Files (import/export)
Import
Add (obj, sgl, ply, stl)
Scale and center
sRGB vertex color
Export Scene
Export all
Save .sgl (SculptGL)
Save .obj
Save .ply
Save .stl
OBJ color zbrush
OBJ color append
Go to Sketchfab !
Export textures
Size
Save diffuse
Save roughness
Save metalness
Scene
Clear scene
Add sphere
Add cube
Add cylinder
Add torus
Selection
Copy selection
Delete selection
Extra
Darken unselected
Show contour
Show grid
Show mirror line
SymOffset
History
Undo
CTRL+Z
Redo
CTRL+Y
Max Stack
Background
Type
Image
Environment
Ambient env
Image
Reset
Import (jpg, png...)
Fill
Camera
View
Front (F)
Reset (bar)
Top (T)
Left (L)
Projection
Perspective
Orthographic
Fov
Mode
Orbit (Turntable)
Spherical (Trackball)
Plane (Trackball)
Picking pivot
speed
Tablet pressure
Pressure radius
Pressure intensity
Language
english
日本語
中文
한국어
русский
turkish
svenska
français
deutsch
italiano
Extra UI
Overall
Advanced
Widget
Back
Text
Border
Contour
Color
Resolution
About & Help
Vertex : 98306
Faces : 98304
Rendering
Shader
PBR
Normal shader
UV shader
Matcap
Curvature
Filmic tonemapping
Material
Matcap
matcap FV
Red clay
Skin hazardousarts
Skin Hazardousarts2
Pearl
Clay
Skin
Green
White
Import (jpg, png...)
Extra
Transparency
Flat shading
Wireframe (W)
Topology
Multiresolution
Resolution
Subdivide
Reverse
Delete higher
Delete lower
Voxel remeshing (quads)
Resolution
Block
Remesh
Voxel remeshing (manifold tris)
Resolution
Relax topology
Remesh
Dynamic Topology
Activated (no quads)
Sculpting & Painting
Tool
Tool
Brush
Inflate
Twist
Smooth (-Shift)
Flatten
Pinch
Crease
Drag
Paint
Move
Masking (-Ctrl)
Local scale
Transform (E)
Radius (-X)
Intensity (-C)
Negative (N or -Alt)
Clay
Accumulate (no limit per stroke)
Thin surface (front vertex only)
Alpha
Lock position
Texture
None
Square
Skin
Import alpha tex (jpg, png...)
Common
Symmetry
Continuous