Civics

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This article has been verified for the current PC version (4.2) of the game.

Standard civics represent the foundational principles and societal structures that define an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration Galactic Administration technology. Civics can be changed every 20 years by reforming the government spending Unity.png 10 unity per empire size.

If at any point a civic's requirements are no longer met due to a change in empire ethics or authority, it becomes inactive and provides no bonus until it is replaced or its requirements are met again. Buildings from an inactive civic remain functional but new ones cannot be constructed. Council positions from an inactive civic remain functional but if the slot is unlocked later they cannot be selected. All civic buildings are removed at the beginning of the next month if their civic is removed. Leader traits granted by civics are not lost if the civic is removed. Reforming the government while a civic is inactive requires removing it unless the civic is a permanent one.

Knowing another empire's civics requires Intel level mid.png Medium Intel on Government. Genocidal civics are always revealed.

If the Galactic Paragons.png Galactic Paragons DLC is enabled, each civic also unlocks a council position.

If the Shadows of the Shroud.png Shadows of the Shroud DLC is enabled, most civics also give +60 Attunement with a certain Shroud patron.

Empires that finish the Origins fear of the dark.png Fear of the Dark origin story either way will gain an additional civic slot.

Standard civics[edit | edit source]

Civic Effects Galactic Paragons.png Council position Shadows of the Shroud.png Shroud attunement Requirements DLC
Cutthroat Politics
Cutthroat Politics
The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
  • Mod country edict upkeep mult.png −20% Edict upkeep
  • Intel decryption.png +1 Codebreaking
Prime Speaker Prime Speaker
Unity.png +3% Faction resource output
The cradle of souls.png Cradle of Souls
Efficient Bureaucracy
Efficient Bureaucracy
This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
  • Upkeep −20% Bureaucrat Bureaucrat upkeep
  • Edict capacity.png +2 Edict fund per 100 Bureaucrat Bureaucrats
  • Edict capacity.png +2 Edict fund per 100 Priest Priests
Superintendent Superintendent
Bureaucrat +2% Bureaucrat output
The instrument of desire.png Instrument of Desire
Functional Architecture
Functional Architecture
This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, neo-concrete does the job just as well as any other building material.
  • Mod planet building cost mult.png −15% Planetary infrastructure cost
  • Mod planet building build speed mult.png +15% Planetary infrastructure build speed
  • Tooltip zone.png Can specialize districts without any technology
Master Architect Master Architect
Mod planet building build speed mult.png +2% Planetary infrastructure build speed
The composer of strands.png Composer of Strands
Agrarian Idyll
Agrarian Idyll
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
  • Housing.png +400 Housing from Agriculture districts
  • Housing.png +300 Housing from Generator and Mining districts
  • Housing.png −200 Housing from City districts
  • Housing.png −500 Housing from City segments
  • Amenities.png +200 Amenities per 100 Farmer Farmers
  • Amenities.png +200 Amenities per 100 Angler Anglers (Anglers)
  • Amenities.png +200 Amenities per 100 Pearl Diver Pearl Divers (Anglers)
  • Tooltip zone.png Can specialize Agriculture districts without any technology
  • Agrarian Utopias Can research the Agrarian Utopias technology
  • No.pngAnti-Gravity Engineering Cannot research the Anti-Gravity Engineering technology
  • No.pngArcology Project Cannot take the Arcology Project ascension perk
Elder Farmer Elder Farmer
Farmer +5% Farmer output
The composer of strands.png Composer of Strands
  • Pacifist.pngFanatic pacifist.png Pacifist
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    TankboundCorporate Thinktank Tankbound
    Tankbound Tankbound
    Corporate Thinktank Corporate Thinktank
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.png
    Origin void dwellers.png Void Dwellers
    Origin void dwellers.png Void Dwellers
    Origin void dwellers.png Voidforged
  • No.pngOrigin cosmic dawn.png Cosmic Dawn
  • No.pngRed Giant Red Giant
  • No.pngPlanet molten.png Volcanic World homeworld
Aristocratic Elite
Aristocratic Elite
This society has an entrenched nobility that occupies the upper echelons of society.
  • Building palace.png Can construct Noble Estates buildings
  • Building palace.png Can construct Noble Chateaus holdings
  • Planetary Administration Capital buildings replace Politician Politician jobs with Noble Noble jobs
  • Icon leader.png 20% Chance for leaders to start with an additional positive and negative trait
Lord Steward Lord Steward
+2% Elite pop resource output
The instrument of desire.png Instrument of Desire
  • Oligarchic Oligarchic or Imperial Imperial
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngOrigins unplugged.png Hard Reset
Beacon of Liberty
Beacon of Liberty
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
  • Mod unity produces mult.png +15% Monthly unity
  • Empire sprawl.png −15% Empire size from pops
  • OperationButton difficultyIcon.png −1 Smuggle Population operation difficulty (BioGenesis.png)
Protector of Liberty Protector of Liberty
Egalitarian.png +7.5% Egalitarian ethics attraction
The cradle of souls.png Cradle of Souls
  • Democratic Democratic
  • Egalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngCrusader Spirit Crusader Spirit
Citizen Service
Citizen Service
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
  • Unity.png +2 Unity per 100 Soldier Soldiers
  • Mod navy size add.png +15% Naval capacity
  • Holding recruitment office.png Can construct Recruitment Office holdings
  • Species right citizenship.png Full Citizenship pops must have Full Military Service and vice versa
Chief of Service Chief of Service
  • Mod army upkeep mult.png −1.5% Army upkeep
  • Mod leader species exp gain.png +25 Army starting experience
The eater of worlds.png Eater of Worlds
  • Democratic Democratic or Oligarchic Oligarchic
  • Militarist.pngFanatic militarist.png Militarist
  • No.png
    TankboundCorporate Thinktank Tankbound
    Tankbound Tankbound
    Corporate Thinktank Corporate Thinktank
  • No.pngFanatic xenophile.png Fanatic Xenophile
  • No.pngReanimators Reanimators
Corvée System
Corvée System
This society considers it the absolute right of the state to decide where its citizens live and work.
  • Mod planet resettlement unemployed mult.png +15% Automatic resettlement chance
  • Pop cat worker.png +10% Worker pop resource output
  • Mod pop resettlement cost mult.png −10% Resettlement cost
  • Unity.png Removes unity costs for pop resettlement
Employment Commissioner Employment Commissioner
Pop cat worker.png +2% Worker pop resource output
The composer of strands.png Composer of Strands
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngFree Haven Free Haven
Distinguished Admiralty
Distinguished Admiralty
The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
  • Leader skill levels.png +2 Commander starting level
  • Leader skill levels.png +20% Commander experience gain
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod command limit add.png +20 Fleet command limit
Lord High Admiral Lord High Admiral
  • Mod navy size add.png +1% Naval capacity
  • Mod leader species exp gain.png +50 Ship starting experience
The eater of worlds.png Eater of Worlds Militarist.pngFanatic militarist.png Militarist
Environmentalist
Environmentalist
This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
  • Holding park ranger lodge.png Can construct Ranger Lodge buildings
  • Holding park ranger lodge.png Can construct Ranger Lodge holdings
  • Holding park ranger lodge.png Start with a Ranger Lodge building
  • Mod consumer goods upkeep mult.png −20% Pop consumer goods upkeep
  • Strip Mine Planet Cannot use the Strip Mine Planet decision
First Warden First Warden
−1.5% Pop amenities usage
The composer of strands.png Composer of Strands
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
Exalted Priesthood
Exalted Priesthood
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
  • Unity.png +1 Unity per 100 Priests (category) Priests
  • Planetary Administration Capital buildings replace Politician Politician jobs with High Priest High Priest jobs (No.pngOrigins cybernetic creed.png)
  • Planetary Administration Capital buildings replace Politician Politician jobs with Technophant Technophant jobs (Origins cybernetic creed.png)
Archpriest Archpriest
Upkeep −2% Priest upkeep
  • Oligarchic Oligarchic or Dictatorial Dictatorial
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
Feudal Society
Feudal Society
This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
  • Naval capacity.png +5% Subject naval capacity contribution
  • Yes.png +25 Subjugation acceptance
  • Trade cat loyalty.png +1 Subjects exempt from Divided Patronage
  • Yes.png Can always Propose Subjugation
  • No.png Cannot use Expansion Prohibited terms of agreement
  • No.png Cannot use Limited Diplomacy terms of agreement
  • No.png Cannot use No Subject Conflicts terms of agreement
Chief Herald of Arms Chief Herald of Arms
Unity.png +5 Unity from subjects
The eater of worlds.png Eater of Worlds Imperial Imperial
Free Haven
Free Haven
This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
  • Mod planet migration all pull.png +25% Automatic resettlement destination chance
  • Happiness.png +5% Worker happiness
  • Happiness.png +5% Happiness (Machine Machine founder species)
Integration Facilitator Integration Facilitator
  • Empire sprawl.png −3% Empire size from districts
  • Upkeep −3% District upkeep
The cradle of souls.png Cradle of Souls
  • Xenophile.pngFanatic xenophile.png Xenophile
  • No.pngCorvée System Corvée System
  • No.pngOppressive Autocracy Oppressive Autocracy
Idealistic Foundation
Idealistic Foundation
This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Happiness.png +10% Citizen pop happiness
Tribune of Rights Tribune of Rights
