Cutthroat Politics The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
|
−20% Edict upkeep
+1 Codebreaking
|
|
Cradle of Souls
|
|
|
Efficient Bureaucracy This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
|
−20% Bureaucrat upkeep
+2 Edict fund per 100 Bureaucrats
+2 Edict fund per 100 Priests
|
|
Instrument of Desire
|
|
|
Functional Architecture This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, neo-concrete does the job just as well as any other building material.
|
−15% Planetary infrastructure cost
+15% Planetary infrastructure build speed
Can specialize districts without any technology
|
|
Composer of Strands
|
|
|
Agrarian Idyll A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
|
+400 Housing from Agriculture districts
+300 Housing from Generator and Mining districts
−200 Housing from City districts
−500 Housing from City segments
+200 Amenities per 100 Farmers
+200 Amenities per 100 Anglers ( )
+200 Amenities per 100 Pearl Divers ( )
Can specialize Agriculture districts without any technology
Can research the Agrarian Utopias technology
 Cannot research the Anti-Gravity Engineering technology
 Cannot take the Arcology Project ascension perk
|
|
Composer of Strands
|
 Pacifist


 Oppressive Autocracy
 Post-Apocalyptic
 Remnants
 Shattered Ring

 Cosmic Dawn
 Red Giant
 Volcanic World homeworld
|
|
Aristocratic Elite This society has an entrenched nobility that occupies the upper echelons of society.
|
Can construct Noble Estates buildings
Can construct Noble Chateaus holdings
Capital buildings replace Politician jobs with Noble jobs
20% Chance for leaders to start with an additional positive and negative trait
|
|
Instrument of Desire
|
Oligarchic or Imperial
  Egalitarian
 Hard Reset
|
|
Beacon of Liberty This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
|
+15% Monthly unity
−15% Empire size from pops
−1 Smuggle Population operation difficulty ( )
|
|
Cradle of Souls
|
Democratic
 Egalitarian
  Xenophobe
 Crusader Spirit
|
|
Citizen Service Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
|
+2 Unity per 100 Soldiers
+15% Naval capacity
Can construct Recruitment Office holdings
Full Citizenship pops must have Full Military Service and vice versa
|
|
Eater of Worlds
|
Democratic or Oligarchic
 Militarist

 Fanatic Xenophile
 Reanimators
|
|
Corvée System This society considers it the absolute right of the state to decide where its citizens live and work.
|
+15% Automatic resettlement chance
+10% Worker pop resource output
−10% Resettlement cost
Removes unity costs for pop resettlement
|
|
Composer of Strands
|
|
|
Distinguished Admiralty The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
|
+2 Commander starting level
+20% Commander experience gain
+10% Ship fire rate
+20 Fleet command limit
|
|
Eater of Worlds
|
 Militarist
|
|
Environmentalist This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
|
Can construct Ranger Lodge buildings
Can construct Ranger Lodge holdings
Start with a Ranger Lodge building
−20% Pop consumer goods upkeep
Cannot use the Strip Mine Planet decision
|
|
Composer of Strands
|
|
|
Exalted Priesthood To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
|
+1 Unity per 100 Priests
Capital buildings replace Politician jobs with High Priest jobs ( )
Capital buildings replace Politician jobs with Technophant jobs ( )
|
|
|
Oligarchic or Dictatorial
 Spiritualist
|
|
Feudal Society This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
|
+5% Subject naval capacity contribution
+25 Subjugation acceptance
+1 Subjects exempt from Divided Patronage
Can always Propose Subjugation
Cannot use Expansion Prohibited terms of agreement
Cannot use Limited Diplomacy terms of agreement
Cannot use No Subject Conflicts terms of agreement
|
|
Eater of Worlds
|
Imperial
|
|
Free Haven This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
|
+25% Automatic resettlement destination chance
+5% Worker happiness
+5% Happiness ( Machine founder species)
|
|
Cradle of Souls
|
 Xenophile
 Corvée System
 Oppressive Autocracy
|
|
Idealistic Foundation This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
|
+10% Citizen pop happiness
|
|
Cradle of Souls
|
 Egalitarian
|
|
Imperial Cult This society has a dominant state religion where the ruler is worshiped as a living deity.
|
+100 Edict fund
+100 Priest jobs per on ruler's home planet
|
|
|
Imperial
 Authoritarian
 Spiritualist

