Factions

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Version

Outliner top.png
This article has been verified for the current PC version (4.2) of the game.
Factions screen

Factions are groups of Icon pop.png Pops with shared demands regarding the governance of the Empire. Most ethics have only one faction, and in most cases, every pop joins the faction corresponding to its ethic. Faction names are randomly generated but can be manually changed at any point. Gestalt consciousness.png Gestalt Consciousness empires don't have factions.

Faction properties[edit | edit source]

Every faction has all of these properties. Approval, size, and support are usually the most important figures to keep in mind.

Formation[edit | edit source]

Factions can begin forming after 10 years as long as the empire has encountered alien life (including space fauna). Empires with the Origins broken shackles.png Broken Shackles origin will form factions after 1 year instead. Empires with the Parliamentary System Parliamentary System or the Crowdsourcing Crowdsourcing civic will form them within the first 3 months regardless of origin. All factions require at least 500 pops with the Full Citizenship or Residence species rights to appear and if the number of pops drops below that the faction will be disbanded, but can be reformed later if conditions allow. There is also a 180-day cooldown between factions forming, though this does not apply to the very first set of factions. A faction can only form if its ethic attraction in the empire is at least 3%.

The Supremacist Supremacist faction will only form if the empire does not have the Pacifist.png Pacifist or Fanatic pacifist.png Fanatic Pacifist governing ethic.

Approval[edit | edit source]

Mod faction approval.png Faction approval is a value from 0 to 100, starting at a base of 50 and modified by fulfilling or ignoring the faction's demands on various issues, as well as actions taken towards factions. Faction approval adds a Happiness.png happiness modifier to all member pops:

Mod faction approval.png Approval 0-19% 20-39% 40-59% 60-79% 80-100%
Happiness.png Happiness −40% −10% 0 +5% +10%

Size[edit | edit source]

Faction support.png Faction size is the number of pops who are members of the faction. Pops cannot join a faction if they have the Hive-Minded Hive-Minded, Nerve Stapled Nerve Stapled, Zombie Zombie or Suppressed Suppressed traits. Some factions have no ethics restrictions to join, others do. Some factions have different faction attraction values (this is separate from ethics attraction). Robot pops can only join factions if they have citizen rights, and cannot join the Faction icons traditionalists.png Traditionalist faction unless the empire is Spiritualist Individualist Machines. Alien species can never join the Supremacist Supremacist faction and will instead join the Isolationist Isolationist faction.

Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.

Support[edit | edit source]

Faction attraction icon.png Faction support is the percentage of an empire's Mod pop political power.png political power held by pops in the faction. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are Pop cat ruler.png elites with Living standards living standards that increase their political power.

Issues[edit | edit source]

Issues are the primary way of affecting faction Approval: the more issues that are fulfilled, the higher the Approval. By their nature, factions with opposing ethics have some opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green), or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options. Some issues increase Approval if fulfilled, others decrease Approval if not fulfilled, and others do both.

Effects[edit | edit source]

Unless they have extremely low approval, all factions produce Unity.png Unity if the empires does not have the Crowdsourcing Crowdsourcing civic and two Research.png Research resources if the empire has the civic. Factions produce resources equal to combined political power of the pops (not percentage) times the approval of the faction times that resource's output multiplier. For unity, this is multiplier always 0.2, but for research (with crowdsourcing), this is 0.1 for the major research and 0.05 for the minor research.

Faction Support is Faction's Political Power divided by the global sum of political power of all pops in all factions (except for slaves):

Note: Pops that have an ethic, but did not form a faction, are not counted in this global sum. Faction Support is always rounded down, but that is pure cosmetic.

Faction resource gain can be improved by the following:

  • Egalitarian.png Egalitarian ethic: +25%
  • Fanatic egalitarian.png Fanatic Egalitarian ethic: +50%
  • Parliamentary System Parliamentary System civic: +40%
  • Democratic Democratic authority: +2% per ruler skill level
  • Tech living state.png The Living State technology: +10%

Actions[edit | edit source]

There are three actions available to manipulate your empire's factions. If multiple factions have the same ethic only one faction with that ethic can be promoted or suppressed.