−1.5% Pop amenities usage
The cradle of souls.png Cradle of Souls Egalitarian.pngFanatic egalitarian.png Egalitarian
Imperial Cult
Imperial Cult
This society has a dominant state religion where the ruler is worshiped as a living deity.
  • Mod country edict cap add.png +100 Edict fund
  • Priest +100 Priest jobs per
    total ruler level
    Adds up leader Level, effective councilor skill and effective leader level
    on ruler's home planet
Prime Herald Prime Herald
Priest +2% Priest resource output
  • Imperial Imperial
  • Authoritarian.pngFanatic authoritarian.png Authoritarian
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    ChosenChosen Executives Chosen
    Chosen Chosen
    Chosen Executives Chosen Executives
Meritocracy
Meritocracy
An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
  • Leader skill levels.png +1 Additional leader trait options (Galactic Paragons.png)
  • Pop cat specialist.png +10% Specialist pop resource output
Principal Instructor Principal Instructor
Mod leader species exp gain.png +2.5% Leader experience gain
The cradle of souls.png Cradle of Souls Democratic Democratic or Oligarchic Oligarchic
Mining Guilds
Mining Guilds
Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Minerals.png +1 Minerals per 100 Miners (category) Miners
Chairman of the Mines Chairman of the Mines
+0.05 Stability per 100 Miners (category) Miners
The instrument of desire.png Instrument of Desire No.png
TankboundCorporate Thinktank Tankbound
Tankbound Tankbound
Corporate Thinktank Corporate Thinktank
Nationalistic Zeal
Nationalistic Zeal
A strong sense of nationalistic pride permeates all layers of this society.
  • Mod country war exhaustion.png −20% War exhaustion gain
  • Mod country claim influence cost.png −15% Claim influence cost
  • Diplomatic weight.png +5% Diplomatic weight per rival
Standard Bearer Standard Bearer
Mod navy size add.png +1.5% Naval capacity
The eater of worlds.png Eater of Worlds Militarist.pngFanatic militarist.png Militarist
Parliamentary System
Parliamentary System
The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
  • Unity.png +40% Faction resource output
  • Navbar icons factions.png Factions will form within 3 months
Speaker of Parliament Speaker of Parliament
+3% Council agenda speed
The cradle of souls.png Cradle of Souls
  • Democratic Democratic
  • No.png
    CrowdsourcingDecentralized R&D Crowdsourcing
    Crowdsourcing Crowdsourcing
    Decentralized R&D Decentralized R&D
  • No.png
    Secret SocietiesInfluential Cartel Secret Societies
    Secret Societies Secret Societies
    Influential Cartel Influential Cartel
  • No.pngOrigins unplugged.png Hard Reset
Philosopher King
Philosopher King
It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
  • Leader skill levels.png +5 Effective ruler skill
  • Yes.png Heir has double chance to be the same class as ruler
Lord Chancellor Lord Chancellor
Mod leader species exp gain.png +3% Councilor experience gain
Dictatorial Dictatorial or Imperial Imperial
Police State
Police State
To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
  • Mod planet stability add.png +5 Stability
  • Unity.png +1 Unity per 100 Enforcers
Chief of Secret Police Chief of Secret Police
+5% Governing ethics attraction
The instrument of desire.png Instrument of Desire
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
  • No.pngCivil Education Civil Education
Shadow Council
Shadow Council
Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
  • Mod country election influence cost.png −75% Election Cost
  • Leader skill levels.png +1 Effective councilor skill
  • Intel decryption.png +1 Codebreaking
  • Spy network.png +10% Infiltration speed
  • Time +5 Election term variance years
Shadow Councilor Shadow Councilor
−4% Elite pop upkeep
The instrument of desire.png Instrument of Desire Democratic Democratic or Oligarchic Oligarchic or Dictatorial Dictatorial
Slaver Guilds
Slaver Guilds
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Mod planet jobs slave produces mult.png +15% Job efficiency for slaves
Labor Magistrate Labor Magistrate
Happiness.png +2% Slave happiness
The instrument of desire.png Instrument of Desire
  • Authoritarian.pngFanatic authoritarian.png Authoritarian
  • No.png
    TankboundCorporate Thinktank Tankbound
    Tankbound Tankbound
    Corporate Thinktank Corporate Thinktank
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngIndentured Assets Indentured Assets
Technocracy
Technocracy
To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Planetary Administration Capital buildings replace Politician Politician jobs with Science Director Science Director jobs
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait expertise blank.pngLeader trait overlay councilor.pngExpertise trait Scientists start with a random Expertise trait
  • Pop resource physics research mult.png Expertise traits increase job research output for their fields if governing a planet or sector
  • Scientist.png Start with an additional scientist
Senior Science Director Senior Science Director
−2% Researcher upkeep
  • Materialist.pngFanatic materialist.png Materialist
  • No.pngShared Burdens Shared Burdens
Warrior Culture
Warrior Culture
This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
  • Duelist Replaces Entertainer jobs with Duelist jobs
  • Gladiatorial Beast Replaces Conserved Fauna jobs with Gladiatorial Beast jobs
  • Mod army damage mult.png +20% Army damage
  • Mod country war exhaustion.png −10% War exhaustion gain
  • OverlordShadows of the Shroud.png +1 Enclave capacity
  • Holo-Theatres Start with a Holo-Theatres building
Arbiter of Duels Arbiter of Duels
Duelist +10% Duelist output
The eater of worlds.png Eater of Worlds Militarist.pngFanatic militarist.png Militarist
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.pngPleasure Seekers Pleasure Seekers
Ascensionists
Ascensionists
The ultimate goal of this empire is to ascend to ever greater levels of fulfillment.
  • Planetary ascension effect +25% Planetary ascension effects
  • Planetary ascension cost −10% Planetary ascension cost
  • Unity.png −25% Tradition cost from empire size
  • Button upgrade ascension tier.png Capital starts at ascension tier 1
Minister of Ascension Minister of Ascension
Unity.png +2% Monthly unity
The instrument of desire.png Instrument of Desire Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngGigacorp Gigacorp
  • Utopia.png
  • Astral Planes.png
Catalytic Processing
Catalytic Processing
By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures.
  • Catalytic Technician Replaces Metallurgist jobs with Catalytic Technician jobs
  • Building bio reactor.png Can construct Bio-Reactor buildings
Principal Catalyst Principal Catalyst
Metallurgists (category) +2% Metallurgist output
The composer of strands.png Composer of Strands
  • No.pngCatalytic Recyclers Catalytic Recyclers
  • No.pngCalamitous Birth Calamitous Birth
  • No.pngOrigin cosmic dawn.png Cosmic Dawn
  • No.pngRed Giant Red Giant
  • No.pngPlanet molten.png Volcanic World homeworld
DLC plantoids species pack.png
Masterful Crafters
Masterful Crafters
A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades.
Artificer Replaces Artisan jobs with Artificer jobs
Master Crafter Master Crafter
+1% Armor hit points
The instrument of desire.png Instrument of Desire No.pngMastercraft Inc. Mastercraft Inc. DLC humanoids species pack.png
Pleasure Seekers
Pleasure Seekers
This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others.
Minister of Extravagance Minister of Extravagance
Happiness.png +4% Elite happiness
The instrument of desire.png Instrument of Desire
  • No.pngSlaver Guilds Slaver Guilds
  • No.pngWarrior Culture Warrior Culture
  • No.pngShared Burdens Shared Burdens
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.pngCorporate Hedonism Corporate Hedonism
  • No.pngOrigins unplugged.png Hard Reset
DLC humanoids species pack.png
Pompous Purists
Pompous Purists
A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored.
  • Envoy.png +1 Available envoys
  • Envoy improve relations +25% Envoy improve relations
  • Diplomatic weight.png +15% Diplomatic Weight when opposing resolutions
  • Leader pool size −1 External leader pool size
  • No.png Can send but cannot receive diplomatic propositions
  • No.png Cannot become the Galactic Custodian
  • Diplomacy isvassal.png Sectors released as subjects replace it with a random civic
Grand Marshal Grand Marshal
Diplomatic weight.png +2% Diplomatic weight
The cradle of souls.png Cradle of Souls
  • Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.pngInward Perfection Inward Perfection
  • No.pngOrigins scion 1.png Scion
DLC humanoids species pack.png
Byzantine Bureaucracy
Byzantine Bureaucracy
This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for.
  • Unity.png +1 Unity per 100 Bureaucrats
  • Mod planet stability add.png +1 Stability per 100 Bureaucrats
Administrative Coordinator Administrative Coordinator
−2% Administrator upkeep
MegaCorp.png
Merchant Guilds
Merchant Guilds
A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government.
  • Planetary Administration Capital buildings replace Politician Politician jobs with Merchant Merchant jobs
  • Mercantile Can use the Mercantile diplomatic stance (unless also Inward Perfection Inward Perfection)
Director of Trade Director of Trade
+0.4 Trade per 100 Traders
The instrument of desire.png Instrument of Desire MegaCorp.png
Shared Burdens
Shared Burdens
This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole.
Head Arbiter Head Arbiter
Pop cat worker.png +2% Worker pop resource output
The composer of strands.png Composer of Strands
  • Fanatic egalitarian.png Fanatic Egalitarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngTechnocracy Technocracy
  • No.pngPleasure Seekers Pleasure Seekers
MegaCorp.png
Selective Kinship
Selective Kinship
In an uncertain universe, only kin can be trusted. This civilization is selective about the species it defines as equals.
  • Happiness.png +7.5% Citizen happiness on planets with two species of the founder species class
  • Happiness.png +2.5% Citizen happiness while oppressing other species classes
  • Diplomacy opinion.png +100 Opinion with empires with same founder species class
