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Released Pokémon Divulgence

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.1.1
eVCntFY.png


DEVELOPED BY:
BIGFriv - Mapper/Eventer/Writer
Aboodie - Pixel Art



The Story:
It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember.
Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide.

But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as
it's known today and the history of its current King and Queen.
As the hidden secrets become divulged, the dots to your missing mother connect more and more.

A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes
everything you have ever known.

somVxNU.png



Features:
  • Gen 1-9
  • Field Effects, Terrain Overlays and Field Objects
  • Regional Pokémon
  • New Items galore (there's gonna be a lot and I mean a lot)
  • Cybernetic Pokemon & Runic Pokémon
  • Level Caps & Updated Exp Formula
  • EV Slider
  • Balance Changes (to Pokémon; Moves; Abilities & Items)

141FwuN.png




DOWNLOAD:
Full v1.1.1
Download Here (MEGA)

Patch v1.1.1
Download Here (MEGA)



Canorr Region :




In-Depth info:

  • Divulgence : This mode is what I consider to be the canonical one of the game when it comes to story and world.
    Gym Leaders will have full teams of 6, Rivals will have a couple more mons, and so will some other trainers, levels will also be slightly higher than the prior difficulty.​
  • Over The Rainbow : This mode is the "I want to cry" difficulty mode, or at least its supposed to be,
    I'm sure someone out there will find a way to breeze through this, I'll buff things as I please on this one.​






Regional Forms:



Credits:

=====================
TEAM
=====================

[Mapping, Eventing, Writing] by BIGFriv
[UI, Item Icons] by Aboodie

=====================
EXTRA HELP
=====================

[Player Sprites] by SorrowDivine
[Concept Art Pieces] by Claire, Crim, SorrowDivine
[Balancing Help] by ;) wouldnt you wanna know

=====================
SCRIPTS
=====================

[Speed Up Button] by Marin, Phantombass & ra101

[Text Skip Button] by Amethyst & Kurotsune
https://www.rebornevo.com/forums/topic/45506-essentials-text-skip-tutorial/

[Difficulty Modes] by -FL-

[Name Box & Mugshot] by LorisC

[Thieving Into Bag] by GraceAndFame

[Modern Quest System + UI] by ThatWelshOne_, mej71, derFischae and Marin

[Essentials Deluxe v20.1] by Lucidious89

[Enhanced UI v20.1] by Lucidious89

[Monitor Icons] by Ulithium_Dragon & bo4p5687

[Nature Mint] by 44tim44 & Apples

[Tech's Oddities - StarBall] by TechSkylander1518

[Vial of Glitter] by Apples, Asforcia, BIGFriv

[Gen 8 Scriptes] by Golisopod User, Luka S.J

[PLA Stuff] by StCooler, PorousMist, curryofthepast

[Some Custom Moves]
| Gulp | by StarWolff

[Exit Arrows] by Tustin2121

[Some Other Custom Moves & Abilities] by Tea-Rex & Caruban

[Instant Messages][Gift Boxes (Bundles)] by wrigty12

[Battle Move Type Icon based on Ability] by Charmingloopy

[Some new Pokéballs] by Substitute, TechSkylander1518

[Always Inside Bushes] by Kotaro, Titania318, KleinStudio, derFischae

[Overworld Shadows] by Golisopod User, Marin, WolfPP

[Encounter List UI] by ThatWelshOne_, raZ, Marin, Maruno, NuriYuri, PurpleZaffre, Savordez, Vendily

[Pokeball Animation Add-On] by RegalSword, Caruban

[Midnight Motorist] by LowEffort, Gardenette, Sport, Jett Lee, Scott Cawthon

[Poke Updater] by DPertierra, Iansson

[Marins Footprints v21] by Marin, Jedahjony

[Gen 8 Style Item Description] by Boonzeet

[BOTW-Like Item Gathering v21.1 Port] by Patoman, Kyu, Panda Masala

[Headbutt Encounters always happen] by wrigty12

[Screenshot Folder Script Change] by CrystalStar

=====================
SPRITES
=====================

[Gen 4 Styled Healing Balls] by wdmzggk

[GEN 4 Styles OWs & Trainer Sprites Collection] by Taiga, DiegoWT, Neo-Spriteman, Vanilla Sunshine, AtomicReactor, PurpleZaffre & PizzaSun

