Best of Defense General (Wall)

Best of Defense General (Wall)

* This ranking is for Main Generals.
Click here to see
– Assistant Generals Ranking (Defense Generals(Wall))
– Generals Combination Recommendation
– Generals Combination Compatibility List

12/16/2025 – Completely revamped the entire article.
– Significantly added more Attacker Generals.
– Updated buff values for General Lv50.
– Added a list table.
– Increased the number of ranking types to enable more multifaceted evaluations.
8/8/2025 – Added Zhou Yu.
4/4/2025 – Added Champlain.
5/9/2024 – added a 2nd type of ranking.
4/5/2024 – added Isaac Brock.
10/25/2023 – added Richard the Lionheart.
8/9/2023 – added William Marshal(+Skin).
6/29/2023 – added Takenaka Shigeharu.
4/4/2023 – added Mason Weaver.
1/9/2023 – added Lautaro.
1/9/2023 – Since the difficulty of obtaining and developing generals has decreased more than before, the division between “pay no money” & “pay a lot of money” was abolished.
8/22/2022 – added Queen Boudica, Jadwiga, Kusunoki Masashige, Ly Thuong Kiet, Tran Hung Dao, James Bowie.
8/12/2022 – added Yodo-dono. / Section B was completely revamped.
7/19/2022 – Section B-1-1 now supports Star Level 10.
5/17/2022 – General name changed (Joseph E. Johnston -> George Dewey)
5/6/2022 – Add section B “When focusing on All Types of Troops” / add Oda Oichi
12/2/2021 – Added William Marshal at section B
11/4/2021– For ver4 update, Ulysses & Minamoto’s requirement changed “pasture dragon” to “any dragon”.
10/21/2021 – Added Leo III at section B
10/7/2021 – Added Empaminondas at section B
9/13/2021 – Added generals that are now available in relics in “pay no money” section.
8/9/2021 updated – Changed the assumptions of the “pay a little money” case / Changed all generals’ stats when using Lv4 skillbook
7/28/2021 updated – Added a case to focus on ground troop.

Assumptions

  • General – All
  • Specialty – Maximize all 4. (Reference: Specialty Guide)
  • Star level – 10 (Awakened)
  • Covenant – Maximize all.

If you want to see the ranking with only basic skills (no specialties, no awakenings (up to 5 star level)), see Ranking A of this article.
A ranking of assistant, but the results are the same.

buffs by skillbook

Buffs from skill books are not included.
(It is assumed that there will be no difference due to skill books.)

Overall Rating

Top-tier generals is Zhou Yu. Next is Takenaka Shigeharu.

However, only a very small number of heavy spenders can fully develop them, so most players may be better off considering other options.

(They are difficult to obtain without spending heavily. As of 2025/12/12, they are not even included in the general exchange items from the $99.99 event packages.)

Other than Zhou Yu and Takenaka, here are some recommendations:

If you value…
– Siege machines: Francis Drake, Stephen II, Champlain, Leo III.
– Ranged troops & Siege machines: William Marshall, George Dewey.
– Ranged troops: Gonzalo, James Cook, Franz Joseph I.
– Balance: William Marshall, Richard the Lionheart.
– Ground troops: Maria Carolina, Gao Changgong, Zhang Fei, Isaac Brock.
– Mounted troops: Henry IV, Mouri Motonari, Haakon Haraldsson, Queen Boudica.

The weak points of each defender can be compensated for by an assistant defender. (Reference: Recommended assistant for defenders)

Currently, using the Attacker General as a Wall Defender is extremely effective.
However, note that they are almost exclusively specialized in that troop type.

Special Note: Zhou Yu (0 red stars) is stronger than Leo III or William Marshall (5 red stars)

Zhou Yu (0 red stars)

Total: +3716%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack307.6307.6347.6357.6260.647478797
Defense29029029529526030303535
HP301.4301.4306.4316.4261.440404555
Total899899949969782117117167187

William Marshall (5 red stars) (with Skin)

Total: +3686.4%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack265.8305.8365.8365.8259.8646106106
Defense28928931931925930306060
HP316.8316.8271.8261.8261.85555100
Total871.6911.6956.6946.6780.691131176166

Leo III (5 red stars)

Total: +3641.6%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
Attack277.2277.2317.2387.2257.2202060130
Defense296.4296.4301.4311.4261.435354050
HP296.8296.8281.8301.8261.835352040
Total870.4870.4900.41000.4780.49090120220

Ranking (A) Total Buffs of All 4 Troop Types

1. Zhou Yu

All Troop Types

Total +4096%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack342.6342.6387.6397.6260.68282127137
Defense31031034034026050508080
HP321.4321.4336.4346.4261.460607585
Total97497410641084782192192282302
  • Debuff:
  • Other Buffs: Healing Speed +15%

2. Takenaka Shigeharu

Siege

Total +3856.6%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack262.4262.4262.4417.4256.4666161
Defense357.4357.4337.4347.4267.490907080
HP320.6320.6300.6310.6260.660604050
Total940.4940.4900.41075.4784.4156156116291
  • Debuff: Enemy Troop Attack -10%, Siege Attack -10%
  • Other Buffs: Hospital Capacity +20%

3. Niccolo Piccinino

Ground

Total +3844.2%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack4903052752752752153000
Defense392.8327.8267.8267.8267.81256000
HP4422772622622621801500
Total1324.8909.8804.8804.8804.852010500
  • Debuff: –
  • Other Buffs: [Always Active] Ground Troop Training Capacity +10%, [Always Active] Ground Attack +5%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

4. Isaac Brock

Ground

Total +3837.6%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
Attack452307272272261191461111
Defense365.6280.6290.6290.6260.6105203030
HP376.8326.8301.8301.8261.8115654040
Total1194.4914.4864.4864.4783.44111318181
  • Debuff: –
  • Other Buffs: Hospital Capacity +20%, Troop death into troop soul rate in the main city +10%

5. Hersilia

Siege

With Skin: Total +3793%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack261.8261.8296.8499.8261.80035238
Defense257.2257.2313.2448.2257.20056191
HP2532532933982530040145
Total772772903134677200131574
  • Debuff: –
  • Other Buffs: [Always Active] Siege Defense +5%, [Always Active] In-Rally Siege HP +5%

No Skin: Total +3753%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack261.8261.8296.8491.8261.80035230
Defense257.2257.2297.2432.2257.20040175
HP2532532933982530040145
Total772772887132277200115550
  • Debuff: –
  • Other Buffs: [Always Active] Siege Defense +5%, [Always Active] In-Rally Siege HP +5%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

6. Henry IV

Mounted

Total +3761%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack272.8462.8262.8262.8262.81020000
Defense295.6430.6255.6255.6255.64017500
HP290.6440.6265.6265.6265.62517500
Total85913347847847847555000
  • Debuff: –
  • Other Buffs: [Always Active] Mounted Troop Training Speed +10%, [Always Active] In-Rally Mounted HP +5%

7. Hermes

Mounted

With Skin: Total +3749.2%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack3214512612612616019000
Defense335.4385.4255.4255.4255.48013000
HP298.4408.4258.4258.4258.44015000
Total954.81244.8774.8774.8774.818047000
  • Debuff: Ground Defense -10%, Mounted Defense -10%
  • Other Buffs: [Always Active] Reinforcing Mounted Attack +10%, [Always Active] Mounted Troop Training Speed +10%

No Skin: Total +3734.2%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack3214362612612616017500
Defense335.4385.4255.4255.4255.48013000
HP298.4408.4258.4258.4258.44015000
Total954.81229.8774.8774.8774.818045500
  • Debuff: –
  • Other Buffs: [Always Active] Reinforcing Mounted Attack +10%, [Always Active] Mounted Troop Training Speed +10%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

8. Zhang Fei

Ground

Total +3732.8%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack448.8283.8263.8263.8257.81912666
Defense366.6346.6251.6251.6251.61159500
HP397.8322.8267.8267.8267.81305500
Total1213.2953.2783.2783.2777.243617666
  • Debuff: –
  • Other Buffs: [Always Active] In-Rally Ground HP +10%, [Always Active] Ground Troop Training Speed +10%

9. Stephen II

Siege

Total +3728.8%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack2692692794792690010210
Defense260.6260.6290.6400.6260.60030140
HP262.6262.6292.6402.6262.60030140
Total792.2792.2862.21282.2792.20070490
  • Debuff: –
  • Other Buffs: [Always Active] Siege Machine Training Capacity +10%, [Always Active] Siege Defense +5%

Note: Stephen II cannot be attached to the siege attack skill book.

