TouchDesigner Event Tokyo 2025 | Nov 22–23 at Hikarie HALL B, Shibuya
11月22–23日 | Shibuya Hikarie HALL B 日本語版は下部にあります。
TICKETS ARE LIMITED, GET YOURs NOW >>
We’re excited to announce the TouchDesigner Event Tokyo, happening November 22–23 at Hikarie Hall B in Tokyo. This year’s gathering takes place in collaboration with MUTEK.JP who are celebrating their 10-year anniversary!
From Derivative, founders Greg Hermanovic and Jarrett Smith and team members Ben Voigt, Isabelle Rousset, and Michel Didier will be in attendance, along with key members of the TouchDesigner community.
Tickets give access to the event for both days. A limited number of student tickets are available.
Tickets for MUTEK.JP performances are sold separately. However, by purchasing a pass for the TouchDesigner Event Tokyo, you will receive a discount code for MUTEK.JP passports.
*This is a community-focused event with limited capacity, so we kindly ask that tickets be reserved by and for members of the TouchDesigner community.
TICKETS >>
The talks run from 11:00 to 18:00 each day, featuring 23 exciting and diverse presentations from a global community, with a focus on knowledge sharing and experience exchange. After the presentations, join us for a social gathering and networking until 21:00, which will include an open beamers session on the 22nd. We’ll then dive into the scheduled MUTEK.JP performances, enjoying immersive experiences well into the night. Stay tuned for the complete schedule, including the order of presentations, coming soon.
- Mark Armstrong USA
The Research Playground: Rapid Prototyping in Academia | 10 min - Mutsushi Asai JP
Sensor-Free Block Digital Twin | 10 min - Torin Blankensmith USA
Tools for Improvisation: Building, Sharing, and Performing with Emerging Media | 20 min - Saeko Ehara JP
Workflow of Collectible Scape | 20 min - Takeshi Funatsu JP
A Case Study of the “null²” Pavilion at Expo 2025 Osaka | 20 min - Roy & Tim Gerritsen ( y=f(x) lab ) NL
When Tools Become Instruments | 35 min - Satoru Higa JP
Real Data, Imaginary Landscape | 35 min - Risa Kagami JP
Interactive 3D Visualization of Deep Learning Depth Estimation with TouchDesigner + Midi | 10 min - Eisuke Kato JP
On Simulations using POPs | 10 min - Yuko Katsuda JP
Creating Real-Time Experiences Using Satellite Data | 20 min - Kohui KR
Connecting Sounds / Interface | 20 min - Madoka Kono JP
Methods for Transforming Urban Data into Real-Time Art and Design | 10 min - Leon Krykhtin UK
TouchDesigner And AI: Dissolving Boundaries Between Nature, Technology, And Human Perception | 20 min - Yang Lei CN
Decoding Sensor Datasheets: Optimizing Communication Protocols and Data Retrieval | 20 min - Xinyan Liang CN
Full-Process Delivery of TouchDesigner in Commercial Building | 10 min - Chelsea Liggatt CA
okVJ: Modular Toolkit for Live Visuals | 10 min - MONOCOLOR AUT
Experiment, Capture, Recall: TouchDesigner & Ableton for Live AV Performances | 20 min - Jonny Ostrem CA
TouchDesigner: Bedrock of the Metaverse? | 20 min - Hyeongseok Seo & Sejun Hwang | PEAK Studio KR
AI-TouchDesigner Pipeline for Interactive System Design | 35 min - Bora Somunoğlu TR
When Space Becomes the Canvas: Merging Architecture and TouchDesigner | 20 min - Dan Tapper CA
Format Bending - TouchDesigner as a Sandbox for Reimagining Data | 20 min - Yan He & Yifan Zhuang CN
TouchDesigner as a Creative Bridge in Commercial and Research Projects | 20 mi - Jimmz Zhang CN
Enhancing Laser Performance: POP Operators for Control and Precision Correction | 10 min
Greg Hermanovic, Ben Voigt, Isabelle Rousset.
We’re especially interested in how people work with TouchDesigner—how they built things in TouchDesigner and its role in solving certain problems. These talks are centered on knowledge and experience-sharing. Schedule of presenters coming soon!
