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File: achra.png (354 KB, 1452x1078)
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Previous thread: >>547981069
Featured game by thumbnail: path of achra

What game are you playing this week, anon?

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do not post your Little Sister farms
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
8 Dev 2025 - Tales of Kathay v0.7.0 Open Alpha Itch Steam
7 Dec 2025 - ZMAngband 0.8C Itch
7 Dec 2025 - Steam Sky 11.0.7 released
3 Dec 2025 - All Who Wander v1.2.8 released Play Store App Store
3 Dec 2025 - Shamogu v1.2.0 released Itch.io
1 Dec 2025 - Wizard School Dropout Preview 10 "Suspicious Minds" released
25 Nov 2025 - ZMAngband 0.7H Itch
26 Nov 2025 - ROGUE-FP v3.7.2 Steam gog


>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
>>549937852
>you used to be able to exit flying vehicles mid-air
that got added back in
>>549939161
/vg/ is fast enough that the thread will get bumped off in a manner of less than an hour
>>
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Doors can block gas from escaping. Ii know its just an old wooden door and normally wouldn't be able to do that but bear with me
>>
>>549939519
This thread doesn't seem to be lasting all that well either.
>>
Which shiren game is the best?
>>
>>549942067
It’s really cool to see you still working on your game.
>>
>>549942067
I've noticed game devs in general seem to be obsessive about modeling gas physics for some reason.
>>
>>549948545
Thanks. No plans on stopping either.
>>549948738
Yeah maybe. I got mine to how I wanted it and I don't really feel the need to touch it anymore though. But gas in general is a nice way to create to create some tactical opportunities for players. Gas traps are also nice in that if a monster steps on one it can still create a problem for the player and vice versa.
>>
>>549946369
the one you're playing
>>
How would you decide on a roguelike of the year? You couldn't really do a best "new" roguelike since most roguelikes release to the public in a 0.0.1alpha state.
Best update of the year?
>>
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Worst update of the year? A tie between every CDDA update.
>>
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>>549951109
For me it’s been mutation flying in BN.
>>
>>549951834
0.34 is almost as bad as 0.28, so that I guess.
>>
>>549951834
kek that would be pretty fuckin funny actually
>>
>>549951109
First, I'd set up a youtube channel. Then I'd go on 4chan and ask strangers to give me ideas for content. Have you done that yet?
>>
>>549955724
I skipped to the second step.
>>
>>549940060
> fast board
Gacha tards are running so fast half of them have got three generals up at 900+ each in the catalog
>>
speaking of updates how is cata TLG now? I haven't played any version of cataclysm in months. looking at the list of updates almost all of them are things I agree with. I do remember that they made the armor system really annoying from what little I played months ago.
>>
>>549952228
Hey it's fuckmeat!
Ophelia or whatever, with seven vaginas. Yippee.
>>
cdda
they really made the farms with the mad cows stone walls now? that...make its almost easier, i can literally spear them to death over the wall?

also why are people complaining about the fire update, i never did that shit in the first place, it was too slow
>>
>>549956324
lol based
>>
>>549966928
>complaining
Was somebody complaining? That would presuppose somebody to still be playing that dumb shit in order to care beyond a "lol kevin".
>>
>>549967734
i mean i imagine all the pussy bitches who complained about not being able to cheese raiding towns left to bn, or something, but that doesnt actually answer my questions yall
>>
>>549968165
>I play DDA because I'm a big tough manly man who likes a challenge
>green_bar_spinning_forever.gif
>>
>>549968165
> cheese raiding town
What cheese?
>>549968341
Kek.
>>
>>549968341
yes

>>549968947
oh i guess they nerfed burning down a house attracting zombies or something. you can no longer just set one on fire and hide on the edge of the reality bubble and wait till everything kills themselves and raid the empty town. thats the literal "green bar spinning" shit the other guys talking about, i guess. you can no longer just cheese and wait, so the games ruined or something
>>
>>549969081
I’ve done that, and why would you need to? Unless you massively increase zombie numbers, health, or speed. A basic melee weapon and some sneaking should make it pretty easy. You really only need to make sure you aren’t fighting 3+ zombies at once.
>>
>>549968165
>not being able to cheese raiding towns
You say that as if towns are even worth raiding even on BN.
There are only two points where I ever interact with a town. The first is during the first few days at night to sneak in and grab an acetylene torch and some welding fuel, maybe some meds or guns too if I can while completely avoiding every single zombie unless they're right next to something I want, and the second is extremely end game death mobile with multiple automated laser turrets just for fun.
There's fuck all of worth in towns. Even with mods that add new town buildings with higher qualities of loot the ratio of zombies you have to kill to loot actually worth picking up is so one sided it's absurd.
>>
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>>549969553
>I’ve never done that
Not a good look, ngl.
>>
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I beat Achra with far and away the worst prestige class in the game. This fucking treeform literally makes you go 5 game turns without doing anything except standing there and tanking the damage.

For context, an entire run of Achra takes 20 game turns on average. That's how fucked this class is.
>>
>>549969553
>>549969576
dunno, but thats what everyone else seemed to be bitching about. those are the people leaving regular cdda to go play bn because i guess its just too difficult or something.

anyways, so they made ALL dairy farms have stone walls? it nerfs it even more
>>
>>549973175
Who were these people? All I noticed here was people laughing at the absurdity of the change.
>>
Hold on. Starting in TLG with 15 strength, strong back, and 3 athletics only gives you a carry weight of 199 pounds?
>>
>>549938554 (OP)
In CDDA, why the fuck aren't the fucking Zombies not running into the Molotov fire+Splintered Wood+Level 3 Sound bomb anymore? What the fuck. Tedious as shit Fuck

I am playing Experimental 2025-12-13 not sure what the suffix
>>
>>549976353
they literally just nerfed that tactic
>>
>>549973552
>the absurdity
ooof, uh oh, one of them
>>
>>549973552
>>549976353
lmao, right on time
>>
How do I go full screen in nethack 4?
>>
Anyone playing Elin? I started a new playthrough and I'm sure there used to be a setting to copy/paste container config but I can't see it anymore.

I've modded slightly heavily this time but I don't think anything should effect that. Not a gigantic hassle to do it manually but still.
>>
Why do DDA players act like some sort of persecuted minority?
>>
>>549983857
They have stockholm syndrome for the worst Cata fork
>>
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>>549983857
Time is a flat circle. /rlg/ is /cddag/ again. It is kept alive by these people.
I am glad.
You deserve this.
>>
>>549984240
What /rlg/ are you in? We're all playing Bright Nights now, 'cause it doesn't suck like DDA
>>
>>549984458
Cata is cata.
They're all different flavors of shit.
>>
>>549984537
Sure they are, Kevin, we'll stop playing those other forks any day now
>>
eh id play bn if i hadnt already gotten used to all the extra stuff bn is missing since its so old, but until it catches up im sticking with the og. would feel like going from from total annihilation, back to the original command and conquer. like, eh
>>
>>549968165
Why exactly would someone "play fair" against a zombie apocalypse to begin with?
>>
How unfortunate.
>>
>>549990013
oh no i would fully expect real humans to exploit zombies that would just walk right into the nearest fire just because it made noise. id also just expect creatures that dumb to...not be a threat and the "apocalypse" to be about as bad as a minor earthquake.
but that would be a bit silly, wouldnt it. "billions are dead. the world is over. this is how you died....well, not really, its pretty trivial to survive. just, uh, set like, anything on fire and walk away for a bit. uh"
>>
>>549976353
hahahahaha zombies no longer care about noises that are too close to large fires
they can also trample out small fires without taking damage
time to switch to a new fork!!!!!
>>
>>549976353
Zombies are now hardcoded to ignore fire, and sounds next to fire. Small fires are drastically nerfed to not do any amount of damage, and monsters have an 60% chance to ignore damage entirely while in fire.
Now you can instead just light a big fire and shoot an m60
>>
>>549969831
man it was depressing. everything went fine until those fast fuckers with big fire damages, every single time. fuck.
>>
>>549993964
Honestly, that was my first thought.
It seems, as "fixes" go, abusable as fuck.
>>
>>549995841
>fire damage
You obviously have to pick the race that starts with max fire resistance.

Although I was thinking that the proper way to play Arborus might actually be to never stand still, and then you can just pretend like you don't have a class. That would be easier than turning into a fucking tree.
>>
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Is there any roguelike community that isn't like this? I just want to talk about games and gamedev, man
>>
ngl I'm playing ToME for the first time and it is kinda ass. Feels a lot like WoW the roguelike and that's not a good thing imho.
Maybe playing a wizard is super cool? I'm playing an elf warrior (the class that uses sword and shield). Doing pretty well combat wise, currently level 38 and I just slaughter every enemy mindlessly until some boss appears, and even then most boss or elite enemies I dispath with no issues just by bumping into them and regenerating 26hp per turn but occasionally I'll run into some boss who summons a billion mooks and puts 11 different debuffs on me and that can give me some issues. Those fags die instantly in melee though.
>>
>>549998230
nah it's just us man
>>
>For context, an entire run of Achra takes 20 game turns on average. That's how fucked this class is.
Welcome to summoning builds in C32
Just a painful slog.
>>
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>enter a t2 dungeon
>eat almost 1500 damage in 1 turn
How the fuck is this meme snake still in the game
>>
>>549998230
lol
what stops you, the bright colors
>>
>>549992594
To be fair, the lore insists that zombies were one of multiple factors, despite how portal storms are mostly avoidable by just... Getting the fuck out of dodge forever.

Hell, half the world's population count is assigned to FEMA camps and corpse pits. What would square this for you, a random chance for a building to spawn as a "burnt down" variant with all the zombies in a 20 tile radius dead, burnt and teleported into the building?
>>
>>549997579
Pretty sure that that IS Volkites, lmao.
I've wondered about it, maybe you can do something with Snakeform/Jackal guy to get yourself out of tree when you're attacked- But you have to raise your speed a lot of that to help (to 50 or so, at least, to only get triple turned once something reaches you) and THEN you need a button to press to solve the problem (when the rest of your build is "let me stand still and summon dudes")

I've never really really played with it to see if there's a way to get yourself out of the form at the end of the game turn once you spawn the dudes, I think you've got to just set up a giga retaliate/reactive healing build with it on C32
>>
>>549993964
What the fuck why, but I remember getting my character to step on Glass shard a stupid Ravenwing zombie jumped my character. But a fire crackling is inaudible? fuck
>>
>>550002257
If I had to guess based on the colors used in that pic I would assume it's because they exclude trans people.
>>
>>550010295
Fuckin immune response desu
You get a bunch of low-investment people who'll hop into a server, call everyone a niggerfaggot and giggle about owning the libs and waste everyone's time arguing about it's not fair to censor them for saying Hitler had some good points.

So they make it utterly clear "that this is a safe space" and install a token flagrantly gay moderator.