If you want to use the skill book for siege attack, Champlain is a better choice.

10. Champlain

Siege

Total +3715.4%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack262.8262.8277.8457.8262.80015195
Defense255.6255.6335.6400.6255.60080145
HP254.2254.2279.2419.2254.20025165
Total772.6772.6892.61277.6772.600120505
  • Debuff: –
  • Other Buffs: [Always Active] March Speed +5%, [Always Active] In-Rally Siege HP +10%

Special Note: Richard the Lionheart

All Troop Types

Total +3648.4%

Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack267.4267.4257.4267.4232.435352535
Defense314.2314.2314.2334.2264.250505070
HP32332332334326855555575
Total904.6904.6894.6944.6764.6140140130180
  • Debuff: –
  • Other Buffs: Hospital Capacity +91%

Quirky performance.

Buffs are slightly higher for siege, but are nearly evenly distributed across all 4 types.
Attack is low, Defense & HP are high.

However, the total value exceeds that of Leo III and William Marshal (without skin).
Also, the hospital capacity buff is very high.

Since his attack is low, it is hard to recommend him to everyone.
Attack can be compensated for by increasing the number of troops, but only a limited number of people will be able to do this.

Notably, (excluding the Siege Attacker General) his siege defense and HP are top-tier. He’s nearly on par with Zhou Yu and Takenaka Shigeharu.

Around K40, attacks by enemy siege machines become a problem.
For players in this situation, it may be worth considering.

It is also good that it can be obtained at a tavern.

Ranking (A) Table: All Generals Suitable for Wall Defender

Rank
Generals
Strengths
Main Role
Total_Buff_1
4_Troop
Types
Total_Buff_2
Front_DEF/HP
Rear_ATK
Ground
ATK

DEF

HP

Total
Mounted
ATK

DEF

HP

Total
Ranged
ATK

DEF

HP

Total
Siege
ATK

DEF

HP

Total
Skill Book
Restrictions
Debuff
Debuff
Score
Covenant
Other
1Zhou YuAllWalls40962048342.6310321.4974342.6310321.4974387.6340336.41064397.6340346.410840Healing Speed +15%
2Takenaka ShigeharuSiegeWalls3856.62035.8262.4357.4320.6940.4262.4357.4320.6940.4262.4337.4300.6900.4417.4347.4310.61075.4Enemy Troop Attack -10%
Siege Attack -10%
20NoneHospital Capacity +20%
3Niccolo Piccinino
(No Skin)
GroundAttacker3844.21989.6490392.84421324.8305327.8277909.8275267.8262804.8275267.8262804.80[Always Active] Ground Troop Training Capacity +10%
[Always Active] Ground Attack +5%
4Isaac BrockGroundWalls3837.61893.8452365.6376.81194.4307280.6326.8914.4272290.6301.8864.4272290.6301.8864.40Hospital Capacity +20%
Troop death into troop soul rate in the main city +10%
5Hersilia
(+Skin)
SiegeAttacker37931817261.8257.2253772261.8257.2253772296.8313.2293903499.8448.239813460[Always Active] Siege Defense +5%
[Always Active] In-Rally Siege HP +5%
6Henry IVMountedAttacker37611983272.8295.6290.6859462.8430.6440.61334262.8255.6265.6784262.8255.6265.67840[Always Active] Mounted Troop Training Speed +10%
[Always Active] In-Rally Mounted HP +5%
7Hersilia
(No Skin)
SiegeAttacker37531809261.8257.2253772261.8257.2253772296.8297.2293887491.8432.239813220[Always Active] Siege Defense +5%
[Always Active] In-Rally Siege HP +5%
8Hermes
(+Skin)
MountedAttacker3749.21949.6321335.4298.4954.8451385.4408.41244.8261255.4258.4774.8261255.4258.4774.8Ground Defense -10%
Mounted Defense -10%
20[Always Active] Reinforcing Mounted Attack +10%
[Always Active] Mounted Troop Training Speed +10%
9Hermes
(No Skin)
MountedAttacker3734.21949.6321335.4298.4954.8436385.4408.41229.8261255.4258.4774.8261255.4258.4774.80[Always Active] Reinforcing Mounted Attack +10%
[Always Active] Mounted Troop Training Speed +10%
10Zhang FeiGroundAttacker3732.81961.4448.8366.6397.81213.2283.8346.6322.8953.2263.8251.6267.8783.2263.8251.6267.8783.20[Always Active] In-Rally Ground HP +10%
[Always Active] Ground Troop Training Speed +10%
11Stephen IISiegeAttacker3728.81804.4269260.6262.6792.2269260.6262.6792.2279290.6292.6862.2479400.6402.61282.2Can’t attach
Siege ATK
0[Always Active] Siege Machine Training Capacity +10%
[Always Active] Siege Defense +5%
12ChamplainSiegeAttacker3715.41755.2262.8255.6254.2772.6262.8255.6254.2772.6277.8335.6279.2892.6457.8400.6419.21277.60[Always Active] March Speed +5%
[Always Active] In-Rally Siege HP +10%
13Franz Joseph IRangedAttacker3708.21756.6269.6266.4264.8800.8269.6266.4264.8800.8424.6416.4384.81225.8269.6306.4304.8880.8Can’t attach
Ranged ATK
0[Always Active] March Speed +10%
[Always Active] Reiforcing Ranged Attack +5%
14Ahmose I
(+Skin)
RangedAttacker3706.81807.4262.4256.8258777.2262.4256.8258777.2490.4386.84081285.2287.4281.8298867.2Mounted Defense -10%10[Always Active] Ranged Troop Training Capacity +10%
[Always Active] Ranged Attack +5%
15Francis DrakeSiegeAttacker3706.41733.2262.4260259.2781.6262.4260259.2781.6272.4280279.2831.6422.4435454.21311.60[Always Active] Siege Machine Training Speed +10%
[Always Active] Reiforcing Siege HP +5%
16Ahmose I
(No Skin)
RangedAttacker3698.81799.4262.4256.8258777.2262.4256.8258777.2482.4386.84081277.2287.4281.8298867.20[Always Active] Ranged Troop Training Capacity +10%
[Always Active] Ranged Attack +5%
17James CookRangedAttacker3687.41781.2262256.2257.4775.6262256.2257.4775.6472366.2392.41230.6282311.2312.4905.6Can’t attach
Ranged ATK
0[Always Active] March Speed +5%
[Always Active] Ranged Defense +5%
18William Marshal
(+Skin)
AllWalls3686.41943.2265.8289316.8871.6305.8289316.8911.6365.8319271.8956.6365.8319261.8946.60NoneHospital Capacity +20%
19GonzaloRangedAttacker3681.81813.4259.2257.8262.2779.2259.2257.8262.2779.2479.2382.8417.21279.2294.2272.8277.2844.20[Always Active] Ranged Troop Training Capacity +10%
[Always Active] In-Rally Ranged Attack +10%
20Maria CarolinaGroundAttacker3677.41836.2464.8361.4434.41260.6334.8256.4274.4865.6254.8256.4264.4775.6254.8256.4264.4775.60[Always Active] Ground Troop Training Capacity +5%
[Always Active] Ground Defense +5%
21Mouri MotonariMountedAttacker3671.41893.2297.8262.8296856.6452.8427.83811261.6262.8252.8261776.6262.8252.8261776.60[Always Active] Mounted Troop Training Capacity +5%
[Always Active] Mounted Defense +5%
22Gao ChanggongGroundAttacker3665.81830.4460415.8354.41230.2325270.8279.4875.2255260.8264.4780.2255260.8264.4780.20[Always Active] Ground Troop Training Speed +5%
[Always Active] Ground HP +5%
23Haakon HaraldssonMountedAttacker3652.61898.8281.2305.4272.8859.4436.2415.4372.81224.4266.2255.4262.8784.4266.2255.4262.8784.40[Always Active] In-Rally Mounted HP +10%
[Always Active] Mounted Troop Training Capacity +10%
24Richard the LionheartAllWalls3648.41799.2267.4314.2323904.6267.4314.2323904.6257.4314.2323894.6267.4334.2343944.60None
Hospital Capacity +91%
25Leo IIISiegeWalls3641.61890.8277.2296.4296.8870.4277.2296.4296.8870.4317.2301.4281.8900.4387.2311.4301.81000.40NoneTrap Triggering Chance +20%
Hospital Capacity +20%
26Yodo-donoRangedWalls3627.61843.8268294.2292.2854.4268294.2292.2854.4368329.2332.21029.4303294.2292.2889.40NoneHospital Capacity +20%
27William Marshal
(No Skin)
AllWalls3606.41863.2265.8259316.8841.6305.8259316.8881.6355.8319271.8946.6355.8319261.8936.60NoneHospital Capacity +20%
28Leonidas IGroundWalls3577.81831.4390.6312375.61078.2280.6302295.6878.2295.6272265.6833.2250.6272265.6788.2Mounted Attack -30%30None
Hospital Capacity +30%
29Shapur ISiegeAttacker3567.41771.2264259.8256.8780.6264259.8256.8780.6289299.8256.8845.6449334.8376.81160.60[Always Active] Siege Machine Training Capacity +10%
[Always Active] In-Rally Siege HP +5%
30Zachary TaylorRangedWalls3555.61862.8264304.2288.2856.4264304.2288.2856.4379319.2328.21026.4299259.2258.2816.40NoneTrap Triggering Chance +20%
Hospital Capacity +30%
31LautaroGround
Mounted
Walls3527.61818.8337.6347299.8984.4337.6297299.8934.4262.6257259.8779.4312.6257259.8829.4Enemy Troop Defense -10%
Ground Attack-15%
Mounted Attack-15%
70NoneHospital Capacity +10%
32Oda OichiGroundWalls3525.61792.8325.6325.4315.4966.4325.6265.4255.4846.4315.6265.4275.4856.4315.6265.4275.4856.40None
Hospital Capacity +30%
33Queen BoudicaMountedWalls3515.61872.8268.6277.8307853.4364.6347.84231135.4258.6247.8257763.4258.6247.8257763.40None
Hospital Capacity +30%
34George DeweyRanged
Siege
Walls3512.41867.2255.8252.2259.6767.6255.8312.2309.6877.6371.8262.2309.6943.6361.8252.2309.6923.60NoneTrap Triggering Chance +20%
Hospital Capacity +20%
35Yi Sun-sinGround
Mounted
Walls3506.41773.2342.4308.6285.6936.6352.4308.6295.6956.6287.4258.6260.6806.6287.4258.6260.6806.6Ground Attack -10%
Mounted Attack -10%
20NoneHospital Capacity +20%
36Kusunoki MasashigeRangedWalls3504.81767.4258.4280.2292.6831.2303.4280.2292.6876.2363.4290.2312.6966.2258.4280.2292.6831.2Mounted Attack -20%20NoneHospital Capacity +20%
37Shajar al-DurrAllWalls3450.41725.2283.6302297882.6283.6292287862.6273.6292287852.6273.6292287852.60NoneIncreases the resource production speed in the Main City by 100%
Food protected from troop upkeep +400%
Hospital Capacity +40%
Troop death into troop soul rate in the main city +10%
38Robert the BruceGroundWalls3427.81721.4351.6280.2346.4978.2311.6270.2301.4883.2261.6260.2261.4783.2261.6260.2261.4783.20None
39Ly Thuong KietRangedWalls3399.61742.8249.2283.4285.8818.4249.2283.4285.8818.4355.2343.4305.81004.4249.2253.4255.8758.40NoneTrap Triggering Chance +60%
Hospital Capacity +31%
40James BowieGround
Mounted
Walls3369.81716.4335.4314309.8959.2310.4294289.8894.2254.4254249.8758.2254.4254249.8758.2Mounted HP-20%20NoneHospital Capacity +31%
41Tran Hung DaoSiegeWalls3350.41695.2244.2286302.4832.6244.2251247.4742.6254.2286282.4822.6354.2306292.4952.6Ranged Attack -30%30NoneTrap Triggering Chance +20%
Hospital Capacity +15%
42Raged KingSiegeWalls3176.21580.6265.8236.4255.6757.8265.8236.4255.6757.8275.8246.4265.6787.8320.8261.4290.6872.80NoneTrap Triggering Chance +20%
43JadwigaMountedWalls3149.41554.2251.8247.4260.4759.6327.8267.4270.4865.6241.8247.4260.4749.6266.8247.4260.4774.6Siege Attack-20%20None
Hospital Capacity +30%