|
|
Meritocracy An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
|
+1 Additional leader trait options ( )
+10% Specialist pop resource output
|
|
Cradle of Souls
|
Democratic or Oligarchic
|
|
Mining Guilds Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
|
+1 Minerals per 100 Miners
|
|
Instrument of Desire
|
|
|
Nationalistic Zeal A strong sense of nationalistic pride permeates all layers of this society.
|
−20% War exhaustion gain
−15% Claim influence cost
+5% Diplomatic weight per rival
|
|
Eater of Worlds
|
 Militarist
|
|
Parliamentary System The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
|
+40% Faction resource output
Factions will form within 3 months
|
|
Cradle of Souls
|
|
|
Philosopher King It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
|
+5 Effective ruler skill
Heir has double chance to be the same class as ruler
|
|
|
Dictatorial or Imperial
|
|
Police State To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
|
+5 Stability
+1 Unity per 100 Enforcers
|
|
Instrument of Desire
|
 Fanatic Egalitarian
 Civil Education
|
|
Shadow Council Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
|
−75% Election Cost
+1 Effective councilor skill
+1 Codebreaking
+10% Infiltration speed
+5 Election term variance years
|
|
Instrument of Desire
|
Democratic or Oligarchic or Dictatorial
|
|
Slaver Guilds Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
|
+15% Job efficiency for slaves
|
|
Instrument of Desire
|
 Authoritarian

 Pleasure Seekers
 Indentured Assets
|
|
Technocracy To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
|
+1 Research alternatives
Capital buildings replace Politician jobs with Science Director jobs
    Scientists start with a random Expertise trait
Expertise traits increase job research output for their fields if governing a planet or sector
Start with an additional scientist
|
|
|
 Materialist
 Shared Burdens
|
|
Warrior Culture This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
|
Replaces Entertainer jobs with Duelist jobs
Replaces Conserved Fauna jobs with Gladiatorial Beast jobs
+20% Army damage
−10% War exhaustion gain
 +1 Enclave capacity
Start with a Holo-Theatres building
|
|
Eater of Worlds
|
 Militarist
 Oppressive Autocracy
 Pleasure Seekers
|
|
Ascensionists The ultimate goal of this empire is to ascend to ever greater levels of fulfillment.
|
+25% Planetary ascension effects
−10% Planetary ascension cost
−25% Tradition cost from empire size
Capital starts at ascension tier 1
|
|
Instrument of Desire
|
 Spiritualist
 Gigacorp
|
|
Catalytic Processing By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures.
|
Replaces Metallurgist jobs with Catalytic Technician jobs
Can construct Bio-Reactor buildings
|
|
Composer of Strands
|
 Catalytic Recyclers
 Calamitous Birth
 Cosmic Dawn
 Red Giant
 Volcanic World homeworld
|
|
Masterful Crafters A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades.
|
Replaces Artisan jobs with Artificer jobs
|
|
Instrument of Desire
|
 Mastercraft Inc.
|
|
Pleasure Seekers This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others.
|
|
|
Instrument of Desire
|
 Slaver Guilds
 Warrior Culture
 Shared Burdens
 Oppressive Autocracy
 Corporate Hedonism
 Hard Reset
|
|
Pompous Purists A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored.
|
+1 Available envoys
+25% Envoy improve relations
+15% Diplomatic Weight when opposing resolutions
−1 External leader pool size
Can send but cannot receive diplomatic propositions
Cannot become the Galactic Custodian
Sectors released as subjects replace it with a random civic
|
|
Cradle of Souls
|
 Xenophobe

