<mediawiki xmlns="http://www.mediawiki.org/xml/export-0.11/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.mediawiki.org/xml/export-0.11/ http://www.mediawiki.org/xml/export-0.11.xsd" version="0.11" xml:lang="en">
  <siteinfo>
    <sitename>Runouw Wiki</sitename>
    <dbname>runouw</dbname>
    <base>https://runouw.fandom.com/wiki/Runouw_Wiki</base>
    <generator>MediaWiki 1.43.1</generator>
    <case>first-letter</case>
    <namespaces>
      <namespace key="-2" case="first-letter">Media</namespace>
      <namespace key="-1" case="first-letter">Special</namespace>
      <namespace key="0" case="first-letter" />
      <namespace key="1" case="first-letter">Talk</namespace>
      <namespace key="2" case="first-letter">User</namespace>
      <namespace key="3" case="first-letter">User talk</namespace>
      <namespace key="4" case="first-letter">Runouw Wiki</namespace>
      <namespace key="5" case="first-letter">Runouw Wiki talk</namespace>
      <namespace key="6" case="first-letter">File</namespace>
      <namespace key="7" case="first-letter">File talk</namespace>
      <namespace key="8" case="first-letter">MediaWiki</namespace>
      <namespace key="9" case="first-letter">MediaWiki talk</namespace>
      <namespace key="10" case="first-letter">Template</namespace>
      <namespace key="11" case="first-letter">Template talk</namespace>
      <namespace key="12" case="first-letter">Help</namespace>
      <namespace key="13" case="first-letter">Help talk</namespace>
      <namespace key="14" case="first-letter">Category</namespace>
      <namespace key="15" case="first-letter">Category talk</namespace>
      <namespace key="110" case="first-letter">Forum</namespace>
      <namespace key="111" case="first-letter">Forum talk</namespace>
      <namespace key="420" case="first-letter">GeoJson</namespace>
      <namespace key="421" case="first-letter">GeoJson talk</namespace>
      <namespace key="500" case="first-letter">User blog</namespace>
      <namespace key="501" case="first-letter">User blog comment</namespace>
      <namespace key="502" case="first-letter">Blog</namespace>
      <namespace key="503" case="first-letter">Blog talk</namespace>
      <namespace key="828" case="first-letter">Module</namespace>
      <namespace key="829" case="first-letter">Module talk</namespace>
      <namespace key="1200" case="first-letter">Message Wall</namespace>
      <namespace key="1201" case="first-letter">Thread</namespace>
      <namespace key="1202" case="first-letter">Message Wall Greeting</namespace>
      <namespace key="2900" case="first-letter">Map</namespace>
      <namespace key="2901" case="first-letter">Map talk</namespace>
    </namespaces>
  </siteinfo>
  <page>
    <title>Super Mario 63</title>
    <ns>0</ns>
    <id>2058</id>
    <revision>
      <id>3967</id>
      <timestamp>2014-12-03T09:19:20Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <comment>First Version</comment>
      <origin>3967</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1615" sha1="igqo7jni6v6tpe9sbdoc0j2ivstvdo3" xml:space="preserve">=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to all the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from several of them. However, various versions are still available from secondary sources, as well as Runouw's own website.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=How to Play=

[[Super Mario 63 Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;
[[Super Mario 63 LD Guide]]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the most recent addition of Thwomps and Fire Jets.</text>
      <sha1>igqo7jni6v6tpe9sbdoc0j2ivstvdo3</sha1>
    </revision>
    <revision>
      <id>3968</id>
      <parentid>3967</parentid>
      <timestamp>2014-12-03T09:20:14Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <comment>Adding categories</comment>
      <origin>3968</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1651" sha1="3g9hessh64mo5yzqh9940nydzkd4vom" xml:space="preserve">=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to all the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from several of them. However, various versions are still available from secondary sources, as well as Runouw's own website.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=How to Play=

[[Super Mario 63 Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;
[[Super Mario 63 LD Guide]]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the most recent addition of Thwomps and Fire Jets.
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>3g9hessh64mo5yzqh9940nydzkd4vom</sha1>
    </revision>
    <revision>
      <id>3980</id>
      <parentid>3968</parentid>
      <timestamp>2014-12-03T16:19:24Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>tweak to links</comment>
      <origin>3980</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1657" sha1="tpyfu5e7j523yftw9wcvjgomfc06nja" xml:space="preserve">=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to all the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from several of them. However, various versions are still available from secondary sources, as well as Runouw's own website.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=Guides=

[[Super Mario 63 Play Guide]]&lt;br /&gt;
[[Super Mario 63 LD Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the most recent addition of Thwomps and Fire Jets.
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>tpyfu5e7j523yftw9wcvjgomfc06nja</sha1>
    </revision>
    <revision>
      <id>3984</id>
      <parentid>3980</parentid>
      <timestamp>2014-12-04T17:44:40Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>expanding LD in guide link</comment>
      <origin>3984</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1691" sha1="1afjchpyxxg4ihdkcyn0g8jd12cltak" xml:space="preserve">=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to all the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from several of them. However, various versions are still available from secondary sources, as well as Runouw's own website.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=Guides=

[[Super Mario 63 Play Guide]]&lt;br /&gt;
[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the most recent addition of Thwomps and Fire Jets.
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>1afjchpyxxg4ihdkcyn0g8jd12cltak</sha1>
    </revision>
    <revision>
      <id>3988</id>
      <parentid>3984</parentid>
      <timestamp>2014-12-04T18:43:22Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>added the needsmore</comment>
      <origin>3988</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="1705" sha1="iqgvytfevyx5relnjza19bzg52cvene" xml:space="preserve">=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to all the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from several of them. However, various versions are still available from secondary sources, as well as Runouw's own website.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=Guides=

[[Super Mario 63 Play Guide]]&lt;br /&gt;
[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the most recent addition of Thwomps and Fire Jets.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>iqgvytfevyx5relnjza19bzg52cvene</sha1>
    </revision>
    <revision>
      <id>4078</id>
      <parentid>3988</parentid>
      <timestamp>2014-12-11T15:50:25Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>Added infobox</comment>
      <origin>4078</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2406" sha1="nejohaq1vwg0v35qm2k4efplgexevl5" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art (With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  May 18th, 2012
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
=Guides=

[[Super Mario 63 Play Guide]]&lt;br /&gt;
[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>nejohaq1vwg0v35qm2k4efplgexevl5</sha1>
    </revision>
    <revision>
      <id>4079</id>
      <parentid>4078</parentid>
      <timestamp>2014-12-11T15:53:17Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>added Yahoo Search</comment>
      <origin>4079</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2640" sha1="c4muen3iuxcyriv2oy4sumontl1vqp4" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.
=Where to Find It=
[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
=Guides=

[[Super Mario 63 Play Guide]]&lt;br /&gt;
[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]&lt;br /&gt;
[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]&lt;br /&gt;

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>c4muen3iuxcyriv2oy4sumontl1vqp4</sha1>
    </revision>
    <revision>
      <id>4134</id>
      <parentid>4079</parentid>
      <timestamp>2014-12-16T04:25:05Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>Switched links to bullet lists</comment>
      <origin>4134</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2638" sha1="3earh9l5ew6s2ajcfkt0psnqb5r0cnb" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

=Where to Find It=
[*][http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
[*][https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
[*][[Super Mario 63 Play Guide]]
[*][[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
[*][http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>3earh9l5ew6s2ajcfkt0psnqb5r0cnb</sha1>
    </revision>
    <revision>
      <id>4135</id>
      <parentid>4134</parentid>
      <timestamp>2014-12-16T04:26:09Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>forgot this wasn't BBCode...</comment>
      <origin>4135</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2628" sha1="r35e3ffdofcmrm7inz7u2f4pc3uxahs" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>r35e3ffdofcmrm7inz7u2f4pc3uxahs</sha1>
    </revision>
    <revision>
      <id>4253</id>
      <parentid>4135</parentid>
      <timestamp>2015-01-01T15:04:38Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>Added LD Only Version Link</comment>
      <origin>4253</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="2744" sha1="ognzh744j9nkpmzrq1eju8z0fnqvbdv" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000  Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>ognzh744j9nkpmzrq1eju8z0fnqvbdv</sha1>
    </revision>
    <revision>
      <id>5103</id>
      <parentid>4253</parentid>
      <timestamp>2016-02-05T21:02:14Z</timestamp>
      <contributor>
        <username>ThePowerOfShrooms</username>
        <id>26883531</id>
      </contributor>
      <origin>5103</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3052" sha1="po1f6rdzaetgiroqcsjt9tt7qx6kant" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newground version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000  Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>po1f6rdzaetgiroqcsjt9tt7qx6kant</sha1>
    </revision>
    <revision>
      <id>5388</id>
      <parentid>5103</parentid>
      <timestamp>2018-06-13T01:47:30Z</timestamp>
      <contributor>
        <username>ING0TZ</username>
        <id>32053768</id>
      </contributor>
      <origin>5388</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3053" sha1="4hibnolkpo5euynprn24hix0kzvmn1x" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000  Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>4hibnolkpo5euynprn24hix0kzvmn1x</sha1>
    </revision>
    <revision>
      <id>5411</id>
      <parentid>5388</parentid>
      <timestamp>2018-09-23T19:15:16Z</timestamp>
      <contributor>
        <username>Warkadoo</username>
        <id>36997989</id>
      </contributor>
      <comment>mario with luigi</comment>
      <origin>5411</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3068" sha1="49cf2wcjgtgpgllnk304p273yjy7avb" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario and Mario only, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000  Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>49cf2wcjgtgpgllnk304p273yjy7avb</sha1>
    </revision>
    <revision>
      <id>5454</id>
      <parentid>5411</parentid>
      <timestamp>2019-08-05T02:23:58Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>correcting Mario and Luigi topic</comment>
      <origin>5454</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3105" sha1="ngtdxsg9a501kpeclp6xr7lpofelhig" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect. 

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000  Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>ngtdxsg9a501kpeclp6xr7lpofelhig</sha1>
    </revision>
    <revision>
      <id>5472</id>
      <parentid>5454</parentid>
      <timestamp>2019-10-05T22:56:27Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>Adding version history table. Other users are encouraged to add information.</comment>
      <origin>5472</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3979" sha1="2rwxq3uecp8s415w4s7w1gs5g8ssnbx" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 64
| 2006
|
| Demo version
| 
|-
| Super Mario Sunshine 128
| 2007
|
|
| 
|-
| Super Mario Sunshine 128
| 2007
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
| Last version prior to rename.
| 
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|
| 
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>2rwxq3uecp8s415w4s7w1gs5g8ssnbx</sha1>
    </revision>
    <revision>
      <id>5476</id>
      <parentid>5472</parentid>
      <timestamp>2019-10-05T22:57:34Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ Table column line fix.</comment>
      <origin>5476</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3991" sha1="mfzyl8gnl6d7xu034um6gdkbckvr2zg" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 64
| 2006
|
| Demo version
| 
|
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| 
|-
| Super Mario Sunshine 128
| 2007
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
| Last version prior to rename.
| 
|
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|
| 
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>mfzyl8gnl6d7xu034um6gdkbckvr2zg</sha1>
    </revision>
    <revision>
      <id>5477</id>
      <parentid>5476</parentid>
      <timestamp>2019-10-05T22:58:01Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ 2 Videos in correct column/cell.</comment>
      <origin>5477</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3991" sha1="hjlswuw09t7ihonlfan3jnd90jlr5hx" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 64
| 2006
|
| Demo version
| 
|
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| 
|-
| Super Mario Sunshine 128
| 2007
| 
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|
| 
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>hjlswuw09t7ihonlfan3jnd90jlr5hx</sha1>
    </revision>
    <revision>
      <id>5478</id>
      <parentid>5477</parentid>
      <timestamp>2019-10-06T11:48:33Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ [[Super Mario Sunshine 64]] is not an earlier version of Super Mario 63, but rather a predecessor.</comment>
      <origin>5478</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="3933" sha1="sa1hiepag3clkde8kimsclzisnfpizj" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| 
|-
| Super Mario Sunshine 128
| 2007
| 
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|
| 
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>sa1hiepag3clkde8kimsclzisnfpizj</sha1>
    </revision>
    <revision>
      <id>5479</id>
      <parentid>5478</parentid>
      <timestamp>2019-10-06T11:54:37Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ Adding another version + 2 SWF links.</comment>
      <origin>5479</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4326" sha1="h5oytqjkdpprikc8ri730zq70ytkvx8" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
| 
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
| 
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>h5oytqjkdpprikc8ri730zq70ytkvx8</sha1>
    </revision>
    <revision>
      <id>5480</id>
      <parentid>5479</parentid>
      <timestamp>2019-10-06T12:24:08Z</timestamp>
      <contributor>
        <ip>84.147.41.83</ip>
      </contributor>
      <comment>/* Versions */ Using embeddable URLs.</comment>
      <origin>5480</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4336" sha1="k5ca0uenumbbqivw3r2picuswd17sks" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
| 
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236im_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
| 
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
| 
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>k5ca0uenumbbqivw3r2picuswd17sks</sha1>
    </revision>
    <revision>
      <id>5481</id>
      <parentid>5480</parentid>
      <timestamp>2019-10-06T12:25:21Z</timestamp>
      <contributor>
        <ip>84.147.41.83</ip>
      </contributor>
      <comment>/* Versions */ “if_” URL works.</comment>
      <origin>5481</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4333" sha1="713enbedoe27zsqsd647o3lhv4noyce" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="wikitable sortable"
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}

{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>713enbedoe27zsqsd647o3lhv4noyce</sha1>
    </revision>
    <revision>
      <id>5482</id>
      <parentid>5481</parentid>
      <timestamp>2019-10-06T13:23:04Z</timestamp>
      <contributor>
        <ip>84.147.41.83</ip>
      </contributor>
      <comment>/* Versions */ Adding encouragement notice for editors.</comment>
      <origin>5482</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4471" sha1="7cfxhqsfr6j9otd7k29du1ll47o7s04" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="article-table"
|'''&lt;span style="font-size:20px"&gt;You are encouraged to add missing information to the table.&lt;/span&gt;'''
{|
|+Version history of Super Mario 63
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}
|}{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>7cfxhqsfr6j9otd7k29du1ll47o7s04</sha1>
    </revision>
    <revision>
      <id>5483</id>
      <parentid>5482</parentid>
      <timestamp>2019-10-06T13:23:58Z</timestamp>
      <contributor>
        <ip>84.147.41.83</ip>
      </contributor>
      <comment>/* Versions */ Fixing table layout.</comment>
      <origin>5483</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4505" sha1="njuyg1ngjltweq0kr9dcfskm6of0t82" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
{| class="article-table"
|'''&lt;span style="font-size:20px"&gt;You are encouraged to add missing information to the table.&lt;/span&gt;'''
|}
{| class="sortable wikitable"
|+Version history of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>njuyg1ngjltweq0kr9dcfskm6of0t82</sha1>
    </revision>
    <revision>
      <id>5484</id>
      <parentid>5483</parentid>
      <timestamp>2019-10-18T17:38:44Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ Improved edit encouragement style.</comment>
      <origin>5484</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="4692" sha1="kqu4qaokwfznj9bb1fvade59v9g4f8s" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
! Video link(s)
! SWF link
|-
| Super Mario Sunshine 128
| 2007
|
|
|
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|
|
|52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars and 64 shine sprites.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|2012-11-26
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>kqu4qaokwfznj9bb1fvade59v9g4f8s</sha1>
    </revision>
    <revision>
      <id>5485</id>
      <parentid>5484</parentid>
      <timestamp>2019-10-18T17:47:30Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ Adding more information and links to the table.</comment>
      <origin>5485</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5008" sha1="isd5nwj4yayjatxptjeljjy930cqz76" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===
&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>isd5nwj4yayjatxptjeljjy930cqz76</sha1>
    </revision>
    <revision>
      <id>5486</id>
      <parentid>5485</parentid>
      <timestamp>2019-10-18T17:52:35Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ New table for documenting spin-off verisions.</comment>
      <origin>5486</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5475" sha1="gstw029xewea8kmg3ggtjfu9u7upl02" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===

&lt;center&gt;{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
|-
| Level designer edition
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|}




{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>gstw029xewea8kmg3ggtjfu9u7upl02</sha1>
    </revision>
    <revision>
      <id>5487</id>
      <parentid>5486</parentid>
      <timestamp>2019-10-19T04:12:05Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ New column for file size.</comment>
      <origin>5487</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5527" sha1="2ho4ma8n3mdn14jhh5a37srh3afs6m3" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===

&lt;center&gt;{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}




{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>2ho4ma8n3mdn14jhh5a37srh3afs6m3</sha1>
    </revision>
    <revision>
      <id>5488</id>
      <parentid>5487</parentid>
      <timestamp>2019-10-19T04:12:33Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ Corrupted table fixed.</comment>
      <origin>5488</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5528" sha1="d7q44r7gw0mda1pbnfafp7w228rcsp6" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}




{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>d7q44r7gw0mda1pbnfafp7w228rcsp6</sha1>
    </revision>
    <revision>
      <id>5489</id>
      <parentid>5488</parentid>
      <timestamp>2019-10-19T20:26:26Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ Adding another URL and size.</comment>
      <origin>5489</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5684" sha1="h0w2y5jrr830ra1mdqttatv7vouwxla" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
===Versions===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_Mario_63__2009_.swf](2012 version despite ''2009'' in file name)
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}




{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>h0w2y5jrr830ra1mdqttatv7vouwxla</sha1>
    </revision>
    <revision>
      <id>5490</id>
      <parentid>5489</parentid>
      <timestamp>2019-10-19T20:42:32Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ Width fix.</comment>
      <origin>5490</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5740" sha1="2jeb9ap5yanq08kotq08kla0zbrlp3s" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.
&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes
&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=50px scope=col |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_Mario_63__2009_.swf] &lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes
&lt;sub&gt;and distinctions&lt;/sub&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}


{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>2jeb9ap5yanq08kotq08kla0zbrlp3s</sha1>
    </revision>
    <revision>
      <id>5491</id>
      <parentid>5490</parentid>
      <timestamp>2019-10-19T20:55:46Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>CSS table width control.</comment>
      <origin>5491</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5814" sha1="rdzo8s820ornpsz5m6c4cnhmd2s4ioy" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_Mario_63__2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br/&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>rdzo8s820ornpsz5m6c4cnhmd2s4ioy</sha1>
    </revision>
    <revision>
      <id>5492</id>
      <parentid>5491</parentid>
      <timestamp>2019-10-19T20:57:58Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>Breaking file names manually.</comment>
      <origin>5492</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5863" sha1="8cl3xqvo1ps0ak6fpe16qr4t56norac" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| [http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario-&lt;br&gt;sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_&lt;br&gt;Super_&lt;br&gt;Mario_&lt;br&gt;63__&lt;br&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br/&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>8cl3xqvo1ps0ak6fpe16qr4t56norac</sha1>
    </revision>
    <revision>
      <id>5493</id>
      <parentid>5492</parentid>
      <timestamp>2019-10-19T21:01:29Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <minor/>
      <comment>/* Versions */ Adding third video ( NFqOXM0zJD8 ).</comment>
      <origin>5493</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5923" sha1="74ul6irtfjlr37wdl8miah6zpytvd94" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br/&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>74ul6irtfjlr37wdl8miah6zpytvd94</sha1>
    </revision>
    <revision>
      <id>5494</id>
      <parentid>5493</parentid>
      <timestamp>2019-10-19T21:04:54Z</timestamp>
      <contributor>
        <username>CaptainTech7</username>
        <id>43738423</id>
      </contributor>
      <comment>/* Versions */ Mentioning “first version with Bowser's castle”.</comment>
      <origin>5494</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="5943" sha1="iaqe4slzpemufeuvztmacyw7covubzn" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>iaqe4slzpemufeuvztmacyw7covubzn</sha1>
    </revision>
    <revision>
      <id>5505</id>
      <parentid>5494</parentid>
      <timestamp>2019-12-27T23:38:26Z</timestamp>
      <contributor>
        <ip>86.80.247.103</ip>
      </contributor>
      <comment>/* Versions */</comment>
      <origin>5505</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6283" sha1="7ex63vtxoimhswr3os265wake3vjnz2" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|25-12-19
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>7ex63vtxoimhswr3os265wake3vjnz2</sha1>
    </revision>
    <revision>
      <id>5507</id>
      <parentid>5505</parentid>
      <timestamp>2019-12-30T06:17:42Z</timestamp>
      <contributor>
        <ip>99.22.54.85</ip>
      </contributor>
      <origin>5507</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6285" sha1="50hhedukmob2ub1g0xrsk9a0qioh0co" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>50hhedukmob2ub1g0xrsk9a0qioh0co</sha1>
    </revision>
    <revision>
      <id>5509</id>
      <parentid>5507</parentid>
      <timestamp>2020-01-09T20:31:33Z</timestamp>
      <contributor>
        <ip>2804:7F4:F880:C400:B5B9:C5B7:F887:ACCA</ip>
      </contributor>
      <comment>/* Versions */</comment>
      <origin>5509</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6646" sha1="s42bvtm85l63xpu3ytz9mlnimmkmg58" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
| Last version prior to rename.
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>s42bvtm85l63xpu3ytz9mlnimmkmg58</sha1>
    </revision>
    <revision>
      <id>5510</id>
      <parentid>5509</parentid>
      <timestamp>2020-01-09T20:48:02Z</timestamp>
      <contributor>
        <ip>179.180.39.246</ip>
      </contributor>
      <origin>5510</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="6889" sha1="64aexcp7zdj9wcgtuhtxmjea7228hk9" xml:space="preserve">{{infobox game
| name = Super Mario 63
| image = Image:SM63Infobox.png
| imagewidth = 180
| caption = SM63
| original_work = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format = Flash
| released = 2009
| updated =  [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no = Yes
| series_yes_no = No
| number_of_players = 1
| main_link = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
=Info=
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}



