pop only to release it as a colonial vassal make no sense unless they could deport undesirables.
Colonizing inland should be harder, it should only be possible from coastal location bordering it. This would prevent the fast colonization and encourage building a proper foothold first. The coast could be chaotic until proper colonial nations form and using their colonial war cb the region would consolidate similar to what happened irl and then it would be free to slowly expend inward.
>>
>>2312653
Why is it okay for Poland to colonize but not Naples?
>>
File: file.png (2.62 MB, 1920x1080)
2.62 MB
2.62 MB PNG
>>2312652
I'm not playing right now but here is an older screenshot from a France playthrough where I focused on population growth just because I wanted to see my primary culture be the number one in the world. I blobbed more there than in my avg playthrough(because of shit happening and PUs) but still got a very high population. The thing is that most of my population is in France, the shithole outside have low pop. The primary culture in that screenshot should be at 30m(I focused on culture converting early in the game so every location would have francien culture so all future growth would boost my primary culture and also I only built hospitals in my primary culture and once the plague went south, I stopped segregating the sick).
Even with all that colonial cancer(which was needed to prevent the AI being even more cancerous), the people from the colonies are merely 3-4m and the natives(all enslaved) are numbered to around 4-5m.
Fun fact the black plague came back in the mid 1500s and killed twice as much than at the start but considering I had a ton of population it didn't matter. Meanwhile other nations could lose only 1m, it would translate into them losing a bigger proportion of their population.

also I hate PUs so fucking much, Naple was absolute cancer the whole time. It took me until the 1660s iirc to take them because I got that -20% annexation cost. I went Lutheran just to see what it was like, the liturgical language being able to change is good but as France I missed out on the reformation laws (and some other shit in the 1700s)
>>
>>2312656
Because in the games I have been playing Naples have been colonizing harder than anyone in Africa. I feel some nations are coded to either go in america or africa->asia. They blob often into the rest of italy and grece so they are rich too. Irl Naples should have been stuck in PUs as a juniorfag and be too poor to do this kind of stuff and also worry about berber pirates and the ottomans to fund explorations and colonies.
The issue isn't that Naple shouldn't be able to do it, more as in they should get bullied more and thus de facto colonize less.
Also poland barely colonized irl, nothing close to what the AI does ingame.
>>
>>2312662
>France
>blobs around the world
no shit you have high pops, retard
>>
>>2312678
>ignore parts of the post that is inconvenient to him
Thank you burgerstein, but if I was blobbing with France I would have already tag switched to Rome by now. The point of that playthrough was to just breed as much frog as I could. It had a an almost fully unified ming but I was catching up to them in population because France has the best land in the fucking game for population growth. They had 90m-100m on this screenshot and latest I saw they had 110-115m but were slowing down while my minmaxing BREEDING autism was letting me reach for 90m by 1670. Naple was only 9m pops when I could annex them so it can't be all "blobbing" that gave me all these pops.
>>
>>2312683
ignore him he's retarded, those areas barely have any pops too and are an outright detriment for your population growth if you make colonial subjects.
>>
>>2312644
i found the overriding importance of pop count nauseating and limiting of interesting gameplay by vic2 (yes i played the first one as well). i certainly don't mind autistic troglodytes running their state-micromanaged insemination programs, as long as it's not the mandated opening strategy for the first 100 years. for all i care, let it be optimal.
>>
File: file.png (3.22 MB, 2074x1183)
3.22 MB
3.22 MB PNG
>both toledo and madrid are iron
Sevilla as the capital it is!
>>
>>2312691
>for all i care, let it be optimal.
It's not, most of your pops will always be unemployed peasants and those are worthless. What's the difference between someone maximizing pops and someone who didn't do anything special 100 years into the game? A few hundred thousand extra peasants, wowie!
It will only ever matter if you're trying to Victoria-style industrialize your country by 1600, which shouldn't even be possible in the first place.
>>
>>2312691
Yeah it's not mandatory to be strong but pop remain the single most important resource because it's always appreciating in value unlike other strategic advantages that are either situational or volatile. While minmaxing growth isn't needed, I think not wasting your pop in useless wars and ordering brutal assaults is the best

>>2312696
>peasants are worthless
That's just plain wrong, village market are strong and those are filled with peasants. All the other reasons I've said earlier but I'm guessing you're too retarded to learn and understand.
Local political power of peasant is extremely interesting because no other group can be raped for their money as hard as them. So if they get 80% of a high value location and you can tax them at 50%, you get 40% of that location's tax base. If it was split between nobles, clergy and burgers, you would most likely get less out of it. Also look at the estate building, the peasants ones with the exception of pirate haven(which has conditions to be built in the first place) aren't as bad as the clergy(who you shouldn't tax even if you can, so it's lost money) and noble buildings; so peasants being bigger and having more money is good even if it's rare. Also peasants being a majority in rural places mean that having the estate be happy translate into high avg pop satisfaction simply due to the estate being happy. Having a lot of peasant in your city would mean the same thing
You also get a pool of back up people in case people die or you expend the economy. Unlike other pops, peasant pay for themselves in food if they don't have a job at a building and their political power mean they will almost always improve your crown power ratio so there is literally no fucking downside to having a lot of them beyond tradition economy ticking(which is actually good early game and arguably better than capital economy late game in some situations).

>What's the difference
compound interest which add up over time, simple but not for you
>>
>>2312694
lisboa is the best
>>
>>2312706
nobles have literally the best buildings because they give you better pops for free
>>
>>2312708
They don't give you more pops, they just give higher noble proportion. At the cost of doubling their food consumption which could rape the pop growth you get from food reserve.
Early in the mid-game, more noble mean more demands for goods so it boost your economy. However as time goes by, they will just get pissy that you can't give them enough stupid shit from across the world and get a negative to their satifaction. This is still good because it drive economical growth, but then come court and country and you either need to be a bitch or make them your bitch and the more of them there is the more painful it will be.
On top of that, trade income being split across estate power; it mean nobles which have a massive base political power will always suck up a lot of money vs what they would give back. They are good clients to sell shit to but awful business partners. They also have a lower base estate satisfaction than peasants, so they will be pissy without privileges especially if you have laws they don't like. Of course, you could be playing liberal which is something I'm not used to.
>>
Does increasing my Tolerance of the True Faith decrease tolerance of Heretics? Currently getting my ass beat by catholic zealot rebels while playing as Hussite Bohemia. Think I've enacted all the laws I can find to mitigate this so any advice would be appreciated.
>>
>>2312723
No, only on the spiritual-humanist axis does that stuff happen.
It's hard to have positive tolerance of heretics and probably impossible for every country to be able to.
>>
>>2312706
>so there is literally no fucking downside to having a lot of them
A lot of words until you finally conceded you're wrong. Not good, just "no downside". Duh, obviously you'd rather have people than not, but focusing all of your investments in population means you're taking your focus away from something else. When you build a granary you're choosing not to build a profitable urban building, when you're forcing migration to your capital you're using up your cabinet slots, when you take every pop growth modifier you're passing up on other better buffs. Worthless.
>>
File: 1757282349580162.jpg (38 KB, 428x543)
38 KB
38 KB JPG
>>2311071 (OP)
>vassal has rebellion
>win it 100%
>vassal WP the rebel
>>
>>2312730
so pushing my value to humanist will help?
>>
>>2312741
Every time Johan pulls that shit on me, I head over to steam and enable a random achievement.
>>
>>2312706
>Local political power of peasant is extremely interesting because no other group can be raped for their money as hard as them. So if they get 80% of a high value location and you can tax them at 50%, you get 40% of that location's tax base
this is false. tax base is divided between estates according to weighted population. but the weights are static: 150, 25, 10, 1. local political power has no impact.
>>
>>2312730
humanism works for buddhists due to their unique techs but yeah it's just alright and people still get uppity no matter what if their faith is different.
>>
>>2312735
>another nigger too retarded to read and think using his brain
Never know if it's actually bait or retardation but lurkers could be reading and learning something
>focusing all of your investments in population is focusing away from something else
What investment are you even talking about? Simply 2 privileges that gives -20% food for laborers and peasants total and the free subject value that goes up to another -10% on top of prosperity? That's the fucking investment that you think is leeching away from other stuff???? Oh yeah Im sure not being at 100% serfdom is bad, oh wow we could be taxing the peasants more at the cost of having less of them at the long run(this is sarcasm btw, got to point it out because a retarded nigger like you wouldn't get it). Are you going to say prosperity is bad?
Also granaries cost almost nothing and only need masonry for its maintenance, which is good because it would let you have a bigger masonry production overall meaning that temporary shortages from building a lot suddenly wont be as impactful. As for rural, market villages are insanely good. They get food reserves, trade capacity, trade advantage, some unique cheap recipes and a lot of them so it's very flexible. I'm not saying you should be building them all over the place until 1700s, but until you get to manufactories it's viable at worse and really good at best.

What other shit would buying some villages and granaries take away from?
Buildings? Oh yeah but who will buy stuff without a population? inb4 muh trade, trading early in the game when you have lower crown power and the price can be 300% at its highest only? Yeah I'm thinking you didn't play the game that much for not understanding how economies shift across the ages.
Going to war? Levies is your army in the early game, you stupid nigger. More peasants mean more nobles in absolute numbers but not proportionally too btw

I never talked about forcing migration or expelling via cabinet, you stupid nigger ape
>>
>>2312762
That's what I said. Local political power ratio = ratio of tax going to the estate from that location. A 100% peasant local power mean they get twice the local political power from their pop for the purpose of calculating that tax ratio.
It's only confusing because local crown power buff the crown power you get from pop which has nothing to do with the local tax ratio and on the other end the local power for an estate has no impact on the nation's estate power.
So for the purpose of making money, the best is no have as little local clergy power and as much peasant, followed by burger power. This mean in your capital this mean building merchant building can be good because it diminish the ratio of tax going to the nobles(which are plentiful due to buildings and the capital modifier), this is paradoxical because merchant buildings are often best built in low control shitholes because trade money doesn't scale with control. It depend on how hard you can tax nobles vs burgers really. One of the best privileges from the burgers give them -10% max tax but give you 10% tax efficiency and since they will get more estate power by the late game especially if you have high trade vs tax income, you will be able to tax them less and less hence why having peasants take a bigger share of that tax ratio is good. Especially when you consider that higher trade vs tax give you estate enrichment which mean less tax globally and thus create a vicious cycle that led to more and more tax evasion the less tax you can get.
>>
>>2312773
I hit the 2000 character limit, but another "investment" is traditional economy. However that one doesn't matter until mid-late game.
Pop growth from free space is 0.25% at best and it's linearly inversely proportional to how much of the pop cap is left. 25% more population cap is nice but by the time it matter in a location, you should urbanize because the 0.1 from rural will be worth less than the extra population cap from being a city. Now if 25% pop cap is worth more than production efficiency, it's up to debate. The main issue with it is that a lot of good stuff tick toward capital economy and there is no reason to not go for the max value possible in either way here. I would say that the 25% cap only slightly delay the slowing down of the population growth as it approach its cap so it depend a lot on your land. I generally tries to stay 100% traditional until I get the tech for tier3 burger buildings and start industrializing and urbanizing but that's mostly because by then I make my money via rgo and trading.
>>
>>2312777
no, local political power has no impact. if you have 10 nobs and 1000 peasants their tax base shares are independent of any local political power modifiers. i invite you to run calculations on select locations yourself. or you could trust the wiki, which i don't generally, but here it is right.
>>
>>2312746
yes, it give tolerance of heretics/heathen at the cost of less tolerance for the true faith. I would say humanist is better because it mean better culture assimilation and less clergy thus more money. Only side effect is less literacy on average if you are catholic until a certain time but other religions are better off right away.

>>2312763
yes being tolerant is basically impossible, you just make it less bad but it's still bad. Better focus on making the people happy via estate and not having them have that -50% pop sastifaction from being conquered.
>>
For maximizing Amber do i want to go with jewelry or just trade the raw resource.
>>
File: file.png (545 KB, 829x623)
545 KB
545 KB PNG
>>2312784
>the tax base of a location is distributed depending on the size, estate power and social class of each pop there
This seem to says that local estate power does matter, but you can never be sure because the game isn't right itself. Gotta find the code that says what it does. I know that each pop have a political power and tax value, never was sure if tax value was used for the ratio calculations or just some poll tax kind of shit.

>>2312789
what are you trying to do? Get as much ambers in your market? Then do both because if the increase demand make trade of it profitable other merchants will also trade for it. Amber has some rgo output modifiers in prussia and one in haiti if you can still colonize it.
>>
File: file.png (2.84 MB, 1920x1080)
2.84 MB
2.84 MB PNG
tfw booted up eu5 just to argue online

>>2312678
Now im blobbing but other than the bump from Naple's annexation, you can't see any other substantial bumps in my pop graph. A lot of small bumps as I'm finally annexing PUs but it barely matter because you can see the graph is exponentially growing. Also 51m francien isn't something you'd get by taking annexing scotland and leon.
>>
>>2312784
>>2312792
just tested by removing 33 merchant buildings, the share went down from 31% to 30%, the monthly tick only demoted 100 burger pop but no other share went up so I'm thinking it's probably due to the pop ratio.
So yes local political power has no impact on the tax share. So the tooltip is just wrong.
This also mean peasants are even more important to dilute the tax share of other estates and that merchants have no value in high control location since they don't dilute the tax share of nobles.
>>
File: file.png (29 KB, 527x40)
29 KB
29 KB PNG
Reformation hate this man! How? Learn this one simple trick!
I hope this doesn't get patch, arguably can make sense since im manually oppressing the preachers but I forget to keep doing it they pop up elsewhere and spread their heresy
>>
>>2312796
No shade but I gotta ask
Why even continue playing at that point? You probably "won" like 150 years earlier.
I assume the only thing that might give you a challenge would be China and that'll be because of how annoying it'll be to get troops over there
>>
>>2312812
>France
Unless you start as Armenia or some OPM next to France you win the game as soon as you start it right now. Nothing the AI does or gets can compensate for the fact that it organizes its armies like shit (doesn't make them pure cavalry)
>>
>>2312814
>doesn't make them pure cavalry
Just don't abuse obviously broken things?
>>
File: pop-eu5.png (1.22 MB, 1575x552)
1.22 MB
1.22 MB PNG
>y-y-y-you don't need more than 150k in a location
Meanwhile despite having -40% less growth rate than Buda, Bursa shit out almost 4 time as much pop per month. Bursa will hit the cap and the game will hit the end time before Buda can catch up.
Even Paris has a higher NET growth despite also feeding other locations(the migration that goes to Paris are nobles who goes there to get demoted, while the emigration is colonial migration).
Higher pop = high growth which mean more pops which mean higher growth. It's simple yet you stupid apes can't understand it. Go ahead and waste 10% of your population in useless war only to have the peaceful sexmaking ones overtake you. This is a pop-based game so I'm going to masturbate to pop graphs and one day I will genocide the mings with my superior population.
>>
>>2312816
What other ways should I artifically knekap myself to not instantly win this game? Not upgrade capital buildings, since the AI does not do that either?
>>
>>2312821
manually trade everything too
>>
I’m only ever going to use cultural unique units
>>
>>2312817
The only thing worse than being stupid is being stupid and thinking you're not. Enjoy your suboptimal game.
>>
>>2312812
Pop autism and rp autism. I'm trying to do stuff in an interesting way and shape the world to fit my autistic goal, if I wanted to paint the map I could have done it earlier when I still had access to appendage (integrate at twice the base speed without opinion penalties). The goal is to have the French people becoming the largest group and i will probably try to genocide the anglos as much as I can. I was just trying to get the HRE to turn into proddies because no one ever fucking do anything during the religious war.
But yeah the other anon is right, the game is "won" as long you survive the early years and get into a position where no one want or can attack you. Because the AI will always be dumber than humans, just having a single professional army stack is enough to win almost all your battles. Not just because they will use levies most of the time, but because the AI has no strategic thinking, it doesn't cut your logistic route and force you to attack them into bad lands for exemple. This is nothing new. I spent 80% of my income for the past centuries into colonizing because I wanted less border gore in colonies and I'm still winning because no one leveraged that by attacking me and forcing me to make hard choices.

I play France 95% of the time in pdx games, this include Charlemagne in ck2 and Gaul in imperator rome. This is my autism, not my fault in EU5 they are very powerful(they aren't as powerful as they should be but i wont cry because they nerfed the starting population). If I was fighting other humans, they could still win. Other nations like England get access to very strong unique units in the last age as an exemple. I feel the depth of tall gameplay let them do more to counter me.
A good thing with EU5 is that disasters can fuck you up really hard so there is still the chance that I will lose with the revolution. But yeah it is less fun without challenges, which is why i'm gearing up to blob properly so I can have some proper challenge.
>>
>>2312826
>they aren't as powerful as they should be
look, an actual french nationalist
>>
>>2312802
numbers of nobles and clergy are relative to total population. packing more population into a city does not effectively dilute tax share of those estates unless you are some way into plutocracy. if you are not, then it only dilutes burgher share.
>>
>>2312821
unironically yeah, you need to limit yourself by doing some rp type of shit like not getting too much crown power early and sucking off the nobility until you get court and country
the good and bad thing in this game is that there is way more to do than paint the map, this also mean you could become insanely powerful by many ways and thus "win" the game as far as singleplay is concern
the AI upgrade capital buildings and seem to keep up in terms of urbanizing but the AI won't be smart enough to build cities along rivers to have a line of canals to spread proximity. The AI wont think about sniping the spice islands in indonesia to print money, the AI wont stop sieging some shit that has no supply until it run out of food then get away to get more food then come back and repeat ad infinitum.
Probably need to tweak the AI aggressiveness against the player without having too much anti-player bias. Even then, if you know what you are doing. No one will ever get a cb on you unless it's from their parliament or an event or they just no-cb you. So getting attacked is rare and wars are way way way easier for the defenders due to fog of wars and supplies and attrition. It come at the cost of having your shit looted but if you win against all odds then you still win.
>>
>>2312826
>i will probably try to genocide the anglos as much as I can.
at least you have one noble goal
>>
>>2312829
It does dilute because a lot of the things that give nobles are absolute static numbers like province capital and buildings. The "base value for location" does increase with the total pop but as the total pop goes up the % increase from has less influence because the base number it's modifying isn't going up.
>>
When I play first person shooters I limit myself to handgun to keep things hard
>>
I RP based on the stats of my ruler.
High military skill? Let's start some wars.
High admin? Build baby build
High diplo? Try to get some PUs and build coalitions.
Low stats? We gotta grant some privileges because we're retarded and need some people on our side.
Now that I think about it the estates should react to your ruler more.
>>
happy 2026 fuckers
>>
>>2312835
yes, that's what the word "effectively" was for. if you weren't so obviously math averse, i'd again invite you to calculate what is the dilution of nobles tax share for a city of 100k receiving 1000 extra peasants.
>>
>>2312828
It's the objective truth, the french region had 20m-30m people at the game start irl but it took until the reign of LouisXIV to recover to that level because unlike players(and most ingame AIs) the French kings were based retards who went into non-stop wars while being bankrupt. Then again France always been anomaly as far as demographics goes irl. It was the 2nd most populous country in the world after China but then they suddenly decided to stop having sex then Japan and Russia overtook then it kept going until today where they kept a low but sustainable fertility rate but covid finally ended that.
>>
if you conquer all of France as Brittany can you declare yourself Gaul reborn?
>>
>>2312845
In a similar vein, what are the “immersion breaking” ahistorical countries in that one game rule?
>>
>>2312861
The only one i know off the top of my head was Tunis -> Carthage.
>>
>>2312861
There's a bunch of crap around the British isles. Balts can form Baltic.
>>
>>2312861
You can from the European Union in this game
>>
>>2312870
VGH, Timurid EU.
>>
>>2312861
You can form EVROPA as L'EMPEREVR NAPOLEON BONAPARTE intended.
>>
>not even 1400
>castilian lords already making mulattoes
calm down we haven't even gotten to the new world yet!
>>
>>2312874
VGHHHHHHHHHH
>>
File: file.png (634 KB, 680x591)
634 KB
634 KB PNG
>>
>>2312886
Levitating gigabrainbaby...
>>
>>2312804
Is it just Calvinists? I checked with Lutherans and I couldn’t close them
>>
File: file.png (1.13 MB, 681x1153)
1.13 MB
1.13 MB PNG
>>2312890
He grew up to be a fine Retarded.
>>
>>2312941
god i wish that were me
>>
File: file.png (1.33 MB, 1176x920)
1.33 MB
1.33 MB PNG
>When a 'huwite sees le negre for the first time
>>
>>2312922
yes, I havent tried with lutherans because I am lutheran
maybe it got patched, maybe only calvinists can be closed, maybe you need to be lutheran to do it