Roy & Tim Gerritsen ( y=f(x) lab ) NL
When Tools Become Instruments
In this session, the team from y = f(x) explains how they build complex interactive systems in TouchDesigner by treating projects not as one-off patches but as evolving frameworks. Over the years, they have developed methods that keep their work modular, adaptable, and clear, allowing projects to grow instead of becoming disposable experiments. The presenters will dissect recent endeavors—from creating a digital twin of the world’s largest optical telescope to developing real-time visual tools for festivals and synchronizing lasers and visuals on Carl Cox’s world tour. Despite their diversity, each project begins with a flexible foundation that lets the team concentrate on creative decisions while trusting the underlying structure. Their central message: even in artistic coding, designing for longevity and clarity unlocks greater creative freedom.
y=f(x) is a creative technology studio based in Amsterdam, focused on the creation of overarching multimedia experiences, with specially crafted software and design. Striving to fully embrace the capabilities of contemporary technology, so that every project is as innovative and informed as possible, we take a research-led approach, applied to experiences of every scale. The lab is a major component of our practice, where we investigate the possibilities of building and controlling complex systems and algorithms, without losing the ability to manage, adapt and design.
The studio was formed by a deep motivation to collaborate in these endeavor and it is a space where, driven by our common passions and our desire to push what we know and have done so far, exciting work takes place constantly.
y=f(x) creates versatile interactive experiences, dynamic content and audiovisual installations, powered by the language of generative design and parametric thinking.
www.yfxlab.com
www.instagram.com/_yfxlab
Satoru Higa JP
Real Data, Imaginary Landscape
Satoru Higa will explain the video production process using TouchDesigner, based on the audiovisual work he presented at the Nagano Prefectural Art Museum in 2023. By visualizing real-world data, including topographical data from the Geospatial Information Authority of Japan, star charts of the Milky Way, and constellations from various cultures, he created a 20-minute single-shot long-form video entirely in TouchDesigner. In addition to discussing the technical challenges of preprocessing vast amounts of data, building scenes, and rendering, he will share concrete insights on how to consistently produce long-form works.
Leveraging advanced programming skills in real-time 3D graphics and computer vision, Satoru Higa pursues a diverse range of creative endeavors. His experience spans various projects, including installations, stage productions, VJing, live performances, and virtual reality works, allowing him to push the boundaries of visual art and technology.
Hyeongseok Seo & Sejun Hwang | PEAK Studio KR
AI-TouchDesigner Pipeline for Interactive System Design
In December 2024, PEAK Studio developed two large-scale interactive works for exhibitoin ”Lee Ungno: A Great Artistic Journey, Seoul–Paris” at the Theatre des Lumières, Grand Walkerhill Seoul. With nearly 150 projectors, the exhibition reinterpreted Lee Ungno’s legacy through AI algorithms and Touchdesigner's real-time control systems.
The first work allowed visitors to capture their portraits at a kiosk, processed through a three-server pipeline : kiosk server, NST transformation server, and projection server - all centrally managed in TouchDesigner. The system transformed the images in real time into Lee Ungno’s painterly style and projected them onto the exhibition walls, letting each visitor become part of the artwork.
The second work reimagined Lee Ungno’s “People” series as a particle-based installation. Using multiple Hokuyo sensors, visitor's hand positions were tracked, driving particles to converge and disperse interactively. Both works demonstrated how AI-driven transformation and TouchDesigner-based system orchestration can merge traditional art with immersive digital experience.
PEAK Studio is a media art studio that breaks down the boundaries between space and digital media to deliver new sensory experiences. With the precise visual sensibility of Sejun Hwang, who majored in visual design, and the experimental perspective of Hyeongseok Seo, who majored in digital art, PEAK explores diverse ways of merging physical spaces with digital content.
In collaborations with companies and brands, PEAK analyzes the purpose and context of the space, weaving in the brand’s identity with subtlety and care. By combining artistry with technical execution, PEAK enhances the essential value of a brand and transforms spaces into immersive, emotional experiences.
Its core focus lies in expanding the narrative and identity of spaces through immersive content, generative art, AI art, interactive experiences, and data visualization. To achieve this, PEAK carries out the full project cycle in-house from planning and content creation to system development and on-site operation - leading a new paradigm of spatial design in the ever-changing digital environment.
https://peakstudio.kr/
https://www.instagram.com/peak_studio/
https://vimeo.com/studiopeak
Same as the 35-min presentations, just shorter!
Torin Blankensmith USA
Tools for Improvisation: Building, Sharing, and Performing with Emerging Media
Torin Blankensmith shares a behind-the-scenes look at his TouchDesigner workflow, focusing on how tool-building for live improvisation shapes his creative practice. With a background in music, teaching, and human-centered design, he’ll explore how these influences guide both the tools he creates and the way he shares them—with students, collaborators, and the broader community through DATLAB’s TouchDesigner NYC meetups.
He’ll walk through recent projects that reflect this process, including a custom AV instrument built with POPs, showcased at the Videocittà media arts festival in Rome, a GPU-based wavetable synthesizer, and live audiovisual collaborations with the musical director of Saturday Night Live. He’ll also share insights into building and sharing tools like his MediaPipe and new YOLO plugins, and how feedback from the community has helped shape both their design and his evolving approach to performance and visual expression.