{{NeedsMore}}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>64aexcp7zdj9wcgtuhtxmjea7228hk9</sha1>
    </revision>
    <revision>
      <id>5513</id>
      <parentid>5510</parentid>
      <timestamp>2020-01-16T01:36:31Z</timestamp>
      <contributor>
        <username>Yoshi1219</username>
        <id>25877114</id>
      </contributor>
      <minor/>
      <comment>Just a cleanup, nothing major.</comment>
      <origin>5513</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7145" sha1="tk9veb3z2yg0hqd6gf09sko08oowwzq" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
'''''__NOTOC__'''''
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>tk9veb3z2yg0hqd6gf09sko08oowwzq</sha1>
    </revision>
    <revision>
      <id>5514</id>
      <parentid>5513</parentid>
      <timestamp>2020-01-16T01:36:55Z</timestamp>
      <contributor>
        <username>Yoshi1219</username>
        <id>25877114</id>
      </contributor>
      <origin>5514</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7135" sha1="mh3wmuxu2xb6togqubp4pi6xh8einn8" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>mh3wmuxu2xb6togqubp4pi6xh8einn8</sha1>
    </revision>
    <revision>
      <id>5531</id>
      <parentid>5514</parentid>
      <timestamp>2020-02-01T15:05:36Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>I added a download link to SM63 LD version only on spin-offs</comment>
      <origin>5531</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7221" sha1="r6ksdb8nxr9nw4hs0igodxuu8zeiusp" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+Version history of Super Mario 63 (incomplete yet)
|-
! Name
! Release date
! width=300px | Changes
! width=300px | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width=10px scope=col style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>r6ksdb8nxr9nw4hs0igodxuu8zeiusp</sha1>
    </revision>
    <revision>
      <id>5532</id>
      <parentid>5531</parentid>
      <timestamp>2020-02-01T15:27:12Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Added 2020 Vers. to game table.</comment>
      <origin>5532</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7455" sha1="apkfemfw9a1cpb6cp2laud8kw19knvv" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://drive.google.com/file/d/1sP_f7w8ZIegkiYcgRvX9CjTF6NBVdIOj/view?usp=sharing Super Mario 63 (2020 Vers.)]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>apkfemfw9a1cpb6cp2laud8kw19knvv</sha1>
    </revision>
    <revision>
      <id>5533</id>
      <parentid>5532</parentid>
      <timestamp>2020-02-04T12:35:28Z</timestamp>
      <contributor>
        <ip>83.99.233.95</ip>
      </contributor>
      <comment>yay is super mario 64 not super mario 64</comment>
      <origin>5533</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7456" sha1="28civ9gbar93kenyp2xzqwzuu96dok5" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 64''' is a fan-game inspired by Nintendo's ''Super Mario 63''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://drive.google.com/file/d/1sP_f7w8ZIegkiYcgRvX9CjTF6NBVdIOj/view?usp=sharing Super Mario 63 (2020 Vers.)]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>28civ9gbar93kenyp2xzqwzuu96dok5</sha1>
    </revision>
    <revision>
      <id>5534</id>
      <parentid>5533</parentid>
      <timestamp>2020-02-04T14:44:12Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Fixed download link</comment>
      <origin>5534</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7459" sha1="j9hpq75oom817o1w01qdurrw0kk3q9i" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 64''' is a fan-game inspired by Nintendo's ''Super Mario 63''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://drive.google.com/file/d/1GsHsOa2PSIMbjIoWy6oYcfL_309vNM_3/view?usp=sharing Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>j9hpq75oom817o1w01qdurrw0kk3q9i</sha1>
    </revision>
    <revision>
      <id>5535</id>
      <parentid>5534</parentid>
      <timestamp>2020-02-04T15:24:08Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>So sorry, the old link didn't work again so I fixed it and now it works</comment>
      <origin>5535</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7464" sha1="dnibcgudgamown0iwtpyjyo1sycim9b" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 64''' is a fan-game inspired by Nintendo's ''Super Mario 63''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/qg0lsf37ouecyjl/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>dnibcgudgamown0iwtpyjyo1sycim9b</sha1>
    </revision>
    <revision>
      <id>5536</id>
      <parentid>5535</parentid>
      <timestamp>2020-02-07T20:10:50Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Corrected, Super Mario (changed from 64 to 63) is a fan-game inspired by Super Mario (changed from 63 to 64).</comment>
      <origin>5536</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7464" sha1="52hldg5xbb3d7cizki4w1u7y9ybcymp" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/qg0lsf37ouecyjl/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>52hldg5xbb3d7cizki4w1u7y9ybcymp</sha1>
    </revision>
    <revision>
      <id>5537</id>
      <parentid>5536</parentid>
      <timestamp>2020-02-11T18:28:23Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Added updated Version of Super Mario 63 2020 Vers.</comment>
      <origin>5537</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7464" sha1="nsjuq1gmk6zh39x8avlxgin11ag326y" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/53f0osod02pkuf6/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>nsjuq1gmk6zh39x8avlxgin11ag326y</sha1>
    </revision>
    <revision>
      <id>5538</id>
      <parentid>5537</parentid>
      <timestamp>2020-02-16T17:54:10Z</timestamp>
      <contributor>
        <ip>82.61.194.79</ip>
      </contributor>
      <comment>Added update to 2020 Vers.</comment>
      <origin>5538</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7464" sha1="jejolcpyzhwpmpc74hxnhyzu1ywq2pv" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM64 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''


{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>jejolcpyzhwpmpc74hxnhyzu1ywq2pv</sha1>
    </revision>
    <revision>
      <id>5539</id>
      <parentid>5538</parentid>
      <timestamp>2020-02-17T14:46:41Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <minor/>
      <origin>5539</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7507" sha1="ou7jhaugc9kukdnacg8vhm8aw7lvqie" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''
* None (Some old versions and 2020 version)

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>ou7jhaugc9kukdnacg8vhm8aw7lvqie</sha1>
    </revision>
    <revision>
      <id>5540</id>
      <parentid>5539</parentid>
      <timestamp>2020-02-17T14:57:16Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Added working link of the 2012 Vers. (Because the old one didn't work).</comment>
      <origin>5540</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7511" sha1="12uovx44kal0pc8jxfv2nei03f4q55m" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[http://web.archive.org/save/_embed/http://www.juggernart.com/games/free-online-platformer-games/super-mario- super-mario-sunshine-128.swf]
|5.1 MB
|-
| Super Mario Sunshine 128
| 2007
|
First version with Bowser's castle.
|
| [https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|
|
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First final version with 64 stars, 64 shine sprites and level designer.
|
|
|
|-
| Super Mario 63
|2009-07-23
| Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches. Skippable preloader animation if loading finished.
|
|
|
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''
* None (Some old versions and 2020 version)

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>12uovx44kal0pc8jxfv2nei03f4q55m</sha1>
    </revision>
    <revision>
      <id>5541</id>
      <parentid>5540</parentid>
      <timestamp>2020-02-17T15:36:07Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Completed Version downloades table.</comment>
      <origin>5541</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7403" sha1="aijjql7j0lvcbr770q5qq98csu68851" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf 498969_Super_]

[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Mario_63_]

[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf _2009_.swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Demo animation
|
|
|
|
|
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>aijjql7j0lvcbr770q5qq98csu68851</sha1>
    </revision>
    <revision>
      <id>5542</id>
      <parentid>5541</parentid>
      <timestamp>2020-02-17T15:53:21Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Added Korean Version to table.</comment>
      <origin>5542</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7367" sha1="5pjqy9x5elj2dcbwgyf444kmf434w2s" xml:space="preserve">{{NeedsMore}}
----
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM64

was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>5pjqy9x5elj2dcbwgyf444kmf434w2s</sha1>
    </revision>
    <revision>
      <id>5546</id>
      <parentid>5542</parentid>
      <timestamp>2020-03-06T22:07:43Z</timestamp>
      <contributor>
        <username>Yoshi Mariio</username>
        <id>31514507</id>
      </contributor>
      <minor/>
      <comment>Small fix</comment>
      <origin>5546</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7370" sha1="a8f3sumecpv1aa4yxdxnzv5ljavc6t3" xml:space="preserve">{{NeedsMore}}----

{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed uselss assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new feature the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>a8f3sumecpv1aa4yxdxnzv5ljavc6t3</sha1>
    </revision>
    <revision>
      <id>5550</id>
      <parentid>5546</parentid>
      <timestamp>2020-03-06T22:11:59Z</timestamp>
      <contributor>
        <username>Yoshi Mariio</username>
        <id>31514507</id>
      </contributor>
      <minor/>
      <comment>fixed 2 very minor grammar errors</comment>
      <origin>5550</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7372" sha1="27m2kkpc77fzjlh82hkkw0xwrqu6r0l" xml:space="preserve">{{NeedsMore}}----

{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/12zxvdezacaqijc/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>27m2kkpc77fzjlh82hkkw0xwrqu6r0l</sha1>
    </revision>
    <revision>
      <id>5552</id>
      <parentid>5550</parentid>
      <timestamp>2020-03-08T20:50:37Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <comment>Added new updated version of the 2020 Vers.</comment>
      <origin>5552</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7371" sha1="573a9ro95icpajyozl7bxj310p7l1na" xml:space="preserve">{{NeedsMore}}----

{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

=== Versions ===

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>573a9ro95icpajyozl7bxj310p7l1na</sha1>
    </revision>
    <revision>
      <id>5554</id>
      <parentid>5552</parentid>
      <timestamp>2020-04-24T12:10:53Z</timestamp>
      <contributor>
        <ip>71.213.86.30</ip>
      </contributor>
      <comment>i asked if anyone wanted to share level codes</comment>
      <origin>5554</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7418" sha1="o62uukuct1le6bm271g4a2micrprruw" xml:space="preserve">{{NeedsMore}}

{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

LEVEL CODES

hi and if you want we could share level codes here :)

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>o62uukuct1le6bm271g4a2micrprruw</sha1>
    </revision>
    <revision>
      <id>5555</id>
      <parentid>5554</parentid>
      <timestamp>2020-04-24T12:14:21Z</timestamp>
      <contributor>
        <ip>71.213.86.30</ip>
      </contributor>
      <comment>i sent a level code</comment>
      <origin>5555</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11238" sha1="fi63arr5n12cmwtiirvzcc43wnt755k" xml:space="preserve">{{NeedsMore}}

{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update. 

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

LEVEL CODES

hi and if you want we could share level codes here :)

200x40~0*38*2K2M0*2*4K0*35*2K2M0*2*4K0*35*2K2M0*2*4K0*35*2K2M0*2*4K0*35*2T2Z0*44*320*39*320*35*32*3*04K0*38*32*2*0*33*2S2Y0*3*320*34*2K2M0*3*4K0*34*2K2M0*3*4K0*34*2K2M0*38*2K2M0*2*32*3*0*33*2K2M0*4*4K0*33*2K2M0*4*320*33*2K2M0*5*320*32*2K2M0*4*320*33*2K2M0*3*324K0*33*2K2M32*2*4K*3*0*33*2K2M0*4*320*33*2K2M0*2*32*3*0*29*2S2Y*3*2[2M0*3*4K0*30*2K2M*5*0*3*4K0*30*4N4K*3*2K2M0*4*320*30*4N4K*2*2K2M0*4*320*31*4N4K2K2M0320*2*320*32*4N2K2M0320*2*4K0*20*2S2Y2q0*10*2K2M0*4*320*16*4u*4*2K2M2o0*10*2K2M0*3*32*2*0*16*4u*4*2K2M2o0*10*2K2M0*3*320*17*4u*2*0*2*2K2M2o0*10*2K2M0*3*4K0*17*4u*2*0*2*2K2M2o0*10*2K2M0*3*4K0*17*4u*4*2K2M2o0*10*2K2M0*21*4u*4*2K2M2o0*10*2K2M0*25*2K2M2o0*10*2K2M0*25*2K2M2o0*10*2K2M0*25*2T2Z2p0*10*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*38*2K2M0*37*4l2K2M0*37*3P2K2M0*37*4k2K2M0*37*2i2k2M0*37*2j2l2M0*38*2K2M0*38*2K2M0*37*4O2K2M0*36*4O4K2K2M0*35*4O4K*2*2K2M0*34*4O4K*3*2K2M0*33*4O4K*4*2K2M0*32*4O4K*5*2K2M0*25*3P0*6*4K*6*2K2M0*32*2K2M*7*0*32*2K2M*7*0*32*2T2Z*6*2M0*39*2M0*39*2M2Y*17*2w0*3*2S2Y*7*2q0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*9*2M*18*2o0*3*2K2M*7*2o0*2*2S2Y*6*2M*18*2u2Y*3*2[2M*7*2o0*2*2K2t2Z*5*2\2M*29*2o0*2*2K2o0*5*2K2Z*29*2p0*2*2K2o0*5*2K0*32*2K2o0*5*2K0*32*2K2o0*5*2K0*32*2T2p0*5*2K0*39*2K0*39*2K0*39*2K0*39*2K0*39*2K0*39*2K0*39*2K0*39*2K5f*14*0*25*2K5f*14*0*25*2K5f*14*0*25*2K5f5z0*3*5y5d5f*7*0*25*2K5f0*5*5t5f*7*0*24*4O2K5f0*5*5d5f*7*0*23*4O4K2K5f0*5*5u5f*7*0*22*4O4K*2*2K5f620*4*5d5f*7*0*21*4O4K*3*2K5f0*5*5p5f*7*0*20*4O4K*4*2K5f0*5*5q5f*7*0*19*4O4K*5*2[5f5{0*4*5d5f*7*0*19*2K2M*3*4K2M*2*5f5z0*4*5d5f*7*0*19*2K4K*3*2M4K2M5f0*5*5d5f*7*0*19*4K*2*2M*3*4K2M5f0*5*655f*7*0*19*4K2M4K*2*2M*3*0*6*69655f*6*0*19*2K2M4K2M4K2M*2*0*7*69655f*5*0*19*4K*2*2M4K*4*0*8*69655f*4*0*19*4K*7*0*9*69655f*3*0*19*8&lt;8=*4*4K*2*0*10*69655f*2*0*19*8&lt;8=*5*4K0*11*69655f0*19*8&lt;8=*5*4K0*12*5e5f0*19*8&lt;8=*5*4K0*11*6:665f0*19*8&lt;8=*5*4K0*10*6:665f*2*0*19*8&lt;8=*5*4K0*9*6:665f*3*0*19*8&lt;8=*4*4K*2*0*8*6:665f*4*0*19*4K*7*0*7*6:665f*5*0*19*4K*7*0*6*6:665f*6*0*19*4K*4*2M*2*4K0*6*665f*7*0*19*4K2M4K2M4K*2*2M0*6*5l5f*7*0*19*4K2M*2*4K*2*2M4K0*6*5e5f*7*0*19*4K2M4K*3*2M4K0*6*5e5f*7*0*19*2K4K2M*2*4K2M*2*0*6*5e5f*7*0*19*2K2M*4*4K*2*0*6*5e5f*7*0*19*2K2M*6*0*6*5e5f*7*0*19*2K2M*6*0*6*5m5f*7*0*19*2K2M*6*5f*14*0*19*2K2M*6*5f*14*0*19*2K2M*6*5f*14*0*25*2M5f*14*0*26*5f*14*0*26*5f*14*0*264*5:5@0*38*52540*38*52540*38*52540*38*52540*38*52540*38*5;5A0*1840*~1,2695,1129,0,0,Right|145,328,1178,1,0|145,58,1175,1,0|102,295,1159,1,0|51,389,1173,1|55,152,1170,1|11,476,1150|11,491,1150|11,506,1151|11,548,1124|11,562,1124|11,577,1124|11,611,1091|11,625,1090|11,639,1090|73,942,1190,Shine%201%0D%0Dsling%20to%20the%20caged%20isalnd%20in%20the%20sky|6,993,735|37,702,989,25,15|39,1097,771,62,40,1|79,1022,31,30|81,59,21,30|102,1137,1158,1,0|106,1224,1163,1,0|57,1060,1074,1|59,1191,1173,1|72,1359,1124,1|72,1183,1065,1|72,1328,1069,1|68,843,1076,1|68,978,973,1|52,1494,1168,1|43,1632,1145|141,1776,1125,1,0|34,1777,884,1,0|33,1934,845,1,40|33,1933,848,1,330|31,2024,807,1,0|34,2169,793,1,0|82,2800,1198|38,2255,1020,0,500,400|43,3168,1188|73,1918,1188,Shine%202%0D%0DShoot%20into%20the%20clouds|73,3294,1218,Shine%203%0D%0DThe%20dive%20has%20got%20a%20cool%20use|6,2579,588|4,2536,589|4,2625,591|40,2704,1177,3376,118|40,3376,120,2703,1175|38,4087,177,0,400,100|6,4191,128|38,3632,226,0,450,187|57,3899,94,1|62,3857,262,1|63,3905,211,1|35,3855,996,1,0|73,4357,1033,This%20is%20the%20end%20do%20not%20pass~1~5~Underground%20Grassland 

heres mine its called underground grassland tell me if u like it!

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;


{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>fi63arr5n12cmwtiirvzcc43wnt755k</sha1>
    </revision>
    <revision>
      <id>5561</id>
      <parentid>5555</parentid>
      <timestamp>2020-05-18T11:15:08Z</timestamp>
      <contributor>
        <username>Quionol</username>
        <id>34166399</id>
      </contributor>
      <comment>removed unnecessary level code</comment>
      <origin>5561</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7347" sha1="j6jinr43qa4j4m464o068vqc7zaai1h" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]</text>
      <sha1>j6jinr43qa4j4m464o068vqc7zaai1h</sha1>
    </revision>
    <revision>
      <id>5565</id>
      <parentid>5561</parentid>
      <timestamp>2020-05-21T21:07:11Z</timestamp>
      <contributor>
        <ip>179.97.176.209</ip>
      </contributor>
      <comment>Adding categories</comment>
      <origin>5565</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7392" sha1="ahroctx6rxxix6lzuzxf2g3wyiffih9" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 42 shine sprites
29 star coins
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|
|Max.: 52 shine sprites
49 star coins
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|First version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ahroctx6rxxix6lzuzxf2g3wyiffih9</sha1>
    </revision>
    <revision>
      <id>5566</id>
      <parentid>5565</parentid>
      <timestamp>2020-05-21T21:16:51Z</timestamp>
      <contributor>
        <ip>179.97.176.209</ip>
      </contributor>
      <comment>Added More Information</comment>
      <origin>5566</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7606" sha1="k22lb6lw3jneztrbd3sa73i4tqmk7ug" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 18th, 2012]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>k22lb6lw3jneztrbd3sa73i4tqmk7ug</sha1>
    </revision>
    <revision>
      <id>5567</id>
      <parentid>5566</parentid>
      <timestamp>2020-05-21T21:19:58Z</timestamp>
      <contributor>
        <ip>179.97.176.209</ip>
      </contributor>
      <origin>5567</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7606" sha1="44zzp9esmxccttpw2le9s7y5s1b6x3v" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>44zzp9esmxccttpw2le9s7y5s1b6x3v</sha1>
    </revision>
    <revision>
      <id>5568</id>
      <parentid>5567</parentid>
      <timestamp>2020-05-21T21:26:10Z</timestamp>
      <contributor>
        <ip>179.97.176.209</ip>
      </contributor>
      <origin>5568</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7669" sha1="pivvrsb4htyw8na55wxdfkv4gthm8tr" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|&lt;ref&gt;[https://www.youtube.com/watch?v=2jREXU0puuE]Video 1&lt;/ref&gt;
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>pivvrsb4htyw8na55wxdfkv4gthm8tr</sha1>
    </revision>
    <revision>
      <id>5573</id>
      <parentid>5568</parentid>
      <timestamp>2020-05-21T21:28:00Z</timestamp>
      <contributor>
        <username>StupidEditor876</username>
        <id>45864186</id>
      </contributor>
      <origin>5573</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7702" sha1="gdo0pfntatuh0h14fgi2dgub166on7m" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|330x330px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>gdo0pfntatuh0h14fgi2dgub166on7m</sha1>
    </revision>
    <revision>
      <id>5578</id>
      <parentid>5573</parentid>
      <timestamp>2020-05-21T21:36:04Z</timestamp>
      <contributor>
        <username>StupidEditor876</username>
        <id>45864186</id>
      </contributor>
      <origin>5578</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7951" sha1="2iazzdvscjdoy0hhwt6c0tjx1g34xho" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>2iazzdvscjdoy0hhwt6c0tjx1g34xho</sha1>
    </revision>
    <revision>
      <id>5579</id>
      <parentid>5578</parentid>
      <timestamp>2020-05-21T21:38:38Z</timestamp>
      <contributor>
        <username>StupidEditor876</username>
        <id>45864186</id>
      </contributor>
      <origin>5579</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7953" sha1="kvxeybh86ah0av0g1d2pg5p85c7ie0t" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
# __NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of their early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site, and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class=plainlinks&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions, and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not an .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>kvxeybh86ah0av0g1d2pg5p85c7ie0t</sha1>
    </revision>
    <revision>
      <id>5584</id>
      <parentid>5579</parentid>
      <timestamp>2020-06-17T19:18:31Z</timestamp>
      <contributor>
        <ip>24.251.35.248</ip>
      </contributor>
      <origin>5584</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7950" sha1="ldoib53e35bprspvfbssxwcpi31f2ia" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ldoib53e35bprspvfbssxwcpi31f2ia</sha1>
    </revision>
    <revision>
      <id>5589</id>
      <parentid>5584</parentid>
      <timestamp>2020-06-27T22:00:23Z</timestamp>
      <contributor>
        <username>SuperMakerPlayer</username>
        <id>35397552</id>
      </contributor>
      <minor/>
      <comment>Fix misleading info</comment>
      <origin>5589</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7977" sha1="q39jia8p4ag6mn9p01f0ru5ysad6wry" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| Last version prior to rename.
|
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>q39jia8p4ag6mn9p01f0ru5ysad6wry</sha1>
    </revision>
    <revision>
      <id>5593</id>
      <parentid>5589</parentid>
      <timestamp>2020-06-29T13:30:10Z</timestamp>
      <contributor>
        <ip>84.147.39.242</ip>
      </contributor>
      <comment>Moving “Last version prior to rename.” to “Notes” column.</comment>
      <origin>5593</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="7977" sha1="j5djbpumxq67ipl2vqox6a91e6np7b2" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| 
|Last version prior to rename.
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>j5djbpumxq67ipl2vqox6a91e6np7b2</sha1>
    </revision>
    <revision>
      <id>5594</id>
      <parentid>5593</parentid>
      <timestamp>2020-07-01T03:07:36Z</timestamp>
      <contributor>
        <username>Doram baramour</username>
        <id>1840169</id>
      </contributor>
      <minor/>
      <comment>Added story</comment>
      <origin>5594</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10920" sha1="b03tkbrgl9arzw6fx3jfegirg70jhea" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion. 

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack. 

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while. 

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search. 

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb. 

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| 
|Last version prior to rename.
|[[File:Super Mario Sunshine 128 Para Android - Flash - Johan - Hack Roms &amp; Mas|thumb|55x55px]]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>b03tkbrgl9arzw6fx3jfegirg70jhea</sha1>
    </revision>
    <revision>
      <id>5595</id>
      <parentid>5594</parentid>
      <timestamp>2020-07-02T20:40:54Z</timestamp>
      <contributor>
        <ip>84.147.39.181</ip>
      </contributor>
      <comment>Fixing video links</comment>
      <origin>5595</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10999" sha1="63972btxvege5ig2h3zw1kterk40n5z" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion. 

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack. 

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while. 

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search. 

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb. 

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| 2007
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html]
| 
|Last version prior to rename.
|[https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>63972btxvege5ig2h3zw1kterk40n5z</sha1>
    </revision>
    <revision>
      <id>5596</id>
      <parentid>5595</parentid>
      <timestamp>2020-07-02T20:52:46Z</timestamp>
      <contributor>
        <ip>84.147.39.181</ip>
      </contributor>
      <comment>URL fixes and adding playlist for Super Mario 63 v2</comment>
      <origin>5596</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10867" sha1="rqt7a9xg0omxf97pfb1do0f4jesnlbh" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion. 

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack. 

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while. 

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search. 

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb. 