And if one flagrantly gay moderator is good, isn't three better? And, hey, you wouldn't wanna be a bigot like that other guy- Shouldn't we have an #HRT-Discussion channel in our Warframe server?
>>
Were there any roguelikes on PS2?
>>
Still playing ToME, just finished Dreadfell. The Master and the Ukruk orc that came afterwards were no issue, but I died *twice* (playing with the default setting which apparently gives me limited lives) to some random elite enemy who spawned two copies of myself which proceeded to instakill me. Not very fun ngl.
>>
>>549993964
molotovs and fire did badly need a nerf but the way they did it is crazy.
Probably just having fires be partially extinguished when creatures walk on them so you can't exterminate and entire mall with 1 molotov and reducing the chance to be lit on fire below 100% would have been enough.
With this update molotovs are basically fucking useless as weapons which is asinine in a game where your enemies are mostly shambling undead.

And the thing with ignoring noises made by fire is just bizarre. Lighting houses on fire to distract zombies is rarely worth doing past the very early game and even then it's usually more trouble than it's worth. Why they went out of their way to implement such a heavy handed nerf to specifically that ignoring all unintended consequences is baffling.

It reminds me of how they nerfed then removed acid bombs. Originally acid bombs were better than military grenades in most contexts and extremely simple to make which did need to be nerfed. Their ultimate solution was to remove acid bombs entirely on the reasoning that acids can't actually melt people like an 80's scifi movie, yet they keep acid zombies in the game which do exactly that to the player. Harvesting the blood of acid zombies to weaponize it against them was one of the coolest things in the game and they gut it instead of nerfing it to a reasonable level.
>>
>>550022695
There were some mystery dungeon games on it I think.
>>
>>550022767
You can try to use a shatter rune or clear mind torque to dispel the status debuff when it applies Inner Demon on you
>>
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For some reason I couldn't get my bicycle plane working again after I tested it a bit last night. Everything with the character was the exact same, so I started thinking if it was windspeed that was helping me along. And then I had an epiphany, what if I added a sail onto the bicycle to help me reach that extra speed I need to take off? Well, turns out it works, but I do need to use hydraulic muscles for the final spurt. As you can see, the speed is more than enough to get the thing airborne. And once you're in the air, you can turn off hydraulic muscles and just coast along in the air.

Just... be a bit careful about trying to fly upwind.
>>
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>>550042340
Craft details.
>>
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>>550042975
How much can this carry? Could you use it for looting?
>>
>>550043198
I haven't tested it a lot yet, but my character is quite heavy in the power armour, so I imagine there's a bit of leeway. However there's only a single 20-litre folding wire basket on it, so you can't fit a lot on even if you wanted to. What I wanted this thing to accomplish is provide some scouting while my main craft's batteries are charging, and it works fine for that. However if you want some more serious looting you'd probably be much better off making a 1x3 or 1x4 craft with an e-motor and medium batteries, and if you're going that far, then just slap on some gyro rotors and have a small chopper. That way you can much more easily land on rooftops (planes simply can't land on there, the offroad penalty will kill your acceleration) and attach it on a bike rack when you're moving your mobile base around.
>>
>>549981639
There's a /jp/ thread for it and I'm playing Elona right now.
>>
>>550045430
Cheers bud
>>
>>550042975
Cute.
I still wonder if you can use a horse for a flying machine.
>>
>>550048178
I think there's a check on if the horse can path to where you want to go or something, but... I dunno, why not try it for the homies?
>>
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>>549969831
MASSIVE PAIN IN THE ASS
>>
>>550057635
It really is the worst class. Good job though.
>>
>>550058353
You too for putting up with that.
>>
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>>550054001
Lol.
>>
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>>550060046
>>
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>>550060232
You do have to be careful not to fly too fast, otherwise you'll plow straight into the ground but otherwise you have perpetual flight.
I literally just set it to fly forwards, let go of the controls and waited 6 hours.
>>
>>550060046
>>550060232
>>550061341
HO HO HO!
>>
>>550060232
A stunning 9kw of Animal
Beautiful.
>>
>>550065339
Not realistic, that's 12 horsepower. Needs to be fixed in the next update.
>>
>>550066897
"Horsepower" as a number was basically invented by James Watt. He imagined an experiment that would measure the force a horse can exert, but there's no evidence he ever actually did it.
Instead he just straight made up a number that conveniently put the steam engine he was selling at a number at "10 horsepower!," high enough that it was cheaper than 10 horses, so people would buy his machine.

The actual number of Horsepower per horse depends on the type of horse, but a light draft horse can easily pull 5 horsepower or more, and a bigger one can pull upwards of 30.
3 horses at 5 HP * 0.7457 kw per HP = 11.185 kilowatts, so it's not far off actually
>>
>>550063320
Balanced, as all things should be.
>>
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We are levels of cosy that shouldn't be possible.
>>
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>>550083120
>>
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One again I'm really impressed with all the new enemies BNs has added.
>>
Christmas themed roguelike?
>>
>>550090552
ADOM and Nethack have seasonal options if you want to do one of those.
>>
ded
>>
>>550045027
the shopping cart baskets are my go-to for lightweight storage, but the new carbon fiber cargo racks might be better
fake-ass bullshit though, they're too good
>>550060046
>>550060232
>>550061341
is this using rotors or what
>>550085069
the sergeant is mildly dangerous and can bog you down in chaff, and the acid juggernaut is annoying but not terribly dangerous
I have not seen a zombie shieldbearer before, what's he do?
I will say that the acid mortar zombie is fucking terrifying, do not fuck with them
assassinate from range
>>
>>550110851
>is this using rotors or what
Single gyrocopter rotor.
>>
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This was a bit of a nightmare.
>>
>>550110851
The shieldbearers seems to be normal zombie soldiers but carry a big old shield. You need to break or knock the shield out of their hands before you can do any real dmg to them.
I haven't tried shooting them but I cant imagine it's any better then just hitting them.
>>
>>550116213
you're wearing RM13, the only danger is from getting punched through walls by hulks or running out of stamina
>>550116912
interesting
have you seen the acid mortar zombie yet?
>>
>>550069568
That's burst horsepower, which is not really relevant unless you plan to pull a car out of a ditch or something. For continuous work horsepower is fair and accurate.
>>
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10 unarmed reached!

>>550120625
I got punched through several walls.
This is not an extensive list of stuff here, lots are buried under rubble and there are other corpses in other rooms out of sight.
>>
slump
>>
>>550092408
Oh really? Any tilesets to match?
>>
>>550131168
No idea
>>
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>take one step into the darkness
>get shot 16 times in the dick with piercing icicles
>>
>>550122073
Oh, Military Base raiding? Got the control computer already?
>>
>>550135643
You control the tiles you enter
(Kotecs are assholes tho)
>>
I'm installing Elin
>>
>>550138775
It's a fun game, there's a general in /jp/ if you want to talk about it there.

I just finished goldfish, fun little roguelike made me miss O'Dell Downunder. Would recommend as a fun little summer or spring game while on break or something. I have no idea if my turn score is good.
>>
>>549998230
roguelikes are essentially lgbt+coded
>>
>>549998230
This is why I don't interact with fandoms or communities
>>
>Standing on the center of a mall rooftop
>Somehow zombies can still fucking see me despite being right next to the mall's wall on the ground floor
Why the fuck is 3D vision even on by default when these niggers can't implement it correctly? I swear, every time I update this game.
>>
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>>549998230
me out there plurbin' that they/them bussy
>>
>>550122073
>I got punched through several walls.
yeah and it hurts you at all, which is the danger
>shock absorbers
cheating
>>
>>549938554 (OP)
You can get married and have kids in Soulash. Play it!
>>
>>550147526
Same with Elona, Elin, and any other roguelike/life sim game. Only downside is you can't have interspecies relationships and have your orc wife suplex anyone who dares insult you but you also can't have gay relationships either which cased some controversy this year or last year or something. There's a soulash 2 as well.
>>
>>550147736
oh so that's what the steam reviews were bitching about
>>
>>550149357
Yeah he was review bombed over it but kudos for him sticking to his religious views and taking a stand, even if it was a sperg out. If the game is moddable I would have just used it as an opportunity to invite the community to mod what they want into the game.
>>
>>550060046
>>550060232
>>550061341
Fucking incredible. If you show this to dda devs they’ll obliterate their game to get rid of something fun.
>>
>>550085069
Looks like when I update I’m playing with acid turned off. Easily my most hated mechanic. I sure do love loosing all my leg hp in ten turns. I hope they add the ability to sew biosilicified chitin into armor to give acid protection.
>>
Do mutations now change blood in bright nights? I found this cephalopod mutant npc and she was bleeding hemolymph.
>>
>nightmares are coming back
It's over
>>
>>550136905
Not yet but I was running out of food and it was nearby so I figured I'd give raiding the warehouse a try. It turned into a much bigger project then I was expecting.
>>550145743
I was beat up enough I had to pop a healing ampule to make it through alive.
>>
Weird i have the urge to play cata again. But it's the part where I sit in the cabin In the winter and craft.
>>
>>550172609
There are very few roguelikes that can match it for comfy winter cabin simulator gameplay. Chop wood, light a fire, scan the horizon for any flashing Zs, then go on in and make deluxe oatmeal from your stocks and train in martial arts or something
>>
werewolf likes?
>>
>>550159674
Huh?
>>
>>550200848
The nightmares came all over me
>>
>>550202570
Normally I'd charge at least $10 extra for that
>>550144145
If I could change one thing it'd be a massive sweeping change that required reworking half the code and it'd be so that zombies aren't 24/7 360+1 degree view hyperalert permanently fixated on the player homing missiles that only pay attention to the player's noise, scent or visual existence.
>>
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If you've ever wondered whether there's a point to installing wings on a chopper, the answer is yes. I'm only using one enhanced electric motor and happily cruising along at 209km/h and only using a fraction of the juice I'd have to use if I were running all of them at the same time. Only use all of them for the process of taking on and accelerating and then progressively shut them down once you reach your desired speed.
>>
>>550214236
>turn a helicopter back into a gyrocopter
lol, neat
>>
I'm modding Rogue to be a Roguelite since it's open source. Is this considered distasteful behavior in this thread? For example i'm adding persistent memory across runs so if you discover/identify what an item does in a previous run (such as a scroll, potion, whatever it may be), this will persist across future runs.

So is this cool or should I kill myself?
>>
>>550218293
You can do whatever you want, it's not like people are forced to play your game.
I don't see the issue of having save state for casuls.
That said if you want persistent stuff, it might be interesting thinking about how those things can actually be used against the player on subsequent runs.
>>
>>550218293
I mean, you'd still have the bones of a traditional roguelike on your hands, is the thing.