>>2312941
carlos2 of his timeline
>>
>>2312950
I once had an exploration event in a place that my colony had colonize and they asked me I would let my explore marry a girl in their local custom then I checked and it was my own primary culture
>>
File: 20251231205238_1.jpg (896 KB, 2560x1440)
896 KB
896 KB JPG
Is it go time? I wanted to wait to see if I could get Castille to join in on this but I don't know if England can hold on much longer
>>
File: file.png (97 KB, 446x137)
97 KB
97 KB PNG
what the fuck is this bugged? it's a galley unique to korea i think that i upgrade to and it ate all of my money and sailors. it's weirdly placed right after a different unique korean galley in the tech tree. wonder what its deal is. now i have to delete them all and rebuild a different galley
>>
>>2312996
lol
>>
File: habsburg_wet_dream.jpg (843 KB, 2560x1440)
843 KB
843 KB JPG
It's fucking over
>>
File: 20251231224150_1.jpg (971 KB, 2560x1440)
971 KB
971 KB JPG
Anyway should I just annex all this shit? It's way less warscore than using the liberate area options but that's a lot of antagonism and I don't know if I really want all those vassals. Also I promised land to Milan for them to join and I can't give them anything kek
>>
I went from not having any food problems to my two super slave cities costing me over 100 ducats a month in food. I could roll back 20 years and max out all my food RGOs in the marketplace but I honestly don’t think it will even be enough. Would some granaries do the trick?
>>
Its always worth upgrading buildings right? Im unlocking the new paper/bookmakers.
>>
File: eu5_2025_12_31_23_03.png (276 KB, 715x427)
276 KB
276 KB PNG
I cant decide, they all seem pretty useful.
>>
is that the US?
i bet efficiency is best
cabinet seats if you have 4 or less
crown power if you're already large and want eco benefit
>>
>>2313033
Oh that reminds me. If I play Austria i'd guess its a big deal to build a market in Vienna right?
>>
File: 1487TeutonicOrden.png (854 KB, 1026x735)
854 KB
854 KB PNG
A.D 1487
Over 40 mods and still needed to manually fix some regions.
>>
>>2313055
Yes although it's probably a good idea to build up your food RGOS before doing it because otherwise you'll spend a ton of money importing food
>>
>>2313061
over 40 mods, and not one of them fixes the typo they made when listing Kiof's name
>>
>>2313040
If you already got a lot of cabinet efficiency and crown power modifiers then an extra cabinet seat is the obvious choice
>>
>>2313055
Or move another market there
>>
>trigger called is_former_or_current_nomadic_steppe_culture
>doesn't include any of the Mongol or Tatar cultures
huh?
it's just Khorezmian, Khorasani, Uzbek, Azeri, Turkmen, Turkoman, and Turkish
>>
what happened to planes and submarines
>>
>>2313035
Generally speaking yes but they aren't always optimal.
Namely the T2 lowers pop efficiency, tools guild makes 1 tool with 200 pops while a workshop makes 1.1 with 250 so that's not good. Foundry makes 2 with 300 so that's an upgrade again (+ it swaps to laborers which is better than burghers) and then mill is an upgrade again with 4 per 500. Realistically pops aren't a concern unless you play as a colony or maybe Greenland or some such really meme starter that can't get more pops easily.
The 2 more important factors is that sometimes the higher tiers disable recipe that you may want to use. Take the tools again as an example, if you only have copper and stone but no iron then upgrading is a trap because the T2 and beyond can't make stone and copper tools. Others have similar swaps like paper is leather, cloth or fiber but then drops leather and then mergers both cloth and fiber etc. Usually not a big deal unless you play in very specific regions (mostly new world) but can be a big deal there unlike the pop efficiency thing. Lastly they are not money efficient. T1 tool building costs 50 and makes 1 while T2 costs 400 and makes 1.1, T3 is 800 for 2 and T4 is 1200 for 4. The earliest building is by far the most cost effective. This is mostly relevant when going from T1 to T2. When you unlock a new building don't just mindlessly upgrade all the ones you already have because you will spend a lot of money and don't gain much, you will likely get way better returns investing into something else first and only coming back to upgrade when you actually need more of that particular good since upgrades double how many of that building you can have in one spot.

>>2313040
Cabinet is by far (not even close) the best option provided you don't slip into ticking decentralization
>>
File: mamamia.jpg (180 KB, 676x1042)
180 KB
180 KB JPG
The quintessential Italian man. Especialyl the traits. Nearly done uniting Italy.
>>
>>2312942
>>2312982
He died before becoming King but not before several ACTS OF GOD with his Nun handler who I'm 85% sure killed him. Though honestly It's a win in the end because I don't care to keep the generic dynasty and am hoping to find get a historical one maybe even a von Habsburg if they don't fucking die.
>>
File: file.png (622 KB, 683x632)
622 KB
622 KB PNG
>>2313187
>pic
>>
>>2313188
should just reform into a theocracy and make her your ruler tbqhwymn
>>
>>2313189
I actually might do that since I plan on sticking with Catholicism.
>>
How do you actually change government? Do I need to be a regency?
>>
>>2313192
there's just a button on the country screen and you have to have the right sliders
>>
>>2313195
Yeah found it, weird place for it to be.
>>
>>2313196
EU5 UI in a nutshell
>>
>>2313197
It works if they called it something other than form country, 'reform central administration' or something.
>>
File: kweenofpoland.jpg (452 KB, 1920x1080)
452 KB
452 KB JPG
>black queen of poland
>was married to the current king's father
>10 years older than him.

10/10 believable game Johan.
>>
File: eu5_2026_01_01_08_23.jpg (2.25 MB, 2560x1440)
2.25 MB
2.25 MB JPG
So i was doing a little "maintenance" run of Milan. Where if England or France went too crazy into the low lands or western HRE i would tag over to them and spit out then release the vassals. This is what the map looks like heading into the 1500's. 100 years war still going on is a bit silly and shows that they really dont have enough malice and direction to fight each other enough during it. But the last 20-30 years or so they've really stopped trying to spread into the HRE as the smaller guys have had a chance to build up along with the two Burgundy's providing a buffer from the south. I dont know how the red Burgundy has managed to keep an alliance with France but go them.

Also marvel at that Teutonic Order.
>>
File: 100 prestige worth.png (2.91 MB, 1920x1080)
2.91 MB
2.91 MB PNG
Finally achieved stable 100 prestige as Italy in 1470s. Probs gonna kill papal state to become empire than call it a game. Another campaign that ends before absolutism...
>>
>>2313202
>carthage
>>
>>2313207
It happens a lot. It doesn't require much to form.
>>
>>2313207
Rome delenda est
t. every second tunis in EU5
>>
>>2313212
>>2313218
turn off the meme formables rule
>>
File: file.png (729 KB, 680x718)
729 KB
729 KB PNG
The Racemixing continues.
>>2313225
But then you can't form Europe which is semi plausible if a power ever got that much control of the continent.
>>
can i somehow turn off estate construction?? holy fuck they wont stop building shit and it's always unprofitable bullshit in rural settlements that don't have the population to fill it
>>
>>2313238
Why would that matter?
>>
File: file.png (817 KB, 836x750)
817 KB
817 KB PNG
Strategic revolt so I may embrace New World faster.
>>
File: hre.jpg (848 KB, 2560x1440)
848 KB
848 KB JPG
Finally starting to gain Imperial authority after beating France. I've mostly been ignoring this stuff so far, dunno if any of it is worth it
>>
>>2313246
cuz im tired of the alert that says buildings are not filled with laborers
>>
okay seriously why are the commoners so hellbent on building galley barracks when there are no slaves to force into them and when there will never be any slaves to force into them because slavery was outlawed a century ago
>>
>>2313252
So promote urbanization.
>>
What is the game plan with Burgundy? Can you maybe help England win the HYW? Or do you just idle for the first few decades until you’re confident enough to declare an independence war?
>>
>>2313252
Why would that matter, the top bad is going to be filled with worthless alerts till the next patch anyways.
>>
>>2313253
They are envious of jews that they missed out on slavery gains.
>>
File: file.png (1.86 MB, 1169x1130)
1.86 MB
1.86 MB PNG
Fuck, maybe I can get him as heir if I do same dynasty succession.
>>
>>2313260
They aren't the same dynasty
>>
>>2313262
They are? Unless you are talking about his mother for some reason.
>>
>>2313264
The mother is the one you included in the screenshot
>>
>>2313265
Get over your hangover anon.
>>
>>2313265
What does the mother have to do with the father who is who matters for a dynasty to continue it's lineage in most western feudal systems?
>>
I wonder if it's possible to do one culture if you deliberately starve all the non culture pops. Quick WC as Timur maybe and then remove all RGO's and ubran buildings from the globe to remove the hard to convert pops and let it rip with maybe vassals helping out though vassals will build the RGO's back so not sure if that would even work.
>>
Uh... how am I meant to take on France as the HRE?
Do I wait until I get armories and shit out cavalry to smack them with?
>>
>>2313309
>how am I meant to take on France as the HRE?
In the current patch? You aren't.
>>
File: file.png (352 KB, 540x480)
352 KB
352 KB PNG
I have Moor fatigue.
>>
>>2313312
So... my Austria run is doomed to forever be no authority as Emperor because fr*nchgroids are allowed to do as they please?
Also, why the FUCK doesn't the game have a pop up telling me that HRE members are under attack when I'm the emperor?
>>
>>2313317
>my Austria run is doomed to forever be no authority as Emperor because fr*nchgroids are allowed to do as they please?
Yes.
>>
>>2313317
You play Bohemia and still eat shit because you are nowhere near Frances power level and the only ones who may contain them are England.
>>
>>2313322
England always loses the HYW unless they are a player.
>>
>>2313322
>>2313324
Fuck me...
>>
>>2313324
>England always loses the HYW unless they are a player.
Almost always, but Yes that is my point.
>>
>>2313317
how dare you expect the game to be GOOD, goyim. You need to thank Paradox for the opportunity to buy their DLC sales platform and wait for the $14.99 Austria pack before you're allowed to say it's not fun!
>>
>>2313201
Speaking of Muscovy what do you build early game to generate money? I tried playing them very in release and i couldn't do shit cause i was so broke.
>>
>>2313317
reminder M*scuvite players bitch about control issues (a problem that doesn't even exist for them) whereas an entire region is almost unplayable due to it not functioning as it historically did and there isn't a peep out of Germoid enjoyers.
>>
>>2313329
Its not just a muscovy thing, but the best way to make money early is expanding your RGOs.
>>
>>2313201
VGH the EBON VVOMBS of POLANDIA birthing mighty POLONIAN kings (female).
>>
>>2313317
Currently in my austria game as well. I can't do shit. They took all of the low countries is the first decade of the game. I can't even compete with fucking bohemia. The HRE emperorship needs a buff and bohemia needs a big nerf. In EU4 it used to at least give you a way higher force limit. Now it doesn't give you anything. France took so much in early game the AI emperor couldn't even get the Golden Bull passed.
>>
>>2313309
The same way you take on every other country, wait until you get armories and shit out cavalry.
>>
File: file.png (426 KB, 760x415)
426 KB
426 KB PNG
>won anyway because they kept landing on mainland spain and getting raped by my knights
all they had to do was siege down the islands and they hard won.
>>
>>2313333
HRE Emp gives you stuff in the current patch. Its just not enough.
>>
>>2313333
Bohemia doesn't need a nerf they need to punish internal expansion within the HRE for large members especially the emperor and precious metals should dry up via event or new game mechanics. No country needs a specific nerf because a lot of the reasons they do good is because of some ahistorical nonsense like infinite gold or the political systems that existed not working as intended or simply not existing.
>>
>play Bohemia
>rape France on the regular
>create a wall of vassals on the border of the HRE to contain France
>ally with Castille to contain France
>regularly rob Paris of all it's cultural treasures
>regularly occupy all of France until the game forces a peace
>get bored by 1650
>>
>>2313340
They just need to make the Hussite Wars actually punishing for Bohemia
>>
>>2313273
I don't think you can remove RGOs? And they barely matter for food production, removing the RGOs would just demote the labourers back to peasants who are self sufficient in terms of food. You'd be better off killing food production by turning everything into a city.
>>
>>2313343
In my bohemia game I found the hussite wars extremely boring.
I just sat in my land with my massive armies and stackwiped whoever came into them. After enough battles and with ticking warscore I just ask for whatever i wanted.
Rinse and repeat for 30 years.
>>
>>2313346
>And they barely matter for food production
Except when its rice or wheat or livestock...
RGOs are the bulk of food production.
>>
>>2313346
Of course you can. Also food RGO's are way more productive than peasant farmers and make up the vast majority of food production. Though you could attempt to mitigate the subsistence farmers by building some otherwise useless buildings in those areas. You only need to get the food production in a situation like that into the negative once since after that the peasants keep dying but keep taking the jobs first and foremost so any additional losses are from the food production group which feeds the negative food production further.
>city
needs 30k people obviously that is counter productive to reducing population.
>>
File: gains against the french.jpg (642 KB, 2560x1440)
642 KB
642 KB JPG
I declared for a coalition war against France since they had lost some troops in another war of aggression against HRE members.
I managed to take what I could, but I feel like this is gonna be a long, uphill battle... at least until I get armories up.
>>
>>2313347
I just went on the offensive and marched an army to Rome to annex the Pope and no one fucking cared
>>
>>2313273
Just use your court wizards and the minorities go away if you killed all their cultures states.
>>
>>2313336
The AI absolutely loves to sail its levies over in easily slaughtered stacks, especially early on when there cannot be enough boats. Then you can take their land, spin it into vassals, and set them on scutage so the AI does the same thing next war.
>>
>>2313352
I tried that but the armies were always running out of food. So I decided to be lazy.
Regardless yes, hussite wars is not hard at all for bohemia.
>>
>>2313354
Yeah that's how landlocked Portugal got a treaty port from Morocco in my game. Fucking lmao.
>>
>>2313351
>p*land broke their alliance with me now because I might get targeted by a coalition
taking land in the HRE from non-members who hold it should produce like, 25% of the normal antagonism...
>>
>>2313353
There's not nearly enough time to do that. Even at best a single wizard can convert like 150 people per location and can work in 4-5 locations at a time. 8 wizards working around the clock can only go trough like 40 million people during the entire game.
>>
>>2313358
They sure as hell won't starve to death that fast either with how abundant food is. That is still your only real option, britain for dominions or china for pop size. Only way you'd do it unless there are mechanics for the indians or muslims that would help with it that I don't know about.
>>
>>2313358
>>2313360
Also it ever being possible shouldn't be a thing unless they go full arcade game like they did with eu4. Even asimilated cultures in real life usually maintain their own seperate identity as a different culture even if it's mostly superficial like with the ANGLO'd peoples of the isles.
>>
>>2313360
Starvation is -2.5% a location only needs 72k pops for it to starve out faster than even a grand magus could convert it, maybe 2% is realistic since the growth modifiers do work against the starvation somewhat. You can do this in every province so even small provinces contribute at least half a wizard, definitely worth doing this conceptually. As an experiment I destroyed my food RGO's from Ternate and even though it has hundreds of thousands of subsistence farmers it's still starving + about dozen other provinces I didn't even touch simply because I turned off food buying. It should be self sustaining since the peasants will promote to fill jobs so the only ones practically starving are the ones making the food in the first place.

The actual question is not if it would work on a micro scale, rather if it's a viable strategy to combine with a WC and if it earns you enough time to do a full one culture one faith + if it takes so many clicks that it's beyond my ability to click in this lifetime.
Destroying markets should help by making estates poorer so they don't build so many things.
>>
so, as Milan do you want to integrate all the non-integrated provinces you have at the start?
>>
>>2313370
That or release as vassals but since they are pretty close to your core just integrate
>>
>>2313317
Just build units and kill them, you dingus.
>>
File: 44267.jpg (193 KB, 845x829)
193 KB
193 KB JPG
When in (second) Rome you do as the Romans do.
>>
>>2313387
>4 wives
>12 kids
absolute BVLL
>>
when to do export ban on gold/silver and when to do unlimited trade?
ban when only a few sources?
>>
>>2313388
I'm running an elaborate eugenics scheme in my Ottoblob empire, including a few years under matriliniality to spice things up, and just got to the new world, imagine alle the new genes and bloodlines i can new-world-exchange! Already ennobled an Indian guide and provided him with 4 quality wives!
>>
>>2313391
You mean injun and not poo right?
>>
Should I make my own market as Milan?
>>
Is there any scenario where I would give a shit about the "RGOs missing employees" notification? Seems like there isn't anything I can do about it and it fixes itself once the pops promote. Plus I don't notice it impacting much even when employees are missing.
>>
>>2313387
>Cem: "And what of my four wives father, who will be my one?"
>Bishop: "You may keep them all, Ave Maria!"
>>
>>2313390
Ban when you don't have any locations that make them. Intuitively I feel like unlimited exports is basically best if you have any locations that make gold, though regulated should eventually outpace as you make more and more income from trade. It ought to depend on how much control you have on your silver and gold mines. If they are close a good gold mine with +5% probably makes more than 1% trade income nation wide. It may be worth testing if that's true though.

>>2313401
You could promote urbanization or push immigration, you may care about it if you were to play tall but honestly it's a worthless notification.
>>
>>2313400
update
I should not have made my own market...
at least not so early
>>
>>2313347
It doesn't always go like this. In my game there was only one hussite war and no matter how many czech trash I stackwiped, the warscore wouldn't go up because of the AI just suiciding into the czech's bigger stacks. I ended up doing a separate white peace because it was impossible to siege any of their shit.
>>
>>2313406
Is it just me or does anyone else think trade sucks for income?
It fluctuates so widely it can never be truly relied upon and never seems to make more than tax.
>>
>>2313429
Just you.
>>
>>2313433
And Florry apparently.
>>
>>2313429
Play to age of reformation, if you are in that age or further and not making money on trade; it is indeed just you.
>>
>>2313446
Is it because the trade automation is shit? Because I can't be assed to micromanage trade.
It is incredibly tedious.
>>
>>2313449
Trade management worked fine for me, you did toggle it didn't you? It's not on by default.
>>
>>2313449
Trade automation more or less maximizes profits. You don't use it only if you want specific things like pop or building needs met right then and there.
>>
>>2313452
Its one of the first things I do when setting the sliders for initial economy management.
>>
>>2313454
Except when I peek into the trade screen when I'm losing money, I notice that more than half the time, the automation AI isn't even using all the trade capacity i have.
Is that normal?
>>
>>2313458
Cancel all trades and reallocate the trade, if it's still bad it's either your tech, not having enough capacity or some special fuckery only you can fix through manually debuging.
>>
>>2313458
If you have no profitable trades to make then it won't make trades. I dunno what your issue is it works on my machine. Perhaps you play with meme mods, perhaps you play in a meme region, perhaps you run your economy in the shitter, perhaps you are just lying. Who knows.
>>
Why can't I get any tin as muscovy? I can build canon work shops but I can't actually train any canon because no tin.
>>
>>2313470
Trade for some tin
>>
>>2313469
My bets on mods/meme region + bad economic management. That or they're not playing the latest version.
>>
>>2313470
Invade Karellia
>>
>>2313469
I do not use any mod and my latest game was in Italy. Is Italy a meme region in eu5?
>>
>>2313476
Well post a screenshot of this problem occurring along with your version number and checksum and I bet that the problem is obvious
>>
>>2313470
There's one tin producing province in Karelia, that's your only source nearby without trading
>>
>>2313477
Gimme a bit. I'm busy atm.
And I'm playing the latest version. I'm not one of those people that plays older versions because they dislike changes or whatever.
>>
>>2313472
I've tried to trade but none comes in from Novgorod and I don't have the range to reach the other markets that have some.
>>
>>2313482
You need more trade advantage if you aren't getting any. You can do that by building market buildings in said market or by just taking over with your armies. You could also get some trade range techs or go land to reduce trade range lost over land. Alternatively you could import the cannons or just not make cannons.
>>
>>2313484
I have some cannons on the market (supposedly wooden barrels) but it won't let me train the actual units without tin.
>>
File: 3450310_75.jpg (435 KB, 1680x1050)
435 KB
435 KB JPG
>>2313477
Well apparently if you want to show something to someone, the game all of a sudden cooperates.
Guess I don't have a screen to show you.
But I would absolutely like some help finding out why I'm not making any money.
At least I know I'm not crazy. There were other people in Zlewikk's twitch channel also saying the trade automation doesn't use your entire trade cap.
>>
File: 3450310_76.jpg (464 KB, 1680x1050)
464 KB
464 KB JPG
>>2313491
My balance screen.
>>
File: lmao3.jpg (29 KB, 984x193)
29 KB
29 KB JPG
...
>>
File: LMAO.png (48 KB, 952x171)
48 KB
48 KB PNG
>>
Which is better, Free Trade or Mercantilism?
>>
File: file.png (219 KB, 390x543)
219 KB
219 KB PNG
>>2313505
Merchantilism, clearly.
>>
>>2313499
>>2313501
honestly if you had me pick between "dead game" and "CK3 status" I would choose the former every single time
watching France and Bohemia kill Europe for the 2000th time is somehow still less annoying than the 2000000th "omg I am evil!!! xdd dae incest and murder baby? join my not-sex cult today"
>>
>>2313544
only women and troons like CK3 because it's basically the Sims masquerading as a grand strategy title
>>
So control and proximity are the same thing, right? There is nothing else to control other than proximity? So how well you control a location is purely a matter of how close to your capital it is and the only thing you can ever do about it is build roads?
>>
>>2313505
Every trade center you own give you 0.05 monthly mercentalism so I dont see how you even get free trade without kneecapping yourself
>>
>>2313549
there are bailiffs which floor control at 20 regardless of proximity
but bailiffs are also terrible
>>
>>2313549
Baliffs and some unique buildings, haven't made it past age of reformation so might be some stuff past that I don't know about.
>>
>>2313554
Wrong, bailiffs create a proximity source.
>>
>>2313562
Where should I be building bailiffs every other location, one in every province or does it really matter all that much?
>>
File: antagonist.jpg (463 KB, 1295x1616)
463 KB
463 KB JPG
hmmmm should I enforce this?
>>
>>2313564
yeah
>>
>>2313564
if you can win the coalition war and don't care about hre emperorship yeah
>>
>>2313563
places far away from your capital that you want to keep permanently rural like an iron rgo.
>>
>>2313570
The coalition is going to be everyone as far as I can tell
>>
File: file.png (1.03 MB, 716x888)
1.03 MB PNG
>>2313547
It may be fun at times for memes.
>>
>>2313573
case and point
>>
AHEM
Is Ethiopia fun?
>>
>>2313563
Do you want to turbo-charge noble power even more? Build none until that building finds a purpose a few dozen patches down the line, the proximity it offers stands in no correlation to the noble power it causes.
>>
>>2313564
ok I just finished this war

I got all the antagonism and none of the PU
I just replaced the king of France with his brother (who was already the heir), and the original older brother is now the heir
>>
>>2313623
People act like the bailiff gives huge power to the entire estate, it's only for the ones in that location. And since the point is that you use them on the peripheries where control is weakest, their natural use is in shitty backwaters that happen to have valuable resources you want, which tend not to have too many nobles for turbo-charging. They're a terrible idea to be putting in all your newly conquered cities, but they have a purpose.