Ranking (B) Focus on Rearguard Aggression & Vanguard Durability

Evaluation Criteria 1

The general with the highest total value below is ranked higher.

– Vanguard (ground, mounted) Defense & HP
– Rearguard (ranged, siege) Attack

Evaluation Criteria 2

Generals whose Rearguard (Ranged, Siege) Attack is 600% or lower are excluded.

Reason: For example, generals like Queen Boudica or Attacker have extremely low Rearguard attack but exceptionally high Vanguard durability. This criterion excludes such generals, as they do not align with the focus intent of this section.

1. Zhou Yu

All Troop Types

Total +2048%

  • Rearguard ATK: +785.2%
  • Vanguard DEF/HP: +1262.8%
Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack342.6342.6387.6397.6260.68282127137
Defense31031034034026050508080
HP321.4321.4336.4346.4261.460607585
Total97497410641084782192192282302
  • Debuff:
  • Other Buffs: Healing Speed +15%

Has extremely high performance in both Vanguard and Rearguard roles; an all–troop–type general.

Vs. Takenaka Shigeharu:
Vanguard: Higher attack, lower durability.
Rearguard: Overwhelmingly higher ranged troop attack, but lower siege attack.

Vs. William Marshal:
Superior in every aspect, both Vanguard and Rearguard.

Other notable points:
Rare for a wall general, has a buff that increases healing speed.
Conversely, lacks the hospital capacity buff that many wall generals have.

2. Takenaka Shigeharu

Siege

Total +2035.8%

  • Rearguard ATK: +679.8%
  • Vanguard DEF/HP: +1356%
Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack262.4262.4262.4417.4256.4666161
Defense357.4357.4337.4347.4267.490907080
HP320.6320.6300.6310.6260.660604050
Total940.4940.4900.41075.4784.4156156116291
  • Debuff: Enemy Troop Attack -10%, Siege Attack -10%
  • Other Buffs: Hospital Capacity +20%

It gives the impression of an upgraded version of Leo III.
He has less attack strength in Ranged, Ground, and Mounted troops than Leo, but otherwise outperforms him.

Total values is very high, second only to Zhou Yu.

He has a high siege machine attack and a high vanguard endurance.
Ranged troops’ attack is low.

The debuff is also excellent.

3. William Marshal

All Troop Types

With Skin: Total +1943.2%

  • Rearguard ATK: +731.6%
  • Vanguard DEF/HP: +1211.6%
Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack265.8305.8365.8365.8259.8646106106
Defense28928931931925930306060
HP316.8316.8271.8261.8261.85555100
Total871.6911.6956.6946.6780.691131176166
  • Debuff: –
  • Other Buffs: Hospital Capacity +20%

The rear guard has high attack power, and the vanguard’s durability is good. Good balance.

No Skin: +1863.2%

  • Rearguard ATK: +711.6%
  • Vanguard DEF/HP: +1151.6%
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack265.8305.8355.8355.8259.86469696
Defense259259319319259006060
HP316.8316.8271.8261.8261.85555100
Total841.6881.6946.6936.6780.661101166156
  • Debuff: –
  • Other Buffs: Hospital Capacity +20%

Without a skin, he is roughly on par with George Dewey.