[Espathra OW Sprite] by DarkusShadow

[Multiple Item Icons] by Aboodie

[Region Map Edits] by Aboodie

[Type Icons] by RAF-Fakemon

[Galarian Mime Jr] by HM-A-Technologies

[Alcreamie Cupcake Mixer] by Ulithium_Dragon
https://www.pokecommunity.com/threa...ffs-abilities-items-move.422817/post-10099878

[Lycanrock Dawn] by zZCristobalZz and THEcubberx

[Gen 1-5 Battler Sprites] by veekun

[Gen 6 Battler Sprites] by Smogon XY Sprite Project

[Gen 7 Battler Sprites] by Smogon Sun/Moon Sprite Project

[Gen 8 Battler Sprites] by Sword/Shield Sprite Project

[Gen 1-6 Icon Sprites] by Alaguesia, harveydentmd

[Gen 7 Icon Sprites] by Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository

[Gen 8 Icon Sprites] by Larry Turbo, Leparagon

[Gen 1-7 Egg Sprites] by Appletun's Apples, LMicolash, Reborn & Rejuvenation Dev Teams

[Collosseum Style Chests] by Nezzy

[Most Custom Item Sprites] by Aboodie

[Extra Custom Item Sprites] by Brawligator, PikachuMazzinga + The Infamous Bon Bon

[Custom Pokeballs] by RetroNC

[Improved OW Sprites] by ClaraDragon
(Joltik; Solgaleo; Lunala; Falinks; Eiscue; Indeedee)

[Overworld Item Pack] by Wergan, ImZero

[Cloud Fogs & Starscape Windowskin] by Mashirosakura

[Region Map] by BIGFriv
+ Some Icons by Makattac, niknaks93

[Calendar Graphic] by scribbles pixels

View: https://scrixels.tumblr.com/post/190930682748/931-calendar


[PLA Item Sprites]by AztecCroc, 3DJackArt, Caruban, lichenprincess

[Elder Ball, Yule Ball and Dawn Ball Icon] by A.I.R

[Eyepatch, Brass Knuckles, Prism Icon] from Pokemon Ultralite Game Jam

[Witches Hat, Shaman Staff, Guts Sword, Drain Blade
Specialist Jewel, Quick Talon, Ramping Staff, Echo Scepter
Hexing Wand, Crush Mace, Wood Sword, Wonder Shield
Buffer Shield, Tinted Shield, Thorn Shell
No-Guard Belt, and a few other Icons] from Pokemon Tower of Ashes Game Jam

[Dream Catcher Icon] by Saltspile

[Gen 5 PC Wallpapers] by barubary, RedBlueYellow, TechSkylander1518

[Gen 5 Magikarp Jump Battlers] by CodeEden, riftclaw

[Extra Party Ball Icons] by Orange Boi

[Assortment of Trainer Sprites] by ArthiXD, Oskidoodle, MechaMudskipper, NocTurn

[XY, ORAS, USUM, SWSH, CAFE Trainer Sprites] by Kyledove

[Trainer Mega Pack] by Wargan, Kyledove, DiegoWT, Beliot419, Poffincase, MechanicalApe464,
Boonzeet, Zender1752, Porygatto, Hyo-Oppa, Akuma-Tsubasa, Ezerart,
LarryTurbo, Leparagon, Duncapham

=====================
TILESET
=====================
-Most of these are from Deviantart-

