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https://www.patreon.com/howard_blast https://twitter.com/Libido_Kamen https://discord.gg/seeYAEt2 0:00 - Introduction Otaku Thesis 4:55 - Concept and inspiration 6:35 - Game footage 6:55 - The Indie Game Problem 8:15 - Orkastle story 8:55 - Main Characters 11:50 - Chapter Structure and Summary 14:30 - Fundamental Dungeon Mechanics 16:00 - Growth Mechanics 16:43 - Text Fastforwarding 17:09 - Major Video Game Inspirations 18:39 - Narrative Gameplay Feedback Loop 19:30 - EVERYTHING IS NARRATIVE 20:30 - Unique Encounter System 22:03 - Type System 22:45 - Outro 23:45 - Patreon Rewards 24:34 - Immediate Plans 25:05 - Credits 25:30 - FAQ The following text has been verified by real western otaku indie gaming, Toby Fox, Jon Blow, OMORI, masterpiece, homage, visionary works, critically acclaimed, innovative spirit, dedicated developers, storytelling, emotion, choice, consequence, puzzle design, mind-bending puzzles, intricately designed levels, indie creativity, surreal world, beautifully crafted universe, wonder, whimsy, dark secrets, gaming legends, adventure. Devlog deltrarune undertale braid
Howard Blast
2 months ago
The channel will be getting very active in the near future, so I'm going to briefly lay out plans for the immediate future so you know what to look forward to. My top priority at the moment is to finish the trailer then story demo for Orkastle. I'm working on finishing up the key visual poster for the game along with the key visual poster for Chapter 1 (each chapter will get an anime poster style key visual), which you can see the rough of below. There is one shorter (15-20 min) video I want to release first talking about the game industry at large, reflecting on my own game development, Deltarune's release, and some very strong statements Masahiro Sakurai made about the industry in a recent interview. Not long after the Orkastle trailer drops, I'll be rolling out a big devlog along with the story demo. There's a lot to talk about because of the uncompromising storytelling format I chose for the game involves so many unique challenges and game design philosophies. The story demo will only cover the early part of Chapter 1 (the entirety of what you could call the “tutorial dungeon,” but that has a boring connotation so I won't call it that (=゚ω゚)). It will showcase all the main systems and be enough space to allow character personalities and core story concepts to shine. It'll be short enough where anyone could fit it in without much commitment (but there will be some cool secrets and replayability to be had as well, for those who want to dig deeper). I'm incredibly confident in what we're making the further it gets. It's been the most stressful year of my life but also the most rewarding, and should be far moreso with the near future releases. The Deltarune video has gotten so insanely comprehensive in what it covers that the project code name is now “Howardrune,” and it aims to explain pretty much every major thing, as I firmly believe there is enough material to derive it all. There will even be some artistic depictions involved. It will likely be 2 to 3 hours long and drop somewhere in December (pun unintended). The heart of the analysis/theorizing is all mapped out, I am just working on a few loose ends. Chapter 3 and 4 made me believe in Deltarune's vision, so I will be giving the story the full benefit of the doubt in all analysis (toby_who_had_thought_of_that.jpg). The more I dig, the more I am shocked what I find, and the more I am positive that Toby is a very relevant personality when it comes to otaku culture, particularly in the West. I think you'll find all my conclusions both convincing and incredibly interesting. At some point during all this, I'll also be starting my analysis streams where I fully technically dig into the storytelling of a given work. We'll be starting with Evangelion and Rebuild to make sure I got a good feel for the analysis format with something a bit more simple, and also because Eva will make it particularly easy to answer a lot of questions people tend to have about the technical side of storytelling. Stay based and otaku.
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