However, his total buff value (Ranking A) is approximately 90% better than George Dewey’s.

4. Leo III

Siege

Total +1890.8%

  • Rearguard ATK: +704.4%
  • Vanguard DEF/HP: +1186.4%
Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
Attack277.2277.2317.2387.2257.2202060130
Defense296.4296.4301.4311.4261.435354050
HP296.8296.8281.8301.8261.835352040
Total870.4870.4900.41000.4780.49090120220
  • Debuff: –
  • Other Buffs: Trap Triggering Chance +20%, Hospital Capacity +20%

He has a high siege machine attack and a high vanguard endurance.
Ranged troops’ attack is not high.

5. George Dewey (old name: Joseph E. Johnston)

Ranged, Siege

Total +1867.2%

  • Rearguard ATK: +733.6%
  • Vanguard DEF/HP: +1133.6%
Total (%)Buffs by stats (Lv 50 / 5 red stars / Cultivate +500) (%)
Buffs by Skill (Awakened) & Specialty & Covenant (%)
GroundMountedRangedSiegefrom StatsGroundMountedRangedSiege
Attack255.8255.8371.8361.8249.866122112
Defense252.2312.2262.2252.2252.2060100
HP259.6309.6309.6309.6259.60505050
Total767.6877.6943.6923.6761.66116182162
  • Debuff: –
  • Other Buffs: Trap Triggering Chance +20%, Hospital Capacity +20%

The attack of the rear guard and the durability of mounted troops are high.
However, the performance of ground troops is low.

However, its total value off the all buffs (Ranking A) is low; it is more than 100% behind Leo and below Zachary Taylor and William Marshall.

Rankings below 6th place can be viewed by sorting the table in Ranking A.

Ranking (C) Focus on Ground

歩兵 兵種アイコン

Attacker generals for ground troops dominate the top ranks.

They are an attacker general, but they are also powerful as a defender due to their Basic-buff type. (Reference: Best of Ground PvP General)

As an attacker general, they are almost entirely specialized in ground troops.
If all you need is a strong ground troops, these are the best choices.

For details on buffs, refer to the Table of Rankings A.

1. Niccolo Piccinino

  • Total Value of Ground Buffs +1324.8%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

2. Maria Carolina

  • Total Value of Ground Buffs +1260.6%

3. Gao Changgong

  • Total Value of Ground Buffs +1230.2%

4. Zhang Fei

  • Total Value of Ground Buffs +1213.2%

5. Isaac Brock

  • Total Value of Ground Buffs +1194.4%

Rankings below 6th place can be viewed by sorting the table in Ranking A.

Ranking (D) Focus on Mounted

騎兵 兵種アイコン

Attacker generals for mounted troops dominate the top ranks.

They are an attacker general, but they are also powerful as a defender due to their Basic-buff type. (Reference: Best of Mounted PvP General)

As an attacker general, they are almost entirely specialized in mounted troops.
If all you need is a strong mounted troops, these are the best choices.

However, if you focus solely on t1 mounted defense and do not prioritize high-tier mounted, using these generals will not yield dramatic results.

This is because they lack the absolute value buffs (flat buffs) crucial for t1.

Reference
– t1 mounted base stats: ATK = 220, DEF = 150, HP = 400.
– With Generals Buffs at +500% each: ATK = +1100, DEF = +750, HP = +2000.
– Maximum per Refine slot for Achaemenidae equipment: ATK = +1096, DEF = +724, HP = +1978.

If you can build mounted troops durability to withstand enemy ranged troops’ attack, or siege machines attack power to get ahead of the enemy and knock down the ranged troops, you are quite strong.
But if you can’t, it can be quite disastrous.
It is a high-risk, high-return defender, suitable for experts.

For details on buffs, refer to the Table of Rankings A.

1. Henry IV

  • Total Value of Mounted Buffs +1334%

2. Mouri Motonari

  • Total Value of Mounted Buffs +1261.6%

3. Hermes

  • Total Value of Mounted Buffs
    • With Skin +1244.8%
    • No Skin +1229.8%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

4. Haakon Haraldsson

  • Total Value of Mounted Buffs +1224.4%

5. Queen Boudica

  • Total Value of Mounted Buffs +1135.4%

Very high mounted troops performance.
The durability of the ground troops is not bad.
But the performance of the rear guard is very low.

Also, its total value off the all buffs (Ranking A) is low, so from that perspective, it is not normally recommended.

Rankings below 6th place can be viewed by sorting the table in Ranking A.

Ranking (E) Focus on Ranged

射撃兵 兵種アイコン

Attacker generals for ranged troops dominate the top ranks.

They are an attacker general, but they are also powerful as a defender due to their Basic-buff type. (Reference: Best of Ranged PvP General)

As an attacker general, they are almost entirely specialized in ranged troops.
If all you need is a strong ranged troops, these are the best choices.

For details on buffs, refer to the Table of Rankings A.

1. Ahmose I

  • Total Value of Ranged Buffs
    • With Skin +1285.2%
    • No Skin +1277.2%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

2. Gonzalo

  • Total Value of Ranged Buffs +1279.2%

3. James Cook

  • Total Value of Ranged Buffs +1230.6%

4. Franz Joseph I

  • Total Value of Ranged Buffs +1225.8%

5. Zhou Yu

  • Total Value of Ranged Buffs +1064%

Rankings below 6th place can be viewed by sorting the table in Ranking A.

Ranking (F) Focus on Siege

攻城兵器 兵種アイコン

Attacker generals for siege machines dominate the top ranks.

They are an attacker general, but they are also powerful as a defender due to their Basic-buff type. (Reference: Best of Siege PvP General)

As an attacker general, they are almost entirely specialized in siege machines.
If all you need is a strong siege machines, these are the best choices.

In battles from keep level 40 and up, it is not uncommon to attack the enemy’s siege machines first. Therefore, it is worth considering for players in such a stage.

For example, someone who is currently using Leo III, but would like to make the siege machines stronger, even if it means making all but the siege machines weaker.

For details on buffs, refer to the Table of Rankings A.

1. Hersilia

  • Total Value of Siege Buffs
    • With Skin +1346%
    • No Skin +1322%

It is difficult to obtain, and the difficulty of reaching 5-star Red Star is extremely high.

2. Francis Drake

  • Total Value of Siege Buffs +1311.6%

3. Stephen II

  • Total Value of Siege Buffs +1282.2%

Note: Stephen II cannot be attached to the siege attack skill book.

If you want to use the skill book for siege attack, Champlain is a better choice.

4. Champlain

  • Total Value of Siege Buffs +1277.6%

5. Shapur I

  • Total Value of Siege Buffs +1160.6%

Rankings below 6th place can be viewed by sorting the table in Ranking A.


Related – Other Recommended Generals

Overall
Best Generals (& Combinations)

Recommended generals are summarized by role, such as battle-oriented and development-oriented.

Recommended Main Generals

For a detailed look at each type of troops, click here.

Recommended Assistant Generals
Subordinate City Debuff Generals (Mayor)
属州都市デバフ将軍比較ツール
Subordinate City Generals (Mayor) Debuff Comparison Tool

Red Star & Specialty can be specified.

List of All Generals
List of Generals by Role (+ How to Get)

A comprehensive list of all golden historic generals, over 100 in total, by role.


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145 Comments

Rodriquez

Saya memiliki 2 jendral pertahanan, Leo III dan Syajar Al-Durr. Yang mana lebih tepat dipilih sebagai jendral bertahan utama dan asisten?

Terimakasih

> I have 2 defense generals, Leo III and Syajar Al-Durr. Which one is more appropriate to choose as the main defense general and assistant?
Thanks
———————
Outside of wartime, your main defense officer will be Leo, and your defense assistant will be Shajar.
When at war, it’s a good idea to change your assistant to a general better suited for combat.
References: Best of Assistant Generals: Defense (Wall)

您好
請問,如果我是以T1騎兵為主要防守,那麼我的國防將軍級副將應該選擇誰呢?