[Multiple Tiles] by
PkmnAlexandrite
derlo
Magiscarf
Aveontrainer
Pablus94
Maxewenx
KingTapir
Phyromatical
ClaraWah
slawter666
XDinky
Hekelgrande
Hydrargyrium
Rayquaza-Dot
daemonheim
Princess Phoenix
truecynder
The Infamous Bon Bon
PikachuMazzinga
finalbossblues
ChaoticCherryCake
Brawligator
magna_ryunoid
carchagui
Flurmimoms
KioRaka
Zein
Zeo
Maxwenx
FM
Erma96
Shiney570
Varios
Alistair
NSora96
Clara
Kal!ser

-itch.io related sprites-

[Multiple Tiles & Sprites] by
Elthen
https://elthen.itch.io/2d-pixel-art-training-dummy

-other websites-
[Torch Animation] by CC0

=====================
MISC
=====================

[Gen 1 - Gen 8 Move Animations] by StCooler, Pokémon Reborn, DarryBD99, WolfPP, ardicoozer & riddlemeree

[Cave Battle Background] by Carchagui

[Sand Battle Background] by Carchagui

[Underwater Battle Background] by EchoTheThird / Insurgence Team

[Beach Battle Background] by Princess Phoenix

[Rocky Battle Background] by Carchagui

[Water Surface Battle Background] by EchoTheThird / Insurgence Team

[All the Battle Background Edits mentioned above] by Aboodie

[Gen 1-6 Pokemon Cries] by Rhyden

[Gen 7 Pokemon Cries] by Marin, Rhyden

[Gen 8 Pokemon Cries] by Zeak6464

[Party Screen Bear Image] by Keyla Franquitto

 
Last edited:
Hello everyone!

Just came here to update somethings that we have been working on lately.

I have been working a lot on the region map, it was something I kept saying I would eventualy do, but never did.

https://Discord images aren't allowed to be linked.576503898878246944/579046802070962196/Artboard_12.png
We got a new logo for the game!
Made by someone named Toxiquid.

So I started work on it:

It's not complete, but quite a good portion of it has been done.

And I also have two Canòrr Region forms I want to show to you!
https://Discord images aren't allowed to be linked.478284872583217152/590294688695582740/unknown.png
These will be the first regional variants you will be able to find in the game!

See you again soon!
 
I also like the looks of this game and I can't wait to be able to play it when it's ready.
 
Ooh, this looks good~! I'm definitely gonna keep an eye on this one. I hope development goes well for you and your team!
 
Hello again everyone!

I was kinda feeling like giving another mini update, about some new game mechanics.

Before anything, I want to mention that we actually have more progress than I actually show here,
I just don't like showing everything here, because I'm the kind of person that goes back and redoes everything that he doesn't like.

But anyway!

Pokémon Divulgence is going to have 4 difficulty modes,
which you will be able to choose one from the get go.

mWGRVzb.png

  • Easy : This mode is exactly what you think it is, while I want my game to be challenging,
    I do understand that some people want to play for the story.
    So this mode is for those.
    Gym Leaders, Rivals, every single trainer even, is going to have lower level mons AND fewer mons and moves.

  • Normal : This mode is not exactly the difficulty i intended for the game, that would be the HARD mode,
    but I required a transitional difficulty option, and something for those that don't want to be treated like babies for playing EASY.
    This mode will simply have Gym Leaders, Rivals and Trainers have a couple more mons and slightly higher level than EASY mode.

  • Hard : This mode is what I consider to be the canon of the game when it comes to story and world.
    Gym Leaders will have full teams of 6, Rivals will have a couple more mons, and so will some other trainers, levels will also be slightly higher than the prior difficulty.

  • Extreme : This mode is the "I want to cry" difficulty mode, or at least its supposed to be,
    I'm sure someone out there will find a way to breeze through this.
    The biggest part of this mode, is that Gym Leaders, Rivals and big boss fights, will all be doubles.
Another thing I want to talk about is Healing Items use, specificaly the ones from the Potion lines, aka factory made.

I honestly dislike heal spam in fights, I consider them very cheap and a easy way to cheese any big fights through sheer PP Stall and the like.

As such, I created a new battle debuff, simply called Potion Debuff (amazing name I know, very original).
  • Potion Debuff

    If a Potion is used twice in a row, it will decrease in healing capacity.
    For each turn where you don't heal, the healing capacity slowly goes back to normal.