>>2313495
Anon you're paying 112 ducats a month on food. Bad trade may be a symptom, not the disease. Build your food RGOs, even fruit orchards if you need them
>>
File: 3450310_77.jpg (469 KB, 1680x1050)
469 KB JPG
>>2313629
Yeah my econ has stabilized a lot since i took that pic.
>>
>>2313629
Does that help a lot? I rolled my save back a few years to just dump all my money into maxing food RGOs because I hit a tipping point with my slaving that was sending me into massive food debt, but I'm worried it won't be enough. It's not even 1450 and I have Lalibela and Axum at over 600k pops each.
>>
iron shortage is so bad i have reverted to bronze age tool making to fill the tool shortage
>>
File: 20260101212625_1.jpg (853 KB, 2560x1440)
853 KB JPG
>Age of discovery almost over
>pike and shot and printing press have barely spread anywhere
>even though pike and shot started in my own country

Very annoying
>>
>>2313674
Bad trading or bad literacy?
>>
>>2313657
It'll get even worse over time. I had 1 mil in axum by the time age of reformation as Ethiopia. Outlawing slavery happens in 1750 btw so you have a long ass wait. I eventually had to cheese it by promoting slave cultures to instantly get them as peasants than demoting straight after. Save up 20-30 stab and prestige if you want to cheese it. Otherwise you're just going to have to deal with the rebellions like the game intends until 1750 when you can outlaw it.
>>
File: 20260101222546_1.jpg (920 KB, 2560x1440)
920 KB JPG
>>2313677
I don't think literacy actually has much to do with it. I did improve my trading and printing press seems to be spreading now, I dunno what was going on with Pike and shot except Innsbruck is in the alps and seems to switch back and forth between the Venice and nurnburg markets.
>>
whats a tall game i can play on fast speeds where i dont have to war much and can just learn the economy
>>
>>2313697
Hungary. At least that's how I learned it.
>>
so fucking sick of these estate niggers building training fields in the tiniest locations and eating up my peasants i need for RGOs fucking niggers and dont even mention the 0.01 ducat profit sand nigger pits they keep spamming and the forest villages fucking hell LET ME TURN IT OFF
>>
>>2313697
Any of the merchant republics. 6 gold for a trade post from stacking foreign building modifiers means you can spam 10 billion trade posts. 90% of the game is improving relations so you can build trade posts. You eventually hit 5k+ monthly trade income and get to do whatever the fuck you want by 1500s.
>>
>>2313697
>learn ecomony
>build workshops in town/cities sort my profit and build the most profitable ones
>improve RGOs, the most profitable ones first but do them all eventually. You really can't go wrong with this.
>build marketplaces, especially if you own a trade center.
>build roads to all the towns from the capital to increase control and get more tax income

boom you should be swimming in money.
>>
>>2313491
In this image it is using your entire trade capacity.
You are making very little money because your market is very small so your demand is low and you aren't making anything worth selling in quantities sufficient enough to profit from and finally your crown power is extremely low so you don't even get the money you are making. You should be at 60% minimum by this point which would instantly double your trade income and halve your expenses. If you want to stay small then you need to invest into foreign trade buildings in good markets like Egypt for instance.
You probably aren't upgrading your RGO's if you have to buy that much food or perhaps it's just the mini market in that particular region causing it. If you are going to blob anyways then for goodness sake blob into Venice and Genoa and destroy their markets. Maybe use one of those trade conflict CB's or something if you want to larp about it.
As a side note you should not be at 99% stability unless yu are essentially finished with the game and mostly afking. Stability is your biggest real expense there and it absolutely shouldn't be. You might actually make some money if you turned that down.

>>2313505
Mercantilism if you own the trade hubs, Free trade if you don't.

>>2313549
Cities and towns get control bonuses (temple also gives control). Pop satisfaction also counts for control. But yes it's 90% proximity. Roads, correct value and tech choices, harbor building in key cities, patrolling with your navy all impact proximity a lot.

>>2313563
Build bailiffs next to cities or towns along a river or on a valuable trade good with good market access (provided both are otherwise with 0% proximity). It's not worth spamming bailiffs to give control on that sturdy grain province with 0% market access. You almost certainly won't need more than like 10 bailiffs total.
>>
goddamit stop with the zero province revolts that get guaranteed from countries from bumfuck nowhere
>>
>>2313410
Probably better to steal Genoa's market.
>>
>>2313701
Bro, your mods?
>>
>>2313701
You're seething about sand pits but these fucking tanneries keep slurping sand like no tomorrow
>>
>>2313701
sand is more valuable than salt and unironicly worth downgrading to rural for.
>>
>>2313696
This happens all the time for me, it just never leaves that area. Printing press not spreading is a bit strange though.
>>
>>2313629
>newly conquered cities
>bailiff
>>
has another tinto talk hit the building yet?
>>
>>2313869
A second month must hit the year.
>>
>reviews mixed
>reviews your language: positive
xd
>>
File: eu5_2026_01_02_08_26.jpg (2.53 MB, 2560x1440)
2.53 MB JPG
I dont know a thing about PU's in EU5, especially between these level of countries. Whats the chance the AI manages to keep this together.

Unrelated but out of the options to increase max RGO size which works the best? Im trying to max out the gold in Italy but ive been stuck at 10/10 for a while.
>>
File: file.png (605 KB, 533x849)
605 KB PNG
Why did Johan make prestige so worthless in eu V? It could give trade advantage like the buying order in vicky as well as moral of armies like from eu4. Also no negative prestige while keeping it still locked at 100?
>>
>>2313927
Chance they keep it together? Fairly high.
Chance they ever integrate? 0.
>>
>>2313932
Why did Johan make prestige exist at all in EU5? It's an arbitrary currency for certain actions that serves no real purpose.
>>
>>2313935
fr fr it should be renamed to "aura"
>>
>>2313938
on vishnu no cap my brahmin
>>
>>2313932
Antagonism and diplorep are both good modifiers but ye it's pretty worthless.
>>
>>2313932
Considering most Italy nations can maintain 100 prestige from 1450~ onwards. It's decent enough as it is.

More cultural influence = faster assimilation, better spy networks (which means faster CB) and faster integration. Faster antagonism reduction = more wars. Diplomatic reputation = reduced antagonism = more wars. Market attraction = more provinces get absorbed into your market = more trade income.

They can't make it too strong otherwise the nations that can keep it at 100 almost all game have too much of an advantage.
>>
>>2313947
>They can't make it too strong otherwise the nations that can keep it at 100 almost all game have too much of an advantage.
Which is why you don't limit it to just '100' as in previous titles....
>>
>>2313949
Or you just remove all bonuses from it because it's a useless mechanic
>>
>>2313947
How do Italian nations maintain 100 prestige? What should I be doing if I can't seem to get any prestige?
>>
>get high prestige
>string of events trigger that are all "pay 2000000000000000 ducats or take -80 prestige & -60 stability
epic
>>
>>2313951
You need to invest in culture so your 10 billion artists from events start making art. Once you form Italy, you get a billion advances that give you improved prestige on top of whatever advances you already had. Theres literally examples ITT: >>2313203
>>
>>2313950
>How you are perceived has no effect on how others treat you and is not relavent
Do you have aspergers?
>>
>>2313954
>my literal who artists shat out some garbage
>this now means I can arbitrarily become an Empire
makes perfect sense
>>
>Muscovy
>going good, strong Grand Prince with a clear line of succession, good economy, almost ready to form Russia.
>bam
>it is the time of troubles despite all of this! Your 150 gold per month profit is now -150 and you lose all stability!

I'm with the anti-railroading guys now, this is bullshit.
>>
>>2313955
>your country has massive cultural influence from all their artworks
>as such they are now influential enough to be acknowledged as an empire
seems simple enough
>>
>>2313958
>as such they are now influential enough to be acknowledged as an empire
That makes 0 sense and you know it.
>>
>>2313958
anon stop you are debating with a troll and/or retard.
>>
Everyone knows that Florence was actually an Empire because of the prestige they gained from Da Vinci
>>
This game really should have just been vic 3. It would have worked so much better in the 1800s than 1300s as a start
>>
>>2313953
>Once you form Italy
Oh I thought you were saying you can get perma 100 prestige way before forming italy.
>>
>>2313958
>>2313960
>That makes 0 sense
That's what you realize about every kind of mana when you try to think about what it represents
>prestige is about your cultural influence!
Why does winning battles give you cultural influence?
Why do random events unrelated to culture cost/give you cultural influence?
Why do you need to spend cultural influence to import potatoes from the new world?
Because it's a shit abstraction from EU fucking 2, you have to be retarded to defend this shit.
>>
Do you guys bother manually trading with cities that have institutions you want, or do you just let it tick up naturally?
>>
File: file.png (3.33 MB, 1920x1200)
3.33 MB PNG
>>
>>2314007
Only if something retarded happens where the institution spawns in bumfuck nowhere (ex. Russia) and refuses to spread on its own.
>>
>>2314007
renaissance isn't leaving italy if I don't manually import it
>>
>>2314007
Only if I play as a meme country or if the institution spawns in a meme place. They spread naturally well enough. I do encourage institution in my cap once that ability unlocks but that's about it. I don't feel like there is a huge rush to get the techs unlocked and usually you either have good techs from previous age still to be picked up or at least one of the institutions spreads like wildfire and you can work on that while you wait the others. Simply not worth microing trade for this desu.
>>
>>2314008
spreadsheettards need to fuck off already
>>
>>2314008
>Sultanate
Cursed.
>>
File: file.png (281 KB, 515x335)
281 KB PNG
Okay Milan start is fun.
>>
>>2314008
Don't forget to convert to Gayreek or Arab culture to Zutt maxxx.
>>
>>2314003
EU2 did not have prestige, just victory points. Prestige is a 3 thing.
>>
>>2313829
Yeah, you might be right. I'll just do that.
>>
File: file.png (437 KB, 647x488)
437 KB PNG
Oy vey...
>>
>>2314045
make more jews
>>
File: file.png (398 KB, 812x390)
398 KB PNG
>>2314046
This is suboptimal and likely a bad idea but Judeo-Italia calls me...
>>
>>2314050
The Jews are the true inheritors of the Roman Empire
>>
>muscovy
>steppe lands I conquered from the GH revolt
>supported by oddly enough china some other mongol states which appears to be back under mongol control.
>easily beat the revolters but I can't annex them back because obviously the rest doesn't want to stop fighting that easily

Would I be wrong to use yesman to get solve this? This seems like bullshit, I've held the revolvers lands for like 4 years and they still won't let me make peace.
>>
>>2314060
>Would I be wrong to use yesman to get solve this?
It's a single player game bro its up to you what's ruining your fun more, a console command or bad game mechanics
>>
My vassal swarm just went from ultra loyal to hating my guts immediately after my ruler died. Wtf is happening here? I swear to god, i'm 5 minutes away from just ridding myself of all of them and just conquering them.
>>
>>2314068
What were your old ruler's stats vs your new one's?
>>
>>2314070
It's elective monarchy, all rulers are great. Old one even had malevolent (-5 loyalty). The way things happen without me getting notified is maddening. Maybe i should join the crowd and wait until that new update goes live.
>>
>>2314073
hover over the loyalty of your vassals and let us see the modifiers to it
>>
>>2314068
Since you didn't say that you waited for the end of month tick, it's probably because you're dumb.
>>
>england’s welsh subjects all have English as their culture

I guess welsh is doomed to be genocided huh
>>
File: 2026_01_01_2.png (1.13 MB, 1348x822)
1.13 MB PNG
>>2312501
I can recommend playing as Tunis!
The capital is a flatland, farmland, Mediterranean climate, and a max level port in the center of the Mediterranean!
Once you build your navy up, you can get good proximity the Med islands and the north African coast.
Since you are Muslim, you can normally declare Jihads and not worry about needing a Casus Belli. (Mamluks and Ottomans are often willing to join as well)
You can enslave Christians to work in your Sardinian mines
If you turn on Ahistorical nation formation, you can also form Carthage relatively easily, and that comes with a few unique advances.

Definitely install the mod that changes Carthage from piss blue to purple though.
>>
>>2314060
That happened to me over and over with revolts in my vassals and I just tagged over to my vassals to accept peace with the revolter because it was ridiculous
>>
>>2314100
>and that comes with a few unique advances.
Can I throw some babies in the Baal sacrifice pit?
>>
>>2314110
That's jewish unique advance
>>
>>2314113
vgh... I need to do a Jewish Roman Empire run...
>>
>>2314074
Country strength of vassals going haywire for no reason.
>>
>>2314119
are you at war
>>
>>2314125
At war, at peace, doesn't matter. Even trade income plunges, reloaded a few times to compare.
>>
>>2314141
can you post a screenshot or two
>>
File: image-154.png (1.1 MB, 1166x769)
1.1 MB PNG
>"innovative"
>"gameplay"
>>
>>2314168
>automate the game
>tape down your enter key to auto accept events
>speed 5 gaming as your graphics card struggles to render the teeth of your soldiers
yep... it's innovation time
>>
>>2314168
With that competition it might just win it.
>>
>>2314168
literally none of these are innovative
>>
Has JEWhan Swedenson fixed the game yet?
>>
>>2314173
>>2314174
name one other game like blue prince
>>
how does one go about forming the jew-han empire
>>
>>2314168
>escape from duckov
>literal copy of another game with the only change being with silly graphics is considered innovative
grim
>>
>>2314173
>>2314179
The game with the highest player-count usually wins.
>>
>>2314168
Even if you think eu5 has a lot of cool mechanics it is just imperator rome with the victoria economy bolted onto it
>>
>>2314156
Of the modifier reading minus 50 lol? Anyway, i found it out. Due to the succession law the fiefdoms turn into vassals and the seperate(why???) vassal and fiefdom strength malus ads together so everyone hates me all of a sudden.
>>
>>2314191
retard
>>
>>2314192
Keep on sucking paracocks.
>>
>>2314210
dumb nigga can't even read his own laws and he's getting mad at me lmao
>>
File: file.png (437 KB, 561x489)
437 KB PNG
Can't say I'm pleased about this.
>>
>>2314216
hegemon system is so shit
should be scrapped until they can make it work
>>
>>2314216
I haven't internalized all the flags.
What country collected them all?
>>
>>2314228
Ming
>>
>>2314216
>China splits into 50 nations
>3 of them are on the great power list along with Korea
>>
>>2314259
realistic until the 1800s
>>
>>2314260
brown
>>
>>2314272
yellow*
>>
>>2314216
bro just build like 5 universities
>>
>>2313864
this
stone and sands are very important building ressources but they are impossible to get via trade
sand has a base value that is lower than the trade maintenance and it's like 0.5 anyway
Stone got a trade maintenance of fucking 5(V)
Since they are quite literally the base of any economy, you can't avoid them so you must do all you can build sand pits and stone quarries if you dont have rgo
>>
>>2313927
Depend on the location, if you have a mountain with low pop cap, then unironically turning it into a city and using migrants will get you a bigger rgo cap than the 100% from rural.
Rural is fine for 80% of the game in other places except where is already a high population. At 100dev and 700k pop, I had a rgo size of 52 in Paris. Population is the main thing for rgo size so prioritize population growth or focus migration in strategic rgos.
>>
>>2313956
skill issue, I love these disasters and unfucking my country. Way better than just winning the game after 30years from game start because the AI can't handle a human player.
>>
>>2314011
the issue with renaissance especially with historical institutions is that it doesn't spawn on a market so it need to spread to the market center before it can even spread via trade hence why it's slow as fuck.
>>
pike & shot spawning in innsbruck is still the most retarded spawn location
>>
>>2314216
It's very easy to get the diplo, naval and cultural hegemony.
>>
>>2314284
That's the historical spawn location.
>>
File: eu5_2026_01_02_18_32.jpg (2.72 MB, 2560x1440)
2.72 MB JPG
>>2314280
So you think at 50k pop it would be good to flip it to a city?
>>
>>2314096
there's a reason they had the big glyndwr rebellion at the turn of the 15th century anon
>>
how do i even tax my clergy niggers?? they have over 300k ducats and i need to cull all my estates cuz they wont stop building bullshit
>>
>>2314346
If you are catholic you CAN'T tax clergy.
In any case you should NEVER tax your clergy.
>>
>>2314348
im buddhist but fuck em
>>
>>2314358
Nah you always want to keep the clergy loyalty as high as possible for the research speed bonus. And that means not taxing them.
>>
>>2313704
but what if the most profitable building one year isnt the most profitable another year, would you close it or keep it open
>>
File: 20260102204731_1.jpg (826 KB, 2560x1440)
826 KB JPG
What is this faggot doing here
>>
hungarys borders should be more static. it always becomes oddly shaped like as if it was a non deterministic hungary-like-shape polygon generator
>>
File: 1425618238697.png (37 KB, 800x800)
37 KB PNG
>>2312861
You can have the Eastern Roman Empire be displayed as Byzantine Empire
>>
>>2314394
Oh my
>>
File: 1454500658932.png (304 KB, 722x768)
304 KB PNG
>>2314100
>piss blue
See a doctor
>>
File: 555332.jpg (191 KB, 854x811)
191 KB JPG
Finally got my hands on a Jew for my breeding program.
>>
>>2314300
yes if but you will need to let the peasants migrate and be ready to invest into migration attractiveness(cabinet and creating a surplus of jobs). Do that and you will overcome the 11 rgo size after a while.
>>
>>2312861
full list of "fantasy" tags:
>Dalriada
>The Baltic
>Rome
>Carthage
>The North Sea Empire
>Celtica
>Europa
>the Old North (Hen Ogledd)

honourary mention to Belgium, which is considered historical but which has a comment asking why a fantasy nation is included with the historical tags
>>
>>2314545
>the Old North (Hen Ogledd)
huh? is this just like northern england (but welsh)?
>>
>>2314366
I feel like they could fix a lot of the games issues by having how the ai acts tied to ruler traits or historical ambitions (i.e. Byzantine ai would want all territories they had at their peak and after that would want Rome but if they were weak would just try to maintain control of greece) this could lead to better narrative blobbing by the ai as if they were ruled by a player.
>>
>>2314558
the current AI more accurately represents the average paradox game player
>>
>>2314545
>the vast majority of fantasy tags pertain to Britain or are semi-plausible if a state got large enough to legitimise their claim to them.
>>2314559
TRVKE
>>
>>2314557
pretty much
just requires 50% of the land in Northumbria and the Lowlands. oh and that your culture have Brythionic as the common language
>>
>>2314564
Is one of the devs Welsh or something
>>
>>2314566
Feels like it, I can respect it though over the Korean/Koreaboo who just made Korea ahistorically rich rather than adding VGH tags.
>>
>>2314568
Yeah, at least the sheepshagger contains his autism to an optional game rule
>>
>>2314545
there is also "africa"
>>
>>2314564
That's retarded. Why would the welsh name their state after one part of their lost territory after reconquering it?
It would be like if a Spanish kingdom declared itself "The Old South" after the reconquista
>>
>>2314584
because there's a wikipedia article about it
>>
>>2314566
Welsh culture is pretty much doomed to be wiped out unless you play as them because of England's dominions are forced to have English culture so maybe not
>>
>>2314577
(crusader) Africa (kingdom of) is actually only a "plausible" tag, so it's enabled by default
>>
File: 20260103000627_1.jpg (756 KB, 2560x1440)
756 KB JPG
These 6 lads keep moving to fight my army and then chickening out
>>
>>2314577
Africa ought to be a historical tag anyway. The "hafsids" are actually Sultans and then Caliphs of Ifriqiya (Africa). The tag should just be Ifriqiya and if the court language becomes latin it's Africa.
>>
How is the Timur situation supposed to start, played to 1461 and nothing happened? Did AI kill him or something.
>>
>>2314651
As I wrote this I figured I could at least try to find the character, checking the Borjigin dynasty and there he is died at age 6 which bricks the game
Just gotta love how fucking shite the character system is and how easily it bricks stuff like this. Have to restart the game now, how the fuck can I avoid that from happening again. Isn't he going to just die to the black plague or other random event every other game? Really enjoying having to check stuff like this every couple of years to reroll the game if everything doesn't go perfectly.
It's already fucking ass to have to wait for this guy to spawn for 25 years and now you have to make sure he stays alive trough all of it. He should either be immune to being killed or spawn by event or something holy fuck paradox does it again.
>>
>>2314589
I'm playing an England -> Dual Monarchy run right now and if England is tutorial island like people say it is, then the Welsh taught me that the best thing to do with minority cultures is
>Wait until you have 3 cabinet slots (Renaissance tech for most countries)
>One expels people from minority strongholds
>One encourages migration to the capital
>Digestible chunks of discriminated people in low control land get turned into high value workers
>Capital remains strongly majority culture