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|2007
| 
|Last version prior to rename.
|[https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|2007
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]Playlist
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63 
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>rqt7a9xg0omxf97pfb1do0f4jesnlbh</sha1>
    </revision>
    <revision>
      <id>5597</id>
      <parentid>5596</parentid>
      <timestamp>2020-07-02T20:54:43Z</timestamp>
      <contributor>
        <ip>84.147.39.181</ip>
      </contributor>
      <comment>VisualEditor is bogus garbage.</comment>
      <origin>5597</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11059" sha1="hn6msxmdcd6afx85knu3j8pd1o08evn" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]]Playlist
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>hn6msxmdcd6afx85knu3j8pd1o08evn</sha1>
    </revision>
    <revision>
      <id>5598</id>
      <parentid>5597</parentid>
      <timestamp>2020-07-02T20:57:38Z</timestamp>
      <contributor>
        <ip>84.147.39.181</ip>
      </contributor>
      <comment>Fixing playlist URL</comment>
      <origin>5598</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11117" sha1="gopq1lqymtw0fytvup2rzz4fal2q50v" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=zhG9HURLUXY Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=351uDS2Ap18 Video 2]&lt;br /&gt;
[https://www.youtube.com/watch?v=NFqOXM0zJD8 Video 3]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New And Final Castle Design And Last Imcomplete Version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>gopq1lqymtw0fytvup2rzz4fal2q50v</sha1>
    </revision>
    <revision>
      <id>5599</id>
      <parentid>5598</parentid>
      <timestamp>2020-07-09T19:46:57Z</timestamp>
      <contributor>
        <ip>179.183.168.240</ip>
      </contributor>
      <origin>5599</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10997" sha1="026y1t6io6krsbpl8b5z7sks7jg4a93" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|-
|Super Mario 63
V6 (Unofficial Graphics Hack)
|2020-01-18
|Better looking buttons and logo, better framerate, and removed useless assets.
|This version is only available as .exe for now.
|
|[https://www.dropbox.com/s/lb2cfa119hxhfqn/Super%20Mario%2063%282020%20Vers.%29.exe?dl=0 Super Mario 63(2020 Vers.).exe]
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>026y1t6io6krsbpl8b5z7sks7jg4a93</sha1>
    </revision>
    <revision>
      <id>5600</id>
      <parentid>5599</parentid>
      <timestamp>2020-07-13T16:22:42Z</timestamp>
      <contributor>
        <username>FlyingturtleGamer</username>
        <id>44928289</id>
      </contributor>
      <minor/>
      <origin>5600</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10681" sha1="ng079ovdfn7wy77jeyz0oz2helk8nwa" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ng079ovdfn7wy77jeyz0oz2helk8nwa</sha1>
    </revision>
    <revision>
      <id>5605</id>
      <parentid>5600</parentid>
      <timestamp>2020-08-16T14:02:50Z</timestamp>
      <contributor>
        <ip>84.147.35.216</ip>
      </contributor>
      <comment>Fight demo</comment>
      <origin>5605</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11024" sha1="5xisgskbr6w388dcerb53fg3gqlusdq" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|-
|Super Mario 63 fight animation
|2008-11-26
|Fight animation demo of second bowser that is not present in the main game.
|
|[http://web.archive.org/web/20090904192042/http://sheezyart.com/art/view/1945075 SheezyArt] (Wayback Machine URL)
|[http://web.archive.org/web/20090904192042/http://art3.server06.sheezyart.com/swf/194/1945075.swf]
|
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>5xisgskbr6w388dcerb53fg3gqlusdq</sha1>
    </revision>
    <revision>
      <id>5606</id>
      <parentid>5605</parentid>
      <timestamp>2020-08-17T01:00:05Z</timestamp>
      <contributor>
        <ip>84.147.35.216</ip>
      </contributor>
      <comment>2009-07-23 version listed (as seen on Newgrounds description)</comment>
      <origin>5606</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11221" sha1="krno0g7ue1wklhdij12qq09ol4justw" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with sharable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of its early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease and Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out ther,e never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
|Super Mario 63 (unknown version number)
|2009-07-23&lt;ref&gt;[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds] mentions 2009-07-23 version in description.&lt;/ref&gt;
|
|
|
|
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Super Mario 63 Korean Version
|
|Some of the text in the game have been translated in Korean.
|
|
|[https://www.dropbox.com/s/fk3jr602bjn0u6f/Super%20Mario%2063%28Korean%20Vers.%29.swf?dl=0 Super Mario 63 (Korean Vers.).swf]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|-
|Super Mario 63 fight animation
|2008-11-26
|Fight animation demo of second bowser that is not present in the main game.
|
|[http://web.archive.org/web/20090904192042/http://sheezyart.com/art/view/1945075 SheezyArt] (Wayback Machine URL)
|[http://web.archive.org/web/20090904192042/http://art3.server06.sheezyart.com/swf/194/1945075.swf]
|
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>krno0g7ue1wklhdij12qq09ol4justw</sha1>
    </revision>
    <revision>
      <id>5607</id>
      <parentid>5606</parentid>
      <timestamp>2020-08-22T04:10:29Z</timestamp>
      <contributor>
        <ip>108.31.130.212</ip>
      </contributor>
      <origin>5607</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10454" sha1="21tci8bmvizs0av9jiq8ez78zlic2xb" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) LINK SOON&lt;/nowiki&gt;
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>21tci8bmvizs0av9jiq8ez78zlic2xb</sha1>
    </revision>
    <revision>
      <id>5612</id>
      <parentid>5607</parentid>
      <timestamp>2020-09-03T21:35:56Z</timestamp>
      <contributor>
        <username>StupidEditor876</username>
        <id>45864186</id>
      </contributor>
      <minor/>
      <comment>more information</comment>
      <origin>5612</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10478" sha1="6u844oaj0dmjbxczuablllggr3lgo2x" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift sleeping spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him in his sleep. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>6u844oaj0dmjbxczuablllggr3lgo2x</sha1>
    </revision>
    <revision>
      <id>5615</id>
      <parentid>5612</parentid>
      <timestamp>2020-10-26T23:44:18Z</timestamp>
      <contributor>
        <username>CuteYoshi101</username>
        <id>33873826</id>
      </contributor>
      <origin>5615</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10456" sha1="fpn24xefnibd3ww1uz9mwe72yw6o5rd" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
V1
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
V4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 V1
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 V2
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
V4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
V5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>fpn24xefnibd3ww1uz9mwe72yw6o5rd</sha1>
    </revision>
    <revision>
      <id>5621</id>
      <parentid>5615</parentid>
      <timestamp>2020-11-07T15:27:26Z</timestamp>
      <contributor>
        <ip>186.211.92.24</ip>
      </contributor>
      <comment>more original information</comment>
      <origin>5621</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="10462" sha1="tdwz9lqnp04uf7tix5t738zgmsan513" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Changes
! width="300px" | Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|
|Last version prior to rename.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2007]
| Last version with the old castle design and first known version using the final title name.
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.3
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.4
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>tdwz9lqnp04uf7tix5t738zgmsan513</sha1>
    </revision>
    <revision>
      <id>5624</id>
      <parentid>5621</parentid>
      <timestamp>2020-11-07T19:00:13Z</timestamp>
      <contributor>
        <ip>186.211.92.24</ip>
      </contributor>
      <comment>MORE INFORMATION</comment>
      <origin>5624</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11707" sha1="ijl5a5bgzkyciwghtwhtq7z8c2ey5i2" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions :

Basement Upper Hallway

Backyard

Level Designer  and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
- Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.3
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.4
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ijl5a5bgzkyciwghtwhtq7z8c2ey5i2</sha1>
    </revision>
    <revision>
      <id>5625</id>
      <parentid>5624</parentid>
      <timestamp>2020-11-08T20:51:55Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5625</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11728" sha1="l2cobyxg19547kl787ccwty89ld887k" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions :

Basement 

Upper Hallway

Backyard

Level Designer  and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.3
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.4
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>l2cobyxg19547kl787ccwty89ld887k</sha1>
    </revision>
    <revision>
      <id>5629</id>
      <parentid>5625</parentid>
      <timestamp>2020-11-09T00:12:13Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5629</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11728" sha1="q20l5f19nkgpndgui2soxg5jfr1e96i" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions :

Basement 

Upper Hallway

Backyard

Level Designer  and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Second version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>q20l5f19nkgpndgui2soxg5jfr1e96i</sha1>
    </revision>
    <revision>
      <id>5630</id>
      <parentid>5629</parentid>
      <timestamp>2020-11-09T00:39:19Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>more information</comment>
      <origin>5630</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11727" sha1="m70pxkwcn7wosfc5aayksu05yixg7bn" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 Jan 18th, 2020]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions :

Basement 

Upper Hallway

Backyard

Level Designer  and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>m70pxkwcn7wosfc5aayksu05yixg7bn</sha1>
    </revision>
    <revision>
      <id>5631</id>
      <parentid>5630</parentid>
      <timestamp>2020-11-09T16:13:17Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>more information</comment>
      <origin>5631</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11728" sha1="i9yqw2rc7dkipc6cxlv0mhkvbf14ibw" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions :

Basement 

Upper Hallway

Backyard

Level Designer  and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>i9yqw2rc7dkipc6cxlv0mhkvbf14ibw</sha1>
    </revision>
    <revision>
      <id>5632</id>
      <parentid>5631</parentid>
      <timestamp>2020-11-09T16:16:25Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>more information</comment>
      <origin>5632</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="11731" sha1="hxu3ockm3xd1wmfgfoyt083gzfk98fi" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2007]
|
|No [[w:parallax scrolling|parallax scrolling]]
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|Spring 
2007
|Additions : 

Basement  

Upper Hallway

Backyard

Level Designer 

and Orb Room

Bowser In Dark World (incomplete)

Tall Tall Mountain 

(incomplete)

Lethal Lava Land (incomplete)

Rainbow Ride (TBA)

Boo´s Mansion

(Complete)

|Aspect Ratio is now 4:3

Max : 14 Shine Sprites (unnoficial) and TBA Star Coins
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007
|Additions :

Intro for beginning a new file and some cutscenes

Princess Peach´s Secret Passageway

Hover Fludd in Castle

Ending Staircase Room

Fludds Place

Some Castle Secret Stars

Tidal Isles

&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land 
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

Cutscene when you arrive at castle grounds (out the castle) is removed

Last version with the old castle design  first known version using the final title name
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>hxu3ockm3xd1wmfgfoyt083gzfk98fi</sha1>
    </revision>
    <revision>
      <id>5640</id>
      <parentid>5632</parentid>
      <timestamp>2020-11-24T23:23:28Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>more information</comment>
      <origin>5640</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13298" sha1="1ds5w15awj8akn9wrza40oeivvy2j61" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
!Glitches
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

-

Snowmans Land (imcomplete)

-

Fludds

-

Enemies

-
|No [[w:parallax scrolling|parallax scrolling]]No File Menu

No Save Game

No Star Coins

Aspect Ratio is 21:9
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|*Out of Bounds
&lt;nowiki&gt;*&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double Rocket
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|Basement  

-  

Upper Hallway

-

Backyard

-

Level Designer 

and Orb Room

-

Bowser In Dark World (incomplete)

-

Tall Tall Mountain 

(incomplete)

-

Lethal Lava Land (incomplete)

-

Rainbow Ride (TBA)

-

Boo´s Mansion

(imomplete)

-

Bowser Final Level (imcomplete)

-

|*Aspect Ratio is now 4:3

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;*&lt;/nowiki&gt;Theres no basement in boos mansion
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|Discovered by Mech Ah

says

{|
| colspan="2" |I think you should know this. Whenever you press the Ghost buttons in Boos mansion entering some rooms makes the message reappear constantly.
I can't leave the room witch is dumb.
Also this is a glitch: If you enter the shed and exit, get the fludds and then reenter boos painting you have all the fludds.

A question: Where's the basement?
Your doing a great job by the way. This is getting better and better.
|}
|TBA
|
|-
|Super Mario Sunshine 128 
1.2
|2007-09-09
|???
|???
|No footage 
|Probably the same glitches above
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|Additions :

Intro for beginning a new file and some cutscenes

-

Princess Peach´s Secret Passageway

-

Ending Staircase Room

-

Fludds Place but is only 

-

Some Castle Secret Stars

-

&lt;nowiki&gt; &lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;- 
|&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land

-

First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

-

Only Hover Fludd in castle

-

No wooden stand on fludds place
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog with some modifies
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

-

Cutscene when you arrive at castle grounds (out the castle) is removed

-

Last version with the old castle design  first known version using the final title name

-

Now The Game Have Star Limits

-

SMS128 Secret Beta Test Level Removed
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>1ds5w15awj8akn9wrza40oeivvy2j61</sha1>
    </revision>
    <revision>
      <id>5641</id>
      <parentid>5640</parentid>
      <timestamp>2020-11-25T12:26:08Z</timestamp>
      <contributor>
        <ip>177.148.10.162</ip>
      </contributor>
      <comment>More information</comment>
      <origin>5641</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13188" sha1="inrhvhpxm26zyokndddzx4czoa9jk4b" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
!Glitches
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

-

Snowmans Land (imcomplete)

-

Fludds

-

Enemies

-
|No [[w:parallax scrolling|parallax scrolling]]No File Menu

No Save Game

No Star Coins

Aspect Ratio is 21:9
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|*Out of Bounds
&lt;nowiki&gt;*&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double Rocket
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|Basement  

-  

Upper Hallway

-

Backyard

-

Level Designer 

and Orb Room

-

Bowser In Dark World (incomplete)

-

Tall Tall Mountain 

(incomplete)

-

Lethal Lava Land (incomplete)

-

Rainbow Ride (TBA)

-

Boo´s Mansion

(imomplete)

-

Bowser Final Level (imcomplete)

-

|*Aspect Ratio is now 4:3

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;*&lt;/nowiki&gt;Theres no basement in boos mansion
|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|Discovered by Mech Ah

says

{|
| colspan="2" |I think you should know this. Whenever you press the Ghost buttons in Boos mansion entering some rooms makes the message reappear constantly.
I can't leave the room witch is dumb.
Also this is a glitch: If you enter the shed and exit, get the fludds and then reenter boos painting you have all the fludds.

A question: Where's the basement?
Your doing a great job by the way. This is getting better and better.
|}
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|Additions :

Intro for beginning a new file and some cutscenes

-

Princess Peach´s Secret Passageway

-

Ending Staircase Room

-

Fludds Place but is only 

-

Some Castle Secret Stars

-

&lt;nowiki&gt; &lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;- 
|&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land

-

First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

-

Only Hover Fludd in castle

-

No wooden stand on fludds place
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog with some modifies
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

-

Cutscene when you arrive at castle grounds (out the castle) is removed

-

Last version with the old castle design  first known version using the final title name

-

Now The Game Have Star Limits

-

SMS128 Secret Beta Test Level Removed
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>inrhvhpxm26zyokndddzx4czoa9jk4b</sha1>
    </revision>
    <revision>
      <id>5642</id>
      <parentid>5641</parentid>
      <timestamp>2020-11-28T14:02:12Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5642</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13135" sha1="0t4ejmn3tsa58511upktymscb4priwr" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario 63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers.

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
!Glitches
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

-

Snowmans Land (imcomplete)

-

Fludds

-

Enemies

-
|No [[w:parallax scrolling|parallax scrolling]]No File Menu

No Save Game

No Star Coins

Aspect Ratio is 21:9
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|*Out of Bounds
&lt;nowiki&gt;*&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double Rocket
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|Basement  

-  

Upper Hallway

-

Backyard

-

Level Designer 

and Orb Room

-

Bowser In Dark World (incomplete)

-

Tall Tall Mountain 

(incomplete)

-

Lethal Lava Land (incomplete)

-

Rainbow Ride (TBA)

-

Boo´s Mansion

(imomplete)

-

Bowser Final Level (imcomplete)

-

|*Aspect Ratio is now 4:3

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

|Playlist[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI]
|Discovered by Mech Ah

says

{|
| colspan="2" |I think you should know this. Whenever you press the Ghost buttons in Boos mansion entering some rooms makes the message reappear constantly.
I can't leave the room witch is dumb.
Also this is a glitch: If you enter the shed and exit, get the fludds and then reenter boos painting you have all the fludds.

A question: Where's the basement?
Your doing a great job by the way. This is getting better and better.
|}
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|Additions :

Intro for beginning a new file and some cutscenes

-

Princess Peach´s Secret Passageway

-

Ending Staircase Room

-

Fludds Place but is only 

-

Some Castle Secret Stars

-

&lt;nowiki&gt; &lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;- 
|&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land

-

First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

-

Only Hover Fludd in castle

-

No wooden stand on fludds place
|
|
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|Additions:


- Sling Stars


- Silver Stars


- Tall Tall Mountain (complete)

Shihting Sand Land (INCOMPLETE)
-

Double tap right or left to run!

Shezzyart Changelog with some modifies
|Last version prior to rename.
The Game is now flash 8 

The intro when creating a new file changed

Whomp Fortress painting is replaced by the Shifting Sand Land painting
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008]
| Additions :
Lethal Lava Land (Complete)
|Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

-

Cutscene when you arrive at castle grounds (out the castle) is removed

-

Last version with the old castle design  first known version using the final title name

-

Now The Game Have Star Limits

-

SMS128 Secret Beta Test Level Removed
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20150320000817/http://www.spielaffe.de/Spiel/Super-Mario-63 2009-04-10]
|New and final castle design and last incomplete version
|Max.: 53 shine sprites
&lt;nowiki&gt;49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>0t4ejmn3tsa58511upktymscb4priwr</sha1>
    </revision>
    <revision>
      <id>5643</id>
      <parentid>5642</parentid>
      <timestamp>2020-11-28T15:27:37Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>much information</comment>
      <origin>5643</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="13966" sha1="j1uwbmobkjlvypj7qkomjfoyn75mkil" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

-

Snowmans Land (imcomplete)

-

Fludds

-

Enemies

-

Game Over Screen

-

Door Frame 1

-

Door Frame 1 Back View Door
|No [[w:parallax scrolling|parallax scrolling]]No File Menu

No Save Game

No Star Coins

Aspect Ratio is 21:9
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|Star Coin

-

Basement  

-  

Upper Hallway

-

Backyard

-

Level Designer 

and Orb Room

-

Bowser In Dark World (incomplete)

-

Tall Tall Mountain 

(incomplete)

-

Lethal Lava Land (incomplete)

-

Rainbow Ride (Complete/test)

-

Boo´s Mansion

(complete)

-

Bowser's Castle (imcomplete)

|*Aspect Ratio is now 4:3
-

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|Intro for beginning a new file and some cutscenes

-

Princess Peach´s Secret Passageway

-

Ending Staircase Room

-

Fludds Place but is only 

-

Some Castle Secret Stars

-

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt; &lt;/nowiki&gt; 
|&lt;nowiki&gt; &lt;/nowiki&gt;Whomp Fortress Painting in place of Shifting Sand Land

-

Only Hover Fludd in castle

-

No wooden stand on fludds place

-

The windows in castle main hall have the background behind now

-

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

-
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

-

Star Coin Counter

-

|*Water Tank percent changed
-
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;br&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

-
&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

-
&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
|*Last version prior to rename.
-
&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

- 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

-
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

-

* 
|*Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

-

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

-
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|*Dire Dire Docks
-

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
|*Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

-

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>j1uwbmobkjlvypj7qkomjfoyn75mkil</sha1>
    </revision>
    <revision>
      <id>5644</id>
      <parentid>5643</parentid>
      <timestamp>2020-11-28T16:58:18Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>information</comment>
      <origin>5644</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20912" sha1="8mp42xxktnofhmiksgonqfa0qegg24w" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed
&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.
&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>8mp42xxktnofhmiksgonqfa0qegg24w</sha1>
    </revision>
    <revision>
      <id>5645</id>
      <parentid>5644</parentid>
      <timestamp>2020-11-29T22:23:27Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5645</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20912" sha1="mv0w2a4r2jt7e41mvv2z05picldfdah" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed
&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.
&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>mv0w2a4r2jt7e41mvv2z05picldfdah</sha1>
    </revision>
    <revision>
      <id>5646</id>
      <parentid>5645</parentid>
      <timestamp>2020-11-29T22:24:04Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5646</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20896" sha1="0avijobq70rcjy1ehumoxq3n134dmom" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed
&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.
&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>0avijobq70rcjy1ehumoxq3n134dmom</sha1>
    </revision>
    <revision>
      <id>5647</id>
      <parentid>5646</parentid>
      <timestamp>2020-11-29T22:24:54Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5647</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20887" sha1="ovn6pmqku9jtkrs3itqncriz32nr13h" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed
&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.
&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites
29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;-----------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ovn6pmqku9jtkrs3itqncriz32nr13h</sha1>
    </revision>
    <revision>
      <id>5648</id>
      <parentid>5647</parentid>
      <timestamp>2020-11-29T22:29:12Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5648</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20806" sha1="3po4fvrti4cr84kd8eygx1rgjmyf5lt" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>3po4fvrti4cr84kd8eygx1rgjmyf5lt</sha1>
    </revision>
    <revision>
      <id>5649</id>
      <parentid>5648</parentid>
      <timestamp>2020-11-29T22:31:19Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5649</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20870" sha1="pbwdp1s0ftqwot6heytt0d373nupeu0" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride (Complete/test)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

no instructions for pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 53 shine sprites
&lt;nowiki&gt;48 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>pbwdp1s0ftqwot6heytt0d373nupeu0</sha1>
    </revision>
    <revision>
      <id>5650</id>
      <parentid>5649</parentid>
      <timestamp>2020-12-01T00:54:54Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5650</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21032" sha1="3xng0sjmexq9av5k9mvcrpo5m2ipi8f" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>3xng0sjmexq9av5k9mvcrpo5m2ipi8f</sha1>
    </revision>
    <revision>
      <id>5655</id>
      <parentid>5650</parentid>
      <timestamp>2020-12-04T17:18:31Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5655</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21925" sha1="3jrhojm96wejv9e7zrmfb3vi1chsi9w" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|2009
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|2009-06-27
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader)
* ''“Running off of PC”''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>3jrhojm96wejv9e7zrmfb3vi1chsi9w</sha1>
    </revision>
    <revision>
      <id>5659</id>
      <parentid>5655</parentid>
      <timestamp>2020-12-07T14:12:26Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5659</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22228" sha1="px0341ao6b9rtdtp1erhicrsrw0090l" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>px0341ao6b9rtdtp1erhicrsrw0090l</sha1>
    </revision>
    <revision>
      <id>5685</id>
      <parentid>5659</parentid>
      <timestamp>2021-02-01T12:26:33Z</timestamp>
      <contributor>
        <username>Onutemaster777</username>
        <id>39507223</id>
      </contributor>
      <origin>5685</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22371" sha1="gzgygbyidzqyc89dzpeknezab7098f8" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there is some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Datab ase, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the av ailable content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>gzgygbyidzqyc89dzpeknezab7098f8</sha1>
    </revision>
    <revision>
      <id>5688</id>
      <parentid>5685</parentid>
      <timestamp>2021-02-27T22:40:30Z</timestamp>
      <contributor>
        <ip>70.80.125.52</ip>
      </contributor>
      <origin>5688</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22369" sha1="d8dhotixzhohgq3de3k4a2c9qixi1et" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there is some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The g ame has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>d8dhotixzhohgq3de3k4a2c9qixi1et</sha1>
    </revision>
    <revision>
      <id>5689</id>
      <parentid>5688</parentid>
      <timestamp>2021-02-27T22:41:32Z</timestamp>
      <contributor>
        <ip>70.80.125.52</ip>
      </contributor>
      <origin>5689</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22368" sha1="jntz4tnmr3xx1y2fo0qg0jobfs5j158" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there is some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (imcomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnoficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>jntz4tnmr3xx1y2fo0qg0jobfs5j158</sha1>
    </revision>
    <revision>
      <id>5690</id>
      <parentid>5689</parentid>
      <timestamp>2021-02-27T22:44:03Z</timestamp>
      <contributor>
        <ip>70.80.125.52</ip>
      </contributor>
      <origin>5690</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22369" sha1="30pbs8e5v4oh276351gdo3nqg18ax9s" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there is some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No Footage*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|&lt;nowiki&gt;---------------------More Castle Secret Stars&lt;/nowiki&gt;
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>30pbs8e5v4oh276351gdo3nqg18ax9s</sha1>
    </revision>
    <revision>
      <id>5692</id>
      <parentid>5690</parentid>
      <timestamp>2021-04-01T11:31:30Z</timestamp>
      <contributor>
        <ip>176.110.4.115</ip>
      </contributor>
      <comment>According to some Flash Decompilers, in the early SM63 version's files, there's the Lethal Lava Land area. Also, added information is updated.</comment>
      <origin>5692</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22795" sha1="no696u6q489eypld0h55llxq64g84bp" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-omb Battlefield.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>no696u6q489eypld0h55llxq64g84bp</sha1>
    </revision>
    <revision>
      <id>5693</id>
      <parentid>5692</parentid>
      <timestamp>2021-04-01T13:04:47Z</timestamp>
      <contributor>
        <ip>176.110.4.115</ip>
      </contributor>
      <origin>5693</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22796" sha1="8kq0zz586snw8qenizix8anq2ttl089" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-omb Battlefield. 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>8kq0zz586snw8qenizix8anq2ttl089</sha1>
    </revision>
    <revision>
      <id>5694</id>
      <parentid>5693</parentid>
      <timestamp>2021-04-01T13:08:10Z</timestamp>
      <contributor>
        <ip>176.110.4.115</ip>
      </contributor>
      <comment>GIF Screenshot found in Kongregate added</comment>
      <origin>5694</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22897" sha1="nypqvy6muviirvjyfjitq6i9e50naho" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>nypqvy6muviirvjyfjitq6i9e50naho</sha1>
    </revision>
    <revision>
      <id>5695</id>
      <parentid>5694</parentid>
      <timestamp>2021-04-01T13:31:12Z</timestamp>
      <contributor>
        <ip>176.110.4.115</ip>
      </contributor>
      <origin>5695</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22969" sha1="iiqly1sqfjvy12j97zmjps70v3cu6ky" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkt hrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Doors and Backview Doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unnofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Fludds Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover Fludd in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on fludds place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animaion of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shihting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you arent equipped with fludd

