Progress report on the next level, the level prototype is almost done!! I thought about rushing it an getting a build out, but I decided to wait another week or more. Act 1 and Act 2 are beatable at the moment though!
I added the other additional stuff needed to make Act 1 feel a little more unique, like spawnboxes, rising lava, and a new, gooey enemy. Same for act 2, which is quite a contrast to act 1; a few new enemies and obstacles, and a lot of adjustments to get it working.
I still need to implement the expansion for the new transformation, I’ve just been doing measurements and making mockups to figure out how I want Googal to grow in this state.
I’m going to be really curious what you all think about the body’s form for this, it’s different and took some experimenting, but I’m liking how it’s turning out.
Speaking of transformation mockups, I’m wanting to create better mockups for the transformations before the next build, since I feel like it’s been stuck with the bare minimum for long enough. They’ll probably still be lacking some animations and sprites, but at least they’ll be way more enjoyable to look at.
Same goes for a lot of the new enemies I’ve added, they’re just reusing existing sprites, and I’d like to draw them some real mockups.
Oh, and I kinda figured out the enemies in water problem. It’s not the most pretty solution, and may be changed in the future, but it works decent enough.
Hoping to get a build out there soon, since I haven’t done one in a while, but it’ll probably take a bit to properly set things up.