>>2314651
Timmy is a character like everyone else, so it should be possible that he died in the Black Death or >hunting accident or such.
>>
File: Pronoia.jpg (593 KB, 1920x1080)
593 KB JPG
>Day 1 release all my land except two provinces as vassals/fiefdoms
>Byzantine disaster can’t happen anymore
>Use return land subject action to take back all cores before quick subject annexation when you’ve gotten 80 legitimacy
Is this really the Byzantine meta?
>>
File: 20260103192956_1.jpg (882 KB, 2560x1440)
882 KB JPG
Am I expanding too slowly?
I want to form Italy as soon as possible, but constantly vassalizing and annexing nations is a slog.
>>
>>2314699
If it werks it werks
>>
>>2314699
>>2314709
>Chose to play Byzantine
>Intentionally break Byzantine content to play on very easy mode
Why not use a cheat mod instead? It'd be faster and more honest. This game is not hard.
>>
Flip Lutheran or stay Catholic.
>>
>>2314714
Stay Catholic so your pops go to heaven.
Also if you have enough cardinals to control Trent then you can turn Catholicism into an S tier religion mechanically.
>>2314709
Still
>>
>>2314711
The current Byz setup is ridiculous desu,
>start game
>disaster notification
>unintegrated land notification
>budget deficit
>unpause
>12 rival notifications
>rise of the Turks! you just now noticed there's Turks in Anatolia, take 20 stab hit lol
>2nd disaster notification
>ruler dies within the first 3 months or so
>regency lol
>ottomans request you kiss their ass event
I can understand why people choose to cheese it because you get so much bullshit thrown at you that if you don't cheese a little you end up spending the first 20 years doing nothing but dealing with disasters/Turk situation before you can start playing the game
>>
>>2314714
If religion is something you haven't thought much about all game you should flip Lutheran (Lollardy is also good). Reformed Catholicism can be extremely strong, but you need to have set yourself up to control that- the AI is retarded and you don't want to rely on them at Trent.
>>
>>2314714
Lutheran only has extra literacy and it's so slow to get religious influence with it. Better stay catholic and have the most cardinal. The only major downside is not being able to change your lithurgical language if Latin is shittier than your actual language.
Does forming Rome bring back Latin culture?
>>
>>2314726
If you're a rich country with money you can just bribe the pope to vote however you want and Trent always goes your way. The pope will even vote to revoke all authority of the pope. And since the council happens hundreds of years into the game you should probably have a lot of money by then... so basically Catholicism is always better except for the slim window where Lutheran is available but Catholicism hasn't reformed yet.
>>
>>2314728
>Lutheran only has extra literacy
you mean the proximity, literacy is not that strong
>>
File: 1697138667297992.jpg (54 KB, 811x778)
54 KB JPG
>>2314726
>>2314731
>the ai is retarded, you can't trust them to act in their own self interest
>the ai is retarded, you can just bribe them to do what you want
lmao bravo paradox, based retards. Johan problems require Johan solutions
>>
File: eu5_2026_01_03_13_14.png (557 KB, 717x892)
557 KB PNG
I cant wait till they let us save formations, im tired of fixing this shit.

>>2314715
>>2314728
>>2314726
I haven't been paying much attention to it this run so ill just stay Catholic and keep ignoring it. I should look into trying to control things next time though, sounds kinda fun.
>>
File: eu5_QXOHvxLDbC.jpg (449 KB, 1920x1080)
449 KB JPG
>make absolutely no money all game trying to trade in london
>automatically get sucked into the edinburgh market instead
>immediately x10-15 my income
I hate not understanding this fucking game
>>
>>2314769
England has so much trade advantage in the London market you never got any of the items you needed since they had priority over you.
>>
>>2314797
but they also own Edinburgh, how do they not also have the same bonuses there?
>>
>>2314799
They probably dont have as many market related buildings and control there.
>>
When will they finally add missions
>>
>>2314766
If you aren't willing to engage with the mechanics go lutheran or one of the heresies since you don't really need to do anything with them, just pick the passive bonuses when they tick up. With Catholicism you do have to do the votes and acquire cardinals and stuff otherwise the religion is bottom tier.
>>
>>2314799
>>2314814
Not just the advantage but also the trade capacity, all the big cities are down south so it's trade capacity is several times larger. Scotland is bound to have more holes in it's production due to more uneven RGO's and smaller market and less cities so it's going to have more juicy trade opportunities that one provinces worth of trade capacity can fill.
>>
calvinist is THE meta christian religion
>>
File: 20260103165710_1.jpg (561 KB, 1920x1080)
561 KB JPG
>>2314799
Only 1395 but as England my automatic trading doesn't even touch Edinburgh; all my trade capacity is more valuable elsewhere. Scotland is a shitty backward, I balkanized it into 6 roughly-equal sized vassals/fiefdoms and not even all of them are bothering to use that market.
>>
Lost my Milan ironan game. What do I play next?
>>
>>2314877
pope
>>
no matter which pdx game, I can only play as catholic
is something wrong with me?
>>
>>2314877
Milan tuah
>>
What is the historical basis for islam being so overpowered?
>>2314883
Something must be very very right with you.
>>
>>2314886
>What is the historical basis for islam being so overpowered?
placating people that cry eurocentrism
>>
>>2314877
French vassal
>>
>>2314699
Embargo the Ottomans too.
>>
what is the most fun italian republic? i haven't been able to get a venice run off the ground because that initial war where milan gets to dictate the peace deal instantly kills my interest in continuing
>>
>>2314893
Milan
>>
>>2314894
i heard it's annoying to get the ambrosia republic event to fire though
>>
>>2314893
just do venice, all you need is to occupy a city or two and you can peace out early with some land
>>
Can you do anything interesting with the black death as Genoa? It would be funny if you could shut everything down and slow the maritime spread way down
>>
>>2314900
You can slow down the spread of the black death to europe slightly so more pops die over all I geuss.
>>
>>2314365
Here's there to tell you about the Jews and their Lies.
>>
>>2314895
Don't they START as a republic?
>>
>>2314906
yes, not sure why he brought up ambrosia republic
>>
TIMUR YOU FUCK WHERE ARE YOU? THE RICE BOWL HAS STARTED AND THE CHINKS ARE DYING AND I'M SITTING HERE LIKE A CVCK WAITING FOR YOU.
>>
File: 2026_01_03_1.png (2.14 MB, 1920x1080)
2.14 MB PNG
Persian minor and flipping Zoroastrian is probably the most enjoyable game so far
>>
>>2314916
Who'd you start as?
>>
>>2314908
i want the unique reform
>>
>>2314716
>you end up spending the first 20 years doing nothing but dealing with disasters/Turk situation before you can start playing the game
you mean you pick Byz in a historically-inspired game and have to focus on fixing up an utter shitshow before you can have a functional country? wow
>>
File: file.png (2.55 MB, 1920x1080)
2.55 MB PNG
i have discovered europe. france is in the philippines
>>
>>2314950
>King Ifor Emyln

Very french name
>>
>>2314952
breton apparently. his son is consort to a negress of the kingdom of zimbabwe
>>
File: file.png (115 KB, 352x363)
115 KB PNG
>>
>>2314956
How do you defeat the coneheads, bros?
>>
>>2314962
Normally sized doorways
>>
File: jeannetrial.jpg (741 KB, 2560x1440)
741 KB JPG
What should I do with her boys?
>>
Is Anglicanism in the game? Never seen it spawn
>>
>>2314980
it only spawns through a retardedly specific event
>>
>>2314980
I actually have seen it spawn but it is a very specific event, I think you have to have an king over 25 or so who only has had daughters in the 1500s
>>
>>2314364
"You" close it once it stops making a profit, by "you" I mean the automation does.
The economy is spamming RGOs.
>>
File: francewins.jpg (909 KB, 2560x1440)
909 KB JPG
>hooray, we won the hundred years war!
>>
>>2314184
>arc riders won
I'm very smart.
>>
>>2314980
It requires you to play like a retard in order to spawn, so most people will never see it unless they go looking in the game files. This is clearly a reasonable correction to people saying that EU4 Missions gave OP rewards :^)

Open the console and do
>ID: flavor_eng.7
Sometime between the years 1530 and 1560, if you want to mostly stay within the game's requirements.
>>
>>2314980
I saw it once in the wild but a century later and England is Lutheran instead.
>>
File: file.png (2.81 MB, 1920x1080)
2.81 MB PNG
finally got GP for a bit to form an empire. seems there's only 6 GPs though cuz I lost it
>>
>>2314975
make her Queen
>>
>>2314996
>South Taiwan
I hate this game sometimes
>>
>>2314893
Florence is by far the easiest due to their onsane events and how their disaster is actually beneficial to you as long as you have a medici dynasty as ruler. The golden age of medici event is also just insane since on top of your scripted prodigy heir whos probably gonna reach 100/100/100, you also get insane bonuses for his lifetime. This isn't even emntioning reaching 100 centralisation within 20-30 years due to events. By far the easiest of the Italian republics.

Venice however is by far the most fun once you get past dealing with Verona war. You can spam so many trade posts for 5 gold each that you can block other peoples construction queue for ages. You are also incentivized by your unique buildings to expand your trade networks all the way into asia for lacquerware for your buildings. Very fun tall trade campaign and eventually you reach 2-3k trade income per month and can just spam mercs to conquer stuff when you want to blob. Downside is indians are unbeatable cancer who all allies each other into hugboxes making lategame unfun.
>>
>>2315003
yeah it wouldn't let me release a full taiwan, so i had to pick a province and went with that since it had the most pops
>>
>>2315006
>reaching 100 centralisation within 20-30 years
Isn't that a bad thing now since DEcentralization is the meta?
>>
Any goon mods yet?
>>
>>2315000
I'll have to do that next time I play France, will be annoying to have to hold off on winning the hundred years war until she appears though
>>
What the fuck is wrong with this game sometimes.
I engaged a Tunisian fleet with mine, and when they reinforced I tried to run.
After clicking a place to retreat to, the combat ended and instantly restarted. Rinse and repeat until the fleet ran out of morale and completely stackwiped.
This has happened a couple times. Its so frustrating.
>>
>>2314947
It's more that 'fixing up an utter shitshow' looks like
>cost of court to max
>stab to max
>mint until you dont run a deficit
>speed 5
>>
i played eu5 for first time today. played about 4 hours, did the basic tutorial as the ottomans, i managed to take one small nearby country by war. still unclear on a lot of stuff but i'm taking a break today to sleep on the information i learned since it's overwhelming. i don't quite get how to move my troops around yet, i just gave them orders to siege a place but i couldn't see an option to order them to just go somewhere. couldn't figure out the goods system really either, it's just automated right now. will play more tomorrow but i can see it's gonna take a long time to learn what every button in every menu does
>>
>>2315063
>i don't quite get how to move my troops around yet, i just gave them orders to siege a place but i couldn't see an option to order them to just go somewhere
There's a system called "zone of control" which more or less means that if there's a fort build in a province then it will prevent enemy forces from moving through the adjacent provinces, you can only move to the fort to siege it or back the same way you came. I usually just automate trade, building subsidies and assigning generals and admirals for your military. The current patch is pretty busted in terms of AI aggression so if you're playing a smaller or medium sized nation and just wrecked out of nowhere that's not as much of a skill issue as you might think, everyone is complaining about it. They're constantly overcorrecting with balance patches.
>>
>>2315060
Isn't that the bug that got fixed in 1.10?
>>
>>2314980
I have seen it spawn once but the AI went protestant after. Since the other guy had that happen too I suspect what happens is that the anglicanism spawn lowers catholicism enough for it to then decide to join the reformation which is bound to be based on the catholic % or something stupid like that. I bet it's like "is age of reformation and cath% <30% -> swap to available protestant sect"
>>
Does paradox have to reinvent the wheel for every game they make? 3D models for characters are somehow becoming worse and worse. Everyone looks retarded.
>>
File: file.png (3.16 MB, 1920x1080)
3.16 MB PNG
I fucking suck at developing my territory in EU5.
It seems like my pop is just shrinking (had a shitload of disease outbreaks desipte not even being that urbanized.

Also I'm at the poin where more buildings and RGOs give +1 gold income at best.

What's the best play from here?
Found a second town in Wieliczka? Would that even do that much income and population wise?
Expand the road network along the Wisla towards Warsaw to spread control and in perperation of building a city there?
>>
>>2315096
>It seems like my pop is just shrinking (had a shitload of disease outbreaks desipte not even being that urbanized.
The Black Death is supposed to kill 30-40% of your pops a few years after the game starts, but this happens to most of the continent so your relative power loss should be the same as what your neighbors also suffer. Early in the game you're only going to have any real control around your capital and maybe the neighboring provinces, so you should focus most of your development there, because even if you build up a city a lot you won't actually see any money come your way if its on the other side of the country. If you have a valuable RGO like gold or silver it can be a good idea to pop down a bailiff just to get some proxy control. RGOs are generally good to upgrade because even if you don't get the income from them if you have low control there are still more goods available in your market. Don't spam too many towns and cities in the early game, you're good having many rural locations that have a high RGO cap + high pop growth while having at most maybe one town and eventually city per province that people can migrate to. Spamming towns everywhere will just nuke your RGO cap, food production and pop growth and you'll still be limited by pop promotion speed. Also, due to control being so localized vassals will be able to administrate distant lands far better than you, a 2 province vassal with scutage enable will provide you with way more cash than if you directly held those provinces. As soon as you unlock armories and can field professional armies then gold>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>levies
>>
>>2315096
Keep building RGOs, even a +0.3 upgrade at 40% peasant tax pays itself back in like 20 years, that's a great RoI considering the game lasts 500 years
Use you capital first for buildings (worth building down to like a 0.5 increase in tax), only when it's like 90% of building cap used start creating a new town (there's a parliament issue, Promote Urbanisation, that does this for free). For towns in my Poland game I did Tarnow and Opatow first
You should absolutely be building roads, just to places that don't already have a river connection
Wieliczka has a huge bonus to RGO production actually, so you should definitely NOT build a town there.
>>
>>2315096
More towns don't really help until you have built out your existing towns/cities up to their building cap, namely your capital. +1 is still fine profit but profits increase as demand increases and as inputs get cheaper so just keep on building. RGO's are basically free money.
>>
>>2315100
>>2315101
>>2315103
Okay, thank you.
Guess I'll focus more on RGOs and capital development, while slowly annexing my vassals.
>>
>>2315090
Well I'm playing 1.0.10 and its not fixed.
>>
File: eu5_QYMrBqWiC9.jpg (707 KB, 2560x1440)
707 KB JPG
>idiot ruler
>idiot heir
it's hidden genetics, isn't it
>>
>>2315141
Yes it's hereditary. Swap your succession law and get a better heir.
>>
File: eu5_0mmtGyuF5L.jpg (427 KB, 1920x1080)
427 KB JPG
My economy is finally starting to pick up, I don't know if I'll shoot myself in the foot by creating my own market.
>>
>>2315147
What's your end goal
>>
>>2315148
Remain an OPM and see how much I can develop my single province in terms of pops and economy
>>
>>2315149
which flavour of christianity are you going for
>>
>>2315151
Doesn't really matter, whichever has the best bonuses and if they're irrelevant I'll just go for something flavorful in case the rest of the Isles swap
>>
File: eu5_lk2T5bJzL7.jpg (506 KB, 1920x1080)
506 KB JPG
>>2315147
>england sends 2 dominion requests every month
>already hit the building cap and development growth is turbo slow
Metropolis city status that adds 1000 building cap when
>>
>>2315158
oh nonono...
>>
>>2315158
just say yes bwo...
>>
>Fine Cloth is demanded by pops above 20 development
>Books above 30
That's mostly it, the few others are RGOs (Marble Pearls) that cannot be crafted
Kinda a shame, I wish increasing Development was more rewarding but it's such a tiny wee boost
>>
>>2315169
It's supposed to be a tiny boost because the game goes for 500 years. The bonuses you get from it are actually pretty strong.
>>
>>2315172
b-b-b-b-b-but in eu4 I could have max development in 50 years and it made me super strong and powerful this game SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>2315182
Dev has no cap in eu4, that was kinda the point there.
>>
>open market window
>klick export for good with surplus
>move to other part of map to see where it may net a benefit
>click on another trade good
>jumps back to the center of the selected market
JOHAN YOU FUCKING HACK
>>
>>2315196
Lot of stuff like this is just not well thought out.
Have an army that you want to reinforce into? You click the button that lets you quickly build troops that then automatically join. Where does the screen go when you click that button? Does it:
a) stay where it is currently located to preserve what ever you were doing at the time
b) center on the unit you are in the process of reinforcing to make it clear what unit you are working with
c) center on the nearest location where you can recruit troops from since that's the most likely location you want the troops to be built out from
d) center on the cheapest location where you can build the troops from maximum savings
e) center your capital no matter what for maximum scrolling around
>>
>>2315158
>only 30% prosperity and 24dev
what the fuck are you doing nigger
>>
>>2315199
I've been improving development all game and going for the naval infrastructure parliament issue (0.25 dev if it passes) but it's a shitty province with hills terrain so it takes a long time to develop.
>>
>>2315199
Not that guy but from his screens he has been raising dev the entire game, it just doesn't really go up all that fast and some locations have bad dev, not much you can do as the player desu. It's really the big pitfall of development in particular and prosperity as well. Location being highly developed, rich and prosperous has nothing to do with it it's prosperity and dev meters. These really should scale with how much commerce goes on in the location or something. Make it dynamic and scaled to the world average or something.
>>
>send army across the continent and forget about it, it gets beaten by a 1000 rebel stack at arrival because of 0 moral and sent back to where it originated from
FUCK
>>
>>2315198
jumps across the entire globe and right to your capital one ocean and several deserts and mountain ranges away.
cabinet actions are also a huge pain in the rear- Like you have to open the character, scroll through the list and then go to the location. It should at least be possible to quick select assimilating, converting and integrating a province because you do those so god damn often
>>
>>2315219
Correct answer and as you may get from the way I phrased that I think it's basically the only thing that could happen that can't be justified. Personally I prefer C behavior but at least with all of the others I could see where Johan was coming from but no of course it just snaps to your cap making building troops anywhere except there a pain. Have new world colonies? Good luck deciphering if Nyphnup is Melhuax is near your army and has a valid path to there except by just looking at the map and you have to scroll to do that.
>>
>>2315219
You can right click ongoing cabinet actions on the outliner to change their location, since you pretty much always have a guy assimilating and integrating it's basically a permanent shortcut.
>>
>>2315224
That only works if you catch it in the month tick when it finishes, when you get the notification it resets the job. Still a smart thing to do otherwise you waste a month of progress but still (nice UI to make you loose a month btw)
>>
>this peace treaty will cause between 0 and 150 antagonism
>150 for the country I'm turning into an OPM, 20 max for anyone else
this could be made a lot clearer
>>
>>2315228
also why is the toolbar showing which countries and how much antagonism you get in a fucking list and all of the same colour? In EU4 these countries were listed in multiple rows and red, colour and green showed if they went above the magic treshold
>>
>>2315158
Delete most of the granaries, they stop being useful once you need more than ten also why is your dev so low as a city state run? You should have a guy permanently on deving if your a opm.
>>
sorry my beloved daugther but but a 10% opinion boost with the nobles would be useful, you'll have to marry the guy 50 years older than you
>>
>>2315103
Not true, you want one town per province to maximise pop growth and increase Bürger percentage. They may also be used as secondary areas to dump granaries if your in Europe and really need more people for later in the game as well as more markets to keep goods flowing.
>>
>>2315235
That's wrong and dumb and doesn't relate to my message in either case.
>>
>>2315231
I feel like johan really "threw the baby out with the bath water" when he internalised MANA = BAD and ignored all the good things eu4 did like the ui.
>>
>>2315237
They are dirt cheap and increase demand as well as provide tax paying pops. Unless you are Memeslam the overpowered and can raid for slaves until you hit 2mill in an area pop growth is extremely important for European states.
>>
>>2315238
It's not like the UI is his fault, they had to remake it from scratch because of the new engine, clearly whoever designed it did a poor job but copy and pasting everything over from EU4 was never a possibility.
>>
>>2315239
Dumb post ignored.
>>
>>2315232
>why is your dev so low as a city state run? You should have a guy permanently on deving if your a opm.
He has been on it all game long, it just takes forever getting dev on that shitty terrain. Hills, no roads, no rivers.
>>
>>2315241
>new engine
Thought it was the same engine? If it's a new one why the fuck does still have so many issues pertaining to the ui existing causing extreme frame drops?
>>
>>2315241
They're using the IR engine. So I guess they took the UI from a ten times as simple game and decided it was fine
>>
>>2315244
Fair but he's coastal should at least be thirty dev with how strong naval is. Not to mention events and parliament.
>>
>>2315246
Honestly I don't care if the ui is shit, I just want to have the ui turned on and get decent frames during a war.
>>
>>2315245
I said it was new not that it was good, it's the Imperator/CK3 engine, which works differently from the one used in EU4 and their earlier games.
>>
>>2315238
He once excused his angry behaviour on the forums by saying he's an old guy who still acts like he's just posting Zip files with updates online and I think that's true. He's used to managing the Paradox interactive of EU2-EU3 time so when you have a studio as big as EU5's is he loses track of himself and fails to bind everything together, like making sue the UI is easy to navigate between the modules of the game made by different teams.
>>
>>2315252
I thought it was all Clausewitz with some fancy stuff slapped on top, like Bethesda with Gamebryo
>>
>>2315252
>ck3 engine
NO FUCKING WONDER it's ui is so fucking laggy then. I honestly can't believe it's the same engine as imperator since imperator ran fine unlike ck3/v3
>>
>>2315253
I can relate to his anger based on the shittier feedback he gets. Shame he doesn't have the restraint to just get an intern to summarise the complaints instead of personally read everything.
>>
>>2315255
The characters didn't give it away?
>>
>>2315255
it's because the UI is all script now. So poorly paid catalan script monkeys can make the UI instead of actual programmers that command a living wage. On the bright side it also means UI mods exist from day 1.
>>
>>2315259
On the less bright side UI mods all change the checksum
>>
>>2315261
Just enable achievements with another mod.
For MP you have to use a shared mod list anyway
>>
>>2315262
There's a mod to enable achievements? The closest I've seen is a mod that lets you see the achievements you would've gotten if Johan didn't think you were a dirty cheater for not enjoying his UI design
>>
File: 20260104113344_1.jpg (870 KB, 2560x1440)
870 KB JPG
>Go liberalism
>everyone is super happy especially the bourgeois
have to manually do my taxes and fuck my economy to prevent this shit