  • Diplomacy opinion.png −50 Opinion with empires with different founder species class
  • Species right citizenship.png Species with same species class have Full Citizenship rights
  • Xenophobe.png Xenophobe ethics do not affect opinion of other empires
  • No.png Species with different species class cannot have Full Citizenship rights
  • No.png Species with different species class cannot have Full Military Service rights
  • No.png Cannot form Migration Agreements with empires with different founder species class
Speaker for the Kin Speaker for the Kin
+2% Citizen political power
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngMachineMechanical Machine founder species
Lithoids.png
Diplomatic Corps
Diplomatic Corps
This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words.
  • Envoy.png +2 Available envoys
  • Diplomatic weight.png +15% Diplomatic weight
  • Trust cap +40 Trust cap
  • Envoy action improving relations.png +75% Envoy improve relations
High Ambassador High Ambassador
Trust cap +5 Trust cap
The cradle of souls.png Cradle of Souls
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.pngInward Perfection Inward Perfection
Federations
Death Cult
Death Cult
This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughout their culture.
Apostle of Death Apostle of Death
Menu icon edicts.png +2% Sacrificial edict effect
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.png
    ChosenChosen Executives Chosen
    Chosen Chosen
    Chosen Executives Chosen Executives
  • No.pngInward Perfection Inward Perfection
  • No.pngCorporate Death Cult Corporate Death Cult
  • No.pngNecrophage Necrophage
Necroids.png
Memorialists
Memorialists
This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy.
High Curator High Curator
Unity.png +2% Monthly unity
The composer of strands.png Composer of Strands
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    Entropy DrinkersCorporate Vampires Entropy Drinkers
    Entropy Drinkers Entropy Drinkers
    Corporate Vampires Corporate Vampires
Necroids.png
Reanimators
Reanimators
Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals.
  • Necromancer Replaces Soldier jobs with Necromancer jobs
  • Building dread encampment.png Can construct Dread Encampment buildings
  • Building dread encampment.png Can construct Dread Outpost holdings
  • Army undead.png 33% chance to gain an Undead Army per killed organic army
  • Feature Defeated organic guardians can be reanimated
  • Grand Archive Lost space fauna can be reanimated
Master Necromancer Master Necromancer
Unity.png +0.2 Unity per 100 Soldier Soldiers
The eater of worlds.png Eater of Worlds
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.pngCitizen Service Citizen Service
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngMachineMechanical Machine founder species
Necroids.png
Mutagenic Spas
Mutagenic Spas
This civilization engages in ritualistic mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process may appall uninitiated onlookers.
Warden of the Baths Warden of the Baths
Unity.png +0.5 Unity per 100 Mutagenic Spa Attendants
The composer of strands.png Composer of Strands
  • No.pngMachine Machine founder species
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngMutagenic Luxury Mutagenic Luxury
Toxoids.png
Lubrication Tanks
Lubrication Tanks
This machine empire improved upon its basic drone-shell production through the vigorous application of highly aggressive lubrication agents, controlled by carefully programmed terminals. This 'optimized' process relies on typically wasted byproducts from the industries that are now repurposed for maximal efficiency.
Terminal Overseer Terminal Overseer
Unity.png +0.5 Unity from Lubrication Terminals
The composer of strands.png Composer of Strands
  • Machine Machine founder species
  • No.pngLuxury Lubrication Pools Luxury Lubrication Pools
  • No.pngOrigins life seeded.png Life-Seeded
Toxoids.png
Relentless Industrialists
Relentless Industrialists
To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation.
Chief Extraction Officer Chief Extraction Officer
Minerals.png +2% Minerals from Miners (category) Miners
The instrument of desire.png Instrument of Desire
  • Materialist.pngFanatic materialist.png Materialist
  • No.png
    Planet ForgersPlanetary Architects Planet Forgers
    Planet Forgers Planet Forgers
    Planetary Architects Planetary Architects
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngEnvironmentalist Environmentalist
  • No.pngIdyllic Bloom Idyllic Bloom
  • No.pngCivic memorialist.png Memorialists
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngShareholder Values Shareholder Values
Toxoids.png
Scavengers
Scavengers
In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging.
  • Menu icon policies.png Enables the Research & Salvage Debris debris policy
  • Menu icon fleet manager.png 10% chance per ship debris to create a ship of equal size
  • Alloys.png −5% Ships alloys upkeep
  • Mod planet building cost mult.png +10% Planetary infrastructure refund
  • Mod planet building cost mult.png +10% Megastructure refund
  • Diplomacy opinion.png +10 Opinion with the Salvagers enclave
Master Scrapper Master Scrapper
Unknown.png +1% Chance to salvage ships
No.pngRefurbishment Division Refurbishment Division Toxoids.png
Eager Explorers
Eager Explorers
Yearning for the stars, this civilization sped through several stages of development, reaching the age of galactic exploration far earlier than most.
  • No.png Cannot be added until Subspace Drive is researched
  • No.png Cannot be removed until Jump Drive is researched
  • Tech subspace drive.png Start with the Subspace Drive technology
  • Icon pop.png −1000 Starting pops
  • Voidcraft.png +50% Chance to draw Voidcraft technologies
  • Mod ship speed mult.png +15% Sublight speed
  • Mod ship science survey speed.png +20% Survey speed
  • Mod ship anomaly generation chance.png +5% Anomaly discovery chance
  • Astral Planes.png +5% Astral rift exploration speed
  • No.png Start with 1 of each resource districts less
  • No.png Start without a fleet
  • Menu icon fleet manager.png Start with two exploration vessels and an engineering vessel
  • Scientist.png Start with a second scientist
  • Scientist.png Starting scientists usually have an additional survey-related trait
  • Feature Can build exploration, engineering, and colonization vessels
  • Feature Can build conventional civilian ships after researching hyperdrives
Certain starting technologies are permanent options and must be researched
Minister of Exploration Minister of Exploration
  • +5% Anomaly research speed
  • +5% Archaeology excavation speed
  • +3% Jump drive range
  • No.png Biological shipset
  • No.pngInward Perfection Inward Perfection
  • No.pngPrivatized Exploration Privatized Exploration
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.png
    Hyperspace SpecialtyHyperspace Trade Hyperspace Specialty
    Hyperspace Specialty Hyperspace Specialty
    Hyperspace Trade Hyperspace Trade
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngOrigins unplugged.png Hard Reset
First Contact
Crusader Spirit
Crusader Spirit
The lack of guidance creates weak minds - which easily succumb to corruption and plunge into decadence. This society has assumed the self-imposed mantle of bringing "enlightenment" to the masses through aggressive proselytizing.
  • Mod ship damage mult.png +5% Ship weapons damage
  • Mod ship build speed mult.png +5% Ship build speed
  • Menu icon policies.png War Philosophy policy is locked to Liberation Wars
  • Leader trait bg basic.pngLeader trait crusader.pngCrusader Commanders have the Crusader trait
Lord Commander Lord Commander
  • Mod ship fire rate mult.png +1% Ship fire rate
  • Mod army damage mult.png +2% Army damage
The cradle of souls.png Cradle of Souls Authoritarian.pngFanatic authoritarian.png Authoritarian, Spiritualist.pngFanatic spiritualist.png Spiritualist or Militarist.pngFanatic militarist.png Militarist
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.pngBeacon of Liberty Beacon of Liberty
Galactic Paragons.png
Heroic Past
Heroic Past
The legendary heroes of the past inspire this civilizations young people to achieve the extraordinary. As role models, government officials are expected to embody these ideals.
Icon leader.png +1 Leader capacity for each class
Grand Storyteller Grand Storyteller
  • Mod leader species exp gain.png +2% Leader experience gain
  • +2% Governing ethics attraction
No.pngOrigins unplugged.png Hard Reset Galactic Paragons.png
Vaults of Knowledge
Vaults of Knowledge
The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past.
  • Leader skill levels.png +1 Leader starting skill
  • Leader skill levels.png +1 Effective councilor skill
  • Building paragon memory vaults.png Can construct the Vaults of Knowledge building
  • Building paragon memory vaults.png Start with the Vaults of Knowledge building
Keeper of the Vaults Keeper of the Vaults
  • Upkeep −2% Leader upkeep
  • Cost −2% Leader cost
No.pngCivic memory vault corporate.png Knowledge Mentorship Galactic Paragons.png
Dimensional Worship
Dimensional Worship
This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research.
  • Astral threads.png +25% Monthly astral threads
  • Unknown.png +100% Chance for astral rifts to appear in owned systems
  • Unknown.png +10% Chance to discover rare technologies
  • Scientist.png +25% Chance for scientists to gain Astral Rift related traits
  • Sb dimensional shrine.png Can construct Dimensional Shrine starbase buildings
Astral Minister Astral Minister
+0.2 Physics research per 100 Priests (category) Priests
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngDimensional Enterprise Dimensional Enterprise
Astral Planes.png
Dark Consortium
Dark Consortium
A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.
  • Menu icon edicts.png Can use Dark Matter strategic resource edicts
  • Dark Matter Breakthrough Can use the Dark Matter Breakthrough agenda
  • If added during empire creation:
    • No.png Cannot be removed
    • Dark Matter Drawing Start with the Dark Matter Drawing technology researched
    • Dark Matter.png Home system has a deposit of 1 Dark Matter