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be acessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Vers.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the swf''

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the og designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Github Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>iiqly1sqfjvy12j97zmjps70v3cu6ky</sha1>
    </revision>
    <revision>
      <id>5696</id>
      <parentid>5695</parentid>
      <timestamp>2021-04-07T13:40:33Z</timestamp>
      <contributor>
        <username>Onutemaster777</username>
        <id>39507223</id>
      </contributor>
      <origin>5696</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23322" sha1="iqeck9lk8wr8nqck53cwh10qsqi9p6v" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animation of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|
|
|Thwomps and Flamethrowers are not available
|2010
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|
|
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>iqeck9lk8wr8nqck53cwh10qsqi9p6v</sha1>
    </revision>
    <revision>
      <id>5697</id>
      <parentid>5696</parentid>
      <timestamp>2021-04-07T13:44:43Z</timestamp>
      <contributor>
        <username>Onutemaster777</username>
        <id>39507223</id>
      </contributor>
      <origin>5697</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23394" sha1="gsbheikonn3j8l3dqvqcirrlz07lr45" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animation of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>gsbheikonn3j8l3dqvqcirrlz07lr45</sha1>
    </revision>
    <revision>
      <id>5698</id>
      <parentid>5697</parentid>
      <timestamp>2021-04-07T14:01:57Z</timestamp>
      <contributor>
        <username>Onutemaster777</username>
        <id>39507223</id>
      </contributor>
      <origin>5698</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25369" sha1="2gvpr8x1uxx1buf0plvql1gzry8vq5p" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| 2005
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
| https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animation of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>2gvpr8x1uxx1buf0plvql1gzry8vq5p</sha1>
    </revision>
    <revision>
      <id>5699</id>
      <parentid>5698</parentid>
      <timestamp>2021-04-07T14:05:05Z</timestamp>
      <contributor>
        <username>Onutemaster777</username>
        <id>39507223</id>
      </contributor>
      <origin>5699</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25369" sha1="od42111f5q0pzwirwm85tcrthu3rg97" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2005]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animation of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>od42111f5q0pzwirwm85tcrthu3rg97</sha1>
    </revision>
    <revision>
      <id>5700</id>
      <parentid>5699</parentid>
      <timestamp>2021-04-12T10:19:06Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>According to someting to someone's YouTube comment, Mario Sunshine 64 was uploaded on June 2006</comment>
      <origin>5700</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25388" sha1="n9yru86qv0rxdo3zz1c9a3e2b1mg5nv" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now! (means animation of swimming)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>n9yru86qv0rxdo3zz1c9a3e2b1mg5nv</sha1>
    </revision>
    <revision>
      <id>5701</id>
      <parentid>5700</parentid>
      <timestamp>2021-04-15T12:23:57Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <origin>5701</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25389" sha1="68dllm11dqcnbaj86ivz65iyi8asjc5" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|that version does not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>68dllm11dqcnbaj86ivz65iyi8asjc5</sha1>
    </revision>
    <revision>
      <id>5702</id>
      <parentid>5701</parentid>
      <timestamp>2021-04-15T12:46:46Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <origin>5702</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25389" sha1="bckbe06l5fyzc7pqvypmb8tj7rm3odc" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>bckbe06l5fyzc7pqvypmb8tj7rm3odc</sha1>
    </revision>
    <revision>
      <id>5704</id>
      <parentid>5702</parentid>
      <timestamp>2021-04-23T11:24:30Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5704</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25391" sha1="fr38s65eywfwvpq6rq0p213or441xmm" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|  ---------------------
More Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks Removed and divided in 2 castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>fr38s65eywfwvpq6rq0p213or441xmm</sha1>
    </revision>
    <revision>
      <id>5705</id>
      <parentid>5704</parentid>
      <timestamp>2021-04-23T11:58:36Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5705</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25609" sha1="3byex89rzjp21nmlrbepmb1ljnb8k2x" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>3byex89rzjp21nmlrbepmb1ljnb8k2x</sha1>
    </revision>
    <revision>
      <id>5706</id>
      <parentid>5705</parentid>
      <timestamp>2021-04-23T12:09:10Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5706</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="25718" sha1="08v58k8uy219sq07jmhsrte0i3293gk" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu Music does not have a replay loop , at this version the music you can hear it complete
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen removed

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>08v58k8uy219sq07jmhsrte0i3293gk</sha1>
    </revision>
    <revision>
      <id>5707</id>
      <parentid>5706</parentid>
      <timestamp>2021-04-23T12:31:23Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5707</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26026" sha1="plwn255th6wj3j3ezlmzklnidsv6wbl" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu Music does not have a replay loop , at this version the music you can hear it complete
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>plwn255th6wj3j3ezlmzklnidsv6wbl</sha1>
    </revision>
    <revision>
      <id>5708</id>
      <parentid>5707</parentid>
      <timestamp>2021-04-23T12:39:37Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <comment>more information</comment>
      <origin>5708</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26329" sha1="btyof921kvtezjhs66siiuf447mo4fp" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu Music does not have a replay loop , at this version the music you can hear it complete
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Time Trials 


OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>btyof921kvtezjhs66siiuf447mo4fp</sha1>
    </revision>
    <revision>
      <id>5709</id>
      <parentid>5708</parentid>
      <timestamp>2021-04-23T12:57:03Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5709</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27205" sha1="878sp56lqi0jwzz5hutsjtpufqnvcgl" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (unavailable)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

No FLUDDs on this game, you equip FLUDD automatically

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No pause button

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Star Limits include

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Mario

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Castle

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field 

(complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (seems to be incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Snowmans Land (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Lethal Lava Land (incomplete?)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDDs

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Enemies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Game Over Screen

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Door Frame 1 Back View Door

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Water

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Pause button is minus (-)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;] 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu Music does not have a replay loop , at this version the music you can hear it complete
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Star Coin

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Basement  

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;  

Upper Hallway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Backyard

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer 

and Orb Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser In Dark World (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Tall Tall Mountain 

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Rainbow Ride 

(1 Star)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Boo´s Mansion

(complete, or maybe not)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Bowser's Castle (incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More doors and backview doors

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

More Paintings

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Purple and Yellow Keys

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No Painting in Place of Shifting Sand Land (maybe)

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|TBA
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
Intro for beginning a new file and some cutscenes

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Princess Peach´s Secret Passageway

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Ending Staircase Room

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

FLUDD's Place 

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Some Castle Secret Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt; &lt;/nowiki&gt;Wet Dry World

(incomplete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Star Coin Counter

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
Whomp Fortress Painting in place of Shifting Sand Land

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Only Hover FLUDD in castle

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No wooden stand on FLUDDs place

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The windows in castle main hall have the background behind now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*The ''door frame 2''  that lead to the level designer room changed to Star Door&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

No instructions for pause button

in file menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

File Menu changed and have , Delete A,B,C,D Buttons

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Water Tank Percent Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The HUD Counter has been changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|TBA
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
|*No footage?*
|TBA
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename. 

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt; 

&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Time Trials 


OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Instructions for pause button

in file menu

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
| 
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Controls Sign

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Exploding Live Scene When Die

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
'''''Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design  first known version using the final title name

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation when the Shine Sprite turns to blue

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design of the Levels changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Lethal Lava Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Bob-Omb Battlefield Music was disabled by default

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Background Quality Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Boos Mansion Painting Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

The 24 Stars Another Room Message is Mentioned as Battle Room

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit

&lt;nowiki&gt;----------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Design Of The Levels Changed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Old Shifting Sand Land Music Removed

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Animation for opening a Star or Key Door

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of compuuter''&lt;/nowiki&gt;

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;

In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
| ---------------------
More Castle Secret Stars
&lt;nowiki&gt;---------------------&lt;/nowiki&gt;

Level Designer

&lt;nowiki&gt;---------------------&lt;/nowiki&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
First version with 64 Shine Sprites and Star Coins

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

This version does not feature the CHEAT code in Options Menu

&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;

Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars

&lt;nowiki&gt;--------------------------------------------&lt;/nowiki&gt;

Level Designer can only be accessed with 5 star coins in any file

&lt;nowiki&gt;-------------------------------------------&lt;/nowiki&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
| Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
|Third version with 64 stars shine sprites and level designer.
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
| The level designer has a few new additions and is using the new portal.
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>878sp56lqi0jwzz5hutsjtpufqnvcgl</sha1>
    </revision>
    <revision>
      <id>5710</id>
      <parentid>5709</parentid>
      <timestamp>2021-04-30T18:13:01Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>much more information</comment>
      <origin>5710</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20509" sha1="awlge9bcgahs16viys576zihgirsogh" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shifting Sand Land (INCOMPLETE)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials



OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>awlge9bcgahs16viys576zihgirsogh</sha1>
    </revision>
    <revision>
      <id>5711</id>
      <parentid>5710</parentid>
      <timestamp>2021-04-30T19:09:08Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5711</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20476" sha1="ec1dzoyhx6pxx6xbq5hb5tvxh0d3tnr" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>ec1dzoyhx6pxx6xbq5hb5tvxh0d3tnr</sha1>
    </revision>
    <revision>
      <id>5713</id>
      <parentid>5711</parentid>
      <timestamp>2021-05-13T08:19:37Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <origin>5713</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20599" sha1="aw51pnj8stetaivg81m89wjqkt9xorr" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>aw51pnj8stetaivg81m89wjqkt9xorr</sha1>
    </revision>
    <revision>
      <id>5715</id>
      <parentid>5713</parentid>
      <timestamp>2021-05-13T08:31:59Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>Added the information which says that the author turned the Super Mario Sunshine 64 Demo into a game in 2006</comment>
      <origin>5715</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20657" sha1="bhkos5gtzz4ikbk70evggp3ie0ec2ok" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>bhkos5gtzz4ikbk70evggp3ie0ec2ok</sha1>
    </revision>
    <revision>
      <id>5717</id>
      <parentid>5715</parentid>
      <timestamp>2021-05-20T14:24:02Z</timestamp>
      <contributor>
        <username>Matthew27567</username>
        <id>33745349</id>
      </contributor>
      <origin>5717</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20875" sha1="2gcm6bdh469p8cfbygvc4rj7fkirsab" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/ Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>2gcm6bdh469p8cfbygvc4rj7fkirsab</sha1>
    </revision>
    <revision>
      <id>5718</id>
      <parentid>5717</parentid>
      <timestamp>2021-05-20T14:26:36Z</timestamp>
      <contributor>
        <username>Matthew27567</username>
        <id>33745349</id>
      </contributor>
      <comment>Added Super Mario 63.exe version to the page</comment>
      <origin>5718</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="20887" sha1="4wiuscihg5be9dvmmlkypsx0xdmp7rh" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer can only be accessed with 5 star coins in any file
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>4wiuscihg5be9dvmmlkypsx0xdmp7rh</sha1>
    </revision>
    <revision>
      <id>5728</id>
      <parentid>5718</parentid>
      <timestamp>2021-07-21T20:26:16Z</timestamp>
      <contributor>
        <username>Magmawarp</username>
        <id>49092789</id>
      </contributor>
      <comment>More changes added</comment>
      <origin>5728</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22318" sha1="qk73btmdtctjtxso14ev1q6za0dk0f1" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/9409 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.


----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>qk73btmdtctjtxso14ev1q6za0dk0f1</sha1>
    </revision>
    <revision>
      <id>5730</id>
      <parentid>5728</parentid>
      <timestamp>2021-07-22T10:42:24Z</timestamp>
      <contributor>
        <ip>209.95.56.51</ip>
      </contributor>
      <comment>Correct music. Previous link was to file menu music, not title screen. Possibly confused because both are listed as "Title Screen" music in the "Credits &amp; Info" section of https://www.newgrounds.com/portal/view/498969 .</comment>
      <origin>5730</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22319" sha1="q63i67vmvlxnumaqbzy702fnnvp13ml" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.


----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>q63i67vmvlxnumaqbzy702fnnvp13ml</sha1>
    </revision>
    <revision>
      <id>5731</id>
      <parentid>5730</parentid>
      <timestamp>2021-07-22T16:37:18Z</timestamp>
      <contributor>
        <ip>209.95.56.51</ip>
      </contributor>
      <comment>Adding to 2009-06-09 version:   Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).</comment>
      <origin>5731</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22004" sha1="6qxtv3evw8b92krbu4u8j7hn4t2mg6x" xml:space="preserve">{{NeedsMore}}{{infobox game| name                 = Super Mario 63| image                = Image:SM63Infobox.png| imagewidth           = 180| caption              = SM63| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)| game_format          = Flash| released             = 2009| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]| ld_yes_no            = Yes| series_yes_no        = No| number_of_players    = 1| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]}}__NOTOC__'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.=Story=It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...=Where to Find It=*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]=Guides=*[[Super Mario 63 Play Guide]]*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]=History =The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.In 2006, Super Mario 63 was confirmed to be a full game.Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. &lt;center&gt;{| class="article-table"|- style="background:linear-gradient(to bottom,#333,#024)"|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''|}&lt;/center&gt;{| class="sortable wikitable" style="overflow-y: scroll;"|+ |-! Name! Release date! width="300px" | Additions! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;! Video link(s)! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)!SWF file size|-| Super Mario Sunshine 64| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]|----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field(complete)----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)----Lethal Lava Land (complete)----No FLUDD BOX on this game, you equip FLUDD automatically----Enemies----Game Over Screen----Door Frame 1----Paintings----Water----&lt;br /&gt;|----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3----No pause button----Star Limits include----&lt;br /&gt;|-| Super Mario Sunshine 1281.0| [https://gamemario.net/super-sunshine-128.html 2006-11-06]|----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field(complete) ----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)----Snowmans Land (incomplete)----Lethal Lava Land (incomplete)----FLUDDs----Enemies----Game Over Screen----Door Frame 1----Door Frame 1 Back View Door----Paintings----Water----&lt;br /&gt;|----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9----Pause button is minus (-)----No Star Limits----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]----File Menu Music does not have a replay loop , at this version the music you can hear it complete----Lethal Lava Land is unacessible but is in games files ----MAX : 4 Shines Spritesshoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites----|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]|5.1 MB|-|Super Mario Sunshine 1281.1|2007-04-04|----Star Coin----Basement----Upper Hallway----Backyard----Level Designerand Orb Room----Bowser In Dark World (incomplete)----Tall Tall Mountain(incomplete)----Rainbow Ride(1 Star)----Boo´s Mansion(complete, or maybe not)----Bowser's Castle (incomplete)----More doors and backview doors----More Paintings----Purple and Yellow Keys----&lt;br /&gt;|----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins----Design of Levels Changed----No Painting in Place of Shifting Sand Land (maybe)----There's no Wet Dry World----&lt;br /&gt;|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]|Not Found||-|Super Mario Sunshine 1281.2|2007-09-09|----Intro for beginning a new file and some cutscenes----Princess Peach´s Secret Passageway----Ending Staircase Room----FLUDDs Place----Some Castle Secret Stars----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter----Shifting Sand Land----&lt;br /&gt;|----Whomp Fortress Painting in place of Shifting Sand Land----Only Hover FLUDD in castle----No wooden stand on FLUDDs place----The windows in castle main hall have the background behind now----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door----Design of Levels Changed----No instructions for pause buttonin file menu----File Menu changed and have , Delete A,B,C,D Buttons----Water Tank Percent Changed----The HUD Counter has been changed----&lt;br /&gt;|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]|Not Found Yet... However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!||-|Super Mario Sunshine 1281.3|2007-10-12|----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation----&lt;br /&gt;|----Design Of The Levels Changed----First Bowser Battle nearly finished----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)----|*No footage?*|Not Found?||-|Super Mario Sunshine 1281.4|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]|----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies----&lt;br /&gt;|----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 ----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;----The 24 Stars Another Room Message is Mentioned as Time TrialsOBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed----Instructions for pause buttonin file menu----&lt;br /&gt;|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]|7.7 MB|-|Super Mario 63 1.0|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] |----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block----Controls Sign----Exploding Live Scene When Die----&lt;br /&gt;|----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;changed----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now----Animation when the Shine Sprite turns to blue----Design of the Levels changed----Old Lethal Lava Land Music Removed----Old Bob-Omb Battlefield Music was disabled by default----Background Quality Changed----Boos Mansion Painting Changed----The 24 Stars Another Room Message is Mentioned as Battle Room----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;----&lt;br /&gt;|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]|8.9 MB|-|Super Mario 63 1.1|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]|----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test----&lt;br /&gt;|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;☀https://youtu.be/A2rqSW85DQU----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD----Design Of The Levels Changed----Old Shifting Sand Land Music Removed----Animation for opening a Star or Key Door----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars----&lt;br /&gt;|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]|10.6 MB|-|Super Mario 63 1.2|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]|----More Castle Secret Stars----Level Designer----&lt;br /&gt;|----First version with 64 Shine Sprites and Star Coins----This version does not feature the CHEAT code in Options Menu. It was released in a later version.----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)----First version with functional final boss.----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger BayMaking the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars----Level Designer added. It can only be accessed with 5 star coins in any file----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.----Removal of "Floater land (underwater)" soundtrack which came when touching water.----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.----Redundant centered door in upper hallway removed.----New shortcut to Bowser 1 at the right side of the hall staircase.----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;----Sling stars outside the castle and the four power-up stars at the castle roof removed.---- Added "The edge of mushroom kingdom", one of the most difficult stages.---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).----&lt;br /&gt;|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]||-| Super Mario 631.4|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]|----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.----&lt;br /&gt;|----Third version with 64 stars shine sprites and level designer.----&lt;br /&gt;|[[File:Super mario 63 level designer tips|thumb|50x50px]]|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]||-| Super Mario 631.5|[https://www.newgrounds.com/portal/view/498969 2012-11-26]|----The level designer has a few new additions and is using the new portal.----&lt;br /&gt;||[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;||}The final versions were available as:* Runouw.com version (text during preloader)* Newgrounds.com version* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash* ''“Running off of PC” + That 3 websites if you download the .swf''Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf Websites used to search :https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/{| class="sortable wikitable"|+Spin-off versions of Super Mario 63|-! Name! Release date! Changes! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;! Video link(s)! SWF link(s)!SWF file size|-| Old Level Designer|2009-2010|The first level designer|Thwomps and Flamethrowers are not available|TBA|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]||-| Level designer edition|2011-2012|Added Thwomps and Flamethrowers|those versions do not include the game|TBA|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]||-| Level Designer 63|2019-12-25|A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.|This is not a .swf and is only available as .exe.|TBA|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]|17.6 MB|-|Super Mario 63 .exe version|(was unable to find it)|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.|||[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]|16.4 MB|}[[Category:Game]][[Category:SM63]][[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>6qxtv3evw8b92krbu4u8j7hn4t2mg6x</sha1>
    </revision>
    <revision>
      <id>5732</id>
      <parentid>5731</parentid>
      <timestamp>2021-07-22T16:45:40Z</timestamp>
      <contributor>
        <ip>209.95.56.51</ip>
      </contributor>
      <comment>Wiki markup fix</comment>
      <origin>5732</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22453" sha1="kkhr39b34ff8cw8xuysdhh2xpjzp2vw" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease &amp; Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until {{RunouwUser|Asterocrat|10030}} randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>kkhr39b34ff8cw8xuysdhh2xpjzp2vw</sha1>
    </revision>
    <revision>
      <id>5742</id>
      <parentid>5732</parentid>
      <timestamp>2021-09-10T13:15:02Z</timestamp>
      <contributor>
        <ip>31.50.140.123</ip>
      </contributor>
      <origin>5742</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="21696" sha1="tlzl7dm8qo4f7zhxdi93wv9yr8o0ytm" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the gameare still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Storysh around with preparations, as Mario is already onlax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.=
Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found Yet... 


However, hopefully BlueMaxima FlashPoint will show you all SWF files, and you'll find that version of the game!
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>tlzl7dm8qo4f7zhxdi93wv9yr8o0ytm</sha1>
    </revision>
    <revision>
      <id>5743</id>
      <parentid>5742</parentid>
      <timestamp>2021-09-12T18:26:52Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5743</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22154" sha1="pflzndq6i57nfthnfjtlo7ndg638e8k" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the gameare still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Storysh around with preparations, as Mario is already onlax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.=
Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows are white
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>pflzndq6i57nfthnfjtlo7ndg638e8k</sha1>
    </revision>
    <revision>
      <id>5745</id>
      <parentid>5743</parentid>
      <timestamp>2021-09-15T16:58:09Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>/* Storysh around with preparations, as Mario is already onlax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of anothe */</comment>
      <origin>5745</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22394" sha1="7dvpf22twykd4nrpgbejtqhjlr3d6xf" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the gameare still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows are white
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----Paintings
----Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>7dvpf22twykd4nrpgbejtqhjlr3d6xf</sha1>
    </revision>
    <revision>
      <id>5746</id>
      <parentid>5745</parentid>
      <timestamp>2021-09-15T20:08:01Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>fixed</comment>
      <origin>5746</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22295" sha1="h8jollyuwsltvl299iaotayqpfz5oh7" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the gameare still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Lethal Lava Land (complete)
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows are white
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>h8jollyuwsltvl299iaotayqpfz5oh7</sha1>
    </revision>
    <revision>
      <id>5747</id>
      <parentid>5746</parentid>
      <timestamp>2021-09-18T08:46:49Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>I dont think Lethal Lava Land appeared in Super Mario Sunshine 64..</comment>
      <origin>5747</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22323" sha1="kd5vauxkzfc3gsyjr8uyucxta2r4net" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is the gameare still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>kd5vauxkzfc3gsyjr8uyucxta2r4net</sha1>
    </revision>
    <revision>
      <id>5749</id>
      <parentid>5747</parentid>
      <timestamp>2021-09-22T13:23:06Z</timestamp>
      <contributor>
        <ip>206.167.254.32</ip>
      </contributor>
      <origin>5749</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22403" sha1="dpci0kbdt3ql44js1faom4s7kp8yf2z" xml:space="preserve">{{NeedsMore}}
{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''Super Mario 63''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

A remake, ''Super Mario 63 Redux'', and a sequel, ''Super Mario 127'', are in development.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>dpci0kbdt3ql44js1faom4s7kp8yf2z</sha1>
    </revision>
    <revision>
      <id>5750</id>
      <parentid>5749</parentid>
      <timestamp>2021-09-22T13:25:37Z</timestamp>
      <contributor>
        <ip>206.167.254.32</ip>
      </contributor>
      <origin>5750</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22501" sha1="468x13kryg2r5nznryaxxljhronnr1o" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.