Anonymous

任然按照以上的推荐组合,不过需要把将军装备的精炼值改为骑兵的血量和防御的固定值,而不是百分比,以此来强化你的T1

Thomas Maxwell

when was Leo III released into the game? was it around October 2021? I am having an issue with the game that the administrators have to look back into the records for and they need to know when I had my Leo’s which was right around the time he was released and the chance of getting him from a premium general token was higher than the other generals. of you know the timeframe in which Leo was put into the game that would be wonderful

If the generals specialty matters then why does my alliance say to just put the biggest general on the wall for undead even if it is a resource or monster hunter general?

The word “biggest” is too ambiguous, but perhaps they simply mean that you should place the generals with the highest buffs.
If the buff is high, it does not matter if it is a resource general or a monster hunter. (Although such cases are quite rare.)

Happy Dip

Considering Godfrey’s covenant. Who do you think is better for the wall when it comes to archers? Godfrey or Taylor?

Godfrey’s buff(%) when wall defender is,

Archer
A:369.8
D:345.6
HP:368.6
(detail:Best of Ranged PvP General)

Siege
A:10+219.8
D:15+210.6
HP:10+218.6

Ground & Mounted
A:219.8
D:210.6
HP:218.6

Therefore, if we look only at the archer, Godfrey is superior.
However, the other types of troops are hardly enhanced, so if you have other types of troops besides archer, Zachary is a better choice.

Happy Dip

Thank you. Excellent breakdown of the info

Buonasera team. Quale sarebbe l’assistente migliore per Ly Thuong Kiet ? Con Boudicca non sembra al massimo . E quasi sviluppato con tutte le 5 Specialità. Mancano le stelle rosse . Fragment difficili da trovare ma non intendo cambiarlo . Mi ha salvato il collo più di una volta da un attacco a sorpresa di Domenica mattina , al inizio di una SVS. Vi ringrazio per ogni vostro consiglio.

Prafuita

I have a few questions myself if I may:
What about the other generals not ranked so high for the wall?
I mean I`m pretty new in the game and no way can I have the generals described by you let alone ascended. So among the “little people” with more low-level generals what do you recommend for the wall at least until I can have some of the ones above? 🙂

Early in the game, you should not even think about trying to play defense. In this game, unless you have a lot of money, it is quite difficult just to make one general stronger. You should have your hands full just training one attacker.
In the early stages of the game, I recommend that you concentrate on strengthening one attacker who can also be used as a defender, rather than developing a defender. Set that attacker as a defender only when defending. A general that is not weakened when defending. Choose a basic buff type general as much as possible. If you have one strong ranged troop general, in case of up to k33 or so, he can handle both attack and defense. In the early stages of the game, the first one to build a strong ranged troop general will have the advantage. Of course, you need to be selective about which enemies you can win against. These are actually what I did and I was top 5 in SvS at k27.

Hello, First, thank you for all the work you put into this site, it is a goldmine. I have 3 newbie questions that I hope to get an answer for. The question is about how to read and use the information related to generals stats. As we all know, unless you coin without limit it’s impossible to get the “ideal general combinations, so I need to work with what I have i.e. the general that I can ascend for main and the best assistant that works with him. I would appreciate if you could confirm if my understanding is correct.
1. The “Buffs by stats added (Lv 40 / 5 red stars / Cultivate +500) (%)” are the total max values for a general fully ascended, cultivated at maximum, with all specialties maxed out, no skill books – correct?
2. Do these buffs already include the buffs indicated in the “Buffs by Skill (Awakened) & Specialty (%)” table?
3. The buffs presented in the “Buffs by Skill (Awakened) & Specialty (%)” table, are the buffs for a general with all specialties maxed out, maxed cultivated but only 5 yellow stars?

Thank you

Thank you, too, for reading.
1. correct
2. included (“Buffs by stats” = Buff values that can be seen on the cultivation screen.)
3. 5 red stars (=Awakened =fully ascended) & all specialties maxed out. These 2 elements only. Cultivation is not relevant. (It does not affect the numbers in this table.)

Little lilly

Dear admin, I would be truly happy if you could assist me.. I have been hearing so much about Richard the Lionheart lately . I have William Marshal at 2 red stars, however it’s become nearly impossible to get him fully ascended even after full caking twice.

could you please give your thoughts about Richard the Lionheart?

DerrickDefies

Richard the Lionheart is on par with Leo 3

Evonyman

I always refer to this site.

This may not be the right place to ask this, but I have a question about skins.
Is it my understanding that the buffs that skins have are not activated unless the general has a skin on him and uses it?
For example, if I use Leo for my defense general but just set William Marshall’s skin on my monarch’s avatar, will I not get the buff?

Evonyman

Thanks for the reply.

Just to confirm, you have to attack/defend with the general with the skin on to get the buff, right?
For example, if I put a skin on Elise and then attack with Scipio, am I correct in my understanding that the infantry buff is unchanged?

Sir Bedevere

Takenaka is available in Summer Festival Nights for only 300 points and you can claim up to 16 of him.

Appreciate all the work you’ve done on these pages.

However, you should take a look at Richard the Lionheart as a wall gen now.
His total % from ascension/runes is substantially ahead of every other wall general available.
His main caveat is the lower base attack value.
However he does provide a substantial def/HP boost if you can 5(10) star through Ascension as well as other factors that help low coiners across a few avenues.

The buffs of the awakened Shajar look very powerful, could you please post the values of Shajar as well?

I have Leonidas and Leo 3, what I’m trying to figure out is who should be main, and what skills would you recommend adding to each?

Thank You

Anonymous

What do you think about Boudika as main general with a T1 trap?

Anonymous

I may have overlooked something, but let me ask you one question. In the Beginner’s Guide to Duty officer, it states, “In order to be stronger in a defense battle, the equipment and stats of the defense general needs to be better, but improving that of the duty officer has no effect on the battle.” But what about the assistant defender?
It seems that the assistant’s equipment is meaningless during attacks and monster rallies, but what about the defense assistant’s equipment?

Anonymous

I always refer to your articles.

My question is…
I’m sure you’ve already written an article on this… but I couldn’t find the article on the equipment of the defenders, so I would appreciate it if you could tell me if it’s OK or ineffective to equip them the same as when marching.

thank you for your hard work .. I always go back to your articles when I get confused

Imperfect

It has been my experience at this point in the game that most of the big rallies I see are ground rallies. I have had a lot of success with my t1 cav defense. I have been using jadwiga to good effect, but I have been away for a month and missed all of the assistant general stuff. I’m trying to get caught up, but finding that like you, very few people include her on their lists. I’m wondering if you have any ideas on who would mesh well with her and what skills would work. I don’t have much of a budget for the game anymore but still want to compete. Any info is appreciated.

Anonymous

Until now, I had placed my main Kusunoki (additional skill books: range of two types of troops, attack of siege) with his assistant Trajan (additional skill books: infantry speed, infantry defense, infantry HP). However, now that I have Leo III and William Marshall, I would like to use these two to handle all types of troops, but I am wondering what skills to put on which and how. I would appreciate it if you could give me some recommendations.

How come for the free generals on ranged you have the Japanese general as the first one but in the list of best generals you have the Vietnamese generals recommended for the free generals?

迷い人

Excuse me. Right now, I have Tran and Kusunoki as potential defenders. I can’t afford to raise more than one defender because I pay very little, but I’m wondering if I should stick with George until he comes out, or if I should raise one of the two I already have. What would you admin do? By the way, I am K27.

Hi!
Any notice you want to advise me when I use Leodinas as a Defense General if the enemy attack my city? Thanks ~!

Bleeintn

Any thoughts/suggestions on the new idea of 50m t1 ponies as a defense, with flat refines on the wall general?

Assuming this is all true, would most decent mounted generals be effective?

50M troops is not enough. They will be wiped out soon. 200M or more is desired.
Since it is refinement by absolute value, the high tier soldiers will not be strengthened much. Therefore, you should ghost the high tier soldiers and let them escape. Otherwise, the high tier soldiers will be easily killed and lose a lot of power.
(It is mainly the t1 cavalry that kills the enemy, not the higher tier.)
This tactic works very well from solo attack, but is difficult to withstand from a rally.