Do I just let it happen at this point
>>
>>2315265
The common wisdom is to just not age 6 or if you do just let the revolution happen. Alt strat is to just turn off taxes since you should be making infinite money by that point and estate satisfaction smooths out all the retarded stuff that happens.
>>
>>2315263
It's a binary patch but yeah
https://github.com/UFOdestiny/EU5-Patcher
>>
>>2315256
>I can relate to his anger based on the shittier feedback he gets
He's a grown man, he's one of the most senior and influential guys on Paradox. If he's too pride to hire someone to sort through feedback and act as a lolcow every time he log into the forums that's his own fault
>>
>>2315270
That's the community manager's job. Tinto's community manager seems pretty bad. Every time he makes a statement on the forums he manages to word it in a way that pisses people off.
>>
the one parliament issue that gives you 0.25 development in all coastal towns and cities seems very good but never see anyone talking about it
>>
>>2315277
Because you can only call parliament every 5 years and you can't always get that one and you don't always want to do it even if you have it available. It's technically good for development specifically but the goal of the game isn't to stack development and +0.25 points isn't exactly something that's game changing on it's own. You could have gotten a CB or law change or something else for your limited parliament usage instead all of which are basically guaranteed to give you more of an economic advantage than the dev. If you are larping as netherlands or something it's probably worth spamming but otherwise not so much.
>>
>>2315277
what is there really to talk about? it's one of the better ones if you're looking to pass a parliament issue.
>>
>>2314975
Based they made her homely as she historically was described.
>>
>>2315265
>tfw stll haven't even seen the age of absolutism
>tfw got close but ironman save got corrupted
Maybe I should stop playing the Chinese but I find infinite people too much fun in an economny game.
>>
>>2315277
Because it's so obviously good that there is no reason to bring it up. It's absolutely bonkers on naval focused China, you just make your entire coastline into cities and pass that every time it comes up.
>>
>>2315281
>what is there really to talk about?
This is a core problem with lot of things. Like the guy whining about Manns development above. What does he think you can actually "do" in this game to get development and that's a big problem with lot of mechanics. Like parliament isn't much of a strategy there. If you need one of the bonuses you just ignore the parliament and if not then you just pick a neutral decent one like the coastal dev which doesn't do much but helps passively which is better than any of the blatantly useless ones like extra artist or something. Most of the time the decision is blatantly obvious so there's no much strategy in talking about it, you just do the obvious thing every time.
>>
File: french.jpg (573 KB, 2560x1440)
573 KB JPG
Wow, unifying culture is completely not worth it. it resets cultural tradition and my colonies still have the old culture along with the cultural influence
>>
>>2315288
Cultural influence is worthless it stacks back up in like year.
>>
>>2315285
>Guy whineing about mannans dev
yeah me the guy you replied too; There is stuff he can do about it but it's mostly luck but by being a opm you focus all of it in one place instead of your entire realm having a chance for the events. I'll have to do a Manann run myself though, I'm likely being too harsh but it still seems way too low if you understand the mechanics of the game. With that said you are right in that there is not much that may be done about it but it is not completely out of his control either.
>>
>>2315294
>seems way too low if you understand the mechanics of the game
If you put a guy on it from the start and pick the 2 sources of reliable dev then that's as much as you can influence it as a player.
>>
>>2315285
>Like the guy whining about Manns development above. What does he think you can actually "do" in this game to get development and that's a big problem with lot of mechanics
he has actually messed up though. 100% prosperity asap is important for devmaxxing and you can do it as any country with the right laws. building slots wasted on laborers when he should be burghermaxxing to get bonuses from literacy. i don't know why he isn't spamming navies everywhere to take over the british markets when mann gets cheap navies
>>
>Burgundy calls me into a suicidal unwinnable war against the whole Protestant League
>Called in automatically with favors (which the human player cannot do btw)
>They get fully occupied but negociate no peace until I'm almost fully occupied (because their warscore eventually reached 20 after AGES)
>They give some of MY locations in the peace deal even though the enemy war leader has 0% proximity there and Burgundy still had plenty of their own provinces to give
I'm unironically fucking fuming rn and I'm going to savescum back in time to peace out by giving a metric pile of gold and annuling all my treaties (including with allies that are useful, unlike dumbfuck shithead Burgundy)
REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>2315298
>100% prosperity asap is important for devmaxxing and you can do it as any country with the right laws
You can't do that with the right laws normally. You get 25 base, 25 from burghers and 10 from laws and 10 from religion. Free subjects is normally trash but if you have one location then you will mostly tax Burghers so you probably can go for it but it's hard to max and still worse in the short term. That's still only 95% you need another bonus and there just aren't generic bonuses for it. You need to get tribes or move your cap or get a culture bonus or something like that. Even if you assume he could have been at 95% prosperity the last 100 years (he couldn't) instead of the 30, that's still only 3 prosperity in 100 years he is missing
He is being retarded with the buildings ye but those don't giv dev or prosperity.
>>
Love how what seems to be best opening moves as China is to just delete tons of shit and deurbanize all the cities on top of RGO's you will have mass shortages of later in the game.
>>
>>2315303
Free Subjects is great just because it's such a good source of Dev desu
>>
>>2315305
I did a game as Frisia where I turn all settlements that I conquer into rural ones in an attempt to swarm the continent with my horde of illiterate peasants, works pretty well but I ran into manpower issues, I can't produce or import enough weapons to keep my manpower buildings fully operational so it was just a slog of trying to manage manpower whenever Bohemia and the coalition would declare war on me after I fought France over and over
>>
>>2315309
The peasant max tax from serfdom is much greater economic benefit than the dev will ever be and you don't have to wait hundreds of years for it to kick in.
>>
>>2315310
Yeah well in China it's something you do because your starting economny is fucked due to porcelain kilns and every single RGO that you need to be rural due to the sheer size of the demand has a town on it. Even fucking wood is worth deleting towns on in eastern china and the scarcity of wool/cotton/hemp makes me consider deleting those too. You have literally infinite good spots to put towns but for some reason all the starting towns are on RGO's you *need*.
>>
>>2315316
Coal too, and no you can't spam charcoal kilns since you will run out of wood and then run out of tools and iron if you mass spam the respective buildings in that chain. RGO's need a rework since getting FREE resources for no material investment is kind of broken in a game simulating economny.
>>
File: 1628000668369.jpg (38 KB, 420x420)
38 KB JPG
>>2315316
>prioritizing resource extraction of subject's wellbeing
Based and Xipilled
>>
>>2315318
Everytime I play Europe I do retarded shit like delete a town on wool or horses because I'm so traumatized by Chinese RGO's. Also God forbid you get your middle class going and the Euros startdraining your pepper/tea supply...
>>
>>2315303
>That's still only 95% you need another bonus and there just aren't generic bonuses for it
i can't be bothered to go searching for prosperity sources from their scottish-british-scandi-celtic culture in the game files but it is worth noting that mann starts with tribes so he can benefit from that for a while
>Free subjects is normally trash
he has one location and it's a city. he should be doing everything possible to not have peasants at all. aside from that, he's whining about not having enough dev, so it doesn't really matter if free subjects or serfs is better overall because free subjects is strictly better for his dev goal.
>that's still only 3 prosperity in 100 years he is missing
assuming you mean dev, that's more than 10% of his current dev. if he'd done everything right maybe he could've reached the 30 threshold
>but those don't giv dev or prosperity
you get dev growth from burgher literacy. i'm not sure if this scales with the proportion of your population that is a burgher or not but still worth noting that he should be focused on his burghers, which he isn't even fully employing
>>
Is there a UI option to upgrade towns into cities without chasing tiny dots around the map?
>>
>>2315323
No, best you can do is open the urbanisation mapmode since it makes finding them easier.
>>
Modern day mod when? I want to conquer Denmark so I may secure the international spermtrade for IVF for my upper middleclass Chinamen.
>>
>tfw the patch is gonna be so good but I want to play NOW

>>2315321
I don't see how the Euros can drain your tea, you should have massively more Advantage than they do and low supply should prevent their trades from pulling anything
>>
>>2315321
>Also God forbid you get your middle class going and the Euros startdraining your pepper/tea supply
is the AI even capable enough to do that?
>>
>>2315328
>>2315331
Well maybe it was the Chinese middle class doing it, all I know is I went from building towns on tea to demolishing every urban location on them because the demand got so high midgame. Pepper didn't get as bad but was getting gradually more expensive despite me maintaining good production of it. Also beer while it does make bank in eastern china eventually blew up for me and I had to demolish them all due to wheat shortages, likely because I didn't develop northern china at all but it does become an issue if you don't keep growing your trade capacity to meet market needs.
>>
>>2315322
>but it is worth noting that mann starts with tribes so he can benefit from that for a while
Those are going to vanish nearly instantly because they will assimilate when you are building up your city. It's not possible or worth while to stop developing just to try to conserve tribes.
>he has one location and it's a city. he should be doing everything possible to not have peasants at all.
I said normally and this is also wrong because extra peasants give more slots for things than the dev will. It's definitely correct choice pulling immigration there even if it means having extra peasants. Unless you mean having more burgher buildings which I suppose is technically true but practically impossible. 200 burgher buildings only employ 40k pops, it's not realistic to employ your entire population in them.
>assuming you mean dev, that's more than 10% of his current dev.
That's a pointless measure, 3 dev is just 3 dev. Again if you are being strict about it the peasant taxes would have bought him many more buildings than the dev would ever even if he was running free subjects, of course if you want to max dev you would run it but it's a moot point, it's not automatically corret to run free subjects even in this situation and it's lot more difficult to max than some of the other values.
>if he'd done everything right maybe he could've reached the 30 threshold
Perhaps but lot of those things would not be worth it realistically and it's pretty questionable if doing the things to get to 30 is even desirable.
>you get dev growth from burgher literacy.
Buildings don't give burgher literacy. Library in the cap is going to max out his literacy very quickly regardless of what he does.
>which he isn't even fully employing
Ye he is playing badly but you also can't employ them all, there's a base value that just gives you more burghers the more you employ them. None of that has anything to do with dev or prosperity..
>>
>>2315331
Actually thinking about it, it was likely my own merchants doing that since I was a global colonial power.
>>
Capital Economy Slider: maxxed
Bog Iron Smelters, Lumbermills, Charcoal Kilns, and Tools Guilds: built
Yep, it's gaming time
>>
File: file.png (578 KB, 675x580)
578 KB PNG
Does being a Muslim make you become a towelhead no matter the culture?
>>
File: file.png (515 KB, 794x433)
515 KB PNG
I love my estates :)
>>
turned on historical INstitutions and now printing press didn't spread out of the mainz trade node before the age of discovery was a few years from ending
Johan is punishing me for being a chud
>>
>>2315366
For me it's pike and shot that never leaves.
>>
File: 20260104142945_1.jpg (911 KB, 2560x1440)
911 KB JPG
Oh boy, here we go
>>
File: 20260104143025_1.jpg (869 KB, 2560x1440)
869 KB JPG
>>2315373
Oh man, I don't think this is possible to win unless I sabotaged myself before hand, although the revolutionaries do get upgraded troops. I might console command a victory to see what happens
>>
>>2315367
both pike and shot spawn several provinces away from their respective trade centers and take ages to reach them
>>
>>2315373
>93% burgher satisfaction and loyalty
>62% peasant satisfaction and loyalty
>'outraged'
?
>>
>>2315373
>he didn't lower ze taxes below 60% of maximum
>>
>>2315335
>Those are going to vanish nearly instantly because they will assimilate when you are building up your city. It's not possible or worth while to stop developing just to try to conserve tribes.
this is something that i think should be changed. there's literally a privilege in the game that stops them from assimilating, and it should slow down promotion too
>Unless you mean having more burgher buildings which I suppose is technically true but practically impossible. 200 burgher buildings only employ 40k pops, it's not realistic to employ your entire population in them.
yes this is what i mean. i haven't actually done a one location minor campaign, but in my other games i routinely have 0 peasants left in my capital because they've all promoted, especially once i unlock upgraded buildings.
>it's not automatically corret to run free subjects even in this situation and it's lot more difficult to max than some of the other values.
my intention wasn't to rip the guy's campaign apart and tell him the One Correct Way to play, i just disagree with >>2315285's point here:
>What does he think you can actually "do" in this game to get development and that's a big problem with lot of mechanics
in the case of development specifically because there are interesting things you can do to get development up.
>Buildings don't give burgher literacy. Library in the cap is going to max out his literacy very quickly regardless of what he does.
what i don't understand is if the dev growth bonus from burgher literacy is modified by their proportion of the population at all. like, imagine that you have a city where 1% of the population is burghers and they're 100% literate, and another city where 30% of the population is burghers who are 100% literate. should they get the same dev growth from burgher literacy?
>>
>>2315375
You have more troops now than you did before.
>>
Fuck yeah red Turban is here, anyone play Guo? Do they still die via event if picked by the player?
>>
>>2315381
Those might just be levies if it works like redturban.
>>
>>2315381
Nah the royals still have 700k levies and the 200k professional troops
>>
>>2315382
Guo Zixing himself dies shortly after the Ming revolt, no matter what, but if you're a player (or not playing with historical AI choices in DHEs) you have the option to simply not get taken over
>>
File: 20260104145904_1.jpg (795 KB, 2560x1440)
795 KB JPG
All right here we go. economy is completely fucked and I lost a third of my tax base. time to rebuild
>>
>>2315382
>>2315390
oh wait I just noticed
the historical option to get annexed is only available for the AI. A player is (not unreasonably) forced to keep going
>>
>>2315031
Since when?
Is that just because Florence is a republic?
>>
>>2315391
Let us know if it's worth it.
>>
>>2315380
>especially once i unlock upgraded buildings.
That's different. It's just not possible to employ 150k people in Burgher buildings. With the tier 2 buildings that's only 50k pops for 200 buildings. To employ 150k burghers would require 600 buildings. You don't get laborer buildings until way later and it's pointless to even talk about that phase. I don't know why you would make this point even when I showed you the math just now and again in this post. Also the laborer buildings employ laborers which double invalidates your point because laborers are peasants again.
>in the case of development specifically because there are interesting things you can do to get development up.
There really just aren't, all of the things are pretty one dimensional "you do this because it's obvious". You have yet to point out anything at least. All of the prosperity stuff is just him making a mistake and "all" in this case is what one wrong law and one wrong privilege, presumably he has 25 base and 10 from catholics and is fluctuating around 30 as a result? further 35 base prosperity over 100 years is 1.7 prosperity. 3 if you count the free subjects which I do not believe is the correct choice but absolutely valid if you are larping. Both of those are not a significant source of development. Give it another 1.2 dev if he hasn't been using the burgher dev privilege either.
Is building a library "interesting thing", I mean I guess it's fun to see how it boosts burghers literacy that then boosts dev but practically it's not a real decision, it's a mistake not to build one and it's hardly that either because clergy will probably built it for you if you don't build it yourself. Is picking the parliament option that gives dev interesting or a decision? Maybe but then again what else could you possibly pick in the parliament if you are just simming as OPM for 400 years?
>>
>>2315392
Nice, checking the code for the Tianwan event since they have a neat name and it would be nice to know if they get the same freedom.
>>
>>2315393
Since they changed centralisation and decentralisation what feels like two months ago, but I was on beta patch so may not be that old.
>>
>>2315391
SOVL
>>
>>2315383
Revolution spawns with pretty significant professional troops including troop types you haven't actually unlocked, It ought to be pretty easy to win even if you don't cripple yourself. If anything the only thing I would have done there is remove all the forts because I would rather kys myself than siege trough those which is the actual reason you should just console command that war. Who builds that many forts jesus.
>>
>>2315407
I built a fort in every area tile in eastern china since I could afford it.
>>
File: file.png (41 KB, 1246x535)
41 KB PNG
Huh never saw this before, I geuss because I won the rebellion too fast?
>>
File: 20260104150720_1.jpg (970 KB, 2560x1440)
970 KB JPG
>>2315391
Oh boy here we go
>>
>>2315397
the free subjects vs serfdom issue alone makes it at least two dimensional. and there would be more to bring up if he weren't playing an island-based opm, like the choice to urbanize or not and how to get dev bonuses in rural locations with important rgos
>Both of those are not a significant source of development
what is a significant source of dev in your mind? gaining single digit amounts of extra dev is great because it grows so slowly. it's a modifier you build up over a 500 year campaign. the most developed cities in the world are like 28 dev in 1337 iirc
>>
File: kingoffrance.jpg (863 KB, 2560x1440)
863 KB JPG
glad to see the revolution is going full schizo
>>
>>2315423
>the free subjects vs serfdom issue alone makes it at least two dimensional.
I do not believe so, it's just a question of picking the better option vs picking the larp option in my opinion but even if there was some kind of nuance there it's still not a very engaging decision, you make it and then something happens hundreds of years later.
>like the choice to urbanize or not
This has basically nothing to do with dev or prosperity and even when the dev modifiers do change slightly for urban locations there's really no decision making involved in it. Practically speaking all of your locations have same dev and you won't go like "hmmm this location has 0.5 more dev right now perhaps it's better to turn this into a town than this one that has 20 more control and worse RGO". Dev simply doesn't vary enough for it to matter when thinking about urbanization.
>how to get dev bonuses in rural locations with important rgos
Again this is not a thing because you can't do this. You build a road and that's that. It's not feasible to spend cabinet time on it if you aren't an OPM so what can you possibly do? It's even less of an choice now since prosperity is all global and that was the only real choice with dev to begin with
>what is a significant source of dev in your mind?
Certainly not 1.2 per 100 years.
>gaining single digit amounts of extra dev is great because it grows so slowly.
This is a nonsense statement. The goal of the game is not to gain dev. First you need to consider the base value, is it worth going above and beyond to gain that small extra if 90% of the effort is already done by the no brain decisions and base value. The second is that imagine if someone offers you a job for 2 dollars and then says "if you work twice as hard Ill pay you 3 instead" and then you say "it's actually great bonus because the base pay is so low". If the reward is bad then it doesn't matter how badly you would otherwise gain said reward. 1 dev is worth exactly 1 dev point.
>>
>>2315417
Historically, they were repelled.
My last Goreyo game (before it went off the rails with me being forced into being the aggressor of a war I didn't declare) I used the Red Turban Rebellions to cease being a vassal of the Chinese without even lifting a sword.
>>
Okay Tianwan is a lot fucking harder to win with because you can't build horses nor block their export despite having them.
>>
File: versaille.jpg (913 KB, 2560x1440)
913 KB JPG
Oh hey, I just realized I can still lock the nobility up ion Versailles and they're happy about it kek