  • Dark Matter Drawing Requires Dark Matter Drawing technology to add after empire creation
Shadow Weaver Shadow Weaver
Dark Matter.png +0.02 Dark matter per 100 Physicists
No.pngShadow Corporation Shadow Corporation Astral Planes.png
Hyperspace Specialty
Hyperspace Specialty
This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste.
  • Mod planet sensor range mult.png +2 Planet sensor range
  • Mod ship speed mult.png +10% Sublight speed
  • Physics research speed +15% Physics research speed
  • Scientist.png +25% Chance for scientists to gain Astral Rift related traits
  • Tech hyper drive 2.png Start with the Hyperlane Breach Points technology as a permanent research option
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
Hyperlane Supervisor Hyperlane Supervisor
+1 Stability per Hyperlane Registrar starbase building
The composer of strands.png Composer of Strands No.pngHyperspace Trade Hyperspace Trade
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngOrigins unplugged.png Hard Reset
Astral Planes.png
Genesis Guides
Genesis Guides
This society is devoted to the creation of emerging species. As the stewards of evolution's potential, they allocate portions of their worlds to safeguard the development of pre-sapient life forms.
  • Alloys.png +200 Alloys colony ship cost
  • Mod country terraforming cost.png −25% Terraforming cost
  • Mod country terraforming speed.png +25% Terraforming speed
  • Bio-Trophy +300 Pre-Sapient pops on homeworld
  • Amenities.png +10% Amenities from Isolated Valley planetary features
  • Unity.png +10% Unity from jobs from Isolated Valley planetary features
  • Unity.png +1000 x uplifts Unity when uplifting
  • Unity.png +500-5000 Unity when colonizing a planet
  • Influence.png +25-250 Influence when colonizing a planet
  • Epigenetic Triggers Unlock the Epigenetic Triggers technology when colonizing a planet
  • Bio-Trophy Creates a species with 3 Pre-Sapient pops on every colony
  • Decision animal wildlife.png Enables the Build Genesis Preserve decision
  • D quarantine zone.png Owned worlds have the Genesis Preserve planetary feature
  • D monument.png Uplifting replaces Genesis Preserve with Genesis Monument
  • Menu icon policies.png Pre-Sapients policy is locked to Protected
  • No.pngBuilding xeno zoo.png Cannot build Alien Zoo buildings
Master of Guidance Master of Guidance
+5% Biology research speed
The composer of strands.png Composer of Strands
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngCivic natural design.png Natural Design
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngOrigins syncretic evolution.png Syncretic Evolution
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngOrigins life seeded.png Life-Seeded
The Machine Age.png
Rapid Replicator
Rapid Replicator
This society has taken control of the means of self-assembly. Each machine begets another, forming an unbroken chain stretching our planet's limits.
Mod pop assembly speed.png +20% Mechanical pop assembly speed
Replication Coordination Officer Replication Coordination Officer
Upkeep −2% Roboticists upkeep
Machine Machine founder species The Machine Age.png
Static Research Analysis
Static Research Analysis
This society excels in predictive analysis within research methodologies, ensuring the pursuit of only the most promising leads.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Intel decryption.png +1 Codebreaking
  • Mod leader species exp gain.png +10% Head of Research experience gain
Methodology Lead Analyst Methodology Lead Analyst
−2% Researcher upkeep
Machine Machine founder species The Machine Age.png
Warbots
Warbots
This society constantly refines its armies, economy, and education for diverse warfare strategies. Each machine contributes to collective strength, ensuring adaptability and success in conflict.
  • Leader skill levels.png +2 Commander starting level
  • Mod army damage mult.png +20% Army damage
  • Mod army upkeep mult.png −20% Army upkeep
Combat Logistician Combat Logistician
Mod army upkeep mult.png −5% Army upkeep
The eater of worlds.png Eater of Worlds Machine Machine founder species The Machine Age.png
Astrometeorology
Astrometeorology
With deep respect for the forces of nature, this species goes to great lengths to uncover the inner workings of environmental phenomena. As they set out across the stars, they take with them a particular interest in astrometeorology. Central to their ambitions are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves.
Prime Forecaster Prime Forecaster
+2% Astrometeorologist resource output
Cosmic Storms.png
Civil Education
Civil Education
In this empire, education has supplanted law enforcement. Through comprehensive preparation and strict course correction, they ensure that no individual is beyond the reach of learning. After all, there are no bad citizens - only bad educators.
Head of Education Head of Education
Upkeep −0.5% Upkeep from jobs
The cradle of souls.png Cradle of Souls
  • No.pngPolice State Police State
  • No.pngOppressive Autocracy Oppressive Autocracy
BioGenesis.png
Crowdsourcing
Crowdsourcing
This society has realized that individual inspiration is the root of true innovation. Open-source patents, open-mindedness, spontaneous collaborations and innovation bounties pave the way to progress.
  • Research.png Factions produce research instead of unity
  • Navbar icons factions.png Factions will form within 3 months
Innovation Coordinator Innovation Coordinator
  • Research.png +4% Faction resource output
  • −4% Governing ethics attraction
The cradle of souls.png Cradle of Souls
  • No.pngFanatic militarist.png Fanatic Militarist
  • No.pngFanatic pacifist.png Fanatic Pacifist
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
  • No.pngFanatic authoritarian.png Fanatic Authoritarian
  • No.pngFanatic xenophile.png Fanatic Xenophile
  • No.pngFanatic xenophobe.png Fanatic Xenophobe
  • No.pngFanatic materialist.png Fanatic Materialist
  • No.pngFanatic spiritualist.png Fanatic Spiritualist
  • No.pngParliamentary System Parliamentary System
  • No.pngDecentralized R&D Decentralized R&D
BioGenesis.png
Genetic Identification
Genetic Identification
This society requires every citizen to be registered from birth in a genetic index used in every level of bureaucracy.
  • Intel encryption.png +1 Encryption
  • Job criminal.png −15% Crime
  • Pop resource society research mult.png +1.5 Society per 100 Bureaucrats
Indexor Indexor
  • +2% Biology research speed
  • Upkeep −1.5% Bureaucrat upkeep
The instrument of desire.png Instrument of Desire
  • No.pngMachine Machine founder species
  • No.pngSequenced Securities Sequenced Securities
BioGenesis.png
Entropy Drinkers
Entropy Drinkers
This society drains valuable metabolism from idle population via parasitic psychic connections. Once properly collected, these energies can be redistributed to the more important classes.
  • No.png Cannot be added until Psionic Theory is researched
  • No.png Cannot be removed
  • Leader trait bg psionics.pngLeader trait psionic leader.pngPsychic Leaders have the Psychic trait
  • Menu icon edicts.png Unlocks the Convergence of Will edict
  • Menu icon edicts.png Unlocks the Energy Drain edict
  • Menu icon edicts.png Unlocks the Sanguine Council edict
  • Building lifecrypt 1.png Can construct Leeching Tower buildings
  • Building lifecrypt 1.png Start with a Leeching Tower building
  • Mod leader age.png +50% Leader lifespan
  • Mod leader influence cost.png −50% Leader upkeep
  • Mod pop resource output.png −10% Resources from jobs
  • Mod country all tech research speed.png −10% Research speed
  • Mod pop growth speed.png −10% Pop growth speed
  • Mod pop assembly speed.png −10% Mechanical pop assembly speed
  • Mind over Matter Cannot take ascension path perks except Mind Over Matter
Energy Curator Energy Curator
  • Mod leader species exp gain.png +5% Leader experience gain
  • Energy Credits.png +0.02% Empire energy generation per 100 pops
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngCivic memorialist.png Memorialists
  • No.pngCivic natural design.png Natural Design
  • No.pngCorporate Vampires Corporate Vampires
  • No.pngMindwardens Mindwardens
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngOrigins overtuned.png Overtuned
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngOrigin evolutionary predators.png Evolutionary Predators
Shadows of the Shroud.png
Experimental Sentencing
Experimental Sentencing
Judicial processing and thirst for knowledge share a single solution in this society. Working in utmost secrecy, researchers conduct harsh experiments on test subjects drawn from the criminal underworld. The occasional fatality is the cost of progress.
  • Navbar icons situation.png Start with the Experimental Testing situation
  • Building experimentation chambers 1.png Can construct Experimentation Chambers buildings
  • Building experimentation chambers 1.png Start with an Experimentation Chambers building
  • Slavery.png Unlocks Orderlies slavery type
  • Army slave.png Unlocks Abominations army
  • Mod pop resource output.png +20% Resources from Test Subjects from crime modifiers
  • Mod pop resource output.png +20% Resources from Experiment Engineers from crime modifiers
Experimentation Overseer Experimentation Overseer
  • Unity.png +0.25 Unity per 100 Test Subjects
  • −3% Test Subjects lost in the Experimental Testing situation
  • Authoritarian.pngFanatic authoritarian.png Authoritarian or Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngJudicial R&D Judicial R&D
  • No.pngMachine Machine founder species
Shadows of the Shroud.png
Corporate Dominion
Corporate Dominion
This society is dominated by a megacorporation that has completely supplanted the role of the state.
  • Leader pool size +1 External leader pool size
  • Ship.png Can build private colony ships
  • Tech space trading.png Start with the Offworld Trade Companies technology
  • Mercantile Can use the Mercantile diplomatic stance (unless also Inward Perfection Inward Perfection)
Chief Trade Officer Chief Trade Officer
+2% Trade from jobs
The instrument of desire.png Instrument of Desire
  • Oligarchic Oligarchic
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
No.pngMegaCorp.png