Torin Blankensmith is a freelance creative technologist, real-time graphics artist, and educator specializing in mixed-reality installations, interactive experiences, and open-source creative tools.
Torin creates and exhibits interactive artworks while sharing his creative process and tools through educational videos on YouTube and Patreon. He’s the co-creator of Shader Park, a JavaScript library for interactive procedural shaders, and the MediaPipe plugin for TouchDesigner, enabling real-time motion tracking for thousands of artists. He also co-founded DATLAB (Digital Art and Technology Lab), hosting monthly NYC meetups that bring together hundreds of artists, designers, and technologists for workshops, talks, AV performances, and critical dialogue around interactive media.
Torin is an annualized adjunct professor at Parsons School of Design, teaching Advanced Creative Coding, TouchDesigner, and Adaptive Technology in both MFA and BFA programs since 2020.
Previously, at Studio Elsewhere, he helped lead the development of immersive environments, including a custom capture system for a neuroscience lab, designing game environments in children’s hospitals, and helping to film develop the “Recharge Rooms,” with 60+ permanent installations across hospitals in the U.S.
His work has been shown at SIGGRAPH Asia, Art Basel’s Beyond Basel, VIDEOCITTÀ, TouchDesigner Berlin, and he has participated in NEW INC Year 6, Google Creative Lab 5 Program, and the ITP/IMA Project Fellowship. His previous clients include The Nobel Foundation, Mt. Sinai Hospital, Google Creative Lab, ARTECHOUSE, Lab at Rockwell, Vice, Adobe, and Microsoft.
https://www.instagram.com/blankensmithing/
https://www.youtube.com/@blankensmithing
https://www.torinblankensmith.com/
SAEko Ehara JP
Workflow of Collectible Scape
Saeko Ehara will introduce the workflow of the series “Collectible Scape,” which combines the 3D scanner Scaniverse with TouchDesigner. She will share tutorials and technical techniques acquired during the production process. The series garnered significant attention upon its release, leading to numerous requests for tutorials. By sharing these specific methods and insights, Ayako hopes to inspire and support other creators in their learning and creative endeavors.
Saeko Ehara is a Tokyo-based artist who primarily explores sparkling, glittering aesthetics. Recently, she has focused on works that combine AI with generative art. She does not limit herself to a single software or form of expression, continually researching various technologies to pursue her signature sparkling style. Through her creations, her goal is to fill the world with glittering visuals and exciting, joyful emotions.
Her main activities include the residency program “Collectible Scape,” receiving a cultural and arts grant from the Ogasawara Toshiaki Memorial Foundation (Switzerland, 2025), participating in Vivid Sydney (Australia, 2024), and Immersive Museum TOKYO (Japan, 2023).
https://skohr.works
https://www.instagram.com/sko.hr/
https://x.com/Sko_hr
https://www.linkedin.com/in/saekoehara/
Takeshi Funatsu JP
A Case Study of the “null²” Pavilion at Expo 2025 Osaka, Kansai
Takeshi Funatsu, representing the company WOW, contributed to the development of the indoor visual production system at the Expo 2025 Osaka, Kansai Signature Pavilion “null²,” with TouchDesigner at its core. This innovative system integrates a variety of elements unique to the Expo context, including AI image generation, 3D avatars captured through Gaussian Splatting, robotic arms, and conversational generation systems.
In this presentation, Takeshi will explain how such an experimental visual production system was assembled. To facilitate ongoing trial and error right up until the opening, interfaces were developed that allowed directors to directly build their own productions, along with mechanisms for visual effects and generation utilizing multiple image-generation servers. He will also share strategies for maintaining stable large-scale system operation amid constant changes in direction.
In addition to TouchDesigner-specific development expertise, Takeshi plans to introduce how simulators were utilized and the valuable discoveries that emerged through trial and error within the actual exhibition space.
Takeshi Funatsu works as a director and design engineer at the visual design studio W0W. Drawing on his background in both design and engineering, he has been involved in a diverse range of productions, including installations, films, websites, and data visualizations. His practice spans from game engines to asset creation and spatial design using Houdini, allowing him to flexibly combine cross-disciplinary knowledge of visual production in the planning, direction, and execution of projects. Takeshi places a strong emphasis on concept-making, exploring new forms of expression by fluidly moving between visual representation, ideas, and language.
https://www.w0w.co.jp/talents/funatsu_takeshi
https://x.com/funachunn
Yuko KatsuDa JP
Creating Real-Time Experiences Using Satellite Data
At EXPO 2025, Yuko Katsuda analyzed and visualized data from the Himawari weather satellite and NASA’s Solar Dynamics Observatory (SDO), utilizing TouchDesigner as both a viewer and simulator to craft an engaging exhibition experience. By leveraging the immediacy of satellite data and transforming it into visual storytelling, she created a unique space experience that blends science and entertainment. Yuko will also present the technical approaches behind this innovative work.