  • Embrace shifts empire ethics one step towards the selected faction's ethics. It costs 5000 Unity.png Unity, has a 10-year lockout and requires at least 20% Faction support. For 10 years the embraced faction will gain +10% Approval and the other factions will lose −35% Approval. This option is not available if the empire is a Dominion Dominion.
  • Promote gives +100% Mod ethic attraction mult.png Ethic Attraction for the faction's primary ethic and can be used in preparation for embracing the faction.
  • Suppress gives −75% Mod ethic attraction mult.png Ethic Attraction for the faction's primary ethic and −50% Approval with the faction. This will cause pops to leave the faction and can potentially eliminate the faction.
  • Extort is only available to empires with Auth cyber oligarchic collectivist.png Oligarchic Sleepwork authority and gives the faction −10% Approval. If the empires does not have the Crowdsourcing Crowdsourcing civic the faction will replace its Unity.png Unity output with a different resource. If the empires has the Crowdsourcing Crowdsourcing civic the faction will double its Research.png Research output. With the Stately Acclaim edict the faction will also gain +50% ethic attraction for the faction's primary ethic and gain +30% Approval.

Factions[edit | edit source]

There are 9 standard factions, one for each ethic except Xenophobe.png Xenophobe, which has two. Many faction issues are not present if the empire has the Fanatic Purifiers Fanatic Purifiers civic or require the empire to have established Navbar icons galaxy.png communications with a certain number of empires.

The following issues appear on every faction:

  • Every faction will gain +5 Approval if a leader with one of its ethics is part of the empire council
  • Every faction will lose −20 Approval if a leader with one of its ethics isn't part of the empire council
  • Every faction will gain +15 Approval if the Ruler.png ruler has one of its ethics
  • Every faction will lose −30 Approval if the Ruler.png ruler has an opposed ethic

Ethics mentioned in bold are the ones that are affected by faction actions.

Imperialist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Imperialist
Imperialist
Imperialist factions crave dominance within our own borders, and over other empires. They thrive on rivalries and conquering other empires, and dislike relying on others.
Militarist.png Militarist
Authoritarian.png Authoritarian
Engineering research.png Engineering
Society research.png Society
Alloys.png Alloys Alloys.png +10% Alloys from Jobs
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Strong Diplomacy Diplomatic stance belligerent.png Belligerent, Supremacist Supremacist, or Antagonistic Antagonistic diplomatic stance +10 0 No.png
Weak Diplomacy No.png Unfulfilled No.pngDiplomatic stance cooperative.png Cooperative diplomatic stance 0 −10 No.png
Aggressive Diplomacy Communications 1 War Philosophy Unrestricted Wars or Liberation Wars policy 0 −30
Oppressive Subjugation Policy Subjugation War Terms Oppressive subjugation policy +5 0
Benevolent Subjugation Policy No.png Unfulfilled No.pngSubjugation War Terms Benevolent subjugation policy 0 −5
Conquest Diplomacy war.png Conquered a planet within the last 10 years +10 0
Local Rivalry Communications 3 Diplomacy rivalry.png Below 2 Rivals Diplomacy rivalry.png 1 Rival +5 −5 No.png
Neighborhood Rivalries Communications 3 Diplomacy rivalry.png Below 3 Rivals Diplomacy rivalry.png 2 Rivals +10 0 No.png
Galactic Nemeses Communications 3 Yes.png Fulfilled Diplomacy rivalry.png 3+ Rivals +15 0 No.png
Imperial Hegemony Communications 3 Diplomacy isvassal.png Having a Subject or being the president of a Federation hegemony.png Hegemony federation +5 0 No.png
Subject State No.png Unfulfilled No.pngDiplomacy isvassal.png Being a subject (unless Specialist subject bulwark.png Bulwark) 0 −25
Naval Capacity Usage Naval capacity.png Uses 75% of Naval Capacity or Diplomacy war.png is at war +5 −10
Martial Alliance Federation military.png Member of a Martial Alliance federation +5 0
Fanatic Purifiers Yes.png Fulfilled Fanatic Purifiers Fanatic Purifiers civic +10 0
Leviathan Slayer Encountered a guardian Killed a guardian within the last 20 years +5 0
Military Requisition of Artifacts Yes.png Fulfilled Minor artifacts.png Find Military Applications minor artifact action modifier +5 0
Waste of Artifacts Yes.png Fulfilled Minor artifacts.png Find Peaceful Applications minor artifact action modifier −5 0