A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and new content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=
*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History =
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
! Release date
! width="300px" | Additions
! width="300px" | Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
! Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
| Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
| Super Mario Sunshine 128
1.0
| [https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----


|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
| &lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----


|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01] 
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
| Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
| Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:
* Runouw.com version (text during preloader)
* Newgrounds.com version
* Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
* ''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
! Name
! Release date
! Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
! Video link(s)
! SWF link(s)
!SWF file size
|-
| Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
| Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
| Level Designer 63
|2019-12-25
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 .exe version
|(was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]</text>
      <sha1>468x13kryg2r5nznryaxxljhronnr1o</sha1>
    </revision>
    <revision>
      <id>5752</id>
      <parentid>5750</parentid>
      <timestamp>2021-10-05T20:09:58Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <comment>Added more page titles</comment>
      <origin>5752</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22540" sha1="mav3fh98rd7zk6bnf1c9jzl2c1ssvve" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| (was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
| 16.4 MB
|}

=Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and new content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

= REFERENCES =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>mav3fh98rd7zk6bnf1c9jzl2c1ssvve</sha1>
    </revision>
    <revision>
      <id>5755</id>
      <parentid>5752</parentid>
      <timestamp>2021-10-29T18:31:09Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <minor/>
      <comment>In fact, the early version of Super Mario 63 featured the Whomp Fortress painting.</comment>
      <origin>5755</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22558" sha1="opsaa9p0zryvomcau7lz9axq1udxbji" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| (was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
| 16.4 MB
|}

=Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

= REFERENCES =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>opsaa9p0zryvomcau7lz9axq1udxbji</sha1>
    </revision>
    <revision>
      <id>5756</id>
      <parentid>5755</parentid>
      <timestamp>2021-11-14T01:47:36Z</timestamp>
      <contributor>
        <ip>107.116.7.14</ip>
      </contributor>
      <comment>Sorry</comment>
      <origin>5756</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22557" sha1="r1g48e0332znuwwzw0u4swuknc5ton4" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| (was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
| 16.4 MB
|}

=Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

= REFERENCES =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>r1g48e0332znuwwzw0u4swuknc5ton4</sha1>
    </revision>
    <revision>
      <id>5757</id>
      <parentid>5756</parentid>
      <timestamp>2021-11-18T19:18:04Z</timestamp>
      <contributor>
        <username>Somebody walking around the internet</username>
        <id>48726640</id>
      </contributor>
      <origin>5757</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22567" sha1="gd6t59y7it7v0xp8iw9pwfe72bd5f0w" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| (was unable to find it)
|Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
| 16.4 MB
|}

=Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

= REFERENCES =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>gd6t59y7it7v0xp8iw9pwfe72bd5f0w</sha1>
    </revision>
    <revision>
      <id>5761</id>
      <parentid>5757</parentid>
      <timestamp>2021-12-02T18:59:17Z</timestamp>
      <contributor>
        <username>Youcef GueAnnaba</username>
        <id>28061071</id>
      </contributor>
      <origin>5761</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22565" sha1="k34pd8zo2vrjt72midyra5kmbatklcd" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>k34pd8zo2vrjt72midyra5kmbatklcd</sha1>
    </revision>
    <revision>
      <id>5763</id>
      <parentid>5761</parentid>
      <timestamp>2022-01-24T15:58:31Z</timestamp>
      <contributor>
        <ip>75.98.203.166</ip>
      </contributor>
      <origin>5763</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22587" sha1="q7bhep21ej0gtj9mgcb5d33czwn4a9i" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10, 2009 (Newgrounds)
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>q7bhep21ej0gtj9mgcb5d33czwn4a9i</sha1>
    </revision>
    <revision>
      <id>5764</id>
      <parentid>5763</parentid>
      <timestamp>2022-01-24T15:59:33Z</timestamp>
      <contributor>
        <ip>75.98.203.166</ip>
      </contributor>
      <origin>5764</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22589" sha1="4yjrx32v0h14fcuhw9fgctf5vraehic" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009 (Newgrounds)
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>4yjrx32v0h14fcuhw9fgctf5vraehic</sha1>
    </revision>
    <revision>
      <id>5765</id>
      <parentid>5764</parentid>
      <timestamp>2022-01-24T16:56:37Z</timestamp>
      <contributor>
        <ip>75.98.203.162</ip>
      </contributor>
      <origin>5765</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22576" sha1="5ujnud16njk011kfovf70xqbke39cp3" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>5ujnud16njk011kfovf70xqbke39cp3</sha1>
    </revision>
    <revision>
      <id>5766</id>
      <parentid>5765</parentid>
      <timestamp>2022-02-26T01:45:52Z</timestamp>
      <contributor>
        <ip>79.249.151.219</ip>
      </contributor>
      <comment>Adding few changes: addition of "air" meter separate from "power" meter; space bar formerly for spin attack; arrow up [↑] formerly for reading signs, holding arrow up [↑] for multi-jump.</comment>
      <origin>5766</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="22928" sha1="g5udn8xw6v5u9j87zjszdvn6elyldgz" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>g5udn8xw6v5u9j87zjszdvn6elyldgz</sha1>
    </revision>
    <revision>
      <id>5767</id>
      <parentid>5766</parentid>
      <timestamp>2022-03-17T20:57:43Z</timestamp>
      <contributor>
        <username>Matthew275677</username>
        <id>45342505</id>
      </contributor>
      <origin>5767</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23154" sha1="ignp5aqvoygwnecibc0dde572lv0jbz" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>ignp5aqvoygwnecibc0dde572lv0jbz</sha1>
    </revision>
    <revision>
      <id>5768</id>
      <parentid>5767</parentid>
      <timestamp>2022-03-20T19:58:55Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5768</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23175" sha1="ogccjedwn8nzv65ucitjwnx8bxdxjuw" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine and Galaxy''. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

SM63 is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>ogccjedwn8nzv65ucitjwnx8bxdxjuw</sha1>
    </revision>
    <revision>
      <id>5769</id>
      <parentid>5768</parentid>
      <timestamp>2022-03-20T20:01:43Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5769</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23206" sha1="np29zpy33pp793caff8gzf5k8ufwz6y" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine and Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Find It=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>np29zpy33pp793caff8gzf5k8ufwz6y</sha1>
    </revision>
    <revision>
      <id>5770</id>
      <parentid>5769</parentid>
      <timestamp>2022-03-20T20:02:23Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5770</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23206" sha1="g1avdhuiq9bopd8qwl6y166m6rp2v2j" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine and Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>g1avdhuiq9bopd8qwl6y166m6rp2v2j</sha1>
    </revision>
    <revision>
      <id>5771</id>
      <parentid>5770</parentid>
      <timestamp>2022-03-20T20:04:41Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5771</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23325" sha1="jdhn8go9kpucz9pijzqi67a893f7cfh" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine and Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Later he udpated it an given the game a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 

&lt;center&gt;
{| class="article-table"
|- style="background:linear-gradient(to bottom,#333,#024)"
|'''&lt;span style="font-size:20px" class="plainlinks"&gt;You are encouraged to [https://runouw.fandom.com/wiki/Super_Mario_63?action=edit&amp;section=5&amp;sectiontitle=versions add missing information] to the table.&lt;/span&gt;'''
|}
&lt;/center&gt;
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search :

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>jdhn8go9kpucz9pijzqi67a893f7cfh</sha1>
    </revision>
    <revision>
      <id>5772</id>
      <parentid>5771</parentid>
      <timestamp>2022-03-20T20:08:22Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5772</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23045" sha1="6vru0sqwj0haqg4lwaqrs9va359ty2g" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine and Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Later he udpated it an given the game a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development. Also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>6vru0sqwj0haqg4lwaqrs9va359ty2g</sha1>
    </revision>
    <revision>
      <id>5773</id>
      <parentid>5772</parentid>
      <timestamp>2022-03-20T20:09:44Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5773</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23043" sha1="8k1we5x7ie8wd694lgagmax1wl097ch" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine'' &amp; ''Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Later he udpated it an given the game a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''Super Mario 63 Redux'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development. Also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>8k1we5x7ie8wd694lgagmax1wl097ch</sha1>
    </revision>
    <revision>
      <id>5780</id>
      <parentid>5773</parentid>
      <timestamp>2022-04-10T11:31:47Z</timestamp>
      <contributor>
        <ip>192.222.164.90</ip>
      </contributor>
      <origin>5780</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23047" sha1="t1earixe70oklzdyd7pwf53hezdn375" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine'' &amp; ''Galaxy''. Many levels and features are based upon them and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.

Later he udpated it an given the game a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the  original community quickly outgrew its free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Luigi unplayable
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----No FLUDD BOX on this game, you equip FLUDD automatically
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Old Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level designer edition
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw  released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text has been translated into Korean
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''Super Mario 127'', is in development. Also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>t1earixe70oklzdyd7pwf53hezdn375</sha1>
    </revision>
    <revision>
      <id>5787</id>
      <parentid>5780</parentid>
      <timestamp>2022-05-06T22:25:12Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <minor/>
      <origin>5787</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23013" sha1="f7slkktfmbkfazh4mxwweoocrt6wkc5" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fa Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine'' &amp; ''Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which is old, so there were some bugs.

Later he udpated it an given SMS64 a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----FLUDD (There's no FLUDD Box)
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>f7slkktfmbkfazh4mxwweoocrt6wkc5</sha1>
    </revision>
    <revision>
      <id>5790</id>
      <parentid>5787</parentid>
      <timestamp>2022-07-02T15:36:55Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5790</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23014" sha1="r1t8l700rsl3fnz6i7d9t00gyreh0fl" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = No
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine'' &amp; ''Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which is old, so there were some bugs.

Later he udpated it an given SMS64 a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----FLUDD (There's no FLUDD Box)
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>r1t8l700rsl3fnz6i7d9t00gyreh0fl</sha1>
    </revision>
    <revision>
      <id>5791</id>
      <parentid>5790</parentid>
      <timestamp>2022-07-02T15:37:40Z</timestamp>
      <contributor>
        <username>Coolest Account 2.0</username>
        <id>50546136</id>
      </contributor>
      <origin>5791</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="23021" sha1="ksgwbrhfrbnkvxo4y94gqt5oiavjpnr" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Sunshine'' &amp; ''Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites &amp; 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser/Koopa approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser/Koopa and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds.]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which is old, so there were some bugs.

Later he udpated it an given SMS64 a new name: "Super Mario Sunshine 128", i'ts the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flame Throwers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Mario
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle Grounds
----&lt;nowiki&gt;*&lt;/nowiki&gt;Castle
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Hazy Maze Cave (complete)
----Deleted Challenge Level Room
----FLUDD (There's no FLUDD Box)
----Enemies
----Game Over Screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;File Menu is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;Save Game is included
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 4:3
----No pause button
----Star Limits include
----In the castle, the windows have a white background behind them.
----



&lt;br /&gt;

|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Bob-Omb Battle Field

(reconstructed) 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Haze Maze Cave (incomplete with 1 star)
----Snowmans Land (incomplete)
----Lethal Lava Land (incomplete)
----FLUDDs
----Enemies
----Playable Game Over Screen
----Door Frame 1
----Door Frame 1 Back View Door
----More Paintings
----More Realistic Water
----Cannon
----Bowling Balls
----


&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;No [[w:parallax scrolling|Parallax scrolling]]
----&lt;nowiki&gt;*&lt;/nowiki&gt;No File Menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Save Game
----&lt;nowiki&gt;*&lt;/nowiki&gt;No Star Coins
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is 21:9
----Pause button is minus (-)
----No Star Limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----File Menu Music does not have a replay loop , at this version the music you can hear it complete
----Lethal Lava Land is unacessible but is in games files 
----MAX : 4 Shines Sprites

shoutout to Secret Of The Montain Star that have the same ID of the Island In The Sky, so in theory it was 5 Shine Sprites
----Castle Outside Cannon is unlocked
----Actually, There´s a mountain out of the castle, playing this version in the website (not possible anymore) you can do the ´´Changing Tab Trick´´ to clip in the top of the mountain, you can stand on it, but going to the far right there´s no more floor to stand on
----Press space or hold the click of the mouse to use flood
----Goombas and Bob-Ombs do not give coins
----You can´t do triple jump with any fludd equipped
----Shine Sprites do not shine 
----

|[https://www.youtube.com/watch?v=4G6-ZpnpBqw Video 1]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer

and Orb Room
----Bowser In Dark World (incomplete)
----Tall Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo´s Mansion

(complete, or maybe not)
----Bowser's Castle (incomplete)
----More doors and backview doors
----More Paintings
----Purple and Yellow Keys
----&lt;br /&gt;

|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Aspect Ratio is now 4:3
----&lt;nowiki&gt;*&lt;/nowiki&gt;Max : 25 Shine Sprites (unofficial) and TBA Star Coins
----Design of Levels Changed
----No Painting in Place of Shifting Sand Land (maybe)
----There's no Wet Dry World
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not Found
|
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
| 
----Intro for beginning a new file and some cutscenes
----Princess Peach´s Secret Passageway
----Ending Staircase Room
----FLUDDs Place
----Some Castle Secret Stars
----&lt;nowiki&gt; &lt;/nowiki&gt;Star Coin Counter
----Shifting Sand Land
----&lt;br /&gt;
|
----Whomp Fortress Painting in place of Shifting Sand Land
----Only Hover FLUDD in castle
----No wooden stand on FLUDDs place
----The windows in castle main hall have the background behind now
----*The &lt;nowiki&gt;''&lt;/nowiki&gt;door frame 2&lt;nowiki&gt;''&lt;/nowiki&gt; in Main Hall that lead to the level designer room changed to Star Door
----Design of Levels Changed
----No instructions for pause button

in file menu
----File Menu changed and have , Delete A,B,C,D Buttons
----Water Tank Percent Changed
----The HUD Counter has been changed
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only Video]
|Not Found
|
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----First version with hurt and idle animations and Mario can swim now, meaning the swimming animation
----&lt;br /&gt;

|
----Design Of The Levels Changed
----First Bowser Battle nearly 

finished
----Added a new preloader that looks like the Wii Shop Channel (preloader means loading screen, the loading screen have changed and it got used until final development a.k.a last Super Mario 63 revison in 2012)
----

|*No footage?*
|Not Found?
|
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
| 
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sling Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Stars
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tall Tall Mountain (complete but missing the Secret Of The Mountainside Star)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Double tap right or left to run!
----&lt;nowiki&gt;*&lt;/nowiki&gt;Space bar for spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version prior to rename.

&lt;nowiki&gt;*&lt;/nowiki&gt;The Game is now flash 8 
----&lt;nowiki&gt;*&lt;/nowiki&gt;The intro when creating a new file changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>ksgwbrhfrbnkvxo4y94gqt5oiavjpnr</sha1>
    </revision>
    <revision>
      <id>5803</id>
      <parentid>5791</parentid>
      <timestamp>2022-11-22T22:33:21Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>Information corrections with additional info. Will do more soon.</comment>
      <origin>5803</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="24900" sha1="m067uonfnxdoxvz0nbyrfqi8pdql6q8" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' &amp; ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-caps, with 64 Shine Sprites and 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

In 2006, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge Level room
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----Bob-omb Battlefield

(reconstructed) 
----Haze Maze Cave (incomplete with only one Shine Sprite)
----Snowman's Land (incomplete)
----Lethal Lava Land (incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version planned to have a of maximum 5 Shine Sprites to collect instead of 4, because The Secret of the Mountain shares the same Shine Sprite ID with Island in the Sky.
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (incomplete)
----Tall, Tall Mountain

(incomplete)
----Rainbow Ride

(1 Star)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar, and it says "WATER" on top of it
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions&lt;br /&gt;

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----The space bar is for the spin attack, arrow up [↑] for reading signs, repeated jumping by holding arrow up [↑]
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version without separate "air" meter, but the power (health) meter acting as air meter like in Super Mario 64.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Shezzyart Changelog with some modifies
----&lt;br /&gt;
|
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Whomp Fortress painting is replaced by the Shifting Sand Land painting
----&lt;nowiki&gt;*&lt;/nowiki&gt;Pause Menu remade
----&lt;nowiki&gt;King Bob-Omb Battle music is ''Run! Run! RUN!''&lt;/nowiki&gt;
----The 24 Stars Another Room Message is Mentioned as Time Trials

OBS : Time Trials was a couple of levels from SMS64 where you have limited time to reach the Shine Sprite , this mode was getting a return to SMS128 but soon it got removed
----Instructions for pause button

in file menu
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Lethal Lava Land (Complete)
----&lt;nowiki&gt;*&lt;/nowiki&gt;Tidal Isles Secret Star
----&lt;nowiki&gt;*&lt;/nowiki&gt;Quality Block
----Controls Sign
----Exploding Live Scene When Die
----&lt;nowiki&gt;*&lt;/nowiki&gt;First version with separate "air" meter next to "power" (health).
----&lt;br /&gt;

|
----'''''Max : 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite'''''
----&lt;nowiki&gt;*&lt;/nowiki&gt;Cutscene when you arrive at castle grounds (out the castle) is removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Last version with the old castle design and first version using the final title name
----&lt;nowiki&gt;*&lt;/nowiki&gt;Now The Game Have Star Limits
----&lt;nowiki&gt;*&lt;/nowiki&gt;SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files.
----&lt;nowiki&gt;*&lt;/nowiki&gt;Is impossible to go to Bowser´s Castle for some reason
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red Coin Counter out the levels removed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Info text in pause menu changed position
----&lt;nowiki&gt;*&lt;/nowiki&gt;Silver Star Counter in pause menu
----&lt;nowiki&gt;*&lt;/nowiki&gt;Red coin image counter changed
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank percent redesign
----&lt;nowiki&gt;*Description of the Shine Sprites ''The Secret Of The Mountain'' &lt;/nowiki&gt;

&lt;nowiki&gt;''Battle With King Bob-Omb''&lt;/nowiki&gt;

changed
----King Bob Omb Battle music is &lt;nowiki&gt;''Boss Battle''&lt;/nowiki&gt; now
----Animation when the Shine Sprite turns to blue
----Design of the Levels changed
----Old Lethal Lava Land Music Removed
----Old Bob-Omb Battlefield Music was disabled by default
----Background Quality Changed
----Boos Mansion Painting Changed
----The 24 Stars Another Room Message is Mentioned as Battle Room
----Mentions with &lt;nowiki&gt;''Bomb Omb'' changed to ''Bob Omb''&lt;/nowiki&gt;
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>m067uonfnxdoxvz0nbyrfqi8pdql6q8</sha1>
    </revision>
    <revision>
      <id>5804</id>
      <parentid>5803</parentid>
      <timestamp>2022-11-23T17:37:21Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>Some more information corrections + additional information.</comment>
      <origin>5804</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27003" sha1="00rvajg3fwf0g17xpedfc854dn5jts5" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' &amp; ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-caps, with 64 Shine Sprites and 64 Star Coins to collect.

Super Mario 63 (SM63) is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version planned to have a of maximum 5 Shine Sprites to collect instead of 4, because The Secret of the Mountain shares the same Shine Sprite ID with Island in the Sky.
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions&lt;br /&gt;

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu&lt;br /&gt;
|
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key is [↑] for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trails was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue&lt;br /&gt;

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the final's title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its final design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----&lt;nowiki&gt;*&lt;/nowiki&gt;Dire Dire Docks
----&lt;nowiki&gt;*&lt;/nowiki&gt;Sound Test
----&lt;br /&gt;
|&lt;nowiki&gt;---------------------------------------------&lt;/nowiki&gt;
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;nowiki&gt;Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) &lt;/nowiki&gt;

☀https://youtu.be/A2rqSW85DQU
----&lt;nowiki&gt;*&lt;/nowiki&gt;Game Over Screen &lt;nowiki&gt;''removed''&lt;/nowiki&gt; but you can still acess this room via Macromedia Flash Player Control Exploit
----&lt;nowiki&gt;*&lt;/nowiki&gt;Old Castle Main Hall &lt;nowiki&gt;''removed''&lt;/nowiki&gt; the new Castle Main Hall was made below the original one and it can be seen since SMS128 1.2 or 1.3 versions at first time
----&lt;nowiki&gt;*&lt;/nowiki&gt;Water Tank is not shown anymore if you aren't equipped with FLUDD
----Design Of The Levels Changed
----Old Shifting Sand Land Music Removed
----Animation for opening a Star or Key Door
----This version features a Shine Sprite impossible to collect normally called &lt;nowiki&gt;''5 Silver Stars At Swallows And Sky'' From Wet Dry World , Suprisingly this Shine Sprite have its own ID , This version was released with only 3 Silver Stars making impossible to collect it , but you can do it using ''Macromedia Flash Player 8 Control Exploit'' only available ''running off of computer''&lt;/nowiki&gt;
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because the Shine Sprite &lt;nowiki&gt;''Secret of the Fortress'' from Lethal Lava Land have the same ID of the Shine Sprite ''Island in the Sky''&lt;/nowiki&gt; from Bob Omb Battle Field
----Now when you collect a Shine Sprite you respawn at the painting where you jumped or you respawn to the Castle Main Hall in case of Castle Secret Stars
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>00rvajg3fwf0g17xpedfc854dn5jts5</sha1>
    </revision>
    <revision>
      <id>5805</id>
      <parentid>5804</parentid>
      <timestamp>2022-11-24T16:57:19Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>Even more information corrections, along with additional information.</comment>
      <origin>5805</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27459" sha1="1gzzoc3hncikhkp3qz8s60gw0yyhhjg" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version planned to have a of maximum 5 Shine Sprites to collect instead of 4, because The Secret of the Mountain shares the same Shine Sprite ID with Island in the Sky.
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions&lt;br /&gt;

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu&lt;br /&gt;
|
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://web.archive.org/web/20080701155024/http://www.arcadillo.com/game/133/Super-Mario-63.html 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue&lt;br /&gt;

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door&lt;br /&gt;
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Swallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Swallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running the game off of computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>1gzzoc3hncikhkp3qz8s60gw0yyhhjg</sha1>
    </revision>
    <revision>
      <id>5806</id>
      <parentid>5805</parentid>
      <timestamp>2022-11-24T22:17:42Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>Updated SM63 1.0 link.</comment>
      <origin>5806</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27430" sha1="cfyya13oo09yx25t9p9j2fkos8u6yc3" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://gamemario.net/super-sunshine-128.html 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version planned to have a of maximum 5 Shine Sprites to collect instead of 4, because The Secret of the Mountain shares the same Shine Sprite ID with Island in the Sky.
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions&lt;br /&gt;

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[http://web.archive.org/web/20080701114850/http://www.arcadillo.com/game/134/Super-Mario-128.html 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu&lt;br /&gt;
|
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue&lt;br /&gt;

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[http://web.archive.org/web/20101220032413/http://www.spielaffe.de/Spiel/Super_Mario_63 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door&lt;br /&gt;
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Swallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Swallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running the game off of computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More Castle Secret Stars
----Level Designer
----&lt;br /&gt;
|
----First version with 64 Shine Sprites and Star Coins
----This version does not feature the CHEAT code in Options Menu. It was released in a later version.
----Bowser airship cutscene after finishing "Mushroom Kingdom" (way to castle)
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at top&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire Dire Docks renamed as Jolly Roger Bay and the 2 section of the level got transfered to another Castle Secret Star : Cave of Enpuzzlement and adding a new section to Jolly Roger Bay