Keywords: satalite data, simulator, storytelling
Yuko Katsuda began her career in web development and currently works as a web front-end and interactive engineer. She has been involved in a wide range of projects, including real-time web content, exhibitions, live broadcasts, data visualization, and IoT-integrated experiences. In recent years, Yuko has concentrated on space entertainment and is also an amateur solar enthusiast.
Kohui KR
Connecting Sounds / Interface
In this presentation, Kohui introduces how he uses TouchDesigner to reveal sound structures and build systems that connect them to sound. He shares various sound-system connection algorithms and technical know-how developed through his works, focusing on methods of shaping sound from visual structures, connecting programs through OSC communication, and how sound can be visually perceived.
Kohui explores relationships connected to sound through the act of sensing it. Observing natural phenomena, forms, and methods, he constructs algorithms that create relationships between predictability and unpredictability. He reconstructs these relationships, expanding how sound is perceived and shaping perspectives on nature, humanity, and sound.
He has presented audiovisual performances at WeSA Festival, ISEA, ACT Festival, SICMF, MUTEK Montreal, and MUTEK X INSCAPE and exhibited in group shows at the National Asia Culture Center, Seoul Museum of Art, Platform-L, and Dialog(). He was selected as a HYUNDAI ZER01NE Creator in 2022 and co-founded the artist collective TAKA. He has served as an adjunct professor at the Korea National University of Arts.
He also presents the touchscreen interface he uses to control these systems and will share the project files for free. The talk explains how the interface was created and used, and discusses the changes that flexible screen structures may bring in the future.
www.kohui.xyz
www.youtube.com/c/NotoTheTalkingBall
https://www.instagram.com/ko_hui_/?hl=en
Leon Krykhtin UK
TouchDesigner And AI: Dissolving Boundaries Between Nature, Technology, And Human Perception
Leonid Krykhtin will share insights from his latest interactive art performance, POST-NATURE, which explores humanity's fractured relationship with ecology through immersive technology. Utilizing TouchDesigner as the real-time engine, he integrated generative AI visuals, particle simulations, and sensor-driven interactivity to create a living digital ecosystem, where the movements of performing dancers and the audience shaped evolving landscapes. Leonid will discuss his workflow for bridging AI-generated imagery with TouchDesigner pipelines, as well as techniques for creating responsive environments that dissolve the boundaries between nature and technology. He will also cover methods for synchronizing AI-powered soundscapes with dynamic visuals, with a special focus on designing multi-sensory experiences that promote emotional resonance and mental healing. Additionally, he will explore how computational systems can embody ecological interconnectedness. Attendees can expect to gain insights into using TouchDesigner not just as a tool for spectacle, but as a medium for philosophical inquiry—transforming data, bodies, and algorithms into a dialogue between the organic and synthetic worlds.
Leon Krykhtin is a new media artist and filmmaker whose work probes the emotional, ethical, and spiritual dimensions of human-machine coexistence. At the intersection of generative technologies and philosophical inquiry, his works offer deeply immersive experiences that challenge audiences to reflect on the impact of new media on identity, consciousness, and social connection.
His practice both embraces generative art tools and interrogates their deeper implications. Krykhtin’s work acts as a contemplative space for reimagining technology not merely as innovation, but as a mirror for our values, vulnerabilities, and vision of a more inclusive, ethical future.
Beyond his artistic work, Krykhtin is actively shaping the future of ethical AI in art and design culture in education as an Associate Professor at Zhejiang Wanli University and a Visiting Professor at the Shanghai Institute of Visual Arts.
https://www.youtube.com/@leonidkrykhtin
https://www.instagram.com/leonkreeh?igsh=Zmk2anpmeW90ZXBk&utm_source=qr https://x.com/lkrykhtin
Yang Lei CN
Decoding Sensor Datasheets: Optimizing Communication Protocols and Data Retrieval
This talk focuses on effectively interpreting sensor datasheets and development documents to swiftly identify communication protocols and retrieve data, primarily through serial communication. Additionally, it covers strategies for efficiently utilizing microcontroller development boards and other adapters to convert incompatible communication protocols, ensuring seamless integration and data acquisition.