The cavalry generals are the preferred generals to use, but they are not as dramatic. This is because their skill buff is a % (% buffs are less effective in this tactic). Therefore it makes no big difference which defender you use.

I’m so sorry about a lot of questions.. I was considering to change my name lol. I want to ask you about skills for Marshall. If I understand well, you will recommend Range Range Bonus and Siege Range Bonus. But I’m confused for last one. Should I add Siege attack? or Ranged attack? or Ground speed? /// and one more, I wonder how different between rearguard and vanguard in this game? Thanks always. I will wait your kind respond.

Can I ask one more? Just curious. In case of James Bowie, his skill is ” Reduces enemy mounted troop’s HP by 20% when General is leading the army. Increases ground and mounted troops attack by 15% when General is the Main City Defense General.” Then if I use him as defense general, all of buff(including debuff) is valid? or only later one(when General is the Main City Defense Genral) is valid? Thanks.

Anonymous

Yes. “When General is leading the army” includes your wall general on defense. If you put him in your sub-city you would only get the debuff. As you quoted it, there is a . that indicates they are 2 separate statements/buffs/debuffs.

I think there is a big gap between generals that only can be got by cash and can get at tavern or relics. It’s very different with mounted or langed. Now I’m using Tran, but I’m so worried. I just want to know your opinion. Should I pay to get better defense generals? Thank you.

It depends on your budget. It will probably cost you $1,000 or more until you get a good defender, but if that is not a problem, then buy it.

There are certainly better paid generals than Trajan, but I don’t think the difference is drastic.
In fact, I used Trajan as a defender back in k35.
At that time, many players were primarily ranged troops, so Trajan, raised with a focus on infantry, was very effective.
I had many successful defenses from k37 (I also won in terms of lost power).
In other words, I had no major problems with Trajan.
Of course, it can’ t win against k40, but this is true even if you use something other than Trajan.

If you want to go with an all-arms focus instead of an infantry focus, there is no major problem with George Dewey (formerly known as Joseph E. Johnston), which you can get for free. He is slightly inferior to Leo and Marshall, but very good.

In the end, no matter how good a general you use, it is more about equipment refinement, research, subordinate city debuffing, identifying (and selecting) the enemy to fight, ghosting the right counter troops, and these things will make or break the game.

Note that in terms of the recently implemented Star Level 10, free generals may be better than paid generals for some people.
This may change in the future, but for now, it is because it requires too huge a payment to get a paid general to Star Level 10. (Free General is relatively easier)
Details:General’s Star Level & Common Misconceptions (Enhance / Ascending Guide)

I see your reply now. I’m so glad to see your reply. Thanks. I never expect that you reply for me. hahaha. btw, I got marshall yesterday. I was lucky because I just paid 19.9$ for him. So now I’m confusing again… What if you are in my situation, will you change your general to Marshall>? Thanks.

It depends on whether you want to go for star level 10 or give up.
If give up, I will change to Marshall.
If going for it, I will hold off. The reason is that it is impossible for me to get Marshall to star level 10. (With the current specs.) I have to get at least 5 more marshals for a huge amount of money.
If it is around k35, I will use Trajan for a while for infantry oriented defense.
If it is over k37, I would switch to George Dewey. (It is not easy, but it is relatively easy to get them to star level 10 at this point. (Not easy, but relatively easy to collect fragments)
If the specs change before I change to George and it becomes possible to get to star level 10 at a lower cost, I will change to Marshall.

I’m so glad when I see your reply. Thanks so much. I think it’s more fun reading your words than playing evony indeed 🙂 So do you use George now? you said you used trajan and you changed it at k37. I wonder which one do you use now for your wall. and plus, What I mean was Hưng Đạo. I’m little confused because you wrote trajan.

Sorry, that’s Tran Hung Dao, right? I had mistaken it for Trajan.
If you are not aiming for star level 10, you can change to Marshall right away.
If you are going for it, you can use Tran as a temporary defender until you can get George. Note that do not use runestones for him. Use the runestone for George.
See below for the reason.
Specialty Guide

Oh yes, it was a misunderstanding, but same conclusion. If I consider 10 stars for general, I should wait for george, but if I don’t want to make it, use Marshall. right? It heard like Marshall is better than tran heung dao. Am I understand well? Thanks always.

Many question, But you replied all, So thank you. I feel like chatting with you lol. To me, it was amazing and fun experience. If you allow me one more question, I wanna ask you about skills for Marshall. If I understand your words, you will recommend me that Ranged Range Bonus, and Siege Range Bonus. But I’m confused for last one. Should I put Siege attack? or Ground speed? or Range attack?? Thanks always ^^

In the case of focusing on All Types of Troops, why is the skill of mounted troops speed not applied?

カツオ

Hello.
I have done the equipment refinement (original) for the defender, will the buffs be reflected in the defense?

Anonymous

Isn’t it better to not use ground speed on wall, if let the siege range and attack handle the range attack.. ground don’t need to get closer anymore.. ground defense would be a good choice no?

It depends on what each player values. Each has its own advantages.
If ground speed is attached, we may be able to reduce enemy ranged troops and ground troops more quickly and expect to reduce the damage done to our mounted troops and ranged troops.
Adding ground defense to protect ground troops is also a good choice.

Артур

Здравствуйте. А можно сделать подбор снаряжения для Леонида. Я обдумываю такой вариант, если сделать ему снаряжение на осаду?

How do you decide when you need a general focusing on ranged+siege troops? What should be the ratio of top level siege or top level ranged troops?

くまった猫

I have a question.
I have a JEJ as my defense general, what should the equipment refinement be?

Anonymous

If you want to go with the theory, it would be siege attack x4, ranged attack x4, ground defense x8, ground HP x8 (or Mounted HP x8).
You can also choose the ones you are currently lacking. 😊.

If you are avg in size (3B to 5B) it should be
Siege attack and Ground atk. Ground atk is little under rated but if you notice defense reports ground does most of the damage to incoming range atk.
Defense should only be ground or cavs
HP should be all mounted or 50/50 mounted-siege.

If are big (5B+) and can afford a dragon for siege:
atk and def refines should same as above. But should go for all cav hp.

To intake a siege rally you want to swap your siege general on the wall. and for others can other incoming rallies swap back to regular wall general who has high ground atk, cav hp and high ground/cav defense.

Anonymous

Dear NAI

I’m currently at 965% infantry defense and 825% cavalry HP. How many buffs can I get to withstand a rally without ghosting the cavalry? (By the way, I’m 1Bk35. I’m currently looking at getting to about 2.5B.)

I’ve heard that defense should focus on infantry, but should it focus on cavalry defense and HP? It’s a hard situation with buffs being heaped on since military academy etc. came into play. 😓

mitsupini

Assuuming that you are lvl32+, carrying double ranged than siege; who is preferable; Leo, Zachary or Joseph?
If the balance goes to equal numbers of ranged and siege, the choice would be different?

Anonymous

Me personally, I’d still go Leo, it’s the better stat extras overall and END game goals. You may have more siege today at lvl 32, but, you will (and should be) more balanced in the future.

Thank you for all your help. Regarding defense, the administrator said to focus on attack for siege machines and ranged troops, HP for cavalry, and defense for infantry. Considering that defense is a total war, William Marshall seems like a great general, what do you think about him?

Noob Player

Hi, I’m thinking of switching from Leonidas to Leo III however, referring to your other article, the siege attack debuff is easily achieved (-1100%) so even I have a 1000% siege attack buff, it will be cut by half when defending.
The downside of Leonidas seems to be his specialty, which increases ground attack mainly.
So I’m trying to justify using Leo III because that’s a lot of work to ramp him up. Can you share some insights that Leo III is still excellent to have even with siege attack being debuffed easily? Thank you very much.

My details as below if that might help,
I am K35 with all types of T14 unlocked recently. My defending buff right now is 910% ranged attack with Leonidas on the wall.

Anonymous

If someone is solo attacking you sure… debuff cap can be hit. If it is a rally then no way you get debuffed -1100%

Thoughts aloud from underpaid player K31:

The question concerns protection during SVS. I have one attacking march of archers, I was top 5 SVS and twice a king.
Maybe I should concentrate on a defensive general specializing in archers? I have followed your advice clearly and my Joseph has skills: siege range, archer range, siege attack. now I think that I do not really need a siege, and I will not create it strongly, in the future I will have one attacking march, the defense is done in case I suddenly do not have time for the ghost.

