Releases: aelurum/AssetStudio
AssetStudioMod v0.19.0
Breaking Changes
- Many asset fields of array type have been replaced with list type (aka fixed the cause of most memory leaks) (35b2499)
New features
- Added Unity 6 support
- Added support for Tuanjie 1.0 - 1.6 (partial)
- Support for some Tuanjie-specific features, such as web streaming of texture data/virtual geometry meshes/acl clips, is not implemented yet
- Added multiBundle support (a single file with multiple asset bundles inside)
- Which also includes support for fake headers
- Added options to control exported UV types
- [GUI] Added option for manual binding of UV map types
- [CLI] Added flag to export all UVs as diffuse maps
- [GUI] Added Dark mode support for .NET 9 (wip) (#9)
- [GUI] Added option to use lazy loading for
Meshassets - [GUI] Added option to use tree view in the Dump tab
- [GUI] Added option to autoplay
AudioClipassets - [CLI] Added mode to export
Animatorassets- Added option to choose animation export mode (
--fbx-animation)
- Added option to choose animation export mode (
- [CLI] Added mode to Extract/Decompress asset bundles (#62)
- [CLI] Added support for multiple input paths (separated by
,or;)
Fixes
- Fixed support for
Meshassets with omitted weight values (#21) - Fixed audio preview for some fmod formats (#53)
- Fixed bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd (#44)
- Fixed a bug that caused audio preview volume to reset when selecting an asset
- Fixed support of
Spriteassets from Unity < 5.2 - Fixed support of
Spriteassets with wrongSpriteAtlaspathID - Fixed parsing of
AnimationClipassets via typetree for Unity versions < 5 - Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions (Live2D/CubismNativeFramework#57)
- [GUI] Fixed displayed info for non-fmod audio clips from Unity < 5
- [CLI] Fixed
Meshexport for some region formats (#38)
Other Changes
- Replaced Newtonsoft.Json with System.Text.Json for asset typetree serialization/deserialization
- Disabled animation converting if animation export is disabled in the options
- Added support for assets/bundles with obfuscated Unity version
- Added support of loading
Materialassets using their typetree - Added Oodle compression support (unofficial)
- Improved
Animatorexport in cases whereMeshRendereris missing aMeshreference (#40) - Improved support for some older Unity versions (< 3.0)
- Improved support of zipped files
- Improved ExportRaw option: External data will also be added to exported assets
- Updated UnityCN encryption detection method
- Updated bundle reader
- Replaced creation of a duplicated file/memory stream with OffsetStream
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk
- Added progress report on LZMA decompression process
- Updated asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export
- Added option to overwrite existing files (
-r,--overwrite-existingflag in CLI) - Fixed support of multiple model export using "Export selected objects (split)" option (#43)
- Improved integration with Live2D assets
- Fixed Live2D model export for bundles with multiple models inside
- Added support of exporting Live2D poses (pose3.json)
- Added support of grouping exported models by model name
- Added container-independent method for searching
AnimationClipassets
However, it's not really universal, so it cannot completely replace the container-dependent method
- [GUI] Added ability to filter Live2D model assets using "Filter Type"
- [CLI] Added name filtering support for Live2D export mode
- FMOD updated to v2.03.06
- Added native libs for linux-arm64, win-arm64
- [GUI] AudioClip improvements:
- Increased loading speed of
AudioClippreview - Optimized memory consumption of
AudioClippreview - Fixed incorrect length detection for some sound types
- Added
AudioCliploop point display (#37) - Added channel count info (audio channels)
- Increased loading speed of
- [GUI] Reworked some import options
- Added feature to load and save import options to a file (import options include Unity version)
- Added option to always decompress bundles to disk (related issue: #58)
- [GUI] Added exact search option for Scene Hierarchy (#49)
- [CLI] Added flag to always decompress bundles to disk (
--decompress-to-disk) - [CLI] Added flag to allow filtering assets using regex (
--filter-with-regex) (#45) - [CLI] The
--avoid-typetree-loadingflag has been replaced with--ignore-typetree - Made some other minor fixes and improvements
New Contributors
- @BM85-Hz made their first contribution in #37
- @HungryDoodles made their first contribution in #40
- @LoyieKing made their first contribution in #44
ArknightsStudio v1.2.3
Changes:
- Fixed an error when parsing some charportraits assets
ArknightsStudio v1.2.1
Changes:
- Added support for a "new" compression type, implemented in Arknights v2.5
- Fixed support of avg sprites from the new version
AssetStudioMod v0.18.0
Breaking Changes:
- Structure of the AnimationClip class has been changed a bit to match the structure of its type tree (
m_Clip = animationClip.m_MuscleClip.m_Clip->m_Clip = animationClip.m_MuscleClip.m_Clip.data) - Type of Unity version fields have been changed from
int[]to theUnityVersionclass
New features:
- Added option to export assets with PathID in filename (#25, Perfare#1050, Perfare#975, Perfare#762)
- Added support for swizzled Switch textures:
- Ported from nesrak1's fork (https://github.com/nesrak1/AssetStudio/tree/switch-tex-deswizzle)
- Added support for
Texture2DArrayassets:- [GUI] Assets of fake asset type
Texture2DArrayImagewill be generated, to make it easier to work with images from array in the GUI
- [GUI] Assets of fake asset type
- Added support for assets with Zstd block compression:
- Implemented as one of the option for custom compression type (5). Selected by default.
