でんのこ

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でんのこ
@dennoko_vrc
気の向くままにやりたいことやってます。 BOOTHショップに改変に使えるツールとか色々置いてます。 【#dennokoworksdennokoworks.booth.pm 【いつか買うものたち】 booth.pm/wish_list_name
Joined August 2024

でんのこ’s posts

一言でいえばノーマルマップ生成ツールなんだけど、一般的な画像の明度を高さとして扱ってノーマルマップを生成するのと違って、色の境界を斜面として表現したものを一瞬で生成できる 凹凸をつけたい形のマスク画像を作れば簡易的なノーマルマップが作成できる 左入力 画像 右出力 画像
The image shows a pattern of stylized birds and floral designs in a repeating arrangement. The post text explains that this image is used as an input for a normal map generation tool, which converts the color boundaries into slopes to create a normal map. This tool is unique because it treats color edges as slopes rather than using brightness levels, allowing for quick generation of detailed normal maps. The left image is the input, and the right image would be the output, although only the input is shown here. The context provided by the post text highlights the technical aspect of the image, focusing on its use in 3D graphics and design.
The image shows a pattern of stylized birds and floral designs in a repeating arrangement. The post text explains that this image is used as an input for a normal map generation tool, which converts the color boundaries into slopes to create a normal map. This tool is unique because it treats color edges as slopes rather than using brightness levels, allowing for quick generation of detailed normal maps. The left image is the input, and the right image would be the output, although only the input is shown here. The context provided by the post text highlights the technical aspect of the image, focusing on its use in 3D graphics and design.
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でんのこ
@dennoko_vrc
本気でやばいツール作れたかも...
髪のAOマップ作ってメインカラー2ndに乗算で入れるといい感じに立体感出せるのでおすすめ 髪以外でも使える Before | After #VRChat
The image shows a 3D-rendered character head in profile, featuring gray, voluminous hair with detailed shading and a tattoo-like mark on the face, along with a futuristic visor. The character wears a dark jacket, set against a plain black background. The post text by でんのこ (@dennoko_vrc) explains a technique for adding depth to 3D hair using an AO map and multiply effects in VRChat, recommending it for enhancing 3D models. No platform watermarks are visible, and the image appears clear and well-executed, focusing on technical artistry for gaming avatars.
The image shows a 3D-rendered character head in profile, featuring gray, voluminous hair with detailed shading and a tattoo-like mark on the face, along with a futuristic visor. The character wears a dark jacket, set against a plain black background. The post text by でんのこ (@dennoko_vrc) explains a technique for adding depth to 3D hair using an AO map and multiply effects in VRChat, recommending it for enhancing 3D models. No platform watermarks are visible, and the image appears clear and well-executed, focusing on technical artistry for gaming avatars.
exe化まで終わりました 1. ソフトを開く 2. 元画像をドラッグアンドドロップ 3. 細かい設定(オプション) 4. ノーマルマップ生成ボタンを押す ここまで数十秒の工程で、元画像のあったフォルダに生成されるoutputフォルダにノーマルマップが保存されます 我ながら仕事が早い
The image showcases a software interface for generating normal maps from images, developed by でんのこ (@dennoko_vrc). The left side of the image displays the software's user interface, where a user can drag and drop an image, adjust settings, and generate a normal map with a simple button click. The right side shows the file explorer with the generated normal map file. The process is described as quick, taking only tens of seconds, and the output is saved in a folder named 'output' within the same directory as the original image. The software's logo, featuring a stylized plug and the text 'でんのこ works', is prominently displayed in the center.
私が公開しているNormalmap Generatorは1枚目のようなマスク画像などから立体感のあるノーマルマップが簡単に作れます 現在プレビュー機能の追加などのアップデートに向けた作業を進めています #dennokoworks
First image displays black geometric shapes forming abstract text-like patterns on white background. Second image shows similar geometric forms in green and pink hues on purple background. Third image features pink and green edged shapes resembling abstract letters on purple background. Fourth image presents green and pink geometric structures forming text-like designs on purple background.
First image displays black geometric shapes forming abstract text-like patterns on white background. Second image shows similar geometric forms in green and pink hues on purple background. Third image features pink and green edged shapes resembling abstract letters on purple background. Fourth image presents green and pink geometric structures forming text-like designs on purple background.
First image displays black geometric shapes forming abstract text-like patterns on white background. Second image shows similar geometric forms in green and pink hues on purple background. Third image features pink and green edged shapes resembling abstract letters on purple background. Fourth image presents green and pink geometric structures forming text-like designs on purple background.
First image displays black geometric shapes forming abstract text-like patterns on white background. Second image shows similar geometric forms in green and pink hues on purple background. Third image features pink and green edged shapes resembling abstract letters on purple background. Fourth image presents green and pink geometric structures forming text-like designs on purple background.