Making the old Dire Dire Docks get divided in 2 &lt;nowiki&gt;''new''&lt;/nowiki&gt; castle secret stars
----Level Designer added. It can only be accessed with 5 star coins in any file
----Unlocking Luigi requires 32 stars. The "[M] [L]" selector in the file menu has been moved upwards out of canvas, making it invisible normally.
----[https://www.newgrounds.com/audio/listen/86833 Title screen soundtrack] shortened.
----Removal of "Floater land (underwater)" soundtrack which came when touching water.
----The shine sprite in Kamek's garden right to Peach's backyard is half-opaque green instead of opaque purple when revisited after already collected. If uncollected, it is opaque green for both.
----Redundant centered door in upper hallway removed.
----New shortcut to Bowser 1 at the right side of the hall staircase.
----Redesigned pause menu; Mouse controls (labelled "WiiMOTE" in the settings) removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----Sling stars outside the castle and the four power-up stars at the castle roof removed.
---- Added "The edge of mushroom kingdom", one of the most difficult stages.
---- Poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.4
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.
----&lt;br /&gt;
|
----Third version with 64 stars shine sprites and level designer.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63
1.5
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----The level designer has a few new additions and is using the new portal.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>cfyya13oo09yx25t9p9j2fkos8u6yc3</sha1>
    </revision>
    <revision>
      <id>5822</id>
      <parentid>5806</parentid>
      <timestamp>2022-12-01T12:40:09Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>TONS of information corrections and additional information. Also updated some links. It seems like I've finally done updating various information about the history of Super Mario 63's main versions.</comment>
      <origin>5822</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="28735" sha1="9ry1eket9qk2eibja2us6htu6mfd1sn" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in a later version.
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is half-opaque green instead of opaque purple when revisited after the Shine Sprite is already collected. If uncollected, it is opaque green for both.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|The first level designer
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Udpate
|2011-2012
|Added Thwomps and Flamethrowers
|those versions do not include the game
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf and is only available as .exe.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe version
| 2015-08-23
| Rather then being played in Adobe Flash Player Runouw released the game as an .exe file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text (english language) has been translated into Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>9ry1eket9qk2eibja2us6htu6mfd1sn</sha1>
    </revision>
    <revision>
      <id>5823</id>
      <parentid>5822</parentid>
      <timestamp>2022-12-01T16:13:05Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <origin>5823</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="28990" sha1="lnk8v6z47o8wsk3dd5xut8ijg1pljxn" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----As it should be known, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites had the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in a later version.
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is half-opaque green instead of opaque purple when revisited after the Shine Sprite is already collected. If uncollected, it is opaque green for both.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>lnk8v6z47o8wsk3dd5xut8ijg1pljxn</sha1>
    </revision>
    <revision>
      <id>5824</id>
      <parentid>5823</parentid>
      <timestamp>2022-12-02T16:22:29Z</timestamp>
      <contributor>
        <ip>178.35.232.66</ip>
      </contributor>
      <origin>5824</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="29005" sha1="2axo3yy6b1hhgveliyberdu2rjs2bqj" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coinms to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps &amp; Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in a later version.
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is half-opaque green instead of opaque purple when revisited after the Shine Sprite is already collected. If uncollected, it is opaque green for both.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>2axo3yy6b1hhgveliyberdu2rjs2bqj</sha1>
    </revision>
    <revision>
      <id>5825</id>
      <parentid>5824</parentid>
      <timestamp>2022-12-03T13:56:52Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <origin>5825</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="29006" sha1="lzg8txu3mkyn5hatyr7gfh2wuk16hq0" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as Island in the Sky from Bob-omb Battlefield. [https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids haven't been implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in a later version.
----First version with functional final boss.
----Consistent font type (apparently "Arial") for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is half-opaque green instead of opaque purple when revisited after the Shine Sprite is already collected. If uncollected, it is opaque green for both.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----&lt;br /&gt;
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>lzg8txu3mkyn5hatyr7gfh2wuk16hq0</sha1>
    </revision>
    <revision>
      <id>5829</id>
      <parentid>5825</parentid>
      <timestamp>2022-12-05T22:14:13Z</timestamp>
      <contributor>
        <ip>90.204.8.204</ip>
      </contributor>
      <comment>SM63 1.2 had a longer introduction when creating a new save file, which was removed in later versions. Also added some extra information and did some information corrections.</comment>
      <origin>5829</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="30520" sha1="fo3f4g665onn56j3gnv2h3hx8w4xjnb" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Deleted Challenge room, where it contains two enemy arena levels and two time attack levels
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Game Over screen
----Door Frame 1
----Paintings
----Water
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Aspect ratio is 4:3
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----Lethal Lava Land is inaccessible, but it is present in the game's files. 
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting is not present yet (Currently unknown if this is true or not).
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----Shifting Sand Land (It is currently unknown if it is unfinished in this version.)
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting, there is a possible theory that Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----The F.L.U.D.D. room only has the Hover Nozzle
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins in order to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----It is normally impossible to go to Bowser's Castle due to a buggy implementation of the endless stairs' teleport object, but it is possible to go there if the Changing Tab Trick is used. When Mario/Luigi enters the endless stairs with the Rocket Nozzle equipped, the player needs to use the Rocket Nozzle and change tabs with good timing to clip Mario/Luigi above the endless stairs room out of bounds. Mario/Luigi must then use the Rocket Nozzle to jump over the teleport object, and when Mario/Luigi reaches the top of the stairs, the player needs to change tabs once more with good timing to clip back in bounds, and Mario/Luigi can then drop in the hole and use the Sling Star to go to Bowser's Castle. The endless stairs room did have some changes from the last version, which now has the window area seen in later versions. Accessing the window area by using the glitch mentioned above causes the music to get muted, because the ''Bowser's Plan'' music wasn't added in this version yet. The cutscene where Mario/Luigi flies to Bowser's Castle via the Sling Star is also in an early state, where the Meteor of Ultimate Destruction is using a red-ish circle with flat colors design as a placeholder. Last but not least, Bowser's Castle has a few changes from the last version.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room"
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now removed, as the new Main Hall of Peach's Castle was made below the old Main Hall, which can be seen in versions 1.2 and 1.3 of ''Super Mario Sunshine 128'' by using the Changing Tab Trick.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is half-opaque green instead of opaque purple when revisited after the Shine Sprite is already collected. If uncollected, it is opaque green for both.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>fo3f4g665onn56j3gnv2h3hx8w4xjnb</sha1>
    </revision>
    <revision>
      <id>5851</id>
      <parentid>5829</parentid>
      <timestamp>2023-02-22T12:40:38Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <origin>5851</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="29413" sha1="86bid7ag92yyksfn6xbv1jldyf7z4vb" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Fall Fall Mountain (Complete)
----Rainbow Ride (Complete)
----Bowser's Castle (Complete)
----Challenge room, where it contains two enemy arena levels and two time levels
----
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Paintings
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Game Over Screen
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting. Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>86bid7ag92yyksfn6xbv1jldyf7z4vb</sha1>
    </revision>
    <revision>
      <id>5852</id>
      <parentid>5851</parentid>
      <timestamp>2023-02-27T02:27:11Z</timestamp>
      <contributor>
        <ip>108.31.14.44</ip>
      </contributor>
      <origin>5852</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="29814" sha1="dasu6rgh4lf3dirzuti72o8kpyl2jtb" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2006. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, he remade it and given ''Super Mario Sunshine 64'' a new name: ''Super Mario Sunshine 128''. It is the version that's harder to find.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on a number of sites,  the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Fall Fall Mountain (Complete)
----Rainbow Ride (Complete)
----Bowser's Castle (Complete)
----Challenge room, where it contains two enemy arena levels and two time levels
----
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Paintings
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Game Over Screen
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield

(Reconstructed) 
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Updated water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
1.1
|2007-04-04
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----Aspect ratio is now 4:3
----'''Max Shine Sprites: Unknown'''
'''Max Star Coins: Unknown'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.2
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----&lt;br /&gt;
|
----Shifting Sand Land's painting is Whomp's Fortress' painting. Whomp's Fortress was planned to be featured in ''Super Mario Sunshine 128'' / ''Super Mario 63'', but was later scrapped.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting? Blocks, which replaces the loading screen from the older versions
----

|
----Even more changes to various levels
----The first Bowser battle is nearly 

finished
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.4
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>dasu6rgh4lf3dirzuti72o8kpyl2jtb</sha1>
    </revision>
    <revision>
      <id>5853</id>
      <parentid>5852</parentid>
      <timestamp>2023-03-21T02:01:47Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <comment>Added more information.</comment>
      <origin>5853</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="30760" sha1="n00op72q66yz8h7t3z0yius5u8oovnx" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Fall Fall Mountain (Complete)
----Rainbow Ride (Complete)
----Bowser's Castle (Complete)
----Challenge room, where it contains two enemy arena levels and two time levels
----
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Paintings
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Game Over Screen
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
v1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;Aspect-ratio changed.

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
1.3
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----


Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario)
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>n00op72q66yz8h7t3z0yius5u8oovnx</sha1>
    </revision>
    <revision>
      <id>5854</id>
      <parentid>5853</parentid>
      <timestamp>2023-03-21T02:04:56Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5854</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="30767" sha1="mfffau2sq83jdwzbtchvpe95kukkjnu" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 64
| [https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-06-10]
|
----Mario
----Castle Grounds
----Peach's Castle interior
----Bob-omb Battlefield

(Complete)
----Hazy Maze Cave (Complete)
----Fall Fall Mountain (Complete)
----Rainbow Ride (Complete)
----Bowser's Castle (Complete)
----Challenge room, where it contains two enemy arena levels and two time levels
----
----F.L.U.D.D. (There are no Nozzle Boxes, however.)
----Various enemies
----Paintings
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----File select menu (There is only one save file.)
----Saving
----No Star Coins
----Game Over Screen
----No pause button
----Shine limits included
----Inside Peach's Castle, the windows have a white background behind them.
----



&lt;br /&gt;
|[https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|-
|Super Mario Sunshine 128
v1.0
|[https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd 2006-11-06]
|
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----


&lt;br /&gt;
|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine. 
----

|[https://www.youtube.com/watch?v=Yamdw1b1pGc Gameplay video]
|&lt;br /&gt;[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----Star Coin
----Basement
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride

(Incomplete with only one Shine Sprite)
----Boo's Mansion

(It is unknown if it is complete or not.)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----&lt;br /&gt;

|
----
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----&lt;br /&gt;Aspect-ratio changed.

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Only video]
|Not found
|Unknown
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (Currently unknown if this is true or not.)
----New loading screen that features Mario collecting coins and hitting ? Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----


Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|No footage
|Not found
|Unknown
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
----
|
----'''Max Shine Sprites: 31'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario)
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>mfffau2sq83jdwzbtchvpe95kukkjnu</sha1>
    </revision>
    <revision>
      <id>5855</id>
      <parentid>5854</parentid>
      <timestamp>2023-03-30T18:31:25Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5855</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32676" sha1="7ur40enhd4at0xvbr59yx1zqu52ki1m" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Basement
----Secret of The Mushroom 

(Secret Course)
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''


The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario)
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>7ur40enhd4at0xvbr59yx1zqu52ki1m</sha1>
    </revision>
    <revision>
      <id>5856</id>
      <parentid>5855</parentid>
      <timestamp>2023-03-30T18:41:45Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>Removed "Super Mario Sunshine 64" from this wiki (since Super Mario Sunshine 64 isn´t a beta version of Super Mario 63, and added the real Super Mario Susnhine 128 v1.1, that wasn´t mentioned in the wiki.</comment>
      <origin>5856</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32912" sha1="cv21e8qcya5x79w02na6h46mncb5n3b" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Basement
----Secret of The Mushroom 

(Secret Course)
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''


The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario)
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>cv21e8qcya5x79w02na6h46mncb5n3b</sha1>
    </revision>
    <revision>
      <id>5857</id>
      <parentid>5856</parentid>
      <timestamp>2023-03-30T18:43:06Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5857</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32948" sha1="0u1n8tojrn7oxjm9dpv15iot44w0ysg" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Basement
----Secret of The Mushroom 

(Secret Course)
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain

(Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''


The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>0u1n8tojrn7oxjm9dpv15iot44w0ysg</sha1>
    </revision>
    <revision>
      <id>5858</id>
      <parentid>5857</parentid>
      <timestamp>2023-03-30T18:45:33Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5858</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="32949" sha1="edux5abx5294rhocmhmr22lmt5x7hhq" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
----&lt;br /&gt;
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite, which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door.
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
----&lt;br /&gt;
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>edux5abx5294rhocmhmr22lmt5x7hhq</sha1>
    </revision>
    <revision>
      <id>5859</id>
      <parentid>5858</parentid>
      <timestamp>2023-03-30T19:12:52Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <comment>more information</comment>
      <origin>5859</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="34423" sha1="l010z2d7xr6i4c6bifzjl17jhacu5wq" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://cdn.discordapp.com/attachments/797855744778305571/829352395016241152/super-mario-sunshine-64.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://www.youtube.com/watch?v=ZVa152y7IxU Gameplay video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>l010z2d7xr6i4c6bifzjl17jhacu5wq</sha1>
    </revision>
    <revision>
      <id>5860</id>
      <parentid>5859</parentid>
      <timestamp>2023-03-31T00:24:38Z</timestamp>
      <contributor>
        <ip>186.211.83.177</ip>
      </contributor>
      <comment>More information</comment>
      <origin>5860</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="34399" sha1="0tutf907ozpv8s7moeemu1sc5uvxdn4" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----
|'''Max Shine Sprites: 53 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)'''
https://youtu.be/A2rqSW85DQU

'''Max Star Coins: 49'''
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>0tutf907ozpv8s7moeemu1sc5uvxdn4</sha1>
    </revision>
    <revision>
      <id>5868</id>
      <parentid>5860</parentid>
      <timestamp>2023-04-03T20:22:50Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <origin>5868</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="34889" sha1="r2y34fhgpflx6ekcikprjc4kozjsqy0" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point before 2006 ended, Super Mario 63 was confirmed to be a full game.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>r2y34fhgpflx6ekcikprjc4kozjsqy0</sha1>
    </revision>
    <revision>
      <id>5872</id>
      <parentid>5868</parentid>
      <timestamp>2023-04-07T01:48:20Z</timestamp>
      <contributor>
        <username>Editor019</username>
        <id>47358936</id>
      </contributor>
      <minor/>
      <origin>5872</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35289" sha1="rlk42p4pl9phc4a39ywjdo44aame5ni" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|2007-09-09
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>rlk42p4pl9phc4a39ywjdo44aame5ni</sha1>
    </revision>
    <revision>
      <id>5875</id>
      <parentid>5872</parentid>
      <timestamp>2023-05-16T15:20:08Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <origin>5875</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35371" sha1="mk93f08odzmlb1n9ene8gu6xyzsd24e" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The secret room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress, in this version, is an incomplete level, with only one Shine Sprite, at the top, of the tower. This level, was eventually removed, and replaced, with Shifting Sand Land.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|2007-10-12
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>mk93f08odzmlb1n9ene8gu6xyzsd24e</sha1>
    </revision>
    <revision>
      <id>5876</id>
      <parentid>5875</parentid>
      <timestamp>2023-05-16T15:29:25Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>FOUND THE VERSIONS, WITH THAT "WHOMP</comment>
      <origin>5876</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35550" sha1="3msfpgilrcn4z7tvef5kvkt6t8p6l4n" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, with the stained Mario glass, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>3msfpgilrcn4z7tvef5kvkt6t8p6l4n</sha1>
    </revision>
    <revision>
      <id>5877</id>
      <parentid>5876</parentid>
      <timestamp>2023-05-16T15:31:05Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>I FOUND THE TWO VERSIONS, WITH THE "WHOMP</comment>
      <origin>5877</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35520" sha1="qmqs53zjplkv86n5vwj2iuw8oy7ge6h" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle have a properly transparent background behind them now
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>qmqs53zjplkv86n5vwj2iuw8oy7ge6h</sha1>
    </revision>
    <revision>
      <id>5878</id>
      <parentid>5877</parentid>
      <timestamp>2023-05-16T15:33:15Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>I FOUND THE TWO VERSIONS, WITH THE "WHOMP'S FORTRESS," PAINTING! I'M JUST DOING GOD'S WORK! BUT, THE "WHOMP</comment>
      <origin>5878</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35521" sha1="613sew5ll7s54kwes5ipoeetj6t4sjm" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>613sew5ll7s54kwes5ipoeetj6t4sjm</sha1>
    </revision>
    <revision>
      <id>5879</id>
      <parentid>5878</parentid>
      <timestamp>2023-05-16T15:35:25Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>I FOUND THE TWO VERSIONS, WITH THE "WHOMP'S FORTRESS," PAINTING! I'M JUST DOING GOD'S WORK! BUT, THE "WHOMP'S FORTRESS," PAINTING, ACTUALLY LEADS YOU, TO SHIFTING SAND LAND. DO NOT JUDGE A BOOK, BY IT'S COVERS!</comment>
      <origin>5879</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35522" sha1="a1sw5hcvl5iljc4jtvaphftosm0jsna" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Whomp´s Fortress painting in the east room of the castle
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress room
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>a1sw5hcvl5iljc4jtvaphftosm0jsna</sha1>
    </revision>
    <revision>
      <id>5880</id>
      <parentid>5879</parentid>
      <timestamp>2023-05-16T15:55:31Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Removed repetitive information.</comment>
      <origin>5880</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35470" sha1="ioo00tp5nobud0rgomckot0eul2vo45" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located in the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>ioo00tp5nobud0rgomckot0eul2vo45</sha1>
    </revision>
    <revision>
      <id>5881</id>
      <parentid>5880</parentid>
      <timestamp>2023-05-16T15:57:04Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Grammer issues!</comment>
      <origin>5881</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35471" sha1="3jvooon8hnljk9hs28a4avebvtvimpq" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>3jvooon8hnljk9hs28a4avebvtvimpq</sha1>
    </revision>
    <revision>
      <id>5882</id>
      <parentid>5881</parentid>
      <timestamp>2023-05-16T17:22:07Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Found another version! DON'T THANK ME! God himself, did this work! He only chose me, to do his work, for him! :)</comment>
      <origin>5882</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35527" sha1="1mut98lta393ejy9nnatqclrqd6nmds" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|[http://www.fr33gam3s.com/g_super_mario_sunshine_128.php 2007-07-07]
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>1mut98lta393ejy9nnatqclrqd6nmds</sha1>
    </revision>
    <revision>
      <id>5883</id>
      <parentid>5882</parentid>
      <timestamp>2023-05-16T17:31:16Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Never mind! This is the wrong version! But, at least, I did God's work, on the other two versions! :)</comment>
      <origin>5883</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35471" sha1="3jvooon8hnljk9hs28a4avebvtvimpq" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[http://web.archive.org/web/20071023070505/http://www.sheezyart.com/view/970165/ 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>3jvooon8hnljk9hs28a4avebvtvimpq</sha1>
    </revision>
    <revision>
      <id>5884</id>
      <parentid>5883</parentid>
      <timestamp>2023-05-22T23:17:27Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Found a better link!</comment>
      <origin>5884</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="35602" sha1="gsu72mmq094jj8l2gciu7nl99tsszvz" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 v1.0
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd][https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom 
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''

The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:

-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.

| [https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE&lt;br /&gt;
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
----

|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels, 
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins 

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed  "&lt;- and -&gt;" signs colors in Secret of the Mushroom

|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''
'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped.)
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.4
|[https://flashplayer.fullstacks.net/?kind=Drive_Game&amp;state=%7B%22ids%22:%5B%221XsfINvP3-xoJuRcoZ4RUlk-wAr1JxmpJ%22%5D,%22action%22:%22open%22,%22userId%22:%22112880366310208945021%22,%22resourceKeys%22:%7B%7D%7D 2007-10-12]
|
----Mario has three new animations, which are the hurt, idle and swimming animations, plus the swimming controls have been improved (As Runouw states in this version´s changelog in Sheezyart.)
----New loading screen that features Mario collecting coins and hitting ?Blocks, which replaces the loading screen from the older versions, this new loading screen is based on the Wii Shop download screen
https://youtu.be/zf8Elnc1yw4
----

|
----'''Max Shine Sprites: 27*'''
'''Max Star Coins 23*'''

'''Snowman's Land is updated for its version that lasted until the beta version of Super Mario 63 v1.0 (which included +5 Shine Sprites, + the redesign of the Fludd Room and the Level Designer Room, which now includes +1 Star Coin.)'''
----

Even more changes to various levels
----The first Bowser battle is nearly 

finished (this means Bowser can be finally beaten, by throwing him into the bombs).
----

|NO FOOTAGE
|UNAVAILABLE
|7.× MB
|-
|Super Mario Sunshine 128
v1.5
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=awrVUcJupv0 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 v1.0
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 v1.1
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 v1.2
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63
v1.3
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 v1.4
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
|No footage
|Not found
|14.59 MB
|-
|Super Mario 63
v1.5
|[https://flasharch.com/en/archive/play/0d793c3f29d410e9291033001f58a3d4 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''

Another game for FLUDD test found from Sheezyart archives: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf 

Websites used to search:

https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009-2010
|Initial release of the Level Designer Only version.
|Thwomps and Flamethrowers are not available
|TBA
|[https://cdn.discordapp.com/attachments/797855744778305571/829338563065544714/2098572_20107750106.swf Juegos Download]
|1.6 MB
|-
|Level Designer Update
|2011-2012
|Added Thwomps and Flamethrowers, which were planned to be in the initial release version, but left out due to time constraints.&lt;ref&gt;http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871&lt;/ref&gt;
|This, along with the initial release version, does not include the full game.
|TBA
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019-12-25
| 
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|This is not a .swf file, and is only available as an .exe file.
|TBA
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 .exe Version
| 2015-08-23
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Super Mario 63 Download]
|16.4 MB
|-
|Super Mario 63 Korean Version
|
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 Practice Version
|
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|A Version Of Super Mario 63 With Commands
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. Which also i'ts in itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>gsu72mmq094jj8l2gciu7nl99tsszvz</sha1>
    </revision>
    <revision>
      <id>5885</id>
      <parentid>5884</parentid>
      <timestamp>2023-05-31T14:59:26Z</timestamp>
      <contributor>
        <username>StormSlayer00125</username>
        <id>53049635</id>
      </contributor>
      <comment>Removed some dead links, some unecessary entries in the history part to make it more user friendly and added some dates and links.</comment>
      <origin>5885</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27369" sha1="l319azsehl9bpwe3g4mir0736y6gyiw" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
| [https://flasharch.com/en/archive/play/8ce7ca9f5905a0f0e94e811c7edc75bd]2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 (Final Version)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 (.exe Version)
| 2015
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>l319azsehl9bpwe3g4mir0736y6gyiw</sha1>
    </revision>
    <revision>
      <id>5886</id>
      <parentid>5885</parentid>
      <timestamp>2023-05-31T15:02:19Z</timestamp>
      <contributor>
        <username>StormSlayer00125</username>
        <id>53049635</id>
      </contributor>
      <minor/>
      <comment>/* History */</comment>
      <origin>5886</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27297" sha1="s1kyf283u9poq3ptxbc6bu33r4wjmqj" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 (Full Version) on Runouw.com]
*[http://runouw.com/games/sm63/ldpopup.php?id=00000 Super Mario 63 (LD Only Version) on Runouw.com]
*[https://search.yahoo.com/yhs/search;_ylt=A0LEVjrNvIlU_nwArQQPxQt.?p=super+mario+63&amp;ei=UTF-8&amp;hsimp=yhs-001&amp;hspart=mozilla&amp;b=1 Yahoo Search showing hundreds of secondary sites]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides=

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
!Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
! SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
| 2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky".

