The next build is finally out, 0.1.4, it took over a month but I finally got there.
I’m trying to think where to start, the biggest addition is the new level, SUMMER, which includes two acts, a new transformation, and multiple new enemies and mechanics. There are also a few updated mockups and sprites, so hopefully you all have fun looking at those.
I’m very curious to see what everyone thinks of these additions, and the current state of the game.
Big ol' Summary
- Added a new level with two acts (One act is locked on default)
- Added a new transformation
- Added two fishy enemies, a slime enemy, and the sponge puppy enemy
- Implemented unlockable acts, where a level changes when a certain act is beat, opening a path to a new act
- Spawners, to spawn an enemy or scene when set conditions are met
- Added lava
- Many adjustments made to the water balloon transformation and water in general
- A transformed player damaged in water will return to the surface
- Made new and improved mockups for all transformations
- Simple mockups for projectiles and enemies
- Added the ability to delete save files
- Squashed many, many bugs ;_;
This is also the first time an act in a level must be unlocked before being able to complete it. It’ll be tough for people to notice without cutscenes and stuff, but if you complete a specific act, it’ll unlock another and alter the level that act is in.
I also added the ability to wipe save data. I haven’t touched the save/load function so you can still use your old saves, I just figured people might want this feature if they wanna test the Level/Act unlocks.
So yeah, I’m glad I got to this point. I’ve still got a long ways to go, but I feel like I’m a few steps closer. I hope you all enjoy what I’ve got so far, and feedback is always more than appreciated!!
(ALso I don’t know if you guys would prefer if I include the itch link in every update post, or if yall are fine going to the top post to get the link >~>)