Permanent civics[edit | edit source]

The following civics can only be selected at empire creation and cannot be removed. As a result, they also prevent reforming the government with Corporate Corporate authority.

Civic Effects Galactic Paragons.png Council position Shadows of the Shroud.png Shroud attunement Requirements DLC
Inward Perfection
Inward Perfection
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
  • Mod unity produces mult.png +20% Monthly unity
  • Mod pop growth speed.png +10% Pop growth or assembly speed
    Mod pop growth speed.png Pop growth speed
    Machine Mod pop assembly speed.png Mechanical pop assembly speed
  • Happiness.png +5% Citizen pop happiness
  • Mod country edict cap add.png +50 Edict fund
  • Intel encryption.png +1 Encryption
  • Intel decryption.png −1 Codebreaking
  • Envoy.png −1 Available envoys
  • No.png Cannot use the Subjugation casus belli
  • No.png Cannot use the Minister of State council position
  • Galactic Paragons.png Start with the civic's council position unlocked
No.png Diplomatic restrictions
Commander of the Watch Commander of the Watch
  • +3% Defense platform damage
  • +3% Defense platform hull points
  • Pacifist.pngFanatic pacifist.png Pacifist
  • Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngPompous Purists Pompous Purists
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins hegemon.png Hegemon
  • No.pngOrigins fear of the dark.png Fear of the Dark
Idyllic Bloom
Idyllic Bloom
This society has always spent much time on improving and caring for their environment, in pursuit of building a true paradise for its inhabitants.
Bloom Herald Bloom Herald
  • Mod planet building cost mult.png −5% Gaia Seeder build cost
  • Upkeep −5% Gaia Seeder upkeep
The composer of strands.png Composer of Strands
  • Plantoid or Fungoid founder species
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    Planet ForgersPlanetary Architects Planet Forgers
    Planet Forgers Planet Forgers
    Planetary Architects Planetary Architects
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigin evolutionary predators.png Evolutionary Predators
  • No.pngOrigin cosmic dawn.png Cosmic Dawn
  • No.pngRed Giant Red Giant
DLC plantoids species pack.png
Fanatic Purifiers
Fanatic Purifiers
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live.
Job purge.png Genocidal against different species
  • Civic always revealed regardless of Intel
  • No.png Cannot establish diplomatic pacts
  • No.png Cannot release sectors as subjects
  • No.png Cannot use the Galactic Market
  • No.png Cannot join the Galactic Community
  • No.png Cannot discover space fauna technologies
  • Job purge.png Pops that are not explicitly allowed will be purged and cannot be assimilated
  • Diplomacy status casus belli holder.png Total war casus belli enabled to and from empires whose founder species is not explicitly allowed
  • Diplomacy opinion.png −1000 Opinion to and from empires whose founder species is not explicitly allowed
  • Grand Archive If Grand Archive is also enabled gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category
  • Shadows of the Shroud.png If Shadows of the Shroud is also enabled gain Attunement with The eater of worlds.png Eater of Worlds
  • Galactic Paragons.png If Galactic Paradons is also enabled and the empire is individualist start with the civic's council position unlocked
  • Bombardment armageddon.png Can use Armageddon Orbital Bombardment Policy
  • Diplomatic stance withdrawn.png Diplomatic Stance policy is locked to Purification
  • Unity.png 5–100 Unity per 100 purged pops
  • Mod ship fire rate mult.png +33% Fire rate
  • Mod army damage mult.png +33% Army damage
  • Mod navy size add.png +33% Naval capacity
  • Mod spaceport ship build cost mult.png −15% Ship cost
  • Diplomacy opinion.png +200 Opinion with empires with the same species and civic
  • No.png Cannot use the Minister of State council position
  • No.png Cannot found enclaves
Minister of War Production Minister of War Production
Alloys.png +2% Monthly alloys
The eater of worlds.png Eater of Worlds
  • Fanatic xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist or Spiritualist.png Spiritualist
  • No.pngBarbaric Despoilers Barbaric Despoilers
  • No.pngPompous Purists Pompous Purists
  • No.pngSelective Kinship Selective Kinship
  • No.pngCrusader Spirit Crusader Spirit
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
No.pngOrigin default pre ftl.png Origin restrictions
Utopia.png
Barbaric Despoilers
Barbaric Despoilers
This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet.
  • Diplomacy status casus belli holder.png Can use the Despoliation casus belli
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • No.pngDiplomacy migration pact.png Cannot form Migration Treaties
  • No.png Can only create Federation military.png Martial Alliance and Federation hegemony.png Hegemony federations
Diplomacy opinion.png Reduced opinion from empires that don't have the civic
  • Commander Start with an additional commander
  • OverlordShadows of the Shroud.png +1 Enclave capacity
  • Grand Archive +1 Specimen from each category stolen when destroying a Galactic Archive
Labor Intendant Labor Intendant
Empire sprawl.png −2% Empire size from slaves
The eater of worlds.png Eater of Worlds
  • Militarist.pngFanatic militarist.png Militarist
  • Authoritarian.pngFanatic authoritarian.png Authoritarian or Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins slavers.png Your Ladder To The Sky
Apocalypse.png
Anglers
Anglers
Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value.
  • Aquatic Founder species must have the Aquatic trait
  • Max agriculture districts No Agriculture District limit on Ocean Worlds
  • Angler Unlocks the Aquaculture specialization
  • Tooltip zone.png Can specialize Agriculture Districts without any technology on wet planets
Minister of the Seas Minister of the Seas
  • +0.3 Food per 100 Angler Anglers
  • +0.2 Consumer goods per 100 Pearl Diver Pearl Divers
The composer of strands.png Composer of Strands
  • No.pngMachine Machine founder species
  • No.png
    TankboundCorporate Thinktank Tankbound
    Tankbound Tankbound
    Corporate Thinktank Corporate Thinktank
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigin cosmic dawn.png Cosmic Dawn
  • No.pngRed Giant Red Giant
  • No.pngPlanet molten.png Volcanic World homeworld
Aquatics.png
Marine Machines
Marine Machines
This mechanical society is engineered for seamless operation in diverse aquatic environments and excels in crafting unparalleled marine infrastructure to drive its economy.
  • Waterproof Founder species must have the Waterproof trait
  • Max agriculture districts No Agriculture District limit on Ocean Worlds
  • Angler Unlocks the Aquaculture specialization
  • Tooltip zone.png Can specialize Agriculture Districts without any technology on wet planets
Minister of the Seas Minister of the Seas
  • +0.3 Food per 100 Angler Anglers
  • +0.2 Consumer goods per 100 Pearl Diver Pearl Divers
The composer of strands.png Composer of Strands
  • Machine Machine founder species
  • No.pngOrigins post apocalyptic.png Radioactive Rovers
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Voidforged
  • No.pngPlanet molten.png Volcanic World homeworld
Aquatics.png
Oppressive Autocracy
Oppressive Autocracy
Only the elite of the elite deserve the best of the best. Everyone else is expected to provide for the ruling class and their lackeys.
  • Living standards Must use the Dystopian Society living standard
  • Building precinct house.png Start with a Precinct Houses building
  • No.png Cannot construct Holo-Theatres
  • Amenities.png Only Elites and Enforcers produce and use amenities
  • Commander +1 Commander capacity
  • Mod leader influence cost.png −20% Leader upkeep
  • Job criminal.png +1 Crime per 100 pops
Primary Overseer Primary Overseer
  • Happiness.png +1% Elite happiness
  • Unity.png +0.2 Unity per 100 Enforcers
The instrument of desire.png Instrument of Desire
  • Fanatic authoritarian.png Fanatic Authoritarian
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngEnvironmentalist Environmentalist
  • No.pngFree Haven Free Haven
  • No.pngWarrior Culture Warrior Culture
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngCivil Education Civil Education
  • No.pngRed Giant Red Giant
Galactic Paragons.png
Sovereign Guardianship
Sovereign Guardianship
This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.
  • Army defense.png Replaces Defense Armies with Fanatic Guardians
  • Sb reloading bay.png Can construct Reloading Bay starbase buildings
  • Inner Focus Can use the Inner Focus edict
  • Unity.png +1 Unity per 100 Soldier Soldiers
  • Diplomatic weight.png +20% Diplomatic weight
  • Empire sprawl.png −50% Empire size from pops and districts
  • Empire sprawl.png +100% Empire size from planets and branch offices
  • Empire sprawl.png +150% Empire size from systems
First Citadel First Citadel
  • Mod army damage mult.png +10% Defense army damage
  • +5% Starbase hull points
  • +5% Starbase armor points
  • +5% Shield hit points in friendly systems
  • Mod ship fire rate mult.png +5% Fire rate in friendly systems
  • +5% Accuracy in friendly systems
The cradle of souls.png Cradle of Souls