 Inward Perfection
 Scion
|
|
Byzantine Bureaucracy This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for.
|
+1 Unity per 100 Bureaucrats
+1 Stability per 100 Bureaucrats
|
|
|
|
|
Merchant Guilds A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government.
|
Capital buildings replace Politician jobs with Merchant jobs
Can use the Mercantile diplomatic stance (unless also Inward Perfection)
|
|
Instrument of Desire
|
|
|
Shared Burdens This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole.
|
|
|
Composer of Strands
|
Fanatic Egalitarian
  Xenophobe
 Technocracy
 Pleasure Seekers
|
|
Selective Kinship In an uncertain universe, only kin can be trusted. This civilization is selective about the species it defines as equals.
|
+7.5% Citizen happiness on planets with two species of the founder species class
+2.5% Citizen happiness while oppressing other species classes
+100 Opinion with empires with same founder species class
−50 Opinion with empires with different founder species class
Species with same species class have Full Citizenship rights
Xenophobe ethics do not affect opinion of other empires
Species with different species class cannot have Full Citizenship rights
Species with different species class cannot have Full Military Service rights
Cannot form Migration Agreements with empires with different founder species class
|
|
|
  Xenophile

 Fanatic Egalitarian
 Broken Shackles
  Machine founder species
|
|
Diplomatic Corps This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words.
|
+2 Available envoys
+15% Diplomatic weight
+40 Trust cap
+75% Envoy improve relations
|
|
Cradle of Souls
|
|
|
Death Cult This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughout their culture.
|
|
|
|
 Spiritualist


 Inward Perfection
 Corporate Death Cult
 Necrophage
|
|
Memorialists This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy.
|
|
|
Composer of Strands
|
|
|
Reanimators Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals.
|
Replaces Soldier jobs with Necromancer jobs
Can construct Dread Encampment buildings
Can construct Dread Outpost holdings
33% chance to gain an Undead Army per killed organic army
Defeated organic guardians can be reanimated
Lost space fauna can be reanimated
|
|
Eater of Worlds
|
  Pacifist
 Citizen Service

 Synthetic Fertility
  Machine founder species
|
|
Mutagenic Spas This civilization engages in ritualistic mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process may appall uninitiated onlookers.
|
|
|
Composer of Strands
|
 Machine founder species
 Life-Seeded
 Synthetic Fertility
 Mutagenic Luxury
|
|
Lubrication Tanks This machine empire improved upon its basic drone-shell production through the vigorous application of highly aggressive lubrication agents, controlled by carefully programmed terminals. This 'optimized' process relies on typically wasted byproducts from the industries that are now repurposed for maximal efficiency.
|
|
|
Composer of Strands
|
Machine founder species
 Luxury Lubrication Pools
 Life-Seeded
|
|
Relentless Industrialists To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation.
|
|
|
Instrument of Desire
|
 Materialist

 Agrarian Idyll
 Environmentalist
 Idyllic Bloom
 Memorialists
 Life-Seeded
 Shareholder Values
|
|
Scavengers In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging.
|
Enables the Research & Salvage Debris debris policy
10% chance per ship debris to create a ship of equal size
−5% Ships alloys upkeep
+10% Planetary infrastructure refund
+10% Megastructure refund
+10 Opinion with the Salvagers enclave
|
|
|
 Refurbishment Division
|
|
Eager Explorers Yearning for the stars, this civilization sped through several stages of development, reaching the age of galactic exploration far earlier than most.
|
Cannot be added until Subspace Drive is researched
Cannot be removed until Jump Drive is researched
Start with the Subspace Drive technology
−1000 Starting pops
+50% Chance to draw Voidcraft technologies
+15% Sublight speed
+20% Survey speed
+5% Anomaly discovery chance
+5% Astral rift exploration speed
Start with 1 of each resource districts less
Start without a fleet
Start with two exploration vessels and an engineering vessel
Start with a second scientist
Starting scientists usually have an additional survey-related trait
Can build exploration, engineering, and colonization vessels
Can build conventional civilian ships after researching hyperdrives
ExpandCertain starting technologies are permanent options and must be researched
- Hyperspace Travel
- Scientific Method
- Planetary Government
- Corvettes
|
|
|
Biological shipset
 Inward Perfection
 Privatized Exploration