Yeah I don't think Paradox play tested this too much
>>
>>2315442
>Yeah I don't think Paradox play tested this too much
The age of revolutions certainly wasn't, that's for sure
Still I'd say it's a nice touch that the revolution abolished all priviledges (even though you'd expect a revolutionary republic to feature the "priviledge" of free mobility for commoners)
>>
>>2315391
remember the rhine is your border.
>>
>>2315445
I don't see why you would expect that or at least that privilege in particular. Revolutions historically weren't really about commoner rights in particular. For gameplay purposes resetting them is absolutely the correct choice since you need to quickly set your stuff up if you want to actually play as them. It would make more sense if it conserved the current peoples privileges or added some generic new ones maybe as a next best thing to resetting it.
>>
>>2315450
Anon the abolishment of serfdom (essentially what freedom of movement is since they are no longer tied to the land) was a huge part of enlightenment ideals, your thinking of representation in parliament (something they wouldn't have done).
>>
File: 20260104163000_1.jpg (937 KB, 2560x1440)
937 KB JPG
It looks to me like England is in dire need of having the revolution spread
>>
File: file.png (294 KB, 1230x166)
294 KB PNG
Quotes that haven't aged well.
>>
>>2315462
Is that a Chinese dynasty? What the fuck is the ai doing? Racism mechanics fucking when?
>>
>>2315464
>yoruba
It's africans
>>
>>2315465
>Guélengdeng
Are you really surprised I'm surprised it's Yoruba?
>>
>>2315462
this is why you disable religious conversion outside of the group
>>
>>2315466
It's a city in Chad, though I will forgive you on that one, I also had to google it.
>>
>balance the budget
>forgets to turn down minting
>>
File: 0_S2-aYO4DPSUS_F_O.gif (154 KB, 600x352)
154 KB GIF
>>2315471
Pic
>>
>>2315468
Well I was right that it wasn't Yoruban though.
>>2315467
That literally does not stop this and it will keep happening until they add -1000 marriage acceptance is a (politcally correct term for race) and events that make local nobility getting uppity when a (politically correct term for race) inherits.
>>
>>2315478
just saying in my games blacks never rule european nations
>>
>>2315479
Neither do they in mine but I understand the mechanics allow it, I also never make it that far before restarting so I wouldn't be surprised if it would occur later in the game despite racism starting to become in vogue.
>>
>new policies are available for education of the masses
>epic traditions
thanks johan, no thanks johan
>>
Stone being a possible input for jewelry which is as profitable as using gold or silver, probably more so since gold can be exported for a lot more in its raw state, is one of the smallest but stupidest details of this game
>>
>>2315487
I'm still waiting on good quality mechanics so theres a reason for people to buy your stuff over others.
>>
File: file.png (1.17 MB, 1069x1050)
1.17 MB PNG
Love to see it.
>>
>>2315499
>takes 3 provinces in Africa
>>
>>2315200
>>2315201
prosperity should be way higher than 30%, it's number one priority to get it as high as possible. It's 80% of what give you dev passively on top of also giving you pop growth.
>>
File: file.png (571 KB, 756x609)
571 KB PNG
Song have a nice colour, shame their start is ass and doesn't spawn half the time.
>>
>>2315510
I want to see Mao win more
>>
File: e3.jpg (552 KB, 1920x1080)
552 KB JPG
can someone give me a qrd on the current army size and composition meta?
>>
File: file.png (1.05 MB, 974x1059)
1.05 MB PNG
>>2315500
>full occupy Morocco
>doesn't take all of iberia
>morocco will now out pace castile in growth because islam le balanc and the reconquista won't end until france blobs down to them.
>>2315512
Their start is even worse, won't happen unless player does it.
>>2315513
horse
>>
>>2315513
Basically your standing army should be all horse and artillery. Maybe some auxiliary.
>>
>>2315513
how are the jalayirids still alive
>>
>every battle creates separate armies who instantly dies at battle
Thank you johan, you fucking nigger
>>
File: file.png (1.88 MB, 1197x1254)
1.88 MB PNG
China CB is such a meme
>>
>>2315526
those armies are pows
>>
>>2315528
Yeah really funny having to micro manage that shit
>>
File: file.png (290 KB, 637x333)
290 KB PNG
What's the logic between neither of these giving naval?
>>
>>2315530
just press the ransom or execute button bwo
>>
>>2315530
I hear victoria 3 does away with this micro nonsense, might be up your alley.
>>
>>2315534
Here there there is some place in California, it is called castro street. They arrange dick sucking competitions there. Might be something for you
>>
>>2315536
>Its full of what?!
>>
>pop up that tells me I can force a white peace
>click it
>the previously saved peace offer gets deleted
wow Johan, I hope sucking Nafri dick in spain was worth not fixing tiny details like this
>>
>>2315536
how do you know about the competition
>>
>>2315543
>popup tells me I can offer a white peace
>click it
>it sets the peace deal to white peace
>WHAT THE FUCK JOHAN???????????
>>
>>2315545
Your mom told me it sounded like something for you
>>
File: englishliberation.jpg (1.03 MB, 2560x1440)
1.03 MB JPG
>get to Napoleonic age
>war is suddenly fun again because you can ignore zones of control and sieges are over in a couple days

I don't know where the english army is through, I fought one 40k stack when I landed and one small 7k and haven't seen single troop since. They supposedly have 200 ships too which I haven't seen. I think they all might be in Africa
>>
>>2315499
I keep seeing Castille going down there and losing their entire army
>>
>>2315552
It's because north africa is full of malaria which is why the romans weren't able to conquer it.
>>
>>2315550
>sieges are over in a couple days
it should have been like that for you like 200 years ago
>>
>>2315550
Are you using a mod? Cause that english king looks like a zoomer thug. And your french president looks like he's wearing steampunk glasses.
>>
File: 43568.jpg (13 KB, 661x50)
13 KB JPG
What even is this cancerous bullshit? The more of them i annex the higher it gets.
>>
>>2315561
Nah, this game was started on an earlier patch when native characters would flood into your court so I think they just married into them since all of England's colonies are in Africa. The glasses are definitely not a mod
>>
Yeah as the Aztecs, I've lost almost 24 million people this run, yeah, it was amazing, yeah I came back and getting my literacy up higher everytime. Yeah it's one of the most fun nations in the game.
>>
>converting/assimilating pops resets their literacy to 0%
lmao
>>
Why is a leader of a revolutionary republic wearing a crown?
>>
File: file.png (1.03 MB, 800x500)
1.03 MB PNG
>>2315574
we'll never know
>>
>>2315328
>>2315331
I've been able to cause tea/pepper shortages in some coastal Chinese markets just by spamming trade offices everywhere. By the midgame, you only need to take a little bit of the surplus to start causing supply issues
>>
>>2315462
Hey, at least Anglican actually happened
>>
File: revolutionaryengland.jpg (804 KB, 2560x1440)
804 KB JPG
It's over, white rule has returned to England
>>
File: 20260104203539_1.jpg (903 KB, 2560x1440)
903 KB JPG
>>2315583
I tagged over because I wanted to know where their army was and they were all trapped in the caucuses somehow
>>
>>2315583
Pic of the new ruler?
>>
>>2315583
I forgot how shit the british republican flag is
>>
saw people talking about mann earlier in the thread, decided to try it out

i'm getting rivaled on day 1 by england, scotland and wales. regardless of my diplomatic efforts, scotland curbstomps me in the early 1340s every game

any pro tips for this start?
>>
File: 20260104211119_1.jpg (806 KB, 2560x1440)
806 KB JPG
>>2315586
I didn't take a pic before they had an election but they put this chick in charge when I made peace
>>
File: 20260104211130_1.jpg (889 KB, 2560x1440)
889 KB JPG
>>2315599
And here's who in there now
>>
will there be a TT tomorrow?
>>
>>2315585
November to April you can't pass mountains. Fighting in Balkans or Anatolia is so tiresome...
>>
>>2315600
That's better. That looks way more english than the previous dude.
>>
>>2315603
Northern Italy/Southern Germany is also ass. IE fighting around the Alps.
>>
>>2315603
I think they just marched their army there but then didn’t have military access to march out. I think that’s their vassal so they have food to live, they just can’t escape
>>
When I converted to Protestantism my average literacy dropped by literally 15%. What the fuck just happened.
>>
>>2315621
Might have to do with the change in liturgical language. Your Clergy probably have (had?) literacy only in Latin.
>>
>>2315503
I don't know what I could've done to increase it more than I already did, besides one law that gave some prosperity at the expense of decentralization.
>>
>>2315635
I didn't change my liturgical language when I converted, I wanted to stick with Latin since it had higher language power.
>>
How's the game look since, I dunno, 1.05?
>>
>>2315621
see
>>2315573
Converting creates a new pop type that then starts at 0 literacy.
>>
>>2315668
No fucking way
>>
>>2315671
It's what it is. Yet another Johan special. I guess it does work pretty well for the situation where you blob and convert representing how shitty that makes an area but sucks for the Swedens of the world.
>>
>>2315621
Some pops burned all books but the bible like some real protties did. *tips fedora*
>>
File: 1420737259625s.jpg (3 KB, 125x125)
3 KB JPG
>game depicts people who embraced protestantism as illiterate retards
>>
>>2315265
>only 2195 trade income and 43m people in 1752 as France
at this point, just bite the bullet and go revolutionary
was there any special bonus from being liberal in the court and country disaster btw?
>>
>>2315277
It's pretty good but there is a land one that does the same so it depend on who you have. I always goes naval because 2 reforms need 50naval and are just too good to past.
Early in the game, it's better to manually dev provinces that are critical to spreading proximity. Mid-game, you just use charter colonies for that. Charter colonies also give prosperity so it give even more dev. By the age of absolutism, if you dont go with lockean proviso you are retarded. The admin tech are also way way better than anything else, -10% proxy, 10% max lit, 25% army initiative(unironically the strongest combat stat) and +0.02 dev(massive)
>>
>>2315288
You can enforce culture on your colonies but yeah I did the same mistake on my first playthrough. It's only good depending on your situation and if you want have too many accepted cultures who are both of your language and group. For France, it's situational since occitan nigs won't be unified and you might have colonies. I think for smaller fags, it let them rp and de-group themselves from big motherfuckers like swiss and dutch going de-germanising themselves.
>>
>>2315300
>which the human player cannot do btw
you can do it in the influence actions, just not in the war declaration window
also yeah the AI can just peace out giving all your land, best you can do is making sure you dont let the war leader lose too hard or get a way to peace out on your own after a year
>>
>>2315366
With dynamical institution, all the location that could but didn't get it get monthly tick for it. I just turn on historical whenever it suit me better otherwise I keep it on dynamical. By the time, that cabinet can boost institution the AI does it with high priority so institutions travel around faster.
>>
>>2315375
all those forts are going to be extra cancer to siege, I always kill destroy them in places that will revolt
Also with napoleonic warfare, you are forced to put at least one fort in every province to fuck with the enemy's supplies so it hurt
>>
>>2315442
French nobility by the end was mostly a nobility of the robe kind of deal, few people with their own duchy and county. So it make sense to be able to gather them at the capital but to put them in a luxurious versaille is a bit of a stretch. Would be fun if there were ways to genocide them as revolutionary so you wouldn't worry about them in the first place.
>>
>>2315642
Free subject is the highest priority for you, it also make poor people eat less so you have higher growth and more food income/less food expense. That will give you 0.25% so the equilibrum will be higher.
There is also that one that give decentralisation. As an OPM, centralization isn't even good but anyway as long you tick toward centralization it's fine. You get most of your centralization via the road-building agenda anyway. There are also privileges that give prosperity, they also cost decentralization. If you can snipe some tribes, you'd get access to their estate and they give 0.1% prosperity.
>>
>>2315583
history repeat itself, the french normans genocided the black native anglo-saxon britons of england and now in your blessed wakanda game they did it again
>>
>>2315801
I would keep dynamic on if I play in Europe but keep historic on when not. There's too big of a risk that certain institutions just won't spawn at all with dynamic spawn rules if your own capital isn't in Europe (or north africa) to babysit the spawn. Well that or be prepared to use console or otherwise cheat them in in the cases when they do fail to spawn. As an added bonus historic when outside of Europe makes the game significantly more challenging since you can't cheese the institutions to yourself so easily.
>>
>>2315811
>If you can snipe some tribes, you'd get access to their estate and they give 0.1% prosperity.
Mann starts out with some tribes, I used to have that privilege but I promoted them once I was done assimilating the island with my non-dev spamming cabinet member, maybe that was a bad idea. There's not really anything to be done about the building cap, right? Someone recommended deleting granaries until I only have 9-10 of them, do you think I should just eat up the extra building cost and keep spamming shit whenever I can afford (not like I have anything else to spend my money on) or is it a good idea to delete less profitable buildings and only focus on books and cloth?
>>
>>2315817
>fail to spawn
impossible apart from the ones that need societal values like capitalism or offensive and capitalism isn't rare while offensive could be.

>>2315823
>maybe a bad idea
I don't know with Mann, but I like to keep some tribes because they have access to some good privileges and their political power is non-existent.
>building cap
Nope, nothing can be done. I think you should priorise pop growth via granaries and migration attraction. Once you are close over 60% of the population cap in a city you can ditch the granaries. Keep in mind that overbuilding your economy is a thing in the early game because trading isn't as profitable and the buildings kinda suck. If you overproduce too fast. you get to hit the cap early which mean more expensive buildings and less migration attraction. If possible, try to become a pirate republic. They get access to unique shit like brothels(pop growth) and they plays similar to a trade republic so it should be good for a OPM. Also they might get slave and money from privateers on top of having a stronger navy(important for defense). These raids should be most of your economy until better tech make buildings way better.
Someone pointed out that tier2 buildings suck because they are less efficient pop-wise but that also mean more burgers to buy shit. However I also skip tier2 and go for tier3 when possible. So depend what you want to do as an OPM Mann but you should center your economy around your military(navy) and use it to extort money and dominate trade.
>>
>>2315832
I don't think you can become a pirate republic until much later in the game, unless you play as one of the tags that can become one through an event. Right now I'm a bit obsessed with the idea of a tall island so I have two Victual Brothers games going on, I played them for a while then someone recommended trying to go Norse just for the option of being able to raid for slaves. It seems like a lot of works for bonus pops but since I'm not going to expand there's not really any other reason to fight wars so might as well have something to do other than just sit with the buildings tab open all game.
>So depend what you want to do as an OPM Mann but you should center your economy around your military(navy) and use it to extort money and dominate trade.
Does this just mean hiring privateers wherever I can and using my navy to defend myself when someone inevitably declares war on me or how do I leverage my navy properly? AFAIK it's good for maritime presence but that's about it. I had up to 7 privateers as the VB and unfortunately the events seemed really scarce and lackluster, every few years you get an event that only gives a pretty pathetic sum of gold and the other event seems to be bugged, it's supposed to give you slaves if you liberate them but your pop count doesn't change.
>>
>>2315832
>impossible apart from the ones where it often happens
My point exactly. Bohemia, Hungary and France can and often do kill every single capital economy in Europe. Happened to me twice already for both of the ones that require the capital economy to exists.
>I don't know with Mann
You can't keep tribes as OPM without crippling yourself
>I think you should priorise pop growth via granaries
Mega dumb for OPM and dumb otherwise. The Granaries will never pay off and will just replace buildings that he already is critically short on as an OPM. Immigration will be vast majority of his pop growth anyways.
>>
>>2315734
Very rude, anon. You know that protestant areas were the most literate.
>>
>>2315832
>granaries
These are only useful early on to help pop growth in larger nations like england or france. And even then once it reaches the point of you needing more than ten levels it just becomes not worth it.
>>
>prestige penalty from having no rivals
>when there's nobody powerful enough to be your rival
huh?
"we are the strongest state we know of. nobody can stand up to us. -0.4 per month"
>>
>>2315884
very well thought out system by small indie company, thoroughly playtested please understand
>>
File: 1612448720895.png (137 KB, 358x358)
137 KB PNG
>>2315884
Johan said this was on the rework list for 1.1, just wait for the patch
>>
>>2315884
They didn't think that far ahead. They just thought "we want people to set their rivals when the game starts".
>>
>>2315917
That sums up half the game mechanics. Undercooked trash.
>>
>>2315896
Johan owes me the patch RIGHT NOW
>>
>>2315917
>>2315884
It's because originally not setting rivals got you conciliatory while having them made you antagonistic. But as conciliatory is much better they knee jerk swapped the penalty from no rival to prestige without considering that the system was not made to be like that. Johan got blown out on the forums and rage coded a broken feature to stop people from having fun.
>>
>>2315927
Yeah, they wanted people to set their rivals at game start and didn't think ahead. Except with more words.
>>
>>2315929
I wonder if every playtester started as some small country and only played 150 years because the game starts breaking apart when you get big or a few centuries in
>>
>>2315929
Even that is silly and gamey. Why sould a nation be penalized for not rivaling other nations?
>>
File: file.png (2.33 MB, 1897x854)
2.33 MB PNG
I hate how obsessed the game is with giving you a generic dynasty.
>>
>>2315956
Did an Ethiopian game recently and my starting dynasty was almost immediately wiped out by hunting accidents and "wild animals", which I didn't realize was a thing that could kill characters
>>
>>2315988
It's lame as hell too the event chance is clearly ramped up when you have only one guy left or a high stat heir.
>>
>Unite China
>Event doesn't fire
>End up in never ending bankruptcy chain
>It finally fires
>instantly lose the mandate of heaven due to -100 stability due to 20+ bankruptcy events
It would seem only Ming and Wu are playable due to their starting area, at least not without deleting every building in china.
>>
>>2316000
oh I forgot
>despite having shittons of heirs it goes to some random mongolian lady who was never related to the king during the rebellion
So I lose the dynasty I just worked establishing during the rebellion for no reason?
>>
File: armenians.png (2.84 MB, 1920x1080)
2.84 MB PNG
Tried a run as Cilecia. Did pretty well, the mamluks kept declaring war against me with the slaver casus belli but I could always get an instant peace by paying them some gold. Building cities and eating whatever the ottomans did not eat and waiting for Modern Armies so I can build armouries.
Though because Johan is a fat fucking retard, and I am likewise a fucking retard for playing his broken shitgame, a vassal dragged me into a war against the mamluks and I can't do anything to peace this out because my vassal is the war leader.
>>
>>2316043
>no cabinet members
anon?
>>
>>2316047
when I started I were poor as dirt and that mentality just stuck onto me I guess
>>
>>2316043
I tried a Cyprus run last week with the goal of retaking Jerusalem and making it my capital, but didn't even make it 20 years before I too had a vassal force me into war with the memeluks. Said fuck it and went back to playing majors.

>No cabinet members
>Set to integrate and develop provinces
>Full diplo spending, full diplomats, doing one (1) diplo action
>31 months worth of profit sitting not doing anything
>Building castles
Cmon
>>
I am going to form EVROPA in my next blob campaign. Where should the capital be?
>>
>>2316064
Paris, Vienna or Prague seem like good candidates, I don't know if cities like Frankfurt had risen to any relevance at that point.
>>
>>2316055
all points are fair but castles seem pretty good to at least buy me time any time I get into a war
>>
>>2316064
Dunno if Europe gives any proximity bonuses, if not then some coastal capital is probably the best best pick. Without extra proximity bonuses land is kinda just bad for proximity until railroads and no one plays that long.