  • Militarist.pngFanatic militarist.png Militarist
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngCorporate Protectorate Corporate Protectorate
  • No.pngInward Perfection Inward Perfection
  • No.pngReanimators Reanimators
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
Astral Planes.png
Natural Design
Natural Design
This society is adamant that nature has already created perfection in its people's genetic code. They have long devoted their medical and governmental services to the health and preservation of natural, untouched genome sequences.
  • Trait points +2 Organic species trait points
  • Trait picks +2 Organic species trait picks
  • Pop resource society research mult.png +0.5 Society research per 100 Medical Workers
  • Diplomacy opinion.png −50 Opinion with ascended or Overtuned empires
  • Building transcendental retreat.png Can construct Genomic Services Outreach holdings
  • Building transcendental retreat.png Can construct Genomic Services Center buildings
  • Building transcendental retreat.png Start with a Genomic Services Center building
  • No.png Cannot research genetic modification technologies
  • No.png Cannot pick ascension path perks
Grand Genomicist Grand Genomicist
Happiness.png +2% Citizen pop happiness
  • No.pngMachine Machine founder species
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
  • No.png
    ChosenChosen Executives Chosen
    Chosen Chosen
    Chosen Executives Chosen Executives
  • No.png
    Entropy DrinkersCorporate Vampires Entropy Drinkers
    Entropy Drinkers Entropy Drinkers
    Corporate Vampires Corporate Vampires
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngClone Army Clone Army
  • No.pngOrigins overtuned.png Overtuned
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngOrigin evolutionary predators.png Evolutionary Predators
  • No.pngOrigins endbringers.png Endbringers
The Machine Age.png
Planetscapers
Planetscapers
After eons of carefully cultivating a perfect balance on their homeworld, this society is ready to tend to even the most inhospitable environments among the stars. At their core, these people believe nature can be shaped, controlled, and perfected. Not to tame, but in service of perfect beauty.
  • Mod planet clear blocker speed mult.png +25% Clear blocker speed
  • Mod pop resource output.png +10% Resources from jobs
  • Mod pop growth speed.png +10% Pop growth speed
  • Upkeep −15% Pop upkeep
  • Menu icon technology.png Start with the technology to remove homeworld blockers
  • Menu icon technology.png Blocker removal technologies are guaranteed after colonization
  • Cultivated Worldscaping Enables the Cultivated Worldscaping decision
  • No.pngMastery of Nature Cannot take the Mastery of Nature ascension perk
  • Tile Blocker.png Start with 2 natural blockers
  • Mod pop resource output.png −10% Resources from jobs on planet per natural blocker
  • Mod pop growth speed.png −10% Pop growth speed on planet per natural blocker
  • Upkeep +15% Pop upkeep on planet per natural blocker
First Planetscaper First Planetscaper
  • −2% Clear blocker cost
  • Pop cat worker.png +1% Worker pop resource output
The instrument of desire.png Instrument of Desire
  • No.pngGeo-Engineering Inc. Geo-Engineering Inc.
  • No.pngEnvironmentalist Environmentalist
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    Mutagenic SpasMutagenic Luxury Mutagenic Spas
    Mutagenic Spas Mutagenic Spas
    Mutagenic Luxury Mutagenic Luxury
    Lubrication Tanks Lubrication Tanks
    Luxury Lubrication Pools Luxury Lubrication Pools
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins unplugged.png Hard Reset
  • No.png
    Origins post apocalyptic.png Post-Apocalyptic
    Origins post apocalyptic.png Post-Apocalyptic
    Origins post apocalyptic.png Radioactive Rovers
  • No.pngCalamitous Birth Calamitous Birth
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.png
    Origin void dwellers.png Void Dwellers
    Origin void dwellers.png Void Dwellers
    Origin void dwellers.png Voidforged
  • No.pngOrigins resource consolidation.png Resource Consolidation
Cosmic Storms.png
Storm Devotion
Storm Devotion
Ever since ancient times, this society has been able to attract tempests through their rituals. Over the years, they combined technical innovations to enhance their efficiency. With the dawn of the space age, they now seek to take this knowledge to the stars.
  • Building storm summoning theater.png Can construct Storm Summoning Theater buildings
  • Building storm summoning theater.png Start with a Storm Summoning Theater building
  • Storm Touched Founder species has the Storm Touched trait
  • Storm Dancer Replaces Entertainer jobs with Storm Dancer jobs
  • Diplomatic weight.png +20% Diplomatic weight while capital is under a cosmic storm
Grand Herald of Storms Grand Herald of Storms
  • Upkeep −5% Storm building upkeep
  • Unknown.png +5% Storm technology research chance
The composer of strands.png Composer of Strands No.pngOrigins unplugged.png Hard Reset Cosmic Storms.png
Beastmasters
Beastmasters
Coming to full, technological maturity in a system that serves as a feeding ground for Space Amoebas, this society has acquired a deep knowledge of their life cycle. They now work to nurture, raise, and ultimately clone these creatures for mutual benefit.
  • Yes.png Start with Space Amoeba pacified
  • Sb beastport.png Can construct Beastport starbase modules
  • Sb beastport.png Starting Shipyard is replaced by a Beastport
  • Menu icon technology.png Ship stat technologies are replaced by space fauna stat technologies
  • Menu icon technology.png Start with all bio-integration technologies
  • Gravity Snares Start with the Gravity Snares technology
  • Artificial Breeding Start with the Artificial Breeding technology
  • Amoeba Breeding Program Flagella Weaponization technology starts as a permanent research option
  • Regenerative Hull Tissue Regenerative Hull Tissue technology starts as a permanent research option
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Ship category space amoeba.png Start with the Common Space Amoeba genetic material
  • Cost −15% Space fauna cost
  • Upkeep −10% Space fauna upkeep
  • Naval capacity.png +200% Artificial ships naval cap usage
  • Unity.png 12x unity output (150~100 000) when finishing a Grand Archive
Beastlord Beastlord
  • Mod ship speed mult.png +2% Space fauna sublight speed
  • +3% Space Fauna damage
The composer of strands.png Composer of Strands
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngSpace Ranchers Space Ranchers
  • No.pngOrigin cosmic dawn.png Cosmic Dawn
Grand Archive
Galactic Curators
Galactic Curators
The meticulous collection and preservation of historical artifacts has always fascinated this civilization. But now, with the mysteries of the galaxy at their doorstep, there is everything left to learn.
  • Menu icon edicts.png Unlocks the Decentralized Research edict
  • Galactic Archivism Start with the Galactic Archivism technology as a permanent research option
  • Trade cat specimens.png Start with 1 common artifact specimen from each category
  • Trade cat specimens.png Start with 1 exhibit slot from each category unlocked
  • Trade cat specimens.png +10% Specimens output
  • Mod ship anomaly generation chance.png +10% Anomaly discovery chance
  • Alloys.png −25% Grand Archive construction cost
  • Energy Credits.png −25% Curator Order costs
  • Diplomacy opinion.png +20 Opinion with the Curator Order
  • Unity.png 6x unity output (100~100 000) Unity per obtained (not purchased) specimen
  • Unity.png 6x unity output (100~100 000) Unity per excavated archaeological site
  • Unity.png 12x unity output (150~100 000) when finishing a Grand Archive
  • Unity.png −10% Unity from jobs
Supreme Curator Supreme Curator
Unity.png +0.5 Unity per 100 Entertainers
The instrument of desire.png Instrument of Desire No.pngAntiquarian Expertise Antiquarian Expertise Grand Archive
Chosen
Chosen
Influenced by the Shroud in their early history, this society is bound to a pact of patronage with a powerful entity.
  • Yes.png Start with the Shroud tab unlocked
  • Tech psionic aura.png Start with the Psionic Aura technology
  • Envoy action patron attunement.png On day 2 choose a Major Patron to contact and gain 300 attunement with
  • Unity.png Gain unity scaling with attunement
  • System psionic aura icon.png +10 Psionic aura intensity gain
  • Unity.png +0.05% Unity from jobs per attunement
  • Unity.png +250–1000000 Unity when first delving into the Shroud
  • Zro.png +100–1000 Zro when first delving into the Shroud
  • No.png Cannot choose to reject all covenants
  • Mind over Matter Cannot take ascension path perks except Mind Over Matter
  • Whisperers in the void.png Forming a covenant with Whisperers in the Void removes the civic
Shroudspeaker Shroudspeaker
Bureaucrat +2% Resources from Bureaucrats
The composer of strands.pngThe cradle of souls.pngThe eater of worlds.pngThe instrument of desire.png Choice
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    Death CultCorporate Death Cult Death Cult
    Death Cult Death Cult
    Corporate Death Cult Corporate Death Cult
  • No.pngChosen Executives Chosen Executives
  • No.pngImperial Cult Imperial Cult
  • No.pngCivic natural design.png Natural Design