 Broken Shackles
 Fear of the Dark
 Payback
 Synthetic Fertility
 Hard Reset
|
|
Crusader Spirit The lack of guidance creates weak minds - which easily succumb to corruption and plunge into decadence. This society has assumed the self-imposed mantle of bringing "enlightenment" to the masses through aggressive proselytizing.
|
+5% Ship weapons damage
+5% Ship build speed
War Philosophy policy is locked to Liberation Wars
  Commanders have the Crusader trait
|
|
Cradle of Souls
|
 Authoritarian,  Spiritualist or  Militarist
  Pacifist

 Beacon of Liberty
|
|
Heroic Past The legendary heroes of the past inspire this civilizations young people to achieve the extraordinary. As role models, government officials are expected to embody these ideals.
|
+1 Leader capacity for each class
|
|
|
 Hard Reset
|
|
Vaults of Knowledge The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past.
|
+1 Leader starting skill
+1 Effective councilor skill
Can construct the Vaults of Knowledge building
Start with the Vaults of Knowledge building
|
|
|
 Knowledge Mentorship
|
|
Dimensional Worship This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research.
|
+25% Monthly astral threads
+100% Chance for astral rifts to appear in owned systems
+10% Chance to discover rare technologies
+25% Chance for scientists to gain Astral Rift related traits
Can construct Dimensional Shrine starbase buildings
|
|
|
 Spiritualist
 Dimensional Enterprise
|
|
Dark Consortium A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.
|
Can use Dark Matter strategic resource edicts
Can use the Dark Matter Breakthrough agenda
- If added during empire creation:
Cannot be removed
Start with the Dark Matter Drawing technology researched
Home system has a deposit of 1 Dark Matter
Requires Dark Matter Drawing technology to add after empire creation
|
|
|
 Shadow Corporation
|
|
Hyperspace Specialty This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste.
|
+2 Planet sensor range
+10% Sublight speed
+15% Physics research speed
+25% Chance for scientists to gain Astral Rift related traits
Start with the Hyperlane Breach Points technology as a permanent research option
Know the layout of all systems within 3 hyperlane jumps
|
|
Composer of Strands
|
 Hyperspace Trade
|
|
Genesis Guides This society is devoted to the creation of emerging species. As the stewards of evolution's potential, they allocate portions of their worlds to safeguard the development of pre-sapient life forms.
|
+200 Alloys colony ship cost
−25% Terraforming cost
+25% Terraforming speed
+300 Pre-Sapient pops on homeworld
+10% Amenities from Isolated Valley planetary features
+10% Unity from jobs from Isolated Valley planetary features
+1000 x uplifts Unity when uplifting
+500-5000 Unity when colonizing a planet
+25-250 Influence when colonizing a planet
Unlock the Epigenetic Triggers technology when colonizing a planet
Creates a species with 3 Pre-Sapient pops on every colony
Enables the Build Genesis Preserve decision
Owned worlds have the Genesis Preserve planetary feature
Uplifting replaces Genesis Preserve with Genesis Monument
Pre-Sapients policy is locked to Protected
 Cannot build Alien Zoo buildings
|
|
Composer of Strands
|
  Xenophobe
 Natural Design

