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most fun rts ive played in a long time. is almost similar to a immersive sim in what you can do. did /v/ get filtered by this game cause i hardly hear it ever talked about. People complain about the AI, but i feel like every single strag game people say the AI is shit
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>>2314256 (OP)
When they complain about the AI, it's not the enemy AI.
The unit AI is broken. Your units will rarely open fire at enemies in range and within line of sight approaching them in the open. If you give them a movement command they will get stuck in terrain, forget to vault walls, forget to reload. Nobody does anything properly unless you manually tell them every step of the process, and if you shift-queue it they'll just forget partway through.

Needing to manually tell every soldier to manually shoot every target, then next target, then next target every time for every target for every soldier sucks the fun out of the game real fast, especially when it's barely chugging along at 20fps.
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>>2314256 (OP)
It absolutely filtered people
It's a kickass gameand most people don't understand like >>2314373 that units can't fire at something they can't see. It's not the AI, they can't fire back where they're standing 90% of the time where you told them to stick around. Look at ground level and realize there's no LoS.
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>>2314256 (OP)
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>>2314376
i want more games like it, imagine like a medieval type game or roman empire game with the same immersive sim elements
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>>2314373
The AI is not perfect but that's a complete overexaggeration. Placed in a nice spot the AI won't have problems killing stuff that comes it's way. If it's obstructed by objects or terrain that's that player's fault for not checking.

>Needing to manually tell every soldier to manually shoot every target, then next target, then next target every time for every target for every soldier sucks the fun out of the game real fast, especially when it's barely chugging along at 20fps.
I never bother doing this and I've finished about 70% of the missions on hardcore.
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>>2314256 (OP)
Dick head devs took away 1st person mode which was a major selling point to the previous game complaining that some were treating the previous installment like a rambo game. Fuck these cocksuckers. I'm glad mods brought it back though. I'm still playing the OG call to arms and am getting my ass kicked in the GRM campaign. Infidels coffin.
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>>2314256 (OP)
Yeah it's filtered me. Having to manage the gear and inventory of every individual soldier singlehandedly filtered my hardstuck 1,300 elo AoE2 retard brain which is a shame because I really like the moment to moment fighting.
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>>2314677
>Having to manage the gear and inventory of every individual soldier
Laying mines, getting repair kits, or when all you have is a small squad then it makes sense to micro their gear. Otherwise it's your autism getting the better of you.
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>>2314376
>>2314377
robzmod lookin zesty
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>>2314555
>The AI is not perfect but that's a complete overexaggeration.
That really depends if you play the base game or the DLC. Western front AI is significantly worse than East front and in general the whole DLC is still buggy as fuck
>cutscene glitches
>propellers on planes to the side of the engines
>scripts not launching and missions breaking
>enemy ignoring your troops running right next to them
>your guys throwing nades under their feet
>enemy MG and arty implacements ignoring your troops rushing them
>broken pathfinding even when units told to just move a few meters
I could go on, but I tried the Airborne campaign just yesterday, to see if they fixed any of the bugs that I encountered last time I tried it and it's unplayable. I actually think it's worse now. People have been complaining to devs for months and those issues are still not fixed, yet they just released another DLC shilled hard by tactitubers.
These might not be that noticeable if you play MP or dynamic campaigns, but if you want good old scripted missions, it's a shitshow. I want to like the game, but how they managed to fuck up something that was already working fine in their previous games yet chose to ignore it for months AND have the audacity to release another overpriced DLC is beyond me.
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>>2315162
The issue is that the game's codebase is just really bloated and inefficient. You can probably already tell this because the game runs like absolute fucking ass even on beefy rigs, but the underlying problem is that so much of the game's realtime functions are scripted in such a way that they can't be put in queue and wait to execute while something else is being processed. If the performance gets particularly bad, then scripts and unit actions just get lost, because the game can't execute that action in realtime while it's busy processing something else, and has nowhere to store that action to execute it later. This is why pathfinding breaks, why units fail to automatically target valid targets within their line of sight, why units spawn in with broken models/textures/animations, and why cutscenes and scripts in singleplayer break constantly.

In other words, the worse your performance is, the buggier and more broken the game becomes. But as anyone who plays the game can tell you, the performance gets better or worse arbitrarily from one system to another almost irrespective of your actual specs. Seemingly the only system where the game runs smoothly is the one the devs use to test the game.
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>>2315162
The only thing of those listed I ever experienced in the game was the AI occasionally being retarded when throwing grenades and Pathfinding being annyoing at times (You get used to it after a while)
The rest sounds like you being to much of an autist or to bad at the game. I played most campaign missions a few weeks ago and I had 0 issues, atleast none that were major enough to remember.



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