    Example:
    Turn one, use a 20 HP healing Potion.
    Turn two, use a 20 HP healing Potion.
    Turn three, that same potion, only heals 18 HP now.
    Turn four, heal again for 18 HP.
    Turn five, now it heals for 16 HP.
    And so on and so on, until it gets to 10 HP. Which is the final phase.

    The potion debuff has 5 phases, and each will decrease the healing by 20% each time.
    Now, if the player didnt heal on Turn four, for example, the phase would go back one, so on Turn Five, it would return to heal 20 HP.
That's all I wanted to talk about for now, I want to show a specific field effect later, probably end of this week or next week.

But anyway, thanks for reading!

Have fun and stuff, might put an alpha out before the end of the year.
#NotAPromise....unless

-BIGFriv
 
I personallly agree about items used im battle
Thats a really smart way to discourage items and actually fight like in competitive
Btw if you need a composer id love to nake music for your project :)
 
Hello everyone!
I've not updated this place in a while, just wanted to say that I am not dead, this game is still happening.

I have updated the main post with some stuff, including a new regional form, and more up to date WIP Region Map.

Now to some new stuff:
I have added Rustling Grass/Dust Particles etc, from Gen 5 into the game.

Dust Particles

In Sinnoh we had a Mining minigame, I have added that too:

Mining Minigame

You will find shining rocks in caves and you will require a Mining Kit to mine them for loot, thing is, you only have 1 chance, since they get destroyed afterwards, so remember to save and reset if you want a specific item.

I also wanted to show the starters:
startersBEARS.png.cfed2ad5d0ee6cab1ae924764329cd9c.png


I don't think I have ever seen a fangame use this trio, so I will!!

And now the last part, Pokémon Rebalancing, I said in the main thread I was gonna rebalance every Pokémon and I will still do it.
I currently have touched upon every single Gen 1 and Gen 2 Pokémon, its mostly based on Drayano hacks, but I also did some things my way, here are some examples:

* = New move added to the level up movepool
** = Move replaced by another one in the same level

=====================
#186 Politoed
=====================
Stat Changes:
Attack: 75 >> 60
Defense: 75 >> 90
Total: 500 >> 500

Ability: Damp >> Icy Veins

0 Cosmic Power *
1 Bubblebeam
1 Hypnosis
1 Hail *
1 Perish Song
1 Water Spout *
1 Icy Wind *
1 Penance *
32 Swagger
38 Hail **
43 Baton Pass **
48 Hyper Voice
53 Ice Beam *
56 Light Screen *
60 Water Spout *

I gave Politoed Light Screen and Cosmic Power, so it can be slightly more tankier, and Baton Pass for it to do some memey strats with his team,giving him a more supportive role.
BUT!
I also gave him a new ability, called Icy Veins, this ability powers up water and ice-type moves in Hail, and also give Hail immunity.
Politoeds with this ability are capable of becoming more of a power house instead of a supporting role!
Water Spout is there for its ultimate water move.

================
#124 Jynx
================

Second Ability: Forewarn >> Cute Charm
Hidden Ability: Dry Skin >> Charming Touch

0 Wake Up Slap *
1 Draining Kiss
1 Perish Song
1 Pound
1 Lick
1 Lovely Kiss
1 Sweet Kiss *
1 Powder Snow
5 Lick
8 Lovely Kiss
8 Sweet Kiss *
11 Powder Snow
15 Double Slap
18 Ice Punch
21 Heart Stamp
25 Fake Tears **
28 Psyshock **
35 Frost Breath *
40 Aura Sphere *
44 Body Slam
49 Calm Mind **
55 Perish Song
60 Blizzard

For Jynx, I gave it some more special attack moves, and made Calm Mind a level up move, nothing too wild there.
But I also gave it a new ability called Charming Touch, this ability works like Poison Touch, but instead of poison, it infatuates the target.
Meaning that Lovely Kiss and Sweet Kiss will be way more stupid.

Have a good day everyone!
 