>>2316069
You really shouldn't need more than like 2-3 castles max. You do want at least one on good defensive terrain to stack wipe AI's but having more than that is usually just not very useful while costing a significant sum of money.
>>
>>2316064
Don't put it on the Med coast like everyone going Roman Empire does. Yes naval is better for most of the game, go land anyway to prove trve Evropean dominance
>>
>>2316043
>>2316055
If this issue has not been fixed in 1.1 I am unironically going to delete the game from my steam account
>>
So what's the ratio of "I am upset with the way they patched the game" and "I'm an EU4 retard" that's causing the mixed reviews on steam?
>>
>>2316110
It's a 100% ratio of "you forgot to turn off non-White reviews"
>>
>bring up gamebreaking issue in eu5
>yeah well trannies, niggers and eu4, right?
>>
>>2316110
The game has broken shit. Stuff like >>2316110
and most of the Age of Revolutions. There's other stuff that's blatantly unfinished, as well- all the characters wear 15th century clothes regardless of what year it actually is.
>>
File: file.png (188 KB, 604x227)
188 KB PNG
>>
>>2316112
nonwhites are the strongest countries in the game throughverbeitum
>>
yeah the patching is awful and big parts of the game are broken but it's still much more fun than eu4 ever was. maybe im a simulation autist but the core mechanics of proximity, pops, literacy, resources, buildings etc. are so much better than the shitty gimped board game mechanics of eu4
>>
File: Spoiler Image (900 KB, 800x863)
900 KB PNG
>>
Anyone got any idea why my trade income drops 90% every month at the last hour of the month?
>>
>>2316231
That's probably when the game goes "whoops, all those trades that looked like they were available to you aren't actually available".
>>
>>2316231
I don't get this could be cpu bottleneck.
>>
File: file.png (1.74 MB, 1352x934)
1.74 MB PNG
Uhhh based Japan?
>>
>>2316174
Jesus Christ how horrifying.
>>
File: 20260105222449_1.jpg (914 KB, 2560x1440)
914 KB JPG
Next one down
>>
>>2316265
>Almost 1800
>People still dressing in full plate as though it's 1400
So tiresome.
>>
Actual downside of doing a mega-city run is that your building slots are even more limited than first appears, because you need to spend them on weapons, guns, and cannon workshops so that you have enough to feed your armies and various infrastructure/military buildings like barracks and government buildings. So you really only have ~100 building slots to play around with economy-wise
>>
How the fuck do you get navy tradition? You can't drill fleets, and it's hard as fuck to get them highly experienced just through conventional warfare. Is it basically impossible?
>>
>>2316309
I don't know what it'll be like at 100 dev but a capital city should have around 150 building slots and since you're not spending money elsewhere the increase in building cost should be manageable for a while so the reduction in migrant attraction is going to be the worst part, but yeah it'll be pretty tiresome to pay 800 ducats to expand a paper workshop. The building slots cap is just unfun for a run like this so it would be simpler to mod it out. I don't know if the game supports adding more city tiers but if it does you could just do more city stages at like 100>250>500k to keep raising the cap, alternatively make some meme "Free City" form of government which massively buffs building cap limit.
>>
File: eu5_UAZANi64H7.jpg (494 KB, 1920x1080)
494 KB JPG
My burgers keep disappearing and reappearing and taking all their privileges with them, nice game Johan
>>
>>2316310
not in a position to genuinely check right now but is it not like EU4 where you get naval tradition from just having your navy do generic missions like patrolling coastlines?
>>
>>2316357
Doesn't seem to be. I have two 50-light ship navies constantly on patrol and they don't appear to generate anything.
>>
>>2316310
Patrol Seas gives XP to the ships and average XP of the fleet should give Tradition
But Naval combat as a whole is completely broken so it hardly matters, unless you want naval tradition to push the Naval/Land slider
>>
Mission when..? Missions fucking when??
>>
>>2316181
>maybe im a simulation autist
You are a button clicking autist. The simulation isnt an inch deeper than eu4s, pop demands doesn't even matter
>>
>>2316404
Which I am too for claritys sake but since eu5 demands a lot more resources than eu4 I would like it to not just look prettier and give you more dopamine kicks.
>>
>>2316341
>total number of burghers 3
>34,6k Burghers
What le fuc???
>>
What buildings should I focus on in Constantinople? Should I dismantle anything that’s already here? I’m not too versed in the economy side of things but what to make the best capital I can. Recently began upgrading a bunch of places to towns, building libraries, docks, and pound lock canals where I can. Currently have a size 15 (current max) Scriptorium, Spinner’s Guild, Papermaker’s Guild, Tailor’s Guild, and Granary. Aside from that there’s a level 5 tool’s guild, 4 brewery, 3 potters guild, marketplace, dye maker, and level 2 weaponsmith, jewler’s guild, market warehouse, saltpeter guild, tannery, winery, glass guild, carpenters’ guild, naval supplies guild, 4 mason, fruit orchard, sand pit, lumber mill, clay pit, and fiber crops farms.
>>
>>2316408
Which ever gives the biggest number. No reason to dismantle buildings (except the fort) until you are well past the building limit in which case you may want to remove some garbage like granaries, masons, sand pits and salt peter guilds so you can stack more cloths production or what ever that makes actual money.
>>
File: 1752718023659697.gif (979 KB, 200x200)
979 KB GIF
>>2316408
you generally just build whichever gives you the most gold unless you have unfulfilled needs which is pretty damn rare
If your region is somewhat limited in Iron you should max out bog iron smelters, which means a good amount of charcoal kilns, which means enough lumbermills, which means enough tools guilds to keep them running (and tools generally is an okay moneymaker by themselves)

I almost never remove buildings unless my region is heavily restricted in Lumber in which case I might remove some sand pits/claypits
>>
File: 1645722233761.jpg (18 KB, 224x220)
18 KB JPG
>>2316412
The final step in mastering EU5 economics is realising that it all comes down to lumber management
>>
File: file.png (666 KB, 680x596)
666 KB PNG
>Give uncle a fief in hopes he will marry to continue the Han dyansty
>Doesn't marry
epic
>>
>>2316432
Always give vassals to people that have a heir already.
>>
>>2316434
I can't marry him and I don't need a vassal. I need a male member of my dynasty. Going to just release him and hope he marries then.
>>
File: file.png (898 KB, 817x741)
898 KB PNG
Pleaaase just have sex.
>>
File: file.png (984 KB, 734x1060)
984 KB PNG
YES, let the inbreeding commence!
>>
File: file.png (1.09 MB, 675x1169)
1.09 MB PNG
>>2316438
So for vanilla inbreeding you need a proxy dynasty to groom. Interesting....
>>
File: IMG_2049.jpg (34 KB, 605x467)
34 KB JPG
>>2316301
Thankfully they’re adding proper clothes in the next patch for Europeans anyway. This shit should have been in release though
>>
File: file.png (1.47 MB, 1253x963)
1.47 MB PNG
I have played China twenty something times and this is the first time I've had the Oirat horde correctly spawn...
>>2316441
It's honestly just evidence that they rushed eu V out for $$$ when not even the art assets were finished being made.
>>
File: file.png (2.56 MB, 1501x1278)
2.56 MB PNG
Actually come to think of it, since China is so vast I could just keep various historical dynasties on their own little fiefs inside me. Maybe I should keep Temujins line around.
>>
>>2316444
Yeah the art assets of all things is a weird one to not have by the deadline, you can have that shit locked in a year before release. Though I think it might've been that people kept raging at the 3D portraits so they kept updating them until right before release, and they only had the age of Renaissance read by then.
>>
It's really cool actually that armies that have 0 morale are allowed to just retreat instantly without taking any casualties and I am thus unable to kick them out of my country, it makes a lot of sense and I like it a lot
>>
>>2316452
Yeah I don't really blame Johan for the alpha release it smells of corporate medelling. I do blame him for those shitty kneejerk patches though and not being ready on time with enough QA testing.
>>
>>2316453
EU4 did this bullshit too sometimes. I don't know why they didn't fix this.
>>
>>2316406
I'm guessing that for whatever reason there's a separate pop group of burghers that only number 3 and when those disappear then the whole estate disappears even though there are plenty of other burghers, anyway that run is bricked thanks to that bug.
>>
>>2316487
Do it again but as a Chinese city state so you have infinite people.
>>
>>2316488
I've disabled most of the map for performance boosts, the only playable area looks like the vanilla CK2 map
>>
>>2316490
You should put this on the workshop
>>
File: tss.png (160 KB, 498x494)
160 KB PNG
>>2316341
>lordship of man
>ruler is actually a woman
>>
>>2316490
Fine then play Hamburg since it's actually a nice location and not a desolate isle.
>>
>>2316494
I want to do a full test run first, there is already a mod like that on the workshop (which I based my mod on) but I shrunk the game map even further and disabled exploration and colonization, or so I thought. I've noticed that I've discovered some new sea tiles since the game start but I don't know if that's just scripted to happen even if nobody explores. It needs some more polish too since pops still complain lacking Asian goods that can no longer be provided and I've probably broken some Timur stuff because pretty much all of Chagatai's territory is gone, I think the tag itself no longer has any land whatsoever.
>>
>>2316501
>It needs some more polish too since pops still complain lacking Asian goods that can no longer be provided and I've probably broken some Timur stuff because pretty much all of Chagatai's territory is gone, I think the tag itself no longer has any land whatsoever.
Just create various city states/single province nations that have the goods. They can also be conquered later in the game if the ai manages to reach them.
>>
>>2316501
It's discovery spreading, different countries start with different maps
>>
>>2316501
>>2316503
You could also create events such as "The Tea trade" which causes provinces in portugal to flip to tea.
>>
>>2316503
>>2316507
If I get around to wanting to make a more polished mod that's suitable for public release I'll do something like that, right now it's more of a "I don't care about endgame shit and pops on the other side of the world hogging performance, just make the game run well for 300 years until I lose interest" situation
>>2316504
Probably just Morocco or Portugal having knowledge of a few more sea zones then
>>
File: eu5_iGx6vs2Zg9.jpg (320 KB, 1920x1080)
320 KB JPG
This is what the map looks like atm, I arbitrarily decided the end the steppes at the Urals while keeping all of Persia in. Chagatai has no lands so the vassals it starts with just end up going independent as soon as the game starts so I don't know how that ends up affecting the Timur events, Sweden and Novgorod should probably just start with the provinces they historically end up colonizing. Might extend the playable area to the red line but there's no real point to it other than to make the border down to Persia look more symmetrical.
>>
>>2316512
Timur should fire so long as Samarkand is in play, just leave a horde there with the area around Samarkand and it should fire and then conquer trough Persia since that's the only path
>>
Thank you for the building advice bros. Constantinople is going to be the city of the world’s desire again, and Rome will rise like a soaring phoenix!
>>
I miss eu4 exploration actually happening on the map with moving units.
>>
>>2316516
Exploration after the first few spots is just atrocious. They really should unlock "area exploration" or region or what ever it would be in later ages, there's a zillion of these small things that you just have to click and click and click
>>
>>2316521
Just have explorers appear via events and they explore stuff and you can sponser them if you want speeding it up. And bring back the unit models on the map that was sovl.
>>
File: file.png (1.77 MB, 1174x1098)
1.77 MB PNG
>blonde japanese
is there something I don't know about or is this a bug.
>>
File: file.png (935 KB, 720x931)
935 KB PNG
Both of these seem terrible due to their negatives being really bad.
>>
>>2316528
Offensive doesn't have a negative. Defensive doesn't have a positive, should be pretty easy pick.
>>
>>2316526
Nothing wrong there. Sengoku era Japanese girls dyed their hair too.
>>
>>2316529
Offensive is really really bad. Defensive is alright.
>>
>>2316531
>ignoring it's passed onto offspring
>>
>>2316529
>>2316532
I'm staying in the middle massive fort defense debuff or slow armies both sound aids.
>>
>>2316534
Yes but Offensive is super aids and Defensive is just a mild cold. So you always go defensive.
>>
File: file.png (249 KB, 641x304)
249 KB PNG
>Ran out of research options
>>2316537
I'm China so I need both stats since it takes YEARS to march an army from one side to the other before road techs.
>>
>>2316533
>he doesn't know about hair dye entering the bloodstream
>>
>>2316538
Make some professional soldiers
>>
Is it even worth building pre-modern roads? They don't feel like they do much
>>
>>2316526
What year is it? I’ve seen that happen in my Japan game but it was after my Japanese explorers started marrying native European women
>>
If I build a lumber mill in a province without lumber RGOs, will it provide the throughput bonus for lumber utilizing buildings that a local RGO would?
>>
>>2316555
No
>>
>>2316528
Offensive has random events that are straight up aids, something like -12 stability with no alternative choice like spending money to avoid it. And since it's random, there's nothing stopping it from popping again only a few months/years later. It's not as high priority as shifting yourself towards Plutocracy, Humanist, or Collectivism, but after my cabinet member has shifted those I put them to work on Defensive.

Also the writing of its events portray you like a retard who thinks that war tactics are entirely throwing more guys at the enemy, which offends me as a roleplayer.
>>
>>2316550
1412.
>>
>>2316557
>Also the writing of its events portray you like a retard who thinks that war tactics are entirely throwing more guys at the enemy, which offends me as a roleplayer.
ironic considering that every time human wave tactics have worked well they have been defensive (the USSR and China in WW2 come to mind)
>>
>>2316566
Historically most wars were actually won by the side that had more guys and started by the side that thought they had more so it's pretty accurate on that front
>>
>>2316557
>>2316566
That should be a quantity thing. Offensive is aggresive tactics like envelopment v. defensive tactics like a pike square.
>>
>We have parliamentary mechanics
>you still need to justify (valid) wars via spy network (such as reconquest).
>>
>>2316580
Parliament isn't used to justify wars in real life, it's used to appease the estates when the leader decides to start a war which is exactly what you do with it in game.
>>
>>2316584
Then have it use another internal mechanic, you don't send spies out to prove your enemy are heretics/heathens or when they actually own land that belongs to you. Spy network CBs should be strictly for shakey or illegitimate claims.
>>
>>2316588
bad opinion noted and discarded
>>
File: file.jpg (367 KB, 634x881)
367 KB JPG
>bad opinion noted and discarded
>>
>>2316592
how did you get that picture of me
>>
File: file.png (64 KB, 418x93)
64 KB PNG
>asian names
The more asian minority cultures paradox teaches me about the saner chinese names become.
>>
>>2316589
NTA but I agree, the idea that you need a preparatory diplomatic action for CBs like reconquest or holy war is silly, particularly because there other CBs like Claim Throne that don't require this. Not all CBs should be instant, but reconquest/holy war should be.
>>
File: file.png (304 KB, 659x267)
304 KB PNG
The wall claims another victim.
>>
>>2316064
>>2316067
Hamburg
>>
File: file.png (774 KB, 683x1053)
774 KB PNG
>1423
>Inti girl in feudal japan
guh?
>>
>fr*nchgroids try to not join my war against Bologna and Naples
>spend 10 favors
you are MY bitch France, you will HELP me form Italy
>>
>>2316627
>he didn't disable exploration
oh nononono...
>>
>>2316627
>>2316634
>alt timeline where glorious NIPPON finds Mexico and it's surrounding areas first
>the natives get JAP'd
VGHHHHH
>>
>>2316634
I swore it was off in the preset, at least they can't colonise.
>>2316635
The natives aren't the only ones getting JAP'd
>>
When is the patch?
>>
>>2316627
I Was a Plain Llama Herder but I Reincarnated as the Heiress to a Clan in Feudal Japan?!
>>
>>2316641
February, unless they stated otherwise recently.
>>
File: 1600503164590.jpg (622 KB, 1213x1356)
622 KB JPG
>>2316642
>>
File: file.png (292 KB, 751x345)
292 KB PNG
>>
>>2316627
>heir to unka thumpa
>>
>>2316627
Utkhupampa Shōgunate please
>>
>>2316642
Revolutionizing terrace farming as the 3rd born daughter of the daimyo, enjoying the new llama free slow life
>>
>>2316234
It does this on any speed
>>2316233
Thats pretty gay and retarded but believable
>>
>>2316653
It's because pre tick trades are just an estimation. The actual availability and price of goods is determined when the trades happen so it can tell you that this trade makes you 5 buckaroos which looks good but it looks good for 2 other AI's too who also make the same trade which then due to them having higher trade advantage means you don't actually get any of the goods to sell and no goods means no money.
>>
>>2316643
Damn, thought it would be mid January
>>
File: file.png (2.93 MB, 1852x1137)
2.93 MB PNG
>>2316649
They are an unlanded Daimyo
>>2316653
Game speed wouldn't effect it though if it's simply the sheer volume of calculations.
>>
>>2316655
They are swedes, they got back six days ago maximum.
>>
>>2316654
It sometimes even shows you trades that already don't work under current conditions.
>>
>>2316656
When does Japan splinter like that? And how does it work?
I tried playing as Oda but after I single handedly ended Nanbokuchō Jidai nothing happened for a long amount of time and I got bored taking over buildings in different locations.
>>
>>2316660
End of the 1300s, it's the longest wait for the 'fun' asian countries.
>>
>>2316657
The vacation usually ends tomorrow or next Monday actually.
>>
>>2316661
Ok but how does it work? What determines what locations you own?
>>
File: 1735522154055945.jpg (23 KB, 480x365)
23 KB JPG
>>2316662
>Swedish company
>Spanish work ethic
We're fucked.
>>
>>2316663
No one knows, we all get bored by the time it starts and aren't paying attention. Seriously, I don't think the wiki knows so you would need to go into the files yourself.
>>
>>2316663
I think? it goes to whatever tag has the most buildings there when the splinter happens
>>
>>2316664
Today is the last official holiday so I suspect lot of the code monkeys will have to go to work tomorrow but a 3 day week ends up being a soft landing week where no work really gets done as people read their emails and stuff so I wouldn't expect anything until maybe the Friday 16th at earliest, but a big patch won't go live without testing so that is probably week or two after that.
>>
File: file.png (561 KB, 663x583)
561 KB PNG
The clan bond is strong.
>>
>>2316676
Imagine having a child with a woman named Orgasm Chode.
>>
>>2316677
Kek
>>
>>2316666
>>2316668
Speaking of Japan, have any of the patches fixed clan's building ships? As Oda I start with a shipyard building, but if you actually built ships they would slowly die because you cannot dock them.
That was a few patches ago.
>>
>go to create cb
>tributary cb and religious war cb magically switched positions since last reload
almost got me
>>
>>2316654
Good to know and i still think its gay to have a system like that. Monthly ticks still feel bad in a game like this in general.
>>2316656
Cpu is only a couple years old and above what they recommend.
>>
How do people have fun in this game? Its the least immersive gst outside of maybe vic 3
>>
>>2316700
>Its the least immersive gst outside of maybe vic 3
>What is ck3
surely you jest?
>>
>>2316698
>to have a system like that.
Well it sort of has to be like that for the trade to work. Otherwise it would either have to give you as the player preferential treatment, spend way more resources calculating the trades constantly or create goods out of thin air when multiple trades compete for the thing for at least one month tick. You gotta pick your poison and honestly the trade fluctuation thing only sucks in the early game when your trade advantage is low, when you own most of the market it just stops being a thing because you do the trading first and any fluctuation is lost in the volume.
>>
>>2316700
I am deeply immersed in my role as leader of a nation-shaped road building crew
>>
Do the Jap clans stay around if you conquer japan as a non japanese?
>>
File: file.png (1.64 MB, 1935x590)
1.64 MB PNG
What the fuck.
>>
File: file.png (586 KB, 683x587)
586 KB PNG
>we have Oda Nobunaga at home
>>
>>2316725
>Orgasm No-Butt Ada
seriously you should fire whoever's coming up with your names
>>
File: file.png (12 KB, 435x48)
12 KB PNG
Are these the same guys that post this shit on /v/ or are they bots? Do people genuinely care about player count numbers for games that are skewed towards singleplayer outside more content being released?
>>
>>2316664
>work ethic
Sorry for not being corpo slaves like the guys on the other side of the pond.
>>
>>2316753
I don't blame you
>>
How can I survive these situations like court and country where my income goes from +150/month to -200 even with all expensive sliders minimized?
>>
File: 1766828738700658.webm (2.6 MB, 790x720)
2.6 MB WEBM
>>2316770
>court and country
>+150/month
Are you playing as OPM?
>>
>>2316742
>outside more content being released?
You answered your own question there
>>
>>2316773
Muscovy trying to form Russia, but I'm stonewalled by a strong ruthina in a PU with several other European powers who has novrorod. I've been taking large amounts of GH but it has very little control and not integrated. I can't even build any canons because I can't get any tin at all.
>>
>>2316773
did he throw a motherfucking satchel charge?
>>
>>2316779
I think he is throwing a landmine with a hand grenade attached to it
>>
when i was playing velikiy novgorod earlier, i'm positive i saw a "dismiss prince" button somewhere, but now i can't find it

am i imagining things?
>>
>>2316790
no I remember it too.
>>
>>2316793
O_O
>>
>>2316776
Sounds grim. +150 income is not great considering its age of absolutism already.
>>
>>2316795
It just seems no matter what I do my income won't go up. I build workshop after workshop in my cities that have good control and the vast majority of RGOs except those in recently conquered areas are maxed or near max. Even more troubling is the adm skill of my heir is like 34 and my ruler is about croak.
>>
>>2316800
I wish I could help but I don't know anything about that regions economic situation other than the one karelian tin province and abundance of timber.
>>
File: prince.png (684 KB, 1145x1889)
684 KB PNG
>>2316793
>>2316794
found it, your prince has to actually be in your country

which means this button will not help my other run where i invited the prince of muscovy and he fucked my country by imposing all the dogshit laws from his union
>>
>>2316806
rect
>>
>>2316800
Thats weird, but then again I have not played any eastern European country yet. Maybe building more trade capacity will make your industries more profitable?
Also, If your good cities are built to full capacity, you could remove the least profitable ones to make more space for more profitable ones.
>>
File: file.png (1.07 MB, 1137x734)
1.07 MB PNG
Fucking greedy little shits want my gold...
>>
>>2316815
They are clearly courting death
>>
>>2316803
It's basically wheat, lumber and fur, with tons of livestock down on the steppes. There are some gold provinces further into Siberia but I was focusing more into getting into Crimea and hopefully being able to import tin from there.
>>
>>2316820
It's more to do with good flow and whats in demand over the course of the game. Without knowing how your save state is all I can say is build markets.
>>
File: armenia.png (2.77 MB, 1920x1080)
2.77 MB PNG
not really sure where to take this. currently just using two regular cav armies to bludgeon enemies into pulp before I take the two-three provinces I want and then waiting five years
>>
>>2316833
unite Armenia than alexanders empire duh.
>>
>>2316833
oh yeah if anyone wondered why I am spying on aragon I try to steal technology as often as I can.
I don't know if I missmanage tech or the AI just fills out every lower age tech before moving on to the next more expensive ones

>>2316837
Sadly Armenia is too low rank to be formed by Cilesia
>>
>>2316851
Unite, not form.
>>
File: GZnBI_obEAA-uQu.jpg (1.02 MB, 1900x1500)
1.02 MB JPG
What age makes it worthwhile to have a multiethnic wide empire instead of giving anything non-primary to a vassal?
I'm Netherlands, I snagged a blobbed Milan in a PU. If I integrate them too early, all that land is going to be 0 control worthless dogshit, so I don't want to do it until it's worth a damn. When is that?
>>
File: file.png (727 KB, 542x1032)
727 KB PNG
>>2316857
worthwhile?
none
viable?
Age of Chyna.
>>
File: file.png (8 KB, 75x60)
8 KB PNG
>>
File: file.png (299 KB, 537x406)
299 KB PNG
>>2316727
>>
>>2316867
I see this number show up a lot
>>
>>2311379
Trade and steal money from war.
>>
>>2316326
A 50 dev city gets 150 building slots. If you then add the +5 for being a capital, the +5 for being a market centre, and the +1 for every 20k(?) pop, your building cap for a modest 200k pop megacity will be 172.
Granaries and trade buildings alone eat up like 40 slots, market and government buildings another 10 or so, military and navy another 15. So by the time you're getting around to other options you're already down to 117 slots. That's not that many
>>2316408
Max out all your trade buildings, more trade capacity and market attraction is always good. After that, focus on the most profitable industries, and try to build them up to the max level before moving on to the next. The production efficiency bonus for stacking one type of building means you want to specialise everywhere you can
>>
File: 20260106210720_1.jpg (803 KB, 2560x1440)
803 KB JPG
Am I supposed to just annex everything as the knights? I tried making vassals but it's putting me so over the diplo limit no one will give me money anymore.
>>
>>2316905
I think you should probably culture switch to greek and annex more greek provinces yeah. Cyprus is free real estate. Crete is if Venize dies.
>>
Just got back from a 2 week vacation, did anything major change?
>>
>>2316910
No, the swedes are yet to come back from their own vacation
>>
>>2316910
>2 week vacation
they got you for racism too?
>>
is the best way to deal with court and country just to wait it out rather than trying to achieve the objectives? youll end up with max absolutism anyway
>>
File: 1760292335426897.jpg (78 KB, 950x1124)
78 KB JPG
>>2316910
Next patch February, hope for a beta branch in January. Johan made a few posts on the paradox forums:

>What are the biggest problems with the game
Got like 50 pages of people telling him all the ways his game shipped half-broke (at best) and that the manic patching feels like he's trying to kill EU5 like he did Imperator. I think it was a cathartic moment for the playerbase.

