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Has anyone here played Blitzkrieg II: The Finest Hour? I'm looking for an RTS game or mod that is (almost) virtually identical to it, especially when it comes to its huge arsenal (picrel, was too lazy to make proper tech trees), but with more polish, especially when it comes to the AI. The game or mod doesn't need to be set in WWII, only that it has some equivalent to multiple tank classes, decently long range combat (as opposed to knife-fighting range as in vanilla ZH), towed artillery and AT guns, factories, and large bomber swarms to attack said factories with. Emphasis should be on large-scale armoured warfare with some infantry and aircraft support, with access to a large, chronological tech tree.
AI
>Must be able to use every unit in its arsenal. EVERY unit. As it is, Blitz2:TFH AI can't even use aircraft (unless the buggy Soviet script fires on a blue moon and I-16s end up circling my base, without any other aircraft in the sky to intercept), never mind (proper) artillery or towed guns.
>Must have some concept of map control. Should be able to place minefields, towed artillery and other such defences (even tank traps if it can account for player movement) around key strategic points on the map. Should be able to actually go for said strategic points in the first place.
>Should be aggressive, able to keep up the tempo of the match. Shouldn't (easily) run out of money like in Vanilla ZH, or surrender too quickly even when close to defeat, especially if it has viable allies still in the game.
>Can cheat a little, perhaps, similarly to ROTR 1.87 or 1.9 AI. It’s probably necessary for human-like behaviour, similar to what I have previously described.
If the game doesn’t have such AI, then it should be as moddable as possible, comparable to ZH at bare minimum.
I want a COMPUTER opponent in my COMPUTER game to at least not be a complete pushover or a completely inhuman, cheating monster.
>>
>>2303645 (OP)
>*Must be capable of using ANY and every unit in its arsenal as needed.
>>
Oh yeah, I forgot, I would prefer if the game had QoL features such as hotkeys for adding units to pre-existing control groups/teams, and the ability to see the numerical composition of selected units at a glance, like in later C&C games. From experience, it would make managing large armies and the constant flow of new units more convenient.
>>
>>2303645 (OP)
Yeah Coh Europe at war mod
Ttk is significantly lower, kino new units and fronts, even overhauled the campaign



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