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Engagement Insights
Goblin
Conqueror
&
Dragon
Conqueror
Story:
A
9
year
hunt
has
driven
dragons
to
extinction.
The
resulting
economic
boom
from
selling
their
remains,
government
and
guild
commissions
has
destabilized
the
Argos
Kingdom's
political
landscape.
Nobles
tread
carefully
due
to
disproportionately
wealthy
merchants
and
Hunters,
and
the
especially
wealthy
merchants
of
the
Par
Katanas
Merchant
Guild
aim
to
radicalize
the
populace
to
influence
parliamentary
elections.
These
merchants
going
so
far
as
to
abduct
and
replace
significant
numbers
of
the
population
with
humanoid
gargoyle
(golem)
replicas.
In
about
a
year's
time,
over
5%
of
the
entire
kingdom
will
have
been
replaced,
and
through
their
influence
even
more
public
officials
will
have
been
imprisoned.
They
will
then
elect
a
representative
to
legally
uncrown
the
King.
The
King
himself
is
literally
in
bed
with
the
church
of
Selmesm,
a
religion
from
the
Holy
City
in
the
Middle
East.
While
broadly
popular
,
this
makes
the
religion
a
relatively
recent
phenomenon.
To
make
matters
worse,
the
most
important
members
of
this
religion
are
in
the
pocket
of
the
Par
Katanas.
In
the
East,
the
Eastern
Kingdom
is
experiencing
an
influx
of
abnormal
goblins.
It
turns
out
that
these
abnormal
variants
are
the
result
of
genetic
experiments
done
by
an
especially
intelligent
goblin,
but
who
is
psychologically
impotent.
In
a
twist,
he
wants
a
war
with
humans
that
results
in
the
complete
genocide
of
goblins,
and
is
breeding
an
army
strong
enough
to
get
humans
to
exterminate
his
species
like
the
dragons.
The
leader
of
the
Par
Katanas,
Paul
Catanis,
somehow
found
this
secretive
goblin,
and
has
been
trading
him
resources
in
exchange
for
his
gene
editing
technology
.
Unknown
to
anyone
but
the
second
in
command
of
the
Par
Katanas,
their
leader
is
actually
a
black
dragon
named
Palkatanas,
and
is
the
last
living
dragon.
The
Goblin
being
unaware
of
this
plot,
or
the
nature
of
his
dragon
collaborator
.
---------------------------------------------------------------------------------------------------------------------
Intro:
You’ll
be
spending
10
years
in
this
world.
The
date
is
a
day
before
Goblin
Conqueror
takes
place,
where
Kanami
shows
up
to
the
Eastern
Kingdom’
s
Hunter
’s
Guild
and
causes
a
scene.
Dragon
Conqueror
takes
place
roughly
a
year
later.
---------------------------------------------------------------------------------------------------------------------
1,000CP
(choice
points):
Your
purchasing
power
for
below
.
---------------------------------------------------------------------------------------------------------------------
Origin:
Your
age
is
1d8+17.
You
may
spend
100CP
to
change
your
gender
,
and
age
within
the
rollable
1-8.
Male
or
female.
Goblin
functions
differently
,
see
its
description.
Any
of
these
may
be
taken
as
a
Drop-In,
receiving
no
history
in
this
world.
---------------------------------------------------------------------------------------------------------------------
Goblin
(Free)
Small,
green,
lecherous.
You're
now
a
goblin.
You
know
what
a
goblin
is,
but
how
do
these
ones
differ?
To
start,
all
goblins
are
male,
no
exceptions,
and
you
become
male
by
taking
this.
They
can
also
impregnate
any
living
thing
from
a
human
to
a
pig,
and
some
things
they
impregnate
create
stronger
goblins.
There
is
probably
some
level
of
difference
in
the
gestation
speed
of
a
goblin's
child
depending
on
the
mother
,
but
assume
280
days.
However
,
goblins
seem
to
reach
preteen
maturity
in
roughly
a
year.
Set
your
age
at
2
years
old.
Goblins
are
viewed
as
pests,
and
as
a
species
are
merely
driven
away
rather
than
completely
exterminated.
This
is
in
some
small
part
due
to
people
believing
that
goblins
are
potentially
sapient,
and
they
are.