>Where do we stand on the "railroad debate" for EU5
Goal is for Situations to create "railroad" mechanics that force a certain narrative on the game. Acknowledges some aren't working well. Wants the average game to experience things like a fragmented HRE, hordes disappearing by midgame, Ottomans create a "France-level threat", and Russia forming.

>Roadmap to 1.1
Just a collection of what bugs are being fixed, mechanics being reworked, and a few small features being added that should have been there on release. The post is already just a summary so I won't try to summarize it, just go read it yourself.

All in all I think Tinto don't have a strong vision for how the game plays or how mechanics interact with each other. Simple questions like "do you intend for cultural values to have a clearly superior option you work towards longterm, or should both be viable depending on your situation" have been noted but not answered. Johan can tell you what he wants the game to do, but never how he'll make it happen.

>So is it worth playing?
I dunno, it's your life. If you do play you should get some mods and not play on ironman. Something to nerf Bohemia and something to bring back nobles automarrying are essential, something to reduce No-CB wars is wise, and honestly I think you should download a cheat mod even if you never use it. Be ready to do some tag-switching or use a console command to fix the world when the AI or the game mechanics inevitably fuck it all up. The AI is fucking retarded and you win as soon as you unpause the game, vassal spam go BRRRR, build your RGOs.
>>
has colonies been fixed yet since release?
ai colonized way too fast ahistorically
or is there any mod to fix this?
>>
want to do a meme run empowering peasants as much as possible
with that in mind which of the following religions is the best in-game?
>Bogomilism
>Lollardy
>Strigolniki
>Waldensian
biased towards the first two since they give +50% peasant power and the latter two only give +25%
>>
File: 1752652677904797.png (280 KB, 503x412)
280 KB PNG
i think they're fucked lads
>>
>>2316933
yes now ai tries (and fail) to colonize africa so america is empty for centuries
>>
Any suggestions for an Armenia LARP session when februari patch hopefully fix the most egregious issues?
>stay in the mountains and form GroßArmenien
>move capital to antioch, fully accept and spread Syriac
>move capital to Egypt, accept and spread Coptic
Bonus side larp projects
>kill the turks, set up an independent greek or christian turkish state
>create christian state in medopotamia
>do something to help Ethiopia
>>
Yeah, this game needs some updates. I'm trying again next year.
>>
>>2316941
I tried that once and got absolutely nowhere, peasant power is kinda doomed to be super low, and rural buildings (market/fishing/farming villages) barely make income
>>
>>2317124
Workers are part of the peasants estate so building RGOs and worker buildings should help them as well
>>
>>2317126
But I believe peasants wont be the strongest estate even if you enact peasant republic and give no other estates privs
So doomed indeed
>>
Post your wishlist for small things that should make it into DLCs/patches soon enough
>more Parliament debates
>a few more buildings for clerics/nobles
>>
>>2317135
>making cultural interactions and assimilation more interactive
>making food tradable between markes
>add more options to change province RGOs
>>
File: sea_tile.png (1.01 MB, 1024x666)
1.01 MB PNG
>what are you waiting for anon-kun
>don't you see that I've frozen over and is perfectly walkable right now
>there are swedes on the other side of me... why don't you take a shortcut to them?
>>
File: complacency.png (400 KB, 487x455)
400 KB PNG
>Complacency
>One of the major complaints with our games is that there are no mechanics to simulate why empires decline. Our new complacency mechanic is one of the ways we will deal with this. Complacency increases if you don’t have any outside threats, primarily from not having threatening rivals, while it is reduced by having threatening rivals, being targeted by a coalition, or losing war etc. The impact of a high complacency

Seems like a bad idea desu, the problem is that it's too easy to become hegemonically big, people usually give up by the time complacency would be too much of an issue.
>>
>>2317150
Tell me why it is not a really bad idea to add complicated mechanics like this when the base game still doesn't work
>>
>>2317150
in case other anons are wondering, that's part of a freshly posted Tinto Talks
>>
>>2312491
>>I think they need to make it easier to get old techs
They do. Old techs cost about 60% of current-age techs.
>>
remember to always spy on the papal states. they get a huge literacy boost so you can almost always steal tech from them after age 1 or 2
>>
>>2317161
How do you steal tech in eu5?
>>
>>2312491
It's not great. Each institution autonomously spreading techs within it would be great and almost a no-brainer design wise.
People will say the system works well because they can game it. That's a really garbage justification for any mechanic.
>>
>>2317161
get 75 spy mana and check the covert actions tab. It'll only be visible if they got more technologies than you, which is usually the case since the AI will focus on early age technologies before moving on to newer ones.

And due to how cultural influence and tradition affects espionage focus on countries with small cultures. You get a little over 5 flask mana every time but if you got no better use for your diplomats it's a nice way of leveling ahead-
>>
>>2317167
ops
>>2317163
>>
File: 4223.png (3.13 MB, 1920x1080)
3.13 MB PNG
>>2317150
Something looks really odd about recent paradox loading screen art. Like they lack consistency, I dont think a king or general would be riding ahead of his men on a big white horse while they are advancing slowly and under fire
>>
>>2317171
nvm I am the idiot here
>>
>>2316800
A picture tells more than thousand words would. Post your finances and it will probably reveal the reason why it's shite.
>>
>>2317150
Proximity fucking obliterated lmao good thing you can still stack vass... oh no nonono...
>>
>>2317159
Old techs just have a -8 on the base but otherwise still cost as much as they were fresh new. Age of discovery tech still costs 70% of what it used to cost 250 years after the tech has become obsolete and ubiquitous and tech progress doesn't get meaningfully faster between the start and end to justify that, this isn't like vicky where every "age" gets you +50% research speed.
>>
>>2317154
It's how they balance the game. Just add a new mechanic whenever they run into issues. Why fix mechanics today when you could add one now and fix two tomorrow?
>>
>>2317150
If they are doing this they need to really revamp the way great power score works. Right now if you conquer everything the byzantines owned before the fourth crusade that emperor title alone will make you one of the world's unrivaled great powers with no avaible rivals besides maybe france
>>
>>2317150
honestly I have no idea how they may actually balance this without it getting super exploited by players
>take a bunch of useless land to get triggered by coalitions since they can't do shit in this game
>start a war, lose land you just took on purpose
>avoid emperor titles like the plague due to gp score
>piss off clergy estate to trigger ciivil wars that depress your gp score but can't do shit
>>
First time playing a non-monarchy as the Teutonic knights, my ruler just died and now I have a clergy regency. Will I get another ruler assigned automatically or what?
>>
>>2317194
don't you have an option to make your regent the ruler, or invite one from abroad? try right clicking on your regent
>>
File: 1747659810247695.png (1.74 MB, 1323x817)
1.74 MB PNG
Complacency won't be a problem in europe unless you are going for EVROPA blob campaign, if I understood that mechanic right.
>>
>>2317196
Unless the modifiers are extremely generous this will be a disaster, look at that mil score it instantly reduces threat and the threat seems to be just the sum of the parts. It's trivial to get higher economy and mil score than the AI and if you blob out at all your pop score will also be above it at which point the AI is negative threat and presumably causing complacency.
>>
File: 3450310_78.jpg (227 KB, 1680x1050)
227 KB JPG
Nice job Johan.
>>
It seems they changed Japan a lot and I don't recall seeing any of it in the patch notes.
As Oda I cannot build foreign buildings in all the other provinces of Japan like I used to. In fact I can only build anything in the one location I start in.
>>
>>2317206
It's because you don't have a clergy estate, it doesn't show the bonuses for an estate if the estate doesn't exist in your country.
>>
>>2317206
>doesn't have a clergy estate
>bitches about advancement not doing anything when it affects clergy loyalty
idgi
>>
>>2317210
>>2317211
Then its still Johan's fault for not saying as such.
>>
>Will there be changes to address how EU5 instantly becomes a post-scarcity society where every market has a surplus of everything? For me, this is the most unsatisfying thing
>Yes. will talk more about it within 2-3 weeks
Trust Johan, 2 more weeks
>>
>>2317218
This is a big trap because even right now people (read retards) are complaining how they have to use the trading system and get resources they otherwise don't have. There's no way Johan can reduce the resource availability without triggering massive amount of paradrones
>>
>>2317212
>it's Johan's fault that a bonus that does not apply to my country does not display the effect that does not apply to my country
idgi
>>
So do the estates still pull money out of their ass to buy goods? It might actually fix trade if locals can't afford everything.
>>
>>2317231
Yes and if not it would destroy trade as all demand instantly drops to 0
>>
>>2317228
It should say it gives a bonus to clergy even if you don't have clergy so at least you know what the advance is for. Just leaving it blank is fucking retarded.
>>
File: 3450310_79.jpg (333 KB, 1680x1050)
333 KB JPG
Can someone explain to me why building units is such cancer as a Japanese clan?
I'm just sitting here waiting for this shit to turn green so I can build more cav.
>>
I would like it if impertinent demands fired slightly less often than once every 5 years
>>
>>2317236
can't do that but I can ask why you are playing as a Japanese country not referred to as the Southern Court
>>
>>2317245
Because I don't give a shit about them and my favorite Daimyo has always been Oda Nobunaga?
>>
>>2317218
three day patching operation you say?
>>
>>2317249
>my favorite [sic] daimyo has always been [sic]
Not a good start over someone of the literal imperial family. Are you American or Canadian?
>>
>>2317171
>>2317172
kek, the amount of you anons that talk about stuff you know nothing about. Props for admiting your wrong though.
>>
>>2317258
Why would you play as the imperial family? That sounds like ass.
The entire draw of Japan is playing the sengoku jidai.
>>
>tfw massbuilding Trade Offices and Overseas Trade Posts for no other reason than "I can and I have money to spare"
As Netherlands I'm debating if I want this approach or to straight up annex the spice isles in spite of 0 control (I'd like to Centralize so no subjects)
>>
>>2317260
>why would you play as [quite literally the only reason to play as the Japanese imperial family] as opposed to a generic district occupying the same role
>>
>>2317233
anon it's automatic
>set it up so bonuses you can't get don't show for the player such as republican tradition as a monarchy
>tech tree is autogenerated via the written code
>most nations always have clergy
>weird edgecase they don't even know about unless (You) report it to them and complain
This game has many fuckups but this is not one of them, it's just a minor confusing bug that goes away as soon as you get clergy. So at worst the player doesn't research it until later when the forget it even showed up as having nothing. If anything it even helps you by not showing up since it will stop you from researching it. Compare that to important situations like the wars of religion not even functioning and I could careless if this oversight is ever 'fixed'.
>>
>>2317265
I hate to tell you this, but literally no one plays Japan as the imperial family. They always just pick Ashikaga or their favorite daimyo.
>>
>>2317233
don't bother with the paradrones in this thread. there's a guy who's so autistic who likes to defend it you got to wonder if he can chew bubble gum and walk at the same time. If you say something that's slightly wrong that's negative for the game he'll accuse you of lying.
>>
What's the best place to get EUV mods to fix the game if you don't want to pay Johan for a broken product?
>>
>>2317271
And there are people who nitpick stupid shit that doesn't matter when far more glaring problems with the game exist such as major events being completely broken or non existant ai in some areas such as said events who just click a button as soon as it is available.
>>
>>2311126
They thought it was a good idea to counter the massive shitshow Bloodlines 2 was, it kind of worked too. Too bad though, 1.1 should've been the 1.0 release
>>
>>2317275
I didn't even know they were published by paradox honestly.
>>
File: file.png (1.78 MB, 1274x1148)
1.78 MB PNG
It's weird this even 'counts' as discovery of a new world when they may have thought it was just a continuation of eurasia. I feel like it's too easy and you should be required to find Mexico or south america for this as an asian country considering Euros aren't allowed to discover it early through greenland.
>>
>>2317272
Smods.
Not too hard to use, but I must say I'm sometimes confused if the mods were posted during the .9 or .10 version (I play with .9 for now)
>>
To form germany (i'm bohemia) do I need to change my culture from czech to a german one?
>>
>>2317301
If it doesn't show you Germany in the form a new country menu then yes
>>
File: pwned.jpg (665 KB, 2560x1440)
665 KB JPG
late game wars against the ai feel downright genocidal with these casualty numbers
>>
>>2317303
It shows me germany, it just says I need like 200 more locations
>>
>>2317301
Unless they changed it czech is part of three culture groups, one of them is german
>>
>>2317150
>post tinto talk with -100 proximity
>Yeah, complacency should impact research speed negatively, but not proximity..
>yeah, changing it
johan you fat fuck can't you go 10 seconds without changing direction
>>
>>2317150
>arbitrary meme modifier outside of your control that nukes your nation as a punishment for playing the game right
Yup game is dead, 1.5 months we had a great run
>>
>>2317319
Close enough, welcome back Corruption from Territories
>>
>>2317309
Then just get 200 more locations
hello??
>>
>>2317320
Corruption was largely manageable, it was just money but this one really cripples you in a way just losing some money never did. Proximity and tax nukes your manpower and income, loyalty means your subjects suck ass. Trade efficiency kills all your trades, prod efficiency means you can't keep up buildings you used to be able to so even less manpower, cabinet efficiency means no more coring etc. It's just a horrible omni modifier that punishes success. Once this starts ticking there's not really much you can do about it because you can't make your rivals stronger I guess you just kill your army and hope it puts some rivals in range of being a threat or something
>>
I haven't given France a proper go yet, I noticed their diplo capacity is absolutely massive to the point where you could probably release everything but the immediate area around Paris as vassals. Is that a genius move for free money and vassal swarming or will it just take 200 years to diploannex everyone later?
>>
>Nooo I want to blob forever and autowin the game with no threats or negative modifiers forever
Lol get fucked trannies
>>
>passively outpace ai
>become superpower
>crush and burn in flames because lol get fucked trannies
>>
Coalitions reduce complacency so you just blob more and you're golden
>>
>>2317150
If they make coalitions reduce it it will not work. It will encourage worst kind of eu4 style coalition/truce juggling warfare. Not to mention this being yet another new mechanic while most existing ones are as shallow as puddles.
>>
>>2317329
>Coalitions reduce complacency
It's double over LMAO
>>
>>2317150
>+100 proximity cost+literally everything else
This is retarded, not even CHYNA has even been debuffed this hard in previous titles for doing well. If any new mechanics should be introduced it should be loyalty and corruption not boring modifier stacking. Also how will this interact with isolated regions such as Cohokia? Are they just unplayable now?
>>
Holy fuck, I though the golden horde looked weak with it's levy size, but they have like 2 dozens units of mounted archers and they wreck EVERYTHING.
>>
File: 1626272690985.jpg (407 KB, 2048x1536)
407 KB JPG
>>2317356
Imagine a rise of Temujin start mod, absolute blob kino.
>>
File: file.png (1.85 MB, 1611x969)
1.85 MB PNG
Aesthetic Timurids
>>
>>2317286
I mean it took a while for Euros to discover they weren't in India
>>
>>2317359
not a fan of that western border at all t b h
>>
Lost half my manpower reserve to egyptian mosquitoes
>>
>>2317379
That's how you have to do it, station armies in Africa during peace time so they can safely bleed out to Malaria and build up the resistance. Then they become effective when the war starts.
>>
>>2317150
>get into a stable geopolitical situation
>suddenly stop being able to tax people, lose control of all your lands and everyone in your country becomes 50% lazier
what
>>
>>2317389
Nothing personel blobbers, you have to prop up your enemies by engaging in 3D chess and subterfuge by feeding them chinese states so their pop stays up on paper to keep them strong enough to be a threat so your goys keep in line due to your fearmongering. This is a jewish world you are just renting in it.
>>
>>2317373
I'll take what I can get, normally they are just a vertical line or scattered literally everywhere.
>>
>>2317150
There's no way this mechanic lasts, this is wildly antifun and will just force you to only play tiny nations, cheese the game, or quit campaigns even earlier than most people already do. Imperator corruption or riot.
>>
>>2317150
I like it personally. This will mostly be a modifier that applies to the AI, because by the time a player has literally no rivals of equal size available his campaign is already over. Meanwhile stagnant mid/late game blobs will be more prone to collapse (assuming they ever solve subjects never fucking revolting)
>>
>>2317150
With every new teaser and patch, I move my "the game will be good at this point" expectations back another 3 months.
>>
>My own colonies are at war with each other
I'm 500 hours into this and i have no idea what the fuck is happening.
>>
>>2317150
>it is reduced by (...) losing war
Great, now you have to conquer useless land to then intentionally lose it against a random OPM in order for your country to not fall apart.
>>
>>2317228
Are you retarded, friend?
>>
>>2317432
If it makes you feel any better neither does Johan
>>
>>2317150
Seems like johan finally snapped and is doing the fucking around with modifiers of all fucking around with modifiers by giving you a negative modifier to existing
>>
>>2317434
The meta is conquering china, then losing it intentionally to your strongest enemy so their pop score is inflated by 0 control rebels of 0 value. Devilish plan

>>2317444
Johan heard someone was still having fun and decided to bring down the hammer. No fun allowed zone is in effect immediately
>>
>>2317446
I geuss as a China enjoyer I simply will not be updating.
>>
>>2317150
This is stupid and the only way it would work is if it was scaled by the leader's skills. So if you have good leaders they would have the ability to keep things together.
>>
File: file.png (1.05 MB, 1184x698)
1.05 MB PNG
Man seeing ai Timmy doing well makes me not want to kill it.
>>2317475
That and cabinet members skills.
>>
What location in Owari was Oda based in? I want my Oda game to be authentic when Sengoku hits.
>>
File: file.png (3.44 MB, 1906x1261)
3.44 MB PNG
>so many muscovites got enslaved they became majority culture in Sarai
>>
>>2317267
hey. I do. southern court even
>>
File: 20260107200637_1.jpg (513 KB, 1920x1080)
513 KB JPG
cursed alliances
>>
>>2317545
Rival rework will fix this. Trust the plan. 2 more weeks.
>>
is it worth playing outside of Europe?
>>
File: hmm.jpg (464 KB, 1920x1080)
464 KB JPG
>>
File: 20260107222716_1.jpg (791 KB, 2560x1440)
791 KB JPG
Not too bad so far but I guess I need to go after Aragon and Castille next. I never got Napoleon to show up sadly



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.