 Syncretic Evolution
 Hard Reset
 Life-Seeded
|
|
Rapid Replicator This society has taken control of the means of self-assembly. Each machine begets another, forming an unbroken chain stretching our planet's limits.
|
+20% Mechanical pop assembly speed
|
|
|
Machine founder species
|
|
Static Research Analysis This society excels in predictive analysis within research methodologies, ensuring the pursuit of only the most promising leads.
|
+1 Research alternatives
+1 Codebreaking
+10% Head of Research experience gain
|
|
|
Machine founder species
|
|
Warbots This society constantly refines its armies, economy, and education for diverse warfare strategies. Each machine contributes to collective strength, ensuring adaptability and success in conflict.
|
+2 Commander starting level
+20% Army damage
−20% Army upkeep
|
|
Eater of Worlds
|
Machine founder species
|
|
Astrometeorology With deep respect for the forces of nature, this species goes to great lengths to uncover the inner workings of environmental phenomena. As they set out across the stars, they take with them a particular interest in astrometeorology. Central to their ambitions are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves.
|
|
|
|
|
|
Civil Education In this empire, education has supplanted law enforcement. Through comprehensive preparation and strict course correction, they ensure that no individual is beyond the reach of learning. After all, there are no bad citizens - only bad educators.
|
|
|
Cradle of Souls
|
 Police State
 Oppressive Autocracy
|
|
Crowdsourcing This society has realized that individual inspiration is the root of true innovation. Open-source patents, open-mindedness, spontaneous collaborations and innovation bounties pave the way to progress.
|
Factions produce research instead of unity
Factions will form within 3 months
|
|
Cradle of Souls
|
 Fanatic Militarist
 Fanatic Pacifist
 Fanatic Egalitarian
 Fanatic Authoritarian
 Fanatic Xenophile
 Fanatic Xenophobe
 Fanatic Materialist
 Fanatic Spiritualist
 Parliamentary System
 Decentralized R&D
|
|
Genetic Identification This society requires every citizen to be registered from birth in a genetic index used in every level of bureaucracy.
|
+1 Encryption
−15% Crime
+1.5 Society per 100 Bureaucrats
|
|
Instrument of Desire
|
 Machine founder species
 Sequenced Securities
|
|
Entropy Drinkers This society drains valuable metabolism from idle population via parasitic psychic connections. Once properly collected, these energies can be redistributed to the more important classes.
|
Cannot be added until Psionic Theory is researched
Cannot be removed
  Leaders have the Psychic trait
Unlocks the Convergence of Will edict
Unlocks the Energy Drain edict
Unlocks the Sanguine Council edict
Can construct Leeching Tower buildings
Start with a Leeching Tower building
+50% Leader lifespan
−50% Leader upkeep
−10% Resources from jobs
−10% Research speed
−10% Pop growth speed
−10% Mechanical pop assembly speed
Cannot take ascension path perks except Mind Over Matter
|
|
|
  Egalitarian
 Memorialists
 Natural Design
 Corporate Vampires
 Mindwardens
 Hard Reset
 Overtuned
 Cybernetic Creed
 Synthetic Fertility
 Evolutionary Predators
|
|
Experimental Sentencing Judicial processing and thirst for knowledge share a single solution in this society. Working in utmost secrecy, researchers conduct harsh experiments on test subjects drawn from the criminal underworld. The occasional fatality is the cost of progress.
|
Start with the Experimental Testing situation
Can construct Experimentation Chambers buildings
Start with an Experimentation Chambers building
Unlocks Orderlies slavery type
Unlocks Abominations army
+20% Resources from Test Subjects from crime modifiers
+20% Resources from Experiment Engineers from crime modifiers
|
|
|
 Authoritarian or  Xenophobe
 Judicial R&D
 Machine founder species
|
|
Corporate Dominion This society is dominated by a megacorporation that has completely supplanted the role of the state.
|
+1 External leader pool size
Can build private colony ships
Start with the Offworld Trade Companies technology
Can use the Mercantile diplomatic stance (unless also Inward Perfection)
|
|
Instrument of Desire
|
|

|