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf super-mario-sunshine-128.swf]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video 1]
|[http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
| 8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[http://web.archive.org/web/20120317174236if_/http://cdn.kaisergames.de/attachments/game/3/3366/supermario63_d.swf supermario63_d.swf]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing SWF]
|
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 (Final Version)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
|Super Mario 63 (.exe Version)
| 2015
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>s1kyf283u9poq3ptxbc6bu33r4wjmqj</sha1>
    </revision>
    <revision>
      <id>5897</id>
      <parentid>5886</parentid>
      <timestamp>2023-05-31T20:14:55Z</timestamp>
      <contributor>
        <username>Storm0532</username>
        <id>53050342</id>
      </contributor>
      <minor/>
      <origin>5897</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27084" sha1="6boswyq1zq7nduswmas4w152ra8hv2i" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf Download]
| 5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video 1]
|[https://cdn.flasharch.com/uploads/archived/2021/01/07/f18e79b7391095d43978364218da227b_20210107152822.swf Download][http://web.archive.org/web/20080701114850oe_/http://www.arcadillo.com/files/file/c4566d03c.swf]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://web.archive.org/web/20080701155024oe_/http://www.arcadillo.com/files/file/1dd8c0ebd.swf]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://cdn.flasharch.com/uploads/archived/2022/03/26/ef05badc7322ab6bd9fe1ffa1deeaaee/main.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing Download]
|
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Super Mario 63(2009 Ver.).swf]
|
|-
|Super Mario 63 (Final Version)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 498969_Super_&lt;br /&gt;Mario_63__&lt;br /&gt;2009_.swf]&lt;br /&gt;&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
! Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s) 
!SWF link(s) 
!SWF file size
|-
| Level Designer 
|2012
|Level Designer only version.
|Does not include the full game. 
|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB 
|-
|Super Mario 63 (.exe Version)
| 2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB 
|-
|Super Mario 63 (Korean Version)
| 2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>6boswyq1zq7nduswmas4w152ra8hv2i</sha1>
    </revision>
    <revision>
      <id>5898</id>
      <parentid>5897</parentid>
      <timestamp>2023-05-31T20:30:54Z</timestamp>
      <contributor>
        <username>Storm0532</username>
        <id>53050342</id>
      </contributor>
      <minor/>
      <origin>5898</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26967" sha1="7bbk7k20rsulzcddyvlpnddnumsl0lo" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://www.youtube.com/watch?v=Yamdw1b1pGc][https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf Download]
| 5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle.
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video 1]
|[https://cdn.flasharch.com/uploads/archived/2021/01/07/f18e79b7391095d43978364218da227b_20210107152822.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb" 
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://game313724.konggames.com/gamez/0031/3724/live/128-super-mario-63.swf?kongregate_game_version=1573307457 Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://cdn.flasharch.com/uploads/archived/2022/03/26/ef05badc7322ab6bd9fe1ffa1deeaaee/main.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Download]
|14.6 MB
|-
|Super Mario 63 (Final Version)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]&lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|14.9 MB
|}

The final versions were available as:

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+ Spin-off versions of Super Mario 63
|-
!Name 
!Release date 
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>7bbk7k20rsulzcddyvlpnddnumsl0lo</sha1>
    </revision>
    <revision>
      <id>5899</id>
      <parentid>5898</parentid>
      <timestamp>2023-05-31T20:36:20Z</timestamp>
      <contributor>
        <username>Storm0532</username>
        <id>53050342</id>
      </contributor>
      <origin>5899</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="26924" sha1="i3yi7ailoetlceqkazx1xryvu8zqz69" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://cdn.flasharch.com/uploads/archived/2021/01/07/f18e79b7391095d43978364218da227b_20210107152822.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://game313724.konggames.com/gamez/0031/3724/live/128-super-mario-63.swf?kongregate_game_version=1573307457 Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://cdn.flasharch.com/uploads/archived/2022/03/26/ef05badc7322ab6bd9fe1ffa1deeaaee/main.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed. 
----This version is known as the ''Final'' version on SheezyArt.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Download]
|14.6 MB
|-
|Super Mario 63 (Final Version)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download] &lt;small&gt;(2012 version despite ''2009'' in file name)&lt;/small&gt;
|14.9 MB 
|}

The final versions were available as: 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012 
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63 
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file. 
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file. 
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
| Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
|15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>i3yi7ailoetlceqkazx1xryvu8zqz69</sha1>
    </revision>
    <revision>
      <id>5927</id>
      <parentid>5899</parentid>
      <timestamp>2023-06-06T21:17:44Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <comment>Added SM63 1.4, that has now been conclusively found</comment>
      <origin>5927</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27388" sha1="2pdj0ojlv7imw8etsw5l4d2owhxtx1o" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|2006-11-06
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://web.archive.org/web/20170107084106/http://gamemario.net/media/flash123/38-super-sunshine-128.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://cdn.flasharch.com/uploads/archived/2021/01/07/f18e79b7391095d43978364218da227b_20210107152822.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://game313724.konggames.com/gamez/0031/3724/live/128-super-mario-63.swf?kongregate_game_version=1573307457 Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://cdn.flasharch.com/uploads/archived/2022/03/26/ef05badc7322ab6bd9fe1ffa1deeaaee/main.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://web.archive.org/web/20120109040945/http://sheezyart.com:80/art/view/2084523 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://drive.google.com/drive/folders/1o_6CUrhsN8UUACagt_u5CI8M8Lt7ELFD?usp=sharing Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://web.archive.org/web/20120106230153/http://www.sheezyart.com/art/view/2096317/ 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
| 
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
|14.9 MB 
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+ Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB 
|-
|Super Mario 63 (Practice Version) 
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>2pdj0ojlv7imw8etsw5l4d2owhxtx1o</sha1>
    </revision>
    <revision>
      <id>5928</id>
      <parentid>5927</parentid>
      <timestamp>2023-06-06T21:33:13Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <minor/>
      <comment>Fixed &amp; added links</comment>
      <origin>5928</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27347" sha1="2wg9a5ai4e8mj08wmx87mhwtjo5mfyj" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://cdn.flasharch.com/uploads/archived/2021/01/07/f18e79b7391095d43978364218da227b_20210107152822.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://game313724.konggames.com/gamez/0031/3724/live/128-super-mario-63.swf?kongregate_game_version=1573307457 Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://cdn.flasharch.com/uploads/archived/2022/03/26/ef05badc7322ab6bd9fe1ffa1deeaaee/main.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
| 
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
|14.9 MB 
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+ Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB 
|-
|Super Mario 63 (Practice Version) 
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>2wg9a5ai4e8mj08wmx87mhwtjo5mfyj</sha1>
    </revision>
    <revision>
      <id>5929</id>
      <parentid>5928</parentid>
      <timestamp>2023-06-06T21:40:50Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <minor/>
      <origin>5929</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27283" sha1="nzqthwvombsf02tnzq9gxbybf2thnz0" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|[https://web.archive.org/web/20100103040625/http://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
| 
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
|14.9 MB 
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+ Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB 
|-
|Super Mario 63 (Practice Version) 
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>nzqthwvombsf02tnzq9gxbybf2thnz0</sha1>
    </revision>
    <revision>
      <id>5930</id>
      <parentid>5929</parentid>
      <timestamp>2023-06-06T22:43:27Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <minor/>
      <origin>5930</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27160" sha1="qrdhc8pkr11mm5c2hciu0jp6xzod3lz" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[[File:Sell-Out Sunday- Super Mario 63 (Beta)|thumb|55x55px]]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[[File:Super Mario 63 beginner secrets|thumb|48x48px]][https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
|10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
| 
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
|14.9 MB 
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+ Spin-off versions of Super Mario 63
|-
!Name
!Release date
!Changes
!Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
|Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
|17.6 MB
|-
|Super Mario 63 (.exe Version)
|2015
|Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version)
|2016
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB 
|-
|Super Mario 63 (Practice Version) 
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
|SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

=Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

=REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>qrdhc8pkr11mm5c2hciu0jp6xzod3lz</sha1>
    </revision>
    <revision>
      <id>5931</id>
      <parentid>5930</parentid>
      <timestamp>2023-06-07T13:23:52Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <comment>Added better videos and fixed some links</comment>
      <origin>5931</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27106" sha1="pkjdeug4x5in25ksbo6ujkmnn1zgyis" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>pkjdeug4x5in25ksbo6ujkmnn1zgyis</sha1>
    </revision>
    <revision>
      <id>5932</id>
      <parentid>5931</parentid>
      <timestamp>2023-06-07T13:45:41Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <comment>Addded information on history</comment>
      <origin>5932</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27516" sha1="1atuwz7ll8mg0m0pzhcfh7ei4gk7xx0" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' is still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flamethrowers), since the C&amp;D came soon after, and it was not uploaded to Newgrounds.

Around January 2015, the C&amp;D randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps and Flamethrowers update.


=Story=
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

=Where to Play it=

*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

=Guides= 

*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first game, Super Mario Sunshine 64, was released in 2005. Runouw made it firstly with the level designer, which is old, so there were some bugs.

Later, Runouw decided to do a remake version of this game, and named it Super ''Mario Sunshine 128''. As he said in old comments on the site "Sheezyart" the game was never thought of as a sequel, only as a remake.

At some point between 2006-2007, Super Mario 63 (formerly Super Mario Sunshine 128) was confirmed to be a full game. And later, between Super Mario Sunshine 128 v1.2-1.3 development, the total amount of Shine Sprites and Star Coins has been set to 64 Shine Sprites and 63 Star Coins, yes, 63 Star Coins. This was eventually changed towards the end of development for Super Mario 63 v1.1 and between v1.2, when the final amount for Shines Sprites and Star Coins was both set to 64.

Originally released as a demo on SheezyArt, the full version was released in 2009 to SheezyArt and Newgrounds (original hosts). The game was well received, and the original community quickly outgrew it's free site and was moved to its current location at Runouw.com (Runouw's Website). The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to Super Mario 63, these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes , changes and &lt;small&gt;distinctions&lt;/small&gt;
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+Spin-off versions of Super Mario 63
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Dropbox Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip GitHub Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Runouw Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Super Mario 63 Korean Version]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Super Mario 63 Practice Version]
|15 MB
|}

= Fanmade SM63 Legacy=
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= REFERENCES=
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>1atuwz7ll8mg0m0pzhcfh7ei4gk7xx0</sha1>
    </revision>
    <revision>
      <id>5933</id>
      <parentid>5932</parentid>
      <timestamp>2023-06-08T14:19:13Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <comment>Fixed grammar errors and made the history part clear</comment>
      <origin>5933</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27055" sha1="2cis2oxw9cyn8tpfr7892mqtkcb1s47" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Info=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins, but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>2cis2oxw9cyn8tpfr7892mqtkcb1s47</sha1>
    </revision>
    <revision>
      <id>5940</id>
      <parentid>5933</parentid>
      <timestamp>2023-06-08T15:31:24Z</timestamp>
      <contributor>
        <username>Northern0613</username>
        <id>53069933</id>
      </contributor>
      <comment>Changed 'info' to 'information</comment>
      <origin>5940</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27062" sha1="mptz63ezn5nt1gat5kv35dj17dp3gom" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins, but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>mptz63ezn5nt1gat5kv35dj17dp3gom</sha1>
    </revision>
    <revision>
      <id>5951</id>
      <parentid>5940</parentid>
      <timestamp>2023-08-08T14:51:56Z</timestamp>
      <contributor>
        <ip>95.215.116.145</ip>
      </contributor>
      <origin>5951</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="27143" sha1="o68ixv4ja88839zy33ozz9c17fwj2dg" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room (shown here: https://www.youtube.com/watch?v=Kl9dhUJR-NE)


But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, but it can still be heard in Shifting Sand Land.
----The old Bob-omb Battlefield music is disabled by default
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>o68ixv4ja88839zy33ozz9c17fwj2dg</sha1>
    </revision>
    <revision>
      <id>5952</id>
      <parentid>5951</parentid>
      <timestamp>2023-11-02T13:06:47Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Added more information.</comment>
      <origin>5952</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="28165" sha1="83z4md8tobc3aw91b9l6qycb2ort2fx" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game inspired by Nintendo's ''Super Mario 64, Super Mario Sunshine'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete. The Whomp's Fortress Painting, could be seen in Version 1.3. It is implied, that Whomp's Fortress was planned, to be featured in Super Mario Sunshine 128/Super Mario 63, but it was later scrapped. The versions of the game, that show the Whomp's Fortress Painting, are unknown.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed
----This is the last version with the old Peach's Castle design, and this is the first version using the finalized title name.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room, shown here: 

https://www.youtube.com/watch?v=Kl9dhUJR-NE&lt;br /&gt;
But there´s a more simple way to bypass this, by changing the game´s script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, and replaced by the "Melty Molten Galaxy" Theme, from Super Mario Galaxy. But, in this version, the old Lethal Lava Land Music, can still be heard, in Shifting Sand Land.
----This is the last version, which uses the old Castle Main Hall. The New Main Hall can be seen, below the old Main Hall, in this version, as well as in Super Mario Sunshine 128's Versions 1.3, 1.4, and 1.5. In all these versions, you can access the New Main Hall, by using the Changing Tab Trick (No longer possible). You can still see the New Main Hall, by staying in the old Main Hall, and leaving the game, for too long, and thus falling out of bounds. But, you will only see the New Main Hall, and not walk in it, because you are falling out of bounds. The New Main Hall, can be seen, towards the end of this video, shown here.

https://www.youtube.com/watch?v=Kl9dhUJR-NE
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----The old Main Hall of Peach's Castle is now deleted. Peach's Castle, has a new hall, similar to the hall, in Super Mario 64.
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>83z4md8tobc3aw91b9l6qycb2ort2fx</sha1>
    </revision>
    <revision>
      <id>5953</id>
      <parentid>5952</parentid>
      <timestamp>2023-11-08T15:10:46Z</timestamp>
      <contributor>
        <username>SouthernBoy1</username>
        <id>48902685</id>
      </contributor>
      <comment>Added more info.</comment>
      <origin>5953</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="28110" sha1="6yunb2zqzprn0lvjv3ab9ntixkf6c93" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game, mainly inspired by Nintendo's ''Super Mario 64, but also by Super Mario Sunshine,'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete. The Whomp's Fortress Painting, could be seen in Version 1.3. It is implied, that Whomp's Fortress was planned, to be featured in Super Mario Sunshine 128/Super Mario 63, but it was later scrapped. The versions of the game, that show the Whomp's Fortress Painting, are unknown.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room, shown here: 

https://www.youtube.com/watch?v=Kl9dhUJR-NE&lt;br /&gt;
But there's a more simple way to bypass this, by changing the game's script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, and replaced by the "Melty Molten Galaxy" Theme, from Super Mario Galaxy. But, in this version, the old Lethal Lava Land Music, can still be heard, in Shifting Sand Land.
----This is the last version, which uses the old Castle Main Hall. The New Main Hall can be seen, below the old Main Hall, in this version, as well as in Super Mario Sunshine 128's Versions 1.3, 1.4, and 1.5. In all these versions, you can access the New Main Hall, by using the Changing Tab Trick (No longer possible). You can still see the New Main Hall, by staying in the old Main Hall, and leaving the game, for too long, and thus falling out of bounds. But, you will only see the New Main Hall, and not walk in it, because you are falling out of bounds. The New Main Hall, can be seen, towards the end of this video, shown here.

https://www.youtube.com/watch?v=Kl9dhUJR-NE
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----Peach's Castle, has a new Main Hall, similar to the Main Hall, in Super Mario 64. The Old Main Hall was moved out of bounds. This video shows it.

https://youtu.be/uYAEk0blLYI
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>6yunb2zqzprn0lvjv3ab9ntixkf6c93</sha1>
    </revision>
    <revision>
      <id>5954</id>
      <parentid>5953</parentid>
      <timestamp>2024-04-09T17:44:10Z</timestamp>
      <contributor>
        <ip>205.175.219.198</ip>
      </contributor>
      <comment>Readded in builds that were at some point deleted from the Wiki page (1.1 1.2 and 1.3</comment>
      <origin>5954</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="33795" sha1="ku4z12f4xlfn1980zqkg9hhgxpw20hd" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__
'''''Super Mario 63''''' is a fan-game, mainly inspired by Nintendo's ''Super Mario 64, but also by Super Mario Sunshine,'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''
The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:
-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.
|[https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels,
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed "&lt;- and -&gt;" signs colors in Secret of the Mushroom
|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''

'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped. However no assets for this level are found in any versions.) 
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete. The Whomp's Fortress Painting, could be seen in Version 1.3. It is implied, that Whomp's Fortress was planned, to be featured in Super Mario Sunshine 128/Super Mario 63, but it was later scrapped. The versions of the game, that show the Whomp's Fortress Painting, are unknown.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room, shown here: 

https://www.youtube.com/watch?v=Kl9dhUJR-NE&lt;br /&gt;
But there's a more simple way to bypass this, by changing the game's script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, and replaced by the "Melty Molten Galaxy" Theme, from Super Mario Galaxy. But, in this version, the old Lethal Lava Land Music, can still be heard, in Shifting Sand Land.
----This is the last version, which uses the old Castle Main Hall. The New Main Hall can be seen, below the old Main Hall, in this version, as well as in Super Mario Sunshine 128's Versions 1.3, 1.4, and 1.5. In all these versions, you can access the New Main Hall, by using the Changing Tab Trick (No longer possible). You can still see the New Main Hall, by staying in the old Main Hall, and leaving the game, for too long, and thus falling out of bounds. But, you will only see the New Main Hall, and not walk in it, because you are falling out of bounds. The New Main Hall, can be seen, towards the end of this video, shown here.

https://www.youtube.com/watch?v=Kl9dhUJR-NE
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----Peach's Castle, has a new Main Hall, similar to the Main Hall, in Super Mario 64. The Old Main Hall was moved out of bounds. This video shows it.

https://youtu.be/uYAEk0blLYI
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>ku4z12f4xlfn1980zqkg9hhgxpw20hd</sha1>
    </revision>
    <revision>
      <id>5955</id>
      <parentid>5954</parentid>
      <timestamp>2024-06-24T01:41:54Z</timestamp>
      <contributor>
        <ip>174.161.254.63</ip>
      </contributor>
      <origin>5955</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="33797" sha1="266xsqi4ywj0bmgo7x0i5xweepas1bk" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__


'''''Super Mario 63''''' is a fan-game, mainly inspired by Nintendo's ''Super Mario 64, but also by Super Mario Sunshine,'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''
The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:
-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.
|[https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels,
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed "&lt;- and -&gt;" signs colors in Secret of the Mushroom
|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''

'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped. However no assets for this level are found in any versions.) 
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete. The Whomp's Fortress Painting, could be seen in Version 1.3. It is implied, that Whomp's Fortress was planned, to be featured in Super Mario Sunshine 128/Super Mario 63, but it was later scrapped. The versions of the game, that show the Whomp's Fortress Painting, are unknown.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room, shown here: 

https://www.youtube.com/watch?v=Kl9dhUJR-NE&lt;br /&gt;
But there's a more simple way to bypass this, by changing the game's script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, and replaced by the "Melty Molten Galaxy" Theme, from Super Mario Galaxy. But, in this version, the old Lethal Lava Land Music, can still be heard, in Shifting Sand Land.
----This is the last version, which uses the old Castle Main Hall. The New Main Hall can be seen, below the old Main Hall, in this version, as well as in Super Mario Sunshine 128's Versions 1.3, 1.4, and 1.5. In all these versions, you can access the New Main Hall, by using the Changing Tab Trick (No longer possible). You can still see the New Main Hall, by staying in the old Main Hall, and leaving the game, for too long, and thus falling out of bounds. But, you will only see the New Main Hall, and not walk in it, because you are falling out of bounds. The New Main Hall, can be seen, towards the end of this video, shown here.

https://www.youtube.com/watch?v=Kl9dhUJR-NE
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----Peach's Castle, has a new Main Hall, similar to the Main Hall, in Super Mario 64. The Old Main Hall was moved out of bounds. This video shows it.

https://youtu.be/uYAEk0blLYI
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>266xsqi4ywj0bmgo7x0i5xweepas1bk</sha1>
    </revision>
    <revision>
      <id>5959</id>
      <parentid>5955</parentid>
      <timestamp>2024-10-28T10:07:17Z</timestamp>
      <contributor>
        <username>ItzUltraScout</username>
        <id>54661446</id>
      </contributor>
      <origin>5959</origin>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text bytes="34012" sha1="6qlh9eaeirg3t174r14pjlutd2vwwed" xml:space="preserve">{{infobox game
| name                 = Super Mario 63
| image                = Image:SM63Infobox.png
| imagewidth           = 180
| caption              = SM63
| original_work        = Fan Art&lt;br /&gt;(With Fair Use Splash)
| game_format          = Flash
| released             = June 10th, 2009
| updated              = [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 17th, 2012 ]
| ld_yes_no            = Yes
| series_yes_no        = Partially
| number_of_players    = 1
| main_link            = [http://runouw.com/games/sm63/ On Runouw.com]
| play_guide           = [[Super Mario 63 Play Guide|On the Wiki]]
| ld_guide             = [[Super_Mario_63_LD_Guide|On the Wiki]]
}}
__NOTOC__


'''''Super Mario 63''''' is a fan-game, mainly inspired by Nintendo's ''Super Mario 64, but also by Super Mario Sunshine,'' and ''Super Mario Galaxy''. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, shareable codes, three different F.L.U.D.D. power-ups, four different power-up stars, with 64 Shine Sprites and 64 Star Coins to collect.

''Super Mario 63'' can be found on Newgrounds and Runouw's own site, but please note that most, if not all, of the secondary hosts out there never got the [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] (with Thwomps and Flamethrowers being added to the Level Designer).
=Information=

== Story ==
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.

Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... Just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.

At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the princess, and proves to be not nearly protective enough. With the princess in custody, Bowser commands his right hand man, the great Magikoopa known as Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.

Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.

Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.

With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...

== Where to Find It ==
*[http://runouw.com/games/sm63/ Super Mario 63 on Runouw.com]
*[https://www.newgrounds.com/portal/view/498969 Super Mario 63 on Newgrounds]

== Guides ==
*[[Super Mario 63 Play Guide]]
*[[Super_Mario_63_LD_Guide|Super Mario  63 Level Design Guide]]
*[http://runouw.com/forums/viewtopic.php?f=16&amp;t=1702 SM63 Walkthrough on Runouw.com Forums]

=History=
Development of ''Super Mario 63'' started in early 2006. The first Super Mario fan-game made by Runouw was released in 2006, by the name of ''Super Mario Sunshine 64'', the game had many bugs and was generally incomplete, so Runouw decided to develop a new fan-game, with the name ''Super Mario Sunshine 128.''

At some point during 2006-2007, ''Super Mario Sunshine 128'' was confirmed to be a full game. During the development phase, the total amount of Shine Sprites and Star Coins was set to 64 Shine Sprites and 63 Star Coins (according to a rumour), but this was eventually changed in ''Super Mario 63 v1.1'', when the final amount of Shines Sprites and Star Coins was set to 64 each.

In 2008, the game was renamed to ''Super Mario 63'' and the first demo of the game was released on SheezyArt, the game was well received, so development continued. 

In 2009 the full game was released on both SheezyArt and Newgrounds, in the following years, the game went through several upgrades, including several improvements to the Level Database, culminating in the Hybrid Flash and Forum Interface used today. There have also been tweaks to the available content in the Level Designer, in particular after the final [http://runouw.com/forums/viewtopic.php?f=8&amp;t=36871 May 2012 Update] of the game which added Thwomps and Flamethrowers. 