They
just
have
low-impulse
control
by
their
default
nature,
but
you
don't.
Only
you
and
one
other
goblin
can
claim
this.
You're
still
capable
of
many
rounds
of
sex
and
boundless
emissions.
If
you're
not
a
Drop-In,
you
can
understand
goblin
speech.
Hunter
(Free)
Monsters
exist.
Sorry
that
you
had
to
find
out
about
it
this
way.
Luckily
,
Monster
Hunters
also
exist.
The
overwhelming
number
of
Hunters
right
now
are
either
active
or
aspiring
Dragon
Hunters,
hoping
that
more
dragons
will
emerge
so
they
can
make
a
lot
of
money
.
Most
Hunters
deal
with
things
like
wild
dogs,
uppity
molluscs,
and
of
course
goblins.
You
default
to
a
D-Rank
Hunter
,
having
proven
yourself
more
than
a
rookie
E-Rank.
Apprentice
(Free)
You
like
Rayleigh
are
or
were
an
apprentice
of
the
Sword
Saint
of
the
Argos
Kingdom,
Suzurika.
While
it's
implied
there's
other
Sword
Saints
in
different
kingdoms,
we
don't
see
any.
Whether
through
tragedy
or
otherwise,
your
upbringing
during
this
time
was
relatively
cold,
but
resulted
in
you
learning
from
the
very
best.
Merchant
(Free)
Hunters
don’t
kill
dragons,
Hunters
paid
to
kill
dragons
do.
Money
kills
dragons,
the
monarchy
and
nobility
if
it's
allowed
to.
Money
can
do
anything
when
presented
the
right
way.
You
know
this,
and
it's
why
you're
a
rising
merchant
in
the
increasingly
convoluted
web
of
schemes
throughout
this
world.
---------------------------------------------------------------------------------------------------------------------
Starting
Location:
Roll
1d8
for
your
location.
You
may
spend
100CP
to
change
your
location
within
the
rollable
1-8.
---------------------------------------------------------------------------------------------------------------------
1.
Hunter
’s
Guild
-
Located
in
an
unnamed
city
in
the
Eastern
Kingdom,
It's
one
of
two
Hunter
Guilds
shown,
with
the
other
being
in
the
Argos
Kingdom's
capital.
You
can
join
it
if
you're
not
already
a
member
,
but
you’ll
be
amongst
the
other
rookies
as
an
E-Rank
without
the
official
paperwork
of
other
deeds
you're
accomplished.
2.
Killjay
Forest
-
A
relatively
tame
forest
in
the
Eastern
Kingdom,
currently
experiencing
goblin
troubles.
There
is
a
large,
open
cave
system
where
the
bulk
of
the
goblins
in
this
area
should
be
located.
This
place
is
presumably
located
in
the
eastern
part
of
the
Middle
East.
3.
Marcado
Mines
-
A
large
mine
system
also
located
in
the
Eastern
Kingdom,
but
a
distance
away
from
the
forest
above.
Rich
in
gemstones,
it's
currently
overrun
with
goblins.
There's
miners
inside
who
have
been
held
hostage
for
months.
4.
Fairies’
Den
-
The
last
of
the
locations
listed
here
in
the
Eastern
Kingdom.
It's
actually
a
dragon
graveyard,
but
the
magical
nature
of
the
dragon
bones
caused
a
great
forest
to
sprout
on
top
of
them.
Fairies
make
this
place
their
home.
If
not
already
,
goblins
will
do
so
soon.
5.
Port
Town
-
Part
of
the
Argos
Kingdom,
and
located
to
the
south
of
Torito
Village
where
Rayleigh
and
this
country’
s
Sword
Saint
live.
The
port
itself
is
a
stagnant
place,
but
you
can
catch
a
boat
to
the
nearest
Capital
City
port
if
you
have
the
money
.
6.
Lilivia
Plains
-
Just
south
of
Argos’
s
capital,
further
south
is
the
coast
and
beach
where
boats
make
port.
Beware,
there's
wild
dogs
and
pigs
running
around,
and
a
bandit
camp
due
west.
7.
Capital
City
-
Home
of
the
Par
Katanas,
King
and
parliament,
and
nearly
everything
else
of
major
relevance.
