The deflating realization that a neat little game was AI all along

doomscroll game
(Image credit: David Friedman via ironicsans.ghost.io)
MORGAN PARK, STAFF WRITER

PC Gamer headshots

(Image credit: Future)

Last week: Finally finished my replay of Metal Gear Solid 3 and decided it's easily the best one.

Yesterday, a coworker shared a link to a little browser game that looked right up PC Gamer's alley: Doomscroll, a top-down shooter played entirely with a scroll wheel. You move your little Doom-guy facsimile down a hall, automatically shooting forward while dodging flanking sprites. Occasionally, you pass by plaques etched with actual New York Times headlines from the current day, completing the doomscrolling wordplay.

"As readers know, I’m not a coder, but I enjoy how vibe coding lets me turn an idea into something real. So naturally, I turned to vibe coding for this," Friedman wrote.

Friedman goes on to describe his process of telling the chatbot to make reverse Galaga with automatic shooting, basic upgrades, some obstacles on the path, and a wall fire that kills you if you move too slow. Ah, that familiar feeling of deflation as the charming qualities of a thing vanish before your eyes.

If there's anything the rise of generative AI has taught me, it's that I've taken the gift of human authorship for granted. Until recently, I've had the privilege of knowing that any game I play began as nothing, and became something through choices, collaboration, creative problem solving, and picking up a (digital) paintbrush.

doomscroll game

(Image credit: David Friedman via ironicsans.ghost.io)

I can now acknowledge that one of the best reasons to play games is to be in conversation with the people who made it, even if those conversations have prickly questions like "Why the heck did they make this boss so hard?" or "Are you sure about these guns?"

Playing Doomscroll did inspire questions: Why do blocks and spider webs spawn in places that can't possibly hinder me? Why are the headline plaques so awkward to read? Why do all the monsters look like they're in a different game than the main character? Unfortunately, I suspect the answer to all of them is "because the AI spit it out that way."

When I assumed Doomscroll was the work of a trained game dev with some free time, the ways it was sorta crap didn't bother me in the slightest, but heavy use of AI generation has a way of erasing the vulnerability of whatever it makes up. Funnily enough, the newsletter shares a screenshot of a Doomscroll prototype that featured hand-drawn pixelated monsters.

"Next, I set about making pre-rendered monsters. But wow, small-scale pixel art is hard. I went through a lot of versions of different monsters. Eventually, I had a few I felt were good enough," he wrote.

They looked kinda cool, and had more personality than the final product: a gaping maw beast with long teeth, a floating skull with green fire, and a tentacled eyeball with an unimpressed eyebrow. In the end, Friedman cut them in favor of generic AI monsters that look laughably bad by comparison.

doomscroll

(Image credit: David Friedman via ironicsans.ghost.io)

"It had its own charm, but in the end, I didn’t love it. Somehow, my pre-rendered monsters made the game feel worse. Maybe it’s because I just am not a good pixel artist."

On that last point, we'll have to disagree. By my estimation, the most human thing about Doomscroll is that double entendre title. Friedman gives some lip service to the metaphor at the heart of the game at the beginning of his newsletter, saying that people spend "too much time scrolling endless feeds of content that make you feel bad about everything."

All too relatable. Though, as the dangers of generative AI are increasingly the subject of such doom scrolls, I wonder if Friedman intended some irony. As a free game that required just a few hours of chat bot fiddling over Friedman's recent vacation, Doomscroll is an inoffensive exercise, and the accompanying blog has some interesting insights into what it's like to essentially argue with a robot until you're satisfied (or happy enough) with its output. Sounds frustrating.

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Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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All Comments

    1. Comment by fireaza.

      You don't find it a little odd that you went from liking a game, to not liking it, when the game itself is still exactly the same? This sounds like enjoying a cake your friend give you, but then not enjoying it when you found out he made it using a cake mix. It's still the exact same cake!

      • Comment by Chris Pepper.

        The part that made me sad was the part about the pixel art. Something very human about doubting yourself so taking the "easier/less offensive" route. I think in this way ai is more harmful , its cookie cutter approach will be similar to a big studio sucking out expression.

        I have less of an issue with AI and more an issue with the way vibe coding makes people feel less invested in their idea. If the same guy had had to work harder to make his idea 10% a reality I feel like he would have given more to the 90%

        I think vibe coding will rob people of the invested desire to polish a game.

        But perhaps that's the bias of me being a programmer talking. I love what I do because it's a challenge. And I enjoy using AI to make certain things easier

        But every now and then I wonder if I'm allowing it to rob me the very thing I enjoy doing

        • Reply by spindrift.

          What a hilarious statement. It takes a ton of hard work to learn to make good art.

        • Reply by Comrade Point.

          So the world's tallest skyscraper is the best piece of art on the earth?

      • Comment by carla.