Progressive[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Progressive
Progressive
Progressive factions campaign for equity within existing social structures. They oppose non-representative forms of government, and value equal collaboration with other empires.
Egalitarian.png Egalitarian Physics research.png Physics
Society research.png Society
Society research.png Society Happiness.png +10% Happiness
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Anti-Autocratic No.pngDictatorial Imperial or Dictatorial authority +10 −15
Cooperative Diplomacy Diplomatic stance cooperative.png Cooperative diplomatic stance +5 0 No.png
Benevolent Subjugation Policy Subjugation War Terms Benevolent subjugation policy +5 0
Free Movement Encountered another species Resettlement Resettlement policy set to Prohibited
Species right citizenship.png No Migration Controls for every free species
+10 −10
Reproductive Freedom Population Controls Population Controls policy set to Prohibited +5 −20
Anti-Stratification No.pngLiving standards Stratified Economy or Dystopian Society living standards 0 −25
Born Equal Selected Lineages Selected Lineages technology Menu icon policies.png Leader Enhancement policy set to Natural Selection +5 −5
Hegemony No.png Unfulfilled No.pngFederation hegemony.png Member of a Hegemony federation 0 −10

Prosperity[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Prosperity
Prosperity
Prosperity factions desire economic growth and the acquisition of resources. They campaign for the free flow of trade, and they dislike the kinds of armed conflicts that disrupt internal development.
Pacifist.png Pacifist
Xenophile.png Xenophile
Engineering research.png Engineering
Physics research.png Physics
Energy Credits.png Energy Trade value.png +20% Trade from Jobs
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Solid Liquidity Planet.png Own 3 worlds Energy Credits.png At least 5000 Energy +10 0
Mercantile Diplomacy Mercantile Mercantile diplomatic stance +10 0 No.png
Aggressive Diplomacy No.png Unfulfilled No.png Diplomatic stance policy is not Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist 0 −10 No.png
Defensive Stance Communications 1 War Philosophy War Philosophy policy set to Defensive Wars +10 −10
Keep the Peace No.pngDiplomacy war.png At war +5 −10
Nonviolence Communications 3 No.pngDiplomacy war.png Declared war or joined an aggressor empire in war for 20 years 0 −30
Martial Alliance No.png Unfulfilled No.pngFederation military.png Member of a Martial Alliance federation 0 −10
Embetterment of Society Yes.png Fulfilled Minor artifacts.png Find Peaceful Applications minor artifact action modifier +5 0
Waste of Artifacts Yes.png Fulfilled Minor artifacts.png Find Military Applications minor artifact action modifier −5 0

Technologist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Technologist
Technologist
Technologist factions desire an empire-wide embrace of scientific progress and the fruits of technological advancement. They dislike politically-motivated bans on certain avenues of research, as well as being outpaced by other empires.
Materialist.png Materialist Engineering research.png Engineering
Physics research.png Physics
Physics research.png Physics Research.png +10% Research from Jobs
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Cooperative Diplomacy Diplomatic stance cooperative.png Cooperative diplomatic stance +5 0 No.png
AI Allowed Artificial Intelligence Artificial Intelligence and Robotic Workers policy not set to Outlawed +10 −30
Bleeding Edge Communications 1 No.pngDiplomacy isvassal.png Subject Menu icon technology.png No regular empire has Superior or Overwhelming Technology Level +10 −20
Science Without Borders Communications 3 No.pngInward Perfection Inward Perfection Diplomacy research agreement.png 3+ Research Agreements or Federation research.png Research Cooperative +10 0 No.png
Synth Envy Communications 1 Encountered a Mechanical Mechanical or Cybernetic Cybernetic species
No.pngMachine Machine founder species
Any pop has a Mechanical Mechanical or Cybernetic Cybernetic trait 0 −10
Research Cooperative Yes.png Fulfilled Federation research.png Member of a Research Cooperative federation +5 0
Secret Knowledge Yes.png Fulfilled Menu icon technology.png Precursor Data Cache or Curator Insight empire modifier +10 0
Knowledge of the Past Arcane Deciphering Arcane Deciphering technology Minor artifacts.png Arcane Insights or Arcane Deciphering Cooldown empire modifier +5 0
Precursor Secrets Found precursor homeworld Ancient Relics.png Completed a precursor secrets special project +5 0