Yang Lei is an interactive installation and generative visual designer based in Shanghai. Previously he concentrated on creating interactive installations, generative visuals, and live performances. Currently, Yang dedicates most of his time to developing personal projects, which include MIDI controller installations and digital jewelry or electronic accessories.
https://www.instagram.com/3eyesnuts/
MONOCOLOR AUT
Experiment, Capture, Recall: TouchDesigner & Ableton for Live AV Performances
This talk explores the process of designing a custom audiovisual performance system that integrates TouchDesigner and Ableton Live into a flexible creative environment. MONOCOLOR begins by discussing the early stages of experimentation with generative visuals and sound, and how these explorations evolved into a more structured workflow. From there, he'll show how audiovisual ideas can be captured, refined, and turned into reusable building blocks that form the foundation of the system. These elements make it possible to recall material in a live setting with flexibility, balancing improvisation and structure. Alongside technical aspects, he'll share artistic motivations that guide this approach and how it enables expressive, responsive performances, enables last-minute changes, and fosters a deep connection between sound and image. The talk highlights both practical approaches and the artistic methodology that shapes them.
MONOCOLOR alias Marian Essl is a Vienna based audiovisual artist. He explores the interrelations between sound and image in both performance-based and installation-based works. His fully generative, algorithmically created imagery oscillates between fluid, organic textures and rigid structures. He focuses on the relation between sound, image, light and space, aiming to create highly immersive audiovisual universes. His work has been shown in various contexts around the world. In 2020, he was awarded the Japan Media Arts Festival New Face Award for his audiovisual fulldome performance Latent Space that was created during a residency at the Société des arts technologiques (SAT) in Montréal. In 2024, he opened his large-scale solo exhibition SCREEN—SPACE in Krems, Austria.
www.mnclr.com instagram.com/mnclr
youtube.com/c/monocolor
facebook.com/mnclr
vimeo.com/mnclr
Jonny Ostrem CA
TouchDesigner: Bedrock of the Metaverse?
Jonny Ostrem presents a new way to work in 3D within TouchDesigner. Over the last eight years, he has developed 3D tools that make TouchDesigner feel more akin to Unity or Unreal, with the goal of simplifying navigation in 3D space. Users can walk around, apply materials, drag and drop models, dive into networks, animate parameters, and save cameras and scenes without getting lost in the complexities of the software.
With the addition of websockets through the Metaverse.tox, powered by Worldtree.online, a world of open multiplayer games within TouchDesigner is now possible. Jonny invites attendees to imagine what they can create together.
At the end of the presentation, he will share this workflow for the first time as an open-source .tox file. His goal is to aid in the creative evolution of TouchDesigner users and the broader community.
Jonny Ostrem is an artist, designer, and community builder in Vancouver, BC. He manipulates networked systems for diverse new media applications, using real-time engines, sensors, and simulation. In 2019, he co-founded the Inter/mediate Festival to diversify interactive technology and co-operates Z Space, an independent studio in Gastown, while hosting Vancouver's TouchDesigner meetup.
Jonny creates participatory installations like Worldtree, a polymorphic networked experience, and Garden of Dreams, a multi-user storytelling garden. His work integrates programming and community organizing to foster experimentation and diverse voices in interactive art through his non-profits Z-Space and Inter/Mediate.
Ostrem's animated work has been showcased across Canada, including at New Forms Festival and Ottawa International Animation Festival. Since 2012, he has collaborated with Stan Douglas on 3D reconstructions of Vancouver’s history, seen in the iOS app Circa 1948 (NFB), the play Helen Lawrence, and in galleries like Victoria Miro and David Zwirner Gallery, including the Venice Biennale in 2022.
Bora Somunoğlu TR
When Space Becomes the Canvas: Merging Architecture and TouchDesigner
Bora Somunoğlu will explore how physical space can be transformed into an active, interactive canvas through the integration of TouchDesigner. Drawing from his background in interior architecture, he will demonstrate how spatial design principles can guide the creation of immersive environments where visuals respond to the movement, sound, and presence of the audience. The presentation will cover key strategies for merging architectural elements with generative visuals, from conceptual planning to real-time implementation. Bora will also share his learning journey—following the practices of TouchDesigner experts—and how this perspective informs innovative approaches to combining motion-based media with spatial storytelling. Attendees can expect to gain insights into designing not only for what appears on the screen but also for the room itself, enabling architecture and motion to work together in creating unforgettable experiences.
Bora Somunoğlu is an interior architect and digital artist combining spatial design with motion-based media. With 5 years of radio presenting experience at Max FM and a passion for learning from TouchDesigner experts, Bora creates immersive experiences where architecture meets dynamic visuals.
Dan Tapper CA
Format Bending - TouchDesigner as a Sandbox for Reimagining Data
Format Bending explores TouchDesigner as a transformative environment for working directly with raw data. Moving beyond conventional uses for real-time visuals, this presentation demonstrates techniques for interpreting diverse file formats as textures, manipulating them on the GPU, and reconstructing them into their original or altered forms.
Through a series of examples, I will show how media files can be visualized, encrypted, and processed in unexpected ways, creating workflows that merge artistic experimentation with practical problem-solving. TouchDesigner becomes not just a playback engine, but a tactile system for exploring data as living material.