The point of the question is that a low-paid player is unlikely to be able to create a strong defense specialized in siege.
A low-paid player must have one attacking march, which must be defensive, if you attack with infantry, you must defend with infantry, and the same situation with archers.
Do you think my thoughts are correct?

Also, I wrote an article with tips for SVS, I want to share it with you. (I worked better on the translation of the article than on the translation of this message)! thanks for what you are doing.

Random Spaghetti

You need to train siege.
They can hit far away multiple times before ground and mounted troops get to them in battle.. well that’s how I see it anyway

I have stressed and compared all wall generals – narrowing it down to JEJ, Taylor, Marshall, and Leo III… Dropping Leonidas I as I think ground PVP for end game battles will get crushed.

That said, I think the best mixed of Ranged / Siege (best combo end game IMO, esp since lately Siege has gotten a huge resurgence – side note, using Ramesses II as my Siege Bomb) I think Leo III is the best.

Based on Stats, stat growth, ALL troop attack +10% (over 6%) BUT, between him and JEJ they have the best Attack for Range/Siege, however this can easily be manipulated either way by skill book and weapon equiped; My plan is to use a Range Attack book (instead of Siege, can you even with Leo’s +35 Siege Attack?) and swap in/out a Axe or Bow pending circumstances.

Those stats aside (compared to JEJ he has better stats and stat growth) JEJ aside offers ONLY:
Mounted HP +15%, Ranged Attack Defense +10%. The Mounted HP honestly I don’t care about (not as much anyways, and will probably ghost a good portion of my mounts – also why Marshall IMO falls short for his Mount Attack bonus… though atleast he gives better variable Def / HP bonuses to other troop types).

LEO III over JEJ has: Siege HP +20%, Defense +30%, Ranged Defense+20%.

I started building Taylor, then JEJ, was thinking I *should* go Marshall, but, I have concluded Leo III is the best.

Hi,

You break up generals based on one of the 4 type of troops and in some cases range + siege. If you had another category for best overall, one that has the best utilization of combined skills and attributes, who would be top 3 and why don’t you have that category already ? Thanks.

Currently I have Leonidas as my wall general. However overall, isn’t Siege the best at Defense? Hence, would you recommend Leo III over Leonidas?

I can’t say that siege machines are the best in general. In the end, it depends on the enemy.
In the middle of the game, most players use archers, so siege machines are often effective.
However, at the end of the game, more and more players will be able to use all kinds of troops. If the enemy has very good infantry specialization or cavalry specialization, you will not be able to compete with them if your troops other than siege machines are weak.
Also, it is dangerous to rely too much on siege machines because their attack power can be debuffed relatively easily and drastically.

I believe that in defense, I should focus on the attack power of archers and siege machines, and the durability of infantry and cavalry. I think this is easier to achieve with Leo III than with Leonidas.

David Sai

I have a question. Most skill books like ranged attack, siege attack, ranged range and siege range contain the words “ leading the army”. To my knowledge, leading the army means attacking the other players. Would they be useful to have on defense general?

Daniel Fowler

@Evony TKR Guide Wiki that Buff / Debuff – Basic Guide article doesn’t really answer the question. It says buff and debuff conditions will be applied except for Duty Officer. Does Defense General count as a Duty Officer? I feel like it’s an important distinction since assigning a general to the wall (Defense General) doesn’t use the language “duty” or “officer”.

Salut ce unelte monarh trebuie să folosim la generalul de apărare eu folosesc Joseph ca general de apărare și ce trebuie să fac să protejezi cavaleria

> Hi what monarch tools should we use in the defense general I use Joseph as the defense general and what should I do to protect the cavalry

Do you mean monarch gear? I would add a bow or siege attack, infantry HP and defense. In defense, I think it’s basic to ghost only cavalry. Then, when the enemy attacks with infantry, cancel the ghost.

Anonymous

If the bow debuff is maxed out ( about -700 ) and the cavalry HP buff can reach 850, I think cavalry HP gear is the better 😀 (no need for cavalry ghosting).
Also, if you ghost the cavalry, before your bow can kill the cavalry, your opponent’s cavalry attack will take out all the infantry, which is the key to defense, and the next infantry attack will destroy your bow and siege weapons, so it is better to cancel the ghosting also in case of cavalry attack.
This way, the attacker’s cavalry and the defender’s cavalry can collide and protect the infantry.

I want to discuss the static. We need to develop four troops: ground, archer, mount, siege. However, in case you attack one enemy, you also can be attacked by the other. Normally, you use the archer for attacking. So, you have mainly ground, siege in-city. That’s why I saw one K35 uses the wall general with the gears which focus on the siege (refining focus on the ground). Do you think it is correct?

In defense, I basically believe that long range troops should prioritize attack and short range troops should prioritize HP and defense.

Therefore, I think its right that k35 has refined its equipment to focus on HP and defense to ground. Even if we raise the HP and defense of the siege machine, the original is too low, so if the enemy gets close to it, it’s over.

As for the attack, if the equipment is siege machine focus (axe), then I think it should be refined with siege machine.
Maybe the k35 might have refined it with ground because siege attacks are relatively easy to be heavily debuffed, while infantry attacks are harder to be debuffed.
But if that’s the case, I think it should be swords, not axes.

Bo jackson

Hey quick question, as getting leonidas 1 is a bit hard im thinking of chaning my trajan to a wall general since i aim to be primarily ground based…. what skill books should i add? Cant make much sense of the above…sorry

Appreciate any time taken to respond!

What about Queen Boudica? She is the only defense gen specialize in mounted

Hi. I intend to use Tran Hung Dao as my wall general, because I really like the idea of defending with a lot of low level siege. Of course for him, Siege range and Siege damage skills are essential, but for the third one, what are some of your suggestions, as I don’t think ranged range is good (If I want to defend with siege + range, then Joseph Johnston is a better choice).
Thank you so much

I think that “siege machine range” and “ranged troops range” are two must-haves because you fight with all your troops when defending. It may be my personal opinion, but most high-powered players’ defenders have “ranged troops range” and “siege machine range”.

This is assuming a defense of K35, 1,350,000 infantry, 1,350,000 archers, and 900,000 siege.

If the enemy attacks with mainly cavalry or mainly infantry, the defending siege weapons will not be able to reduce the number of enemy troops, but if the infantry is highly buffed, they will be able to reduce the number of enemy troops. The remaining enemy troops will be cleaned up by the defender’s archers, but in this case, the defender’s archers will attack the enemy troops unilaterally, so the archers’ range is not necessary.

If the enemy is attacking with mainly archers, the defender’s siege weapons will first reduce the archers, and then the infantry will attack the archers. If the defender’s infantry is highly buffed, the archers will be annihilated at this point. If the enemy archers remain, they will fight with the defenders’ archers. At this time, if the defending archers do not have range, they are at a disadvantage, but since the enemy archers are few in number, they will not lose. In fact, it is more important to buff up your infantry and reduce the number of archers as soon as possible.

I think most top players have siege range and archer range on, but for players below 1B, reducing enemy troops with infantry while ghosting cavalry and preventing infantry from being annihilated is the most important way to reduce the number of wounds.

Therefore, if you choose Tran as your defender, you should choose one of the following skills for the third skill: Infantry Attack, Defense, or HP. If you choose infantry speed, the number of attacks by the infantry will be reduced, and the number of enemy soldiers that the infantry can kill will be reduced, which is counterproductive.

Takachan

Hello. I’m always learning from you. Thank you very much. I’m sorry. What do you think of the recently released Leonidas I? Which skills should I give him? Please let me know. Thank you.

He is a defender focused on ground troops and has excellent buffs (especially ground troop attack), so he will be effective and disliked by those who mainly attack ranged troops.
As for skills, if I were you, I would add siege machine range, ranged troop range, and ground troop speed.
The reason is the same as the answer to theEAGLE at the bottom.
You may also want to refer to the following articles.
Best Skills Guide – what skills should you add?