Totalitarian[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Totalitarian
Totalitarian
Totalitarian factions dream of a strictly stratified society led by an single authority figure or cabal.
Authoritarian.png Authoritarian Engineering research.png Engineering
Society research.png Society
Engineering research.png Engineering Upkeep −5% Job Upkeep
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Autocracy Dictatorial Imperial or Dictatorial authority +10 0
Anti-Democratic No.png Unfulfilled No.pngDemocratic Democratic authority 0 −25
Oppressive Subjugation Policy Subjugation War Terms Oppressive subjugation policy +5 0
Benevolent Subjugation Policy Yes.png Fulfilled No.pngSubjugation War Terms Benevolent subjugation policy 0 −5
Stratified Society Living standards Stratified Economy, Academic Privilege or Dystopian Society living standards
Slavery.png Any pop is enslaved or purged
+10 −20
Elitism Selected Lineages Selected Lineages technology Menu icon policies.png Selected Lineages or Capacity Boosters Leader Enhancement policy +5 −5
Extranational Authority Communications 3 Diplomacy isvassal.png Having a subject +10 0
Underling No.png Unfulfilled No.pngDiplomacy isvassal.png Being a subject 0 −10
Hegemony Yes.png Fulfilled Federation hegemony.png Member of a Hegemony federation +5 0

Traditionalist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Traditionalist
Traditionalist
Traditionalist factions desire a return to traditional values that may or may not have existed before the empire took to the stars. They preach for pious austerity, and scorn the kinds of societal change brought about by radical technology and non-spiritualist values.
Spiritualist.png Spiritualist Physics research.png Physics
Society research.png Society
Food.png Food if biological
Minerals.png Minerals if lithoid
Pop housing usage −0.5 Pop Housing Usage
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Machine Origins cybernetic creed.png
Pious Polity Spiritualist.pngFanatic spiritualist.png Spiritualist governing ethic +5 −5
Homogeneity Navbar icons factions.png At least 10% Faction Support Navbar icons factions.png At least 25% Faction Support +10 0
Embattled Minority No.png Unfulfilled Navbar icons factions.png At least 10% Faction Support 0 −10
Unhallowed Ground No.pngOrigins post apocalyptic.png Post-Apocalyptic origin
No.pngCivic memorialist.png Memorialists civic
Did not embrace the Worm
Planet nuked.png No Tomb World within borders is colonized or being terraformed 0 −5
Hallowed World Surveyed a Planet gaia.png Gaia World Consecrated Worlds Consecrate a Planet gaia.png Gaia World +5 0
Psionic Pursuit No.pngOrigins teachers of the shroud.png Teachers of the Shroud origin
No.pngMindwardens Mindwardens origin
Mind over Matter Mind over Matter ascension perk +10 0 No.png No.png
Psionic Teachings Origins teachers of the shroud.png Teachers of the Shroud origin Tech psionic theory.png Psionic Theory technology +10 0 No.png No.png
Life Organic Robotic Workers Robotic Workers policy set to Outlawed 0 −5 No.png No.png
No Synth Rights Tech sapient ai.png Positronic AI technology Artificial Intelligence Artificial Intelligence policy set to Outlawed 0 −10 No.png
Profane Machines No.png Unfulfilled Artificial Intelligence Artificial Intelligence policy not set to Citizen Rights 0 −20 No.png
The Flesh is Strong No.pngThe Flesh is Weak The Flesh is Weak ascension perk
Penalty reduced to −5 if Limited Cyberization Limited Cyberization Standards
0 −15 No.png No.png
Holy Covenant Yes.png Fulfilled Federation spiritualist.png Member of a Holy Covenant federation +5 0
Shrouded Boon Yes.png Fulfilled Utopia.png Positive outcome when using the Shroud +5 0 No.png No.png
Shrouded Blight Yes.png Fulfilled Utopia.png Negative outcome when using the Shroud −5 0 No.png No.png
Blessed Machine Ascension Machine Machine founder species Synthetic Age Synthetic Age ascension perk +15 0 No.png
Automatas Astray Machine Machine founder species Materialist.png Less than 1000 Materialist pops 0 −5 No.png
Comfort in the Past Yes.png Fulfilled Minor artifacts.png Proclaim Religious Revelation minor artifact action modifier +5 0
Repulsive Robots Tolerated Yes.png Fulfilled A Terrible Sight to Behold first contact event choice
Alien founder species was Machine Machine
−10 0

