SlapstickMojo
u/SlapstickMojo
What's interesting is, based on this image, how exactly would you prove that is using their style if I hadn't told you? What about it says "Ghibli" rather than "generic anime". If I had a team of humans drawing animation that imitated Ghibli's style, would that be a problem, too? What do they supposedly control -- line weights? color palettes? eye shapes? You start trying to claim someone owns those and very quickly nobody will be allowed to create any art, because it's all been done before, and in such a world, someone else gets to say what ways you are allowed to make your art look -- not specific characters, but shading methods and character proportions and "style" elements. That's how all art has developed -- imitating and mixing all the styles that came before.
This has led me to finding sonoteller.ai to take all the youtube songs i liked, but didn't know how to describe.. and now i can do that to know how to prompt a tool like udio
I mean, I wrote two introductory curricula on it, Artificial Intelligence and Mobile Robotics, and Robots and Invention. Were they consumer-level, internationally marketable type of robotics systems? No. They involved Lego Mindstorms, Fischertechnik, and a Chinese robot that never took off called the Shanghai Grandar ASM-II (that looked like a Roomba with bump, light, sound, and sonar sensors). It was enough to know that, with programming skills, it's a matter of managing inputs, outputs, and processing. It's just breaking down each step into individual problems and solving them one by one. A few stepper motors, some tactile sensors, a webcam... you're not going to be mass producing it, and it might fall apart every day, but there are high schoolers making bionic arms. Some Arduino boards, some camera identification code (which I've used to make flash games). It's where you begin, and you can do a lot just with that. Finding a makerspace, learning to write code. it can totally be democratized. Off-the-shelf hardware can be used for prototyping, open source libraries are developed all the time, and communities work with each other to promote enthusiasts to try out their ideas.
It's bad enough folks want to gatekeep art, now we want to gatekeep robotics? Why are so many people so insistent that "average" folks need to "stay in their lane"? There was a time when kids had chemistry sets, erector sets, microscopes, electronics kits, wood burning, carpentry... having kids learn as much as possible and try them out firsthand was encouraged. The idea that "this is something only a certain group should be doing" is disheartening.
I did get an email from Jeff who apparently is already working on some of this... The Jan 1 2006 show demonstrates what he has planned: https://dmdb.org/cgi-bin/plinfo.pl?drd06.0101.html
There was a scene from baywatch about this. Girl roommate comes into living room in nightwear. Other roommate is there with her boyfriend. Roommates go off to argue whether that was appropriate. “We’re lifeguards — this covers more than a bathing suit!” “But the connotation is totally different!” “What connotation? That I SLEEP?!” Our society loves to turn anything about the human body sexual. Our inability to let women nurse a baby in public is the perfect example.
You’re stealing jerbs from programmers!
When you mentioned infinite canvas pixel art, I was like “yeah, that’s cool” and then you zoomed out and I started thinking of those pictures where you zoom in on a small section and there’s like a full drawing hiding in the reflection of someone’s eye, and in that image there’s a window, and you zoom to the window and see a whole scene outside… “endless paper” is the app.
For pixels, I can imagine that as you zoom in or out, the new pixels you draw always stay the same size in relation to the screen, but not to the pixels you drew before. I actually built a 3D world like this based on the Fibonacci sequence. Box in a closet, closet in a room, room in a house, house on a plot of land, plot in a neighborhood, neighborhood in a town… all squares/cubes in a golden spiral.
The sub is ai and art. The mods in this story were not just anti ai art being posted, but against traditional art from anyone who supported ai in the past, or many forms of art such as comics, and in this case, just asking why referencing prints was worth deleting and banning a user and their entire post history. It demonstrates how those in power who try to dictate what forms of art will eventually get everyone — pro, anti, traditional, generative — to turn against them. Gatekeepers getting a taste of their own medicine.
Yes, the idea that ai should remove artists from the equation, that it is an “all or nothing” scenario, is a naive result of inexperience. Glad you grew out of that mindset. Now we need to work on the idea that studying something and mastering it should automatically result in getting paid to do it.