たろすけ

I always refer to your site. Thank you very much.
Regarding Leonidas’ skills, I was able to add ground attack level 1.
I haven’t tried levels 2 to 4 because I have other generals who need the skill. I hope this helps.

I’m always learning from this site. I have a simple question: In the case of defense based on ghosting, does the Defense General help in any way? Is it correct to say that the Defense General is effective only when we are defending without ghosting?

Yes. (Strictly speaking, generals with skills or specialty that increase the traps’ triggering rate, such as Ly Thuong Kiet, may increase trap damage somewhat even when ghosting.)

Nice to meet you. I got Alfred the Great, and I’d like your opinion on whether it’s better to train him as a defense general or as an attacker general with an archer specialization. At the moment, I’m training Minamoto no Yoshitsune as an Archer General and Johnston as a Defense General.

If your Minamoto no Yoshitsune’s cultivation is 500 and you have raised his specialty level to a reasonable level, I don’t think replacing him with Alfred is worth the effort and time. You’ll see a difference of up to 4% in attack power, but I don’t think it’s worth it.
Also, Alfred’s original skills and specialties can only be fully utilized when attacking, so he’s not suitable for defense genereal either.
Related: Best of Ranged PvP General

theEAGLE

Ketrampilan apa yang terbaik untuk Tran jika ditempatkan sebagai jendral pertahanan?

> What skills would be best for Tran if placed as a defense general?
———————————-
In my case, I would add a Siege range, Ranged troop range, Siege attack.
He’s a Siege type, but I also give him a Ranged troop ranges.
The reason is that when defending, I fight with all the troops I have (that is, you also use ranged troops), and the range can only be attached by skill.

For details, refer to the following article.
Best Skills Guide – what skills should you add?

Anonymous

I currently have accumulated 6 potential Defense Wall Generals:
* Joseph E. Johnston
* Tran Hung Dao
* Zachary Taylor
* Yi Sun-sin
* Kusunoki Masashige
* Robert the Bruce

I was thinking of keeping 3 of these. Probably Joseph E. Johnston, Tran Hung Dao and one other one.
How many would you keep for Defense?

I know Robert the Bruce is more of a Ground General, but do you think he’d make a good Wall General?

If I were, I would keep one general. Because even one general needs enormous effort and cost to craft and refine equipment, general’s specialty, train dragons, and so on. I think it’s better to have one with tremendous strength than to have multiple generals with half-strength.

If you focus on ground troops, I think Robert is a good choice.

Jim Simpson

Thank you for your hard work on this site. The love shows. The leaders of my alliance are recommending Gustavus as the best wall general. They view his debuff stats as the biggest factor. Why do most Evony websites think Johnston is the best? Is there something to pairing the “right” wall general with Ban Chao?

Lord Seth X

Debuffs eventually get maxed out with Ach gear on sub generals. Because of this the debuffs on Gus will eventually be useless. Also, it is generally not a good idea to trade buffs for your entire for debuffs. This is why having debuffs on an attacker is not preferred. The same logic applies to a wall general. You want to maximize buffs for the lead general while having debuffs on the more passive sub city generals. All that said, Gus is still a pretty good wall general. He used to be the best but no where near the top anymore since they added all the specialty wall generals with bigger range and/or siege buffs.

For top players, the debuff can be -600% or more. Therefore, as Lord Seth X said, the debuff skill that Gustavus has is not a big advantage.

The reason why many sites say Joseph E. Johnston is the best is probably the same as my response to Hawk in the comment at the bottom. See also.

I’m not sure what you mean by “pairing the right wall general with Ban Chao”, but there is no other suitable general for the Archer Tower duty officer other than Ban Chao.

Yi Sun-sin is an all-rounder type of defender who does not focus on any type of army.
In my experience, such an army is weaker than an army that focuses on something in this game.
Therefore, I have not included him in the above list.

What type of weapon to use for Johnston? Axe or Bow? I’ve crafted the Achaemenidae gear and working the last piece.

I think one way of thinking is to decide which one to use depending on what kind of enemy you often match with.
– If there are many archer-specific enemies, an Axe.
– If there are many cavalry-specific enemies, a Bow.
I think you should change it depending on the situation.
(Probably better to have a bow in the middle of the game and an axe in the end of the game.)

안녕하세요
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지상장군으로 했을때 아쉬운 점이 있을까요?

>Hi
Why is the general defensive only recommended for long range?
Are there any regrets when you are a ground general?
————————————————————–
Hi😃 I think long range types are important in defense.
Siege’s attack is low, but unlike when attacking, there is no limit to the number of troops we can have when defending, so we can make up for the low attack by having more of them.
And with their long range, they can attack the enemy unilaterally.
I also prefer ranged troops because they are stronger against mounted troops, can counter ranged troops, and if buffed higher can also counter ground troops.
Therefore, I prefer to use a combination of siege machine and ranged troop in defense.

If the enemy attacks with ranged troops, the ground general is a good choice. (Trajan, for example).
However, even in that case, I believe that the number of troops and buffs on the siege machines need to be strengthened. 🤔
Therefore, in this case (ground + siege), I think Tran Hung Dao is also a good choice.

Also, I don’t recommend a cavalry-focused defense at the moment.
For more information, see my reply to Mr. Hawk’s comment below.

日本語訳が難しい…

Thank you for all your help.
I don’t quite understand the description of the defender 😅.
Kusunoki “in city”, Zachary “in city”, Tran, it is not mentioned. I kind of understand that attack is increased when defending, but are there generals that increase attack when attacking if you make them defenders?

Kusunoki, Zachary, and most of the other defense generals all have “in-city” listed in their descriptions.

However, Tran’s description certainly doesn’t have “in-city” in it. Another one, James Bowie, was also not listed.

I actually tested with these two to see if it would work when attacking, but the result was invalid. (It only works when defending main city.)

The other defender without the “in-city” notation is Ly Thuong Kiet, but I don’t have him, so I haven’t been able to verify. 🤔

Эдгар

Нужно ли какие-то навыки или оружие прикрепить офицеру башни лучников бан чао?

>Do I need to attach any skills or weapons to the officer of the tower of archers ban chao?
——————————————————————————-
No, it doesn’t. Even if you give them, the soldiers in the main city will not get stronger.
Also, i don’t know if the attack power of the archer tower will increase, but even if it does, it will be weak, so i don’t think it is necessary.
Reference: Duty Officer Guide

Thank you for all your help. I would like to ask a basic question. I understand that some of the generals here have the original skill “when General is the Main City Defense General”, but if I appoint a general with the skill “leading the army” to be a defender, will that have the same effect? For example, if I appoint Minamoto no Yoshitsune, will the archers of the entire army become stronger?

Yes. The troops will also be stronger when the general is made a defender.
In addition, when it says “Marching … Troop Attack” or “leading the army to attack”, both of them have an effect only on the attack. It has no effect when defending.
Related: Buff / Debuff – Basic Guide

This is because I don’t recommend a cavalry-focused defense at the moment.
For more information, see my reply to Mr. Hawk’s comment below.

Purple ivy

Any thoughts on new general Zachary Taylor ? is he better than Joseph

Zachary Taylor has been added to the article. (B-1 section)
I don’t think it’s inferior to Joseph, but I don’t think it’s superior either (a matter of direction). 🤔

It means the following.😃
– If you pay a lot of money
– If you only pay a little money
*The text of the article has been adjusted.

I always look forward to seeing your work. I’m using Boudica because I have a lot of cavalry, is it more advantageous to use ranged troops and siege buffs when defending?

My impression is that after the middle of the game, more and more players attack with a ranged specialization.
In this case, a mounted-focused defense is basically a disadvantage.
I think a defense with ranged+siege can be used for a long time in a versatile way, because it can deal with mounted-focused attacks, ranged-focused attacks, and even ground-focused attacks if the buffs are strong enough. 🤔

Thanks for the reply. You’re right. I was thinking that I need to train my defense as well, since I won’t be able to ghost sooner or later. I will prepare a defense general with ranged and siege buffs.

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