Anything
you
need
or
want
can
be
found
here,
from
weapons
and
armor
,
gambling
and
whores,
to
real
estate
and
a
Hunter
’s
Guild.
8.
Free
Choice
-
Maybe
there
is
a
God!
You
get
the
choice
to
choose
from
the
above.
---------------------------------------------------------------------------------------------------------------------
General
Perk:
Knowing
costs
nothing,
and
so
does
this
perk!
Have
fun!
---------------------------------------------------------------------------------------------------------------------
Fertile
Period
(Free)
-
Women
have
times
when
it's
more
or
less
risky
to
have
sex.
These
periods
can
be
unreliable
based
just
on
outward
bodily
signals.
Not
anymore!
You
now
have
a
perfect
awareness
of
how
fertile
you
are,
and
for
guys
this
will
likely
be
always!
As
a
bonus,
if
you
have
sex
on
a
day
that
it's
zero,
you
won't
have
to
worry
about
it
bleeding
over
into
a
pregnancy
when
you
become
fertile
again.
---------------------------------------------------------------------------------------------------------------------
Origin
Perks:
Discounts
are
always
50%.
Goblin
perks
don't
race
change
other
origins.
---------------------------------------------------------------------------------------------------------------------
Do
Not
Abort
(100CP)
(Free:
Goblin)
-
The
elephant
in
the
room
is
that
nobody
want
to
willingly
have
the
children
of
goblins,
and
so
they'll
just
abort
them
in
the
event
they
get
pregnant.
However
,
people
in
this
world
know
goblins
can't
be
aborted
due
to
at
best
the
guaranteed
chance
of
infertility
,
and
at
worst
the
high
chance
of
death
this
puts
on
the
mother
.
This
is
not
due
to
lack
of
skill,
but
instead
the
insidious
nature
of
goblin
biology
.
As
such,
almost
all
end
up
carrying
the
baby
to
term.
You
get
this
free
as
a
goblin,
but
also
the
automatically
applied
psychic
command
of
not
aborting
any
child
you
so
seed.
While
other
heroines
outside
this
world
might
be
able
to
resist
this
command,
not
even
the
strongest
in
this
one
can.
You
can
withhold
this
command
if
you
wish,
but
why
would
you?
Layer
by
Layer
(100CP)
(Free:
Goblin)
-
Goblins
are
impossibly
good
at
stripping
armor
from
girls.
Even
leather
made
out
of
dragon
scales
tears
like
paper
,
or
tears
from
the
attire
it’s
attached
to
if
that's
easier
.
You
now
possess
this
handsy
ability
.
Keep
in
mind,
this
doesn't
teach
you
anything
about
grappling,
and
so
you’ll
need
to
get
that
elsewhere.
It
also
doesn't
let
you
strip
everything
all
at
once,
with
stronger
opponents
or
materials
requiring
more
layers.
You
can
however
strip
faster
depending
on
how
strong
you
happen
to
be.
A
boss
goblin
could
strip
an
A-Rank
Hunter
in
the
time
it
would
take
a
Hunter
to
swing
three
times.
Hot
Blooded
(100CP)
(Free:
Hunter)
-
Hot,
and
relatively
experienced.
You
have
a
99
in
two
important
Body
scores,
meaning
you're
a
10/10
bombshell,
or
have
a
Herculean
physique
as
a
guy.
Your
weapon
of
choice
is
dual-welding
swords,
and
you
are
a
D-Rank
in
using
them.
Dual
swords
are
best
used
for
Charge
attacks,
where
you
analyze
briefly
before
dealing
as
much
damage
as
possible.
Don't
Stop
Attacking!
(100CP)
(Free:
Hunter)
-
The
path
of
the
claymore
is
to
keep
moving
forward!
If
you're
unwilling
to
do
this,
the
path
is
not
for
you!
You're
a
claymore
specialist,
being
an
experienced
D-Rank
Hunter
.
Your
specific
specialization
is
in
Attack
and
Counter
attacks,
your
standard
attacks
and
punishing
enemy
Charge
attacks.
As
a
result
of
this
training,
you're
more
determined
than
your
peers.
Press
the
attack!
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