“For an artist to really get good at their craft and produce with any regularity, it’s a full time job”
First part is totally false. Most of my jobs involved designing brochures, not drawing cartoons or animating or 3D modeling. All of that did not come from college or a job, it came from spending all my free time doing it. If I worked for 8 hours a day and slept for six, I had 10 hours a day to make art, not counting weekends. I spent more time improving my drawing skills than I did anything for my job.
Second part is a product of social media — the idea that regularity and frequency matters. Classic painters spent months on a piece. In the world of YouTube and TikTok, if you aren’t posting every day, the algorithm ignores you. This pushes people to spit out more, lower quality work. It’s why web animation died between flash and YouTube monetization, because only frequent long form content was rewarded, and animation takes a long time for a little bit of content.
Do anything for a paycheck. Invest the rest of your time in your passion. Create quality work whenever you can rather than when the algorithm demands you to.
A lot of things become non-viable as a career as technology progresses. Same as it ever was. That doesn’t stop anyone from doing it. I follow multiple YouTube channels of people who blacksmith, flintknap, weave, make paper, smelt, fish, or do hundreds of things that industry does better, faster, and cheaper. They have jobs doing something else, or their job is getting paid from people watching them do it.
The idea that “I like doing this, so I should get paid to do this” is the kind of thing I and every other person who hasn’t been in the workforce thinks. People who get paid to follow their passions are lottery winners. It just isn’t reality for most. The world doesn’t need millions of astronauts and painters, it needs people to grow and deliver food, fix things, keep humanity going. The other things are nice, but the demand for those is so much lower than the supply.
I tried to make Gemini generate a picture of my little monkey-frog cartoon character. They usually don’t wear clothes unless it’s a costume or uniform. It stuck a shirt and pants on him. No matter how I phrased the request, it refused to even try generating a pic like the one I gave it. Morality police strike again.
Not the knowledge thing. Accumulating information is different from processing it.
There are multiple steps, each of which can differ between people — gathering info, understanding it, breaking it down, remembering it, making associations, recombining into new forms, expressing them. Knowing where to find information, how to determine whether that info is accurate or not. So many parts, and being good at one is not the same as another.
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The Headwear (The Modern Deerstalker) Holmes needs practical headwear for the unpredictable London weather, but a fedora is too "neckbeard" and a baseball cap is too common. • The Piece: A structured, waxed-cotton bucket hat in dark olive or black. • Why: It offers rain protection and a brim to pull low when observing suspects unobserved. It nods to British country heritage gear (like Barbour) but is currently trendy in street fashion. It’s practical, slightly dorky, but undeniably cool if worn with confidence.
I asked Gemini "design an outfit that sherlock holmes would wear if he was a gen-z teenager" and not only did it generate an image, it provided a full description of why it chose the elements it did, breaking down every single piece of the look. The summary is as follows:
This challenge is about reconciling two very different archetypes: the Victorian gentleman detective, defined by structured tailoring and practical eccentricity, and the Gen-Z teenager, defined by comfort, irony, fluid silhouettes, and digital nativism.
A Gen-Z Sherlock Holmes wouldn't wear a costume of his Victorian self. He would care deeply about function, disdain mainstream "hype beast" trends, and curate a look that is intensely personal, slightly moody, and highly utilitarian. He is "Dark Academia" meets "Gorpcore," with a touch of thrift-store nihilism.
Yes, a new technology gets introduced, people try to use it for every application, and eventually it settles down into where it makes the most sense. With AI, we're currently in the "shove it everywhere" stage. When it eventually settles down, it will be used where people actually find it useful, and will fade away from everywhere else.
It isn't about being the first or the best; it's about trying to find that path moving forward. To say "what if we tried THIS" and succeed or fail. BetaMax was the better product; VHS was better marketed. We try things, some work, some don't, some make things better, some worse, some make us rich, some get stolen by someone else. But it's those ideas, that asking "what if", that keeps us from just becoming complacent and never striving to explore or try new things.
