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Description
I change the name of savegame_container/log to persistent.
I run python2 pack_savegame.py to generate 1-1-LT1.save and save.zip
I copy all the content in save.zip to decrypted save data folder, replacing the existing file.
The structure folder inside generated save.zip is different to the released one.
I encrypt the data using Discord and get an error on the PS5 when i launch the game. With released save.zip there is no problem and run like a charm when i load savegame.
Activity
Helloyunho commentedon Nov 17, 2025
pack_savegame.pydoesn't support persistentbut, wait for #8 to be merged(or you can actually try it right now) since it has much better way to load save automatically