I think most people care more about the tile-based, turn-by-turn aspect. Saves and checkpoints and permadeath are like... They're not useless but as the body of knowledge on gameplay design and mechanics expands you've got to consider what they're adding to the experience. Is permadeath really an important facet of the difficulty? Is the game really balanced around that, in terms of randomness or time investment or whatever?

So I mean, half because I just like yapping, but if you're actually working on this: Go ahead bud. No one will seethe. Just think about it like, what are you changing, what are you taking away. What does taking that away add to the experience or what are you going to replace it with to make the game play differently?

Do you just like the idea of a tourist mode or do you not think much of the item-ID mechanic or what? Me, I've been gaming for 30 fuckin years by now and (even though I'm into trad roguelikes) I don't find much to recommend about per-run item ID roulettes, though I do love identifying random items. "Wow, 20 of one scroll, 10 of another, 5 of these and 1-2 of 10 more, whatever shall I do?"
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>>550218293
you should kill yourself
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>>550218293
https://www.youtube.com/watch?v=KWrFdEhyKjg [Embed]
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>>550154731
only the acid mortar zombie actually leaves acid pools, the rest of them shoot the corrosive darts from the corrosive zombie at varying ranges, numbers and accuracy
basically it's just a reason to have acid protection on things that aren't your feet and legs
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>>550218485
>>550220072
Well I have done it, it's based on the source code of Classic Rogue by Oryx Design Lab so the visuals are more based on that, of course with a toggle for ASCII, etc.

So far it's just a source build where, the main differences simply are
-Potion colors and scroll “gibberish” names are generated once and then stay fixed across future runs.
-Once you identify a potion/scroll, it stays identified for all future runs (saved immediately when it becomes known).
-Unknown items remain unknown (same as vanilla), so you still have to discover them the first time.
I already know there are way more roguelike games out there than this, so i'm not sure what else I could modify. I mean I guess I could add a save/load system for ultra casual/easy mode, but I don't think that would appeal to many people.

I'm not sure when or where I should upload it, I guess maybe Itch.io. I'm thinking about just calling it Roguelite, get it because it's Rogue...lite, like roguelites. Before I started working on this, I did find a project called Rogue Remastered, but nobody seemed to be interested in it at least from what I saw on steam, but theoretically I could add, very complex features to the game similar to what he added but for free, such as a wizard mode, or an optional tutorial, which would kind of undermine this developer which I do somewhat feel bad about, but considering this isn't actually that hard or complex to do, I don't see why I should be charging money for any of this anyways.

I'd rather just make my own modifications like these, and then just release the source code somewhere.

Anyways I feel like the Roguelike market is somewhat saturated, maybe not oversatured, but already has some amazing games that people have been working on for over a decade so, this small little modification is all i'd really want to contribute, unless someone genuinely is interested in a slightly bigger version of OG Rogue with optional roguelite features.
>>
>>550135643
did you know that kolec means spike in Polish?
>>
I checked all the games I used to play when I was younger and only Polish people stream them on twitch. It turns out I was Polish all along.
>>
>>550227521
>It turns out I was Polish all along.
I'm sorry.
t. pole
>>
>>550227521
I'm proud.
t. Pole
>>
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>>550223562
Another reason I haven't uploaded it yet, I could upload the source code, or a program for anyone interested, I have ran into a few issues, so I am kind of doing bugfixing on that, one is that, maybe rightfully so, but it called you a "cheater" on the guildmaster's hall of fame, it originally just changed your name to cheater aswell, which is kind of funny, but obviously that's a bit silly.

I am also not going to lie, I am getting the urge to add more content. Things I can easily add are any features that don't actually require new sprites, so this includes, new types of weapons, armors, potions, and magic scrolls, as far as I can tell with how this is coded I can add quite literally anything in terms of effects that these things can do, I can also add just about any feature you can imagine as long as it doesn't require new sprites/graphics, it's not that I can't add things with new sprites/graphics i'm just far too lazy to do such a thing.

Something i'm extremely tempted to add is a store/shop/traveling merchant, similar to modern Roguelite games to so that gold has more of a use rathern than it's current only purpose seeming to be only as score for the in game leaderboards.

I don't like things that serve no functional purpose in video games. If any of these features seem interesting to anyone or they'd like something else lemme know. Also by the way I am working on a way to disable the Roguelite mode and have it just be traditional Rogue mode with new features if I do end up feature creeping and adding a bunch of new stuff.
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>Used a scroll of holding on a Troll chasing me
>There's a Yeti blocking the other way
Was a good run....
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>>550218293
Sounds like heresy to me.
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>>550209407
The biggest offense to me is bandits not needing to sleep, what even is the point of having them if they are just going to be zombies with guns?
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>>550232075
Update, I have been working on this next feature for what feels like several hours, and yes it is a shop, to make gold useful instead of merely just for the leaderboard.

The way that it'll work in it's current iteration is that every level from descending 1-26 to ascending 25 - 1 a shop will have a 25% chance of spawning in The Dungeon of Doom on that floor, in said shop, there will 3 rows of two items each, so 6 items total, laid out, no item will have a negative effect, and most items stats will be identifiable so you'll know what they are before you purchase them. Items on a shop in Floor of course will be cheaper, but much worse than lets say an item on Floor 26, or Ascending Floor 1, which is the floor that has the exit that allows you to beat the game.

There will be a difference between the Roguelike Mode and The Roguelite mode, in the Roguelite mode, the shop will have a bank where you can make limited deposits of gold, and limited withdrawals of gold, that are persistent with each run, higher level shops will allow you to deposit and withdraw bigger amounts of gold, but still will have limits, so you can't just stack a fuck ton of gold in your bank and always buy the best items in the shop.

The items in the shop of course will be randomized aswell.

The shop as a mechanic in both the roguelike and roguelite mod, will be both a potential encouragement, with risk reward that will encourage you to explore a level more thoroughly, instead of just skipping the level if you happen to be very close to an exit, aswell as obviously making it so you're not just skipping gold and making the most optimal path aswell.

I am completely open to ideas aswell, I guess i'm committing to creating this, and it seems to be going well.
>>
>>549952649
What did they do now?
>>
>>549969831
>>550057635
>Unironically having trouble with one of the easiest prestiges with one of the easiest gods
>Check build
>Actual dogshit
Tracks ngl.
Arborus is a meme summoner build and sucks dick for anything but the meme summoner.
>>
>>550253071
Ok tough guy post your C32 Arborus from Maqbara then
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>>550253783
Aight. Lemme finish work and open up my game computer.
Want me to also get a fresh win with it?
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>>550251992
>to make gold useful instead of merely just for the leaderboard
You might as well remove the leaderboard entirely if your game is not meant to be played in a competitive manner. The original had it because everyone in the computer lab would be competing for the high score. It was half of the point of the game.
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>>550253071
>easiest prestiges
That's any of the ice ones. Basically guaranteed wins.
>>
>>550256057
I can't make half of them work.
>>
>>550250252
I imagine they did that so they can just prowl around at night and not have to go home to sleep for 8 hours, take a shit, take a piss, eat then go back out. Because if you do there's a huge chance they all just die because they are retards or run out of stuff, I honestly think they should lean into the sandbox simulation of it, but they obviously see it more like ADOM/Rogue than they do Dwarf Fort, so its probably a mix of laziness and fear the player won't get the intended experience.
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>>550256367
Easy as pie.
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>>550254028
Nah, who cares.
If the build works it works. The builds where you need a 1 in 10 or worse route are (probably less rare than I think) rare enough.

Also, lmao, I just wanted to test this out, it's the stupidest thing, I forgot about this (Ignore the build, I just wanted to get to 25+Crystalform, it's not optimal)
Yu is snapshotting my form and, after I Stand Still and convert Crystalform into Arborus it gives me my Game Turn effect, 10% of all my current stacks- But it uses the fuckin Crystalform, so you can never get into Arborus AND Arborus will never proc and generate wisps.
It does pretty quickly stack Crystalform though, that's nice. Option outside Anqarak.

I get that you can instantly solve a level by firing off a map-filling number of summons with the press of a single button- I want to make the prestige do a GIMMICK though, you feel me?
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>>550253071
Summons suck dick. It's easier to win Arborus if you don't use the prestige class at all.
>>
>>550252319
Zot 5 has infinitely respawning monsters to stop people abusing game mechanics by luring monsters away from the group. You will go in guns blazing, and you will like it.

Also the shapeshifter changes are awful. The talismans at this point primarily exist to staple torment resistance onto your level 27 character in extended end game. If you start shapeshifter then have fun getting RNG'd into a form with negative rPois right before Lair. Also it takes 5 turns to turn off a form, which has been bullshit ever since they got rid of transmutations school, even though shapeshifter enemies can still do it without waiting 5 turns, because consistent internal logic in the universe isn't that important to team LGBT I guess.
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>>550262219
Now do Uspori. Hard mode: Do it without Ice Familiar.
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>>550264438
I care. I did it AGAIN.
Look, it's a prestige class that is both arcane AND life and summons really, really fragile summons meant to die and be resummoned (thus why it is capped).
It is tailor made to exploit le funny skinman of psyblasting. Btw warlock is there so it can create insanely funny feedback loops on your wisps/enemies attacking, the KANG killing all your guys is my favorite thing, he kills himself so damn fast with crow hat.

If you want to do a stupid gimmick it isn't the prestige, class, good, etc... being "bad" it is your own made up rules making it worse.
I also did another one and died to the king because I killed him and somehow in his dying breath he also killed me. Was pretty silly. Should've just spammed healing. The one that died had crow, btw.

>>550266372
>He thinks they get to act
Nigga. They there for me to get MOAR DAMAEG instances.
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>>550267636
Easy as pie.
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Is it better to start Dungeon Crawl Stone Soup offline as a new player or is there a real benefit to online?
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>>550272401
there used to be but the stability of the server died with the new tranny devteam and all of my high scores have been lost
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>>549998230
>Is there any roguelike community that isn't like this?
What does this even mean? Are there communities where gay people don't exist? Boohoo you can't talk about games because there are gay people in there? Fuck off, pussy.
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>>550272246
Aw man, I wanted to do that.
>>550269026
Fair enough. I just like the idea of it and the frustration is just that it narrowly misses having extra cheesy formswap gimmicks.

This build you posted, I sort of wonder how often you're even needing to press 5, but spending your class on Priest+Arborus is probably a strict upgrade to Druid in the Starcult spammer life.
>>
>>550272401
There is no benefit to online beyond gaining e-peen from showing off how many wins you can get in a row.
>>
>>550272246
This game is so fuckin ugly.
>>
Skill issue
Ownfault
Should've planned a better equipment swap
Bad routing
Didn't skill correctly
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>>550254854
Well sure but many Roguelikes are about the adventure, especially the more popular ones, yunno which is why some have over like 10,000 hours worth of content, Rogue itself though, I mean, the OG, it's still much more of a game yes, than something that has a lot more simulated aspects to it like modern roguelikes, but I would argue whether you're a fan of roguelikes or roguelites, the majority of the fanbase in both, isn't there to get to the top of leaderboards.