Attendees will learn methods for unconventional media handling, strategies for encryption/decryption in creative contexts, and approaches for integrating these processes into their own projects. The goal is to provide both technical tools and conceptual insights, inspiring new ways of thinking about TouchDesigner as a platform for bending formats and reshaping data.
Dan Tapper is an artist, educator, technical director and creative technologist interested in the intersection between information and experience. His work focuses on the unseen and unheard, using radio and imaging technologies to capture the sounds of the earth’s ionosphere, map supernovas, and capture microscopic worlds. By utilizing elements of conceptual art and science in his work, Tapper draws attention to the unperceived wonders that surround us and the poetry that can be found in data.
https://www.instagram.com/visualcodepoetry/
https://www.youtube.com/@visualcodepoetry
Yan He & Yifan Zhuang CN
TouchDesigner as a Creative Bridge in Commercial and Research Projects
Yan He and Yifan Zhuang's presentation dives into how TouchDesigner revolutionizes creative workflows by connecting different mediums and people in real-time interactive projects. The session will share insights from commercial case studies and research projects, including confidential SKYN installations launching during the presentation, which blend physiological data and AI-powered experiences. These projects demonstrate how TouchDesigner breaks through traditional creative bottlenecks.
Attendees will learn systematic approaches to integrating biometric sensors, computer vision, and AI APIs into seamless creative pipelines. The presentation covers real-time prototyping that excites stakeholders, collaborative workflows that engage brands, creatives, and tech teams effectively, and research methods that push the boundaries of interactivity.
Additionally, the session reveals practical problem-solving techniques for live installations, addressing challenges such as noisy sensor data and creating user-friendly interfaces that empower everyone involved. Participants will discover how TouchDesigner’s real-time capabilities allow for instant iteration, moving away from the traditional “describe → build → hope” cycle to an “experience → refine → deploy” approach.
The presentation will highlight TouchDesigner’s bridging power across both commercial work and experimental research.
UltraSuperNew is an independent creative agency and gallery based in Harajuku. If there’s one thing to know about them, it’s that they believe everything they create should be something special. It should make you ponder, smile, shed a tear, or feel the goosebumps. They shy away from the mundane. This is why they prioritize placing an idea first, blending values from different cultures, and challenging convention, all in close partnership with their clients.
https://ultrasupernew.com/
https://www.instagram.com/ultrasupernew/
Yan is a Creative Technologist who bridges creativity and technology, began the professional journey at Keio University as a researcher in September 2021 before joining UltraSuperNew Creative Agency in April 2023. He's work is constantly exploring embodied perceptions and reactions with analog-digital practices. He's work has been accepted to International Conferences Siggraph Asia, ACM-IMWUT Journal paper, IEEE, Asia Digital Art Awards, etc. He’s work has appeared in various media such as TV Asahi, Gizmodo, NewsPicks, etc and exhibited in Haneda Airport, Fukuoka Art Museum, ANB Tokyo, UltraSuperNew KURA etc.
http://heyannnn.com/
https://www.instagram.com/yannnnmm/
Yifan is an interactive designer aims to translate intangible feelings into tangible realities that creates connection with people. Her work explores themes such as Emotion, Memory, Identity, Social Interaction, and Human Connection. Yifan holds a Master’s degree in Human-Computer Interaction from Keio University and currently working as a 3D engineer and interactive designer in Tokyo. Her work has been accepted to International Conferences such as TEI and DIS, also exhibited in multiple galleries such as UltraSuperNew KURA and Tokyo Creative Salon. Freelancing at UltraSuperNew.
http://yifanzhuang.com/
https://www.instagram.com/wandanle.z/
Mark Armstrong USA
The Research Playground: Rapid Prototyping in Academia
How can TouchDesigner be integrated into a university setting to boost productivity and help researchers stand out among their peers? This short talk explores how TouchDesigner can take a simple research question and quickly evolve it into a working prototype, complete with experimental workflows, automated data collection, and even creative flair for live performance or exhibition. At Keio Media Design, TouchDesigner is frequently used across diverse domains - robotics, haptics, brain–computer interfaces, wearable sensors, eye tracking, data analysis, and more - to build proof-of-concept systems in minutes. These prototypes blur the boundaries between lab research and fieldwork, while opening up new ways of presenting and sharing results. In just ten minutes, Mark will highlight case studies that show how playful, rapid prototyping with TouchDesigner can accelerate discovery, enhance research output quality, and expand its creative potential. In this session, we’ll cover how TouchDesigner is being used in academia for:
- Restoring Agency – Brain–computer interfaces, robotic arms, and tracking systems for DJ performance and ALS research
- Haptic Soundscapes – Capturing and augmenting tactile sensations in pottery through audio processing
- High-Speed Task Switching – Using tracking systems and point clouds to play two parallel games of ping pong simultaneously
- Social Augmentation – Avatar-based virtual environments with emotional state prediction, eye tracking, speech detection, and statistical analysis
- Rapid Prototyping Practices – Skills and workflows that enable researchers to quickly build functional, impressive prototypes to accelerate the scientific method
Mark Armstrong is a freelance creative engineer, TouchDesigner sensei, and PhD candidate at the Embodied Media Laboratory at Keio University. He conducts research for the Japan Science & Technology Agency under Project Moonshot, exploring the intersections of performance art, swarm embodiment, and empathic experiences. Alongside his own practice, he develops streamlined networks with his labmates, helping them rapidly prototype experimental systems that combine robot avatars, wearable interfaces, and computer vision. By bridging artistic exploration with academic validation, he introduces playful yet rigorous approaches to transforming the lab into a living playground where new systems spark both discovery and dialogue.