- [GUI] "Options" -> "Custom compression type"
- [CLI] "--custom-compression"
- Added support of Texture2D assets from Unity 2023.2+
- Added support of parallel asset export
- It's also possible to specify the number of parallel tasks for export in both the GUI and CLI (the higher the number of parallel tasks, the more RAM may be needed for exporting)
- Added support for parsing assets using their type tree for some asset types (
Texture2D,Texture2DArray,AnimationClip) (beta)only for asset bundles containing type tree info
Fixes:
- [GUI] Fixed compatibility with High Contrast modes
- Fixed Live2D export error due to wrong Blend type in Live2D expression parser
- Fixed AssetBundle structure for Unity 5.4.x (#31)
- Fixed loading of some Unity 2019.4 assets
Other changes:
- [GUI] Preserve selection order of
AnimationClipassets (#24) - Improved integration with Live2D assets:
- Improved export method of AnimationClip motions
- Added support for generation of cdi3.json (beta)
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
- selected models
- model + selected AnimationClip motions
- model + selected Fade motions
- model + selected Fade Motion List
- Added more options to work with Scene Hierarchy: (#23)
- Added option to group exported assets by node path in scene hierarchy
- Added field with node path to exported xml asset list
- [CLI] Added colors to help message
- Changed Dump function to show/export object dump if type tree dump is not available
- Added more displayed information for non-fmod audio clips
- Added display of asset bundle's unity version in cases where asset's unity version is stripped but the asset bundle's unity version is not
AssetStudioMod v0.17.4
Changes:
- Added support for Live2D Fade motions (alternative motion extraction method)
- [GUI] Added related settings to the Export Options window
- [CLI] Added options section with related settings
- Added support for separate PreloadData (Perfare#690)
- [GUI] Added support for .lnk files via Drag&Drop (#13)
- [GUI] Added support for Drag&Drop files from a browser
- [GUI] Added console logger
- Added option to save log to a file
- [GUI] Added option to not build a tree structure
- Fix parsing secondary textures by @astro75 in #16
- Made some other minor fixes and improvements
New Contributors:
ArknightsStudio v1.1.0
Changes:
- Base version updated to AssetStudioMod v0.17.4
- Added support for avg sprite images without a separate alpha texture
- Changed avg face sprite detection method, since we can't rely on the "IsWholeBody" flag
ArknightsStudio v1.0.0
Initial public release
Features:
- Support of sprites with alpha texture
- Support of portrait sprites
- Correct support of avg character sprites
- Correct support of character art sprites
AssetStudioMod v0.17.3
Changes:
- [CLI] Added support for exporting split objects (fbx) (#10)
- [CLI] Fixed display of asset names in the exported asset list in some working modes
- [CLI] Fixed a bug where the default output folder might not exist
- Added support of Texture2D assets from Unity 2022.2+
- Fixed AssemblyLoader (#6)
- [CLI] Added
--load-allflag to load assets of all types (similar to "Display all assets" option in the GUI) - [CLI] Improved option grouping on the help screen
New Contributors:
AssetStudioMod v0.17.2
Changes:
- [GUI] Improved Scene Hierarchy tab:
- Added "Related assets" item to the context menu (#7, Perfare#1031)
- [GUI] Added app.manifest for net472 build
- Added long paths support (win10 v1607+)
- Fixed blurring at high DPI with scaling
- [CLI] Fixed sprite export in sprite only mode
- Made some changes to motion list for live2d models:
- Motion list is now sorted
- Motions divided into groups (each motion is a separate group)
- Motion names are used as group names
- Updated dependencies
- Made some other minor fixes and improvements
AssetStudioMod v0.17.1
Breaking Changes:
- With the drag&drop fix (2f8f57c), functions
LoadFilesandLoadFolderin AssetsManager have been replaced with one universal functionLoadFilesAndFolders
Changes:
- Added changes from the latest original version of AssetStudio (v0.16.47)
- Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation 1)
- Changed image library to ImageSharp (CLI preparation 2)
- Added support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
- Added image export in WebP format
- Updated FMOD to 0.2.0.22 (CLI preparation 3)
- Added progress info about zip(apk) file loading process
- Added CLI version
- [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab (#1)
- Selected objects count is now displayed in the status bar
- [GUI] Improved error handling
- [CLI] Added support for partial assets reading
- [GUI] Added some videoClip info to preview tab
- [GUI] Improved memory usage of image previews
- Disabled Shader support for Unity > 2020
- Added error message for bundles with UnityCN encryption
- Added error message on incorrect format of specified Unity version
- Block alignment fix for Unity 2019.4.X (source: K0lb3/UnityPy@10346b4)
- [GUI] Added "About" window
- Fixed cutout glitch in some packed sprites (Perfare#1015)
- Optimized drawing performance of packed sprites
- [GUI] Improved asset list filtering
- Added filter history
- Added more filtering modes: Include, Exclude, Regex (Name/Container)
- Added grouping option with full container path (Perfare#815)
- [GUI] - "container path full (with name)"
- [CLI] - "containerFull"
- Improved "Restore TextAsset extension name" option
- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
- [GUI] Fixed audio player position in maximized window
- [GUI] Improved file and folder loading (drag&drop)
- Added support for drag&drop of multiple folders
- Open/Export dialog can now also use a path taken from drag&drop items
- [GUI] Added showing of progress bar in the taskbar button
- Added option to export Live2D Cubism 3 models
New Contributors: