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TACHYON edition
You play with any mods anons?
>>
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>>2297466 (OP)
Speedup and cosmetic paintjobs and I'll penance by glassing Kazeron.
>>
Tangentially related,
Falcon (LG) or Falcon (XIV)? And why?
>>
>>2297479
Depends on what you want to do with them.
>>
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Is there any real benefit to getting >25 relations with a faction? Im on my second playthrough and still doesn't seem worth it, especially with the luddites
>>
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>>2297466 (OP)
>You play with any mods anons?
152 of them
>>
>>2297519
>installing games in %programfiles%
I'm surprised you even know what a file is.
>>
>>2297479
all of the (LG) variants suck because sindrian didktat is evil
t. alex
>>
>>2297540
I mean, the d-mod is captures really well how corrupt shitholes (don't) work. A good bit of lore to make sindrian diktat feel more alive.
I prefer that kind of worldbuiling to the lame questlines. Show, don't tell.
>>
>>2297559
I see.
So you did not prepare your sword as a holdout weapon while maneuvering yourself to take over the diktat.
>>
>>2297605
I did start taking estrogen while maneuvering to take over the galatia academy.
>>
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>>2297605
>he took the sword
why are you gae
>>
>>2297540
history will prove the lion of sindria to be a hero
>>
>>2297466 (OP)
>look into starsector once every year or two
>does it play any differently yet, is there more to the game than building an uberfleet that wrecks everything with tacked on forgettable features everywhere else
>no, that's still the only thing to do in the game
>>
>>2297559
It is simply too crippling. The Lion's Guard is a joke and in-universe a few crushing defeats would make even the most dogmatic of factions to revise their doctrine. The sindrian crisis is also a joke, precisely because they send a pure LG fleet, when using the normal non-LG diktat ship lineup would be much more dangerous.
>>
>>2297654
its realistic
its why i mostly just play starsector as a carrier heavy arma fleet fighting a deathwar against the hivers
give war a chance
>>
>>2297655
>the most dogmatic of factions to revise their doctrine
Something something you should read up on ww1
>>
>>2297654
Why wouldn't you want to make an uberfleet that wrecks everything?
>>
>>2297666
Too dumb to do it :(
>>
>>2297665
The tactics at the start of ww1 were as different from its end as the beginning of pike and shot were to the start of ww1.
>>
>>2297671
the western empire is relying on the chinese and russians being the same human wave retards with bolt action rifles as they were 50 years ago, don't be rude
which they mostly are actually, except now they're human waves armed with missiles, nukes, countless drones, and high tech aircraft (in the case of the chinese)
>>
>>2297671
Not really. Tanks were just a fancy addition to run forward and hope for the best.
>>
>>2297685
you have no clue what you're talking about
>>
>>2297479
LGs can be easier to get than regular eagles, more convenient with their in-built solar mod and allow for some very fun if weird builds. XIV is standard eagle but slightly better and harder to get.

>>2297671
Nice shitpost. When are we getting a new ironically godawful baitship?
>>
>>2297798
>t. frog right before getting raped by a german blitzkrieg and praying for daddy america to save him
>>
>>2297654
>getting wrecked by spicy cloud rape fleets
>getting wrecked by [SUPER ULTRA MEGA REDACTED] rape fleets
>getting wrecked by modded rapefleets
>getting wrecked by modded secret bosses
there's plenty to do, niggy! chin up
>>
>>2297559
Dmod makes zero sense because Phil knows how starships look inside, his tech guys know how to mass produce "new" variants and bulkheads are the most basic bitch mod available to everyone.
You could just slap built in but not free reinforced bulkheads on LG stuff to prove that poutine man dummie baddie for wasting precious OPs to save few worthless mulattos.
>>
>>2297615
>no sword
you lack the officer spirit
>>
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>>2297479
LG for memes, XIV for everything else.
>>
>>2297479
Basic or (P), lg is fucked and falcon 14 doesn't get enough op or flux for all the speed it gives up.
>>
>>2298098
remarkably retarded take
>>
>>2298101
If I wanted a slow falcon, I would use an eagle
>>
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I tried eradicators, saw the light with the targeting range boost and accelerated feeding hypervelocity/maulers, and then got owned by high tech ships with their difficult to flux damage shields and SRM spam. One step forward, two steps back...
>>
>>2298162
Sounds like your kinetic to he ratio is off.
>>
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>>2298093
You forgot one:
>>
>>2298176
so much to learn...
>>
>>2298187
>>2298194
What are you even getting from pretending to be retarded?
>>
>>2298162
>HVD mauler
turns out that you can't just bore HT to death
>>
>>2298162
Do you stall the fuckers with fighters/monitors? Also, on aggressive, your ships will advance up to the shortest range non missile weapons including PD.
>>
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>>2298259
>Do you stall the fuckers with fighters/monitors?
no, I crawled towards them with 7 eradicators (didn't have DP for more) all with pretty much the same loadout aside from whatever missiles and PD I could find (yes, I realize now that was dumb; I am still learning this game and what ships can/can't do). I feel like I could maybe make some compromises like putting a fighter bay in some of them or seeing if I respec a few of them around the unstable injector, but I just don't think the fleet comp is going to work against larger fleets if I can only field 7 of them (and I assume one more if I capture some of the in-battle objectives). I will try them a bit more to see what I can do, but I feel like I have a better idea as to what the eradicators can and can't do on their own.
>Also, on aggressive, your ships will advance up to the shortest range non missile weapons including PD.
noted.
>>
>>2297615
If you do not feel the desire to be drenched in the blood of your enemies and those that would consider to be enemies in your veins, you have lost your claim to personhood.
>>
>>2297806
but anon,
ICH BIN DER BLITZKRIEG
>>
>>2298351
Settle down troonkler
>>
>>2298358
why hasn't erdogan had him executed
>>
>>2298358
contrary to you I not only content with my in build package, but happy to the point of smugness.
so keep dilating.
>>
>>2298364
Because he's a garbageman in germany iirc
>>
>>2298364
you send your worst abroad, to weaken whoever is dumb enough to take them in
>>
>>2298370
chances are, if you here with a half way stable internet connection and speak somewhat fluent english, your government is part of the crowd that takes the deal and thinks they are smart.
>>
>>2297466 (OP)
Bitch the other thread still isn't in page 11
What the FUCK are you fucking doing
>>
>>2297559
>A good bit of lore
It's awful. Apparently "exposed conduits running along the passageways" are standard in Starsector ships, and these conduits dissipate flux directly into the passageways. We don't know what specifically flux is or what these conduits do, but these conduits must indeed be very hot to radiate enough heat to noticeably affect flux dissipation, and overheat just because of some paneling. Oh, and crew casualties are randomly increased by 10% somehow, presumably because "passages are a bit narrower".
It's a clumsy and unsubtle piece of nonsense.
>>
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>>2298187
Bruh. >>2298093 are old carousel builds before alex took HEF from eagle(lg). The main battery is optimized around firing one just as the last finishes and you have something in the sleeve to either burst him down or to apply pressure. The neat part is both adaptable to SO or longer range builds and it's AI friendly if you setup the behaviour and weapon groups correctly. You can also get aurora firepower on a less suicidal and cheaper eagle.
>>
Are DEM missiles underrated? They seem quite versatile with good damage per nr of charges/DPS and can target small and large targets alike.
>>
>>2299125
They're very good at shitting on smaller ships, not so much at fighting ones of an equal class
>>
>>2299125
They're interceptable, expensive, do fuck all damage and have little ammo. So not really.
>>
>>2299125
>the only missiles worse than pillums
>>
>>2299130
If you have enough clutter going off, stuff like an hydra looks good. But yeah, you need distractions.
>>
>>2299152
Or use literally anything else for greater effect
>>
>>2299156
Squalls basically.
>>
>>2299162
Sure. If a paragon looked at your oldslut wrong you gotta do what you gotta do.
>>
>>2299125
Gorgons and Gazers are solid enough, Dragonfires are on the eh side of things.
Also what the fuck is this new captcha
>>
>>2299461
Dragonfires would be fucking amazing if it wasn't for the pitiful ammo count.
>>
>>2299125
my experience is that all the "beam" missiles are great on paper, but if there's any signifincant amount of enemy PD or fighter screens they're going to be wasted.
>>
>>2299464
And if they used missile modifiers and triggered instantly and didn't spread damage all over...
>>
>>2299506
>And if they used missile modifiers
m8 it literally says they do in the description
>>
>>2299461
dragonfires are fucking amazing. I've seen these things chase down Radiants going through like three panic skimmings and still hitting.
>>
>>2299543
Yeah, meant to write energy instead. Too much shitposting today.
>>
>>2299566
HSA on dems would be hilarious
>>
>>2299575
wouldn't actually make much of a difference

now, HEF on the other hand...
>>
>>2299575
Gives you a reason to use both HSA and DEMs with one simple change? Holy shit, that sounds like a perfectly good idea so alex will never implement it.
>>
>>2299506
nah just more ammo is enough
Emergent Threats adds a few ships that have methods to slowly regenerate missile ammo and Dragonfires are kino on them.
>>
>>2297466 (OP)
Haven't played in forever, what's a good starter ship.
>>
>>2299732
Apogee
>>
>>2299732
Executor
>>
>>2299551
They're really good as missiles but you just don't get enough for the price, IMO.
>>
>>2299732
That hasn't changed since forever
>>
>>2299732
legion xiv
>>
>>2299732
A bunch of mules, cerberus, geminis, buffallos, phaetons, 4-5 frigates like wolves/vanguards and maybe a cruiser of your choice so you can trade/smuggle while planning the actual fleet.
>>
>>2299732
Anything other than >>2299815
>>
>>2297682
>high tech aircraft (in the case of the chinese)
Bely implessive!
>>
>>2299815
>vanguards
lol
>>
>>2299943
Its early game. All you need to do is fend off shitty small pirate fleets and escape from the others. You are not fighting, you are trading so you can buy a proper fleet and then your real game starts.
>>
vanguard is the best frigate in the game, hth
>>
You don't know SHIT about frigs unless you've killed the hypershunt doritos with a hound.
>>
>>2299995
lol
>>
>>2299997
>he couldn't do it with a kite
>>
>>2300031
>kite
Not worth my time unless it's by Yasuomi Umetsu.
>>
What do you do with the missile slot of a tempest?
>>
>>2300058
the same as with the rest of the tempest, laugh and use a real ship instead.
>>
>>2299995
one of desu
made my pather playthrough very enjoyable, together with a bunch of other shitbuckets
>>
>>2300058
swarmers
>>
>>2300058
Always wondered how OP can be spamming sunders and tempests using wolfpack tactics and Augmented Optics + Integrated targeting unit.
>>
>>2300088
Vanilla without fleet size increasing? About OP as losing half your fleet to a single radiant if I had to guess.
>>
>>2300113
Yes vanilla. maxShipsInFleet is a vanilla setting.
>>
>>2300113
Should work to fuck with core fleets. CR might be problematic though (needs skill and hullmod).
>>
>>2300191
>Should work to fuck with core fleets.
I'd honestly be surprised. Sunders especially are in an extremely bad state last few patches.
>>
Latest KoC is out!
https://fractalsoftworks.com/forum/index.php?topic=23393.0

>>2300061
>>2300058
Or retrofit it for moar dakka.
addship luddpest - you're welcome
>>
>>2300225
Uhhh we don't post cheat mods here.
>>
>>2300225
Oh yes, having to use dedicated mods to make it viable makes it viable without those mods. Fucking hell, the brain on you people.
>>
https://fractalsoftworks.com/forum/index.php?topic=34632.0

Has anyone tried this? The premise sounds great
>>
>>2300058
neutron or am torps
>>
Does Armored weapon mounts mod actually protect weapons against EMP or is it just damage?
>>
>>2300301
this is just gay sex
>>
>>2300335
well, did you try it?
>>
What are our thoughts on savescumming the “scan object in the outer reaches of the star system” quests?
>>
>>2300411
never take those missions. complete waste of time.
>>
>>2300411
I waste too much of my life on wageslaving to care about savescumming beyond DSP levels of it (see: https://www.youtube.com/watch?v=pRd20xaoChM [Embed] , one of the greatest dsp videos of all time)
I respect anons who get gud enough to ironman a game and suffer tedious bullshit, but I'm too casual for that
>>
Are low tech stations just a downgrade over high tech ones? I wanted to do a luddite run but I feel like the low tech stations start melting the moment anything breathes on them
>>
>>2300759
Yes, but you don't really need to care unless you're going to be bringing your station into active combat a lot. Could be wrong but I don't think there's an auto resolve difference between them so for the purposes of defense they should be the same.
>>
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I'm asking again since last time I got no serious response. Is there any good reason to update? Or is this still the latest version?
>>
>>2300310
>Does Armored weapon mounts mod actually protect weapons against EMP
Yes. Armored weapon mounts increases the weapons health which means it will require more damage from any source before being disabled.

EMP damage is functionally the same as regular damage when applied against weapons/engines but they can have separate modifiers attached. for example, Distributed Fire Control reduces both weapons and emp damage. The EMP stacks on top of the weapons damage reduction, meaning it gives -75% EMP weapons but only gives -50% EMP for engines.
>>
>>2300959
No it's not the latest version
There is a website
How did you not know?

The update was 9 months ago
>>
>>2300959
There's nothing wrong with the update. I don't see why you wouldn't.
>>
I was outside yesterday and suddenly I was wondering why I was hearing The Music™
I turn around and see one of those Cadillac EVs rolling the road
they sound almost exactly like the Ziggurat it's freaky
>>
>>2301430
>ziggurat's experimental technology is just it being a fully electrical starship
straight out of mammon's darkest nightmares
>>
>>2300411
I did that once, and then never again. Those missions aren't worth your time.
>>
>>2301488
Very few missions are worth your time when you think about it.
>>
>>2301495
the unfortunate truth
I make 1000% more cash from scavenging the sytem and a few systems in the area then I do the payout of any "go to x system and do y" mission
>>
>>2300959
>Is there any good reason to update?
Your version is dogshit
New version has new java
You are a faggot and you should honestly kill yourself
>>
>>2301575
harsh but fair
>>
>>2301495
A trade mission earns money faster than anything else you might be doing.
>>
>>2300225
YOU MAD MEN, YOU MADE IT REALITY
nice
>>
>>2301600
I wonder if we could implement actual missionary work for the luddic church
>>
Is it viable to starve the Threat? I've only managed to beat them with decapitation strikes, but destroying the swarms on their way back to the fabricators means they'd eventually run out of fuel. Does anyone do that?
>>
How does the new colony management work? it looks like scattered colonies are viable now than focusing every colony be in the same star system.

As high command aren't capable of destroying raiders
>>
>>2301655
The CR restoring swarms have like 3000 hp, killing them is a bitch.
>>
>>2301691
How?
What changed that made it better?

Also when will the ability to conquer colonies without mods be added?
>>
>>2301749
The point of building every colony in single star system was your patrols taking out faction raids, but with the new colony threat meter, faction raids cannot be destroyed by your patrols anymore
>>
>vanilla Starsector
All factions are in a perpetual deadlock, no one has the diplomatic acumen or industrial and military might to unite the sector, so factions are in a low level cold war, some raids, some skirmishes, some intrigue, nothing else really
>Nexerelin
TOTALENKRIEG FREE FOR ALL BATTLE ROYALE PLANETS CHANGING HANDS TWICE PER MONTH MASS DEPOPULATIONS EVERYWHERE

taking planets should be far more costly to make this work
>>
>>2301655
it works in theory, but it's tuned to make it unviable
>>
>>2301691
yes, there's little reason to bunch up your colonies now. all threats will focus on your biggest colony.

you could settle gigaindustry and military lava ball in the same system, i suppose
>>
>>2301694
true, but the CR of Fabricators is capped at 70% and similarly the number of Fragments also has a cap. So destroying a large number of ships fast will result in some CR and Fragment loss that won't be recovered.
This helps 'starving' thread fleets, but...

>>2301655
the amount of PD you need to effectively starve threat by destroying fragment swarms is too ludicrous.
The only feasible way is to combine overcapping with outlasting the Fabricators relatively low 70% max CR. You will get malfunctioning Fabricators in particularly long engagements like third strikes with support fleets this way, but honestly, it's not worth it.

Decapitation strikes really do work best.

>>2301797
Yeah, it usually doesn't help the big faction raids, that's what befriending the pirates is for.
But it does help with the small hostile fleets disrupting shipments and tanking stability.
>>
>>2301655
The first time I fought the threat I had a really slow fight that lasted ~10-15 minutes because I basically only had a single command type capital that the threat were too afraid to approach but also didn't have the speed to catch them or burst to kill them. Wouldn't say it's ideal, but it is possible to outlast the threat.
>>
Currently experimenting with how to add a little flavor to the colonies.
>>
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modsector is dumb
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>>2301979
Use spice
>>
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>>>>a starsector thread under a bajillion replies
oh goodie! I have so many questions
>what's happening with the game itself?
>what hip new mods have come out in the past 6 months?
>what popular mods are dead now?
>what stories do you have from your playthroughs?
>where are the popular "non-forum" mods? those silly mods that give the forum jannies and trannies quite the hissyfit!
>>
>>2301832
Why would Alex do that?
>>
>>2301983
>but i don't want to make heavy machinery, i want to make dinosaurs
>>
>>2302050
it took him like ten years to add a strafe toggle and the default is still backwards. he can be a bit pig-headed.
>>
>>2302058
Turns out you only need dinosaurs and commerce. Guess it makes sense since I'm the first one to think of it in the entire sector. But holy shit people really love them dinoes.
>>
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>>2302071
>>
I hate Alex
>>
Starsector is probably a side project
>>
>>2299732
Want to tank all hits without effort while afk taking a shit?
Monitor frigate is a great flagship choice!
>>
>dinosaurs in starsector
it's over
>>
but are they fantasy dinosaurs or feather dinosaurs?
>>
I'm getting fucking tilted at Highfleet, makes me want to play Starsector again. At least there I can fight against an enemy with even a PORTION of my forces instead of a series of 1v1s where a single unlucky shot cripples your ship god I am so mad
>>
>>2302058
https://www.youtube.com/shorts/1n-Y1r8S_1Y
>>
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AAAAAAAH!!! MK.I SAVE MEEEEEEE...!!!
>>
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>>2302480
not even the dangerous one