The game has received great reviews on all portals, even becoming one of the most popular Super Mario fan-games, nowadays, there are currently two projects in development in regards to ''Super Mario 63'', these projects are being made by fans of the original game with the approval of Runouw, [[Super Mario 63 Redux]], a remake of the original Runouw game and [[Super Mario 127]], a sequel to the original game. 
{| class="sortable wikitable" style="overflow-y: scroll;"
|+ 
|-
! Name
!Release date
! width="300px" |Additions
! width="300px" |Notes, changes and distinctions
!Video link(s)
! width="10px" scope="col" style="word-break:break-all;table-layout:fixed;" |SWF link(s)
!SWF file size
|-
|Super Mario Sunshine 128 (v1.0)
|[https://archive.org/details/supermariosunshine128v1.0 2006-11-06]
|
----Luigi (unused green recolor of Mario)
----Bob-omb Battlefield
----Haze Maze Cave (Incomplete with only one Shine Sprite)
----Snowman's Land (Incomplete)
----Lethal Lava Land (Incomplete, and hidden in game's files)
----Test Level (0-1) (hidden in game´s files)
----Level1 (unused showcase demo level)
----F.L.U.D.D. items (Hover Nozzle, Rocket Nozzle and Turbo Nozzle)
----Giant Goombas
----Playable Game Over screen
----Door Frame 1
----Back view of Door Frame 1 (Back views of doors are bigger and see-through than front views of doors. To open them, the player needs to press the down key instead of the up key.)
----Water
----Cannons
----Bowling balls (also known as Big Steelies, rolling balls, cannonballs, iron balls or simply balls.)
----

|
----No [[w:parallax scrolling|parallax scrolling]]
----No file select menu
----No saving, which means the game is impossible to save
----No Star Coins
----Aspect ratio is 21:9
----Pause button is minus (-)
----No Shine limits
----It should be noted that this early version of the game would introduce the scrapped zone from The Edge of the Mushroom Kingdom, where there were two Shine Sprites instead of one, and the two Shine Sprites appeared to have the same IDs as ''Island in the Sky'' from Bob-omb Battlefield.[https://cdn2.kongcdn.com/assets/screenshots/0085/9322/dHTGFZjKwo.gif?i10c=img &lt;nowiki&gt;[0]&lt;/nowiki&gt;]
----The file select music does not have a replay loop, meaning that this is the only version where you can hear it in its entirety. It is also noticeably higher quality when compared to the later versions, though the intro portion of this music would be slightly lower quality in 1.4.
----'''Max Shine Sprites: 4'''
In theory, this version was planned to have a of maximum 5 Shine Sprites to collect instead of 4, because ''The Secret of the Mountain'' shares the same Shine Sprite ID with ''Island in the Sky.''
----The cannon outside the castle is available from the start, because the cannon lids were not implemented yet.
----There is a mountain at the far right of the Castle Grounds, it is impossible to climb it normally. When playing this version in the website (not possible anymore due to Adobe Flash Player's end of life), the Changing Tab Trick can be used to clip in and teleport to the top of the mountain to stand on it. When going too far to the right, Mario will seemingly fall forever, because the trigger for losing a life is not placed out of bounds.
----F.L.U.D.D. can be used by holding the space bar, or holding the left-click button.
----Goombas and Bob-ombs do not give coins when defeated.
----The Triple Jump move cannot be done when Mario has F.L.U.D.D. equipped. It is only possible to do the Triple Jump when Mario does not have F.L.U.D.D. equipped.
----Shine Sprites do not shine.
----"Level1" is a level mean´t to be showcase demo level (just like Super Mario Sunshine 64 Demo levels), but since Runouw never made a demo version, it got unused and hidden. This level has 2 Shine Sprites, respectively ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky". 

|[https://youtu.be/Yamdw1b1pGc Video]
|[https://archive.org/download/supermariosunshine128v1.0/Super%20Mario%20Sunshine%20128%20v1.0.swf Download]
|5.1 MB
|-
|Super Mario Sunshine 128 v1.1
|2007-0×-××
|
----Castle´s Basement
----Signs
----Secret of The Mushroom
----Upper Hallway
----Backyard
----Level Designer / Shine Sprite Orb room
----Bowser's First Trap (In the Dark World) (Incomplete)
----Tall, Tall Mountain (Incomplete)
----Rainbow Ride (Incomplete)
----Boo's Mansion (Incomplete)
----Tick Tock Clock (Incomplete)
----Bowser's Castle (Incomplete)
----More door frames
----More paintings
----Bowser Keys and Boo's Keys
----In-out zoom
|
----'''Max Shine Sprites: 9? (as shown in Runouw´s video going to Bowser´s Castle)'''
The maximum amount of Shine Sprites are not known due to this version currently not being recovered yet.
----Various changes to various levels, such as Bob-omb Battlefield now having hills in its background
----Shifting Sand Land's painting, is not present yet. It is just an empty room.
----Wet-Dry World is not present yet (Currently unknown if this is true or not).
----Added 2 Haze Maze Cave Shine Sprites:
-Underground Lake

-Excavating the 8 Red Coins
----Fixed Bomb-omb Battlefield "Secret of the Mountain" star ID (ID=5)
----Aspect-ratio changed.
|[https://www.youtube.com/watch?v=351uDS2Ap18 Video 1]
[https://www.youtube.com/watch?v=zhG9HURLUXY Video 2]
|UNAVAILABLE
|5.× MB
|-
|Super Mario Sunshine 128
v1.2
|2007-07-××
|
----File Select Menu
----Main and Mini Star Course menu
----Star Coins
----Boo´s Mansion: Basement
----Boo´s Mansion: Secret Area
----Haze Maze Cave: Toxic Maze
|
----'''Max Shine Sprites: 1×'''
'''Max Star Coins: 1×'''

The maximum amount of Shine Sprites and Star Coins are not known due to this version currently not being recovered yet.
----Various changes to various levels,
----Added 1 Rainbow Ride´s Shine Sprite:
- Tricky Triangles
----Added 3 Boo´s Mansion Shine Sprites:
- The Basement

- Red Coins

- Secret of the Library
----Added 1 Haze Maze Cave Shine Sprite:
- The Deadly Toxic Maze
----File Select Menu features only one delete button.
----Changed "&lt;- and -&gt;" signs colors in Secret of the Mushroom
|[https://www.youtube.com/playlist?list=PL9hY-PbcKWH5CKbOfBs-dXiUtxuKZCzEI Playlist]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128
v1.3
|[http://web.archive.org/web/20070914001056/http://www.sheezyart.com/view/970165/ 2007-09-09]
|
----Intro cutscene for beginning a new file
----Secret passageways
----Endless stairs room
----F.L.U.D.D. room
----Some secret Shine Sprites (Currently unknown if this addition is confirmed or not.)
----Star Coin counter
----The F.L.U.D.D room, only has the Hover Nozzle
----Thwomp's Castle
----Frosty Fludd
----The Great Carpet Chase (Incomplete, inaccessible, with 1 shine sprite, never used and only found in game's files)
----Magma Maze
----Haze Maze Cave: Secret Area
----Star LImits (unused until Super Mario 63 v1.0)
|
----'''Max Shine Sprites: 22*'''

'''Max Star Coins: 22*'''

'''Note that Snowman's Land and Tall Tall Mountain doesn't feature any shine sprites or star coins, also there is a possibility that there is no star coin in the level designer room.'''
----Level Designer Room updated it´s background, and added a new section, where the Shine Sprite Orb is located, on the top of the room, although the room is still rectangular.
----Whomp's Fortress Painting. (The Whomp's Fortress Painting, actually leads you, to Shifting Sand Land, which in this version, is incomplete. It is implied, that Whomp's Fortress, was planned to be featured, in Super Mario Sunshine 128/Super Mario 63, but it was eventually scrapped. However no assets for this level are found in any versions.) 
----There are no wooden platforms in the F.L.U.D.D. room
----The windows in the main hall of Peach's Castle, now have a properly transparent background behind them
----The Door Frame 2 in the Main Hall of Peach's Castle that leads to the Level Designer room was changed to a Big Star Door
----More changes to various levels
----There are no instructions for the pause button

in the controls menu
----The file select menu is changed, and has four delete buttons (''DELETE A'', ''DELETE B'', ''DELETE C'' and ''DELETE D'') instead of just a single ''DELETE'' button
----The old water percentage bar is replaced by a new water percentage bar in which it is located in the bottom-right corner of the screen, and there is text in blue saying "WATER" on top of it. The old water percentage bar wasn't completely replaced, however, it can still be seen in the pause menu.
----The HUD is changed, which is notable for the Shine Sprite counter being in the top-left corner of the screen
----Haze Maze Cave is now complete.
----This is the last version having the old loading screen
----Now there´s a secret passageway above the basement, that features Twhomp´s Castle and Frosty Fludd´s hidden entrances, it also features a secret passageway to the Whomp´s Fortress Painting room.
----Updated "Upper Hallway" room design
----Updated "Time Trials" room design (later known as Kamek´s Castle room)
----Star Limits are present, but hidden and deactivated, to activate it, change the game´s script "CheatCastleUnlock" from true to false, By doing that, now the castle is fully locked, all doors, and even the secret passageways to the basement and fludd room, it´s fully functional, besides there´s not a Bowser laugh by trying to acess a locked room (for some reason the game don´t play the audio, despite being in game´s files), and the game also locks the Endless Stairs(by turning them into "Endless Mode", and other rooms by don´t having the minimum required shine sprites to progress, probably the reason for being deactivated.
|[https://www.youtube.com/watch?v=RpJ5H_tt16M Video]
|UNAVAILABLE
|6.× MB
|-
|Super Mario Sunshine 128 (v1.5)
|[https://flasharch.com/en/archive/play/1e3b5d6fd46b58958f1bad16b745ff05 2007-11-24]
|
----Sling Stars
----Silver Stars
----Tall, Tall Mountain (Complete, but is missing The Secret of the Mountainside's Shine Sprite.)
----The ability to run was added, which can be done by quickly pressing the left or right keys twice.
----This is the last version without a separate air meter, as the health meter is acting like the air meter in ''Super Mario 64.''
----A Sheezyart changelog with some modifications
----Instructions for the pause button in the controls menu
----Windswept Hills, a Castle Secret Course (later named as "Secret of The Sky"
----Tidal Isles (incomplete, and hidden in game´s files in a beta state).
----
|
----'''Max Shine Sprites: 32'''
'''Max Star Coins: 29'''

In theory, this version was planned to have 32 Shine Sprites instead of 31, because the first Shine Sprite of Bob-omb Battlefield, ''Battle with King Bob-omb'', shares the same ID with ''The Five Silver Stars''. But we can get that shine sprite by CTRL &lt;- in the orb intro and CTRL &lt;- once again to spawn Mario in "Level1" a showcase level mean´t for a demo version (just like Super Mario Sunshine 64 Demo), but since Runouw never made a demo version, it got unused and hidden. All 2 Shine Sprites there have ID=1 (shine sprite above the cloud) and ID=2 (red coin), those ID´s were reutilized for "King Bomb-Omb on the Summit" and "Island In the Sky" respectively.
----This is the final version of ''Super Mario Sunshine 128'', prior to its rename. The game is now using Flash 8 as well.
----The intro cutscene when creating a new file was changed
----The Whomp's Fortress painting is replaced by the Shifting Sand Land painting, and Shifting Sand Land, is incomplete. The Whomp's Fortress Painting, could be seen in Version 1.3. It is implied, that Whomp's Fortress was planned, to be featured in Super Mario Sunshine 128/Super Mario 63, but it was later scrapped. The versions of the game, that show the Whomp's Fortress Painting, are unknown.
----The space bar is for the spin attack, the up arrow key [↑] is for reading signs, and holding the up arrow key [↑] allows for repeated jumping
----Remade pause menu
----Changed red coins to a new design.
----The King Bob-omb battle music is ''Run! Run... Run!!!!''
----The 24 Shine Sprites "Another room" message is mentioned as "Time Trials", do note that Time Trials refers to two levels from ''Super Mario Sunshine 64 in'' which you have a limited amount of time to reach a Shine Sprite. Time Trials was originally going to make a return in ''Super Mario Sunshine 128'', but eventually it got removed, as it was getting replaced by Kamek's Castle. 
|[https://www.youtube.com/watch?v=_IH0pqxfiS4 Video]
|[https://archive.org/download/supermariosunshine128v1.5/Super%20Mario%20Sunshine%20128%20v1.5.swf Download]
|7.7 MB
|-
|Super Mario 63 (v1.0)
|[https://www.kongregate.com/games/aryannarotra07/super-mario-63-beta 2008-01-01]
|
----Luigi (was already hidden in games files as a green recolor of Mario) now playable and with a new sprite.
----Lethal Lava Land (Almost complete)
----Tidal Isles' secret Shine Sprite (now complete) which can be accessed in the room without a painting by entering an invisible pipe
----Quality HUD element in the bottom-left corner of the screen
----Controls sign
----A short cutscene was added when Mario/Luigi loses a life, which shows Mario's/Luigi's lives counter exploding.
----This is the first version with a separate air meter next to the health meter.
----An animation where an already-collected Shine Sprite turns to blue
----

|
----'''Max Shine Sprites: 43 + Tidal Isles Shine Sprite'''
'''Max Star Coins: 29'''
----The cutscene where Mario arrives at the Castle Grounds is removed.
----The game now has Shine limits, meaning that Mario/Luigi must have a required amount of Shine Sprites/Star Coins, or a key, to unlock a door. The game already had shine limits since version 1.3 from Super Mario Sunshine 128. But by including star limits, the game can´t remove the "Endless mode" for the Endless Stairs room, despite unlocking the 40 star door, the game was never programmed to remove the Endless Stairs trigger, turning Bowser´s Castle inacessible, to bypass this you can use the Change Tab Trick (now impossible) to clip to the top of the room, shown here: 

https://www.youtube.com/watch?v=Kl9dhUJR-NE&lt;br /&gt;
But there's a more simple way to bypass this, by changing the game's script "CheatCastleUnlock" from false to true (this removes locked paths and star limits.)
----''Super Mario Sunshine 128's'' secret test level was removed from the unused cutscene, but it's still present in this version's files.
----Bowser's Castle has a few changes from the last version. At the end, of the endless stairs, you will jump into a hole. You will go to a room, where you will use a sling star, to go to Bowser's Castle.
----The red coin counter in the top-right corner of the screen only shows when Mario/Luigi collects a red coin.
----The ''Info'' text in the pause menu had its position changed
----The red coin's image counter is changed to its finalized design
----The water percentage bar was updated to its finalized design, which now shows a small red bar that shows how much time Mario/Luigi can spend when using F.L.U.D.D.
----''The Secret of the Mountain and'' ''Battle With King Bob-omb''&lt;nowiki/&gt;'s descriptions were changed
----The King Bob-omb battle music is ''Boss Battle''
----Various changes to various levels
----The old Lethal Lava Land music is removed, and replaced by the "Melty Molten Galaxy" Theme, from Super Mario Galaxy. But, in this version, the old Lethal Lava Land Music, can still be heard, in Shifting Sand Land.
----This is the last version, which uses the old Castle Main Hall. The New Main Hall can be seen, below the old Main Hall, in this version, as well as in Super Mario Sunshine 128's Versions 1.3, 1.4, and 1.5. In all these versions, you can access the New Main Hall, by using the Changing Tab Trick (No longer possible). You can still see the New Main Hall, by staying in the old Main Hall, and leaving the game, for too long, and thus falling out of bounds. But, you will only see the New Main Hall, and not walk in it, because you are falling out of bounds. The New Main Hall, can be seen, towards the end of this video, shown here.

https://www.youtube.com/watch?v=Kl9dhUJR-NE
----Background qualities were changed
----The Boo's Mansion painting was changed to its finalized design
----The 24 Shine Sprites "Another room" message is mentioned as "Battle room," but that room, only has two white paintings, which are inaccessible.
----Mentions with "Bomb-omb" are corrected to "Bob-omb"
|[https://www.youtube.com/watch?v=g2-3yGq87tY Video]
|[https://archive.org/download/supermario63v1.0/Super%20Mario%2063%20v1.0.swf Download]
|8.9 MB
|-
|Super Mario 63 (v1.1)
|[https://flasharch.com/en/archive/play/ef05badc7322ab6bd9fe1ffa1deeaaee 2008-07-09]
|
----A Galaxy of Stars (Incomplete)
----Castle Grounds: Peach's Garden/Backyard (Complete)
----Kamek's Castle (Incomplete)
----Dire, Dire Docks
----Sound Test
----Lethal Lava Land (Complete)
----The painting saying ''WARNING: THIS IS NOT A PAINTING'' in the Tidal Isles room
----Outskirts of the Castle Grounds (Tutorial #2 / Mushroom Kingdom 2) (Incomplete)
----Animation for unlocking a door, Big Star Door or Key Door
----Toads
----Star Coin Messages (you can see all of them in [[Star Coin Messages|here]])
----
|'''Max Shine Sprites: 54 + Impossible Shine Sprite - 5 Silver Stars in the Shallows and Sky (Wet-Dry World)''' 
https://youtu.be/A2rqSW85DQU '''+ The Secret of The Fortress''' 

'''Max Star Coins: 49'''
----"The Secret of The Fortress shine sprite has ID=2 (Island in the Sky), making this shine infortunately impossible to get normally, but we can avoid this by changing the game´s script, specially the shine sprite´s script, changing the "starnum" value from "2" to "25".
----The Game Over screen is removed, but it is still possible to access this room via the Macromedia Flash Player Control exploit.
----Peach's Castle, has a new Main Hall, similar to the Main Hall, in Super Mario 64. The Old Main Hall was moved out of bounds. This video shows it.

https://youtu.be/uYAEk0blLYI
----The water percentage bar only shows when Mario/Luigi has F.L.U.D.D. equipped.
----More changes to various levels
----The old Shifting Sand Land music is now removed and replaced by an arrangement of the Gritzy Desert theme from ''Mario &amp; Luigi: Partners in Time'', which originates from ''Super Smash Bros. Brawl''.
----This version features a Shine Sprite that's impossible to collect, called ''5 Silver Stars in the Shallows and Sky'' from Wet-Dry World. Surprisingly enough, this Shine Sprite has its own ID. Because this version was released with only three Silver Stars in the level, it is impossible to collect the Shine Sprite normally, but it is possible to use the Macromedia Flash Player 8 Control exploit to collect it, which is only possible when running this version off of the computer.
----In theory, this version was planned to have 54 Shine Sprites instead of 53 because ''The Secret of the Fortress'' from Lethal Lava Land has the same Shine Sprite ID with ''Island in the Sky'' from Bob-omb Battlefield.
----When collecting a Shine Sprite, Mario/Luigi now spawns at the painting where he jumped in, or in the Main Hall of Peach's Castle, in case of the secret Shine Sprites.
----&lt;br /&gt;

|[https://www.youtube.com/playlist?list=PL6A9BA9188207A5F2 Playlist]
|[https://archive.org/download/supermario63v.1.1/Super%20Mario%2063%20v1.1.swf Download]
| 10.6 MB
|-
|Super Mario 63 (v1.2)
|[https://archive.org/details/supermario63v1.2 2009-06-09]
|
----A brand new introduction when creating a new save file, which contains a long scrolling text wall with animated images. This introduction states that the Mushroom Kingdom is stated to have been ruled by tyrants in ancient history, who used magic to commit war crimes against political dissidents. An unnamed "ancient hero" was able to defeat the tyrants and locked all of their magic into an orb called the Orb of Power. The subsequent and current ruling dynasty, the Toadstools, guard the Orb of Power deep within the kingdom's castle from potential abusers. To do this, they used the power of the Shine Sprites, magical devices that they stored in the Shine Sprite Orb, in the room containing the stained glass mosaic of Princess Peach, the current ruler of the kingdom. Over the long history of the Toadstool Dynasty, the location of the Orb of Power was eventually forgotten, and eventually, its existence. No one, not even the current ruler, Princess Peach, is aware of its existence, except for one person (Bowser), who is not revealed during the introduction. This long introduction was removed in the next version.&lt;ref&gt;https://en.wikibooks.org/wiki/Super_Mario_63/Story#Removed_introduction&lt;/ref&gt;
----More secret Shine Sprites
----The Level Designer, which can be unlocked by collecting five Star Coins in any save file.
----Bowser's airship cutscene after finishing ''Mushroom Kingdom (Tutorial)''
----The Edge of the Mushroom Kingdom
----A new shortcut to Bowser's First Trap at the right side of the Hall Staircase
----&lt;br /&gt;&lt;br /&gt;
|
----This is the first version with all 64 Shine Sprites and Star Coins.
----This version does not feature the C-H-E-A-T code in the main menu. It was added in the next version.
----This is the first version with a functional final boss.
----The consistent font type is Arial for numeric indicators at the top of the screen.&lt;ref&gt;Previous version: Fonts might look like [https://imgur.com/hb219I8 this], or a serif font, depending on operating system.&lt;/ref&gt;
----Dire, Dire Docks is renamed as Jolly Roger Bay, and the second section of the level got moved to another secret Shine Sprite: The Cave of Enpuzzlement and adding a new section to Jolly Roger Bay, which means that Dire, Dire Docks was divided in two new secret Shine Sprites.
----Unlocking Luigi requires 32 Star Coins. The "[M] [L]" selector in the file select menu has been moved upwards out of the canvas, making it normally invisible.
----The [https://www.newgrounds.com/audio/listen/86833 title screen music] was shortened.
----Removal of the ''Floater Land (Underwater)'' music, which plays when touching water while the normal ''Floater Land'' music plays.
----The Shine Sprite in Peach's Garden right to the Backyard is green instead of purple when revisited after the Shine Sprite is already collected. If uncollected, it is green.
----The redundant centered door in the F.L.U.D.D. room was removed, but not completely. It was actually moved out of bounds.
----Redesigned pause menu; the Controls menu (which was a feature in the previous versions that allowed players to switch between keyboard controls and mouse controls) was removed.&lt;ref&gt;Its name suggests that it was intended to make it playable on a Nintendo Wii, though apparently, its flash player version (6 or 7) was outdated&lt;/ref&gt;
----The Sling Star outside the castle and the four power-up stars on the castle roof were removed.
---- The poisonous liquid in the toxic maze is yellow (like in the original Super Mario 64) instead of purple (like in Super Mario 64 DS).

----This version is known as the ''Complete'' version on SheezyArt.
----Cave of Impuzzlement changed to another shine sprite sector, and Jolly Roger Bay remained as is (in Dire Dire Docks), Cave of Impuzzlement has the same ID as The Great Carpet Chase (never used Castle Secret Star hidden in game´s files)
----Almost all Star Coin Messages changed, you can see all messages [[Star Coin Messages|here]])

&lt;br /&gt;
|[https://www.youtube.com/watch?v=6tA7lxBF3Z0 Video]
|[https://archive.org/download/supermario63v1.2/Super%20Mario%2063%20v1.2.swf Download]
|14.5 MB
|-
|Super Mario 63 (v1.3)
|[https://archive.org/details/supermario63v1.3 2009-06-26]
|
----Official statement from Runouw: ''"Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc."''
----&lt;br /&gt;
|
----This is the second version with all 64 Shine Sprites and Star Coins. The Level Designer is now available by default.
----The long introduction was removed.
----
|[[File:Super mario 63 level designer tips|thumb|50x50px]]
|
|14.6 MB
|-
|Super Mario 63 (v1.4)
|[https://flasharch.com/en/archive/play/b5a8d659e32856a6c83f1171add8eee3 2009-07-23]
|
----Official statement from Runouw: ''"Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches."''
----
|
----This is the third version with all 64 Shine Sprites and Star Coins.
----The ''"Made by Runouw"'' screen before the title screen appears was updated, which now says ''"RUNOUW.COM"''.
----
||
|[https://archive.org/download/supermario63v1.4/Super%20Mario%2063%20v1.4%20NEWGROUNDS.swf Download]
|14.6 MB
|-
|Super Mario 63 (v1.5)
|[https://www.newgrounds.com/portal/view/498969 2012-11-26]
|
----Official statement from Runouw: ''"The level designer has a few new additions, and is using the new portal. Check it out!"''
----A ''"Skip"'' button was added in the bottom-right corner of the screen, during the loading screen before the title screen appears.
----&lt;br /&gt;
|
----The ''"Difficulty"'' bar in the Level Designer's levels menu was removed.
----
|[[File:Super Mario 63 - Level Designer - True Champion’s Path|thumb|47x47px]]
|[https://web.archive.org/web/20200215194513/https://uploads.ungrounded.net/498000/498969_Super_Mario_63__2009_.swf?123 Download]
| 14.9 MB
|}

'''&lt;u&gt;The final versions were available as:&lt;/u&gt;''' 

*Runouw.com version (text during preloader)
*Newgrounds.com version
*Sheezyart.com version (text during preloader) OBS: Sheezyart Version can crash
*''“Running off of PC” + That 3 websites if you download the .swf''
{| class="sortable wikitable"
|+'''Spin-off versions of Super Mario 63'''
|-
!Name
!Release date 
!Changes
! Notes&lt;br /&gt;&lt;small&gt;and distinctions&lt;/small&gt;
!Video link(s)
!SWF link(s)
!SWF file size
|-
|Level Designer
|2009
|Level Designer only version.
| Thwomps and Flamethrowers are not available in this game.

|
|[https://archive.org/download/sm63-2009-leveldesigner/2098572_20107750106.swf Download]
|1.6 MB
|-
|Level Designer
|2012
|Level Designer only version.
| Does not include the full game.

|
|[https://www.dropbox.com/s/k4x4j3hdhi77zx6/sm63leveldesigner.swf?dl=0 Download]
|1.6 MB
|-
|Level Designer 63
|2019
|
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill.
|Only available as an .exe file.
|
|[https://github.com/jaschutte/Super-Designer-63/blob/master/All-Versions/SD63%200.7%20Beta.zip Download]
| 17.6 MB
|-
| Super Mario 63 (.exe Version)
| 2015 
| Rather then being played in Adobe Flash Player, Runouw released the game as an executable file.
|
|
|[http://runouw.com/games/sm63/sm63game.exe Download]
|16.4 MB
|-
|Super Mario 63 (Korean Version) 
|2016 
|Some of the text from the English language has been translated into the Korean language.
|
|[https://www.youtube.com/watch?v=6yMXWcixf6Q Video]
|[https://www.speedrun.com/resourceasset/34wav Download]
| 15 MB
|-
|Super Mario 63 (Practice Version)
|2020
|A SM63 hack that lets you practice however you want. Documentation of the commands available at https://github.com/KevinKib/SM63PracticeHack/blob/master/docs/Commands.md
| SM63 Version which includes commands.
|
|[https://github.com/Sekanor/SM63PracticeHack/releases/download/v2.3/Super.Mario.63.Practice.Hack.v2.3.swf Download]
|15 MB
|}

== Fanmade SM63 Legacy ==
A remake, ''[[Super Mario 63 Redux]]'', including visual, sound and gameplay improvements and restoration of unused content such as Whomp's Fortress, is in development. 

A sequel, ''[[Super Mario 127]]'', is in development. You can find more information on itch.io.

= References =
[[Category:Game]]
[[Category:SM63]]
[[Category:Lost Builds From Super Mario 63]]

&lt;references /&gt;</text>
      <sha1>6qlh9eaeirg3t174r14pjlutd2vwwed</sha1>
    </revision>
  </page>
</mediawiki>