Xenoist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Xenoist
Xenoist
Xenoist factions champion alien life and culture. They enjoy diverse populations and interactions with other species. They oppose species-wide slavery and purges.
Xenophile.png Xenophile
Egalitarian.png Egalitarian
Physics research.png Physics
Society research.png Society
Energy Credits.png Energy Mod habitability.png +15% Habitability
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Cooperative Diplomacy Diplomatic stance cooperative.png Cooperative diplomatic stance +10 0 No.png
Indirect Xenology Encountered a pre-FTL civilization Menu icon policies.png Non-Interference or Subtle Interference Native Interference policy +10 −5
All Refugees Welcome Communications 1 Menu icon policies.png Refugees Welcome Refugees policy +10 −10
Pre-Sapient Survival Encountered a pre-sapient species Pre-Sapients Protected or Tolerated Pre-Sapients policy 0 −10
Benevolent Subjugation Policy Subjugation War Terms Benevolent subjugation policy +5 0
Oppressive Subjugation Policy No.png Unfulfilled No.pngSubjugation War Terms Oppressive subjugation policy 0 −5
No Purges Menu icon policies.png Prohibited Purge policy 0 −25
No Species-Wide Slavery Alien pops in empire Menu icon policies.png Any species has the Slaves citizenship rights 0 −25
Proactive First Contact Protocols Contact friendly.png Proactive first contact protocol +10 0
Aggressive First Contact Protocols No.png Unfulfilled No.pngContact hostile.png Aggressive first contact protocol 0 −10
Multicultural Society Communications 4 Icon pop.png 4+ species in empire +10 0
Recent Uplift Yes.png Fulfilled Trait points Uplifted a species within the last 20 years +10 0
Recent Enlightenment Yes.png Fulfilled Diplomacy open technological enlightenment.png Recently enlightened a pre-FTL civilization +10 0
Landgrab Objections No.pngNecrophage Necrophage origin
Encountered a pre-FTL civilization
Diplomacy war.png No invasion of pre-FTL civilization within the last 20 years 0 −15
Federated Communications 4 Diplomacy federation.png Federation member +20 0
New Contact Yes.png Fulfilled Diplomacy alliance.png Completed a first contact within the last 10 years +5 0
Xeno Zoological Conservation Tech alien life studies.png Xenology technology
No.pngWarrior Culture Warrior Culture civic
Tooltip building.png Owns an Alien Zoo building +5 0
Enclaves Incorporated Encountered an enclave Yes.png Enclave station within borders +5 0
Celebrate Diversity Yes.png Fulfilled Minor artifacts.png Celebrate Diversity minor artifact action modifier +5 0
Book Burner Yes.png Fulfilled Minor artifacts.png Proclaim Superiority minor artifact action modifier −5 0

Supremacist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Supremacist
Supremacist
Supremacist factions wish for their empire's founding species to dominate. They push for policies that benefit their own species and disadvantage others.
Xenophobe.png Xenophobe
Militarist.png Militarist (founder species only)
Engineering research.png Engineering
Physics research.png Physics
Alloys.png Alloys Pop cat ruler.png +5% Elite Pop Resource Output
Pop cat specialist.png +5% Specialist Pop Resource Output
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Strong Diplomacy Diplomatic stance belligerent.png Belligerent, Supremacist Supremacist, or Antagonistic Antagonistic diplomatic stance +10 0 No.png
Weak Diplomacy No.png Unfulfilled No.pngDiplomatic stance cooperative.png Cooperative diplomatic stance 0 −10 No.png
Aggressive First Contact Protocols Contact hostile.png Aggressive first contact protocol +10 −5
Oppressive Subjugation Policy Subjugation War Terms Oppressive subjugation policy +10 −5
Invasive Xeno Studies Encountered a pre-FTL civilization Native Interference Active Interference or Aggressive Interference Native Interference policy +5 −10 No.png
Xenos Disenfranchised Alien pops in empire No.pngMenu icon policies.png Alien species has Full Citizenship species rights +5 −10 No.png
Same Species Ruler Ruler.png Ruler belongs to the founder species
With Selective Kinship Selective Kinship same species class aliens are accepted
+10 −30 No.png
Homogenous Council Icon leader.png Less than 5 aliens on the council
  • Icon leader.png All council members belong to the founder species
  • Stacking −10 per alien council member, up to −40
  • With Selective Kinship Selective Kinship same species class aliens are accepted
0 −10
−20
−30
−40
No.png
Council Full of Xenos No.png Unfulfilled No.pngIcon leader.png All council members belong to alien species
With Selective Kinship Selective Kinship same species class aliens are accepted
0 −60 No.png
Strong Alone Communications 1 No.pngDiplomacy federation.png Federation member +10 −20
No Immigration Communications 3 No.pngDiplomacy migration pact.png Migration Treaty 0 −10 No.png
Asserting Dominance Diplomacy war.png Declared war as attacker within the last 20 years +10 0 No.png
Fanatic Purifiers Yes.png Fulfilled Fanatic Purifiers Fanatic Purifiers civic +10 0
Giant Massacre Encountered a guardian Killed a guardian within the last 20 years +5 0
Disdain of History Yes.png Fulfilled Minor artifacts.png Proclaim Superiority minor artifact action modifier +5 0
Celebrating Weakness Yes.png Fulfilled Minor artifacts.png Celebrate Diversity minor artifact action modifier −5 0
Repulsive Aliens Tolerated Yes.png Fulfilled A Terrible Sight to Behold first contact event choice
Alien founder species was not Machine Machine
−10 0