fuck these guys, alex why are these things more threatening than the rest of the shroud fleet put together?
>>
>>2302448
Just the other day I was thinking about how much better Highfleet would be if it had Starsector's top down combat, or how much better Starsector would be with Highfleet's fleet mechanics.
>>
>>2301825
That's why basically everyone disables invasions in Nex
>>
>>2301691
>>2301797
Don't you still have to worry about trade/supply convoys getting intercepted between colonies?
>>
>>2302594
you've never needed to worry about that, the impact is negligible
>>
What happened to RS? No updates in a year.

Does it still work on the newest update? I could live with losing most of my mod list if it does.
>>
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Venture (LP) as a player ship
>remove shitty D-Mod
>1x Heavy Blaster
>2x Thumper
>2x Swarmer (S)
>2x Sabot (M)
>Heavy Armor, Safety Override, Insulated Engines (if it fits)
>not even sure if has enough OP/Flux but gonna try it anyway
Looks interesting.
>>
>>2302865
>it doesnt have OP
Shit! Need to downgrade something.
>>
>>2299732
Buy a Mule, smuggle and trade until you can buy whatever you want.
>>
Im confused with the independent faction allegiance. Does everyone in gray actually belong to them? Wiki is vague on this.
>>
>>2302990
everyone in that color is independent, yes.
>>
>>2302990
Everyone grey is indie but it's possible for them to be working as mercs for TT or hoist the black flag if you're in deep space and they decide wrecking your fleet will be easy money compared to scavenging
>>
>>2302990
The Persean League is a bunch of independant polities all banded together under a nato accord in the name of self-defence. It's planets are held by varying border-world barons, self-declared regencies, and adminstrators of penal-colonies that dabble in hand-holding. They have a very strict, "fuck with one fuck with all" policy that also extends to "if we can fuck you and take your shit we'll do it".

The independants, similar to the persean league, are a bunch of independant worlds but their group policy is much more peaceful in that they're space switzerland. Choosing a stance of non-aggresion and abstaining from all conflicts in the sector, they're not an offical faction but they do benefit from sharing information with each other.
>>
>>2303012
mercs are a separate faction
>>
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>>2302990
'Independent' is just a vague term for Spacers who are unaffiliated to any of the main factions in the Sector.

For them, the Relationship metric works more like the reputation that the Player among the unaffiliated planets, traders, mercenaries, miners and scavengers who are not flying with the colors of a faction.
None of them owe any allegiance to each other, but how you treat one of them affects how you're perceived by all of them. If the player is constantly raiding merchant convoys, people are gonna end up seeing the player as no differnt from any of the pirates of the Sector, while if the player earns a positive reputations trading with them then people are gonna see hims as trustworthy.
>>
>>2302865
The only offensive trick this thing has is missile burst. Gun firepowers are lacking compares to even a falcon.
>>
>>2303071
>all smugglers, neutral merchants, mercenaries, bounty hunters and scavengers are actually independent
Ok then.
>>
>>2303101
Yeah, but it has good armor and fart bombs.
>>
>>2303142
*for speed
>>
If i play a run where I avoid High tech ships, what are the Low tech and/or Midline strategies to counter or at least not get buttraped by hightech threats?
>>
>>2303273
2/3 Kinetic, 1/3 explosive/frag for the win with a few finisher missiles if available (hammers/reapers/breach). I think the biggest problem comes from EMP and the 2 hullmods that protect against it are not enough on its own so you might just distract them with frigs and fighters.
>>
>>2303280
I've never used the EMP defense hullmods, didn't seem like they were worth the OP. My thinking problem is finding an alternate to Omens to use as a PD screen. Are monitors adequate for that or should I just spam Centurions stuffed with all the PD. Also extra crew for all the fighter losses.
>>
>>2303289
Bro, Monitor is basically a frigate-sized Paragon minus the weapons.
Its more than adequate for tanking damage lol.
But their PD screen leaves much to be desired with having only 2 flak cannons.
>>
monitor is virtually cheating, no fun in it
>>
>>2303299
I'm talking about point defense escorts, I know a monitor built right is unkillable, but I'm worried about killing missiles and fighters in a frigate DP. An enforcer is too slow to be a good escort and the Manticore's Canister flak is not worth the twice the DP of a frigate and not too good flux stats.
>>
>LT
dual flak
>midline
burst pd