Like do you think the majority of people who play Tales of Maj'Eyal for example are doing it for the high scores/legends, or because of exceptional depth of character customization and complex, tactical combat, and the sense of scale and adventure it offers? I think for a lot of people the original rogue kind of had that same vibe, just for DND fans yunno? Michael Toy and Glenn Wichman was heavily inspired by that shit.

I'm not putting down people who do want to reach the top of a leaderboard or be the best, at these type of games, but that's certainly not why I play them.
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>>550272950
>>550274984
thanks
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>>550278913
>this game is different from that game
>therefore I should change this game to be the same as that game
You're a weird guy
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>>550280152
For you
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>>550280152
I'm saying Rogue is also about the adventure, it's just an adventure down a dungeon.
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>>550272401
The offline client is actually much better.
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>>550277276
Can't really see what you're doing but if you're doing Yu "kill the whole level on entrance" shenanigans then you probably should have spent those skill points before fighting the mid boss.
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>>550276637
New to roguelikes?
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>>550278913
Yeah thats why I said you might as well remove the leaderboard.
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>>550284695
Nope. I love the way a lot of them look. Achra is just ugly as shit. Like not even in a charming way.
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>>550285105
>Achra is just ugly as shit. Like not even in a charming way.
Fair criticism of not just the game but everyone here lmfao
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>>550280576
It's 2 ranks of Starcult, sure.
I was going to try to pray Yu's 2 twice to spike my meditate more, which would be more damage from the on-summon procs
But of course Voggite is 650 speed or something.
I barely managed 10% of his health anyways. GG no RE
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>>550287142
>But of course Voggite is 650 speed or something
He get speeds per cycle, he attacks AoE, and he gains 100 flat Hit value per unit he kills. So you probably fed him like 30 or 40 kills with a cult build, but even with 5000 Hit, it's not an unreasonable amount to tank if you have good defenses.

Admittedly, Voggite and Robak are usually the harder mid-bosses for the average build because they're fast enough to actually get to you and hit you with their attacks. Horror Giant is only notable for instakilling melee builds, and Jeweled Visage is a pushover unless you really get a lot of retaliation status effects built up on you.
>>
Which is a better game to purchase this steam Christian sale? Tangledeep or Jupiter Hell?
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>>550291389
I have played neither so I'd say jupiter hell.
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>>549946369
Shiren 5
6 looks ugly
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>>550291389
there's a CHRISTIAN sale?
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how do i back up my high scores? apparently theyre not stored in the dcss folder. i think i have windows 10
>>
>i think i have windows 10
There is no hope for you. Just accept that your high scores are forever locked to this one machine.
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>>550317378
Screencap I guess, I'm sure there is a way to pull them but then you have to ask yourself, is it worth your time?
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>>550317378
the folder is called some variant of "morgues" iirc
>>
It's not over yet
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>>549942067
What is this? Does the game have a name?
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>>550339442
it's rogue-fp
supposedly Rogue in first person but the developer added ... features in
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>>550273423
We're taking about roguelikes, why can't gay people shuttup about their gay stuff everywhere they go? Stay focused, maggots
>>
>>550339836
politicsfags are the new furrys
>>
mentally ill furry who deletes post is here to convince you that you who enjoys a hobby holistically is actually mentally ill and other ridiculous tales to amuse you on your way to work
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>>550340454
I wonder what happened to the amy
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>>550317378
Print screen button
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>>550340326
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>>550339907
What does this mean >.<?
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>>550344096
Furrys traditionally barge into other communities and make everything about them, they were the poster child of annoying internet pests for years.
In the same vein, politicsfags can't help barging in where they're not wanted and turning everything into politics arguments, and trying to get everyone to pick a side and join in their stupid debates.
I long since picked a side in that bullshit, but I'm not giving those fuckers the satisfaction of thinking "oh, someone agrees with me!" Fuck both of you.
And super-secret extra fuck one of you
>>
>>550344381
Thanks, I guess
I meant in relation to roguelikes and talking about them, just wanna know about rldevelopers n rlmods rn
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>>550345282
nta, but when you think about it being a Furry and/or being politically obsessed is in a way its own fucked up roguelike relationship wise.
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>>550251992
Update, I have implemented the shop, it's a bit buggy, but I should be able to bugfix it properly very easily, it's pretty much feature complete, the only issue being, and it's a big one is, for some reason when you enter the shop and go over an item, you become invisible and cannot move.....obviously this is a massive issue, but i'm sure I can figure out what's causing it and address the issue shortly, I might be retarded for how long it took me to implement this though. I feel like I was overthinking a 20 minute solution over the course of like several hours.
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>>550352480
What's cool is if you use a scroll of detect magical items I believe, it can kind of alert you to where a shop is on the map, if you see 6 dollar signs lined up in a room like that, after using that scroll, you most likely have a shop on your floor.
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>>550353634
A bit of a Jank solution I created to try and fix the issue of you going invisible, which was primarily caused by the game trying to create a prompt to appear that would show you what the item was, and how much it costed, was by pressing n, when you press n, it would allow you to be visible again, aswell as showing you the, what it was and what it did, and how much it cost, the only issue in this case was that, for some reason, the items in the shops sprites, were replaced with the sprite of your character. I also mistakenly assumed that all the items cost the same amount, which I thought was a glitch but my retarded mind wasn't realizing that I was merely going over duplicate items.

These issues I believe can be very very easily fixed though.
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>>550354030
Well to be honest folks, I fixed everything, the shop is working flawlessly, I even fixed a bug present in the vanilla game, where if you got hit with a icicle from an ice monster, you turned invisible.

So where do I go from here? I guess i'm autistic because I want to keep adding more content. I'm going to try and fuck with the sprites, that's where things are going to get a bit complicated.

So what am I going to add next? I was thinking, chests and mimics.

The rules would work as follows:
10% chance per floor, 1 chest max, not in maze rooms, not in shop room.
95%: spawn 1-3 items onto adjacent free tiles (or add directly to inventory).
5%: chance that the chest is marked with a mimic flag, in which case interacting with the chest will transform the chest sprite into a mimic sprite in which it will surprise attack you.
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>>550339657
The standard mode is essentially a rogue fork. Mechanically speaking anyway.
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>>550339907
Yeah but the rogue discord never had a furry background. This is a new level.
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>>550364880
Well that was easy, well I say that but, I guess I do need to do more testing, Chests and Mimics has been functionally added, it looks a little shit though, it's that little brown box if you couldn't tell
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>>550369786
I will keep testing it naturally until I run into a chest that is a mimic, but this may take awhile, but it's okay because I like playing the game.
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>>550369786
>>550369956
Where'd you find the source for this game? Or are you just rebuilding it with Oryx's tileset?
>>
>>550373514
The source code can be found here:
https://sites.google.com/site/donnierussellii/rogue

This is what I have been building off of.
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>>550375121
Word, thanks.
>>
>>550375121
>>550376996
On the same website there's also TileRogue which is also open source, but the reason I chose the one with simpler graphics, was mostly because I was lazy to do sprite work myself if I did want to add any new items/enemies, etc, I am completely fine with adding or even yoinking the sprites from Tile Rogue, or even adding something way more complex down the line, but I kinda wanna see where this goes.

Right now, I am doing a lot of testing, and hoping I run into more chests, and mimics, I could just up the spawn chance, but I kinda wanna see how it feels naturally, plus, being forced to actually play the game makes me think of new ideas better.

For example right now, playing the game I realize that the game in concept is heavily inspired by OD&D and AD&D 1e, not Modern D&D (3e-5e) and the character you play when entering the dungeon is basically the equivalent of a Level 4 Rogue, so I would like to somewhat conceptualize what that means and build upon it.

Because the quest of Rogue is from a narrative standpoint, is that The Rogue you play as is a singular adventurer part of an "Adventurer's Guild" or something of that nature on a Legendary Quest to retrieve a Legendary Item called "The Amulet of Yendor", you can imply a lot from this, obviously this isn't the Rogue's first quest, and The Dungeons of Doom are a known Dungeon, known to be lethal.

Medusa's, Griffin's, Vampires, Dragons, and Liches, are all, very difficult enemies to say the least.

I suppose I would like to modify the game to be more complex, and represent what would happen to a Rogue that would go through this quest, and descend 26 floors, and escapes back up 26 floors, solo.

This Rogue should be in DND terms between like level 13-17 by the time he makes it out, maybe 10-12 if he was a genius at evasion.

My goal now, which was originally just to make it more Rogue Lite, is to make it Autistic as fuck with tons of content, but hey that's why we like Roguelikes, isn't it?
>>
>>550377162
>is to make it Autistic as fuck with tons of content
So, NetHack, Moria, ADOM, Angband?

Also holy fuck I am sick of 4chan's stupid captchas.
>>
>>550377162
>heavily inspired by OD&D and AD&D 1e
Correct
>Level 4 Rogue
Thief, not Rogue. The class wasn't renamed until AD&D 2e in 1989, when the post-Gygax jackasses rewrote the books to clean up anything that might upset the 1980s Karens
>>550378030
Yeah what the hell is this pick the shape thing? They really want to push people to buy their stupid passes, huh?
>>
>>550378030
>So, NetHack, Moria, ADOM, Angband?
Yeah, but I think my ideas are probably cooler...maybe.
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>>550379137
Are they? Gonna be tough to beat those.
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found this in a lab barracks locker
guess it's a sign from god


woagh new captcha what the fuck
>>
>>550377162
Rodney is a fighting man and not a thief. Thats why he starts with a mace and chainmail, why his strength is 16, and why he's trying to get into the fighters guild. Glen wichman picked the name rogue pretty much just because he liked it. You don't actually do anything thief related in the game.
>>
>>550384704
It’s goated with the battle axe.
>>
Holy fuck I hate rng so fucking much, 99% of my fucking run ends to some bullshit retarded shit like a random fucko shitting out a stupidly strong crit out of fucking thin air that fuck me over instantly, skills is fucking irrelevant because lol lmao diceroll get fucked gg no re...

Why the fuck do all roguelike HAVE to use rng in combat, whyyy, if I want to live and die by a fucking diceroll I will play DnD for fuck sake, or just gamble.

Yes, I am mad.
>>
>>550389296
Rogue Does Not Use D&D Ability Scores. His "Strength" being 16 doesn't actually simulate attribute-driven mechanics that translate to the same way a D&D stat sheet would.

Those numerical values are turned for game mechanics, and balance, not lore.

Also Early D&D Thieves, often used Maces, Clubs, and Shortsword, and Ring Mail aswell.

Calling him a fighter, just because the game doesn't have or implemented Lockpicking, Trap Disarming, Pickpocketing, Sneak Mechanics, etc, doesn't mean the character is canonically a fighter.