Isolationist[edit | edit source]

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Isolationist
Isolationist
Isolationist factions prefer when the wider galaxy is kept out of our internal affairs. They campaign to keep discourse with other empires at a bare minimum, eschewing wars of aggression - but not at the cost of our becoming an easy target.
Xenophobe.png Xenophobe
Pacifist.png Pacifist (alien species only)
Engineering research.png Engineering
Society research.png Society
Minerals.png Minerals Unity.png +10% Unity from Jobs
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png Fanatic Purifiers
Isolationist Diplomacy Isolationist Isolationist diplomatic stance +10 −10 No.png
Cautious First Contact Protocols Contact isolationist.png Cautious first contact protocol 0 −10
Stalwart Defense Communications 1 War Philosophy Liberation Wars or Defensive Wars War Philosophy policy 0 −25
Restricted Movement Communications 3 No.pngRefugees Refugees Welcome Refugees policy or Migration Treaty 0 −10
Unwilling Aggression Communications 3 No.pngDiplomacy war.png Declared war or joined an aggressor empire in war for 20 years 0 −25
Strong Alone Communications 1 No.pngDiplomacy federation.png Federation member 0 −25
Non-Aggression Pact Communications 3 Diplomacy non aggression pact.png Below 2 Non-Aggression Pacts Diplomacy non aggression pact.png 1 Non-Aggression Pact +5 0
Non-Aggression Covenant Communications 3 Diplomacy non aggression pact.png Below 3 Non-Aggression Pacts Diplomacy non aggression pact.png 2 Non-Aggression Pacts +10 0
Non-Aggression Protocol Communications 3 Yes.png Fulfilled Diplomacy non aggression pact.png 3+ Non-Aggression Pacts +15 0
Peace Communications 1 Yes.png Fulfilled Diplomacy truce.png At peace for 10-24 years +5 0
Extended Peace Communications 1 Yes.png Fulfilled Diplomacy truce.png At peace for 25-49 years +10 0
Peace Everlasting Communications 1 Yes.png Fulfilled Diplomacy truce.png At peace for 50+ years +15 0
Repulsive Aliens Tolerated Yes.png Fulfilled A Terrible Sight to Behold first contact event choice
Alien founder species was not Machine Machine
−10 0

Manifesti[edit | edit source]

Manifesti is a special faction type that can appear during the Rise of the Manifesti event chain. If the faction approval falls below 35% for an extended period of time or 940 days pass since appearance of the faction, the faction will disband and will not appear again. Manifesti has 5 odd issues.

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion Auth bio democratic evopred.png Genetic Electorate Malleable Genes bonus
Manifesti
Manifesti
Manifesti Factions hold to unusual and diverse goals, desiring freedom of expression and non-discrimination within reformed social structures.
Egalitarian.png Egalitarian
Pacifist.png Pacifist
Xenophile.png Xenophile
Engineering research.png Engineering
Society research.png Society
Consumer goods.png Consumer Goods Amenities.png −1% Pop Amenities Usage
Issue Additional requirements to appear Fulfillment Yes.png No.png Description
Gallery of the Retina None Consumer goods.png Consumer Goods deficit +5 −10
It will please the [faction name] to keep Consumer Goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'.
Heads in the Clouds None Icon leader.png Every scientist on the council has the Carefree or Roamer trait +10 −10
The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers.
Alluvio-Liberalism
  • Atmospheric Filtering Atmospheric Filtering technology
  • No.pngOrigin void dwellers.png Void Dwellers origin
  • Tile Blocker.png Massive Glacier or Noxious Swamp blocker on any planet
  • Tile Blocker.png If controlling Earth cleared the Great Pacific Garbage Patch blocker
+10 −10
It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.
Personal Autonomy for Munitions
  • Extended Combat Algorithms Extended Combat Algorithms technology
  • Menu icon policies.png Allowed Robotic Workers policy
  • Tech combat computers 3.png Any ship with a Sapient Combat Computer component
  • No.pngArmy slave.png Slave armies
  • No.pngArmy undead.png Undead armies
+20 −20
The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.
Silent Partner Diplomacy alliance.png Encountered another empire
  • No.png Official assigned to Federation or Galactic Community
  • No.png Proposing any resolution
+5 −5
It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.