add the pd skill if this is insufficient (it's not)

>escorts
nah
>>
Ion Pulser + Pulse Laser + Safety Overrides + Dual Swarmer is the only wolf worth a shit for small skirmishes (non-market meme weapons dont count).
>>
there's no wolf fit worth a shit
>>
rapesector updated yet?
>>
>>2303527
lol
>>
>>2303528
damn
>>
>>2302515
because they have the arguably most dangerous beam weapon in the game stacked multiple times and at a 2000 range and only ever open their 360° shields to fire.

they are, in fact, good design, because without them EMP resistant low tech fleets would utterly and completely dominate shroud fights.
these fuckers in particular though get hard countered by good shields on a ship that can fire back at them while taking the beam.
>>
>>2303623
>they are, in fact, good design, because without them EMP resistant low tech fleets would utterly and completely dominate shroud fights.
>these fuckers in particular though get hard countered by good shields on a ship that can fire back at them while taking the beam.
You sound like a cuck. On the one hand you complain because lowtech would otherwise counter dwellers and on the other you're praising hightech for doing so.

I'd actually be perfectly happy with lowtech countering the dwellers (and high tech countering threat) but people like you ruin it with your hightech=besttech mentality.
>>
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H-how is this faction allowed a continued existence?
>>
>>2303623
>arguably most dangerous beam weapon in the game stacked multiple times
It's not a mining laser.
>>
Is the one yellow skill the only way to get rid of d-mods in vanilla?
>>
>>2304204
Just click the "restore" button my friend
>>
>>2304207
Oh yeah I guess I should say its the bottom of the refit screen
>>
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>>2304207
AIEEE now I look like a dumbass
>>
>>2304214
Well if you never clicked it before just calling it restore doesn't elaborate on what it does.
>>
>>2304207
nta but I have caught myself, as a gajillionaire making 3m+ per month from colonies, finding a ship I want with some dmods on it and thinking damn I gotta drag this around for a while before it's back to peak strength that sucks.
the restore button just feels so shitty early game that you completely forget it exists.
>>
>>2304222
The fact its down next to things like strip, weapon groups, and auto fit probably doesn't help
>>
>>2304204
>get rid of d-mods in vanilla
...why
>>
>>2304230
I don't like them
>>
>>2304234
you hate ships costing only 56% DP or something?
>>
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>>2304075
ikr gotta keep that shit in stock if you want to do business
>>
>>2304248
he's got crippling autism with ocd tendencies, please understand
>>
>>2304248
I just like my ships pristine, okay?
>>
>>2304234
Damn right, pristine ships only
>>
>>2301600
Wut? Trades bring 40k max, while good old smuggling get you your first million in first ten days of play.
>>
>>2302594
Nah, dont give a shit about delays. Getting your colonies always raided is annoying.

I spread around and use nerexlin gift a planet to get some hegemony bois protecting the space with my designated raiding target.
>>
>>2302593
I love totalenkrieg. Makes me feel I am not the only one bad
>>
>>2304284
*laughs in 32 DP radiant and 22 DP onslaught*
>>
>>2304302
Are they really effective in combat?
>>
>>2304306
NTA but from what I understand its just OK if you raw dog it, but you autistically micromanage which dmods you have on your ship to only have ones that don't matter its pretty strong.
>>
>>2304306
yes, dmods really aren't a big deal in the first place and derelict operations is hilariously overpowered
>>
>>2304306
refer to >>2304322
but in short 2 ships with separate hp and flux pools operating at 80% and still with full weapon damage beats one ship with officer operating at 120%
>>
>>2304291
Don't trading quests get better the more you do them?
>>
>>2304348
i think it's just based on your current cargo capacity



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