Rogues gameplay quite literally is built around being a Thief in OD&D and early AD&D, it's built around avoiding fights, managing positioning, running from superior foes, using terrain and corridors, and attrition-based survival, that is DECIDEDLY not a fighter, that's a Thief or in Modern D&D, a rogue.

A Fighter trades hits, advances methodically without a care in the world, and wins by durability and offense.
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Talk about jump scares, I came down the stairs for the armory and it dropped me here (with a TALON on the fucking stairs I came down).
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>>550401607
That's why you always peek the stairs first
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>>550401821
Yeah, lesson (re)learnt.
>>
So whats up with the "malevolent force" thing in DCSS? Its just annoying honestly
>>
>>550404807
I suppose it's inspired by the thing in Nethack where after you get the amulet, Moloch tries to stop you so his wizard can catch you and get it back
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>>550397780
>avoiding fights, managing positioning, running from superior foes, using terrain and corridors, and attrition-based survival
sounds like a fighter to me
>>
>>550404807
There used to be invisible traps that shafted you when you stepped on the wrong tile, and they changed it to be triggered by exploring tiles instead. They explain this as a malevolent force in the dungeon screwing with you.

It's designed to stop tedious gameplay where you have to retrace your steps exactly since the traps could be anywhere you haven't stepped yet. It was a smart idea in a pure gameplay sense sense, but it's also just as fucking annoying as the system it replaced, it makes you disproportionately likely to get shafted when you step down stairs or open doors, AND it doesn't make nearly as much intuitive sense as "there are traps in the floor dude". Yet another case of DCSS taking 2 steps forward and 2 steps back because their solutions to gameplay problems just aren't very good.
>>
>>550369956
Did a quick update mostly just for general balance. Regarding chests, on floor 1-26 yes they do still have a 10% spawn chance with a 5% chance of it being a mimic, on ascent though, as in after you collect the amulet, mimic chance increases to 25%. Why would you go for an Ascent Chest with such an increase in danger? It's guaranteed to drop at least 2 items instead of of 1 minimum, and biases away from low value items, that means this ensures meaningful items if you choose to risk opening a chest.

Shops still have a 25% chance of spawning per floor, including on the ascent, but on ascent, shop stock is treated at late-game tier regardless of current floor, on ascent, prices get a significant premium (markup + flat surchage)

I have not added anything new yet other than this, I have a lot of ideas but I might want to add more items to the scroll and potion lootpool, i'm thinking 5 new potions, and 5 new scrolls, 2 positive new positive effects, 2 new negative effects, and 1 neutral effect for each.

Also call it bias, but mimics + the sprite, are balanced more as a dark souls mimic than a DND mimic, I just find it cooler. I have thought about adding more Dark Souls like stuff to the game aswell, more content, rather than features though.
>>
>>550407593
Ironically traps are one of the few things that the players would had probably not minded their removal. Even if they are thematic and allow interesting tactical choices when spotted. Instead they decided that just semi-randomly setting off traps was a better solution than doing nothing.
>>
Why do heels have like 40 encumbrance?
>>
>>550414454
seems pretty self evident to me chief. same reason you don't wear heels for the 100m sprint.
>>
>>550414604
Sure, but 40 encumbrance seems a bit excessive
>>
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>>550397780
You have never played od&d or ad&d have you? The tohit bonuses you get for having a strength score of 17 and 18 in rogue are straight out of the fucking ad&d players handbook on page 9. The reason strength is the only ability score in the game is because its the only score that matters to a fighting man with no hirelings. Rogue doesn't handle rules for surprise so adding dex would be almost superfluous at that point, just a slightly different strength score for adjusting your armor class.
>avoiding fights, managing positioning, running from superior foes, using terrain and corridors, and attrition-based survival
These are things EVERY character does in early d&d. Including searching for traps. Do you think the 10 foot pole is just a meme?
>A Fighter trades hits, advances methodically without a care in the world, and wins by durability and offense.
If you seriously think this is the case then you don't have a single fucking idea of what you're talking about. On top of the reasons I've listed before, in rogue the player gains d10 hp per level just like the fighter, can wear heavy armor like the thief can't, and wields a mace which would make it pretty fucking hard to backstab with. Read the books before you start spewing bullshit. You don't even understand the game you're working on.
>>
>>550415527
seems fine to me if a pair of work boots are ~15. heels are useless or outright detrimental when walking on non-paved surfaces too. I would ask why you even care about the stats of high heels when there is literally no reason to wear them, you can't even see them on your character.
>>
I need a no bullshit answer: what is the best version of Cataclysm: Dark Days Ahead i can download?
And where can i download it btw?
>>
>>550419790
Bright Nights
>>
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>>550419854
got it, thanks anon
>>
>>550419790
Anything before pockets
>>
>>550419790
I'm out of the loop, is C:DDA no longer worth playing now?
>>
>>550427465
It's been a long downhill slide of stupid changes and tedious features. Most folks here are on Bright Nights now, which forked off before DDA went full retard and is going its own, more videogamey direction
>>
>>550427678
if Bright Nights is going down a videogamey direction, where is C:DDA going?
>>
>>550428275
"Realism" autism
>>
>>550419790
dda is more grounded and full of retarded changes
bright nights is classic dda before the devs went full retard but kept up to date
the last generation is a middle ground between dda and bn where some of the more retarded decisions aren't copied over.
>>
>>549976353
Why u still doing cheese strats in a singleplayer game with a dumb af AI just play the game normally u freak lmfao
>>
>>550427678
>>550428275
>>550429091
>>550429260
is there no interest in TLG anymore? It had a decent amount of interest a while ago, I haven't kept up with discussion on the game forks but I have played TLG on and off. I think the direction they are taking it is pretty good generally although it still has some annoying realism shit.
>>
>>550419790
Probably bright nights from their github.
>>
>>550407593
That is dumb, it just exist to screw you over. At least bwfore you could blame rng, now its just some arbitrary bullshit that send you into super dangerous layers for no gain...
>>
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For a sec I thought I was going to need poison skin to sustain myself against the king only to be reminded he keeps spawning shit for me to heal off of anyway.
>>
>>550431742
I think there was an initial burst of interest, but at the moment it's kind of buggy and needs more work, and personally, I'm not sure its direction has that much appeal, at least not to me. (At least it has more of a direction than Era of Decay did)
>>
>>550434474
>Aslan of Eris
>performed 0 attacks
Weird flex, but okay.
>>
How 2 beat infra arcana
>>
>there's a new captcha
It's so roguelikeover
>>
>>550447650
I don't think it's possible. I could never beat it either.
>>
>>550452648
>/rlg/'s finest, 2025
"if it's not achra or DDA it's impossible to beat :("
>>
Are you going to play Sil for christmas and open your gift?
>>
>>550452843
DDA /is/ impossible to beat, because unlike Bright Nights, there is no win condition.
>>
>>550415857
Just because rogue borrows a table or subset of modifiers from AD&D (or from a common ancestor table that also appears in AD&D), does not prove that the player is fighting man, and not a thief, or that the game is about fighters, or that strength is the only score that matters.

You're basically saying
>The combat modifiers resemble AD&D, therefore the protagonist is a fighter
No, at most that proves the combat resolution math was influence by AD&D Era numbers. Early CRPG's routinely lifted tables without importing the rest of the class system.

The page 9 thing is rhetorical, not evidence. If you want to make this a source based argument, you need FULLY quote the table, Show Rogue's Exact Modifier Threshholds, and demonstrate the mapping is exact (including edge cases), without that, it's just not true.
>Strength is the only ability score because it’s the only score that matters to a fighting man with no hirelings.
This is both historically and logically weak, in early D&D, even for a fighting man, Dexterity affects missile file and AC, Constitution affects survivability, Wisdom/Intelligence doesn't just matter for hirelings, it matters for reaction rolls, or minor spell use, which yes sometimes they used back then.

Even if Strength were "the only score implemented" which isn't exactly true from some background stats as far as i'm aware, that's because of UI Simplicity, Memory/CPU comstraints at the time, high frequency of melee checks, and of course implementation priority (combat first, everything else later), I mean the game originally came out in 1980 afterall.

Back then "Only stat shown" was pretty synonymous with "only stat worth coding" in 1980.

Part 1 Might finish writing part 2 later, pretty invested in the game i'm in rn.
>>
>>550429091
It's not even about realism any more with the bizarro fire properties.
>>
steel toed boots should have -5 encumbrance because I daily drive a pair of them
>>
>>550415857
>>550454546
Part 2 continuation:

Rogue doesn't vanilla handle surprise as much, so adding dex would have been pointless with what they had int he game, and ALSO surprise isn't the only reason it matters, and saying Dex would just be " a slightly different strength" is also incorrect, it can model, missile accuracy (to hit with bow), AC adjustments (Dodging), disengage/withdraw odds, trap avoidance, stealth checks, initiative, etc.

Also btw, saying rogue doesn't handle surprise itself is a bit of a misleading statement, because not only the game itself, but variants include, waking/sleep, monster detection/line of sight, wake up distances, and turn economy, which can be used as "Surprise like" without implementing actual surprise rules verbatim.
>Avoiding fights, positioning, running, terrain… everyone does that in early D&D
That's true, and it destroys your earlier claim, if those behaviors are UNIVERSAL, to early D&D, then they cannot be used to argue
>This is a fighter game
You are describing DUNGEON CRAWLING FUNDAMENTALS, not class identity, you're saying
>Your behavioral argument doesn’t prove thief
Fine let's say I faux concede that for the argument right now, that's chill, but it doesn't prove fighter, either, it proves that Rogue resembles early dungeon crawling play, which is the boring baseline. Yes everyone probes for traps, that does not make everyone a fighting man.

Also, if Rogue's player character, has fighter like durability and armor access, it doesn't justify the conclusion that
>you don’t do anything thief related
or
>the name rogue is meaningless and unrelated
And even when you say
>In Rogue the player gains d10 hp per level just like the fighter.
It does not support therefore, the player is not a rogue archetype, and it certainly does not support, that there is no thief like play in the game.