Cybernetic Creed factions[edit | edit source]

Empires with the Origins cybernetic creed.png Cybernetic Creed origin cannot have the Faction icons traditionalists.png Traditionalist faction and will instead start with four unique Spiritualist.png Spiritualist factions:

Faction
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
The Choir of the Mind
The Choir of the Mind
The Choir of the Mind is a quasi-hive collective of researchers and engineers. Their meditative traces serve as a means to instantly share information with their creed members.
Engineering research.png Engineering
Physics research.png Physics
The Templars of Steel
The Templars of Steel
The Templars of Steel safeguard our sacred bodies, cybernetics, and souls. Augmentations enhance their rigorous training and combat prowess.
Engineering research.png Engineering
Physics research.png Physics
The Commune of Toil
The Commune of Toil
The Commune of Toil diligently oversees every humble worker and their augmentations, and profound belief in the divinity of hard work propels their actions. Only those who tend to the roots can understand the divine.
Engineering research.png Engineering
Society research.png Society
The Fellowship of the Hammer
The Fellowship of the Hammer
The Fellowship of the Hammer produces the highest quality materials. Their augmentations enhance the crafters of our empire.
Engineering research.png Engineering
Society research.png Society

They initially have only two issues:

  • Pious Polity: +5 Approval as long as empire remains Spiritualist.png Spiritualist, −5 otherwise
  • Unhallowed Flesh: −5 Approval until the founder species gains the Cybernetic Cybernetic trait, +15 afterwards

Unlike other factions, most of their issues come from events that will happen every few years in the first years of play. Every event will add a new issue. Siding with a faction will increase its Approval but decrease the Approval of every other faction. Siding against a faction will increase the Approval of every other faction but greatly decrease the approval of the rejected faction. Both options will result in a net loss of Approval overall.

While all four factions are present, they will produce less Unity.png Unity than regular factions.

During stage 3 of the The Conclave of Fusion situation, one Cybernetic Creed faction must be chosen and the remaining three factions will be disbanded. Alternatively, all four factions can be merged into the Faction icons cyber creed creedless.png The United Creeds faction. This will remove all event issues and add the Faction icons traditionalists.png Traditionalist faction issues.

Secret societies[edit | edit source]

Secret societies are three factions created a month after an empire with the Secret Societies Secret Societies or Influential Cartel Influential Cartel civic completes the starting two first contacts. Instead of Unity.png Unity they produce empire-wide bonuses. The faction ethics will always be the governing ethics of the empire, the Fanatic ethic if the empire has one.