The idea succeeding, or leading to a better idea, is way more important than the person who came up with it succeeding personally. So, having as many ideas as possible, getting them into the world, and seeing which ones grow is how we move forward. Even just thinking of an idea, writing it down, having it stumbled upon long after your death, and someone else bringing it to fruition, is adding to the progress of culture. That's the kind of impact I want to make with my creativity; I don't know about anyone else. Some seem to just want popularity and paychecks.
Odd, I've done work for many indie developers, and they quite often provide me with AI concept art to work from. "I can't draw, and I need an artist, so I used AI to help me demonstrate what I'm looking for in my game." Then I take that and make game art based on those ideas. It makes you wonder what "no AI" really means -- "No AI was even touched at all" or "well, we had it make CONCEPT art, but none of that shows up in the final product" or "well, I mean, we used AI to take all out notes and organize them for us, but the writing itself was ours" or "well, we needed some quick placeholder textures before we hired a materials artists, and maybe one or two were so innocuous they didn't get replaced. That pile of rubble in the background might have an AI texture on it still" or "well, the original art the artist provided was just slightly shorter in width than our needs required, so we expanded it by 50 pixels using content fill in photoshop".
AI is not "the machine did everything" or "the machine did nothing". There's hundreds of levels in-between, and there are tools people are using and will be using in the future that they find very helpful, and they won't even know it is actually AI under the hood. It'll just be "a simple filter" or "an automation tool" or whatever. How do you think the smart brush / spot healing in Photoshop decides where to pull the source from elsewhere in the picture when you're touching up a bit of an image? You don't think it's scanning and analyzing the pieces of the image to find patterns to do that?
And some indie dev will learn how to use it for one small piece -- something simple like "audio balancing" or something -- they will be able to make their work slightly faster, for a little less money than hiring another person, and produce a game sooner than they would have. Someone else will see this and try it, and eventually, NOT doing it will be seen as "wasting time". Then it becomes something else that streamlines the workflow. Little by little, people focus their energies on the parts that they are good at, that they enjoy, and they automate the parts that would require time and money they don't have. And if it's a game that is fun to play, people will buy it.
Yeah, I mean... if you want to say "this was prompted, I copied and posted the result" versus "this contains AI elements in it," we're talking a world of difference. The latter can mean anything, and eventually it is meaningless. YouTube is AI upscaling all videos on the platform, which means ALL YouTube videos "contain AI". If you're scanning a photo or drawing, then cropping it, adjusting brightness and contrast levels, and color balance.... at some point, that is now "digitally edited art", too. And I know purists who think adjusting light levels on a scan is "cheating" for analog art.
Steam engines were revolutionary but even they weren't applied universally to everything because people figured out that it was too costly or didn't make too much of a difference.
You... you do know that all our power plants still run on steam, right? Whether you are using coal, natural gas, or radioactive rods, they are all used to boil water, producing steam... to turn turbines that generate electricity...
Alan Turing thought "why not build a machine to do the calculations faster than we can by hand" and people thought he was wasting time. Steve Jobs said "what if everyone had a computer in their homes" and was told by Woz's boss "what would normal people need computers for?" And here we are. They risked something to push the human race forward. If those aren't universal, I'd love to know how we're having this conversation.
Do you think all this has always been around, and that "forward thinkers" are just the people making smart outlets? The World Wide Web was just made public 30 years ago. Personal computers around 40 years ago. Many of us remember a world where these things were introduced and were told "it's just a fad, just a gimmick, nobody will use those for anything other than nerds goofing off."
One of my favorite games early on was Earthworm Jim, because as an animator, I loved the fluid hand-drawn animations. I was hoping this was where video games were going. Then 3D came out -- clunky flat triangles like Tomb Raider, and MDK -- a 3d shooter from Shiny, the makers of Earthworm Jim. I wrote Dave Perry asking why they had shifted to what everyone else was doing, and he replied "We don't make games like EWJ just to be different -- we're not U2." The implication was that 3D was what people wanted; they were a business, and they were going to follow the trends to produce a product that would sell. Just like Disney realized 3D was more popular and could be made faster (once the assets were built and people were trained) they moved their entire production to it. 2D animated films are now an "art form" rather than a studio "product".