  • No.pngAugmentation Bazaars Augmentation Bazaars
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngOrigin evolutionary predators.png Evolutionary Predators
  • No.pngOrigins endbringers.png Endbringers
  • No.pngMindwardens Mindwardens
Shadows of the Shroud.png
Secret Societies
Secret Societies
A cabal of elite and secretive figures weave complicated political threads behind the scenes of this society, entwining internal affairs with those of other worlds.
  • Navbar icons factions.png Unlocks secret societies
  • Diplomacy war.png Unlocks the Start Proxy War diplomatic action
  • Firstcontact map icon.png Start with a first contact with 2 empires if they exist
  • Intel encryption.png +1 Encryption
  • Envoy.png +1 Available envoys
  • Mod country claim influence cost.png −25% Proxy war influence cost
  • Mod country claim influence cost.png −50% Operation cost
  • Unity.png +0.5 Unity per 100 Bureaucrats per active proxy war
  • Spy network.png +40 Infiltration after first contact
Conspirator Liaison Conspirator Liaison
  • +1 Base intel level
  • Diplomatic weight.png +1% Diplomatic weight
  • Time +2.5% Operation speed
  • No.png
    Fanatic Purifiers Genocidal
    Fanatic Purifiers Fanatic Purifiers
    Scorched World Heralds
  • No.png
    CrowdsourcingDecentralized R&D Crowdsourcing
    Crowdsourcing Crowdsourcing
    Decentralized R&D Decentralized R&D
  • No.pngParliamentary System Parliamentary System
  • No.pngInfluential Cartel Influential Cartel
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
Shadows of the Shroud.png
Superstitious Beliefs
Superstitious Beliefs
This society claims to have discovered a ritualistic mechanism to predict the future, leveraging esoteric pattern recognition and cyclical anomaly analysis. Proper ceremonies must be performed before every major decision to harmonize with the unseen forces that shape their destiny.
  • Job superstitious beliefs priest.png Replaces Priest jobs with Spirit Medium jobs
  • Job superstitious beliefs priest.png Replaces High Priest jobs with High Astrologist jobs
  • Menu icon edicts.png Unlocks the Galactic Dowsing edict
  • Mod cycle of knowledge.png Enables cycle modifiers and cycle change events
Chief Medium Chief Medium
  • +1.3% Council agenda speed
  • Upkeep −3.13% Bureaucrat upkeep
  • Unknown.png −13% Negative cycle effects
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngFortune Enterprise Fortune Enterprise
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
Shadows of the Shroud.png
Tankbound
This society's members live out their existences suspended in vats of specialized bio-fluids. As such, they are heavily reliant on assistive equipment and incapable of engaging directly in physical work.
  • Founder species has the Tankbound trait
  • Pop cat worker.png Worker jobs from districts are automated
  • Colonist jobs have the Specialist stratum
  • Start with the Assembly Patterns technology as a permanent research option
  • Urban districts produce Production Overseer jobs
  • Upkeep −25% Upkeep from jobs
  • Icon pop.png −2000 Starting pops
  • Energy Credits.png +600% Rural district energy upkeep
  • Mod pop resource output.png −30% Automated workforce efficiency
  • Mod pop resource output.png +15% Automated workforce efficiency from Assembly Patterns tech
  • Mod pop resource output.png +15% Automated workforce efficiency from Construction Templates tech
  • No.png Homeworld does not start with Agriculture Districts
Grand Vessel Grand Vessel
Mod pop resource output.png +1% Automated workforce efficiency
  • Tank vessel species
  • No.png
    Slaver Guilds Slaver Guilds
    Slaver Guilds Slaver Guilds
    Indentured Assets Indentured Assets
  • No.png
    Anglers Anglers
    Anglers Anglers
    Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngCitizen Service Citizen Service
  • No.pngMining Guilds Mining Guilds
  • No.png Private Military Companies
  • No.pngOrigins syncretic evolution.png Syncretic Evolution
  • No.pngOrigins unplugged.png Hard Reset
  • No.pngClone Army Clone Army
  • No.png Knights of the Toxic God
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins payback.png Payback
  • No.png Primal Calling
Shadows of the Shroud.png
Fire Cult
Forged by generations of extreme hardship, this society believes in survival through unity, and unity through survival. Only fire-born struggle can bind them tightly enough to endure a cold, uncaring galaxy.
  • Unity.png +5% Unity from jobs per habitability below 100%
  • The Scourge of the Volcano faction will form within a month
  • The Scourge of the Volcano faction replaces the Traditionalist faction
  • Replaces Priest jobs with Fire Dancer jobs
  • Replaces Politican jobs with Fire Oracle jobs on planets with less than 50% Habitability
  • Can recruit Ember Legion armies on planets with less than 20% Habitability
  • Unlocks the Blazing Scourge decision
  • Start with the Deep Crust Engineering technology researched
  • Synergizes with certain civics, giving Fire Dancers and/or Fire Oracles extra productions.
Pyromanic Priest
−2% Job consumer goods upkeep
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngAquatic Aquatic founder species
  • No.png Ocean Paradise
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
Galvanic Synthesis
This society is able to synthesize regular alloys into Living Metal, and molds its strength and shape-changing properties directly into their technology.
  • Mod planet building cost mult.png +75% Planetary infrastructure refund
  • Start with the Living Metal technology researched
  • Homeworld has a Living Metal Sediment planetary feature
  • Menu icon edicts.png Unlocks the Centrifugal Siphoning and Modular Growth Components edicts
  • Unlocks regenerative versions of armor components
  • Kinetic Artillery tech unlocks the Reshaping Projectile Accelerator component
  • Unlocks the Distribute Living Metal decision
  • Unlocks Mimetic Strike Force armies
  • Unlocks Offworld Expedition Hub buildings
  • No.png Cannot take the Synthetic Evolution ascension perk
Mimetic Overseer
  • +1% Engineering from jobs
  • Pop resource physics research mult.png +1% Physics from jobs
  • Thermophile founder species
  • No.png Biometallic Cartel
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
Planet Forgers
This society thrives in volcanic environments, and will even create them artificially when nature falls short.
  • +3 Max districts on Volcanic worlds
  • +20% Volcanic world habitability
  • Planet molten.png Cold planets are replaced by Volcanic worlds at homeworld selection
  • Start with the Volcanic Forge technology as a permanent research option
  • Yes.png Guaranteed habitable worlds will be Dry worlds
Thermal Engineer Thermal Engineer
  • +2% Industry research speed
  • Research.png +4% Research station output
  • No.png Biological shipset
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.pngIdyllic Bloom Idyllic Bloom
  • No.pngOrigins life seeded.png Life-Seeded
  • No.png Ocean Paradise
  • No.pngAquatic Aquatic founder species
Scorched World Heralds
Heat permeates every facet of this society's culture, from traditions and rituals to technology itself. They see themselves as the galaxy's rightful fiery supremacists, viewing weaker species as mere obstacles on the path to an ideal universe, fit only for Thermophiles.
Job purge.png Genocidal against different species classes
  • Civic always revealed regardless of Intel
  • No.png Cannot establish diplomatic pacts
  • No.png Cannot release sectors as subjects
  • No.png Cannot use the Galactic Market
  • No.png Cannot join the Galactic Community
  • No.png Cannot discover space fauna technologies
  • Job purge.png Pops that are not explicitly allowed will be purged and cannot be assimilated
  • Diplomacy status casus belli holder.png Total war casus belli enabled to and from empires whose founder species is not explicitly allowed
  • Diplomacy opinion.png −1000 Opinion to and from empires whose founder species is not explicitly allowed
  • Grand Archive If Grand Archive is also enabled gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category
  • Shadows of the Shroud.png If Shadows of the Shroud is also enabled gain Attunement with The eater of worlds.png Eater of Worlds
  • Galactic Paragons.png If Galactic Paradons is also enabled and the empire is individualist start with the civic's council position unlocked
  • Diplomatic Stance policy is locked to Devastators
  • Can use Devastation Orbital Bombardment Policy
  • Unity.png Firestorm bombardment generates Unity that scales with fleet's size
  • Mod navy size add.png +50% Naval capacity
  • +50% Materials research speed
  • Mod ship damage mult.png +15% Ship weapons range
  • Mod ship build speed mult.png +15% Ship build speed
  • +15% Armor hit points
  • +40% Army health
  • Diplomacy opinion.png +100 Opinion with same species class
Prime Scorcher
Mod country war exhaustion.png −2% War exhaustion gain
  • Thermophile founder species
  • Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.pngBarbaric Despoilers Barbaric Despoilers
  • No.pngPompous Purists Pompous Purists
  • No.pngSelective Kinship Selective Kinship
  • No.pngCrusader Spirit Crusader Spirit
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
No.pngOrigin default pre ftl.png Origin restrictions