FaceEmoのような表情制御ツールにたよらず、ただ快適に表情アニメーションファイルを作りたいだけの人に贈る表情アニメーション作成Unity拡張機能のプロトタイプです 詳細はリプ欄に記載します
0:02 / 0:57
lilToonで改変してる人にはかなりおすすめできる拡張シェーダーになっていると思います ちなみにこの画像のマテリアルはサンプルとして同封されていますが、Matcap無しでこのような質感になっています
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でんのこ
@dennoko_vrc
シェーダー公開準備してます lilToonのロゴかっこいいな~
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ノーマルマップを極めるための基本【VRCユーザー向け】 公開しました~ ノーマルマップの仕組みを理解することで、より上手く使えるようになりましょうという記事です 少し難しい話も出てきますが、lilToonの設定周りの話とかは単体でもためになると思います #VRChat
私がUnityで非対応衣装を着せる時の手順 1. 衣装をボーン基準でざっくり合わせる(Bone Rendererなどでボーンを可視化すると楽) 2. 腕や足の関節位置が合うようにボーンの位置やMA Scale Adjusterによるスケール調整 3. うまく合わないメッシュはModular CreatorでPrefabを分けて個別で合わせる 以上
A black anthropomorphic cat character with cat ears, wearing a black jacket, shorts, and boots. The character has a rifle on its back, a mask covering the lower face, and holds a small device in one hand. The outfit includes a tie and various straps and accessories.
自分で使ってる自分のツールランキング第2位 MaskMaker パーツ単位の色改変であったり、ノーマルマップやMatcapの適用範囲を決めるマスク画像作ったり...etc マスク画像は基本パーツ単位で作るので、自分でテクスチャ塗ったりしなくてもいいのがとても楽 dennokoworks.booth.pm/items/7314976
Dark background with orange-accented software interface displaying MaskMaker logo at top, 3D model of black sneakers with metallic details and straps visible from side view below, selection tools and mesh outlines on right panel, dennoko watermark at bottom right, Japanese text bubbles saying これでパーツ単位の色改変が楽になる! and これ/パーツ単位で作るのでテクスチャ塗らなくて楽! positioned near model and tools
開発中のMatcap作成ソフトのプレビュー凄いから見てほしい これは金属っぽいMatcapを適当にいじってるところ 好きなノーマルマップでプレビューできます #dennokoworks #3DCG
衣装の質感のツイート伸びてるから影設定置いときます
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でんのこ
@dennoko_vrc
Replying to @dennoko_vrc
影設定 薄めの影色1を広範囲に適用することでノーマルマップによる凹凸感が全体で出るように調整 影色2で光が当たらない部分の影のベースを調整 影色3で部分的に強めの影を入れる
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既存のノーマルマップ生成ツールとの違いが分かりにくいので比較画像 既存のツールでは1枚目のような入力画像の白と黒の境界の部分のみが高さに差のある部分として扱われ、2枚目のような出力になります 今回のツールでは3枚目、4枚目のように黒の部分の外側あるいは内側に幅のある斜面を形成します
The image is a comparison of normal map generation tools, showcasing the differences in output between existing tools and a new tool developed by でんのこ (@dennoko_vrc). The first image shows the input image, where only the boundaries between white and black are considered for height differences, resulting in the output shown in the second image. The new tool, as demonstrated in the third and fourth images, creates a slope around the black areas, providing a more detailed and realistic normal map. The logo of 'dennoko works' is prominently displayed in the center, indicating the creator of the tool. The post text explains the technical differences, making it clear that the new tool offers a more advanced approach to normal map generation.
The image is a comparison of normal map generation tools, showcasing the differences in output between existing tools and a new tool developed by でんのこ (@dennoko_vrc). The first image shows the input image, where only the boundaries between white and black are considered for height differences, resulting in the output shown in the second image. The new tool, as demonstrated in the third and fourth images, creates a slope around the black areas, providing a more detailed and realistic normal map. The logo of 'dennoko works' is prominently displayed in the center, indicating the creator of the tool. The post text explains the technical differences, making it clear that the new tool offers a more advanced approach to normal map generation.
The image is a comparison of normal map generation tools, showcasing the differences in output between existing tools and a new tool developed by でんのこ (@dennoko_vrc). The first image shows the input image, where only the boundaries between white and black are considered for height differences, resulting in the output shown in the second image. The new tool, as demonstrated in the third and fourth images, creates a slope around the black areas, providing a more detailed and realistic normal map. The logo of 'dennoko works' is prominently displayed in the center, indicating the creator of the tool. The post text explains the technical differences, making it clear that the new tool offers a more advanced approach to normal map generation.
The image is a comparison of normal map generation tools, showcasing the differences in output between existing tools and a new tool developed by でんのこ (@dennoko_vrc). The first image shows the input image, where only the boundaries between white and black are considered for height differences, resulting in the output shown in the second image. The new tool, as demonstrated in the third and fourth images, creates a slope around the black areas, providing a more detailed and realistic normal map. The logo of 'dennoko works' is prominently displayed in the center, indicating the creator of the tool. The post text explains the technical differences, making it clear that the new tool offers a more advanced approach to normal map generation.
Unitypackageの中身欲しいけどUnity開いて中身取り出すのが面倒な時のための展開ソフト FBX使いたい!とか、中のテクスチャだけ今使いたい!みたいな時用
A screenshot of the UnityPackage Extractor software interface. The window has a dark background with white text, displaying the title "UnityPackage Extractor" and instructions in Japanese. Buttons labeled "Extract" and options for file selection are visible. A watermark from X is present in the top-right corner.