PLAY PREVIOUS VERSION:
https://files.catbox.moe/tw4wd7.ziphttps://gitgud.io/turrikcan/project-nusoi/-/tree/c102d56de142959fbf1d0756d5455fe4ab37ed9b/https://www.moddb.com/downloads/project-nusoi-beta-release>three links to the same shitSOYDOOM MAP01 COMPLETION + SOME MAP02 STUFF THREADMore shilling for my SNCA project, it isn't dead, I've been busy lately, but I have some more time now, I'll post updates hopefully regularly
MAP01 FINAL CHECKLIST (in order of most to least important)
>Finish GLV>Implement 'teen ideas>Finish Cutscenes>Some diff. balancing>Add 'tosses or something>Finish level details>Finish terry trapsFinished in? I don't know
MAP02This level will be about boards of the party, I only started /asp/ thus far because I intend for that to be the shortest
The boards that will appear are as follows:/soy/, /qa/, /raid/, /r/, /int/, /pol/, /a/, /asp/, /biz/, /mtv/, /tech/, /v/, /sude/, /x/
MARGE?ITT you can post feedback, suggestions (for MAP01 or MAP02), ideas, and questions and I will try to respond to them to the best of my ability.