Sovereign civics[edit | edit source]

Sovereign civics can only be obtained as a result of special circumstances. Each one grants an additional civic slot, meaning that they don't replace any other civic. Sovereign civics are not inherited by sectors released as vassals or systems created by status quos and they are lost if the empire loses a war against an empire using the Ideology casus belli. If the Galactic Paragons.png Galactic Paragons DLC is installed each civic will unlock a council position.

Civic Effects Galactic Paragons.png Council position Requirements DLC
Divine Sovereign
This society has appointed the Chosen One - an individual endowed with unparalleled psionic might - as their eternal ruler.
  • Mod unity produces mult.png +10% Monthly unity
  • +25% Governing ethics attraction
  • Unknown.png Civic disabled if the Chosen leader is killed or authority is not Imperial Imperial
Divine Conduit
+1% Job efficiency for Psionic from Telepaths
  • A Divine Sovereign event
  • Leader trait bg psionics.pngChosen One Chosen leader trait
    Leader trait bg psionics.pngChosen One Chosen One
    Leader trait bg psionics.pngChosen of the Composer Chosen of the Composer
    Leader trait bg psionics.pngChosen of the Eater Chosen of the Eater
    Leader trait bg psionics.pngChosen of the Instrument Chosen of the Instrument
    Leader trait bg psionics.pngChosen of the Cradle Chosen of the Cradle
    Leader trait bg psionics.pngChosen of the Whisperers Chosen of the Whisperers
    Leader trait bg psionics.pngShroudshaper Shroudshaper
    Leader trait bg basic.pngLeader trait psionic leader.pngLeader trait overlay councilor.pngThe Passenger The Passenger
  • Utopia.png
  • Galactic Paragons.png
  • Shadows of the Shroud.png
Galactic Sovereign
This society has achieved mastery over much of the galaxy, serving as the current rulers of the Galactic Imperium.
  • Monthly influence +6 Monthly influence
  • Envoy.png +1 Available envoys
  • Diplomatic weight.png +40% Diplomatic weight
  • Can propose the Imperial Charter and Revoke Charter resolutions
Watcher of the Imperium
  • +2.5 Base intel level
  • Spy network.png +2% Infiltration speed
  • Proclaim the Galactic Imperium resolution
  • No.pngCorporate Empire had Corporate authority when the resolution passed
Corporate Sovereign
This Megacorporation has achieved mastery over much of the galaxy, serving as the current corporate rulers of the Galactic Imperium.
  • Monthly influence +6 Monthly influence
  • Envoy.png +1 Available envoys
  • Diplomatic weight.png +40% Diplomatic weight
  • Can build Imperial Concession Port holdings
  • Yes.png Can open branch offices on the worlds of members of the Galactic Imperium
  • Yes.png Can reform government with both standard and corporate civics
  • Replaces Politician jobs with Executive jobs
Watcher of the Imperium
  • +2.5 Base intel level
  • Spy network.png +2% Infiltration speed
  • Proclaim the Galactic Imperium resolution
  • Corporate Empire had Corporate authority when the resolution passed

Unselectable civics[edit | edit source]

The following civics are not available when creating an empire and are only present on certain unique empires. However, they are playable by changing empires via loading in multiplayer or after a game-over or Cosmogenesis victory.

Civic Effects Requirements
Great Khan's Legacy Mod ship fire rate mult.png +10% Fire rate Apocalypse.png New Khanate
Diadochus Mod navy size add.png +15% Naval capacity Apocalypse.png Diadochus
Life-Seeded Building gaiaseeders 1.png Can construct Gaia Seeder buildings First Contact Habinte Unified Worlds

Pre-FTL civics[edit | edit source]

The following civics are present only on pre-FTL civilizations and have no effects. They are replaced with regular civics if the civilization discovers FTL.

Ages Civics
  • Stone Age
  • Bronze Age
  • Secret of Fire
  • Civic agrarian idyll.png The Wheel
  • Iron Age
  • Late Medieval Age
  • Renaissance Age
  • Steam Age
  • Civic agrarian idyll.png Flat World Theory
  • Civic aristocratic elite.png Landed Nobility
  • Industrial Age
  • Machine Age
  • Atomic Age
  • Early Space Age
  • Civic relentless industrialists.png Atmospheric Pollution
  • Civic byzantine bureaucracy.png Increasing Urbanization

Fallen empire civics[edit | edit source]

The following civics are present only on individualist fallen empires.

Civic Effects Type
Lethargic Leadership
  • Influence.png −1 Monthly Influence
  • No.png Can't construct new ships
Dormant
Empire In Decline No.png Can't conquer or colonize planets Dormant
Revanchist Fervor Influence.png +1 Monthly Influence Awakened
Ancient Caches of Technology Mod pop resource output.png +50% Resources from Jobs Awakened

Enclave civics[edit | edit source]

The following civics are used by enclaves and cannot be used by empires without modding or save editing.

Civic Effects Enclave
Ancient Preservers Curator Order
Artist Collective Artisan Troupe
Trading Conglomerate Trader Enclave
Salvager Enclave Salvager Enclave
Shroudwalker Enclave Shroudwalker Enclave
Mercenary Enclave
  • +5% Daily hull regen
  • +5% Daily armor regen
  • Mod ship speed mult.png +25% Sublight speed
  • Mod spaceport ship build cost mult.png −25% Ship build cost
  • Mod ship build speed mult.png +25% Ship build speed
Mercenary Enclave
Mindwarden Enclave Mindwarden Enclave

References[edit | edit source]

Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
Species SpeciesPop modificationBiological traitsMachine traitsPopulationSpecies rightsEthics
Leaders LeaderCommon leader traitsCommander traitsOfficial traitsScientist traitsParagons
Governance EmpireOriginGovernmentCivicsCouncilAgendasPoliciesEdictsFactionsTraditionsAscension perksSituationsPlayer crisis
Economy ResourcesPlanetary managementDistrictsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Ships ShipShip designerCore componentsWeapon componentsUtility componentsMutationsOffensive mutations
Technology TechnologyPhysics researchSociety researchEngineering research
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseCrisis
Others EventsThe ShroudPreset empiresAI playersStat modifiersConsole commandsEaster eggs