The ability to wear heavy armor, is consistent with "we want more loot variety" and "solo survival needs armor progression".
>>
>>550415857
>surprised that the dumb nigger newfag who's making a casual version of rogue for monetary gain is retarded and doesn't give a shit about anything else but his view
man you should know better
>>
>>550291389
Jupiter Hell Classic so you can play DRL
>>
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Quasimorph dumped a merc rework+new mercs
All mercs now start at sight range 10 so you don't have range 7 blind retards getting blasted out of sight range.
Merc talent has more impact with 2 effects instead of 1 ex.
Percy has melee damage up with weight as well plus flat armor, isabella has melee damage up with HP lost plus infection immunity. (except Maximillian which by my reading got nerfed with a penalty in exchange for no pain shock)
New merc talent in pic provides ez modo if you can find them with natural slower Q gain and nerfed enemy sight.
>>
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>>550419790
>>550421370
Stupid anon here, how do i launch the game? I downloaded the recomended "catapult launcher" and it also doesn't have any .exe file i can click on
Yes, im retarded, please help
>>
>>550467741
There should be an exe unless you downloaded some uncompiled shit.
>>
>>550468636
Is this it?
https://github.com/qrrk/Catapult
>>
>>550469153
Go to releases and download the exe and not the source code.
>>
Larn is pretty fun.
>>
>>550470526
I haven't heard that name in many years
>>
>>550472140
There's a pretty decent web port. You can even run it locally if you want. Tons of configuration options for graphucs and little QOL things.
https://larn.org/
>>
>>550439871
I picked Eris for the extra armor and I was hoping Aslan would work with the racial trait, I probably could have gotten better results with ascetic.
>>
>>550460961
Buddy the epyx version by coded by wichman straight up has figher written on the games ui.
https://britzl.github.io/roguearchive/files/misc/EpyxRogueDOSManual/manual.htm
>>
Is Cogmind fun?
>>
>>550475527
I've been told yes.
>>
The premise of Rogue is literally getting the Amulet of Yendor to enter the Fighters Guild. It's called Rogue, because you're going rogue by entering the dungeon without a party.

Brogue is similarly named because you're going alone save for bitch-ass monkeys.
>>
>>550476818
I actually played Goldfish recently and what is the Trident of the Red Rooster a reference too?
>>
>>550475527
Depends, in short Yes it has many unique mechanics. But you need to be okay with long term resource management. Because most things can and will be lost in a run over time. Doshdoshingoton has good vide on it if you want a detailed brakedown.
>>
>>550476945
ADOM, if you haven't play ADOM and Rogue they are the pillars of modern Roguelikes and once you have played them you'll see their references everywhere.
>>
Why did adom 2 flop?
>>
>>550452843
It would make sense for Infra to be impossible to beat considering it's based on the Cthulhu mythos and in that universe, there really is no winning, just delaying the inevitable.
>>
>>550482332
You forgot the point where delaying comes at the cost of your life and if you some how manage to live you are absolutely insane and live a life of suffering in an asylum.
>>
>>550475030
What is this? A design doc?

Speaking of shitty new captchas -- anyone else finding they have to hard reload every time they post because if you try posting again, you get a false message about your IP range being temporarily banned? This shit is annoying as fuck.
>>
>>550482626
Its the manual dude read the post.
>>
>>550482738
Well if you're gonna be an asshole, it seems like you should read the manual.

"YOU ARE THE ROGUE ™"

"Fighter

The current rank in the select legion of seekers after the Amulet. As you increase your skills, your current rank will be updated — from no status, through Guild Novice, Apprentice, Journeyman, Adventurer, Fighter, Warrior, and many more. "

Fighter is the experience level/rank. Not the player's class.
>>
>>550482972
>anon has no idea what level names are and that they are directly tied to your class because he's never even looked at the ad&d books
>THE ROGUE
Yeah, the rogue fighter. Who's trying to enter the fighters guild.
>>
>>550483723
>anon has no idea what level names are and that they are directly tied to your class
Rogue is not a title ever tied to Fighting Man and in 1977 in the AD&D 1e books, it was a title for Thief.
>>
>>550485025
The "the" implies that this is a special character. Rodney is THE rogue. Singular. Not just one of many other rogues. It applies to him only which means that that title has nothing to do with his class which is just an ordinary fighter.
>>
>>550486805
That's not the point of my reply -- the previous anon was trying to make some kind of point of having read the AD&D books which proves their point wrong.
>>
>>550482619
that's just rlg
>>
>>550487657
Not really because the only time the word rogue is ever used is in the ad&d class level name for the thief at level one. But if the character in rogue actually levels up to have a level name of "fighter" then the idea that the character is a thief goes out the window.
>>
>>550487887
Ahh, good call. Makes sense, I concede.
>>
>>550487887
Wasn't it the opposite? Wasn't a rogue a prestige class for a theif?
>>
>>550489418
There were no prestige classes back then. You either started as a thief or you rolled good enough to be an assassin if you wanted. In 0D&D originally the thief class didn't even exist until the greyhawk expansion came out and if you listen to the stories from that time its because basically any character could attempt to sneak or lockpick whatever they wanted. Usually it would go poorly so they would go to town and hire a locksmith npc to follow them around the dungeon.
>>
>>550489807
Yeah there were, they just weren't in the original source book and they probably weren't called "prestige classes" but I'm 100% sure AD&D had that kind of system in a source book even if I'm specifically wrong about the Theif/Rogue thing.
>>
>>550490253
The only class anyone could "prestige" into was the bard in ad&d and you had to have a certain levels in fighter, druid, and thief to do it. And that class is shoved in the back of the book, it's not even listed with the other classes. Gary must have hated bards or the idea of a player playing a bard because he made it almost impossible to actually play one.
If its in some random book then fine but it's not in the core 3.
>>
>>550491149
He knew adding a music based class would open the door to theater kids and he was right.
>>
>>550491804
Honestly I wouldn't be surprised.
>>
>>549942067
>first person view
Wrong thread man, even if your game looks cool.
>>
>>550492470
If it's still technically turn based like rogue-fp he should be good right? I can't really tell form the video.
>>
>>550273423
Nta but I'm a tranny myself and if I'm talking about games I have zero need to bring in tranny shit. Unless it's legitimately tangential, like in this post.
>>
>>550492692
Turns work on time in rogue-fp. So attacking or searching takes .4 seconds and you can't do anything until that time is up. Same goes for monsters. You can also go over your inventory or look around without moving time forward.
>>
>>550475527
It's a different style than a lot of others in the genre, but it's good. Biggest thing is an emphasis on strategy beyond just a build. Also stealth builds are real and powerful and fun
>>
>>550492470
https://store.steampowered.com/app/2578830/VRogue/
Surely you wouldn't say that this game isn't a roguelike?
>>
>>550476818
Brogue is blue because it can be placed there
>>
berlin intepretation happened in 2008, same year as spelunky was released
mostly because I'm guessing faggoty pasty nerds were getting angry at the fact other people were calling it a roguelike
time is a fag circle
>>
>>550493634
I’m inside the Discord anon is complaining about and I’ve never seen anyone needlessly inject politics/tranny shit into any conversation. They’re complaining simply because of those peoples’ existence in the server in general. Fuck them.
>>
>>550509298
Of course you don't see those posts, they get deleted.
>>
>>550509584
Theeeeen what are they complaining about if mods/admins are doing their job?
>>
>>550512578
Transphobia sounds like. I mean look at the logo. See the trans flag?
>>
>>550512703
>no BLM color
Not a transflaglike
>>
>>550515106
>silence is compliance
I can't believe they did this to us
>>
>>550493634
So this isn't you?
>>
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it's not true you know, in back alleys you might get your dick sucked
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lol
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>>550476818
AD&D second edition broke so many people's brains since 1989 by renaming the Thief as a "Rogue"
>>
>>550517398
>>550520304
>>550520870
holy kek
>>
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Cute jeep.
>>
>>550491149
>Gary must have hated bards
>>550491804
>He knew adding a music based class would open the door to theater kids
Wrong, and double fucking wrong. It's based on the historical bard, which is not a musician. They were an elite class in Irish society, who were trained in basically all the knowledge of the time, and were like traveling historians and councilors and judges. Kings called on them to resolve disputes according to law and history, as they were experts.

The class is hard to get because they're supposed to be rare, and because they're kinda OP.
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>>550521176
It sort of half replaced it but its probably because everyone started wondering why these simple halfling burglars from the shire had no problem with stabbing people in the back.
>>
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>>550521984
>which is not a musician
>>
>>550523087
They were trained in all knowledge of the day, like I said. That included musical training, and reciting of epic poems and such, but to call them a musician is to denigrate what a bard is, and calling it a "music-based class" is downright silly.
>>
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>>550524330
>calling it a "music-based class" is downright silly.
anon...
>>
>>550524330
A lot of epic poems were sung though, we just lost the melody (if there was a standard one) because they were so widely played that for some reason it was never recorded, but people forgot the poem enough to be written down.
https://www.youtube.com/watch?v=QUcTsFe1PVs [Embed]
>>
>>550525027
>A lot of epic poems were sung though
In fact most epic poems these days are sung. They are called rap music.
>>
>>550525791
kek, so nothing much changed then.
>>
>>550524548
>>550525027
Yeah, that was definitely a part of their whole thing, it's why 18th century british historians would run them down as being just a bunch of minstrel gypsys, because lol racism
They memorized tons of stuff by recording it in song, because the rhyme scheme helps you keep from misremembering details. It was a method of storing vast amounts of oral histories and knowledge and reciting it exactly.
>>
>>550525027
>but people forgot the poem enough to be written down.
Probably because musical notation was not a thing until the renaissance so all instrument playing skills and melodies were "discovered" by just dicking around with the instrument or learning a tune from someone else. It's kinda crazy to think there was a time where music didn't use the music scale today but for a large part of human history we had no ways to really write melodies now, which is even crazier when you take music history and find that some tunes are so ancient that they somehow survived long enough to then be recorded.
>>
>>550526689
>musical notation was not a thing until the renaissance
https://en.wikipedia.org/wiki/Seikilos_epitaph
>>
extremely important merge
>>
are there any roguelikes for TempleOS?
>>550521430
yeah it's alright
>>
>>550534752
There’s a game called DunGen that Terry made.

https://youtu.be/xiBz0MzAW0w?si=ega7HnzDYlsUkzO6 [Embed]
>>
>>550534752
>someone submits a 7drl written in holy c about gunning down cianiggers
>>
>>550525918
nothing ever changes
>>
Has DCSS gotten better?
>>
>>550547483
It's gotten worse. If 0.33 stable doesn't have Zot 5 changes it might be a decent version if you can accept attacks of opportunity still being in the game, but 0.34 trunk has a lot of questionable changes.
>>
>>550534167
go on
>>
Holy shit really starting to hate the malevolent force mechanic in dcss, just lost my 5th minotaur in a row due to it sending me 3 layer down aka insured death before I even reach the 6 layer. Like you cant recuperate from that, no amount of skills can save you from getting face to face with enemies way beyond your current level.
>>
>>550556310
Not all games are winnable, but you can do a lot to improve your chances. Easy things you can do include read identifying scrolls that you get 2 or more copies of, and training 2 levels of stealth at the start of the game.