https://linktr.ee/butchbangher
https://tr.ee/cLAx3iuv-J
https://tr.ee/ZqNJEY3wbY
https://tr.ee/jSp9Y_pLFH
https://tr.ee/I1TW3DJwJF
Mutsushi Asai JP
Sensor-Free Block Digital Twin
This presentation introduces a system that uses a webcam to detect colors, allowing physical block assembly to be simultaneously traced in TouchDesigner, where corresponding 3D models are placed in real time. By relying on sensor-free physical tracing, the system can be stably operated for long-term permanent installations. Since shapes are recognized through block arrangements, the system can also be expanded into highly versatile applications, such as creating music sequencers.
Mutsushi Asai is the representative of Metalium LLC. Born in Osaka Prefecture in 1991, he completed the Department of Mechanical Engineering at Maizuru National College of Technology and later pursued a Master's Program at IAMAS. Mutsushi explores sensory experiences drawn from everyday life, investigating invisible sensations through diverse forms of expression, including hardware, video, and interactive experiences, without being confined to a single medium.
https://scrapbox.io/metalium/
https://x.com/NativePlastic
Eisuke Kato JP
On Simulations using POPs
Eisuke Kato will introduce a simulation using Particle Operators (POPs) in his presentation. He will highlight the crucial role played by the GLSL POP in this simulation. The GLSL POP allows access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages is that, compared to traditional coding within operators, it facilitates more intuitive and flexible modeling. This mechanism allows for the creation of real-time expressions with organic motion and provides insights into the relationship between algorithmic design and visual expression.
Eisuke Kato graduated from Musashino Art University and currently works in directing video, lighting, and related production.
https://www.instagram.com/axi0.t0x?igsh=MTI4dzI5aWx3amdzOA%3D%3D&utm_source=qr
https://youtube.com/@axi0m-e4i?feature=shared
Risa Kagami JP
Interactive 3D Visualization of Deep Learning Depth Estimation with TouchDesigner + Midi
This presentation explores the potential of deep learning–based depth estimation technologies in combination with TouchDesigner and MIDI interaction. In recent years, depth estimation has rapidly advanced within computer vision and 3D graphics, opening new opportunities for artists and designers.
The workflow begins with image / video generation, using sources such as Midjourney or real photographs, which are then processed into depth maps and 3D data through tools like ZoeDepth, MoGe (Monocular Geometry Estimation), and Video Depth Anything.
These outputs are transformed into point clouds and GLSL visuals inside TouchDesigner, where they can be explored in real time. MIDI controller maps parameters such as image input, geometry orientation, scale, and noise, enabling an interactive and performative experience.
Beyond the screen, this approach considers the translation of digital explorations into physical space through 3D printing or CNC, as well as immersive overlays using XR technologies.
Born in Tokyo and now working between Japan and Germany, Risa Kagami works across architecture and digital art. She studied architecture at the Tokyo University of Science and the University of Tokyo, with an exchange at TU Munich. She has worked at international studios such as Coop Himmelb(l)au in Vienna and ingenhoven associates in Düsseldorf, and is a registered architect in Germany. Beyond architecture, Kagami explores digital and interactive media, with recent experiments in deep learning depth estimation, XR, and real-time visualization. Her work spans both digital and physical output, often connecting computational design with digital fabrication.
https://risakagami.com/
https://youtube.com/@kggmmm?feature=shared
Madoka Kono JP
Methods for Transforming Urban Data into Real-Time Art and Design
Visualizing Japan’s 3D city model “PLATEAU” with TouchDesigner, and introducing methods for transforming urban data into real-time art and design.