Faction 100% Support bonus Issue Additional requirements to appear Fulfillment requirements Yes.png No.png Oligarchic Sleepwork Extortion
The Curtain
The Curtain
The Curtain opens and closes as necessary, allowing the people to see only what needs to be seen.
Time +15% Operation Speed In Plain Sight Sb deep space black site.png Deep Space Black Site starbase building +5 −5 Engineering research.png Engineering
Keys to the Lock Intel decryption.png 3 or more Codebreaking +5 −5
Smoke and Mirrors System hazards icon.png Own a system in a nebula +5 0
Reading the Room Navbar icons galaxy.png Communications with 1 empire Intel.png 60 or more Intel on 1 empire +5 −5
Ears to the Wall Navbar icons galaxy.png Communications with 1 empire Mod planet sensor range mult.png 5 systems from other empires within sensor range +5 0
Behind the Curtain Navbar icons galaxy.png Communications with 1 empire Spy network.png Completed an operation in the last 5 years +10 0
Gauging the Atmosphere Navbar icons galaxy.png Communications with 2 empires Intel.png 60 or more Intel on 2 empires +10 0
Knowing One's Audience Navbar icons galaxy.png Communications with 3 empires Intel.png 60 or more Intel on 3 empires +15 0
In the Shadows Navbar icons galaxy.png Communications with 1 empire First Contact Cloaked ship inside another empire's borders +10 0
All Seeing Eye Tech mega engineering.png Mega Engineering technology Utopia.png Completed a Sentry Array +10 0
The Masquerade
The Masquerade
The Masquerade sits center stage in the galactic theater. The spotlight shines brightest on their performance while darker works unfold behind the scenes.
Diplomatic weight.png +8% Diplomatic Weight Favors for Favors Diplomacy restore community.png Galactic Community formed Trade cat favor.png 2 Favors +5 −5 Energy Credits.png Energy
Political Actor Diplomacy restore community.png Galactic Community formed Official.png Official assigned to Galactic Community +5 −5
Laws of the Void Diplomacy restore community.png Galactic Community formed Yes.png Passed a resolution in the last 5 years +5 −5
United in Purpose Diplomacy restore community.png Galactic Community formed Yes.png No favors used or resolution failed in the last 10 years +5 0
The First Mask Resolution council laws.png Form Galactic Council resolution Yes.png Part of the Galactic Council +5 0
The Second Mask Yes.png Part of the Galactic Council Nemesis.png Custodian +10 0
The Final Mask Nemesis.png Custodian Nemesis.png Galactic Emperor +20 0
Setter of Prices Diplomacy restore community.png Galactic Community formed MegaCorp.png Galactic Market leader +10 0
Control the Narrative Diplomacy restore community.png Galactic Community formed Federations Denounced an empire in the last 10 years +5 0
The Grand Dance
The Grand Dance
The Grand Dance exercises a carefully choreographed series of steps and turns designed to weave their way through political environments while remaining untouched.
Trust growth +25% Trust Growth The Right Choice No.pngImperial Imperial authority Election Influenced an election in the last 10 years +5 −5 Minerals.png Minerals
Promenade Navbar icons galaxy.png Communications with 1 empire Diplomacy opinion.png Positive relations with 1 empire +5 −5
All Seeing Eye Navbar icons galaxy.png Communications with 1 empire Trade cat sensor.png Active Sensor Link trade deal +5 0
Careful Footwork Navbar icons galaxy.png Communications with 2 empires Diplomacy opinion.png Positive relations with 2 empires +10 0
Playing Both Sides Navbar icons galaxy.png Communications with 2 empires Diplomacy war.png Started a Proxy War in the last 10 years +5 0
Whispers in the Dark Navbar icons galaxy.png Communications with 2 empires Envoy.png 2 Envoys assigned to improve or harm relations +5 −5
The Grand Procession Navbar icons galaxy.png Communications with 3 empires Diplomacy opinion.png Positive relations with 3 empires +15 0
An Innocent Prank Navbar icons galaxy.png Communications with 2 empires Nemesis.png Finished a Spark Diplomatic Incident in the last 5 years +5 0
Shadow Puppetry Navbar icons galaxy.png Communications with 2 empires Overlord Secret Fealty Pledge +10 0

Conquering a system with a Sentry Array will not trigger All Seeing Eye but losing a system with a completed Sentry Array will not remove it either.

Scourge of the Volcano[edit | edit source]

For empires that have the Fire Cult Fire Cult civic the Faction icons traditionalists.png Traditionalist faction is replaced by Faction icons fire cult.png Scourge of the Volcano.

Faction Ethic
CrowdsourcingDecentralized R&D Crowdsourcing
Crowdsourcing Crowdsourcing
Decentralized R&D Decentralized R&D
resources
Oligarchic Sleepwork Extortion
Scourge of the Volcano
Scourge of the Volcano
The only way to attain divine unity is to survive the hardest of crucibles.
Spiritualist.png Spiritualist Physics research.png Physics
Society research.png Society
Alloys.png Alloys
Issue Contacts Additional requirements to appear Fulfillment requirements Yes.png No.png
Pious Polity Spiritualist.pngFanatic spiritualist.png Spiritualist governing ethic +5 −5
Blazing Scourge Decision molten planet.png Used the Blazing Scourge decision in the last 10 years +10 0
Ongoing Volcanization Planet molten.png Terraformed a planet to Volcanic World in the last 5 years +5 0
Resettlement Active Resettlement Resettlement policy set to Allowed
Species right citizenship.png Migration Controls for any free species
+5 −5
Pinnacle of Endurance Mod habitability.png Own a planet with 0-20% Habitability +15 −5
Volcanic Worlds Planet molten.png 50% of worlds are Volcanic Worlds +5 −5
Pyromanic Priest Time 5 years have passed Fire Cult Pyromanic Priest council position is filled +5 −5
Fire Dancers Time 5 years have passed 1000 filled Fire Dancer jobs +5 −5

References[edit | edit source]


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