        This is ignorant. To code with ai, you have to come up with an idea, explain what you want, describe every detail and then you still get unplayable or just what you didn't ask for things to fix one by one. Chatgpt doesn't just decide to code a game without considerable human input. My last coding project with ai took over syear to complete and it wouldn't exist without thousands of decesions on my part. Do you also expect coders to only use assembly language to code?

        • Reply by spindrift.

          Given how RAM is going these days, they might want to use assembly.

      • Comment by Jack.

        It's so funny to me to see an online outlet like PC Gamer complaining about AI, given that the last big technological leap (the Internet) received a similar response in the 90's. 20 or 30 years from now, I'm sure there'll be some other permanent technological advance for you to complain about; typical "old man yells at cloud" scenario, except now you're just yelling at a digital cloud.

        • Reply by Jack.

          Improper use of a tool shouldn't be blamed on the tool. AI "slop" only exists because HUMANS are willing to publish works of low quality, not because that's all the tool is capable of. I can produce quality work day in and day out using the same tools as those producing the "slop" to which you refer. The problem isn't AI, it's people. And yes, I WAS alive during the 90's, and yes, they treated the internet as though it would go away if they complained louder, too. Literally same response: treating it as though it wasn't going to be useful, calling it a "fad" and "waste of time" (see "Friends"-- you know the TV show), improper use of the tool (see Napster, LimeWire, and other lawsuits from the 90's and early 2000's), complaining about quality in the early days of the tool (we all complained about dial-up speeds back then, I'm sure), the list goes on. Rather sounds like you slept under a rock for a decade or so if you didn't observe any of those things as they were happening.

        • Reply by spindrift.

          There is no "proper use the tool" with regards to AI. AI is implicitly theft and plagiarism. It can't *not* be that. It is inherent misuse.

      • Comment by Listener-san.

        You enjoyed playing it. Someone still had to come up with the idea. What's there to be upset about? If it weren't for the AI, the guy would've never been able to make it in the first place and you wouldn't have been able to experience someone's neat idea come to life. Humans need to accept the idea that AI is just another tool to help bring our ideas to life.

        • Reply by Matt Bizzle.

          Exactly. This is like being upset that cameras exist. "But a human didn't make that picture!" We use tools all the time to create things.

        • Reply by spindrift.

          He could have learned to make it like everyone else. AI was not necessary.

      • Comment by PurposelyCryptic.

        All of this is going to sound so terribly racist once we accidentally create the first AI with sentience...

        • Reply by Comrade Point.

          Yes such a thing would be a different species, and as it's inorganic not even that word fits. Whilst it would be possible to be bigoted against sentient AI, I'm not sure disliking a non sentient one is the same. It would be like insulting the creatures we evolved from, it's not really targeted at us. Is AI going to be upset we were mean to their primitive ancestors? I doubt it, we have many other animals that share some distant ancestry and yet we don't think of them as equals, chimpanzees etc.

        • Reply by Listener-san.

          I've often thought the same.

      • Comment by Aiodensghost.

        Games do NOT start "from nothing," as art is not created Ex Nilo. Games start as an idea, a seed in the designer's mind, and through their choices that seed is given life.

        • Reply by Ale Bobe.

          And you still have to make a lot of those choices even when coding with AI. And you can also fix illogical things if you care about it enough. This article is d(_)mb

        • Reply by Aiodensghost.

          What comes before nothing? Youve been consuming content this enture time, YOU REMIX IT

      • Comment by whatever.

        Oh no, you enjoyed something created by AI, whatever will the world do. Something is wrong if you can't admit that A: You enjoyed something and B: Hating a tool so much it ruins your enjoyment is not heroic, it's sad.

        AI is here to stay, I can not wait for dynamic NPCs and games that don't repeat the same thing every 5 minutes. Skyrim NPCs with lives, memories, and ambitions beyond an arrow to the knee.

        Move on, enjoy things.

        • Reply by Comrade Point.

          You could eat vegetarian. Anyway the point is that whilst electricity concerns are real (for llms, diffusion models use equal to gaming), the water usage concerns are made up, it will never be more than the tiniest fraction of our water use, even we build a thousand times the number of data centers.

        • Reply by fireaza.

          You don't "need" meat to live, the fact that vegans aren't dropping dead from starvation is proof of that. You *WANT* to eat meat, just like how many people want to use AI. And if we're talking about "ruining the world" there's few things more environmentally-damaging than raising livestock.

      • Comment by Anon.

        You're anti AI. Got it. You're wrong, but got it.

        • Reply by Anon.

          No. No it is not

        • Reply by Nekrabyte.

          Good rebuttal. Seriously, if you spend less than 2 minutes on Google you will get easily find proof of how incredibly awful AI is for the planet.

      • Comment by HypnoticLya.

        "You didn't spend 2 years to learn how to code and draw, now I hate your game that I previously enjoyed very much!" 🙄