That's how all of this works -- start as an experimental idea (AI in academia), become mass-produced for the populace (ChatGPT, Sora, Nano Banana), and then when the next thing comes along, toss it to the curb, where someone finds it, dusts it off, and says "I can use this to make something creative". You think people were using Blender to model their holodeck characters in Star Trek? But somewhere out there, somebody was still hand sculpting characters, not for profit, but for passion.
Yeah, my first experience was the 1987 show, then the 1990 movie, and then the Palladium RPG.... and while the movie pulled ideas from the original comic, and the RPG pulled art from it, I'd never really read one. A friend had some, and there was so much that threw me -- they didn't live in the sewers all the time (the one I remember had them living in April's apartment), they didn't really eat pizza any more than anyone else did, they would sit around reading books and having regular conversations, and Mikey had a pet cat. It was all very... humanizing.
I want to see more constructive conversations on a topic. I could set up my own website forum, or a Discord server, or discussion meetings at my local art gallery or makerspace or library... but Reddit, for better or for worse, has a wider reach. Sheer numbers, more viewpoints. SO for the moment, here is where I tend to discuss the topics I'm interested in.
But the areas that are designated for topics I want to discuss - art, creativity, education... are either too restrictive, or unmoderated, or toxic, and I think "maybe I can fix some of the problems," and to do that, I could become a mod myself. Maybe I can't solve anything, maybe the community is too far gone. But I can say I gave it a shot, I can learn from the experience, and take that knowledge elsewhere. Better than just sitting back and saying "it's hopeless".
Forward thinkers shape the future. Focusing on the limitations of the present gets you nowhere. Like any AI work, it’s who is using it and how they are using it. If there isn’t already, there will be movies and games and what not using ai that nobody knows is there for years after it is released and popular.
I believe manga is just non-animated Japanese cartoons and comics, like manhwa is Korean comics. More of an indicator of where it was made than anything. Anime and manga have a very wide range of styles, and sequential art has been made with photos, pixel art, 3D models. I see no reason why the Japanese wouldn’t experiment with other forms for their comics. I’ll have to go look
We’re going to reach a point where non-ai games will be like film cameras or painted animation cells. People will still do them, but the fact they lack what everyone else is doing will be their unique selling point. “All handmade” like soap at a farmers market or Etsy knit scarves. Connoisseur content rather than mass market use.
It has expanded my view on creativity, that’s for sure. I mean, I had a pretty wide view 30 years ago when digital was growing, but listening to both sides argue their points has fueled me with more raw material that I haven’t really gotten since art history class in college. “Is X art/creative?” “Yes.” “Is Y art/creative?” “Yes.” “Is Z art/creative?” “No.” “Why?” That why is what fascinates me, because it helps me understand more what it is I’m doing and why. I’m not just making a pretty picture, I’m communicating ideas, and that can be done in SO many ways, each effective in different ways, and sometimes better when combined.
Someone described AI as a stock image generator. You can just take a stock image and slap it on a website, sure. Or you can take that stock image along with a dozen others and photobash them into something you like. Or you can hire models and buy cameras and set up a stage and set and lighting and props and create exactly what you want to see... but the time and cost may not be worth it. That middle ground, of taking something you didn't create by hand and transforming it into what you want it to be by hand, is a pretty good option. If people want to do the entire process in the AI tool, go for it. If they want to do it all without a single digital tool at all, with a lightroom and a pen knife and whatever, be my guest. But people find ways to bring the brains and the brawn together and get the best of both worlds. That's where I see AI being the most useful, not as a final image source, but as one piece of the puzzle.
But as I keep seeing with BOTH AI users and traditional beginners, there is so much knowledge they aren't getting before they jump right in to picking up a pencil or a computer, and it shows. That's something I kind of want to help with, teaching the fundamentals completely separated from any medium, method, technique, or tool. Whether drawing on paper or describing an image with words, these are the kinds of things people need to learn first.