PLATEAU is a nationwide 3D city model initiative led by Japan’s Ministry of Land, Infrastructure, Transport and Tourism (MLIT), released as open data available for commercial use. One of its distribution formats, CityGML, is not straightforward to use directly in TouchDesigner. In collaboration with BASSDRUM, we developed a TouchDesigner plugin that converts CityGML into 3D objects and, at the same time, translates attribute data into TouchDesigner-friendly formats. In this talk, Madoka Kono will introduce methods for real-time visualization and interactive expression built on this plugin, along with optimization techniques such as LOD and instancing, as well as practical case studies. He will also share insights on how to bring this continuously updated, “living” urban dataset to broader audiences.
Madoka Kono is an artist and engineer based in Tokyo. He leads the project “Cyber Namu Namu,” which creates new meditation and well-being experiences that merge Buddhism with technology-driven art.
In addition, Madoka runs imgee Inc., specializing in real-time visualization using TouchDesigner and the integration of city-scale 3D data, such as Japan’s PLATEAU. At the intersection of traditional culture, cutting-edge technology, and urban data, he explores new forms of expression.
XINYAN LIANG CN
Full-Process Delivery of TouchDesigner in Commercial Building
Xinyan Liang will focus on how TouchDesigner can be applied as a one-stop solution in commercial building projects during his talk. He will cover the entire workflow from visual effect design to complete system delivery. Using Shanghai’s iconic landmarks—Yu Garden, Central Mall on the Bund, and several mixed-use complexes—as case studies, Xinyan will share practical methods for integrating creative expression with system implementation. The presentation will highlight how to design workflows that ensure not only immersive artistic effects but also operational efficiency and ease of maintenance over the long term.
Xinyan Liang works across digital media and spatial interaction, focusing on delivering lighting projects from concept to completion. His work spans art installations, software system development, and visual production. Xinyan’s expertise lies in transforming creative ideas into practical, maintainable solutions that balance artistic expression with technical execution. Beyond lighting and installation projects, he also explores photography and video editing, bringing a multidisciplinary perspective to the entire process from design to delivery.
Chelsea Liggatt CA
okVJ: Modular Toolkit for Live Visuals
Chelsea Liggatt will provide a brief overview of okVJ, a modular toolkit built in TouchDesigner that she co-created with Supermarket Salad. She will explain how the toolkit evolved from tight technical constraints, walk through the core user interface, and outline her show workflow. Chelsea will highlight the advantages of okVJ, emphasizing its high customizability, straightforward MIDI mapping directly from the interface, lean and stable performance, and the ability for each show to maintain its own unique look.
If time permits, she will also share a short recap of MUTEK Montreal to demonstrate the toolkit in action.
Chelsea Liggatt, also known as BunBun, is a Montréal-based multimedia artist and VJ whose style is best described as brightly-hued, ultra-textured, beat-synced, and holographic-like. Her creative vision has illuminated the stages of numerous international festivals, concerts, conferences, and clubs, including performances at Bass Coast, Boiler Room, HELLERAU – European Centre for the Arts, Jazz Fest, Labyrinth Arts Centre in Bali, MUTEK Montréal and Japan, NODE – Forum for Digital Arts, SXM Festival, and WOMB Tokyo. BunBun has had the privilege of sharing the stage with many world-renowned musical artists, including Alicia Keys, Black Coffee, Bob Sinclar, Claptone, FISHER, Gipsy Kings, and Phish.
https://www.instagram.com/vj.bunbun
https://www.facebook.com/vj.bunbun
https://vjbunbun.com
Jimmz Zhang CN
Enhancing Laser Performance: POP Operators for Control and Precision Correction
Discover how POP operators streamline laser show design and control. This talk shares practical workflows for precise laser targeting, enabling dynamic refraction and reflection effects on specific installation material surfaces. Sharing how POP operators simplify setup and correction systems, making complex installations efficient and adaptable for live performances.
Jimmz Zhang is a digital visual artist, interactive designer, and a pioneering digital media production studio with roots in China and Canada.
His expertise in creating immersive digital experiences has been showcased as an interactive projection designer at SIGGRAPH's VR Theatre in 2018 and 2019, as well as the SIGGRAPH 2025 Spatial Storytelling Experience installation section.
Jimmz's innovative artistry has earned recognition at prestigious events. Recently, in SIGGRAPH 2025, Jimmz created the centerpiece of the Experience Hall, ingeniously integrating volumetric lighting with floor projections. This immersive installation attracted significant attention and acclaim from both industry professionals and audiences.
https://www.digitalfun.ca/
https://www.tea-community.com/
https://www.instagram.com/_jimmz_igsh=MXVvcnQ4b29ld2RqNA%3D%3D&utm_source=qr
www.linkedin.com/in/jimmzzhang
We feel privileged to work with friends and community to make this event the best it can be.
A huge thank you to Mutek JP for hosting us, to Shuhei Matsuyama for his invalualble editing help and to Roy Gerritsen of y=f(x) for once again lending his exceptional talent in craafting the event branding and visual assets.