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SOG PRAIRIE FIRE

ACROSS THE FENCE

RECON TEAM KNIFE

STANDARD OPERATING PROCEDURES

FOR ACROSS THE FENCE IN SINGLEPLAYER

WITH JOHNNYBOY’S SOG AI MOD

BY

D. J. TEO

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CONTENT

• Preface

• Recon Team (RT) Knife Team Configuration

• RT Knife Team Members Loadout and Special-to-type Mission

Equipment

• Pre-mission Activities at the Forward Operating Base (FOB)

• Activities upon Insertion into Area of Operations (AO)

• Patrol Tactics, Techniques and Procedures (TTP)

• TTPs for Locating, Marking, Identifying and Photographing North

Vietnamese Army (NVA) Sites

• Immediate Action Drills (IAD) upon Direct Contact with Enemy Forces

• Usage of Close Air Support (CAS)

• Calling for Extraction from AO

• Operating at Night

• Photographs of NVA Sites for Identification Purposes

• Afterword and Acknowledgements

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PREFACE

This Standard Operating Procedures (SOP) manual is a little project of mine to

guide myself (And others) to play the SOG Prairie Fire (SOG PF) Across The

Fence (ATF) persistent dynamic reconnaissance game mode by Savage Game

Design (SGD) for ARMA III in Singleplayer in as realistic and tactical a manner

as possible, while utilizing Johnnyboy’s amazing SOG AI mod.

SOG PF, ATF, and SOG AI allow players to experience the danger, fear and

intensity of running cross-border missions as a Military Assistance Command

Vietnam Studies and Observations Group (MACV SOG) Recon man in a very

well curated gaming medium, and I feel that the game should be played

realistically to fully embrace the experience.

There is no doubt that SOG PF by the SGD team is the most authentic MACV

SOG and Vietnam War experience brought to the PC gaming medium, or any

gaming medium for that matter. No other Vietnam War game comes close. Thus,

the game should be experienced in the most realistic and authentic way

possible.

While ATF is best experienced in a Multiplayer setting, Johnnyboy’s SOG AI

mod allows you to play it with a smart and immersive AI Recon Team. This

manual serves as a guide to play ATF with a SOG AI Recon Team. This guide

includes tips and tricks I learnt from playing ATF in both Singleplayer and

Multiplayer settings, reconnaissance and patrol techniques used by real MACV

SOG Recon veterans, as well as from my own military training and experiences.

Nothing in this guide is essential in any way in terms of playing ATF. It is

simply a guide to the way I play ATF with SOG AI to make the experience as

close to a SOG recon mission as possible, which is realistic, tactical, fun, and of

course, to provide some tips to succeed in these missions across the fence.

I hope readers enjoy flipping through this document and learn a tip or two to

enhance their Singleplayer ATF experience with Johnnyboy’s SOG AI mod.

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RECON TEAM (RT) KNIFE TEAM

CONFIGURATION

1. Recon Team (RT) Knife (My fictitious in-game MACV SOG

Reconnaissance Team) primarily operates as a six-man reconnaissance team,

in line with Savage Game Design’s (SGD) SOG Prairie Fire (SOG PF)

Across The Fence (ATF) game mode team size limitation. The team

composition is as follows:

1) One-Zero (Team Leader)

2) One-One (Machine Gunner/Medic)

3) One-Two (Radio Telephone Operator (RTO)/Rifleman)

4) Zero-One (Indigenous Team Leader/Demolitions)

5) Zero-Two (Point Man)

6) Zero-Three (Tail Gunner)

2. The roles and responsibilities for each team member are as follows:

1) One-Zero (Player): Responsible for leading the team, making tactical

decisions, and collecting photographic intelligence, marking locations,

and identifying North Vietnamese Army (NVA) sites found in the AO.

The One-Zero also carries the primary PRC-77 radio for calling CAS.

2) One-One (AI): Provides heavy firepower and is the main medic on

the team with the infinite-use Medi-kit.

3) One-Two (AI): Carries the team’s secondary PRC-77 radio for calling

CAS and provides medium-level firepower with his CAR-15.

4) Zero-One (AI): Provides medium-level firepower with his CAR-15

and is the team’s demolition man with the Toolkit.

5) Zero-Two (AI): Leads the team through the jungle, looking for signs

of the NVA or booby-traps along the team’s patrol route.

6) Zero-Three (AI): Covers the team’s rear during patrols and plants

mines on the team’s backtrail when pursued by NVA forces.

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RT KNIFE TEAM MEMBERS LOADOUT AND

SPECIAL-TO-TYPE MISSION EQUIPMENT

3. All team members of RT Knife are equipped to meet their mission-specific

roles. This chapter attempts to provide a basic loadout for the team to

execute and complete its mission across the fence. However, please note that

this is a non-exhaustive list and can be modified to the taste of individual

One-Zeros.

4. First is a list of common equipment for all team members. These are:

• URC-10 Emergency Radio x 1

• First Aid Kits x 12 (Minimum) [Except for One-One. One-One carries

an infinite-use Medi-kit and only one First Aid Kit]

• M-34 White Phosphorous (WP) Grenades x 2

• M-67 Fragmentation Grenades x 4-6

• V-40 Mini-grenades x 8-9

• White Smoke Grenade x 1

• Yellow Smoke Grenade x 1

• Purple Smoke Grenade x 1

• Red Smoke Grenade x 1

• M-18 Claymore Mine with WP Grenade Attached (Proximity) x 1-2

5. On top of the above equipment, each team member is equipped with their

own mission essential weapons, gear, and special-to-type items. The specific

equipment for each team member are:

1) One-Zero:

• CAR-15 with XM-203 Grenade Launcher x 1

• Browning Hi-power 9mm Pistol with Suppressor x 1

• CAR-15 Magazines (Assorted) x 20

• Hi-power Magazines x 2

• M433 40mm HEDP Rounds x 10

• PRC-77 Radio x 1

• Binoculars (In pack or in optics slot) x 1

• SOG 35mm Camera (In pack or in optics slot) x 1

• M-112 Breaching Charge x 1

• M-14 Toe-popper Mines x 5

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2) One-One

• SOG RPD x 1

• RPD Ammo Drums (Assorted) x 7

• Medi-kit x 1

3) One-Two

• CAR-15 x 1

• CAR-15 Magazines x 28

• PRC-77 Radio x 1

• M-112 Breaching Charge x 1

• M-14 Toe-popper Mines x 10

4) Zero-One

• CAR-15 x 1

• CAR-15 Magazines x 28

• M-112 Breaching Charge x 1

• M-14 Toe-popper Mines x 10

• Toolkit x 1

5) Zero-Two

• Type-56 x 1

• Type-56 Magazines x 28

• M-112 Breaching Charge x 1

• M-14 Toe-popper Mines x 10

6) Zero-Three:

• CAR-15 with XM-203 Grenade Launcher x 1

• CAR-15 Magazines (Assorted) x 24

• M433 40mm HEDP Rounds x 10

• M-14 Toe-popper Mines x 37

6. As of this writing, Johnnyboy has updated the SOG AI mod with an RT

Knife team that you can spawn which is based off my team configuration

and equipment set up elaborated in this and the previous chapter, as shown

on the next page. This makes it easier for those who would like to replicate

my team set up. (Thanks a lot, Johnnyboy!)