Was the video about AI? Was it about swans? I mean, either use the original image without transforming it (which DOES require permission unless otherwise marked) or just prompt some generic "boy crying" image. I don't understand what the point of doing this was.
Someone once took this comic and had AI remake it:
It, of course, changed the font to something more readable, ruining the joke. And they went ahead and posted it. Why they didn't just repost the original, or get why it was funny in the first place, and notice the problem, and try to fix it, is what frustrates me the most.
It's not that people are using AI to make images, or that they are copying from others, it's that they don't know why they are making images with any method. I see it in beginner artists all the time, where they try to recreate a picture they see and then don't understand why none of it comes out right. They don't recognize the mood, the tone, the composition, the underlying shapes. They just see a picture and have no knowledge of what or how or why anything in the image is as it is. All skills that need to be learned before picking up a pencil OR an AI.
There are a handful I enjoy. This one seems to be the most popular for both sides, artisforeveryone has a mix of traditional and generative submissions, defending is sort of like a "safe space" at times (but I even get negativity there on occasion for not being the right kind of pro and asking uncomfortable questions). People have tried a few others like actualaiwars, aidebate, aiintegrity... most are kind of dead.
What, you were expecting creative thoughts from the people who claim AI supporters can't create anything original? Original art from folks who post memes using other people's characters to explain how AI steals work without permission? You can get more upvotes by virtue signaling against AI than by actually putting effort into improving your art skills nowadays. It's easier to outsource your thinking to the hivemind than to think for yourself, to copy and paste premade slogans and slurs than to write original content, to repeat claims as facts without verifying if they are real or not.
The projection is palpable.
Details are unclear, but I did find this posted by one moderator who used to write scripts, was still listed as a mod, and was unaware about any of it:
A link to a removed post elsewhere says "a post from a now former mod that suggests it was less 'We all quit' and more the Top mod forcibly making them all quit."
Also, no point in censoring the sub name anymore. We all know which one it is, and it's locked down, so nobody can brigade it anyway.
What i need to do is take one episode, have it list every song that was played that episode (the archive has that) and then mark each with when it first appeared... without having to search for every song one by one.
But this tells me that there is a database hiding in there that lists every show a song has appeared on... that can be useful...
Interesting. Imitating a style is "theft", regardless of whether it is AI or traditional. Thank god you can't copyright style, otherwise the first person to create a style would be able to prevent anyone else from imitating it. No art movements, no familiar genres. There would be ONE anime and all others would have to fight in court that "big eyes, small mouth" can't be copyrighted, sort of like how Nintendo can patent things like "throw an object to summon another character to fight for you." Good thing Grog couldn't own "outlines" or "filled shapes" when he came up with cave painting.
Imitating styles is how all artists learn. We copy the ones we enjoy, we learn to recreate them, to combine them, and produce something new. There are no original ideas; every style is a mix of those that came before. Anyone who studies art history knows that.
No, AI is a tool for making art, like Photoshop or a camera. None of the things I listed above are genres either -- in visual art, genres tend to be things like history, portrait, landscape, animal, and still lives... but genres mean different things when we're discussing literature and film and such. Comics are a medium that combines both visual and literary art forms, performance is a category of art forms including music and dance, and writing is a medium of the literary art form. Fine art focuses on aesthetics or creative expression, whereas popular art is made for the masses, while decorative or applied art is made to serve a practical purpose.
This is why it's important to have mods that understand the greater cultural practice. Knowledge of art history, of changing modern forms, motivations, technologies, tools, methods, mediums, and so on matters. Having mods that say "this is art, that is not, and no discussion will be allowed" is how we got into this mess. Art is too big to have small-minded people controlling what is allowed to represent it.
As for the AI training, this is why you're told to read the terms of service before agreeing to them.
I guess that depends on who they choose as moderators and what their feelings are on what should or should not be considered art here. Should comics be allowed? Music? Writing? Dance? Performance? They seem to have limited themselves to visual art, fine art, but held the name "art" hostage to that small sliver. I guess it's up to Reddit to decide who they want to moderate and represent what art is on this site... The same Reddit that allows all posted content on the site to be used in AI training...