Besides, dying early in DCSS is normal and expected. The average player only wins like what, 1 in 50 games? Great players might be more like 1 in 3, but they still get screwed by RNG all the time.
>>
How do you beat Tomb:2 again? It's like impossible when you don't have AoE and your getting bukkakke'd by 4 or 6 royal mummies on LoS. You can't stairdance since the fun-hating devs killed it lmfao and a silence scroll can only do so much since weapon dps is blazing hot garbage anyway even with holy
>>
>>550540929
hehe
>>
>>550557651
>impossible when you don't have AoE
Well yeah, get aoe.There's plenty of ways to get to an up staircase quickly, even without stair dancing it's good to have an easy escape. You can also roll the dice with teleports and you can fight in the much smaller side rooms. Scrolls of fog can help break LOS to buy time.
>>
>>550559425
>Well yeah, get aoe
But how? Unarmed gets Manifold assault, a fairly easy to get level 4 spell that basically punches a bunch of things on the screen. Even if that spell didn't exist Unarmed dps is already better by a mile even without Chei stats so you can actually just punch everything in Tomb:2 with a non-combat God and get away with it. Why are weapons so shit in this game since time immemorial?
>>
>>550560927
Spells, evokables, god powers, javelins, sometimes even unrandarts. By that point in the game you should have some sort of secondary plan, even spellcasters will have a better time investing a few points into a plan B.
>>
>>550561507
>Spells
Ok, what spells though? I don't do Evocables I think they're all bloat. Don't tell me I have to invest in like 20 or 40 skill levels in 1 or 2 entire spell trees just to be able to clear this one specific floor
>>
https://www.youtube.com/watch?v=_-Vd0ZGB-lo [Embed]
>>
>>550562582
Tomb 2 and 3 is one of the hardest parts of the extended game, if not the hardest. It's like the last or second to last branch people clear, 20-40 skill levels is nothing. There's no real reason to do it early, just grab easier runes.
>>
I'm in danger!
>>
>>550564896
rape
>>
>>550564896
How are you in danger if they are all sleeping and you're near stairs?
>>
>>550564896
Is lodul new?
>>
>>550562582
>Don't tell me I have to invest in like 20 or 40 skill levels in 1 or 2 entire spell trees just to be able to clear this one specific floor
Yes. Weapons aren't AoE unless they're axes, it's really that simple. And axes aren't enough AoE. You need the sort of AoE that can affect the entire screen at once, and you can't do that by being a melee-only chad. Besides, what else are you spending your skills on? By end-game you would had hit max level on all your melee-based skills a long time ago. You're going to have to spend those skill-levels on something else. If you haven't reached that stage go somewhere else or just accept you haven't built your character for that dungeon branch.
>>
>>550563038
Roguelike Miku...
>>
>>550562582
Level progress is vastly frontloaded.
You could raise two skills to 12 or ONE to 13. Obviously some of these you want to push up to 27, but somewhere around where you're staring at the grind from 26 to 27 you could allocate XP across a half-dozen skills and push them all up to 10

And if you're doing Tomb and expect to see yourself capping out anyways, I mean... Yeah, where else are you gonna put those points?
You're trying to win an esoteric conduct forcing -no evoke, this isn't a balance issue.
>>
>Tomb is extended
Wait what tomb was usually my third rune back in the day. Where you go for a third rune now after 2 lair runes ?
>>
>>550608719
I usually go for Vault or Abyss, depending on which is easier for my build. Vaults easier for those with big aoe and ranged options, Abyss easier for the stealthy and those with better sustain. Some people prefer Slime, though I'm not a fan. Slime is mostly having a plan for TRJ, Vaults is having a plan for V5, Abyss is more random but generally a matter of being able to handle constant fighting.
>>
Found out I can just pipe the Retro Rogue Collection and NetHackW through wine instead of proton to cut down on start-up times. Which is great because those fuckers close when you die.
>>
>>550616009
How long are the startup times?
>>
>>550623795
Instant through wine, steam sometimes like 5 seconds before the game pops up.
>>
>>550624345
Do you play with or without the steam overlay? You can switch it off, I suspect this is what that lenghten the loadings
>>
>>550608719
Another game. DCSS isn't for 3 rune players now.
>>
I HATE ROGUELIKES
>>
>>550630713
3 rune is still the only thing that actually makes sense in the incentive structure of the game, i.e. winning is getting the orb and there is a meaningless number on your score screen that has zero mechanical impact on the game. 15 runes are for showing off to other people, which makes it a damn shame that the current devs cater so much to the parasocial 15 rune crowd.
>>
>>550638410
I don't.
>>
>>550641113
I don't disagree about the state of DCSS but the whole *band genre is about high scores and other classics like brogue have optional content
>>
rogue
>>
>>550638410
I wasn't really a fan of roguelikes but I really do like it when they are mixed with life sims and when you realize that roguelikes are the RPG version of twitch reflex platformers then you get a lot less salty when you die. It's all Mario Party
>>
Roguefriendzones?
>>
>>550492692
Movement isn't grid based in any case so it's not /rlg/ for that reason alone.
>>
>>550673297
>Movement isn't grid based
I think it is, actually
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>>550675092
Grid based movement was never as high priority for me as permadeath and item identification and stuff.
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>>550679347
>item identification
I've never seen anyone actually care about this
>>
>>550680951
It seems more important to me than grid based movement because it was a design decision that was purposely made rather than something they were forced to do if they were going to use curses to represent the dungeon.
>>
>>550680951
I think it's cool
>>
Should i get rift wizard 2 if I quit rw1 due to difficulty/learning curve?
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>>550692543
afaik it is harder overall
>>
I died
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I haven't played Stone Soup in years, what the fuck happened to it? Normally, it's not standard practice to outright delete options and mechanics when you add new stuff.
>>
>>550703953
Chasing the speedrunning trend
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>>550704154
Ah, so ruining the game to cater to .1% of the playerbase. Neat, I love it.
>>
>>550680951
I like item identification in run based games (roguelites) but it has nothing to do with Roguelike which is only about the Grid and the Actions
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>>550707348
>nothing to do with Roguelike
Other than it was in rogue
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>>550718782
A game doesn't have to be a perfect copy of Rogue to be a roguelike. The genre isn't called rogues.
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>>550707348
>>550719145
>nothing to do
>>
>>550719984
yeah
we're using the oldschool genre classifications were you'd call Metroid Prime 4 and Call of Duty 20 or whatever it's called Doom Clones because they both had first person view and you moved and aimed with a joystick or M&K, never mind the rest of the genre conventions around them are totally different
a roguelike is a game that controls and views Like Rogue
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>>550725613
Well congrats on being retarded then.
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>>550713013
It's fun for masochists.
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>>550738267
no it's not.
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>>550679347
>>550682068
>permadeath
Various roguelikes like ToME and Caves of Qud have permadeath as optional. It doesn't suddenly change genres by toggling on and off a minor feature.
>item identification
It's an interesting feature. But most roguelikes or roguelites really have it. It's hard to use it as a genre identifier either. As games like Arcanum have enchanted items that need identifying and it is definitively not a roguelike.

Therefore its easier to determine a genre by a unifying mechanic that can't really be toggled on or off without having to completely alter the base gameplay. Like simultaneous grid-based movement can't be toggled off. You'd basically need to create another game entirely.
>>
>>550738728
Why did you post a lactation image?
>>
>>550740767
>ToME and Caves of Qud
Those games are not roguelikes when permadeath is turned off.
>>
Bump in the roguenight
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>>550741210
I don't think you'll ever get a sensible answer for WHY ponyposter does anything
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I own faulted to a Lich in DCSS. Thought I could just keep walking away from an Orb of Destruction while on 160 HP. Literally died in one turn when I got Glassed, Orbed, and Crystal Speared to -20 HP for taking an extra step after I saw the orb.
>>
>>550339657
Features like what? It looks cool, is it worth giving a shot for the 5 bucks?
>>
I really think they went the wrong way with DCSS in 0.33 and 0.34. Zot 5 doesn't need to discourage luring monsters, like who thought this was a problem??? Revenant is literally just Ghoul 2.0 with unnecessary power creep (Poltergeist is cool though). Talismans suck for taking 5 turns to activate, and having death form as an always-on thing is just telling players to grind for a bandaid fix to torment when they could try ACTUALLY fixing late game torment spam instead. Shapeshifter start is also heinously fucking weak, literally worse than Wanderer, probably because they only intend for talismans to be used to staple torment immunity onto their 15 rune characters. Reaver still doesn't have a fucking consumable. And removing the 52 item limit would be cool if it didn't fuck the UI for selecting items. Fix your shit, lesbos.
>>
>>550143063
Yes because faggotry has everything to do with my @ running slaying a D with my ( and then picking up a = and * from around its body
>>
>>550369956
Is there a link for any downloads yet?
>>
So I read the trunk changelog. In the past month, team LGBT has disallowed stair dancing in Slime, nerfed Dithmenos, nerfed Dithmenos, nerfed Dithmenos, buffed the melee damage formula, buffed Minotaur horns, buffed Minotaur horns again, nerfed Dithmenos, and nerfed Necromancer.
>>
>>550769896
>faggotry has everything to do with... Slaying D
Essentially, yes?
>>
>>550770551
Not yet, i'm kind of taking a break and just playing video games, unrelated to roguelikes atm, but I will continue working on the project, i'd rather release a project with much more content than what I have shown so far before releasing it, but if I plan on giving up, I will release the full open source version, even if nobody cares.
>>
>>550641113
you are a fool if you think this is true, dcss devs have hardly cared about extended for years now, and they are removing 4 runes out of the game in the next next version (you will only find one of hell or pandemonium per game, not both)
>>
What's an obesk?
>>
>>550769447
Its essentially a rogue fork so more monsters, items, traps, different floor generation, etc. Just try the demo.
>>
>>550769447
or just pirate it because its on gog
>>
>dreamt I had a a good job, had a wife, traveled the world
Damn. Shouldn't have woken up.
>>
>>550778053
oh shit sorry I just realized I posted this in the wrong general D:
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>>550779805
Not permadeath. Go to the roguelite thread.
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Does DDA/BN have shitty guns you can make?
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>>550782261
yeah but it's literally never worth it to make them. commercial guns are extremely common and improvised guns are extremely shit. ammo is supposed to be the bottleneck in theory but even that is comically abundant.
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>>550743274
So what are they then?
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>>550790592
Rpgs with some roguelike elements. To me permadeath is non-negotiable. You have some wiggle room with the other stuff but if you don't have permadeath you don't have a roguelike.
Granted, permadeath alone does not make something a roguelike. That shouldn't need to be said but some people are stupid.
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>>550791050
That's silly. The core way to define your genre shouldn't be a trope that can be turned on/off without much difference to how the game fundamentally plays.
>>
>>550794525
>The core way to define your genre shouldn't be a trope that can be turned on/off without much difference to how the game fundamentally plays.
Tell that to the no A press mario 64 people.
It doesn't matter how easy it is to implement the mechanic, it completely changes the way YOU play the game.
>>
>>550782261
There are a ton of shitty guns, armor, weapons, ect. Even more if you use mods, but crafting them is a lesson in futility. Low grade equipment is worse than nothing because they're still too shit to actually use in combat while taking more effort to get the skills and resources to craft than it would to find actually good stuff by not fighting.
The strongest early game weapon or armor will always be putting a house in between you or putting a car through their body.
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>>550812990
hi
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>>550794525
>disable the losing condition in a single player game
>this doesn't fundamentally change how the game plays
??
>>
British roguelikes?
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>>550831495
Just post semi-controversial things on the internet and see if you get arrested for wrongthink
>>
>>550831495
SteamBand
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>>550831495
unangband i think
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>>550850668
wouldn't you like to know
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>>550852405
so he's just a thread schizo? okay
>>
>>550812990
>what I don't understand is why you bring me up randomly in discussions
and yet here you are
>>550852405
you reading the Jim Shooter LoSH storytime on /co/? good shit there
>>550852682
>>550852880
he has a consistent (small) set of reaction images that he uses and I started recognizing them
sometimes he posts ponies and then deletes his post "so the mods won't get him" or something
>>
>>550831495
I'd like to see a cataclysm britain mod.
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>>550861074
>oi, you got a licence for that spoon?
>>
>>550861074
that would just be real life london
>>
hey is the ukrainian guy who used to post pics of that one tank and eventually became a deliveryman freeing himself from the shackles of rlg gone
I hope so, but just in case I thought I might check
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>>550887036
what the fuck you mean by too specific you goddamn retard
how could it be too specific
nigga posted pics of rusted russian tanks in his town
>>
Well, no way to know for sure, but I like to be positive.