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Hello everyone!
After 5 long years (more or less), I have finally something I want to show people!
It's a small 1 gym long demo, nothing much.
In a certain way its just a tech-demo for me to test mechanics.
Hope you like it:

[Check main post for link]

Also! Join our discord if you want help or want to talk with other people:

https://discord.gg/9TTks3V

We are located in the same server as Pokémon Axis (btw, you should also play that fangame wink wink nudge budge)

Thank you :)
 
Last edited:
Updated main thread with a new bug fix patch:

Minor Bugs:
-> Fixed issue with stat changes overlay
-> Fixed a issue with Turbulence ability
-> Fixed bug with Emilys event outside of gym not working
-> Weak mons disobey orders

Please download the Core first, and then patch with these!
 
Last edited:
Added new patch to the main thread:

[RAR] Core:
https://******/RARDivulgence
[RAR] Patch:
https://******/RARDivulgencePatch

[ZIP] Core:
https://******/ZIPDivulgenceCore
[ZIP] Patch:
https://******/ZIPDivulgencePatch

Added:
-> Protein items now can give you enough EVs until you reach 252 in the desired stat
-> Decreased Woobats base Happiness from 70 to 50
-> Animations for:
-> Water
-> Flowers
-> New PC UI
-> New Continue screen UI
-> New Bag UI

Major Bug:
-> Fixed crash that would sometimes happen when opening the trainer card
-> If youre on an old save file, talk to the Shadow Man on the Connal Towns Pokecenter!

Minor Bugs:
-> Made Route 2 and 3 encounters be higher level
-> This is mostly for balancing and to flatten out the lvl curve a bit, and for easier exp
-> Lowered the max level of Combee (honey tree Pokémon), from lvl 32 to lvl8
-> Updated Cubchoos dialogue on the Craomaid Clearing
-> Chopper no longer looks at the player when staring at the TV
-> Fixed Gym Puzzle not being completable if you arent facing the correct way
-> Fixed a house in Connal Town teleporting an NPC around if you stay inside for too long (time of day event)
-> Losing to Emily should no longer cause Pokécenters heal you the moment you enter them
-> Got rid of bumping noise when you go inside lab with dad and take too long to skip text (i think tbh not sure, no easy way to fix this)
-> Changed what Emily says when you lose to her
-> Added some more maps to the list of maps you can see yourself in the Region Map
 
Last edited:
Recruitment:
We are recruiting!
So go on to this thread to know more!
Recruiting Spriters
==================================================================================
There is a small bug fix patch for game-z.exe on the Discord, so feel free to join.

https://discord.gg/9TTks3V

I also want to talk about that we got over 150 downloads o:
Thanks everyone that has played it so far!
Hopefully I can make the next big update soon, it will take you to the second gym + some story afterwards.
 
What's up y'all?!
I got a spicy update for you all:

[ZIP]:
https://******/ZIPDivulgence1-3

[RAR]:
https://******/RARDivulgence1-3

This fixed a lot of previous bugs, but it also adds a lot of new things, such as:

-> Multiple Save Files -> Seperated Terrains from Field effects -> Caterpie Trade -> Pokégear -> Planting Berries -> New sidequest -> Reworked EXP Bottles -> Custom Windowskins
and many more, please read the READ ME/ Patch Notes for info

EDIT: I am literaly an idiot, if you have downloaded once before, do it again, I fixed something.
 
Last edited:
Finished the demo, and I like it. Have to say that the beginning was a bit laggy, but overall, loving the story.
Maybe a bit of intro as to whom your friends are tho.
 
Seeing the evee expo today. I don't know about the game progres it's still going or stop but hope you guy's healthy
 
well since the eevee expo said "this year" this might be in later 2024 like huh.... September-october alike ?
 
Since this thread has been getting attention lately, I wanted to let you know that you can't use Discord as a file host anymore because links now expire after some time.
 
Just finished the demo. And one thing is that I couldn't seem to find the old rod quest anywhere. I talked to everyone I could have, but nothing happened.
 
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