This is the catalyst that could change the debate. If the new mods have a different view on what is considered art...
If this is off topic, half the posts here should be removed. Any post presenting either traditional or ai art and then tagging "and i hate/support ai" on the title, as if your opinion has any bearing on what you've made.
If you dislike it, feel free to go tell the anti sub to come brigade it like they usually do. at the moment, it has 57 likes, so the bots better get busy. The members of this sub seem to feel it is relevant.
The mods were negative to lots of things -- people who submitted traditional art but who had a history that supported AI, comics, videos, music, works in progress... their view of what "art" is was very narrow-minded. If the sub was "visualart", I could understand. "fineart", sure. But you control the sub "art" and then toss out so many forms, that upsets me, and many others. Hence why I took over "creativity" to expand it to things even beyond "art".
Based on discussions I've had with several people, it comes from the word "wars". I've been told repeatedly this is not a space where both sides should find common ground, but that it is SUPPOSED to be about people fighting. That they WANT to argue and fight and hate each other. That's why they come here. They thrive on the toxicity and negativity, and that any attempt to reduce that and offer an olive branch is misguided.
This is a sub about ai and art. the sub in question banned ai art, among MANY other forms such as comics and works in progress, and would prevent people from posting non-ai art if they found any evidence of the poster even supporting ai at all. If aiwars' focus is on "the AI art debate" i think a change in the moderation of a major sub that felt they could decide what is or isn't considered art is fairly important to the debate.
https://www.youtube.com/watch?v=rN3MeQW1gnM this guy seems to go more into the details
https://www.youtube.com/watch?v=qp0ZkBY-UJ0 this one has more info. the poster responded to a commenter who asked how they could get the art. They mentioned they had prints available. No prices, no links. But that was too much for the mods... presumably "business and social media" offense.
well they apparently feel that art, for their purposes, is only visual, human-made, finished, professional work... like "gallery quality". Also, if you have ever expressed positive views for ai, any non-ai art you post will be deemed "clearly ai" by them and not allowed without a fight... as i discovered. I suppose they felt all the people who have called them bullies for years (even non-ai folks) win by having them removed.
I've been used as a voice-activated mouse by multiple creative directors and editors before, standing behind me and directing every click, motion, and tool I use in a graphic program. It wasn't fun. I asked one, "Why don't you just do this yourself?" To which I was told, "That's YOUR job. This is what we're paying you to do." Apparently, my job was knowing which tool icon or window to click on to make what they wanted to see. "I want the line to start here, end here, curve in this direction, have this thickness, and be this color". I'd rather be given a prompt than that level of direction.
2/2 Some systems are easy to just say "monster dead, here are points" for DMs who don't want to think too hard or slow down the gameplay. Others can be applied to every decision a player makes. If you just want a quick "this is art, this is not," then you don't have to make any effort in judgment calls; you just arbitrarily ban one group, and when edge cases come up, you ban them for even suggesting the idea. If you actually care about what can be considered creativity, you allow for nuance and interpretation, even if that takes more work.
In the Palladium system:
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Perform Skill (successful or not) 25
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Clever, but futile, Idea 25
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Clever, useful, Idea 100
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Quick‐Thinking Idea or Action 100
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Critical Plan or Action Saving Self or Ally 200
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Critical Plan or Action Saving Entire Group 400‐1000
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Endangering Self to Save Others 100‐300
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Self‐Sacrifice to Save Others 500‐700
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Avoiding Unnecessary Violence 100
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Deductive Reasoning or Insight 100‐200
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Good Judgment 50
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Playing In Character 50
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Daring (Clever or Not) 50‐100
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Killing or Subduing a Minor Menace 25‐50
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Killing or Subduing a Major Menace 75‐100
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Killing or Subduing a Great Menace 150‐300
It requires actual judgment calls by the DM that aren't set in stone by the rulebooks. Instead of just saying arbitrarily "this is or is not art a clever idea", you have to choose on a case-by-case basis, you actually have to defend your action, and they can accept or deny that defense. There is actual discussion rather than a blanket "yes/no" 300 points, like some arcade shoot-em-up.