>>550887407
I do what I want.
>>
Caves of Qud question. Is it possible (or is there something I can dissect the code for) for an item to consume one fluid and output another? ie 20->1? I'd imagine it would have to be world furniture since inventory items can't have more than 1 internal storage.
>>
>>550895628
game is closed source
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>>550899795
How mods?
>>
>>550905683
You can mod a game without knowing the source code anon... My guess is that they use a plugin or API call to make the mod.
>>
>>550899795
>>550911817
The fuck are you idiots talking about? CoQ can be modded just by slapping together a couple of xml files and dumping them into a folder. Hell half the game data is exposed xml so you can just rewrite the damn game itself using nothing but notepad++.
>>
I have a very good idea for a roguelike, but I am concerned that knowing how long it has taken for Cogmind and Caves of Qud, it will take years to develop when I could be working on more profitable pursuits. How well do these games sell?
>>
>>550914147
>doesn't know the difference between complied and decomplied
>doesn't know what open source or source code means
heh...
>>
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>>550884220
The tank guy is here, but the deliveryman was someone else. Just bought a $600 battery so I could continue slaving on my PC during blackouts instead of relaxing in an armchair by an oud wood scented candle, reading a physical book by Clark Ashton Smith, Poe or Lovecraft in Ukrainian. War can be helluva comfy when you stop caring.
>>
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>find CDDA thread on /v/
>discussion involves the usual nonsense
>ask if bright nights is still the go to fork
>thread dies
well /rlg/, is Bright Nights still good, or did it fall into lolcowdom like so many forks?
>>
What's the roguelike equivelence of brushing your teeth before going to the dentist?
>>
>>550914947
I hope you spent at least a week brushing teeth every day instead of once a month before going. He will be able to tell and will silently judge you.
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>>550914852
Yes.
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>>550911817
If can make mods then how come no fluids exchange?
>>
>>550914852
>is Bright Nights still good
it's /rlg/'s preferred version of Cata now, I'd say
>>
>>550914564
Should probably ask those devs instead of on a Polynesian cardboard sculpting forum.
>>
>>550807930
I dunno man, climbing up to a tree and throwing bricks down at the zombies has worked pretty well for me
>>
Kind of disappointed in myself that the only roguelike I can really get into is Brogue. I hate character creation so that significantly limits my options.
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>>550917303
Cogmind
>>
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Is it possible for the dungeon generation in NetHack to softlock you?
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>>550919406
No, there's a hidden door or tunnel there somewhere
>>
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I think I got enough traits for a Dwarve fortress level npc.

pls rate.
>>
>>550917303
Brogue is good. Nothing wrong with that.
>>
>>550916698
that's what a plugin or an API is anon...
>>
>>550917303
Infra arcana has a pretty simple character creation process.
>>
>>550882470
Yes, that would be the point, chav zombies, big baz zombies etc
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>>550914837
Ah, my bad. Glad to hear it.
>>
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Does anyone play CDDA The Last Generation?

I've been really burnt out on the constant gun removal and refusal to add any new missions to CDDA
>>
>>550930850
gun removal is a good thing thoughever, if anything they need to remove way more guns.
>>
How fucking long is a ToME run supposed to be? I played for 4 hours and I'm only level 10. I thought the game was going to kill me at some point, but I just keep trucking along with my first character on Nightmare Roguelike difficulty, and now I'm kinda scared that I'll have to redo all this level grinding when I eventually do die.
>>
>>550931669
main campaign is like 25h at brisk pace
orc DLC is 8h
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>>550924027
lots of info/10
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Feelslike
>>
Whoever added the tire puncturing mechanic, please pull it.

It doesn't work because there's no way for players to know which items will puncture tires, it seems these arbitrarily selected items are guaranteed to puncture tires, they're often in stacks so aren't even visible.
They destroy the wheel, the whole wheel, rims, bearings and all- where you really just intended it to puncture the inner tube or damage the outer tube.

The games inner/outer-inflated/deflated tire system was never really finished, so this is a cart/horse issue.

Similarly parts needed to (M)end an engine cannot be stripped from another engine.
>>
>>550783024
I think the 12 gauge pistol can be okay. It's got a unique niche, as a shotgun that fits in a pistol holster.
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>>550924027
>Core Sin: Paralyzing Existential Sloth
literally me
>>
>>550949295
>Similarly parts needed to (M)end an engine cannot be stripped from another engine.
Really? Did that get removed, or was it just never added? I think you can do it in BN.
>>
Business idea: Roadside Picnic RL
>>
We have enough weird roguelikes we need some more grounded ones.
>>
>>550950576
you can do that in bright nights and in old versions of DDA
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>>550958181
Define grounded roguelike.
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>>550958181
Is there an opensource roguelike that can be used to make your own? Id like to translate my homebrewed dnd setting into one but I dont know jackshit about programming beyond vague comprehension of logic circuits, and Im dirt poor so I cant afford unity (the free version aint worth shit for anything).
>>
>>550831495
NEO Scavenger is roguelike adjacent
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>>550931669
It's a long game. before level 25 is the longest part but the combat is also more involved in the later half
Don't play nightmare/roguelike to start out even if you're good at roguelikes. Normal has a more natural loot curve while you're still learning the damage formulas and whatnot and important bosses have a power spike on nightmare that filters unoptimized builds
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>>550779336 →
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>>550971505
nobody cares
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>>550971505
kek, funny but isn't she like 16 or something?
>>
>>550949401
I thought that a double barrel shotgun with a sawn off barrel and stock would fit in a large holster.
>>
>>550963539
There are tons, but coding a roguelike without any programming ability is gonna be an uphill battle.
Also Godot is free and IMO nicer than Unity now.
>>
>>550963539
Many classic roguelikes have their source code available.
>>
>>549998230
>ai-dev channel
Absolutely fucking disgusting. What part of that is deving? You're just paying sam altman to have his machine shit out code for you.
>>
>>550983198
>What part of that is deving?
Generally the drafting and concepting phase you can also use AI to generate code on the fly as a mock to see how a mechanic might look and interact with the code base, though of course if you do want to actually use it you'd have to then have a human create it or go over it.
>>
>>550983198
*stuff that looks like code but may not even compile
>>
>>550983198
the possumtivity channel is great, thanks for sharing
>>
>>550931076
they need way more melee weapons then

you WILL use the quarterstaff all earlygame and you WILL like it
>>
>>550995169
They need less melee weapons too, and they need to cut the graded steel variant bullshit down to 3 at most.
Item bloat is one of the biggest problems with the game, if it were up to me at least half of all the redundant items in the game would be removed. I would remove literally all of the redundant clothing items, it's fucking asinine to have dozens of variants of colored pants when it has no purpose in the game whatsoever. The food recipes also need to be massively consolidated.

guns are a particularly bad offender because they actually do matter for gameplay. having a billion variants of 9mm handguns that are all functionally identical does nothing except confuse players that don't already know that they are functionally identical. When the most important characteristic determining the best gun to use is just whatever model happens to have big magazines as available loot you know things are fucked.
The rifles are even worse, there's what, 5 different rifles that are literally renamed M4s. They should remove every civilian AR variant and ever military variant except the M4. Do the same thing for every other redundant set of guns.
>>
>>550995937
>The food recipes also need to be massively consolidated.
You take away my johnnycakes and you and me's a-feudin'.
>>
>>550996490
all of the food items should be made generic, instead of having 50 different kind of meat stews using nearly identical ingredients there should be one meat stew recipe with multiple possible ingredients. they made a flexible crafting system that allows for any number of alternate inputs, then went and added in a billion redundant recipes anyway. the same for the flatbreads like johnnycakes. alcohol is obscene with the absurd amount of different types, they should consolidate them all to just beer, wine and liquor.
>>
>>550998564
>all of the food items should be made generic
Nah, that's lame
>>
>>551003798
what's lame is having to scroll through 20 billion cooking recipes that serve no gameplay purpose whenever you need to make food.
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>>551003920
>scroll through
Found your problem. Recipes you can make with what you have go to the top. If you have a gigantic pile of food nearby and you want to use up, say, "bananas," then filter on "c:banana." Boom, one non-problem solved.
>>
>>550998564
Why don't they just make it a tag system? There'll be some silly combos but it's the best of both worlds.
>>
>>551004462
>, "bananas," then filter on "c:banana." Boom, one non-problem solved.
I shouldn't have to do this shit just to cook food, it's a pain in the ass to constantly be filtering and searching through a mountain of redundant items and crafting recipes. A gigantic proportion of gameplay if not a majority in CDDA is inventory management and crafting, making that aspect of gameplay even more tedious and cumbersome than it is inherently just to allow for some faggot to include turkish cooking recipes and periwinkle colored pants is retarded in the extreme.
>>
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>>551004678
Sounds like a (you) problem to me
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>>551007386
It isn't. It's objectively worse to force the player to be constantly hassling with searching and filtering when unnecessary for gameplay. Having a billion cooking recipes adds nothing to the game, having a billion different colored variants of clothing adds nothing to the game, particularly laughable when they aren't even visible on your character anyway. It's making an action that's possible to do in a second with a handful of keystrokes take 10 times longer than that just because some jackass particularly likes the idea of cullen skink over fish chower for a no doubt highly autistic reason.



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