Some people like the arbitrary nature, while others want to be force-fed prewritten rules. "Some dictionary says art is this, and I will defer to them rather than form my own opinion". For folks who seem to have an issue with letting an AI "think for them", they seem to have no problem letting a book or an "expert" define their thoughts on what core elements of culture can or can't include.
1/2 That's the problem with XP systems based on kills -- there's no way to give points for anything other than "kill it manually". No XP for "talk your way out of a situation" or "use trickery". "It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail." -Abraham Maslow
And different systems will either split the XP among all party members equally, regardless of how much any one individual contributed to the defeat... or only give the XP and treasure to the individual who lands the killing blow (leading to "stealing" kills from another player). It can encourage cooperation, collaboration, competition, freeloading, or any number of behaviors, depending on the effort-to-credit ratio.
Anyone who has played RPGs, both tabletop and computer, and used multiple systems, can understand how accurate this comic can be in regards to the debate over "who made the art, and what should you get in return based on your contribution to the results", depending on who is judging the gameplay.
What I might be able to do is download the playlists (they provide a zip file) and then feed them all in to a spreadsheet. have them all marked by their first appearance on the show. wouldn't be perfect, but it would tell me "it either came out recently, or it's so obscure even the doctor didn't know about it until that point". Gives me a "at least it is THIS old" date to start from.
While I'm at it, i could include a "how many times did the song play on the show" number.
this is the one that inspired me to post this. there are others, but this one seems to make the most sense: a spot for their name, for YOUR drawing of them (the smaller rectangle), and the "character's" drawing (larger rectangle). I have a cast of 16 I'd want to modify this for, but this one fits the bill the best out of the others I found.
When watching The Toys That Made Us series, you realize that pretty much EVERY cartoon in the 80s was just there to sell toys or greeting cards or something. Like, they might have started as someone's great idea, but very quickly they were just like "we could market this as a line of toys... and we need a tie-in tv show to advertise it". Hell, the Transformers were like three toy lines shoved into one to sell to Americans, and the show was made to justify why cars and trucks were worthy adversaries of tape recorders and guns. Half of American anime was "take all these different Japanese shows and make them the same story somehow -- to sell toys".
Super Bowl commercials that were more popular than the game itself. Commercial jingles more memorable than popular songs (Demolition Man made them one and the same in the future).
'Tis the season to remember that Rudolf the Red-Nosed Reindeer came from a Montgomery Wards marketing publication, and the image of Santa wearing a red suit was created by Coca-Cola.
"I checked the image for the SynthID watermark, and it appears not to have been made with Google AI."
Apparently, something as simple as combining it with another image defeats it. Makes me wonder if something as simple as cropping, resizing, resaving, or reformatting in another program would break that. Not a very useful watermark if it can be broken that easily. Only works for the laziest users who just upload what the AI spits out without any modification.
I think it's smart to make ANY feature of a tool optional, AI or otherwise. Maybe I don't WANT this program to auto indent, or turn five dashes into a break line, or whatever. There are probably ways to disable that in the settings, and if there are not, that's just bad UX design. If it gets in the way or impacts use, it needs to have an option to disable it. If you can just scroll past it, it takes as much effort as throwing away a piece of junk mail. Ignore it and move on.
If you don't like people using AI to write code, tell them why. If you're getting paid to do that job, why get rid of your own job? Make it cost-effective to your company: "Jimbob uses AI to write bad code. I then have to spend time fixing it. Which is more profitable to you: having Jimbob spend more billable hours writing good code, or having ME spend more billable hours fixing HIS code?" Whose time is cheaper to the company -- the original programmer's or the person doing the code review and implementation? If they are paid less, it's in the company's interest to have them take longer to write it better. If you are paid less, welcome to the bottom of the shit pile. Defend your position and time and why you shouldn't have to fix their mistakes to the boss. Maybe it works, maybe not.